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Author Topic: The Viceroyalty of Perseus  (Read 29043 times)

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Offline Simmer2

Re: The Viceroyalty of Perseus
« Reply #220 on: April 26, 2016, 01:42:13 PM »
I agree with Erik. #2 has a nice soft texture that blends in easily.
To avoid the tiling effect on the retaining wall I would grab the texture and create a non repetitive pattern with Photoshop.
That is why I make my own custom made textures, you will find no repetitions.

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Re: The Viceroyalty of Perseus
« Reply #220 on: April 26, 2016, 01:42:13 PM »

Re: The Viceroyalty of Perseus

Offline Vizoria

Re: The Viceroyalty of Perseus
« Reply #221 on: April 26, 2016, 03:15:23 PM »
Both the retaining walls and the underground entrance look good. Thankfully you have posted these WIP items on SC4D so the LOT and texture guys, and galls, can give you useful advice.

If you get them finished will you be uploading them to the LEX?

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Re: The Viceroyalty of Perseus
« Reply #221 on: April 26, 2016, 03:15:23 PM »

Re: The Viceroyalty of Perseus

Offline vinlabsc3k

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Re: The Viceroyalty of Perseus
« Reply #222 on: April 26, 2016, 03:35:42 PM »
I say none of them, instead you can use the sidewalk texture! ;)
« Last Edit: April 26, 2016, 03:39:44 PM by vinlabsc3k »
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Re: The Viceroyalty of Perseus
« Reply #222 on: April 26, 2016, 03:35:42 PM »

Re: The Viceroyalty of Perseus

Offline Themistokles

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Re: The Viceroyalty of Perseus
« Reply #223 on: April 27, 2016, 01:23:14 AM »
More embankment choices! :bnn: I really hope you release these when they're finished. :)

Regarding the surface textures I agree with Alan. I like number 1 and 3 best. Both have that stern, unwelcoming greyish approach that is so common in modern urban planning (that of course looks fabulous in computer-generated concept art but never works out in reality ::) ). Number 1 has some tiling effect, so I'd go for number 3.
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Re: The Viceroyalty of Perseus
« Reply #223 on: April 27, 2016, 01:23:14 AM »

Re: The Viceroyalty of Perseus

Offline belfastsocrates

Re: The Viceroyalty of Perseus
« Reply #224 on: April 27, 2016, 02:52:28 AM »
I should note the embankments are an unreleased project by Bipin from a couple of years ago. I don't know if he ever plans to release them though. 

Thanks for the responses so far, interesting mix of opinions!

Quote
Posted by: vinlabsc3k
I say none of them, instead you can use the sidewalk texture!

The problem is I have used the sandstone extensively in most parts of the city, this new area I want to have a different look and feel so I'm avoiding the sandstone as a base for the planned public area and building base textures.
« Last Edit: April 27, 2016, 02:57:03 AM by belfastsocrates »
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Re: The Viceroyalty of Perseus
« Reply #224 on: April 27, 2016, 02:52:28 AM »

Re: The Viceroyalty of Perseus

Offline MushyMushy

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Re: The Viceroyalty of Perseus
« Reply #225 on: April 27, 2016, 03:45:09 PM »
I would probably use #2 or #3 since they seem to go reasonably well with the wall and don't really seem to have obvious tiling while zoomed out.
I'm curious, if Bipin never released the walls, how did you get them? I'd love to get my hands on them.

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Re: The Viceroyalty of Perseus
« Reply #225 on: April 27, 2016, 03:45:09 PM »

Re: The Viceroyalty of Perseus

Offline kbieniu7

Re: The Viceroyalty of Perseus
« Reply #226 on: April 28, 2016, 03:43:39 AM »
I've read the hospital update, and I'm amazed how much attention you've paid to it. I've seen still mills, airports, seaports, container terminal, universities and so on done detailed, but never a healthcare facility! Each part of it with its own dedicated function. Great work!

About the textures, as I can add my opinion, I'd use #3 or #8. #2 and #4 are overscaled for me.
 

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Re: The Viceroyalty of Perseus
« Reply #226 on: April 28, 2016, 03:43:39 AM »

Re: The Viceroyalty of Perseus

Offline belfastsocrates

Re: The Viceroyalty of Perseus
« Reply #227 on: May 02, 2016, 04:05:04 PM »
Thanks everyone for the feedback. I decided to make my own textures for the open spaces and incorporate things like drains, manholes, fire hydrants and tree grates which utilise soakstone.

I need to create a much darker texture for the embankment walls as a line is appearing that is part of the lot and I'll need a darker texture to disguise it.







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Re: The Viceroyalty of Perseus
« Reply #227 on: May 02, 2016, 04:05:04 PM »

Re: The Viceroyalty of Perseus

Offline feyss

Re: The Viceroyalty of Perseus
« Reply #228 on: May 02, 2016, 04:20:33 PM »
That looks really great. I especially like the tree grates  :thumbsup:

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Re: The Viceroyalty of Perseus
« Reply #228 on: May 02, 2016, 04:20:33 PM »

Re: The Viceroyalty of Perseus

Offline Vizoria

Re: The Viceroyalty of Perseus
« Reply #229 on: May 02, 2016, 04:43:11 PM »
Your texture work is looking fabulous! The concrete tiling and the tree planters are great.

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Re: The Viceroyalty of Perseus
« Reply #229 on: May 02, 2016, 04:43:11 PM »

Re: The Viceroyalty of Perseus

Offline Kergelen

Re: The Viceroyalty of Perseus
« Reply #230 on: May 03, 2016, 01:49:45 PM »
Nice textures &apls
                                                                

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Re: The Viceroyalty of Perseus
« Reply #230 on: May 03, 2016, 01:49:45 PM »

Re: The Viceroyalty of Perseus

Offline art128

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Re: The Viceroyalty of Perseus
« Reply #231 on: June 07, 2016, 01:11:39 PM »
That's a really nice texture you've done there. I like the approach of creating different elements for it like the manholes etc.

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Re: The Viceroyalty of Perseus
« Reply #231 on: June 07, 2016, 01:11:39 PM »

Re: The Viceroyalty of Perseus

Offline belfastsocrates

Re: The Viceroyalty of Perseus
« Reply #232 on: September 11, 2016, 10:55:33 AM »
Apologies for the lack of recent updates. I've recently been promoted and that along with social and family commitments means my time for game-play has been significantly curtailed. I've also been having some game save corruption issues and that's sapping my enthusiasm a little. I think I'll need to drop available RAM to 2GB rather than the 2.5 that was proving successful until now.

I have been progressing some work though and I'd like to finish this city tile before moving onto new tiles and different projects such as rural scenes and the overdue Passau Island project which will utilise my new textures seen above.

I've been working on creating a new residential area around some light industrial development and the tram depot. This is how it's looking so far. It's a mix of social and affordable housing in both low rise and higher rise developments.








Hopefully a full and proper update will be possible very soon!
« Last Edit: September 11, 2016, 10:58:31 AM by belfastsocrates »
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Re: The Viceroyalty of Perseus
« Reply #232 on: September 11, 2016, 10:55:33 AM »

Re: The Viceroyalty of Perseus

Offline Themistokles

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Re: The Viceroyalty of Perseus
« Reply #233 on: September 11, 2016, 01:39:59 PM »
Glad to see you back and that with lots and lots of trams :thumbsup: Great work as always!

Don't worry about long spaces between updates, that's the way the world is constructed :D And congrats for the promotion!
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Re: The Viceroyalty of Perseus
« Reply #233 on: September 11, 2016, 01:39:59 PM »

Re: The Viceroyalty of Perseus

Offline metarvo

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Re: The Viceroyalty of Perseus
« Reply #234 on: September 12, 2016, 08:38:32 AM »
I'm always in the mood for warehouse complexes.  There's just something that is open and yet tight at the same time about these types of industrial zones.  The little details, such as parking, fences, and miscellaneous industrial objects, bring a sense of productivity to the area.

Nice update.  :thumbsup:
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Re: The Viceroyalty of Perseus
« Reply #234 on: September 12, 2016, 08:38:32 AM »

Re: The Viceroyalty of Perseus

Offline Akallan

Re: The Viceroyalty of Perseus
« Reply #235 on: September 13, 2016, 12:40:27 PM »
I really like! I love the diversity of buildings, they will integrate all very well in this environment! The road network is excellent too! :thumbsup:

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Re: The Viceroyalty of Perseus
« Reply #235 on: September 13, 2016, 12:40:27 PM »

Re: The Viceroyalty of Perseus

Offline feyss

Re: The Viceroyalty of Perseus
« Reply #236 on: September 16, 2016, 03:29:00 PM »
Glad to see you back with those nice pictures  ;)

I like how the green buildings (I don't remember their name) form a block in the top right of the first picture.

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Re: The Viceroyalty of Perseus
« Reply #236 on: September 16, 2016, 03:29:00 PM »

Re: The Viceroyalty of Perseus

Offline art128

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Re: The Viceroyalty of Perseus
« Reply #237 on: October 09, 2016, 09:19:26 AM »
That's a nice industrial estate. The residential area surrounding it is well done too.

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Re: The Viceroyalty of Perseus
« Reply #237 on: October 09, 2016, 09:19:26 AM »

Re: The Viceroyalty of Perseus

Offline kbieniu7

Re: The Viceroyalty of Perseus
« Reply #238 on: October 09, 2016, 10:17:25 AM »
That's a very nice area. Best wishes for all of your RL affairs :)

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Re: The Viceroyalty of Perseus
« Reply #238 on: October 09, 2016, 10:17:25 AM »

 


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