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Author Topic: Textur Problem by rendering in GMAX  (Read 372 times)

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Offline Maffylein

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Textur Problem by rendering in GMAX
« on: January 07, 2012, 04:32:34 AM »
I have a model with a grass texture creat in gmax.
The problem is that this texture to the render brighter than the original lot in the texture editor

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Textur Problem by rendering in GMAX
« on: January 07, 2012, 04:32:34 AM »

Re: Textur Problem by rendering in GMAX

Offline jmyers2043

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Re: Textur Problem by rendering in GMAX
« Reply #1 on: January 12, 2012, 07:24:48 AM »
The problem is that this texture to the render brighter than the original lot in the texture editor

I find my self making a lot of color adjustments when adding grass or a bush or a weed. Such as grass growing up through a tire prop.  The grass will look perfect in the gmax test render but will be a completely different brightness/saturation when exporting. I usually make several models. Each with a slightly different saturation or darkness. Make them into props. Then judge them in the game on a test lot.

Trial and error.

Good Luck

- Jim

<edit> I will say as an example, the wall of a building, when doing a gmax test render with detail set to high is very close to how it looks in game. My experience is that grass, tree leaves or other organic things are not too accurate and need in game evaluation.


« Last Edit: January 12, 2012, 09:07:36 AM by jmyers2043 »
Jim Myers  (5th member of SC4 Devotion)

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Re: Textur Problem by rendering in GMAX
« Reply #1 on: January 12, 2012, 07:24:48 AM »

 


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