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SimGoober HeliportThis is probably the most anticipated custom airport/heliport so far...SimGoober made the original version three years ago.It was briefly available for download before it was locked due to numerous CTD reports.Now, SimGoober has made bigger versions of the heliport, giving us 6 growth stages of it! The capacity increases from 3,600 to 123,800, covering the needs for rather large cities.The heliport is "network enabled" for the avenue and railroad passing through it.This allows the networks to function without the pathfinders resetting the commute clock at the heliport.This also means it is not a station, allowing train passengers to get off at the heliport.Also note, that during and a couple of months after each upgrade, the network paths will be broken.Thus, make sure anyone commuting along the avenue or railroad can find alternative routes to work during the upgrades.The heliport even comes with helicopters taking off (those small red ones). Be prepared for a busy airspace around it!
It may help to know if you run the NAM -- if so which version, and which traffic simulator?
The download is an original or modified? If using as a railway station will have the problem of Figure 2.Try to drag new paths on the lot and see what happens!
.... there are 50 sims disappearing into station beside the res. zone and they seem to have jobs (I doubt that station gives 50 jobs). Still, no one is using the track or going to ind. zone..... I'm just wandering if there's a bug in the lot or am I just missing something here?
Sorry .... .....' I forgot the whole thing. If nothing else, I'm glad to hear the problem wasn't only my imagination.
I'm puzzled why this works when Ripplejet's tests did not...