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Agricultural Stage LimitsThe threshold values are in all cases the total regional industrial capacity (not workforce): ID + IM + IHT.Note that IR (agricultural farms) are not included in the regional industrial capacity!In Rush Hour stage 3 farms took over as soon as the regional industrial capacity grew.For CAM, the emphasize was simply to get an even distribution of farms of different stages, with the addition of the special stage 6 and 7.
On the other hand: I see really only stage 3 grow. What are the stage "0", 1 and 2 for then?
But when I installed CAM the Stage 3 immediately begin to grow in the new city. When demand decreases some Stage 1 and 2 show up.
Hi Fred,I don't know what the rest of the world will say, but I like them very much! I guess the diameter of the A up to G models is the same as the one you showed before next to the barn? Being about one Lot tile? The textures of the manure are really great and the XL texture would be something for a swimmingpool or a pond!Maybe I'll use it for a swimmingpool on one of my farms. Frank
Also a small note on FrankU's issue with CAM farm growth. Quote from: FrankU on June 24, 2012, 02:31:03 PMOn the other hand: I see really only stage 3 grow. What are the stage "0", 1 and 2 for then? You've actually already answered this question yourself Quote from: FrankU on June 24, 2012, 06:53:48 AMBut when I installed CAM the Stage 3 immediately begin to grow in the new city. When demand decreases some Stage 1 and 2 show up. Exactly. If demand is high enough, the game will mostly pick lots with the highest number of jobs available. i.e. stage 3 farms. Once demand drops off, lots with less jobs will be selected. And this goes for all rci types for that matter, if demand is sluggish lower stage lots are selected and vice versa.
So you mean that I said myself: they are useless?In fact I wanted my farms to develop first the small ones then the larger ones....
Maybe a mix of all of them would be OK too. Does your remark mean that in that case I should give all my farms the same amount of jobs? No, that would mean only one certain stage..... I don't know what to do.
Maybe it's because I zoned a large amount of farms and a fair amount of residential that started to grow immediately? Maybe I should zone less at the same time, but add more and more after some time?
Finally, if you really insist on having control over stage growth you could pack the lots for each stage into individual .dat files. This way users could start with stage 1 farms and add a stage when they feel the region is ready for it. This is more or less how I farm myself.
Hey! This looks good! Except maybe the greenish ladder in model M71C.
Wooden models will be great too, especially for the older farms (remember that you promised to replace the KWK sheds? If you don't do it I'll just leave the KWK prop pack as a dependency. No problem). And all other materials will come in handy here and there.