10.j - I eventually found a work around (of sorts) by extruding the prop model to 15cm (it was originally 0). This works if the terrain is dead level, but you can see the little lip created by the extra height from some angles.
If anyone has any better way to overcome this problem I would be grateful to hear how I could do it. Also, is there any way to match a prop texture perfectly to an in-game texture other than (lots) of trial and error. You can see that my IM texture is not a very good match yet and I wonder if there is an easier way than setting brightness in Photoshop, applying in Gmax, exporting, checking in game, repeat!
Okay, so I have spent plenty of time working on my region, but not much time at all actually playing it recently.
...And yes, the 'Make Historical' button has had a work out in my game...LOL!
the 'Make Historical' button has had a work out in my game.Finally someone express same feels like I do with that button!!! $%Grinno$%
...11.5 – You can see a little remnant of the old dirt road that the highway replaced in the bottom left!...It are these kind of details that make a city look realistic :thumbsup::