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Author Topic: BSC Texture Index  (Read 32131 times)

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Offline Lowkee33

Re: BSC Texture Index
« Reply #360 on: April 09, 2012, 08:19:56 PM »
Remember that the 5th digit is a wealth determiner. F78C0000 is a low wealth texture because that 5th digit is a zero. It will only show up in low wealth areas. So you are probably best to start your sequence with an alpha as the 5th digit./quote]

It's actually F78C1000 that would be a low wealth texture.  0 would be zero-wealth, not to be confused with "no wealth".

Indeed, not only that but using wealth based textures will use up that entire area (I don't want to use the word "range").  Wealth textures are interesting though.

A $ texture is made, say 12341###-12341### (# means anything).  Alone, this texture works fine for all lots.  Now make the higher wealths 12342### and 12343###.  What happens is that these textures are sort of "familied".  Even if you put the $$$ texture on a $ lot, you will see the $ texture in-game.  They can be looked at as one texture.  It's useful because if you put this texture on a $$$ lot, and the lot distresses to $$, then the $$ texture will be displayed.

However, at that point you can no longer use the 1234#### "area" for anything else.  You would have to change on of the first 4 digits.  Since the only digit we can change in our range is the fourth one, we are pretty limited if we choose to make wealthed textures. Like Jim says though, there are a lot of textures needed to fill a range.

SimCity has also used the 6th digit in it's textures.  If the texture is wealthed, then the 6th digit being a 1 means that this is the texture that will display when the lot is abandoned.

I think you can put a wealthed texture on a lot with no wealth (not zero wealth, no wealth property at all) and it's textures will inherit the wealth of the surrounding area.

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Re: BSC Texture Index
« Reply #360 on: April 09, 2012, 08:19:56 PM »

Re: BSC Texture Index

Offline mntoes

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Re: BSC Texture Index
« Reply #361 on: April 10, 2012, 01:38:37 AM »
Thank you both for your help. Much appreciated  :thumbsup:

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Re: BSC Texture Index
« Reply #361 on: April 10, 2012, 01:38:37 AM »

Re: BSC Texture Index

Offline zimmie

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Re: BSC Texture Index
« Reply #362 on: April 25, 2012, 06:32:56 PM »

Gonna give a try at making some of my own textures, can I get a range?

Please and Thank You.

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Re: BSC Texture Index
« Reply #362 on: April 25, 2012, 06:32:56 PM »

Re: BSC Texture Index

Offline geoffhaw

Re: BSC Texture Index
« Reply #363 on: April 26, 2012, 12:15:10 PM »
@ zimmie, your range is 0xF7900000 to 0xF793FFFF

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Re: BSC Texture Index
« Reply #363 on: April 26, 2012, 12:15:10 PM »

Re: BSC Texture Index

Offline kaylacey

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Re: BSC Texture Index
« Reply #364 on: May 13, 2012, 05:32:17 PM »
I would like a range, please.  I plan on making a lot of textures for a texture pack.

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Re: BSC Texture Index
« Reply #364 on: May 13, 2012, 05:32:17 PM »

Re: BSC Texture Index

Offline geoffhaw

Re: BSC Texture Index
« Reply #365 on: May 15, 2012, 04:15:27 PM »
@ kaylacey , your range is 0xF7940000 to 0xF797FFFF

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Re: BSC Texture Index
« Reply #365 on: May 15, 2012, 04:15:27 PM »

IID Range

Offline oren

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IID Range
« Reply #366 on: May 22, 2012, 12:25:58 PM »
Could someone assign me an IID range?

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IID Range
« Reply #366 on: May 22, 2012, 12:25:58 PM »

Re: BSC Texture Index

Offline geoffhaw

Re: BSC Texture Index
« Reply #367 on: May 22, 2012, 01:18:32 PM »
oren, did you mean a range for textures?

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Re: BSC Texture Index
« Reply #367 on: May 22, 2012, 01:18:32 PM »

Re: BSC Texture Index

Offline oren

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Re: BSC Texture Index
« Reply #368 on: May 24, 2012, 04:42:10 AM »
Yes. I want to make sidewalk textures.

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Re: BSC Texture Index
« Reply #368 on: May 24, 2012, 04:42:10 AM »

Re: BSC Texture Index

Offline geoffhaw

Re: BSC Texture Index
« Reply #369 on: May 24, 2012, 12:50:03 PM »
ok then!  Just checking!

@ oren, your range is 0xF7980000 to 0xF79BFFFF

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Re: BSC Texture Index
« Reply #369 on: May 24, 2012, 12:50:03 PM »

Re: BSC Texture Index

Offline vortext

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Re: BSC Texture Index
« Reply #370 on: May 24, 2012, 01:00:35 PM »
Yes. I want to make sidewalk textures.

Not to be rude or anything but sidewalks don't require a texture range as there're only 4 possibilities, each with its own prescribed ID. Unless you meant making LE textures to match sidewalks, in which case you would need an IID range indeed.
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Re: BSC Texture Index
« Reply #370 on: May 24, 2012, 01:00:35 PM »

Re: BSC Texture Index

Offline Frex_Ceafus

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Re: BSC Texture Index
« Reply #371 on: June 07, 2012, 12:16:53 PM »
I would like to request the ranges fc000cf0 through fc999cf9 for myself to use on all my projects.

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Re: BSC Texture Index
« Reply #371 on: June 07, 2012, 12:16:53 PM »

Re: BSC Texture Index

Offline Sunset_baby

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Re: BSC Texture Index
« Reply #372 on: June 09, 2012, 07:33:42 AM »
For future trials and errors I would like to request a range please  :)
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Re: BSC Texture Index
« Reply #372 on: June 09, 2012, 07:33:42 AM »

Re: BSC Texture Index

Offline geoffhaw

Re: BSC Texture Index
« Reply #373 on: June 10, 2012, 02:19:07 AM »
@ Frex_Ceafus, sorry, the FCxxxxxx range is already reserved for the SimMars project. I don't know whether they are still active, but once a range is reserved that's it I'm afraid.  I can of course give you the next standard range which is:

0xF79C0000 to 0xF79FFFFF


@ Sunset_baby, your range is 0xF7A00000 to 0xF7A3FFFF

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Re: BSC Texture Index
« Reply #373 on: June 10, 2012, 02:19:07 AM »

Re: BSC Texture Index

Offline Kuddelmuddel

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Re: BSC Texture Index
« Reply #374 on: June 13, 2012, 04:48:39 PM »
Hi,

I am also starting to create some own textures. May I get a range please?

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Re: BSC Texture Index
« Reply #374 on: June 13, 2012, 04:48:39 PM »

Re: BSC Texture Index

Offline geoffhaw

Re: BSC Texture Index
« Reply #375 on: June 15, 2012, 03:39:50 AM »
@ Kuddelmuddel, your range is 0xF7A40000 to 0xF7A7FFFF

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Re: BSC Texture Index
« Reply #375 on: June 15, 2012, 03:39:50 AM »

Re: BSC Texture Index

Offline Kack

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Re: BSC Texture Index
« Reply #376 on: June 16, 2012, 04:20:03 PM »
Hey!

I have to create some textures for personal use.

Can I be assigned with a range?

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Re: BSC Texture Index
« Reply #376 on: June 16, 2012, 04:20:03 PM »

Re: BSC Texture Index

Offline geoffhaw

Re: BSC Texture Index
« Reply #377 on: June 17, 2012, 12:28:47 AM »
@ Kack, your range is 0xF7A80000 to 0xF7ABFFFF

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Re: BSC Texture Index
« Reply #377 on: June 17, 2012, 12:28:47 AM »

Re: BSC Texture Index

Offline nas-t

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Re: BSC Texture Index
« Reply #378 on: June 23, 2012, 07:50:13 AM »
hi, can i get a range too?

Sim City 4 Devotion Forums

Re: BSC Texture Index
« Reply #378 on: June 23, 2012, 07:50:13 AM »

Re: BSC Texture Index

Offline geoffhaw

Re: BSC Texture Index
« Reply #379 on: June 24, 2012, 04:50:09 PM »
@ nas-t , your range is 0xF7AC0000 to 0xF7AFFFFF

Sim City 4 Devotion Forums

Re: BSC Texture Index
« Reply #379 on: June 24, 2012, 04:50:09 PM »

 


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