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Railroad crossings and other traffic props

Started by jondor, May 31, 2011, 02:21:55 AM

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MandelSoft

Quote from: SiameseKitty on June 10, 2012, 06:41:56 PM
Out of curriosity how did you make them, like what program did you use? :thumbsup:
The stoplights were created using 3D Studio Max, exported to .3DS files, so I could import them in the iLive's Reader to make them useable in-game. The posts were created using the BAT for gMax. The placement (T21-exemplar files) were modified with a combination of the Reader and Jondor's yet unreleased T21 Editor (this program is not necessary to edit T21s, but sure it saves a lot of time).
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SiameseKitty


MandelSoft

One of the types of files SimCity 4 is working with. But I think you should read some tutorials to find more about them, because there are a lot of subtypes within this category. I can't explain it in 1-2-3...
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MR.Y

Nice job, maarten, nice job...

a question, would it be possible to change the switch of the lights to the real german way:
http://blog.familienalbum.net/uploads/magdeburg/20070114_ddr_ameplschaltung.jpg
(combined green and yellow won't found, the yothor failed).

Oh, and where I see your ava:
1:2   ()stsfd()

MandelSoft

I've tried, but alas, it didn't have any effect. Too bad, because you'll also see this sequence in Scandinavia, the UK, Luxembourg and France.
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jdenm8

#325
You won't see the Red/Yellow and Yellow/Green phases because SC4 is designed for American Three-State signals. The game cannot call the extra phases and will just cycle between the first three animation frames of the prop.

If you put those phases into a prop, the game will use the Red as Red, the Red/Yellow as the Green and the Green as the Yellow.


"We're making SimCity, not some dopey casual game." -Ocean Quigley

MandelSoft

Quote from: jdenm8 on June 15, 2012, 01:20:04 AM
If you put those phases into a prop, the game will use the Red as Red, the Red/Yellow as the Green and the Green as the Yellow.
Well, while I to techincally have four phases build in into my models (green; yellow; red; red-yellow), only the first three show up. It has indeed to do with the design of SimCity 4, and that means it's most probably hard-coded.
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MandelSoft

Sorry for the double post, but today I've uploaded version 0.7 of my stoplight mod. The following updates have been made:

- More T21 bugfixing
- Finished LHD support and the Scandinavian T21 set.
- Completed the Swedish style post set (thanks to riiga for the modeling job)
- Added a proper ReadMe.

You can download it here: http://dl.dropbox.com/u/24507921/zzz_MRTNRLN_Stoplight_Replacement_Mod.zip

It's nearly finished now. What remains is a long testing period to see if there are bugs that need to be fixed. In the mean time, happy testing!
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ivo_su

Only I know have this problem with the boxes? I installed everything and had a folder with only the models left
Stoplights_SignalModels_Scandinavia_Large
On the other folders just let what I had - StoplightPosts_Sweden with everything inside it. As European_Scandinavia_RHD with the entire contents inside the folder.


MandelSoft

#329
That's odd. Try one of the other styles and see if that works. It looks you're missing the tall posts.

EDIT: Fixed it. The tall posts were indeed missing. Update uploaded at the usual location.
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citymax

Great job Maarten  &apls ! Would be possible to make traffic signals like french style ? I.e with  the post on right side only.

Maxime.

MandelSoft

I'll see what I can do. I might add one or two post styles before the actual release ;)
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citymax


ivo_su

Maarten Well, I managed to solve this problemas boxes after changing the name of the folder in which your mod. Now let me report what I saw at first viewing. There is little discrepancy between the junction of MAVE-6 (ROAD-6) / AVE-6. Lack of traffic lights system of avenues, and the MAVE-6 has a slight error in the pole itself.



Another which is unpleasant, but can hardly be correct to have a one-way traffic lights. As far as I know this is delayed far into the future and the way is under the auspices of TuLEPs to include such one-way intersections with traffic lights. It is simply inconceivable when 3/4 or 5 bands intersect any major crossing points can not stop them.
Anyway, thank you for your attention and what you do for us.

MandelSoft

#334
I've uploaded version 0.7.1. This one containts quite some bugfixes, as well as two new post sets: http://dl.dropbox.com/u/24507921/SimCity%204%20Stuff/zzz_MRTNRLN_Stoplight_Replacement_Mod.zip

The two new post sets:
Germany (ironically enough, based upon Citymax's Paris stoplight models):


France (ibased upon Citymax's french stoplight models):


I've added Citymax to the credits in the readme. I hope you don't mind I used your gMax models ;)

Best,
Maarten

EDIT: Updated to v0.7.2. This version contains besides some bugfixes also another new post set: Maxisesque:
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MR.Y

Only one small mistake in the german set (wich I found out):

citymax

#336
Excellent Maarten  &apls! I'm glad to see you use my models !

EDIT: Is there any solution to make and parameter t21 more quickly than basic tutorial ? Thanks  :)

MandelSoft

Mr. Y: Aknowledged and fixed on my end. I'll upload the fix later today along with other minor bugfixes.
Citymax: Well, I use Jondor's T21 Tool, which is still not available to the public. Though it doesn't allow you copy-pasting whole T21s, it does allow you a visual reference, so you see what you're doing. I still have no idea when he's going to release it, but I tested and used the tool quite a lot and honestly, I'm very satisfied about it ;)

Here's an example screenshot of the tool:


Best,
Maarten
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citymax

Thanks Maarten for this details  ;). I hope this program will be available soon  ;D

MandelSoft

I have some news for you: the mod has been released on the STEX, containing all bugfixes reported here. You can get v1.0 here:
http://community.simtropolis.com/files/file/27739-stoplight-replacement-mod-srm/

Best,
Maarten
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