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Guys, the article got revised to say that the game requires an initial connection with the Origin servers, rather than constantly requiring a connection, so if your internet connection goes down, you'll be able to still play it. It's par for the course with that sort of DRM.But, I get the feeling this is only being implemented because of the expanded multiplayer functionality that Maxis want to put into the game... so we're really gaining some and losing some.It's not the end of the world, folks. I'm inclined to wait and see what they try to screw us over with rather than making such an irrational decision about not buying the game, right now, more than a year from release.
I feel we really should take a moment to realise something."We" - as in old timers, modders, simcity veterans and armchair strategists - are NOT the target for SimCity 5.The target for SimCity 5 is an audience with growth perspectives based on casualisation, cross media connectivity, enablement of growth of preferred platform (origin) and enablement of secondary monetary streams. Some of "us" are a part of that. I suspect that most of us are not. I could be wrong on that last part, but we should not forget that SimCity 5 shares a great deal with the original franchise, but it is based on a completely different set of paradigms: that of online interactivity + online interdependancy + monetisation. I get the idea that most people generally being customers tend to forget something: it's not a game, it is a business. The game is not made for the gamer, but for the potential customer. This is something EA has been looking at very hard, it was even a major topic at a discussion between some EA and 2K Games guys last GDCC. To keep it simple, put the project venture of SimCity 5 in an analogue light of Civ 5. Maybe that is more simple to reflexively grasp. Look at Civ 4 the well modded harder core carried game, and look at the transition to Civ 5. It's a well established playbook these days, that transition in game development and Publishing.That's really a no brainer, this is EA. I know, individual devs of old are still around, and the name Maxis is around. Unfortunately, while that shows a lot, it says nothing at all. Game design is these days a simple case of tailoring creative drive to a well defined set of calculations for types, markets, methods, conditions and commercial opportunities."We" are a niche. One which can enable a lot of attention and pull for EA, but which simply is too small for anything but the angles of third party enablement and marketing.EA can pull the marketing and channel the sales without that niche. It's just easier for them to run with. As for the modder interaction we will see there, I will be unsurprised to see after it all that technical focus was the limit of what was taken away by EA (who decide for the devs regardless of interaction with third parties). If anyone at some point wants to prevent a mistake there, you're going to have to provide quantifiable sales pitches for select user types other than the "oldies".That does not mean that SC5 is going to be bad. It will be good. It will simply be better for more casual and networked user types. It will look good, you will find yourself connected and connectable, you will be able to boast to others and show off, and get additives via Origin. As for the "online" part, y'all know the focus of EA on Origin. Y'all know the strategic aim. Keep in mind, you don't own what you think you buy.
I had a case where I was without an internet connection for two weeks, but could still play most of my Steam games, even if I logged in and out of Steam numerous times. The only games I couldn't play were games where multiplayer content made up the bulk of the game content.I'm not sure how the Origin system works, but if EA are intelligent enough, they would employ a similar system (in fact, most Origin games available - exceptions are BF3 and ME3 - don't even require Origin to be launched!) with most of their games that don't require multiplayer functionality. Considering they're already ripping off Steam, this is probably the best option for them.
I wonder how the industrial agents know where the residentials zones are, looks random
... I'd run for office. SC4 isn't really even a game, it is, like Will Wright said so well, a toy. It's a paintbox full of tools we use to create art, and which we also use as a base for creating new tools and ever expanding artistic capabilities. If that is taken away from us, the new game dies a stillborn death, for this fan.
These tools were created by the community after scrutinizing all the workings of the game. I see no chance of repeating that go into the new game ... I do not think it will be so modifiable and also because many of selfless that made possible to do it are no longer here.