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Author Topic: Simmer's Lotting Lab.  (Read 80199 times)

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Offline Simmer2

Re: Simmer's Lotting Lab.
« Reply #960 on: May 11, 2017, 11:23:17 AM »
Thank you vester and carlfatal

Kitsune Initially I did a preliminary multi-unit style well car but realized that for the purpose of the game they are wayyyy to long. 53 feet X either 3 or 5 will make the whole assembly nearly impossible to fit in a lot, hence the individual well cars I made.
It fits much better.

Example of a 3 unit multi-unit.


Example of a 5 multi-unit Gunderson Maxi-I TTX.


Nick
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Sim City 4 Devotion Forums

Re: Simmer's Lotting Lab.
« Reply #960 on: May 11, 2017, 11:23:17 AM »

Re: Simmer's Lotting Lab.

Offline Kitsune

Re: Simmer's Lotting Lab.
« Reply #961 on: May 11, 2017, 12:36:55 PM »
Ah thanks - yeah I know about the length after trying to figure how many I could cram onto a theoretical n scale layout.

Sim City 4 Devotion Forums

Re: Simmer's Lotting Lab.
« Reply #961 on: May 11, 2017, 12:36:55 PM »

Re: Simmer's Lotting Lab.

Offline tigerbuilder

Re: Simmer's Lotting Lab.
« Reply #962 on: May 11, 2017, 02:09:25 PM »
That works just fine...the way the train cars are randomly selected, we can only make that type of car in the automata anyway.

The new props look awesome.

Cheers, tiger

Sim City 4 Devotion Forums

Re: Simmer's Lotting Lab.
« Reply #962 on: May 11, 2017, 02:09:25 PM »

Re: Simmer's Lotting Lab.

Offline brick_mortimer

Re: Simmer's Lotting Lab.
« Reply #963 on: May 12, 2017, 04:51:49 AM »
*Simmer2 cracks knuckles*
[...]
Well it is time to finish the container storage project. Therefore all other projects are now on hold.
...
I'm soooo loking forward to this   &hlp

The props look really nice, even if it's still WIP  :)

Sim City 4 Devotion Forums

Re: Simmer's Lotting Lab.
« Reply #963 on: May 12, 2017, 04:51:49 AM »

Re: Simmer's Lotting Lab.

Offline c.p.

Re: Simmer's Lotting Lab.
« Reply #964 on: May 13, 2017, 01:20:33 PM »
Great work.  An awesome new prop collection :thumbsup:  I look forward to seeing what lots you come up with for these  :popcorn:

Sim City 4 Devotion Forums

Re: Simmer's Lotting Lab.
« Reply #964 on: May 13, 2017, 01:20:33 PM »

Re: Simmer's Lotting Lab.

Offline Simmer2

Re: Simmer's Lotting Lab.
« Reply #965 on: May 15, 2017, 09:32:50 AM »
Hello everyone and thank you for the kind words.

I'm typing this from my phone

As of last Friday May 12, sc4devotion has been deemed a "dangerous website" by my Norton360.
I have sent PM's and emails to all parties involved in order to resolve the issue.

Until then I cannot post pictures or do other things I normally do with my PC.

It works fine with any if my Apple products but I dont have a Mac.

Simmer2

*Edit*. I have managed to find a workaround, its session based and it expires every time a click anything on this site. I hope a permanent solution can be found soon.

Here are a few pics for everyone to enjoy.


.

.


« Last Edit: May 15, 2017, 10:08:19 AM by Simmer2 »
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Sim City 4 Devotion Forums

Re: Simmer's Lotting Lab.
« Reply #965 on: May 15, 2017, 09:32:50 AM »

Re: Simmer's Lotting Lab.**update**

Offline Simmer2

Re: Simmer's Lotting Lab.**update**
« Reply #966 on: May 18, 2017, 08:42:52 AM »
Still having Norton Issues but I managed to sneak this pic in  ;D

Its the Administration/temp storage building for the Container Storage Facility...still very WIP
.


Simmer2/Nick
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Sim City 4 Devotion Forums

Re: Simmer's Lotting Lab.**update**
« Reply #966 on: May 18, 2017, 08:42:52 AM »

Re: Simmer's Lotting Lab.

Offline praiodan

Re: Simmer's Lotting Lab.
« Reply #967 on: May 18, 2017, 09:56:37 AM »
Off to a neat start! While I already like the brownish lower edge of the roof, I do wonder, if the base pattern of the roof texture is also included in your next steps? The brighter horizontal streaks across the metal sheets is just a tad too repetitive.

Sim City 4 Devotion Forums

Re: Simmer's Lotting Lab.
« Reply #967 on: May 18, 2017, 09:56:37 AM »

Re: Simmer's Lotting Lab.

Offline Simmer2

Re: Simmer's Lotting Lab.
« Reply #968 on: May 25, 2017, 02:49:53 PM »
Hello everyone.

I have been extremely busy in RL, however I was able to add a few things to the admin/warehouse building.

A few pics. Still WIP

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Simmer2
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Sim City 4 Devotion Forums

Re: Simmer's Lotting Lab.
« Reply #968 on: May 25, 2017, 02:49:53 PM »

Re: Simmer's Lotting Lab.

Offline c.p.

Re: Simmer's Lotting Lab.
« Reply #969 on: May 26, 2017, 11:27:38 AM »
Looks like its been through a few floods. :D
I love the rusty/grimy fan units, and the vents sticking out of the roof :thumbsup:

Sim City 4 Devotion Forums

Re: Simmer's Lotting Lab.
« Reply #969 on: May 26, 2017, 11:27:38 AM »

Re: Simmer's Lotting Lab.

Offline praiodan

Re: Simmer's Lotting Lab.
« Reply #970 on: May 26, 2017, 11:56:52 PM »
I like the outside bracing of the construction very much! Although the beams look heavier than they might needed to be.  ;D

Sim City 4 Devotion Forums

Re: Simmer's Lotting Lab.
« Reply #970 on: May 26, 2017, 11:56:52 PM »

Re: Simmer's Lotting Lab.

Offline vester

Re: Simmer's Lotting Lab.
« Reply #971 on: May 27, 2017, 03:29:50 AM »
The bracing is a bit off.

Maybe try to make them brighter
Black is really not that black when in the sun.
Our brain makes object in the sun looks darker than what we in fact see.

Sim City 4 Devotion Forums

Re: Simmer's Lotting Lab.
« Reply #971 on: May 27, 2017, 03:29:50 AM »

Re: Simmer's Lotting Lab.

Offline Simmer2

Re: Simmer's Lotting Lab.
« Reply #972 on: May 29, 2017, 08:15:39 AM »
Thanks for the comments.

Arne, they are rusty black painted steel beams. If you look closely you can see the brownish rust along the metal work.
I could lighten it a bit. I will see how it looks.

I'm now in the process of modelling a Tractive Power Corp TP 56 switcher to use in my container yard. I'm about 80% done.
I want to incorporate as many of the components as possible in order to re-create the real deal.
Its very small and compact.

Here is the original.


Simmer2/Nick
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Sim City 4 Devotion Forums

Re: Simmer's Lotting Lab.
« Reply #972 on: May 29, 2017, 08:15:39 AM »

Re: Simmer's Lotting Lab.***New Model***

Offline Simmer2

Re: Simmer's Lotting Lab.***New Model***
« Reply #973 on: May 30, 2017, 10:02:27 AM »
Here is the model, again it is still WIP

Lots of work to do. Panels, vents, doors, railings, corner beads, handles, rivets...etc..etc.

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Simmer2/Nick
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Sim City 4 Devotion Forums

Re: Simmer's Lotting Lab.***New Model***
« Reply #973 on: May 30, 2017, 10:02:27 AM »

Re: Simmer's Lotting Lab.

Offline praiodan

Re: Simmer's Lotting Lab.
« Reply #974 on: May 30, 2017, 11:03:55 AM »
So cute! Small but neat addition! &apls

Sim City 4 Devotion Forums

Re: Simmer's Lotting Lab.
« Reply #974 on: May 30, 2017, 11:03:55 AM »

Re: Simmer's Lotting Lab.

Offline Simmer2

Re: Simmer's Lotting Lab.
« Reply #975 on: May 31, 2017, 01:18:10 PM »
Thank you praiodan

I have seen a few threads where new batters are having an issue with duplicate TGI's on models after rendering. When I began batting I encountered exactly the same issue and had to re-render around 50 models in order to be inline with SC4. Small price to pay for peace of mind.

Everyone who dabbles in batting needs this patch. I did not write this script, it was given to me. It is floating around the web therefore free to use. Full credit goes to the person who wrote this script!

It will fix those pesky model TGI's duplicate issues for good!

It is imperative that you re-render all models after installing this patch in order to avoid future conflicts.

Unpack the zip attached to this post and simply copy/paste it over the old script found in \gmax\gamepacks\BAT\scripts.

Cheers

Simmer2/Nick

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Sim City 4 Devotion Forums

Re: Simmer's Lotting Lab.
« Reply #975 on: May 31, 2017, 01:18:10 PM »

Re: Simmer's Lotting Lab.

Offline praiodan

Re: Simmer's Lotting Lab.
« Reply #976 on: May 31, 2017, 01:37:24 PM »
I have seen a few threads where new batters are having an issue with duplicate TGI's on models after rendering. When I began batting I encountered exactly the same issue and had to re-render around 50 models in order to be inline with SC4. Small price to pay for peace of mind.

Everyone who dabbles in batting needs this patch. I did not write this script, it was given to me. It is floating around the web therefore free to use. Full credit goes to the person who wrote this script!

It will fix those pesky model TGI's duplicate issues for good!

It is imperative that you re-render all models after installing this patch in order to avoid future conflicts.

Unpack the zip attached to this post and simply copy/paste it over the old script found in \gmax\gamepacks\BAT\scripts.

Cheers

Simmer2/Nick

In fact this texture fix was provided by no less entity than Maxis in very early days of the BAT and it also can be found in the Official Maxis Files directory on the left:
http://sc4devotion.com/forums/index.php?page=14

Nerverthelss it is always good to be pointed out to, so this knowledge is not to be forgotten.  :thumbsup:

Sim City 4 Devotion Forums

Re: Simmer's Lotting Lab.
« Reply #976 on: May 31, 2017, 01:37:24 PM »

Re: Simmer's Lotting Lab.

Offline vester

Re: Simmer's Lotting Lab.
« Reply #977 on: May 31, 2017, 02:09:17 PM »
Just show about the colors and the brightness of black.
We can agree that the lower part of the switch engine is black



The darkest part part of the deep shadow was around 7 % brightness (color sample to the left).
In this picture where really aren't a lot of direct light, the darkest on the side is around 16 %.
The color sample to the right is 43 % brightness.

The brighter the black part is, the more details is visible. I think my black Norfolk Southern engine the black is around 30-35 % brightness.


The modelling has comed of from a good start.
Not sure about the textures.
Try to have a look around textures.com. Maybe under metal you can find some inspiration have to make you own paint textures.


Maybe its time for new name for the thread. Its a lot more than lotting now.
« Last Edit: May 31, 2017, 02:16:59 PM by vester »

Sim City 4 Devotion Forums

Re: Simmer's Lotting Lab.
« Reply #977 on: May 31, 2017, 02:09:17 PM »

Re: Simmer's Lotting Lab.

Offline Simmer2

Re: Simmer's Lotting Lab.
« Reply #978 on: May 31, 2017, 11:10:34 PM »
praiodan, thank you for point it out!

vester. Nah, I think I will leave the tread title as is. Thank you for the textures link. Don't forget that I'm using Gmax therefore I cannot make model textures as good and detailed as using 3ds max .

Here is the new shunter at work! With night lights!

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Simmer2/Nick
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Sim City 4 Devotion Forums

Re: Simmer's Lotting Lab.
« Reply #978 on: May 31, 2017, 11:10:34 PM »

Re: Simmer's Lotting Lab.

Offline vester

Re: Simmer's Lotting Lab.
« Reply #979 on: June 01, 2017, 04:38:21 AM »
vester. Don't forget that I'm using Gmax therefore I cannot make model textures as good and detailed as using 3ds max.

The main texture work is not done in gmax or max, but photoshop or gimp, or just by pick the right texture for the job.


Turn down the nightlight to around 70 % of the current brightness.

Sim City 4 Devotion Forums

Re: Simmer's Lotting Lab.
« Reply #979 on: June 01, 2017, 04:38:21 AM »

 


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