SC4D Homepage
BSC File Exchange
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length


Author Topic: BSC Texture Index  (Read 32941 times)

0 Members and 1 Guest are viewing this topic.

Offline dragonshardz

  • *
  • Posts: 1377
  • Country: 00
  • Reputation: 1
  • Gender: Male
  • Feel free to call me Patrick.
Re: BSC Texture Index
« Reply #20 on: September 24, 2007, 06:15:22 PM »
hey, new (ish) guy here and i would like a texture range please!

Sim City 4 Devotion Forums

Re: BSC Texture Index
« Reply #20 on: September 24, 2007, 06:15:22 PM »

Re: BSC Texture Index

Offline geoffhaw

Re: BSC Texture Index
« Reply #21 on: September 26, 2007, 02:42:37 PM »
dragonshardz, your range is F3680000 to F36FFFFF

Sim City 4 Devotion Forums

Re: BSC Texture Index
« Reply #21 on: September 26, 2007, 02:42:37 PM »

Re: BSC Texture Index

Offline Tarkus

  • *
  • *
  • *
  • *
  • *
  • *
  • Posts: 8195
  • Country: us
  • Reputation: 52
  • Gender: Male
  • It's the transport armadillo!
    • NAM HQ
  • CL: Dr. PuzzlePiece
Re: BSC Texture Index
« Reply #22 on: September 27, 2007, 01:29:30 PM »
Thanks for the range, Geoffhaw!

-Alex

Sim City 4 Devotion Forums

Re: BSC Texture Index
« Reply #22 on: September 27, 2007, 01:29:30 PM »

Re: BSC Texture Index

Offline dragonshardz

  • *
  • Posts: 1377
  • Country: 00
  • Reputation: 1
  • Gender: Male
  • Feel free to call me Patrick.
Re: BSC Texture Index
« Reply #23 on: September 27, 2007, 04:46:13 PM »
thanks, geoffhaw!

Sim City 4 Devotion Forums

Re: BSC Texture Index
« Reply #23 on: September 27, 2007, 04:46:13 PM »

Re: BSC Texture Index

Offline XiahouDun

  • *
  • Posts: 601
  • Country: 00
  • Reputation: 4
  • Gender: Male
Re: BSC Texture Index
« Reply #24 on: September 29, 2007, 08:46:17 PM »
I'm in need of an IID range please. I have 62 textures to add to the game (and possibly 10 more within the next few days). Thank you.
« Last Edit: October 01, 2007, 05:10:45 PM by XiahouDun »
Current project: Movies 14

You may have meant to search for Houdini. (result of searching for XiahouDun on SC4D)

Sim City 4 Devotion Forums

Re: BSC Texture Index
« Reply #24 on: September 29, 2007, 08:46:17 PM »

Re: BSC Texture Index

Offline Khiyana

  • *
  • Posts: 75
  • Reputation: 2
  • Gender: Female
Re: BSC Texture Index
« Reply #25 on: October 02, 2007, 06:26:54 AM »
Can I have a texture ID, please?  &kiss
I want to make some custom textures.....thanks in advance!

Sim City 4 Devotion Forums

Re: BSC Texture Index
« Reply #25 on: October 02, 2007, 06:26:54 AM »

Re: BSC Texture Index

Offline geoffhaw

Re: BSC Texture Index
« Reply #26 on: October 03, 2007, 12:49:35 PM »
XiahouDun, your range is 0xF3700000 to 0xF377FFFF   

Khiyana, your range is 0xF3780000 to 0xF37FFFFF   

Sim City 4 Devotion Forums

Re: BSC Texture Index
« Reply #26 on: October 03, 2007, 12:49:35 PM »

Re: BSC Texture Index

Offline Khiyana

  • *
  • Posts: 75
  • Reputation: 2
  • Gender: Female
Re: BSC Texture Index
« Reply #27 on: October 03, 2007, 12:54:53 PM »
Thank you very much!  :thumbsup:

Sim City 4 Devotion Forums

Re: BSC Texture Index
« Reply #27 on: October 03, 2007, 12:54:53 PM »

Re: BSC Texture Index

Offline dragonshardz

  • *
  • Posts: 1377
  • Country: 00
  • Reputation: 1
  • Gender: Male
  • Feel free to call me Patrick.
Re: BSC Texture Index
« Reply #28 on: October 03, 2007, 04:46:09 PM »
hey geoffhaw, you keep a list of this right?

So exactly how long is said list?

completely OT, bite me if you've got a problem.

Sim City 4 Devotion Forums

Re: BSC Texture Index
« Reply #28 on: October 03, 2007, 04:46:09 PM »

Re: BSC Texture Index

Offline XiahouDun

  • *
  • Posts: 601
  • Country: 00
  • Reputation: 4
  • Gender: Male
Re: BSC Texture Index
« Reply #29 on: October 03, 2007, 05:01:37 PM »
Thank you :D
Current project: Movies 14

You may have meant to search for Houdini. (result of searching for XiahouDun on SC4D)

Sim City 4 Devotion Forums

Re: BSC Texture Index
« Reply #29 on: October 03, 2007, 05:01:37 PM »

Re: BSC Texture Index

Offline geoffhaw

Re: BSC Texture Index
« Reply #30 on: October 04, 2007, 11:47:52 AM »
hey geoffhaw, you keep a list of this right?

So exactly how long is said list?

completely OT, bite me if you've got a problem.

Ummm, I'm not sure I understand the question...
But if it helps, we've allocated 121 different people ranges so far.   ;D

Sim City 4 Devotion Forums

Re: BSC Texture Index
« Reply #30 on: October 04, 2007, 11:47:52 AM »

Re: BSC Texture Index

Offline dragonshardz

  • *
  • Posts: 1377
  • Country: 00
  • Reputation: 1
  • Gender: Male
  • Feel free to call me Patrick.
Re: BSC Texture Index
« Reply #31 on: October 04, 2007, 05:16:29 PM »
i was asking how long your list of ranges is.

Sim City 4 Devotion Forums

Re: BSC Texture Index
« Reply #31 on: October 04, 2007, 05:16:29 PM »

Re: BSC Texture Index

Offline Xiziz

  • *
  • *
  • Posts: 285
  • Reputation: 0
  • Yandere-chan
    • Creativity
Re: BSC Texture Index
« Reply #32 on: October 06, 2007, 03:20:31 PM »
In hopes of getting a range sooner, im asking here too(i sent a PM over at ST yesterday i think(or the day before that)), and im iching to get my textures into the game now :P

Also i thought it might not hurt to request publicly eh :) Il need for atleast 10 textures, mightaswell take some extras just in case.

Thanks

"What is the difference between an apple and a window? None!"
Aerospace Consortium


Sim City 4 Devotion Forums

Re: BSC Texture Index
« Reply #32 on: October 06, 2007, 03:20:31 PM »

Re: BSC Texture Index

Offline Serkanner

  • *
  • Posts: 507
  • Country: 00
  • Reputation: 7
  • Gender: Male
Re: BSC Texture Index
« Reply #33 on: October 06, 2007, 03:35:03 PM »
i was asking how long your list of ranges is.

No, you didn't. Try phrasing your questions more clear the next time.

Sim City 4 Devotion Forums

Re: BSC Texture Index
« Reply #33 on: October 06, 2007, 03:35:03 PM »

Re: BSC Texture Index

Offline geoffhaw

Re: BSC Texture Index
« Reply #34 on: October 07, 2007, 04:13:32 AM »
First of all...

Xiziz, your range is F3800000 to F387FFFF   

With regard to how long the list of ranges is, that's a tricky one.

In theory, the total number of IIDs available is from 0x00000000 to 0xFFFFFFFF.  (That's 4,294,967,295 in decimal.  Quite a lot, I think you'll agree.)  However, a huge number of these are not available for various reasons.  We avoid allocating IIDs starting with a 2, for example, because these tend to be the IIDs used by Maxis.  We also avoid those starting with a 4, because that's the range that the FSHman program automatically defaults to, and 5 because of a request some time ago to avoid potential clashes with transport textures.

That still leaves a lot left.  In the early days, the ranges allocated were quite large - way too large in fact.  I now allocate ranges that have 524,287 IIDs in them, which should be more than enough for the average user. 

Should we ever get to the stage where we seem to be running out of IIDs to allocate, we can always go back to some of the huge ranges that were allocated in the early days.  Lookng through the list, some of these users have not been heard of in years, so there would be little danger of IID conflicts if these IIDs were reallocated.
 

Sim City 4 Devotion Forums

Re: BSC Texture Index
« Reply #34 on: October 07, 2007, 04:13:32 AM »

Re: BSC Texture Index

Offline JoeST

  • *
  • ****
  • *
  • Posts: 2576
  • Country: gb
  • Reputation: 9
  • Gender: Male
  • fbstj
    • me
  • CL: Not your average...
Re: BSC Texture Index
« Reply #35 on: October 07, 2007, 04:16:53 AM »
Is it possible for someone to create a list of the users with ranges? this would be useful when people are missing textures (like  me lol)

Joe
"The only thing thats impossible is the BAT, because I cant do it"
- David (dedgren)


Sim City 4 Devotion Forums

Re: BSC Texture Index
« Reply #35 on: October 07, 2007, 04:16:53 AM »

Re: BSC Texture Index

Offline geoffhaw

Re: BSC Texture Index
« Reply #36 on: October 07, 2007, 04:26:13 AM »
I used to publish the Index at Simtropolis, but I made the decision to stop doing this for a variety of reasons.

The main reasons were that the index is in fact a quite complicated spreadsheet, and transforming it into something that is simple to read is a real pain.  Also, a couple of times people just looked at the index, and started using IIDs from apparent gaps in the ranges, which caused one or two problems.

The simplist way that I can help is if you are looking for a texture and you have the IID, just put a post in this thread and I'll try to identify it for you (or anybody else).

Sim City 4 Devotion Forums

Re: BSC Texture Index
« Reply #36 on: October 07, 2007, 04:26:13 AM »

Re: BSC Texture Index

Offline JoeST

  • *
  • ****
  • *
  • Posts: 2576
  • Country: gb
  • Reputation: 9
  • Gender: Male
  • fbstj
    • me
  • CL: Not your average...
Re: BSC Texture Index
« Reply #37 on: October 07, 2007, 11:37:58 AM »
well who made texture 0x00000000.... lol it says I'm missing that   ()what()
"The only thing thats impossible is the BAT, because I cant do it"
- David (dedgren)


Sim City 4 Devotion Forums

Re: BSC Texture Index
« Reply #37 on: October 07, 2007, 11:37:58 AM »

Re: BSC Texture Index

Offline geoffhaw

Re: BSC Texture Index
« Reply #38 on: October 07, 2007, 01:01:14 PM »
well who made texture 0x00000000.... lol it says I'm missing that   ()what()

I have absolutely no idea.  Needless to say, we haven't allocated any ranges starting at 0x00000000.  What Lot is it used on?  If you can let me know I'll have a look, but with such a 'daft' IID, no promises!

Sim City 4 Devotion Forums

Re: BSC Texture Index
« Reply #38 on: October 07, 2007, 01:01:14 PM »

Re: BSC Texture Index

Offline Andreas

  • *
  • *
  • *
  • *
  • *
  • *
  • Posts: 4061
  • Country: de
  • Reputation: 31
  • Gender: Male
    • SimCityPlaza
  • CL: ()bobby() Transit Controller
Re: BSC Texture Index
« Reply #39 on: October 07, 2007, 01:21:19 PM »
It might be possible that someone used this as a trick to point the game to an invalid texture in order to achieve a transparent base texture. Of course, there are better methods than that, such as deleting the LotConfig property lines alltogether, followed by a ReIndex of the LotConfig.
Andreas

Sim City 4 Devotion Forums

Re: BSC Texture Index
« Reply #39 on: October 07, 2007, 01:21:19 PM »

 


If you experience visual glitches in our site, we strongly suggest you to use Firefox to browse the forums. Also a 1024*768 or higher resolution is highly recommended to view this site