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Author Topic: NAM: Development  (Read 453438 times)

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Offline APSMS

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Re: NAM: Development
« Reply #1600 on: December 07, 2017, 02:00:08 AM »
If anything I would prioritise adding OWR-4/OWR-5 setups for the dual-avenue networks, before adding intersections for any dual-tile networks. But certainly there is room for expansion here, I'm just not sure how far I want to go right this moment.
No problem. ;) Thanks for the work you've already done. I can already see uses for it in my head.  &idea
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Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #1600 on: December 07, 2017, 02:00:08 AM »

Re: NAM: Development

Offline druidlove

Re: NAM: Development
« Reply #1601 on: December 07, 2017, 12:15:34 PM »
Here's an interesting reference that would answer the railroad height clearance:
http://www.michigan.gov/documents/rcbook_55515_7.pdf

According to the State of Michigan, the height would be 22' 6" from the top of the rail to the top for available clearance space. While this is one state's representation, this is a standard that can be used to compare to the game. The 22' 6" clearance space given could hypothetically fit in the 24' 7" number (7.5m). Realistically, this must include factors such as height of rail from base to rail top, and overhead width concerns. However, I don't see how the L1 rail/L2 RHW could not be possible.

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #1601 on: December 07, 2017, 12:15:34 PM »

Re: NAM: Development

Offline b22rian

Re: NAM: Development
« Reply #1602 on: January 26, 2018, 04:10:39 PM »
Nam Discord Chat Announcement :  "$Deal"$

Recently we have decided , to open up the former NAM discord chat room to non NAM members  ;D
We will be keeping # NAM as a private room for NAM discussions only still...
However you are welcome to attend any of our other 3 channels which include the main channel-

# General,  -which mostly focuses on NAM content / transit /traffic/ other sc4 chatter , but also has a general topic theme to it also..

# Pictures - focuses on either presenting pics for demonstration of NAM content and transit  (issues + bugs)
                         - but also has pics of peoples recent work in there CJ's and cities..

# Help Desk - an area to post issues and bugs, ( not only with the NAM Mod but in any aspect of the sc-4 - the game) in order to take advantage of "live help" for these.. in the chat room..

# How to NAM- A newly created channel , and will feature NAM and transit related tutorials

Our membership currently stands at 31 members. But we are (hoping for), and would like to welcome all Devotion community supporters..

Here is the Discord Invite Link - https://discordapp.com/invite/NsNZHEC

Looking forward to seeing new members soon !  :thumbsup:

Thanks, Brian
« Last Edit: January 26, 2018, 05:31:51 PM by b22rian »

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #1602 on: January 26, 2018, 04:10:39 PM »

Re: NAM: Development

Offline Wiimeiser

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Re: NAM: Development
« Reply #1603 on: Yesterday at 11:03:22 PM »
So, there's been no real activity on the NAM front lately. Does that mean NAM 37 is close? Or is it just RL issues?
Pink horse, pink horse, she rides across the nation...

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #1603 on: Yesterday at 11:03:22 PM »

Re: NAM: Development

Offline Seaman

Re: NAM: Development
« Reply #1604 on: Today at 06:30:10 AM »
So, there's been no real activity on the NAM front lately. Does that mean NAM 37 is close? Or is it just RL issues?

Based on similar questions in the past, I assume Tarkus will say that NAM 37 release is "imminent"  :D

(jokes away, I believe most dev work for NAM37 is done and they are in testing and installer building now)
« Last Edit: Today at 06:32:26 AM by Seaman »

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #1604 on: Today at 06:30:10 AM »

Re: NAM: Development

Offline mgb204

Re: NAM: Development
« Reply #1605 on: Today at 02:25:07 PM »
As of this moment, there is no build for NAM 37 internally, but discussions are underway regarding a new version. The three main developers (Tarkus, Eggman and myself), have all had really hectic RL the past year, but behind the scenes have been continually working on new content. As for when that can be finalised and collated into a release, honestly throw a dart at a calendar, we couldn't give you a better answer at this point. *cough*, I mean a new release is imminent  :P

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #1605 on: Today at 02:25:07 PM »

Re: NAM: Development

Offline eggman121

Re: NAM: Development
« Reply #1606 on: Today at 03:35:43 PM »
To echo mgb204's Comments, The NAM 37 Dev cycle has been strained by the RL of the main developers this year.

There is only a few of us working on content and the installer is one of our bottlenecks.

Regarding content, there will probably be a whittle down of the content to just add on some new functionality to existing projects.

It is no easy feat pulling a large package together.

At the moment I am focusing on the NWM MRCs



As you can see I am adding wealth textures to the set.

So realistically speaking from my side RRW Flexpiece and NWM MRCs will probably be my content for NAM 37.

-eggman121

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #1606 on: Today at 03:35:43 PM »

Re: NAM: Development

Offline Wiimeiser

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Re: NAM: Development
« Reply #1607 on: Today at 09:03:17 PM »
Still no REW for NAM 37, then? That's a shame...

If only I could help some way... All I can do is offer ideas...
Pink horse, pink horse, she rides across the nation...

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #1607 on: Today at 09:03:17 PM »

 


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