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Show us your...Intersections

Started by sanantonio, January 23, 2007, 05:17:32 PM

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compdude787

Quote from: APSMS on August 11, 2014, 03:20:35 PM

Compdude787, that looks nice, though some embankments would have been nicer even though I understand the space constraints.

Well, yeah, I guess I could use embankments. Meh. I don't feel comfortable with building RHW interchanges on uneven terrain, so at this point, I just flatten the whole area. I know it's unrealistic, but I'm still trying to get the hang of the RHW and I'm not ready to take the next step towards using embankments everywhere. Consider it an opportunity for a future upgrade... :D
Check out my MD, United States of Simerica!
Last updated: March 5, 2017

My YouTube Channel


Death50

#3982
Nice interchange, very different.

I think I came up with something new, it's based of an old idea of mine. But makes use of the new multi level stacking.

http://postimg.org/image/dmiqaz0yx/ (Prototype)

http://s30.postimg.org/50rbpiw9d/Oasis_Apr_25_141407823509.png (Final)


compdude787

Quote from: Death50 on August 12, 2014, 10:13:52 AM
Nice interchange, very different.

I think I came up with something new, it's based of an old idea of mine. But makes use of the new multi level stacking.

http://postimg.org/image/dmiqaz0yx/ (Prototype)

http://s30.postimg.org/50rbpiw9d/Oasis_Apr_25_141407823509.png (Final)

Nice compact cloverstack! In NAM 33, you'll be able to have FlexFlys at multiple heights, so you can soon replace those sharp 90-degree turns with something much smoother. As for when NAM 33 comes out, God only knows...
Check out my MD, United States of Simerica!
Last updated: March 5, 2017

My YouTube Channel

Sim.Rico

#3984
Quote from: compdude787 on August 12, 2014, 11:32:54 AM
Quote from: Death50 on August 12, 2014, 10:13:52 AM
Nice interchange, very different.

I think I came up with something new, it's based of an old idea of mine. But makes use of the new multi level stacking.

http://postimg.org/image/dmiqaz0yx/ (Prototype)

http://s30.postimg.org/50rbpiw9d/Oasis_Apr_25_141407823509.png (Final)

Nice compact cloverstack! In NAM 33, you'll be able to have FlexFlys at multiple heights, so you can soon replace those sharp 90-degree turns with something much smoother. As for when NAM 33 comes out, God only knows...

@Compdude you're one of the Kiiiiings Of The Road!   I am always impressed with your highways!

Tarkus

Quote from: compdude787 on August 12, 2014, 11:32:54 AM
Nice compact cloverstack! In NAM 33, you'll be able to have FlexFlys at multiple heights, so you can soon replace those sharp 90-degree turns with something much smoother. As for when NAM 33 comes out, God only knows...

The rate at which we can complete NAM 33 is probably going to be contingent on those new FLEXFlys.

Some really great work here as always--as one of the developers, it's rewarding to see people having so much fun with the RHW.

-Alex

Haljackey

#3986
Nice work everyone!  ;D

Quote from: Sim.Rico on August 12, 2014, 11:56:25 AM

@Compdude you're one of the Kongs Of The Road!   I am always impressed with your highways!

Hey, I'm the king of the road! :P
That's my CML!

An interchange I've been working on.

Click images for full size.












Sim.Rico

heh! is said "king"!!!!,,, didnt I?!?

compdude787

#3988
Quote from: Tarkus on August 12, 2014, 03:25:26 PM
Quote from: compdude787 on August 12, 2014, 11:32:54 AM
Nice compact cloverstack! In NAM 33, you'll be able to have FlexFlys at multiple heights, so you can soon replace those sharp 90-degree turns with something much smoother. As for when NAM 33 comes out, God only knows...

The rate at which we can complete NAM 33 is probably going to be contingent on those new FLEXFlys.

How close are they to being done? Or are you going to have to shoot me if you divulge this information? ;D
Check out my MD, United States of Simerica!
Last updated: March 5, 2017

My YouTube Channel


Durfsurn

Very nice stuff tomatentobi - you clearly have skill in highway building :thumbsup:

-Billy

tomatentobi

#3991
Thanks !
I learned everything from these people here building awesome stuff all the time! ;)

and here's a new one for ya


finished version:

titanicbuff

a double Y- didn't think that possable
I have struck an iceberg and Sank
Titanicbuff
Visit my website at: http://simcitybuffs.icyboards.net/
RTMT Team Member
NAM Associate

Kitsune

Because of the curve in the highway I was originally going to do a one sided parclo... but  &idea and this resulted instead:




~ NAM Team Member

APSMS

Quote from: titanicbuff on August 17, 2014, 12:25:16 PM
a double Y- didn't think that possable
I'm pretty sure that it's called a semi-directional T interchange. A very nice one, though.

Quote from: Kitsune on August 20, 2014, 05:55:46 PM
Because of the curve in the highway I was originally going to do a one sided parclo... but  &idea and this resulted instead:
<snip>
It looks nice and crazy smooth, though it does take up a lot of space, and definitely needs some sprucing up. It kinda looks like it's floating against the desert terrain.

I'd probably have had the top exit ramp go early (before the avenue bridge) and then have the underpass ramp hug the freeway more to save space, since it doesn't look like it's in an area that has loads of space to spare.
Experience is something you don't get until just after you need it.

My Mayor Diary San Diego: A Reinterpretation

Durfsurn

Nice stuff everyone - I now present to you my masterpiece. While there looks to be weaving at the top, it is impossible (in theory anyway :P) to turn southbound off the avenue onto the highway. If someone needed to go eastbound they could use the ramp on the far right. It has also been pointed out to me that the slip ramp at the top left is unnessecary since the mainline and C/D lanes merge to the right anyway - originally I planned to have them stay split - so now it is just for show. :P I have a 7.16 MB .png file but the 1.96 MB .jpeg seems pretty clear, so I have  embedded that here. To access the .png file click here. You can right click the below image and open the image in a new window for full size ;)


tomatentobi

Here's my newest creation, a Y-Interchancge using tunnels:





the final product:




Durfsurn

I have done some more on my most recent monster interchange and added a few new ramps and upgraded/changed some others.



-Billy

fafalone

NOW PRESENTING: "After All These Years I Still Can't Make A Good Intersection" Volume 1


FrankU