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Author Topic: BAT Showcase  (Read 276313 times)

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Offline mattb325

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Re: BAT Showcase
« Reply #1660 on: September 07, 2018, 03:52:38 PM »
In 13 years I have never released a BAT without prior and thorough testing. None of the hundreds of files I have released has ever had unintended, irreparable or game altering effects despite modding and making many, many lots that no-one else has ever made before. I don't know why I would suddenly change that track record now. :-\ 

Anyway, 11 years ago, I made this. You can see it on page 2 or 3 of the thread:



It wasn't part of the separate folder but has been growing merrily in my regions all that time, and for whatever reason I thought I had released it, but it turns out that wasn't the case.

Here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3644

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Re: BAT Showcase
« Reply #1660 on: September 07, 2018, 03:52:38 PM »

Re: BAT Showcase

Offline mattb325

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Re: BAT Showcase
« Reply #1661 on: September 09, 2018, 12:42:22 AM »
Of course the only problem with uploading really old files is that they sometimes need a newer counterpart to enable a reference point






This is the main section of Thomas Jefferson's farm, Monticello.

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Re: BAT Showcase
« Reply #1661 on: September 09, 2018, 12:42:22 AM »

Re: BAT Showcase

Offline Tracker

Re: BAT Showcase
« Reply #1662 on: September 09, 2018, 01:07:49 AM »
In re: the blood donation building, that would work great as a neutral building for medical offices. One thing I find is that SC4 lacks a lot of the medical office types of buildings that cluster around hospitals.

The most common variety is something like that, a two- or three-story structure with room for eight to ten medical offices (think a retina specialist, an allergy specialist, etc.).

A lot of that sort of development, at least here, happens in "office condo"-type developments which comprise a number of buildings in the same development. (Example, example 2, example 3) These often cluster around hospitals and house such offices, but you also find them away from hospitals where they serve a variety of professional clients (insurance agents, law firms, etc.) as well as dentists and other medical offices that don't find value in being near a hospital. There's a lot of parking in between the buildings. Sometimes, there is just one main building or two, but again, they're rarely more than one story. I've never seen something like this for SC4 and always wished it existed, where it could uniquely provide some low-density CO$$ options on relatively large lots.
Call me Raymie.

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Re: BAT Showcase
« Reply #1662 on: September 09, 2018, 01:07:49 AM »

Re: BAT Showcase

Offline mattb325

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Re: BAT Showcase
« Reply #1663 on: September 09, 2018, 06:21:54 PM »
I've noticed the same thing as well.

In SC4 you have the main health OG (clinic, hospital etc) and the only different one is the 'health-other' OG. I've used that in the Market Hall reward and it has a small effect on surrounding areas without needing funding sliders etc. As far as I know Maxis didn't make any other distinctions within buildings.
But in regards to modding such buildings, it would be really bad to add these OGs to growables for the simple reason that you will create game balance problems. For instance SG made a NIMBY growable pack that when it grew too frequently created riots: documented as such, and with no game destroying consequences, but it serves as a beacon for why civic or demand altering OGs should not be added to RCI; only ploppables.

In terms of what you are asking, it might be possible to make a single mega-lot in a sea of asphalt with a single hospital building amongst other hospital-type building props. That way you avoid having to fund multiple placed hospitals in a single tile just to get a certain look.

At any rate, in addition to the stage 2 farm (farms seem to be about as popular as horse dung) I have made Monticello as a quasi- private school ("quasi" in as much as it educates K-6 and High School, doesn't go on strike, and alleviating R$$$ demand caps while using the sliding funders so that it fills more quickly than the in-game private schools:


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Re: BAT Showcase
« Reply #1663 on: September 09, 2018, 06:21:54 PM »

Re: BAT Showcase

Offline Tracker

Re: BAT Showcase
« Reply #1664 on: September 09, 2018, 11:26:12 PM »
I wasn't even suggesting having it modded as a civic lot—just providing an idea for a type (and, in some ways, a *density*) of CO$$ development that in SimCity doesn't exist a lot.
Call me Raymie.

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Re: BAT Showcase
« Reply #1664 on: September 09, 2018, 11:26:12 PM »

Re: BAT Showcase

Offline mattb325

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Re: BAT Showcase
« Reply #1665 on: September 10, 2018, 02:29:59 PM »
Another couple have been retrieved from the vault:

An old underground parking garage from 2011. This is perfect for park and ride set ups and increases mass transit use. Place it near a mass transit (rail/bus/tram etc) for maximum use. Sims drive to/from their houses to the parking garage and then continue by mass transit to the their employment and back again. Looks much better in suburban applications than multi-story car parks.


Here:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3647

As well a series of homes from 2015 (this is in 3ds so be sure to pick Maxis or Dark nite). These are real houses from a speculative builder for small lots. They are all in building families, so you'll get a ton of variety from just four models


Here:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3649


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Re: BAT Showcase
« Reply #1665 on: September 10, 2018, 02:29:59 PM »

Re: BAT Showcase

Offline art128

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Re: BAT Showcase
« Reply #1666 on: September 10, 2018, 02:33:54 PM »
Very nice. I love your parking garage entrance and have used it previously on several of my lots. (wouldn't mind a HD version without the trees..... ;) JK)

Houses are really cool too. Love these kind of houses with a large garage on the bottom floor, basically my dream home. They won't really fit my region though so i might not use them.
I'll take a quiet life... A handshake of carbon monoxide.

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Re: BAT Showcase
« Reply #1666 on: September 10, 2018, 02:33:54 PM »

Re: BAT Showcase

Offline eggman121

Re: BAT Showcase
« Reply #1667 on: September 11, 2018, 02:11:21 PM »
Love those house as all the work you do mattb325  :thumbsup:

I really miss building cities in place of Modding.

-eggman121

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Re: BAT Showcase
« Reply #1667 on: September 11, 2018, 02:11:21 PM »

Re: BAT Showcase

Offline mattb325

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Re: BAT Showcase
« Reply #1668 on: September 11, 2018, 03:50:52 PM »
Thanks guys. Yes, modding is a pain...a real pain  ()sad()

There are plenty more houses, yet  $%Grinno$% ::)

Another couple are released from the vault:


Here:http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3651

And a functional diagonal office building (these are still in such short supply)

Here:http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3654

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Re: BAT Showcase
« Reply #1668 on: September 11, 2018, 03:50:52 PM »

Re: BAT Showcase

Offline mattb325

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Re: BAT Showcase
« Reply #1669 on: September 12, 2018, 02:20:20 AM »
Another from the vault.

Buildings for under L2 Networks (when I made these back in 2008 there were only a few L2 networks, but these buildings still work with all of the new ones: highways RHW, el rail, viaduct rail, roads monorail, HSR, etc).

Fully functional (either ploppable CS$ or IM) they use prop families for lots of variety.




Here:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3657

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Re: BAT Showcase
« Reply #1669 on: September 12, 2018, 02:20:20 AM »

Re: BAT Showcase

Offline Tyberius06

Re: BAT Showcase
« Reply #1670 on: September 12, 2018, 02:27:26 AM »
Wooow... it's really nice! Something similiar what I was asking, while you were making the station models, but at that time I asked this type for L1... Well L2 works for me quite well too! :)  &apls &apls &apls
Really great addition for our cities! :)
Thanks for sharing them, also thank you for the other "found" gems from you vault!


- Tyberius
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or on the freshly launched SC4 Defined Invasion Community: Tyberius Lotting Experiments Defined
or over there on Simtropolis into the Show Us What You're Working On thread.
I'm also working on some preservation projects the behalf of non-anymore-active-developpers.

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Re: BAT Showcase
« Reply #1670 on: September 12, 2018, 02:27:26 AM »

Re: BAT Showcase

Offline Terring7

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Re: BAT Showcase
« Reply #1671 on: September 12, 2018, 07:18:17 AM »
Nice work. I like having something nice to fill the empty spaces under the elevated transportation roads, and those buildings will be a nice addition for my cities :thumbsup:
However, is it possible to make an alternative version for modern-futuristic cities? It's very common for science fiction and actual concept of future cities to have roads and railroads not only next to the buildings, but also at the top of them.
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My English is far from perfect and I want to improve it. If you find any mistake (especially the grammar ones), feel free to correct me.

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Re: BAT Showcase
« Reply #1671 on: September 12, 2018, 07:18:17 AM »

Re: BAT Showcase

Offline mattb325

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Re: BAT Showcase
« Reply #1672 on: September 12, 2018, 02:51:58 PM »
Thanks  :) When I get through the backlog of old unreleased bats plus the stuff that I have been working on for these few months I do intend to make some sunken buildings and some more underpass type buildings....but I am prone to going off on tangents  ::)

Lakehouse Farming estate. Another one from 2007. Two versions are in the download:



Here:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3659

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Re: BAT Showcase
« Reply #1672 on: September 12, 2018, 02:51:58 PM »

Re: BAT Showcase

Offline mattb325

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Re: BAT Showcase
« Reply #1673 on: September 13, 2018, 12:11:53 AM »
More homes from the vault (2015)

Another set of real homes from a real builder...like the last these are in building families for tons of variety from these four models. I also like that they are single story (there aren't too many of these in SC4) as well as suitable for 1x1 low density lots. (although they come in other sizes: 2x1, 1x2, 1x3, 2x2 & 2x3)


Here:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3661

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Re: BAT Showcase
« Reply #1673 on: September 13, 2018, 12:11:53 AM »

Re: BAT Showcase

Offline AsimPika3172

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Re: BAT Showcase
« Reply #1674 on: September 13, 2018, 12:21:58 AM »
Way to go!  :thumbsup: &apls &apls &apls :bnn:
I loves Sim City forever!

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Re: BAT Showcase
« Reply #1674 on: September 13, 2018, 12:21:58 AM »

Re: BAT Showcase

Offline Andreas

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Re: BAT Showcase
« Reply #1675 on: September 13, 2018, 03:37:09 AM »
That vault seems to be pretty resourceful alright! :thumbsup: I like the small homes in particular, could be something from Germany as well (where homes tend to be a lot smaller than elsewhere).

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Re: BAT Showcase
« Reply #1675 on: September 13, 2018, 03:37:09 AM »

Re: BAT Showcase

Online Kitsune

Re: BAT Showcase
« Reply #1676 on: September 13, 2018, 06:36:16 AM »
More sets of modern houses .... my regions are going to have some variety now. :)

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Re: BAT Showcase
« Reply #1676 on: September 13, 2018, 06:36:16 AM »

Re: BAT Showcase

Offline mattb325

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Re: BAT Showcase
« Reply #1677 on: September 14, 2018, 01:14:54 AM »
Thanks guys. I do like the smaller houses very much and as well as having a European vibe, they also have a kind of Japanese sensibility (particularly the 2 story ones) which I very much like.

The 'vault' is resourceful alright, and also full of tangents. From itty-bitty houses to a rare example of me making a high rise....



It's another from 2016.

Get it here:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3663

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Re: BAT Showcase
« Reply #1677 on: September 14, 2018, 01:14:54 AM »

Re: BAT Showcase

Offline gutterclub

Re: BAT Showcase
« Reply #1678 on: September 14, 2018, 01:27:18 AM »
Love your work mate, you really are a credit to the community!!!

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Re: BAT Showcase
« Reply #1678 on: September 14, 2018, 01:27:18 AM »

Re: BAT Showcase

Offline mattb325

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Re: BAT Showcase
« Reply #1679 on: September 14, 2018, 02:34:28 PM »
Thanks gutterclub.  :)

Another vault item sees the light of day. Just a fictional infill villa for medium density areas:



Here:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3665

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Re: BAT Showcase
« Reply #1679 on: September 14, 2018, 02:34:28 PM »

 


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