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Author Topic: BSC Prop Family Index  (Read 45501 times)

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Offline Tyberius06

Re: BSC Prop Family Index
« Reply #400 on: September 30, 2016, 07:02:40 AM »
Hello!

May I have a prop family range?

Thank you very much in advance.

- Tyberius06/Tibi

Sim City 4 Devotion Forums

Re: BSC Prop Family Index
« Reply #400 on: September 30, 2016, 07:02:40 AM »

Re: BSC Prop Family Index

Offline catty

Re: BSC Prop Family Index
« Reply #401 on: October 01, 2016, 03:34:11 AM »
Issued: Tyberius06

Range1: 0x5F85F100 thru to 0x5F85F1FF
Range2: 0x5F85F200 thru to 0x5F85F2FF
I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?" DEATH thought about it. "CATS," he said eventually, "CATS ARE NICE.

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Re: BSC Prop Family Index
« Reply #401 on: October 01, 2016, 03:34:11 AM »

Re: BSC Prop Family Index

Offline spritesftw

Re: BSC Prop Family Index
« Reply #402 on: October 24, 2016, 02:55:37 PM »
Hi. I would like a range please. Also, requested a texture range some time ago but still no reply.

Sim City 4 Devotion Forums

Re: BSC Prop Family Index
« Reply #402 on: October 24, 2016, 02:55:37 PM »

Re: BSC Prop Family Index

Offline catty

Re: BSC Prop Family Index
« Reply #403 on: October 25, 2016, 04:30:50 AM »
Hi. I would like a range please. Also, requested a texture range some time ago but still no reply.

You will have to ask for a texture range again in the texture range topic as this isn't something I have access to, as for your prop family range am quite busy so haven't had a chance to issue you one yet, its now  :sleeping: here

... will try and remember to do it in the morning for you  :thumbsup:
I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?" DEATH thought about it. "CATS," he said eventually, "CATS ARE NICE.

City Builders Catalogue

Sim City 4 Devotion Forums

Re: BSC Prop Family Index
« Reply #403 on: October 25, 2016, 04:30:50 AM »

Re: BSC Prop Family Index

Offline catty

Re: BSC Prop Family Index
« Reply #404 on: October 25, 2016, 01:24:18 PM »
Issued: spritesftw

Range: 0x5F85F300 thru to 0x5F85F3FF

NOTE to self update CB website Index before issuing any more ranges   "$Deal"$
I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?" DEATH thought about it. "CATS," he said eventually, "CATS ARE NICE.

City Builders Catalogue

Sim City 4 Devotion Forums

Re: BSC Prop Family Index
« Reply #404 on: October 25, 2016, 01:24:18 PM »

Re: BSC Prop Family Index

Offline khimera

Re: BSC Prop Family Index
« Reply #405 on: November 26, 2016, 08:32:53 PM »
Hi, could I have a prop family range please?

I see how important this is after having several lots very confused about props, for example the BSC 1x1 playground, which displays industrial props instead of playground toys!

Sim City 4 Devotion Forums

Re: BSC Prop Family Index
« Reply #405 on: November 26, 2016, 08:32:53 PM »

Re: BSC Prop Family Index

Offline vester

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Re: BSC Prop Family Index
« Reply #406 on: January 10, 2017, 10:12:40 AM »
Been working on turning automata into props.

Been using and plan to use the range: FFA10000-FFFF9999.
I know its a big range, but as there is a lot of modding in these packages I need a system to get it working.

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Re: BSC Prop Family Index
« Reply #406 on: January 10, 2017, 10:12:40 AM »

Re: BSC Prop Family Index

Offline mgb204

Re: BSC Prop Family Index
« Reply #407 on: January 10, 2017, 10:34:19 AM »
Been working on turning automata into props.

Been using and plan to use the range: FFA10000-FFFF9999.
I know its a big range, but as there is a lot of modding in these packages I need a system to get it working.

By my calculations that's a seriously high number of IDs you are asking for (millions), are you really going to need that many? Even with a large number of items to make, surely one hundred families would be plenty, no?

Sim City 4 Devotion Forums

Re: BSC Prop Family Index
« Reply #407 on: January 10, 2017, 10:34:19 AM »

Re: BSC Prop Family Index

Offline vester

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Re: BSC Prop Family Index
« Reply #408 on: January 10, 2017, 11:51:46 AM »
No using it all the way through.
I have a model that is rotated in 12 angles.
These angles I have add to to the TGIs. For the GEvo I used the following IDs:


After looking it over I plan to use the following for the EMD E9

Moved the angle one digit to the left and moved the Prop serie number from the 4th digit to the last digit, compared to the GEvo engines.

So my range can be spilt up into small ranges with first range being:
ffa1000-ffa7875f (reserving for two extra set of props: last digit: 6-a; b-f)

After that I plan to use the following ranges:
ffb10000-ffb7875f
ffc10000-ffc7875f
ffd10000-ffd7875f.

That is going to cover 9x5x12=540 props.
« Last Edit: January 10, 2017, 12:26:31 PM by vester »

Sim City 4 Devotion Forums

Re: BSC Prop Family Index
« Reply #408 on: January 10, 2017, 11:51:46 AM »

Re: BSC Prop Family Index

Offline mgb204

Re: BSC Prop Family Index
« Reply #409 on: January 10, 2017, 01:36:06 PM »
Well I'm not in charge of dishing out the ranges. But logically I think you may have to revise your plans. The only way to manage a database of IDs is by giving out ranges that are in numercial sequence. In the case of Hexidecimal, that means the last digit should increment from 0-F (16 IDs), then you increment the next digit to the left. This way your 540 props can be neatly confined within a range like so XXXX X000 - XXXX X2FF. Note a range with all the last three digits availible produces over 4,000 unique IDs.

On the other hand, if this is for S3D props (3D Models), I wasn't aware they used the same ID system as Prop Families? Are you making families for these props? In which case, you shouldn't need all 540 IDs, just one for each group. Assuming that was one for each angle, that would be only 12 IDs. But if you just want to reserve IDs for the models, I'm not sure there is any official registry of IDs for those.

Perhaps you may have to use some ID's ad-hoc and hope they don't conflict with others. Frankly, there isn't a ton of 3D-Model stuff out there on the exchanges. Statistically speaking, you are very unlikely to run into an ID conflict.

Sim City 4 Devotion Forums

Re: BSC Prop Family Index
« Reply #409 on: January 10, 2017, 01:36:06 PM »

Re: BSC Prop Family Index

Offline vester

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Re: BSC Prop Family Index
« Reply #410 on: January 11, 2017, 03:34:39 PM »
Maybe you could have a look at the VDK Proppack 3 - GEvo Engines.
As far as I see it I have one prop for each 3d model and a family for each angle.
That gives 60 props and 12 families.


EDIT: Figure out if I change the coding for the angles from four digit to one digit.
The 3th last digit would represent the angle going from 1 to c.

That will make my range: ffa10000-ffa10cff.

Beside that earlier mention ranges use for the GEvo engines:
ffa10000-ffa17875
ffa20000-ffa27875
ffa30000-ffa37875
ffa40000-ffa47875
ffa50000-ffa57875
« Last Edit: January 11, 2017, 05:16:09 PM by vester »

Sim City 4 Devotion Forums

Re: BSC Prop Family Index
« Reply #410 on: January 11, 2017, 03:34:39 PM »

 


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