Do you want to read a well rounded MD? Then go to the Classics section.
0 Members and 1 Guest are viewing this topic.
I think you misunderstood me a little - I just want to make a construction lot for an MML first... that's where/why I was having a problem with 'save as' with an 'airport lot' in the editor. I ended up using the standard maxis park tennis court lot for the base of this lot though.
However... somehow I accidentally made an airport lot with capacity of 0 out of my MML construction lot:Which is strange because the MML construction lot I was using as a reference for exemplar values in the reader doesn't have capacity like this at all... and Ace's building prop piece that I put on the lot doesn't either in it's original lot... somehow I messed up and will figure out my mistake but it surprised me
We are now aiming at releasing packages 1, 2 and 12 first.Remodding, relotting and testing will take some time though, so don't expect them before Easter!
Ehh... it's past Easter now I think... Any updates as to the status of this?
I can wait....
I always have a CTD when I open a city already created and saved in my region ( the only region where i have cities ) , i just can open a city where i ' ve never been before and never saved it , it 's easy to see , the water texture modd of the sea hasn't changed yet on the region map ( see picture joined )
In my plugins , I have deleted all SWAP files , and the CTDs continue ,
I don't have any other airports or seaports in my plugins , I verified each folder and I ' m sure of that
Have you plopped airports in all those cities which you now cannot open?If not, then there might be another reason for your CTD's (e.g. terrain controller related).
Before removing any airport controllers, you must always bulldoze the airports in all cities first.If you properly upgraded from SWAP to AC Functional Airports, that would not have been the case though.
When upgrading SWAP to AC Functional Airports,did you also run the Cleanitol with the file Cleanitol_ACAirports_2.1---2.RemoveConflicts.txt?The most important thing that file does is to remove the old airport controller z_SW77-AirportSupport.dat,which certainly would lead to CTD's if left in your plugins and loaded after AC Functional Airports.
Removing the SWAP files (or any other port controller) would however not lead to CTD in a city where you haven't built any ports before.Do you have any airport eye-candy lots?Those would be lots that in the game appear in the airport menu, but which do not function as airports.
If you get a CTD when trying to access any city that you haven't built any airport in yet,and that you've been able to access previously, whether before or after you installed SWAP,then I'm pretty sure your CTD is not due to conflicting or missing airport controllers.Have you used any terrain mods or tree mods in your cities?Have you ever had Glenni's Steinsaas Taarnet in your plugins folder?
but one folder is very strange :i removed ZZZZ_PEG SEAPORTS here ( included the ZZZ-Master Seaport Controller Mod ), and re-open the game and the icon in transport > sea is the basic maxis icon for the seaport , but I click and the PEG-CDK3 Container Seaport is plopped !!!!
removed from my plugins but still in game !! ?? how is it possible ?
should i understand that i need to download BSC Functional Seaports , and install it , then after I install "P.E.G_Enablers_for_BSC_Functional_Seaports_3.0.zip" files that you purpose on "Compatible Seaport Controllers" post ?with all this , my CTDs should be an old story ?
You would of course first have to fix your current cities.In other words, uninstall SWAP and reinstall Peg's seaports.If you at that point can re-access your cities, then you may bulldoze all Peg's seaports.After that you may install BSC Functional Seaports and the enablers you quoted.