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Demand counter went crazy (CO$$, CO$$$, I-HT)

Started by S---.Shadow, March 11, 2010, 07:37:10 PM

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S---.Shadow

Hello,

Since I installed CAM (before any add-ons in that time), I have noticed that my demand counter started odds calculations. Even when I make a new region and the very first city, demand counter shows that CO$$ and CO$$$ and I-HT have a very high demand which grows in every month, while it is impossible so in result it's not growing. How can I stop this? It became quite annoying.

Thank you for your help!

Greetings,

RippleJet


S---.Shadow

Hello again,

First of all I would like to thank you RippleJet for interesting about my issue.

Here is the Census Repository Facility's query:


Note: I made that on new region, which is absolutely clean from cities or whatsoever things, I have opened new map and started it there.
What is weird, even on new region it shows that CO$$, CO$$$ and I-HT demand is very big for 3000 inhabitians, which is totally not appropiate to the situation.

Looking forward for some replies that would help remove this glitch!

Greetings

jmyers2043

#3
I'll try to answer but RippleJet is the authority for sure (and will correct me as I am usually wrong  ::)  ).

I see that the city has approximately 3,000 residents. 2,000 are R$ and almost 900 are R$$. So roughly 1/3 of the population is R$$. Another important thing to understand is the education level. Your city has an EQ of 55. 

The wealth and education level of your Sims right now mean that 10% of the R$$ Sims have a preference to work at a CO$$ job and 40% have a preference to work at a CO$$$ job. So about half of the R$$ population would work at a commercial office building if those jobs are available. Does that mean the game has to grow a commercial office right now? Not necessarily. 

The game may decide to grow an I-M factory instead. Because R$$ Sims with an education of 55 also like to work at manufacturing jobs by a 50% margin. It seems that you have a number of folk doing just that. Does that cancel out the desire for an R$$ Sim to work in office building? No. Demand to work in an office is still there. Even when employed at a factory. It is certain that a number of Sims will switch jobs. Leaving a factory to work in new office buildings when or if they grow. At that point you may see one of the CO demands drop slightly and a corresponding increase of IM demand.  

BTW – The census reports that the demand for I-HT is 32. I don't think that is a high number at all.  I am puzzled as to why you have I-HT at all given the cities EQ level.


For more information - go here
http://sc4devotion.com/forums/index.php?topic=1878.0

Jim Myers  (5th member of SC4 Devotion)

S---.Shadow

Quote from: jmyers2043 on March 12, 2010, 06:33:22 PM
The wealth and education level of your Sims right now mean that 10% of the R$$ Sims have a preference to work at a CO$$ job and 40% have a preference to work at a CO$$$ job. So about half of the R$$ population would work at a commercial office building if those jobs are available. Does that mean the game has to grow a commercial office right now? Not necessarily.

The point is, that my friend had installed CAM at the same time and he didn't get such calculations. He got the right demand, which should come at the new city in clean region. While I'm building much bigger city than 3000 residents, for example, 80 000 - commercial demand is high at all of those five categories (the most you can) actually seen on the diagram, which in reality doesn't happen what I see (none of them grow, even next to busy roads). As far as I see something is bugged. Hopefully I'm wrong.

Greetings

xxdita

You have to realize that the Maxis Demand Graph isn't a linear projection of your actual demand. To find out your exact demands at any given time, check the Census Repository.

RippleJet

#6
Quote from: S---.Shadow on March 13, 2010, 09:40:25 AM
As far as I see something is bugged. Hopefully I'm wrong.

Not really bugged or wrong... however, the biggest confusion comes from how Maxis made the demand graphs.
They are far from linear, rather logarithmic in some sense, although the exact relation isn't known.

These are some results from my observations (they are all approximative and applicable for CAM, where the maximum is +24,000):


A demand shown as
  +24,000
  is really a demand of
  +24,000
A demand shown as
+21,000
is really a demand of
+18,500
A demand shown as
+18,000
is really a demand of
+13,000
A demand shown as
+15,000
is really a demand of
+8,500
A demand shown as
+12,000
is really a demand of
+4,100
A demand shown as
+10,000
is really a demand of
+1,750
A demand shown as
+9,000
is really a demand of
+1,200
A demand shown as
+7,500
is really a demand of
+450
A demand shown as
+6,000
is really a demand of
+150
A demand shown as
+4,500
is really a demand of
+42
A demand shown as
+3,000
is really a demand of
+15
A demand shown as
+2,000
is really a demand of
+6
A demand shown as
+1,000
is really a demand of
+2

Thus, as you can verify from the Census Repository Facility, the


  • CO$$ (B-$$) demand isn't more than +53, but seen in the graph as about +5,000
  • CO$$$ (B-$$$) demand isn't more than +102, but seen in the graph as almost +6,000
  • IHT (P-Z) demand isn't more than +32, but seen in the graph as about +4,000

The reason for Maxis to make the graph logarithmic is obviously to clearly see the changes in demand early in the game,
when most demands are just a few tens above zero. On a linear scale those would barely be seen above the ±0 line.

In other and shorter words, as Nate just said... :P
I'm writing too slowly and using too many words...

S---.Shadow

Are you sure about that? The point is, when me and my friend had installed CAM at the same time, seems at his case doesn't appear this 'issue'. The Maxis demand graph seems good enough according to the situation and all these building which grows in the city.

Thanks for replies, once again.

Greetings,

RippleJet

Quote from: S---.Shadow on March 13, 2010, 05:49:44 PM
Are you sure about that?

Absolutely! ;)
Whenever you want an exact number for the demand, check the Census Repository rather than the graphs.
It's a pity there are no ingame variables available for the CS and IR demands, which thus cannot be reported in the query.


Quote from: S---.Shadow on March 13, 2010, 05:49:44 PM
The point is, when me and my friend had installed CAM at the same time, seems at his case doesn't appear this 'issue'. The Maxis demand graph seems good enough according to the situation and all these building which grows in the city.

When the demand is still restricted to just a few tens on the positive side,
small changes in the demand will result in changes in he graph that seem like thousands.

E.g, as soon as your first IHT factory grows, providing maybe 25 jobs, your IHT demand would go down from +32 to +7.
On the graph that would appear as if the demand has gone down from +4,000 to +2,000.

S---.Shadow

Now it seems to be clear enough. Thanks again for your time. From now on I am going to watch the Census Respository instead of Maxis graph.

Greetings!