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Author Topic: Textureless lots problem  (Read 641 times)

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Offline mrbisonm

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Textureless lots problem
« on: April 25, 2011, 12:03:49 AM »
I have done this many times before in the passed years, today I made some textureless lots again and this is what they looked like. What did I do wrong?



This is what I did: In LE I placed the watertile on the lot, then a groundtexture (can't save lot without it) and a boatprop, transformed to a LM. Saved as.... Opened ilive reader, deleted the textures, Reindex Lotconfig and put the Building foundation to 0. Saved....

I always used to do it like this and they always came out fine, why are they like this above now?....???
Any ideas?
Thanks for the help

Fred

Encourage my MD *The Winding River Project* and drop in and say hello. You might like it.
Working on my biggest BAT Project in Co-operation with FrankU at this time.

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Textureless lots problem
« on: April 25, 2011, 12:03:49 AM »

Re: Textureless lots problem

Offline kwakelaar

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Re: Textureless lots problem
« Reply #1 on: April 25, 2011, 03:41:42 AM »
I think by making the lot foundation 0 you always will have a foundation, in this case it will probably work better if you change this to a larger number.

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Re: Textureless lots problem
« Reply #1 on: April 25, 2011, 03:41:42 AM »

Re: Textureless lots problem

Offline mrbisonm

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Re: Textureless lots problem
« Reply #2 on: April 25, 2011, 08:15:45 AM »
I think by making the lot foundation 0 you always will have a foundation, in this case it will probably work better if you change this to a larger number.

I always put the foundation to 0, it once was told to do so , and never had any problems before....and now it does? What do you mean by a *change this to a larger number* ?
Fred


EDIT:
Sorry, I just remembered. There are two exemplar files and I forgot to set to 0 the foundation in one of them. I had to zero both of them. Now the problem is solved, thanks for the help.

Fred


« Last Edit: April 25, 2011, 08:58:45 AM by mrbisonm »

Encourage my MD *The Winding River Project* and drop in and say hello. You might like it.
Working on my biggest BAT Project in Co-operation with FrankU at this time.

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Re: Textureless lots problem
« Reply #2 on: April 25, 2011, 08:15:45 AM »

Re: Textureless lots problem

Offline FrankU

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Re: Textureless lots problem
« Reply #3 on: May 10, 2011, 09:02:40 AM »
Hi Fred,

I see you made ploppable buildings out of PEG's trawlers and sailing boats. Now I happen to know that these models were offset-rendered. Nevertheless these images look as if the ships are centered on their lots. How did you do this? Is there a simple trick to move a model around so that the model appears on the place where you put the prop/building?
I could live with ploppable boats that are placed tow tiles away, but it is more convenient if they are on the lot. Isn't it?
I am working on a set of Rural Dutch lots: farms, rewards, windmills.... and more to come!
See my LOT-thread for the latest developments.
And here you find my cooperation with NEXIS.
And these are my uploads to the STEX.

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Re: Textureless lots problem
« Reply #3 on: May 10, 2011, 09:02:40 AM »

Re: Textureless lots problem

Offline Rayden

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Re: Textureless lots problem
« Reply #4 on: May 10, 2011, 09:22:29 AM »
Cogeo's Model Tweaker can do that quite easily :thumbsup:
« Last Edit: May 10, 2011, 09:25:08 AM by Rayden »

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Re: Textureless lots problem
« Reply #4 on: May 10, 2011, 09:22:29 AM »

 


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