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Author Topic: what is the (i)GZ framework?  (Read 525 times)

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Offline GoaSkin

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what is the (i)GZ framework?
« on: June 27, 2007, 02:27:18 PM »
The binary file contains a large list of functions that are adapted from a framework called iGZ or GZ. All used functions of this framework are linked into it staticly. It controls the GUI functions of SC4.

Some exemplar settings configure GZ-functions, some LUA scripts create glasses that inherit (i)GZ classes and all the widgets that are used in UI files are based on classes widget classes of this framework.

I searched in the internet for such a framework but without results. Is that something that has been developed by EA/Maxis or is it a third party toolkit. If it is a third-party toolkit the documentation may be useful to use functions in custom content that haven't been used by Maxis - for example there are many widgets (objects) for UI files that are never used. I found out how all they're named but we need to know the parameters to make use of it. For example there HTML text and turning knobs.

I have moved this thread from Where can I find this ....?¿ to MODding General Help requests as I think it is more appropriate there. (CasperVg - 30/11/08 CET)
« Last Edit: November 30, 2008, 12:49:04 AM by caspervg »
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what is the (i)GZ framework?
« on: June 27, 2007, 02:27:18 PM »

Re: what is the (i)GZ framework?

Offline wouanagaine

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Re: what is the (i)GZ framework?
« Reply #1 on: June 27, 2007, 02:39:08 PM »
I've searched also, as the buggy's dll export a gz* function.
I found nothing but that Maxis also used it for TheSims. I think it is a inhouse development library :(
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Re: what is the (i)GZ framework?
« Reply #1 on: June 27, 2007, 02:39:08 PM »

 


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