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.....From a modding standpoint, there's little issue. The models are a make-or-break, though.
Unfortunately, as Tarkus has pointed out, the modeling aspect is the main issue really. And for as long as I can remember, this has always been the case really when it comes to creating new stuff for SC4 for networks; either a lack of texture &/or modeling artists. And typically, though not always (as I'm sure there's one or two exceptions), those who do the modding side of things (NAM/network wise) aren't always too great at the texturing/modeling/batting.
Maybe someone in the know can write a guide that humans can read and is up to date?