SC4D Homepage
BSC File Exchange
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 

News:

NAM 36 is here!


Author Topic: Ploppables with Jobs and Residents. Why not?  (Read 28554 times)

0 Members and 1 Guest are viewing this topic.

Online vortext

Re: Ploppables with Jobs and Residents. Why not?
« Reply #40 on: December 09, 2013, 02:24:22 PM »
No need to apologize for questions.  :)

Once you've pasted the props & textures into the new lot, right-click again and choose 'Lot Editor'. Two new windows come forth: the preview and tools. Now press 'B' for building and it'll turn solid blue, indicating you can grab it with your mouse and move around. Or use the arrow keys for precise positioning. More key commands are in the Read-Me.
« Last Edit: December 09, 2013, 02:26:13 PM by vortext »

time flies like a bird
fruit flies like a banana

Sim City 4 Devotion Forums

Re: Ploppables with Jobs and Residents. Why not?
« Reply #40 on: December 09, 2013, 02:24:22 PM »

Re: Ploppables with Jobs and Residents. Why not?

Offline 0715463494

  • *
  • Posts: 103
  • Country: za
  • Total likes: 79
  • Reputation: 0
  • Gender: Male
  • YOU BECOME COMFORTABLY NUMB
Re: Ploppables with Jobs and Residents. Why not?
« Reply #41 on: March 13, 2018, 10:32:38 PM »
Hi all.The most important reason i play with the demand mod is that,when you have a region,every tile has a sort of set maximum population for that tile,i dont like that at all.If the demand and conditions is right,then there must be no limit to the population you can reach.

Sim City 4 Devotion Forums

Re: Ploppables with Jobs and Residents. Why not?
« Reply #41 on: March 13, 2018, 10:32:38 PM »

Re: Ploppables with Jobs and Residents. Why not?

Offline mgb204

Re: Ploppables with Jobs and Residents. Why not?
« Reply #42 on: March 14, 2018, 12:09:29 AM »
I'm not entirely sure how this comment relates either to the subject under discussion or it's last posts? Perhaps you didn't notice, but the last post here was back in 2013, well over four years ago? I point this out because it's generally considered bad etiquette to re-open dead discussions, especially if you don't have something new or useful to add to the explicit discussion taking place. When people do this, it brings such dead topics back to the forefront of the forums, making more up-to date and relevant content harder to find in the process.

As such, I would kindly request that in future you pay a little more attention to the date of posts before re-opening such threads. You are always more than welcome to start a new topic of discussion in the forums if you can't find a related or active thread.

Sim City 4 Devotion Forums

Re: Ploppables with Jobs and Residents. Why not?
« Reply #42 on: March 14, 2018, 12:09:29 AM »

Re: Ploppables with Jobs and Residents. Why not?

Offline 0715463494

  • *
  • Posts: 103
  • Country: za
  • Total likes: 79
  • Reputation: 0
  • Gender: Male
  • YOU BECOME COMFORTABLY NUMB
Re: Ploppables with Jobs and Residents. Why not?
« Reply #43 on: March 14, 2018, 12:42:22 AM »
If thats the case,then set the system up to auto delete,lets say after 6 months or whatever.

Sim City 4 Devotion Forums

Re: Ploppables with Jobs and Residents. Why not?
« Reply #43 on: March 14, 2018, 12:42:22 AM »

Re: Ploppables with Jobs and Residents. Why not?

Offline mgb204

Re: Ploppables with Jobs and Residents. Why not?
« Reply #44 on: March 14, 2018, 04:18:14 AM »
We place the following warning when attempting to post in such a manner:

Quote
Warning: this topic has not been posted in for at least 90 days.
Unless you're sure you want to reply, please consider starting a new topic.

That really should be sufficient.

I don't think anyone would want the archives or history to be removed, they are immensely useful and form the basis of the lifetime of the sites knowledge being shared. However, your comment didn't directly correlate to either the subject matter or last posts, as such this is not the place for it.

I merely politely asked you consider such actions in future, so coming back with snide comments is hardly acceptable.

Sim City 4 Devotion Forums

Re: Ploppables with Jobs and Residents. Why not?
« Reply #44 on: March 14, 2018, 04:18:14 AM »

Re: Ploppables with Jobs and Residents. Why not?

Offline XIsasi

Re: Ploppables with Jobs and Residents. Why not?
« Reply #45 on: June 02, 2018, 05:46:57 AM »
i´m agree with the last post

Sim City 4 Devotion Forums

Re: Ploppables with Jobs and Residents. Why not?
« Reply #45 on: June 02, 2018, 05:46:57 AM »

 


If you experience visual glitches in our site, we strongly suggest you to use Firefox to browse the forums. Also a 1024*768 or higher resolution is highly recommended to view this site

Latest News


SMF 2.0.13 | SMF © 2016, Simple Machines
TinyPortal © 2005-2011
SMFAds for Free Forums

Page created in 0.443 seconds with 62 queries.