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Author Topic: Siilijoki XXXIV Snowy Travels  (Read 78116 times)

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Offline noahclem

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Re: Siilijoki XIV - 6-Month Special #2 - 13 June
« Reply #240 on: June 14, 2011, 02:03:21 PM »
MY TUTORIALS:

How to build a bridge exactly the length you want, not one tile longer

How to modify the transparency of your water


FREQUENTLY REQUESTED LINKS SECTION--Under construction

Buddybud's Underpasses

Kazuki's Lot Exchange:  http://klex.blog85.fc2.com/
Underbridge lots (subway conversion)
RBP set (vertical walls)
Street tree (elm) and pavement set (allows res development 1 tile away from road with trick)

STEX LINKS:


BRF Slope Mod - My usual slope mod. I have modified mine to fit Rivit's tunnel mod (lower road and OWR tunnel portals) and sometimes make alterations but this is my long-time stand-by mod. Does not include an RHW slope mod.
http://www.simtropolis.com/forum/files/file/18043-brf-tunnel-and-slope-mod/

Rivit's Tunnel Mod adds new tunnel models that fit better into the slopes than others. An optional component changes tunnel height to be more realistic.

Uniform Street Lighting Mod by Kodlovag - Makes street lights brighter and light a larger area (not one small cone). Designed for use with a dark night mod. http://www.simtropolis.com/forum/files/file/25925-uniform-street-lighting-mod/

GTK onslope FLUPs gateway for Tram-in-Avenue by gtaki - lot-based FLUP piece with a minimum height of 10m http://www.simtropolis.com/forum/files/file/25587-gtk-onslope-flups-gateway-for-tram-in-avenue/

SimFox Day 'n' Nite Modd - provides a darker nite and compatibility with many of the best nightlit BATs and the USL http://www.simtropolis.com/forum/files/file/23089-simfox-day-n-nite-modd/

Hut With Snow by nbvc

TERRAIN, WATER, BEACH & ROCK MODS

QuantumEagle's Antarctic Terrain Mod - Great for varied snowy textures, you're region need not be in Antarctica for it to look great in the winter with this one!

Drunken Water Mods
Drunken Water Mods 2

Marsh's White Sands Beach Mod - An excellent, HD beach mod with a tropical feel.

Marsh's Riverside Beach Mod - An excellent, HD beach mod


SEA WALLS & OTHER WALLS

JENXPARIS Seine River Banks - Beautiful new vertical sea walls, perfect for old-world cities and/or high riverbanks- http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2676

MMPS

RFR Plopwater
RFR Deer and Boars
VIP Rural Pac
VIP RuralPack Expansion 1
VIP Aubrac Wall MMP
VIP Aescolus Tree
VIP Fagus Tree
Namspopof People MMPs
Namspopof Playground MMPs
Murink Bicycles w MMPs
SimCoug Cemetery
« Last Edit: February 11, 2013, 05:00:54 AM by noahclem »

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Re: Siilijoki XIV - 6-Month Special #2 - 13 June
« Reply #240 on: June 14, 2011, 02:03:21 PM »

Re: Siilijoki XIV - 6-Month Special #2 - 13 June

Offline aaronclem

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Re: Siilijoki XIV - 6-Month Special #2 - 13 June
« Reply #241 on: June 14, 2011, 04:37:18 PM »
Nice job bro, if Siilijoki were real I would want to live there!  Overall I'm incredibly impressed, but I'll just pick out my favorites:
-transportation seems like a masterful blend of planning and organic development.  Everything flows nicely, I like the wide loops you use in highways.  Use of non-orthogonal streets is done very well.
-parks/greenery are integrated into the city flawlessly.  to me, the parks are the most attractive part of the city.  I like how there are trees everywhere, including inside onramp loops!

Overall the city is very aesthetically pleasing and your screenshots are amazing! I just hope I get enough time to start making cities like this.

Congrats on a great city! &hlp

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Re: Siilijoki XIV - 6-Month Special #2 - 13 June
« Reply #241 on: June 14, 2011, 04:37:18 PM »

Re: Siilijoki XIV - 6-Month Special #2 - 13 June

Offline Tomas Neto

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Re: Siilijoki XIV - 6-Month Special #2 - 13 June
« Reply #242 on: June 14, 2011, 05:53:16 PM »
Awesome pics and mosaics!!! Fantastic update Noah!!!

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Re: Siilijoki XIV - 6-Month Special #2 - 13 June
« Reply #242 on: June 14, 2011, 05:53:16 PM »

Re: Siilijoki XIV - 6-Month Special #2 - 13 June

Offline Ol.S / Benoit

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Re: Siilijoki XIV - 6-Month Special #2 - 13 June
« Reply #243 on: June 15, 2011, 10:42:20 AM »
This upadate is amazing ! And the overview shows well the massive and perfect work on this city !
Benoit.
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Re: Siilijoki XIV - 6-Month Special #2 - 13 June
« Reply #243 on: June 15, 2011, 10:42:20 AM »

Re: Siilijoki XIV - 6-Month Special #2 - 13 June

Offline Skimbo

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Re: Siilijoki XIV - 6-Month Special #2 - 13 June
« Reply #244 on: June 15, 2011, 03:38:41 PM »
What a series of nightpics! Good work!
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Re: Siilijoki XIV - 6-Month Special #2 - 13 June
« Reply #244 on: June 15, 2011, 03:38:41 PM »

Re: Siilijoki XIV - 6-Month Special #2 - 13 June

Offline vinlabsc3k

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Re: Siilijoki XIV - 6-Month Special #2 - 13 June
« Reply #245 on: June 19, 2011, 04:22:07 PM »
Quote
14.8


Noah, the road under the bridge is eyecandy or an el-road over road with an overhanging lot?
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Re: Siilijoki XIV - 6-Month Special #2 - 13 June
« Reply #245 on: June 19, 2011, 04:22:07 PM »

Re: Siilijoki XIV - 6-Month Special #2 - 13 June

Offline RickD

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Re: Siilijoki XIV - 6-Month Special #2 - 13 June
« Reply #246 on: June 20, 2011, 09:48:03 AM »
Great updates - great teasing.  ;)
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Re: Siilijoki XIV - 6-Month Special #2 - 13 June
« Reply #246 on: June 20, 2011, 09:48:03 AM »

Re: Siilijoki XIV - 6-Month Special #2 - 13 June

Offline Exla357

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Re: Siilijoki XIV - 6-Month Special #2 - 13 June
« Reply #247 on: June 20, 2011, 12:45:53 PM »
But aren't NAM associates just the General Public who does transit modding?  :D
Great updates and teasing here, my only critique is the repetition of that purple skyscraper in the first pic. However, that's about the only thing. The v5-spec RHW fits in very well with everything else and your interchanges are fantastic. Your highway system reminds me of US 101 in Northern California. It is kinda semi expressway; full sized high speed interchanges yet stoplights withing 1 mile of each other! It is a unique way of laying out highway and I think it is very efficient.

Keep it up!

-Alex  ;)
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Re: Siilijoki XIV - 6-Month Special #2 - 13 June
« Reply #247 on: June 20, 2011, 12:45:53 PM »

Re: Siilijoki XIV - 6-Month Special #2 - 13 June

Offline wallasey

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Re: Siilijoki XIV - 6-Month Special #2 - 13 June
« Reply #248 on: June 21, 2011, 12:33:15 AM »
Your trams and W2Ws go together so well! I love the cohesion between buildings, open space and transport networks in this update.

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Re: Siilijoki XIV - 6-Month Special #2 - 13 June
« Reply #248 on: June 21, 2011, 12:33:15 AM »

Re: Siilijoki XIV - 6-Month Special #2 - 13 June

Offline 976

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Re: Siilijoki XIV - 6-Month Special #2 - 13 June
« Reply #249 on: June 21, 2011, 02:28:58 PM »
Very nice update and teaser!  :thumbsup:

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Re: Siilijoki XIV - 6-Month Special #2 - 13 June
« Reply #249 on: June 21, 2011, 02:28:58 PM »

Siilijoki Teaser & Replies--6 July 2011

Offline noahclem

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Siilijoki Teaser & Replies--6 July 2011
« Reply #250 on: July 06, 2011, 03:19:59 PM »
SC4D is back! &hlp

I hope you're all enjoying your summer (Aussies and other Southerners excepted)--we've actually had some pretty hot weather up in the far north, though I've been too busy with the influx of summer tourists to enjoy it as much as I'd like. I plan on having a full update together in the next day or two but for now I'll share a few recent pictures and take the time to individually thank those who've commented on the last update.

First, another night shot from Igelstadt
14.10


Next, some RHW from neighboring Pohjanmaa municipality. First the closest junction to central Siilijoki:
14.11


14.12


The concept here was to create as compact an interchange as possible using realistic acceleration/deceleration distances, curves, and general scale. The interchange dates to February but the pics are new. Everything is v4.2 except the textures. I'll likely be making changes to this area before too long, probably widening it by 1 lane per direction and doing some other minor realigning.



14.13


14.14


Relatively nondescript, the concept here is the AVE-6 at the center of the interchange, which was a bit tricky to maintain the overrides for. And of course, as always, I've attempted realistic slopes, scale, merging lanes, etc. The motorway here is going to be realigned soon and the entire junction here removed but I thought it was nice enough to post a picture of before it's gone. Also all v4.2 besides v5 textures.






Very nice update Noah! I like the overview shot cause it let's us see where you are going next and what you've got planned ;)
Thanks Andrew, glad you liked it! I think I might be including more of those in the future.

Amazing night shots of the city!   :)
Thanks, glad you liked the night shots!

The overview of Igelstadt's core is looking beautiful!
Also great mosaics and night shots!!!
Superb work on the second part of the 6-month special... :thumbsup:
Looking forward to the next update.
Thanks a lot bat! Glad you liked everything and thanks for the enthusiastic reply.

Ooh-la-la

I wanna see it finished
It's so beautiful.

-Ernst
Thanks a lot Ernst! The area should be done quite soon  :thumbsup:

These are some really beautiful images, especially the nightviews. In the overview I could not have thought you would be able to take that many good looking shots without seeing the parts that have not been finished yet. Very well done :thumbsup:
Thank you very much! Those mosaics definitely go all the way to the edge of the finished area--and taking pictures at close zoom helps too of course  ;D

Nice job bro, if Siilijoki were real I would want to live there!  Overall I'm incredibly impressed, but I'll just pick out my favorites:
-transportation seems like a masterful blend of planning and organic development.  Everything flows nicely, I like the wide loops you use in highways.  Use of non-orthogonal streets is done very well.
-parks/greenery are integrated into the city flawlessly.  to me, the parks are the most attractive part of the city.  I like how there are trees everywhere, including inside onramp loops!

Overall the city is very aesthetically pleasing and your screenshots are amazing! I just hope I get enough time to start making cities like this.

Congrats on a great city! &hlp
Thanks a ton bro, glad you took the time to register and comment on Siilijoki! Hopefully you find the time to start up an MD around here too someday! Really nice to here your great compliments of Igelstadt/Siilijoki!

Awesome pics and mosaics!!! Fantastic update Noah!!!
Thanks a lot Tomas, glad you liked it!

This upadate is amazing ! And the overview shows well the massive and perfect work on this city !
I really appreciate the kind words, thanks so much!

What a series of nightpics! Good work!
Thanks a lot Skimbo! Glad you liked the night pics.

Noah, the road under the bridge is eyecandy or an el-road over road with an overhanging lot?
I used one of kazuki's underbridge lots--they convert road/avenue/etc traffic to subway to pass under the bridge and use an overhanging prop to make it look right visually. You can find them here: http://klex.blog85.fc2.com/

Great updates - great teasing.  ;)
Thanks RickD! Hope I'm not teasing too much  :)

But aren't NAM associates just the General Public who does transit modding?  :D
Great updates and teasing here, my only critique is the repetition of that purple skyscraper in the first pic. However, that's about the only thing. The v5-spec RHW fits in very well with everything else and your interchanges are fantastic. Your highway system reminds me of US 101 in Northern California. It is kinda semi expressway; full sized high speed interchanges yet stoplights withing 1 mile of each other! It is a unique way of laying out highway and I think it is very efficient.

Keep it up!

-Alex  ;)
Thanks Alex! I agree about that skyscraper getting repetative--a wonderful bat but perhaps better in moderation. I'm glad you liked the highway layout--the main one I plan to maintain as a fully limited access motorway but the crossroad will be more like what you're describing. It's planned to be a kind of semi-motorway inner beltway for the Siilijoki region.

Your trams and W2Ws go together so well! I love the cohesion between buildings, open space and transport networks in this update.
Thanks for the great praise, I really appreciate it! These tram & W2W areas take a bit of work to put together (to say the least) but it's really satisfying when you get to the point where you're happy with your work.

Very nice update and teaser!  :thumbsup:
Thanks a lot 976!
« Last Edit: July 06, 2011, 04:17:21 PM by noahclem »

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Siilijoki Teaser & Replies--6 July 2011
« Reply #250 on: July 06, 2011, 03:19:59 PM »

Re: Siilijoki Teaser & Replies--6 July 2011

Offline sumwonyuno

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Re: Siilijoki Teaser & Replies--6 July 2011
« Reply #251 on: July 06, 2011, 05:28:31 PM »
The roadways look great!  Though in 14.11 and 14.12, that pillar in the middle of the road looks dangerous.   $%Grinno$%


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Re: Siilijoki Teaser & Replies--6 July 2011
« Reply #251 on: July 06, 2011, 05:28:31 PM »

Re: Siilijoki Teaser & Replies--6 July 2011

Offline io_bg

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Re: Siilijoki Teaser & Replies--6 July 2011
« Reply #252 on: July 07, 2011, 01:07:11 PM »
Nice update! I really like your RHWs.
sumwonyuno, you've a sharp eye :P I didn't notice that until I read your comment ;D
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Re: Siilijoki Teaser & Replies--6 July 2011
« Reply #252 on: July 07, 2011, 01:07:11 PM »

Re: Siilijoki Teaser & Replies--6 July 2011

Offline RickD

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Re: Siilijoki Teaser & Replies--6 July 2011
« Reply #253 on: July 08, 2011, 03:48:56 AM »
Nice update. By the way, I like the town's name. Igelstadt. It always makes me smile. I guess I am easily amused.  :D
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Re: Siilijoki Teaser & Replies--6 July 2011
« Reply #253 on: July 08, 2011, 03:48:56 AM »

Re: Siilijoki Teaser & Replies--6 July 2011

Offline wallasey

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Re: Siilijoki Teaser & Replies--6 July 2011
« Reply #254 on: July 10, 2011, 03:05:00 AM »
That compact interchange is amazing!! What gave you the inspiration to lay it out like that? It most certainly works!

What is also good is that you haven't been tempted to go over the top with high mast lighting, which you can see sometimes.

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Re: Siilijoki Teaser & Replies--6 July 2011
« Reply #254 on: July 10, 2011, 03:05:00 AM »

Re: Siilijoki Teaser & Replies--6 July 2011

Offline vinlabsc3k

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Re: Siilijoki Teaser & Replies--6 July 2011
« Reply #255 on: July 10, 2011, 07:11:12 AM »
As ever ur mastery to place lots and trasportation is amazing, noahclem. :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:

Plz, I'd know the link for the tram-in-avenue on-slope FLUP. ;)

Thnx.
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Re: Siilijoki Teaser & Replies--6 July 2011
« Reply #255 on: July 10, 2011, 07:11:12 AM »

Re: Siilijoki Teaser & Replies--6 July 2011

Offline Reikhardt

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Re: Siilijoki Teaser & Replies--6 July 2011
« Reply #256 on: July 10, 2011, 11:19:46 AM »
As ever Noah, I bow down to your transport work  :thumbsup:  &apls  &apls

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Re: Siilijoki Teaser & Replies--6 July 2011
« Reply #256 on: July 10, 2011, 11:19:46 AM »

Re: Siilijoki Teaser & Replies--6 July 2011

Offline Jmouse

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Re: Siilijoki Teaser & Replies--6 July 2011
« Reply #257 on: July 10, 2011, 12:20:41 PM »
Hello again, Noah! I haven't had time to study all the wonderful updates I've missed, but I'm working on it. You've done some remarkable things with transportation elements, and from my point of view, they're certainly worth studying.

See you soon...
Joan

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Re: Siilijoki Teaser & Replies--6 July 2011
« Reply #257 on: July 10, 2011, 12:20:41 PM »

Re: Siilijoki Teaser & Replies--6 July 2011

Offline Exla357

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Re: Siilijoki Teaser & Replies--6 July 2011
« Reply #258 on: July 11, 2011, 09:19:18 AM »
Great job here, Noah. I actually managed to post something with the new forums...I think I still like the old ones better, though.

I have to agree that the FLEXFLY pillar in the middle of the lane could be a slight traffic hazard...

-Alex  :thumbsup:
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Re: Siilijoki Teaser & Replies--6 July 2011
« Reply #258 on: July 11, 2011, 09:19:18 AM »

Re: Siilijoki Teaser & Replies--6 July 2011

Offline Tomas Neto

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Re: Siilijoki Teaser & Replies--6 July 2011
« Reply #259 on: July 13, 2011, 06:42:26 PM »
Wow, Noah... amazing system road!!!  Awesome update again!!!   &apls &apls

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Re: Siilijoki Teaser & Replies--6 July 2011
« Reply #259 on: July 13, 2011, 06:42:26 PM »

 


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