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Author Topic: Tyberius Lotting Experiments  (Read 20428 times)

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Offline Tyberius06

Re: Tyberius Lotting Experiments
« Reply #140 on: June 24, 2018, 03:07:23 AM »
Hi everyone!
I need help with Model Tweaker.
I'm making my Lottin Essential file which will contain a bunch of timed props (cars, buses, people etc...), yepp still that project is going on before I go back to lotting and playing.
My problem is that Blanco_05's station prop pack contains 4 different busses with 4 different rotations (22,5-45-67,5-90) by each, which is fine, but one of straight 90 deg. bus version is rotated vertically and the other 3 straight bus versions rotated horizontally.
I know I might can use the Tweaker, but honestly according to the Tweaker support thread there are limitations with the model rotating feature, and I don't really understand that, for me it's to techy: "Only 1-Z/R models, eg automata, can be freely rotated, and actually not all of them, only those which are designed as such. However, for models with relatively simple LODs and for small angles, it may be possible to perform a rotation with fairly acceptable results. You will have to fool the program to allow this. - Cogeo"
Can I rotate that bus model with 90 deg clockwise? I tried the following method, but the new "model" didn't show up in the PIM-X.

- I copied the S3D files (20) of the model into a new DAT file in the Reader
- then I give them new instance ID - on this point I'm already lost, because what I found information here and there those say that one can change the 5th digit of the instance ID (f.e. 0x00030000 to 0x00031000, however the Reader has an option which gives totally random numbers and I don't know which option I have to use. Manually change certain digits or the total random option is good as well?
- and than I can use this new file in the Tweaker to make the rotation...

But I don't know what else I need to do to get the new "model" to show up in X-Pim. The HELP option of the Tweaker says something about a modified XML file what I need to make/change for the new "model", but I don't know how to generate or modify that one...
Probably I was blind but I haven't found any step-by-step tutorial how to use the tweaker. The only actual tutorial is from Swordmaster, but that's about scaling...
Oh and yes, when I tried to load up the "new model" into X-PIM, the original model (unchanged) was in my loading plugin folder as well, since that contains the rest of the data of the model...

Any help would be appreciated and thanks in advance!

- Tyberius
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or on the freshly launched SC4 Defined Invasion Community: Tyberius Lotting Experiments Defined
or over there on Simtropolis into the Show Us What You're Working On thread.
I'm also working on some preservation projects the behalf of non-anymore-active-developpers.

Sim City 4 Devotion Forums

Re: Tyberius Lotting Experiments
« Reply #140 on: June 24, 2018, 03:07:23 AM »

Re: Tyberius Lotting Experiments

Offline Tyberius06

Re: Tyberius Lotting Experiments
« Reply #141 on: July 20, 2018, 07:39:18 PM »
Hi everyone!

It's been a long time that I came up with something new. It's time to bump this thread up a bit. Well later I need to clean the mess up. Sadly my previous image host sites were gone, so I have a lot of "empty" space...
Anyway, during the last couple of months I built up my dependency essential package which contains almost 900 timed props altogether in 96 "new" timed props families from creators like Girafe (cars), AndisArt (also cars), motokloss (buses), Namspopof and Delecto (people), Blanco_05 (HD buses and railcars, rail engines), Orange_o and R6 (vehicles), Simmer2 (in this release only a few of his hard working people props), SimCityFreak666 (railcar props) and there are additional single timed props too. Also I merged into this package some of my previous already released prop famillies, so clreanitol file will be included too. Since it's quite a huge package it has quite a few dependencies (yepp this is a dependency pack with additional dependencies just for you... ;) :) ), but these are quite common dependencies these days so shouldn't be a problem. Lotters can have fun building up new lots with awesome timed props...

Thanks everybody for the help (Nick - timing lessons, Erik - Model Tweaker, Brian - constant support!!!! :) )

Well I revisited one of my lots from last year (it never got to be released), I needed a gas, service station, so made it one. The lot is using the new essential's timed props and timed prop families.




I need some further tests both on the lot and with the timed props, but probably during the weekend I'll release both of them. (Taxi on the disabled place is intentional, I'm thinking of puting a sim there to shout a bit with that taxi rude driver... ;) )

- Tyberius
« Last Edit: August 08, 2018, 12:36:03 PM by Tyberius06 »
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or on the freshly launched SC4 Defined Invasion Community: Tyberius Lotting Experiments Defined
or over there on Simtropolis into the Show Us What You're Working On thread.
I'm also working on some preservation projects the behalf of non-anymore-active-developpers.

Sim City 4 Devotion Forums

Re: Tyberius Lotting Experiments
« Reply #141 on: July 20, 2018, 07:39:18 PM »

Re: Tyberius Lotting Experiments

Offline PaPa-J

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Re: Tyberius Lotting Experiments
« Reply #142 on: July 21, 2018, 06:34:31 AM »
Looks great! I hope all the tests work our fine, this would be a nice little lot to have.
Lighten up, just enjoy life,
smile more, laugh more,
and don't get so worked up
about things.

Sim City 4 Devotion Forums

Re: Tyberius Lotting Experiments
« Reply #142 on: July 21, 2018, 06:34:31 AM »

Re: Tyberius Lotting Experiments

Offline Tyberius06

Re: Tyberius Lotting Experiments
« Reply #143 on: July 23, 2018, 04:19:20 AM »
Hi everybody!

Thanks for the likes and support!

I managed to reboot my thread opening post, where now you can find collected all my uploaded projects.

I uploaded the Heretic Essentials and Heretic Shell Service Station just now.







Also I updated the Heretic SG CAL Canal Expansions vol. 1 and several other uploads of mine over at STEX.
Have fun and enjoy!

- Tyberius
« Last Edit: July 23, 2018, 12:18:28 PM by Tyberius06 »
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or on the freshly launched SC4 Defined Invasion Community: Tyberius Lotting Experiments Defined
or over there on Simtropolis into the Show Us What You're Working On thread.
I'm also working on some preservation projects the behalf of non-anymore-active-developpers.

Sim City 4 Devotion Forums

Re: Tyberius Lotting Experiments
« Reply #143 on: July 23, 2018, 04:19:20 AM »

Re: Tyberius Lotting Experiments

Offline Tyberius06

Re: Tyberius Lotting Experiments
« Reply #144 on: August 06, 2018, 07:48:34 PM »
Hi!

Now after releasing the Essential Pack with the timed props, I started to make some new LOTs. I already showed the concept, using Mattb325's recently released rail and other network stations and mixing them with other buildings. Well the project is moving forward so I show some more pictures. Only 4+1+1 stations at this moment, but more is on the way. Probably I will release them in two parts eventually.

1. The main project with these 4 stations. (probably there will be more)



2. I call it Neo Noir Station after my SC4 Region. It will be ideal in w2w enviroment. There will be more version of this concept like L1 ERRW among others...



3.Shinjuku Station Relot, it just happened.




4. This will be rather a totally different project. I will turn some small rail terminuses to GLR terminuses. This one is the first.



To be continued...

- Tyberius
« Last Edit: August 08, 2018, 12:36:51 PM by Tyberius06 »
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or on the freshly launched SC4 Defined Invasion Community: Tyberius Lotting Experiments Defined
or over there on Simtropolis into the Show Us What You're Working On thread.
I'm also working on some preservation projects the behalf of non-anymore-active-developpers.

Sim City 4 Devotion Forums

Re: Tyberius Lotting Experiments
« Reply #144 on: August 06, 2018, 07:48:34 PM »

Re: Tyberius Lotting Experiments

Offline Krasner

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Re: Tyberius Lotting Experiments
« Reply #145 on: August 07, 2018, 02:30:44 AM »
Nice  &apls And appreciable that you thought to add a shunt to that GLR terminus, indeed it would be essential for its running irl  ::)
ANARCHIST !!

Sim City 4 Devotion Forums

Re: Tyberius Lotting Experiments
« Reply #145 on: August 07, 2018, 02:30:44 AM »

Re: Tyberius Lotting Experiments

Offline AsimPika3172

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Re: Tyberius Lotting Experiments
« Reply #146 on: August 07, 2018, 03:30:20 AM »
Best terminus ever!!!  :thumbsup: &apls &apls &apls
Also best seaports ever!!  :thumbsup: &apls &apls &apls
Waiting for you next projects!  :popcorn: :bnn: :thumbsup:
I loves Sim City forever!

Sim City 4 Devotion Forums

Re: Tyberius Lotting Experiments
« Reply #146 on: August 07, 2018, 03:30:20 AM »

Re: Tyberius Lotting Experiments

Offline Simmer2

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Re: Tyberius Lotting Experiments
« Reply #147 on: August 07, 2018, 10:06:25 AM »
Excellent work! Especially on the GLR terminus  &apls

Nick
________________________________________________________________________________

Sim City 4 Devotion Forums

Re: Tyberius Lotting Experiments
« Reply #147 on: August 07, 2018, 10:06:25 AM »

Re: Tyberius Lotting Experiments

Offline Akallan

Re: Tyberius Lotting Experiments
« Reply #148 on: August 07, 2018, 11:09:11 AM »
Simply incredible! Your work is beautiful, you have used the existing BAT very well by improving even more the lots. The terminus for the tram is great too, wonderful work! &apls

Sim City 4 Devotion Forums

Re: Tyberius Lotting Experiments
« Reply #148 on: August 07, 2018, 11:09:11 AM »

 


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