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Author Topic: Three Rivers Region  (Read 1140430 times)

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Offline j-dub

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Re: Three Rivers Region
« Reply #6520 on: January 25, 2009, 09:21:28 PM »
Quote from: Dedgren
If careful math is used, I bet that curve could be slightly redone so the angles could be not as tight, without adding extra tiles. I still use that tight texture in tighter existing areas. You have to remember the Elevated heavy rail curves basically use the same math as the Maxis rail curves. Otherwise, making a elevated heavy rail bridge with curved ramps below would need alot more room to turn, and alot more brick.

Trains are not suppose to be speeding down those tight curves anyway in reality, as going too fast would cause a derail.

EDITAnd you are so correct, my friend.  The retexturing of the game trackage is something I never intend to use- it for the folks who just aren't prepared to buy into the wide radius curves, switches and FARR just yet.  The default rail curves are tighter than the sharpest trackage curvature on any narrow gauge line and about 5-10 times tighter than RL main line curves.  I posted a brief discussion of all that over on the RAM Team private thread a while back- I'll post it here since the topic appears to be of interest to some.

And no, the geometry of working within two gridsquares for the turns dictates the largest radius that can be used.  It's like the speed of light- no way to get around it.
-DE
« Last Edit: January 26, 2009, 01:35:37 AM by dedgren »

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Re: Three Rivers Region
« Reply #6520 on: January 25, 2009, 09:21:28 PM »

Re: Three Rivers Region

Offline dedgren

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Re: Three Rivers Region
« Reply #6521 on: January 26, 2009, 01:28:04 AM »
This evening's work (while I prepared for a short trial tomorrow)...



Retexture your game switch!  Here's how they look in the game.







G'night.


David

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« Last Edit: January 26, 2009, 02:04:49 AM by dedgren »
D. Edgren

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Three Rivers Region- A collaborative development of the SC4 community
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Re: Three Rivers Region
« Reply #6521 on: January 26, 2009, 01:28:04 AM »

Re: Three Rivers Region

Offline Alfred.Jones

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Re: Three Rivers Region
« Reply #6522 on: January 26, 2009, 02:57:03 AM »
Those look so much better with the switches David!
Amazing :thumbsup:

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Re: Three Rivers Region
« Reply #6522 on: January 26, 2009, 02:57:03 AM »

Re: Three Rivers Region

Offline bat

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Re: Three Rivers Region
« Reply #6523 on: January 26, 2009, 03:10:39 AM »
That's looking really nice, David! :thumbsup:

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Re: Three Rivers Region
« Reply #6523 on: January 26, 2009, 03:10:39 AM »

Re: Three Rivers Region

Offline frdrcklim

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Re: Three Rivers Region
« Reply #6524 on: January 26, 2009, 05:16:10 AM »
A minor improvement. Cool nonetheless ;D.

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Re: Three Rivers Region
« Reply #6524 on: January 26, 2009, 05:16:10 AM »

Re: Three Rivers Region

Offline Albus of Garaway

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Re: Three Rivers Region
« Reply #6525 on: January 26, 2009, 07:59:41 AM »
Ha ha, I agree with frdrcklim, David truly does have that "Yes we can!" spirit!


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Re: Three Rivers Region
« Reply #6525 on: January 26, 2009, 07:59:41 AM »

Re: Three Rivers Region

Offline metarvo

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Re: Three Rivers Region
« Reply #6526 on: January 26, 2009, 09:53:43 AM »
Sometimes, due to space constraints, I do find myself using the game switches and curves, even though the new NAM has included some great alternatives.  :)  As a result, I do welcome any improvements to the default options.  This puts the "RR" (railroad) in 3RR.  :thumbsup:

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Re: Three Rivers Region
« Reply #6526 on: January 26, 2009, 09:53:43 AM »

Re: Three Rivers Region

Offline sithlrd98

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Re: Three Rivers Region
« Reply #6527 on: January 26, 2009, 07:11:44 PM »
Great job on this massive task! On another note, I know when creating the FAR , your object was peaceful drives through the country , but I just couldn't resit....



Forgive the deadness, I emptied out my plugins for testing. By the way, Could you have made it any harder trying to figure out the instances on the re-used textures? :D

Jayson

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Re: Three Rivers Region
« Reply #6527 on: January 26, 2009, 07:11:44 PM »

Re: Three Rivers Region

Offline dedgren

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Re: Three Rivers Region
« Reply #6528 on: January 27, 2009, 12:04:23 AM »
We're now about halfway through retexturing the game default dual rail trackage.  Today we did, among other things, the diagonal to ortho switch.  Here it is next to its big brother.







The interesting (and kind of sad) thing about this is that, as I learn more about creating textures for SC4 rail, I see things I would have done differently the first time around.  Oh well- that's just another to-do for later this year.

I don't know what I'll have to do to help talk you folks out of using the game rail textures, but I'm thinking hard on it.

* * *

Jayson, your pic in the post just before this one of the sidewalk "wealth" textures along a wide radius curve-FAR roadway is just perfect beyond belief.  You have truly allowed the road to escape the grid- it is as sinuous as a snake, a feature only emphasized by the white sidewalks.  Bravo, my friend!

* * *

I think I have good news on the STR front...

...tomorrow.


David

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« Last Edit: January 27, 2009, 01:07:16 AM by dedgren »
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Re: Three Rivers Region
« Reply #6528 on: January 27, 2009, 12:04:23 AM »

Re: Three Rivers Region

Offline Pat

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Re: Three Rivers Region
« Reply #6529 on: January 27, 2009, 03:23:06 AM »
David wow I cant believe me eyes here in the last 24hrs!!! Here I thought my computer saw its last days but thank god it was only a minor problem with a cough cough over loaded outlet



yes I know I should know better but even though that is not my outlet per say its pretty darn close to it lol... What can one do when there is only 2 outlets in a living room? But anyways thank god got the outlet working today and my computer back online hehehe.... 

OK Back on track here oooi bad pun but anyways really great switching there!!!! I cant wait to see what you show off later!!

Patrick

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Re: Three Rivers Region
« Reply #6529 on: January 27, 2009, 03:23:06 AM »

Re: Three Rivers Region

Offline thundercrack83

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Re: Three Rivers Region
« Reply #6530 on: January 27, 2009, 03:23:32 AM »
Looking just wonderful, David!

The new rail textures are just another example of those subtle differences that bring the game to a higher level!

Keep up the excellent work!

Dustin

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Re: Three Rivers Region
« Reply #6530 on: January 27, 2009, 03:23:32 AM »

Re: Three Rivers Region

Offline girlfromverona

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Re: Three Rivers Region
« Reply #6531 on: January 27, 2009, 04:09:36 AM »
Those railway textures look so much better, David! The difference really shows in the zoomed out pic. Good job.  &apls

P.S. Jayson, I like your "long and winding road"...  ;D

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Re: Three Rivers Region
« Reply #6531 on: January 27, 2009, 04:09:36 AM »

Re: Three Rivers Region

Offline bat

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Re: Three Rivers Region
« Reply #6532 on: January 27, 2009, 07:33:07 AM »
Great work on the new rail textures there!! :thumbsup:

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Re: Three Rivers Region
« Reply #6532 on: January 27, 2009, 07:33:07 AM »

Re: Three Rivers Region

Offline FrankU

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Re: Three Rivers Region
« Reply #6533 on: January 27, 2009, 08:45:33 AM »
Jayson and David,

This is more incredible every day. Why did I ever buy the game in the first place?  ()what()
If I compare the original SC4RH and the work that is been done since 2003, there is really a different game on my computer now.
The wide railway curves are soo much better! Even in urban areas. It's just that I have to reckon that in real life railway curves are even larger. I need to take enough space, but the results are beautiful.

And the paved roadcurves are really what I need now!
I am working on a set of Rural Dutch lots: farms, rewards, windmills.... and more to come!
See my LOT-thread for the latest developments.
And here you find my cooperation with NEXIS.
And these are my uploads to the STEX.

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Re: Three Rivers Region
« Reply #6533 on: January 27, 2009, 08:45:33 AM »

Re: Three Rivers Region

Offline RickD

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Re: Three Rivers Region
« Reply #6534 on: January 27, 2009, 04:20:31 PM »
David,

I really love your new switches. They look so realistic especially when compared to the crappy Maxis switches. But what are these strange objects next to it?  ???
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Re: Three Rivers Region
« Reply #6534 on: January 27, 2009, 04:20:31 PM »

Re: Three Rivers Region

Offline niktest

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Re: Three Rivers Region
« Reply #6535 on: January 27, 2009, 04:26:38 PM »
They are called "switching machine": in the real life they are the mechanisms responsible for moving the switch points. ;)

You can see one of these in the image in the right side of this page!
http://en.wikipedia.org/wiki/Railroad_switch

HTH  :)

Nicola

P.S.
These new rail textures are really a wonderful job. I really thank you all for these creations!

EDIT: just a typo in the item name
« Last Edit: January 27, 2009, 04:31:20 PM by niktest »
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Re: Three Rivers Region
« Reply #6535 on: January 27, 2009, 04:26:38 PM »

Re: Three Rivers Region

Offline Battlecat

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Re: Three Rivers Region
« Reply #6536 on: January 27, 2009, 04:28:50 PM »
Holy smokes!  Your work over the last couple years is incredible Dedgren!  I'm still working through the archives of your thread, and each page seems to hold incredible surprises.  The attention to detail is fantastic to see, and quite inspiring.  

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Re: Three Rivers Region
« Reply #6536 on: January 27, 2009, 04:28:50 PM »

Re: Three Rivers Region

Offline Swamper77

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Re: Three Rivers Region
« Reply #6537 on: January 27, 2009, 04:37:19 PM »
David,

I really love your new switches. They look so realistic especially when compared to the crappy Maxis switches. But what are these strange objects next to it?  ???

They are called "switching machine": in the real life they are the mechanisms responsible for moving the switch points. ;)

Maxis calls them "Switching Stands" according to their LTEXT label for them, but they are the same thing. I made the models for the switching stands that you circled. They are based on switching stands that I have seen along the BNSF lines here in Washington State. Right now, they only appear near the wide radius switches that David made for the NAM.

The Maxis switching stands are oversized and don't appear near all of the switches. I'm still working on adding mine to the Maxis switches. It will be awhile before the mod that adds them to the Maxis switches will be released.

-Jan
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Re: Three Rivers Region
« Reply #6537 on: January 27, 2009, 04:37:19 PM »

Re: Three Rivers Region

Offline RickD

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Re: Three Rivers Region
« Reply #6538 on: January 27, 2009, 04:47:47 PM »
Oh, I see. Is it possible to remove these?

Please don't get me wrong Jan, I don't want to depreciate your work but I have never seen something like that in Germany before so it looks very uncommon to me.
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Re: Three Rivers Region
« Reply #6538 on: January 27, 2009, 04:47:47 PM »

Re: Three Rivers Region

Offline io_bg

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Re: Three Rivers Region
« Reply #6539 on: January 27, 2009, 04:53:53 PM »
I think you can see things like these on every switch, I don't think that there aren't any in Germany. Maybe you just haven't notices them ;)
P.S. Great work on the textures, David! :thumbsup:
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Re: Three Rivers Region
« Reply #6539 on: January 27, 2009, 04:53:53 PM »

 


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