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SC4Paths -- Introduction line. All SC4Path-files start with this line.1.2 -- Version number of the SC4Path-file (1.0, 1.1 or 1.2)1 -- Number of paths in this SC4Path-file.0 -- Number of stoppoints this SC4Path-file contains.1 -- The "3D-Key" (0 or 1)
-- car_1_2_a -- This comment is used for the name of the path by several modding programs1 -- "Transportation Type Identifier"1 -- Path ID. This must be unique!1 -- Entering wind direction3 -- Leaving wind direction0 -- "Junction key (0 or 1)2 -- Number of path co-ordinates.2.5,8,0 -- Path co-ordinates no.1 (x,z,y)4,-8,0 -- Path co-ordinates no.2 (x,z,y)
-- stop_car_1_2_a -- This comment is used to recognise the stop points for users.1 -- Left Hand Drive (2) or Right Hand Drive (1)1 -- "Transportation Type Identifier"1 -- Stop point ID. This must be unique!1 -- Entering wind direction255 -- Leaving wind direction3,6,0 -- Stop point co-ordinates (x,z,y). There's always one stop point co-ordinate!
RotationRing = 5100, 15100, 25100, 35100, 45100, 55100, 65100, 75100, 85100, 95100, A5100, B5100, C5100, D5100, E5100, F5100 ;RHW-4/MIS Ramp A
AddTypes = 5101, 15101, 25101, 35101, 45101, 55101, 65101, 75101, 85101, 95101, A5101, B5101, C5101, D5101, E5101, F5101 ;RHW-4/MIS Ramp A-DiagonalAddTypes = 5102, 15102, 25102, 35102, 45102, 55102, 65102, 75102, 85102, 95102, A5102, B5102, C5102, D5102, E5102, F5102 ;RHW-4/MIS Ramp A-InsideAddTypes = 5103, 15103, 25103, 35103, 45103, 55103, 65103, 75103, 85103, 95103, A5103, B5103, C5103, D5103, E5103, F5103 ;RHW-4/MIS Ramp A-Wide
[HighwayIntersectionInfo_0x00005100];Added by Tarkus 8/13/2007.;RHW-4/MIS-1 Exit Ramp-Style A--OrthogonalPiece = -16.0, 0.0, 0, 0, 0x5ceb0005PreviewEffect = preview_draggable_mis___001
CellLayout =.......CellLayout =...a...CellLayout =..+b<..CellLayout =..cd...CellLayout =..be...CellLayout =..f....CellLayout =...^...CheckType = a - dirtroad: 0x02000200 Road: 0x01000001, 0xffffffff optionalCheckType = b - dirtroad: 0x02000200 CheckType = c - dirtroad: 0x02000202CheckType = d - dirtroad: 0x02020000CheckType = e - dirtroad: 0x02000200 Road: 0x01000001, 0xffffffff optionalCheckType = f - dirtroad: 0x02000200 OneWayRoad: 0x00010100, 0xffffffff optionalConsLayout =.......ConsLayout =.......ConsLayout =../|<..ConsLayout =../|...ConsLayout =..|....ConsLayout =.......ConsLayout =...^...
AutoTileBase = 0x5ceb0000ReplacementIntersection = 0, 0PlaceQueryID = 0x5ceb0000Costs = 400
Rotate = 1Transpose = 1
[HighwayIntersectionInfo_0x00015100]CopyFrom = 0x5100Rotate = 1
[HighwayIntersectionInfo_0x00015100];Added by Tarkus 8/13/2007.;RHW-4/MIS-1 Exit Ramp-Style A--OrthogonalPiece = -16.0, 0.0, 0, 0, 0x5ceb0005PreviewEffect = preview_draggable_mis___001CellLayout =.......CellLayout =...a...CellLayout =..+b<..CellLayout =..cd...CellLayout =..be...CellLayout =..f....CellLayout =...^...CheckType = a - dirtroad: 0x02000200 Road: 0x01000001, 0xffffffff optionalCheckType = b - dirtroad: 0x02000200 CheckType = c - dirtroad: 0x02000202CheckType = d - dirtroad: 0x02020000CheckType = e - dirtroad: 0x02000200 Road: 0x01000001, 0xffffffff optionalCheckType = f - dirtroad: 0x02000200 OneWayRoad: 0x00010100, 0xffffffff optionalConsLayout =.......ConsLayout =.......ConsLayout =../|<..ConsLayout =../|...ConsLayout =..|....ConsLayout =.......ConsLayout =...^...AutoTileBase = 0x5ceb0000ReplacementIntersection = 0, 0PlaceQueryID = 0x5ceb0000Costs = 400Rotate = 1
[HighwayIntersectionInfo_0x00015100]CopyFrom = 0x5100Piece = 0.0, 0.0, 0, 0, 0x5ceb0205PreviewEffect = preview_draggable_mis___002Rotate = 1
[HighwayIntersectionInfo_0x00015100]Piece = 0.0, 0.0, 0, 0, 0x5ceb0205PreviewEffect = preview_draggable_mis___002CopyFrom = 0x5100Rotate = 1
The ConsLayout-lines define how the puzzle piece handles unequalized landscapes. The way SimCity 4 will equalize the terrain of the puzzle piece, correspond to the ConsLayout. Slope Mods also have effect on this. The following caracters can be used in the ConsLayout: - "." Unoccupied tile. - "+" Intersection - "|" "-" Orthagonal sections - "/" "\" Diagonal sections - "#" No effect on the slopes
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