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Quote from: Tarkus on July 23, 2011, 08:05:14 PMQuote from: Priotess on July 23, 2011, 07:53:26 PMHi, i downoaded this mod, and im new to this forum so im still confused as to where to post. But im getting these white squares on the SAM Roads. I think its because of a missing texture. Can someone point me in the right direction? Love the roads thoFirst off, welcome to SC4D, Priotess!The white square was initially seen as a bug, but we decided to leave it like that so as to inform the user that they should bulldoze that tile to eliminate the puzzle-piece obstruction there, leaving the starter. So it's actually supposed to be like that. Hope that helps.-AlexYeah it has helped!, Thanks a mill, now i can start using them country style roads for my farmlands Ohh noes, somthing is wrong with the transision of the roads. Someone care to explain whats going off? Thanks again.
Quote from: Priotess on July 23, 2011, 07:53:26 PMHi, i downoaded this mod, and im new to this forum so im still confused as to where to post. But im getting these white squares on the SAM Roads. I think its because of a missing texture. Can someone point me in the right direction? Love the roads thoFirst off, welcome to SC4D, Priotess!The white square was initially seen as a bug, but we decided to leave it like that so as to inform the user that they should bulldoze that tile to eliminate the puzzle-piece obstruction there, leaving the starter. So it's actually supposed to be like that. Hope that helps.-Alex
Hi, i downoaded this mod, and im new to this forum so im still confused as to where to post. But im getting these white squares on the SAM Roads. I think its because of a missing texture. Can someone point me in the right direction? Love the roads tho
seeing as to how the NWM (specifically ARD-3 and AVE-2) can intersect with there base network (road)... why cant sam do the same thing? Is it just because it would be too much work?
Quote from: Kitsune on August 07, 2011, 08:21:07 AMseeing as to how the NWM (specifically ARD-3 and AVE-2) can intersect with there base network (road)... why cant sam do the same thing? Is it just because it would be too much work?It's actually quite possible for SAM networks to intersect with their base network and other SAMs. It's just that the coding for such is not in place, and there hasn't been much work on the SAM for some time, other than a bit of RHWxSAM crossings and overpasses.Trivia: Early into development, the NWM networks were once like that; They would override every connecting stretch of Road, like SAM networks currently do to Streets.
We have an additional 6 starter pieces that were made in preparation for the canceled SAM V4 release, too.
What's your view on the tar-sealed streets? Would you include them if there was enough space?
Quote from: Tarkus on January 22, 2012, 11:24:01 PMWe have an additional 6 starter pieces that were made in preparation for the canceled SAM V4 release, too. I kinda hate to ask again but I could use some more help, still haven't been able to get a starter piece to work Also, I wouldn't mind working on some new and/or old SAM texture sets, I think they make a small but great addittion to the game.
You'd probably need a few additional files and a controller designed to handle the new sets in order to access them. I'd be happy to set you up with those files.
One idea for SAM, perhaps the next SAM release could have empty starter pieces in the tab ring, even if only one. This way someone could make a complete set and release it without having to pick which one to override.