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Note, I do not want just the examplar since it would still need the original pack as a dependency but a prop as standalone.
It took a while though for me to figure out there are SD3 files for all directions, instead mistankingly presumed there was just one 'cause it is a 3d model (? correct me if I'm wrong).
I often think about taking certain props out of MEGA packs (Trees that are dependencies for tree-controllers). Is there are "best" way to do this, or is it just a matter of picking out all of the images that look like the right prop?
So this is why PIMX sometimes names things "xml not found".
There are two ways to identify which files belong to each other, but in most cases, it's rather obvious. gmax-rendered models have a certain Group ID (the same for each individual file of a model), whereas 3DStudioMax-based models usuall have the same Group ID for all files, but a different Instance ID range for the individual models. But the files for one particular model are usually placed one after the other in the list, so you just need to pick a group of continous files in said list. Then you find out which prop exemplar file belongs to them.
Just make sure that whenever you change the properties of an exemplar file [...] you'll make a new copy with different ID