SC4 Devotion Forum Archives

City Showcase (All games welcome) => Mayors' Diaries => Inactive Recently Published => Topic started by: Akallan on January 08, 2016, 05:40:21 PM

Title: Back to R.C.D. !
Post by: Akallan on January 08, 2016, 05:40:21 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F06%2F17%2F160617093118538239.jpg&hash=2a9198ab1057dd5ce4c9282ad39cca6361ca0433)





Welcome to the Dahamas region! This large region is naturally divided into two parts by the plain of Dahammas in the north and the mountain range in the south, the Îksars. The territory is covered largely by forests, agricultural land or mountains making unconstructable areas. The region is also well occupied by lakes, respectively, from largest to smallest: lake of Nediah, lake of Dahammas and the lake of Kör. The land is particularly fertile thanks to the lakes, but also by the two main rivers: the river Armoräth and Trüliih.

Nature is an essential thing for the people of the region, the forests have always make parts of the landscape. Just to build a highway that requires shaving a passage in the forest it takes several years to see the project materialize (10 to 15 years on average)! The urbanization of cities is often limited by decrees or laws protecting landscapes and biodiversity, cities tend to range in height as the capital of the region, Dahammas and his half-million inhabitants. Despite that, it is nice to live in the region, the multitude of parks, hobbies and green space stimulates tourism and therefore the economy!

Good visit to the region!


The characteristics of the region are:

- 0 small tile, 84 medium sized tiles and 339 big sized tiles.
- The area of the region and 72 km to 80 km long.
- The map is the reconstruction to scale of the Lucerne region and Zürich in German-speaking Switzerland.


Dahammas can be seen on:

- Simtropolis (http://community.simtropolis.com/journals/journal/5530-republic-and-canton-of-dahammas/)
- ToutSimCities (https://www.toutsimcities.com/threads/view/728614)


Aerial image of the region with legend:

(Right click on the image and "View Image" to view larger)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa38.casimages.com%2Fimg%2F2016%2F06%2F24%2F160624014027688733.jpg&hash=ca9288e9031334baad3d8b81d3d671a80c78777c)


Census of cities

The cities are listed in multiple categories by their population numbers. For each city, there is the name of the city and the link to access the latest update, the number of inhabitants in the last census and the statue of the city. The list is sorted in alphabetical order.

Communes to 15'000 inhabitants or less:

- Harmör (http://sc4devotion.com/forums/index.php?topic=17282.msg503983#msg503983) / 14'815 habitants / Ended January 13, 2016
- Wardruna (http://sc4devotion.com/forums/index.php?topic=17282.msg510200#msg510200) / 2'307 habitants / Ended June 24, 2016


Communes of 15'001 to 50'000 inhabitants:

- Fanèse (http://sc4devotion.com/forums/index.php?topic=17282.msg511166#msg511166) / 18'605 habitants / Under construction July 30, 2016


Communes of 50'001 to 100'000 inhabitants:

Courtey (International Airport of Dahammas) (http://sc4devotion.com/forums/index.php?topic=17282.msg509820#msg509820) / 84'665 habitants habitants / Ended Mai 20, 2016


Communes of 100'001 inhabitants or more:

- Dahammas (Capital) (http://sc4devotion.com/forums/index.php?topic=17282.msg503646#msg503646) / 533'262 habitants / Ended October 25, 2015
- Manilha (http://sc4devotion.com/forums/index.php?topic=17282.msg503647#msg503647) / 140'925 habitants / Ended January 7, 2016


Bonus:

- Video of Courtey (http://sc4devotion.com/forums/index.php?topic=17282.msg510650#msg510650)
- Video tutorial : create a river (http://sc4devotion.com/forums/index.php?topic=17282.msg510878#msg510878)
Title: Re: Republic and Canton of Dahammas
Post by: Akallan on January 08, 2016, 05:42:44 PM
Dahammas (Capital) / 533'262 habitants / Ended
City of Dahammas

Dahammas, major city and capital of the region, is built the edge lake of Dahammas and on the banks of river Armoräth. It thrives in its economy for decades by its international city status, thanks to its location as the economic hub of the continent.

Public transportation is highly densified in particular by several tram lines on land and underground (metro), railways lines mainly overpasses, highway crossing the city from the bottom up as well as roads with large capacities are build to absorb an increasing volume. An international airport northeast of Dahammas serves the city to other countries.

Large multinationals have settled in the capital, which have a very low tax, as for the people living in its vicinity. The low taxation of the city and offset by a greater use of public transport that lead back to the city § 25,000 over other inter-municipal agreements.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F06%2F17%2F160617094717717510.jpg&hash=189da60c1201db2bf415964bbd73575eff11c5bb)

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Title: Re: Republic and Canton of Dahammas
Post by: Akallan on January 08, 2016, 05:48:49 PM
Manilha / 140'925 habitants / Ended
City of Manilha

Manilha is the continuity of the city of Dahammas, a district north of the latter extending to Armoräth river. It connects the villages and Dahammas International Airport northeast of the region to the capital.

The territory beyond the river is mountainous, it creates a distinct difference in density between Manilha and rural villages. The forest took place and the fields are significantly extend leaving only small gaps to some houses in some places. You'll find so calm rivers and forests that the infernal noise of the big cities in the territory.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa38.casimages.com%2Fimg%2F2016%2F06%2F18%2F16061801174028109.jpg&hash=371c57cc37ec703aeaa99088127c3d8302cc5186)

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Quote from: compdude787 on January 08, 2016, 06:17:22 PM
Wow, that's a lot of pictures and a big region! I like the transition between rural and urban in Manilha. Make sure to do your images like this so you don't have to scroll left and right to view them in their entirety:
[img width=1024]<url of image goes here>[/img]

Basically you want to restrict the image's width to 1024 pixels in order for them to be visible without having to scroll to the right.
You tell me to insert the code, but where do I put this code in all this?
[*RL=http://www.casimages.com/i/160109120642917524.png.html][IMG]http://nsa37.casimages.com/img/2016/01/09/160109120642917524.png[/*MG][/URL]

Quote from: Themistokles on January 09, 2016, 12:21:29 AM
That's a lot of images! I like the region, especially how you manage large-scale planning, weaving urban and rural. Some of the MMP work is really good as well, especially along the river seen in picture 28. I would however recommend using the RHW instead of the Maxis motorways.
I did not use the RHW when I build my two cities. I chose the simplest, highway Maxis... But I trained to use the RHW, in the future I'll use. :)

Quote from: kbieniu7 on January 09, 2016, 01:55:46 AM
Well... that's a lot a lot of pictures! The city itself is massive, my favourite place is the stadium and plaza around it. However, what I like the most, are agrucultural areas. You make very good rivers (really!) and the organic layout of paths.

Donc... c'est beacoup beaucoup d'images! C'est trés massive, la ville elle-même. Mon lieu préferé c'est le stad et la place autour. Toutefois, ce que j'aime le plus, c'est le zone agricole. Tu fais des rivèrs très belles (vraiment!) aussi que la dispositon organique des chemins  :)

Looking for more here!
Merci beaucoup de ton commentaire et de me parler en français, c'est pas toujours évident de faire les traduction... %confuso

Quote from: Vizoria on January 09, 2016, 05:25:50 AM
I love the look of Manilha, the urban/rural divide is so clear and your style is very organic. Kudos for using so many Maxis buildings and making it look rather good.
Thank you! :)
Title: Re: Republic and Canton of Dahammas
Post by: compdude787 on January 08, 2016, 06:17:22 PM
Wow, that's a lot of pictures and a big region! I like the transition between rural and urban in Manilha. Make sure to do your images like this so you don't have to scroll left and right to view them in their entirety:
[img width=1024]<url of image goes here>[/img]

Basically you want to restrict the image's width to 1024 pixels in order for them to be visible without having to scroll to the right.
Title: Re: Republic and Canton of Dahammas
Post by: Themistokles on January 09, 2016, 12:21:29 AM
That's a lot of images! I like the region, especially how you manage large-scale planning, weaving urban and rural. Some of the MMP work is really good as well, especially along the river seen in picture 28. I would however recommend using the RHW instead of the Maxis motorways.
Title: Re: Republic and Canton of Dahammas
Post by: kbieniu7 on January 09, 2016, 01:55:46 AM
Well... that's a lot a lot of pictures! The city itself is massive, my favourite place is the stadium and plaza around it. However, what I like the most, are agrucultural areas. You make very good rivers (really!) and the organic layout of paths.

Donc... c'est beacoup beaucoup d'images! C'est trés massive, la ville elle-même. Mon lieu préferé c'est le stad et la place autour. Toutefois, ce que j'aime le plus, c'est le zone agricole. Tu fais des rivèrs très belles (vraiment!) aussi que la dispositon organique des chemins  :)

Looking for more here!

Title: Re: Republic and Canton of Dahammas
Post by: Vizoria on January 09, 2016, 05:25:50 AM
I love the look of Manilha, the urban/rural divide is so clear and your style is very organic. Kudos for using so many Maxis buildings and making it look rather good.
Title: Re: Republic and Canton of Dahammas
Post by: Akallan on January 10, 2016, 09:53:56 AM
Tonight I present just a picture of the village Harmör. The construction of this tile is nearing completion.

See you soon! ;)

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Quote from: Vizoria on January 10, 2016, 11:10:46 AM
The lake/river is looking good. I can't wait to see what you have done in this latest tile.
Thank you very much for your comment, it's very encouraging for the future! :thumbsup:

Quote from: vortext on January 10, 2016, 11:29:04 AM
Wow that's a lot of pictures to take in at once but I really like them! The overview of Manilha is great, and you're clearly mastered both CBD and rural country side.   &apls

As for re-sizing pictures, 1024px is actually the recommended width in the site rules in order to, and I quote, 'avoid the creation of horizontal scrollbars and maintain site readability for most standard display resolutions'. (no14  "$Deal"$) (http://sc4devotion.com/forums/index.php?topic=15094.0). Please do re-size to 1024px, people can click the pictures for their fullsize anyway. Thanks!

Looking forward to the next entry!  :thumbsup:
Thank you for your commentary. Ah, excuse me, I do not know. I had not read the conditions, which is now done.
I'll update the dimmensions, thank you for everything! ;)

Quote from: compdude787 on January 10, 2016, 09:01:07 PM
Nice waterfall! You really create some neat scenes, so much so that I can easily overlook the fact that you're using Maxis Highway instead of RHW. I can understand if that's daunting and if freeways are not something you're really that into. However, I really love freeways, so I do mine with RHW because you can do custom interchanges with them, a feature I wish this game had when I started playing it in 2005.
Thank you very much! :)

Indeed, the RHW is not easy to use a few times. But lately, I have learned to use it for basic constructions.

In a few moments I will publish photos Harmör finished, and I'll get into the construction of the Dahammas International Airport, and I intend to use the RHW. I do not promise miracles, but I will do the best for everything parraitra realistic! ;)
Title: Re: Republic and Canton of Dahammas
Post by: Vizoria on January 10, 2016, 11:10:46 AM
The lake/river is looking good. I can't wait to see what you have done in this latest tile.
Title: Re: Republic and Canton of Dahammas
Post by: vortext on January 10, 2016, 11:29:04 AM
Wow that's a lot of pictures to take in at once but I really like them! The overview of Manilha is great, and you're clearly mastered both CBD and rural country side.   &apls

As for re-sizing pictures, 1024px is actually the recommended width in the site rules in order to, and I quote, 'avoid the creation of horizontal scrollbars and maintain site readability for most standard display resolutions'. (no14  "$Deal"$) (http://sc4devotion.com/forums/index.php?topic=15094.0). Please do re-size to 1024px, people can click the pictures for their fullsize anyway. Thanks!

Looking forward to the next entry!  :thumbsup:
Title: Re: Republic and Canton of Dahammas
Post by: compdude787 on January 10, 2016, 09:01:07 PM
Nice waterfall! You really create some neat scenes, so much so that I can easily overlook the fact that you're using Maxis Highway instead of RHW. I can understand if that's daunting and if freeways are not something you're really that into. However, I really love freeways, so I do mine with RHW because you can do custom interchanges with them, a feature I wish this game had when I started playing it in 2005.
Title: Re: Republic and Canton of Dahammas
Post by: Akallan on January 13, 2016, 12:53:23 PM
Harmör / 14'815 habitants / Ended
Village of Harmör

The territory is crossed by a river flowing from the lake which flows a high waterfall of about fifteen meters. The forest, fields and pastures occupy the largest space leaving scatter some small residential areas. In the center, a village consisting often of secondary homes which come to rest on a weekend or holiday families.

In the plain, the main village is built there, Harmör. Old village of the seventeenth century, the architecture is very rustic, villagers worked the land. It is only from the late eighteenth century there are additional new classical architecture constructions near the villages by bringing its affluent wave of people particularly in love with this land.

Today, the village is visited in summer by tourists from arriving via the international airport located just near the village before leaving visited other cities in the region. Good visit with all of you!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F06%2F17%2F160617102122578740.jpg&hash=622cc675bd2e9a07f00a62235cfad36723975b6a)

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Replies:

Quote from: compdude787 on January 13, 2016, 10:26:26 PM
Great new update! I like how you made great use of CP's diagonal houses!
Thank you! :)

Quote from: Themistokles on January 13, 2016, 11:29:31 PM
The village, the river, the old houses are all very well made. :thumbsup: The mmp work is very good and binds everything together. Diagonals also give a nice touch. Where does the roadside parkings used in picture 29 come from?
Thank you very much. :)  Here the mod you're looking for: roadside parking lots pack v1.00 (http://community.simtropolis.com/files/file/26114-roadside-parking-lots-pack/)

Quote from: Vizoria on January 14, 2016, 01:51:26 AM
A brilliant series of updates! The MMP work is really pleasing to the eye and the farms look great.
Thank you! :)

Quote from: Alan_Waters on January 14, 2016, 02:00:34 AM
Very natural! Sorry for the question: how do you build diagonal homes? And what mode was used to the river on the last picture of the day?
Thank you! Why you do you apologize? There are not any problems! ;)

To build houses in diagonals, just place the RCI zones in street/road corners. The diagonals streets/roads are made only of angles.
Then you choose the type of architecture you want, depending on the model you have downloaded. This will help them to build faster than if you have all kinds of mixed architectures.
When the diagonal houses are built, do not forget to check "historic building" in the information in the home. That way, it will never be replaced.

Does my explanation is accurate enough? It is difficult for me to speak english ... :/

This is the mod for the river: RFR Plopwater Pack 1 (http://community.simtropolis.com/files/file/27199-rfr-plopwater-pack-1/)

Quote from: kelis on January 14, 2016, 03:34:16 AM
Fantastic pictures here ! I like your region, keep up the good work  :thumbsup:
Thank you. :)

Quote from: kbieniu7 on January 14, 2016, 11:27:14 AM
Chouette  :thumbsup: As previously said, I like your road layout. The use of diagonals, FAR combined with farm fields house (even diagonal ones) is really good!

What I would change is not to leave dead walls without windows (at least in such place). And to try to use similiar size w2w's. *

http://nsa38.casimages.com/img/2016/01/13/16011309532516868.png

*Ce que je changerais c'est de ne pas laisser des murs sans fenêtres (au moins dans le situation comme ça). Et essayer d'utiliser des immeubles taille similaire.  :)
Thank you, this is the first time that I start the construction of an old village and I miss him still many mods to add old buildings and thus create realistic old villages. I continued to look for mods and see the link you gave me on the TSC! :)
Title: Re: Republic and Canton of Dahammas
Post by: compdude787 on January 13, 2016, 10:26:26 PM
Great new update! I like how you made great use of CP's diagonal houses!
Title: Re: Republic and Canton of Dahammas
Post by: Themistokles on January 13, 2016, 11:29:31 PM
The village, the river, the old houses are all very well made. :thumbsup: The mmp work is very good and binds everything together. Diagonals also give a nice touch. Where does the roadside parkings used in picture 29 come from?
Title: Re: Republic and Canton of Dahammas
Post by: Vizoria on January 14, 2016, 01:51:26 AM
A brilliant series of updates! The MMP work is really pleasing to the eye and the farms look great.
Title: Re: Republic and Canton of Dahammas
Post by: Alan_Waters on January 14, 2016, 02:00:34 AM
Very natural! Sorry for the question: how do you build diagonal homes? And what mode was used to the river on the last picture of the day?
Title: Re: Republic and Canton of Dahammas
Post by: kelis on January 14, 2016, 03:34:16 AM
Fantastic pictures here ! I like your region, keep up the good work  :thumbsup:
Title: Re: Republic and Canton of Dahammas
Post by: kbieniu7 on January 14, 2016, 11:27:14 AM
Chouette  :thumbsup: As previously said, I like your road layout. The use of diagonals, FAR combined with farm fields house (even diagonal ones) is really good!

What I would change is not to leave dead walls without windows (at least in such place). And to try to use similiar size w2w's. *

http://nsa38.casimages.com/img/2016/01/13/16011309532516868.png

*Ce que je changerais c'est de ne pas laisser des murs sans fenêtres (au moins dans le situation comme ça). Et essayer d'utiliser des immeubles taille similaire.  :)
Title: Re: Republic and Canton of Dahammas
Post by: Akallan on January 17, 2016, 12:57:25 PM
Hello everyone,

Here is a small update to show you a small part of the airport. There is still much to do work, and RHW takes me a long time ... It's the first time I build it!

The tracks are finished and also the airport. It remains the car parks, the RHW, train and some small traveaux to do, it will be long, but I like it! ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa38.casimages.com%2Fimg%2F2016%2F06%2F18%2F160618040100907760.jpg&hash=44bff95454610663e89391718e2ab6e7c86f6354)

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Quote from: kbieniu7 on January 17, 2016, 01:05:44 PM
Looks very nice! Airstrip and taxiways seems quite well planned. Just... isn't the terminal a bit too long? :D

P.S. "traveaux" in English is "works" ;)
Quote from: compdude787 on January 17, 2016, 02:36:50 PM
Looks nice, but yeah, that is a pretty long terminal.
Thanks for your comments!

I see that the length of the airport disturb you! :P
But that's okay do not worry, I have not been able to construct terminals that were going in the direction of the track, because not enough space. So I make the terminals on the length of the tracks...

It's that simple! I need lots of space to construct RHW, parking and everything else, and I can not terraform excessively in the mountains either... I have to find a solution...

...Can be put elsewhere airport! :D

Your remark is good, next time I'll be more careful, thank you to you both! :)

Quote from: Nanami on January 18, 2016, 12:59:03 AM
Nice airport! maybe I suggest to make the terminal a bit deeper instead of longer (put some branch like those 2 instead of built pararelly with runway) it might give more spaces for planes. more or less nice work! :)
Thank you, i draw inspiration from what you called me! :thumbsup:

Quote from: Swordmaster on January 18, 2016, 09:14:01 AM
Hey, this is nice. I was first put off by the supertall CBD in the middle of nowhere, but your rural/suburban expansion is very appealing!


Cheers
Willy
Tkank you. :)
Title: Re: Republic and Canton of Dahammas
Post by: kbieniu7 on January 17, 2016, 01:05:44 PM
Looks very nice! Airstrip and taxiways seems quite well planned. Just... isn't the terminal a bit too long? :D

P.S. "traveaux" in English is "works" ;)
Title: Re: Republic and Canton of Dahammas
Post by: compdude787 on January 17, 2016, 02:36:50 PM
Looks nice, but yeah, that is a pretty long terminal.
Title: Re: Republic and Canton of Dahammas
Post by: Nanami on January 18, 2016, 12:59:03 AM
Nice airport! maybe I suggest to make the terminal a bit deeper instead of longer (put some branch like those 2 instead of built pararelly with runway) it might give more spaces for planes. more or less nice work! :)
Title: Re: Republic and Canton of Dahammas
Post by: Swordmaster on January 18, 2016, 09:14:01 AM
Hey, this is nice. I was first put off by the supertall CBD in the middle of nowhere, but your rural/suburban expansion is very appealing!


Cheers
Willy
Title: Re: Republic and Canton of Dahammas
Post by: Akallan on January 23, 2016, 08:40:33 AM
Tonight, I show you some of the RHW. This is the first time I do this, and it's great, a bit complicated ... I learn something every day!

I will make changes to terminals when the rest of the airport is completed. Good evening to all! :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa38.casimages.com%2Fimg%2F2016%2F06%2F18%2F160618040507575411.jpg&hash=3a991fbe3474d65d4e3ba3fb6893817d8b58c6a9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F06%2F18%2F160618040510910493.jpg&hash=1fc4595d2caca4d20eb534af5c846ae648125ea7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F06%2F18%2F160618040508836636.jpg&hash=6a11ee74138f499b67c5b359397b29eab96f41fd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa38.casimages.com%2Fimg%2F2016%2F06%2F18%2F160618040507161098.jpg&hash=9388ea9fc6cbb25624c6550c6f6dc4ea5f55ad11)


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Quote from: Themistokles on January 23, 2016, 08:54:44 AM
Looks nice :thumbsup: Your first time with RHW... then it's quite spectacular! I really like that you're giving the airport a solid railway connection. Also, I'd suggest avoiding the rail viaduct starter pieces, because they're really terribly steep, much too steep for any train. Instead, I'd recommend building an earthen ramp.
Thank you Thermistokles. I changed the process by making it a tunnel, with a realistic slope!
Title: Re: Republic and Canton of Dahammas
Post by: Themistokles on January 23, 2016, 08:54:44 AM
Looks nice :thumbsup: Your first time with RHW... then it's quite spectacular! I really like that you're giving the airport a solid railway connection. Also, I'd suggest avoiding the rail viaduct starter pieces, because they're really terribly steep, much too steep for any train. Instead, I'd recommend building an earthen ramp.
Title: Re: Republic and Canton of Dahammas
Post by: Akallan on February 02, 2016, 12:43:39 PM
Tonight, just an overview, the village begins to build and the area around the airport too. ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F06%2F18%2F160618040509227647.jpg&hash=15acb34d903e4be9763c3588b4f0d2f4c1356fea)


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Quote from: kbieniu7 on February 02, 2016, 01:26:25 PM
Everthing seems to be quite packed up ;D But it starts gaining the shape. I wait for more progress - I think, that a little bit later, you could use some trees to fill the tiny area between the buildings and highway and rails :)
Thank you. Yes, do not worry, it will be filled! ;)

Quote from: Gugu3 on February 02, 2016, 03:34:44 PM
Some cool stuff going on here!Well done :thumbsup:
Thank you! :)

Quote from: Themistokles on February 03, 2016, 12:56:33 AM
This airport turns out really nice! :thumbsup: Building an airport is not easy and you have done really well at it. And I think the railway looks much better now! ;)
Thank you very much! :)

Quote from: juguesal on February 03, 2016, 08:21:28 AM
Nice airport. Where did you downloaded ?. Regards.  ;)  ;)  &apls  &apls
Thank you, everything is downloaded on the STEX. But I do remember the links. This is I think the airports "ACB"...

Quote from: noahclem on February 03, 2016, 01:46:34 PM
Wow, that's some impressive airport work  &apls  Excellent job on the surrounding transport as well.
Thank you! :)
Title: Re: Republic and Canton of Dahammas
Post by: kbieniu7 on February 02, 2016, 01:26:25 PM
Everthing seems to be quite packed up ;D But it starts gaining the shape. I wait for more progress - I think, that a little bit later, you could use some trees to fill the tiny area between the buildings and highway and rails :)
Title: Re: Republic and Canton of Dahammas
Post by: Gugu3 on February 02, 2016, 03:34:44 PM
Some cool stuff going on here!Well done :thumbsup:
Title: Re: Republic and Canton of Dahammas
Post by: Themistokles on February 03, 2016, 12:56:33 AM
This airport turns out really nice! :thumbsup: Building an airport is not easy and you have done really well at it. And I think the railway looks much better now! ;)
Title: Re: Republic and Canton of Dahammas
Post by: juguesal on February 03, 2016, 08:21:28 AM
Nice airport. Where did you downloaded ?. Regards.  ;)  ;)  &apls  &apls
Title: Re: Republic and Canton of Dahammas
Post by: noahclem on February 03, 2016, 01:46:34 PM
Wow, that's some impressive airport work  &apls  Excellent job on the surrounding transport as well.
Title: Re: Republic and Canton of Dahammas
Post by: Akallan on March 01, 2016, 08:41:00 AM
Hello everyone,

I come back after several weeks of absences. I had a car accident so I will be back soon to continue Dahammas construction.

See you soon! :)
Title: Re: Republic and Canton of Dahammas
Post by: Themistokles on March 01, 2016, 12:29:00 PM
Wish you a speedy recovery and looking forward to the development!  :)
Title: Re: Republic and Canton of Dahammas
Post by: Akallan on March 04, 2016, 08:04:06 AM
Hello,

Thank you Themistokles. I went back to SC4 this afternoon, I am still tired so I have not advanced much.

Here are two photos for illuster progress:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F06%2F18%2F16061804091113293.jpg&hash=698b0ac33501d05f2a01871e7a2d84af2692ba70)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa38.casimages.com%2Fimg%2F2016%2F06%2F18%2F160618040912360097.jpg&hash=12c087dd7b7cb77d591b233cf6f27b0ba4451724)


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Quote from: kelis on March 04, 2016, 09:21:29 AM
I like the airport. Fantastic job here ! Keep up the good work  :thumbsup:
Thank! :)

Quote from: Unconstantean on March 05, 2016, 03:43:21 PM
i really do like the mmp work  &apls
Thank you! :)

Quote from: kbieniu7 on March 06, 2016, 09:46:47 AM
Wow, looking better and better! MMP is really good, I like how you mixed both autumn and green colors. And the district in the second photo looks very nice - there's a really good spatial distribution of the buildings there :)
Thank you very much, it takes time, but it is worth it! ;)

Quote from: feyss on March 06, 2016, 10:10:03 AM
Bon rétablissement d'abord  ;)

The airport looks impressive and great work with RHW for a first time  :thumbsup:
Thank you feyss! :)

Quote from: c.p. on March 06, 2016, 02:21:14 PM
Nice airport :thumbsup: The rails, sunken highway, etc are nicely done as well.
Thank you! ^^
Title: Re: Republic and Canton of Dahammas
Post by: kelis on March 04, 2016, 09:21:29 AM
I like the airport. Fantastic job here ! Keep up the good work  :thumbsup:
Title: Re: Republic and Canton of Dahammas
Post by: Unconstantean on March 05, 2016, 03:43:21 PM
i really do like the mmp work  &apls
Title: Re: Republic and Canton of Dahammas
Post by: kbieniu7 on March 06, 2016, 09:46:47 AM
Wow, looking better and better! MMP is really good, I like how you mixed both autumn and green colors. And the district in the second photo looks very nice - there's a really good spatial distribution of the buildings there :)
Title: Re: Republic and Canton of Dahammas
Post by: feyss on March 06, 2016, 10:10:03 AM
Bon rétablissement d'abord  ;)

The airport looks impressive and great work with RHW for a first time  :thumbsup:
Title: Re: Republic and Canton of Dahammas
Post by: c.p. on March 06, 2016, 02:21:14 PM
Nice airport :thumbsup: The rails, sunken highway, etc are nicely done as well.
Title: Re: Republic and Canton of Dahammas
Post by: Akallan on March 07, 2016, 03:29:35 PM
Tonight I show you the new industrial zone being built with merchandise from the station to the south, and another image of the residential area. I will soon Developer edges of highways. Good night!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F06%2F18%2F160618041022211752.jpg&hash=9c22b5c9a8990f65d1e2d5b9119f566a5567023d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F06%2F18%2F160618041021590520.jpg&hash=01d7e24a1a2aaa546dfe7dace9dbdf4940e6770c)


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Quote from: Themistokles on March 08, 2016, 08:52:48 AM
Nice development! And the pipes are a really neat touch.
Quote from: kelis on March 08, 2016, 11:22:19 AM
Nice job. I like your work with all those tunnels, also I like the highway and the railyard. Great work  :thumbsup:
Quote from: compdude787 on March 08, 2016, 10:25:52 PM
Nice job so far! Looking great!
Thank you! :)
Title: Re: Republic and Canton of Dahammas
Post by: Themistokles on March 08, 2016, 08:52:48 AM
Nice development! And the pipes are a really neat touch.
Title: Re: Republic and Canton of Dahammas
Post by: kelis on March 08, 2016, 11:22:19 AM
Nice job. I like your work with all those tunnels, also I like the highway and the railyard. Great work  :thumbsup:
Title: Re: Republic and Canton of Dahammas
Post by: compdude787 on March 08, 2016, 10:25:52 PM
Nice job so far! Looking great!
Title: Re: Republic and Canton of Dahammas
Post by: Akallan on March 13, 2016, 09:54:59 AM
I try to make things as realistic as possible. But this is not easy, and I'm not always home. I have already done all the MMP work to highways and railways. Currently, I develop the construction north of the card with residential neighborhoods.

See you soon!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F06%2F18%2F160618041122142508.jpg&hash=2b91596e634cc7ef4f79497b56595920975dfd55)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa38.casimages.com%2Fimg%2F2016%2F06%2F18%2F160618041130673920.jpg&hash=645d67a780a0ca5b4a3bf23ec0cc25239b2b23c7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F06%2F18%2F160618041125257879.jpg&hash=b93dd54fab42d7942b15c1b2985fed5597bf9869)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa38.casimages.com%2Fimg%2F2016%2F06%2F18%2F160618041130308291.jpg&hash=444fa2ca60c328b11761a457a3118efe6998464f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa38.casimages.com%2Fimg%2F2016%2F06%2F18%2F160618041127429996.jpg&hash=84e74914d6c50f7a878f90583e2e9abc3cf66819)


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Quote from: kbieniu7 on March 13, 2016, 11:08:48 AM
That looks really pretty! You've done a really good job! Very good terrain work - the grass, flora between highways, and plaza sidewalk around the airport terminal. Plus for a wastewater treatment plant (station de purification de l'eau)!   :)
Quote from: Unconstantean on March 20, 2016, 07:39:19 PM
i like the reservoir and the viaduct, great work
Quote from: Unconstantean on March 20, 2016, 07:39:19 PM
i like the reservoir and the viaduct, great work
Quote from: compdude787 on March 23, 2016, 12:00:59 AM
Great MMP work along your freeway! Really looks nice!
Quote from: warconstruct on April 06, 2016, 05:29:11 AM
Hi,
beautiful countryside ! I love this vegetation you've done so well . The rivers are beautiful and you thought out the details . &apls  The city is impressive is very large with a rail network / highway well thought ! The only complaint I can make you this is a building used maxis can too . I advice you CAN modd with a city this size .

This airport is very well done  &apls
you have well thought storage of fuel and freight transport areas . The rhw and exchanger are perfect!
I expect the new images soon  :thumbsup:
Thank you all for your comments! ;D
Title: Re: Republic and Canton of Dahammas
Post by: kbieniu7 on March 13, 2016, 11:08:48 AM
That looks really pretty! You've done a really good job! Very good terrain work - the grass, flora between highways, and plaza sidewalk around the airport terminal. Plus for a wastewater treatment plant (station de purification de l'eau)!   :)
Title: Re: Republic and Canton of Dahammas
Post by: Unconstantean on March 20, 2016, 07:39:19 PM
i like the reservoir and the viaduct, great work
Title: Re: Republic and Canton of Dahammas
Post by: compdude787 on March 23, 2016, 12:00:59 AM
Great MMP work along your freeway! Really looks nice!
Title: Re: Republic and Canton of Dahammas
Post by: warconstruct on April 06, 2016, 05:29:11 AM
Hi,
beautiful countryside ! I love this vegetation you've done so well . The rivers are beautiful and you thought out the details . &apls  The city is impressive is very large with a rail network / highway well thought ! The only complaint I can make you this is a building used maxis can too . I advice you CAN modd with a city this size .

This airport is very well done  &apls
you have well thought storage of fuel and freight transport areas . The rhw and exchanger are perfect!
I expect the new images soon  :thumbsup:
Title: Re: Republic and Canton of Dahammas
Post by: Akallan on April 06, 2016, 06:58:11 AM
Hello,

Right now, I am currently building the old town, it's complicated because it is never good buildings that grow. It takes me many hours to finish a small neighborhood every time ... Do not you have technical or software that requires some buildings to build, to sort the buildings?

I'll go crazy with these W2W! :crytissue:

Here are some pictures!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F06%2F18%2F160618041429726693.jpg&hash=0e3ae00b1a19fb9aaf0b95d7dbb5a2027db251da)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F06%2F18%2F160618041431697410.jpg&hash=4057a5dad97b4e96a06129e65d93642edca6db81)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa38.casimages.com%2Fimg%2F2016%2F06%2F18%2F160618041430935053.jpg&hash=26fc0946c2fe9746ec578effcaa7fd56bc139cd5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F06%2F18%2F160618041430387344.jpg&hash=e4200af5fd07f8287f93d3ebab4c8d751440de5b)


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Quote from: Gugu3 on April 06, 2016, 07:51:41 AM
Very nice! &apls
Quote from: compdude787 on April 06, 2016, 09:52:13 PM
Well, the amount of time you've spent on this city is well worth it; it looks pretty good so far!!!! :thumbsup: &apls
Quote from: Themistokles on April 07, 2016, 01:01:56 AM
That's quite a style change since the last update. ;D Great update! :thumbsup:
Quote from: feyss on April 07, 2016, 10:53:38 AM
You learn fast  :thumbsup: I like the swiss feeling  ;)
Thank you all for your comments! ;)
Title: Re: Republic and Canton of Dahammas - MàJ 06.04.2016
Post by: Gugu3 on April 06, 2016, 07:51:41 AM
Very nice! &apls
Title: Re: Republic and Canton of Dahammas - MàJ 06.04.2016
Post by: compdude787 on April 06, 2016, 09:52:13 PM
Well, the amount of time you've spent on this city is well worth it; it looks pretty good so far!!!! :thumbsup: &apls
Title: Re: Republic and Canton of Dahammas - MàJ 06.04.2016
Post by: Themistokles on April 07, 2016, 01:01:56 AM
That's quite a style change since the last update. ;D Great update! :thumbsup:
Title: Re: Republic and Canton of Dahammas - MàJ 06.04.2016
Post by: feyss on April 07, 2016, 10:53:38 AM
You learn fast  :thumbsup: I like the swiss feeling  ;)
Title: Re: Republic and Canton of Dahammas - MàJ 06.04.2016
Post by: Akallan on April 28, 2016, 06:54:11 AM
A small photo to today, the progression is still very slow, but I think it will be worth it! ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F06%2F18%2F16061804143212159.jpg&hash=4300e706e3c0358d02a771b836e164ac5871863c)


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Quote from: vortext on April 28, 2016, 07:36:31 AM
Lovely picture, definitely worth the effort!!  &apls :thumbsup:
Thank you very much! ;)

Quote from: Mandarin(a) on April 28, 2016, 08:16:22 AM
Wonderful picture, good composition.
Thank you! :)

Quote from: kbieniu7 on April 28, 2016, 09:02:50 AM
Indeed, magnifique! You make progress every time you post something! The last shot is fabolous, one of this world-class ones  :thumbsup: Love that small church with a bench next to it!  ;)
Thank you kbieniu7, I always try to do my best. I observe much your subjects to learn various techniques and make realistic construction! :) Now I have a new challenge: do better than korver (Do not hurry, it will take time! :D)! ;D

Quote from: Themistokles on April 29, 2016, 12:10:57 PM
Very good mmp work! It looks like a place I'd love to visit :)  What are those grey rocks that you use? They don't look like either Pegasus or Murimk's rocks.
Happy to know this photo enchants you! Thank you! :) For the mod, is that of "nbvc": Rock 'n' Stones (http://community.simtropolis.com/files/file/27092-rock-n-stones/)

Quote from: Vizoria on April 29, 2016, 12:40:04 PM
Fantastic MMP work! Great use of European BATs and those pedmalls to offset the buildings.
Thanks Vizoria! :thumbsup:

Quote from: feyss on May 01, 2016, 01:52:11 PM
Franchement du bon boulot. Belle progression en seulement 4 pages de CJ  :thumbsup:

Honestly great work. Nice progress in only 4 pages of CJ

Can't wait to see more of this  ;)
Merci/thanks feyss! ;)

Quote from: Kergelen on May 07, 2016, 11:57:48 PM
Great MMPing and transition from town to fields &apls
Thank you Kergelen! :)
Title: Re: Republic and Canton of Dahammas - MàJ 28.04.2016
Post by: vortext on April 28, 2016, 07:36:31 AM
Lovely picture, definitely worth the effort!!  &apls :thumbsup:
Title: Re: Republic and Canton of Dahammas - MàJ 28.04.2016
Post by: Mandarin(a) on April 28, 2016, 08:16:22 AM
Wonderful picture, good composition.
Title: Re: Republic and Canton of Dahammas - MàJ 28.04.2016
Post by: kbieniu7 on April 28, 2016, 09:02:50 AM
Indeed, magnifique! You make progress every time you post something! The last shot is fabolous, one of this world-class ones  :thumbsup: Love that small church with a bench next to it!  ;)
Title: Re: Republic and Canton of Dahammas - MàJ 28.04.2016
Post by: Themistokles on April 29, 2016, 12:10:57 PM
Very good mmp work! It looks like a place I'd love to visit :)  What are those grey rocks that you use? They don't look like either Pegasus or Murimk's rocks.
Title: Re: Republic and Canton of Dahammas - MàJ 28.04.2016
Post by: Vizoria on April 29, 2016, 12:40:04 PM
Fantastic MMP work! Great use of European BATs and those pedmalls to offset the buildings.
Title: Re: Republic and Canton of Dahammas - Updated 28.04.2016
Post by: feyss on May 01, 2016, 01:52:11 PM
Franchement du bon boulot. Belle progression en seulement 4 pages de CJ  :thumbsup:

Honestly great work. Nice progress in only 4 pages of CJ

Can't wait to see more of this  ;)
Title: Re: Republic and Canton of Dahammas - Updated 28.04.2016
Post by: Kergelen on May 07, 2016, 11:57:48 PM
Great MMPing and transition from town to fields &apls
Title: Re: Republic and Canton of Dahammas - Updated 28.04.2016
Post by: Akallan on May 14, 2016, 02:08:12 PM
Courtey (International Airport of Dahammas) / 74'381 habitants / Under construction

Courtey grows, and nature always takes up more space... :squirrel:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F06%2F18%2F160618041707518765.jpg&hash=27d144b13cefd945f300af8b0e0dba3b36c40289)


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Quote from: compdude787 on May 14, 2016, 11:09:02 PM
Nice stream and nature scene there! Good work. :thumbsup:
Quote from: Themistokles on May 15, 2016, 01:10:07 PM
Beautiful! I really like this scene. :thumbsup: Just one small thing: Maybe the water looks like it is streaming a little too fast, considering the swamp-like environment?

And, again, thanks for the link. :)
Quote from: kbieniu7 on May 15, 2016, 02:41:02 PM
Excellent surface made of grass, bushes and flowers. You've done it very well! Good work  :thumbsup:
Thank you! :)

Quote from: art128 on June 07, 2016, 11:54:08 AM
I think your latest update got lost in the server move. I hope you still have it saved somewhere, it was a nice update!  &mmm

Last few pictures were really nice, excellent job putting all those MMPs close to the urbanization.
And now I go play my joker card! My full game and all my images are recorded on my PC! I will update, see you soon! ;)

PS: Why do some characters not displayed correctly? For example: Harm?r.

:thumbsup:
Title: Re: Republic and Canton of Dahammas - Updated 28.04.2016
Post by: compdude787 on May 14, 2016, 11:09:02 PM
Nice stream and nature scene there! Good work. :thumbsup:
Title: Re: Republic and Canton of Dahammas - Updated 14.05.2016
Post by: Themistokles on May 15, 2016, 01:10:07 PM
Beautiful! I really like this scene. :thumbsup: Just one small thing: Maybe the water looks like it is streaming a little too fast, considering the swamp-like environment?

And, again, thanks for the link. :)
Title: Re: Republic and Canton of Dahammas - Updated 14.05.2016
Post by: kbieniu7 on May 15, 2016, 02:41:02 PM
Excellent surface made of grass, bushes and flowers. You've done it very well! Good work  :thumbsup:
Title: Re: Republic and Canton of Dahammas - Updated 14.05.2016
Post by: art128 on June 07, 2016, 11:54:08 AM
I think your latest update got lost in the server move. I hope you still have it saved somewhere, it was a nice update!  &mmm

Last few pictures were really nice, excellent job putting all those MMPs close to the urbanization.
Title: Re: Republic and Canton of Dahammas - Updated 14.05.2016
Post by: Akallan on June 09, 2016, 10:32:23 AM
Courtey (International Airport of Dahammas) / 84'665 habitants / Ended
City of Courtey

Welcome all guests from the airport to land on the territory of Dahammas, specifically in the municipality of Courtey! Medieval old town, this village will be slow to develop before becoming a city thanks to the influence of the airport. Enjoy your visit!

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Replies:

Quote from: Themistokles on June 09, 2016, 11:11:52 PM
Great update! I especially like picture 40 with the farms, the street and vegetation all merging seamlessly into each other.
Quote from: vortext on June 10, 2016, 09:34:18 AM
Great work putting this much diversity into one tile in such a cohesive fashion.  &apls

I really like the 'transitional' areas in picture 17 & 47 - it flows together seamlessly indeed!  :thumbsup:
Quote from: romualdillo on June 10, 2016, 06:15:43 PM
So... many... fantastic... pictures!!!  &apls
I especially like nº 2 (don't ask me why, because I don't know... it has something...) and nº 36 (old buildings and vineyards, my favourite combination). :P
Thank you all for your comments! :)
Title: Re: Republic and Canton of Dahammas - Updated 09.06.2016
Post by: Themistokles on June 09, 2016, 11:11:52 PM
Great update! I especially like picture 40 with the farms, the street and vegetation all merging seamlessly into each other.
Title: Re: Republic and Canton of Dahammas - Updated 09.06.2016
Post by: vortext on June 10, 2016, 09:34:18 AM
Great work putting this much diversity into one tile in such a cohesive fashion.  &apls

I really like the 'transitional' areas in picture 17 & 47 - it flows together seamlessly indeed!  :thumbsup:
Title: Re: Republic and Canton of Dahammas - Updated 09.06.2016
Post by: romualdillo on June 10, 2016, 06:15:43 PM
So... many... fantastic... pictures!!!  &apls
I especially like nº 2 (don't ask me why, because I don't know... it has something...) and nº 36 (old buildings and vineyards, my favourite combination). :P
Title: Re: Republic and Canton of Dahammas - Updated 09.06.2016
Post by: Akallan on June 16, 2016, 07:25:00 AM
Wardruna / 2'212 habitants / Under construction

I would like to introduce my new tile in construction ... This is Wardruna, medium size, it will be built more quickly than other cities ... For once I did not need to spend months on one tile! :D The tile is located north of Manilha, it is an extension of his rural.

I hope you enjoy this unique image, soon! ;)

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Replies:

Quote from: Themistokles on June 16, 2016, 02:21:09 PM
Beautiful! :thumbsup:

Just a thought, though: Why these autumn colours, when the narcisses are flowering?
Une pensée : Pourquoi les couleurs de l'automne, quand les narcisses flourissent? :)
Thank you for your comment. I like to see many colors in nature, everything becomes more beautiful I think. And if you pay attention, you'll see that in all my pictures can be seen mixes! :)

Quote from: art128 on June 16, 2016, 04:54:22 PM
Nice updates...

But can you please re-upload your pictures in JPEG ? PNG is really heavy for no quality increase over JPEG pictures. Think of people with slow internet connections.

If your pictures are in PNG just open them in a image manipulation program (Paint, GIMP, Photoshop etc)...  and save them in JPEG. Quality between 8 and 12 (max in PS) and it should have a really good quality.
Excuse me these long loading. As I explained in the topic pictures of competitions, the PNG will automatically. I've modify... ALL the pictures of my MD are now in JPEG, no exceptions! Apologies again, I'll be careful in the future! ;)

Quote from: compdude787 on June 17, 2016, 12:45:33 PM
Wow, that's some nice MMP work!!
Thank you very much!

Quote from: vinlabsc3k on June 18, 2016, 03:13:02 AM
Great MD!! :thumbsup:
Missing only the captions. &mmm
Thank you very much! I do not understand this sentence: "Missing only the captions. &mmm". Could you explain better to me? Thank you! :)
Title: Re: Republic and Canton of Dahammas - Updated 16.06.2016
Post by: Themistokles on June 16, 2016, 02:21:09 PM
Beautiful! :thumbsup:

Just a thought, though: Why these autumn colours, when the narcisses are flowering?
Une pensée : Pourquoi les couleurs de l'automne, quand les narcisses flourissent? :)
Title: Re: Republic and Canton of Dahammas - Updated 16.06.2016
Post by: art128 on June 16, 2016, 04:54:22 PM
Nice updates...

But can you please re-upload your pictures in JPEG ? PNG is really heavy for no quality increase over JPEG pictures. Think of people with slow internet connections.

If your pictures are in PNG just open them in a image manipulation program (Paint, GIMP, Photoshop etc)...  and save them in JPEG. Quality between 8 and 12 (max in PS) and it should have a really good quality.
Title: Re: Republic and Canton of Dahammas - Updated 16.06.2016
Post by: compdude787 on June 17, 2016, 12:45:33 PM
Wow, that's some nice MMP work!!
Title: Re: Republic and Canton of Dahammas - Updated 16.06.2016
Post by: vinlabsc3k on June 18, 2016, 03:13:02 AM
Great MD!! :thumbsup:
Missing only the captions. &mmm
Title: Re: Republic and Canton of Dahammas - June 16, Wardruna is coming!
Post by: Akallan on June 18, 2016, 07:14:28 AM
Replies:

Quote from: compdude787 on June 18, 2016, 06:04:38 PM
Quote from: Akallan on June 18, 2016, 07:14:28 AM
Quote from: vinlabsc3k on June 18, 2016, 03:13:02 AM
Great MD!! :thumbsup:
Missing only the captions. &mmm
Thank you very much! I do not understand this sentence: "Missing only the captions. &mmm". Could you explain better to me? Thank you! :)

I think he means descriptions of what's in the picture.
Ah ok, I'll make an effort the next time.

Quote from: art128 on June 19, 2016, 04:05:04 AM
Thank you for taking care of the pictures!  :thumbsup:
With pleasure! ;)

Quote from: vortext on June 19, 2016, 04:06:33 AM
Quote from: art128 on June 19, 2016, 04:05:04 AM
Thank you for taking care of the pictures!  :thumbsup:

Hehe, simultaneous posting. But yeah, ditto. +1!  :thumbsup:
Thanks you vortext for reputation points!  ()stsfd()
Title: Re: Republic and Canton of Dahammas - June 16, Wardruna is coming!
Post by: compdude787 on June 18, 2016, 06:04:38 PM
Quote from: Akallan on June 18, 2016, 07:14:28 AM
Quote from: vinlabsc3k on June 18, 2016, 03:13:02 AM
Great MD!! :thumbsup:
Missing only the captions. &mmm
Thank you very much! I do not understand this sentence: "Missing only the captions. &mmm". Could you explain better to me? Thank you! :)

I think he means descriptions of what's in the picture.
Title: Re: Republic and Canton of Dahammas - June 16, Wardruna is coming!
Post by: art128 on June 19, 2016, 04:05:04 AM
Thank you for taking care of the pictures!  :thumbsup:
Title: Re: Republic and Canton of Dahammas - June 16, Wardruna is coming!
Post by: vortext on June 19, 2016, 04:06:33 AM
Quote from: art128 on June 19, 2016, 04:05:04 AM
Thank you for taking care of the pictures!  :thumbsup:

Hehe, simultaneous posting. But yeah, ditto. +1!  :thumbsup:
Title: Re: Republic and Canton of Dahammas - June 16, Wardruna is coming!
Post by: Akallan on June 21, 2016, 12:27:31 PM
Wardruna / 2'306 habitants / Under construction

Well, tonight I reveal the last image of Wardruna before it is completely finished. This tile of the region is for me a true new way to play. Wardruna was the prototype for future rural and natural type of tiles that will be built, because the layout of the squares no longer really in the same way as in other villages (obviously nothing revolutionary either! :P ). My way playing and build in rural / natural environments changed a lot in strength to observe what others players have done, i now work with much more MMP's everything and I try to break the grid.

I'm quite proud of my progress from the beginning that I play on this region, but I'm still not quite satisfied! I'm always open to good and bad criticism, do not hesitate to let me know! :]

Since not long, I know the MD of Korver: True Earth, it's really beautiful! This MD is for me a new way of seeing SC4, and I try to inspire me to achieve the best possible landscapes! Maybe one day I'll get there! ;)
Here is the picture, good evening to all!

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Replies:

Quote from: Simmer2 on June 21, 2016, 06:24:42 PM
Nicely done  &apls &apls
Thanks you! :)

Quote from: korver on June 21, 2016, 06:51:05 PM
Great work once again, like I mentioned on ST  ;)
Thank you very much! :thumbsup:

Quote from: Themistokles on June 22, 2016, 05:29:28 AM
Beautiful! &apls The gravel area breaks up the landscape and gives the area character.
Thank you very much! I ended Wardruna, I hope the rest of the tile you like it just as much! ;)

Quote from: metarvo on June 23, 2016, 06:28:25 PM
A nice peaceful spot.  Good MMP work!  :thumbsup:
Thank you! :)
Title: Re: Republic and Canton of Dahammas - June 16, Wardruna is coming!
Post by: Simmer2 on June 21, 2016, 06:24:42 PM
Nicely done  &apls &apls
Title: Re: Republic and Canton of Dahammas - June 16, Wardruna is coming!
Post by: korver on June 21, 2016, 06:51:05 PM
Great work once again, like I mentioned on ST  ;)
Title: Re: Republic and Canton of Dahammas - June 16, Wardruna is coming!
Post by: Themistokles on June 22, 2016, 05:29:28 AM
Beautiful! &apls The gravel area breaks up the landscape and gives the area character.
Title: Re: Republic and Canton of Dahammas - June 16, Wardruna is coming!
Post by: metarvo on June 23, 2016, 06:28:25 PM
A nice peaceful spot.  Good MMP work!  :thumbsup:
Title: Re: Republic and Canton of Dahammas - June 16, Wardruna is coming!
Post by: Akallan on June 23, 2016, 06:49:26 PM
Wardruna / 2'307 habitants / Ended
Village of Wardruna

North of Manilha extends Wardruna village, a small village built between highway and river. This region is of great beauty with its large forests and river flowing through the meadows. Enjoy your visit!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa38.casimages.com%2Fimg%2F2016%2F06%2F24%2F160624034354200698.jpg&hash=02e966a79770f51ac9277c41748afa46a9e2e559)

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Replies:

Quote from: korver on June 23, 2016, 06:58:02 PM
Impressive work  :)
Thank you korver! :thumbsup:

Quote from: Mandarin(a) on June 24, 2016, 02:34:29 AM
Amazing  &apls Really like those fields! Interesting shapes.
Thank you very much, I tried to broke a maximum the grid! ;)

Quote from: vortext on June 24, 2016, 02:47:38 AM
Great work with those fields indeed, and in general your MMP-ing skills are improving by leaps and bounds!!  :thumbsup:

Wondering though why there's still this small stretch of elevated MHW at the bottom of the tile?  ???

The winding river is fabulous.   &apls
It is through observation and patience that I'm improving. Thank you!
That is the question! :P This piece of MHW to Wardruna is following the MHW from Manilha as shown in the image below:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F07%2F03%2F160703024600509443.jpg&hash=33c70e44f18e0649daa5f0a3460a738580c8d3cd)
I did not know how to build the RHW... So I built the MHW. :)

Quote from: Vizoria on June 24, 2016, 04:32:12 PM
As I said on Simtropolis, INCREDIBLE MMPing!
Thank you very much Vizoria! ;D

Quote from: Kergelen on June 26, 2016, 04:19:10 AM
Very nice MMPing &apls
Thank you! :)

Quote from: compdude787 on June 26, 2016, 04:16:02 PM
That is some great MMP work going on there, as many other people have said!! :thumbsup:
Thank you! Yes, and a long work too! :)

Quote from: Simmer2 on June 26, 2016, 06:51:02 PM
Breathtaking!!!
Especially the church scene  &apls &apls

Nick
Thank Simmer2/Nick, I love this picture too! :thumbsup:
Title: Re: Republic and Canton of Dahammas - June 24, big update: Wardruna ended!
Post by: korver on June 23, 2016, 06:58:02 PM
Impressive work  :)
Title: Re: Republic and Canton of Dahammas - June 24, big update: Wardruna ended!
Post by: Mandarin(a) on June 24, 2016, 02:34:29 AM
Amazing  &apls Really like those fields! Interesting shapes.
Title: Re: Republic and Canton of Dahammas - June 24, big update: Wardruna ended!
Post by: vortext on June 24, 2016, 02:47:38 AM
Great work with those fields indeed, and in general your MMP-ing skills are improving by leaps and bounds!!  :thumbsup:

Wondering though why there's still this small stretch of elevated MHW at the bottom of the tile?  ???

The winding river is fabulous.   &apls
Title: Re: Republic and Canton of Dahammas - June 24, big update: Wardruna ended!
Post by: Vizoria on June 24, 2016, 04:32:12 PM
As I said on Simtropolis, INCREDIBLE MMPing!
Title: Re: Republic and Canton of Dahammas - June 24, big update: Wardruna ended!
Post by: Kergelen on June 26, 2016, 04:19:10 AM
Very nice MMPing &apls
Title: Re: Republic and Canton of Dahammas - June 24, big update: Wardruna ended!
Post by: compdude787 on June 26, 2016, 04:16:02 PM
That is some great MMP work going on there, as many other people have said!! :thumbsup:
Title: Re: Republic and Canton of Dahammas - June 24, big update: Wardruna ended!
Post by: Simmer2 on June 26, 2016, 06:51:02 PM
Breathtaking!!!
Especially the church scene  &apls &apls

Nick
Title: Re: Republic and Canton of Dahammas - June 24, big update: Wardruna ended!
Post by: Akallan on July 05, 2016, 04:03:56 PM
Fanèse / 8'073 / Under construction

Hello everybody!
I'm back to present my new tile in construction... Return to origins, as it returns to the big lake of Dahammas! :D The city is called Fanèse, south of the capital, it is the following of it. It will be made at the border Dahammas an average density area on the banks of the lake, more down in the mountains but still on the border Dahammas, there will be rich residential areas.

More in the south along the lakes there will be some beautiful buildings mixed with villas. I present tonight a mosaic of the northern part of the banks and the showing card transport Fanèse.

See you soon! ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa38.casimages.com%2Fimg%2F2016%2F07%2F06%2F160706125921483678.jpg&hash=f039aef2651ab8c6dd62c67237435ca07dc39246)

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Replies:

Quote from: Vizoria on July 05, 2016, 04:19:02 PM
The stream and waterworks look fantastic as always! That rounded diagonal W2W building is quite the find to, where did you find it?
Thank you Vizoria! This is the Glenni building: NDEX Adverts o Plenty (http://community.simtropolis.com/files/file/20830-ndex-adverts-o-plenty-v2/)! :)

Quote from: manga rivotra on July 06, 2016, 10:14:37 AM
Your latest updates are great and the way you place the MMP is increasingly impressive  :thumbsup:
The stream is indeed superbly reproduced as the shore and this is really inspiring !  :)
Thank you very much! :thumbsup:

Quote from: Themistokles on July 07, 2016, 04:23:46 AM
Your mmp work is improving by leaps and bounds  :) That mmp water to game water transition is really good  :thumbsup:
Thank you Themistokles! ;D

Quote from: Vizoria on July 07, 2016, 02:14:29 PM
Quote from: Themistokles on July 07, 2016, 04:23:46 AM
Your mmp work is improving by leaps and bounds  :) That mmp water to game water transition is really good  :thumbsup:

What MMP to game water transition?  ;)

I didn't even notice that and that is impressive.
:D
Title: Re: Republic and Canton of Dahammas - July 6, Back to the origins!
Post by: Vizoria on July 05, 2016, 04:19:02 PM
The stream and waterworks look fantastic as always! That rounded diagonal W2W building is quite the find to, where did you find it?
Title: Re: Republic and Canton of Dahammas - July 6, Back to the origins!
Post by: manga rivotra on July 06, 2016, 10:14:37 AM
Your latest updates are great and the way you place the MMP is increasingly impressive  :thumbsup:
The stream is indeed superbly reproduced as the shore and this is really inspiring !  :)
Title: Re: Republic and Canton of Dahammas - July 6, Back to the origins!
Post by: Themistokles on July 07, 2016, 04:23:46 AM
Your mmp work is improving by leaps and bounds  :) That mmp water to game water transition is really good  :thumbsup:
Title: Re: Republic and Canton of Dahammas - July 6, Back to the origins!
Post by: Vizoria on July 07, 2016, 02:14:29 PM
Quote from: Themistokles on July 07, 2016, 04:23:46 AM
Your mmp work is improving by leaps and bounds  :) That mmp water to game water transition is really good  :thumbsup:

What MMP to game water transition?  ;)

I didn't even notice that and that is impressive.
Title: Re: Republic and Canton of Dahammas - July 6, Back to the origins!
Post by: Akallan on July 15, 2016, 01:06:21 PM
Tonight, I am doing something new for you. Currently, I organize all my plugins folder, and it will take me a long time yet. I'm not going to play SC4 time I finish organizing my Plugins. To make you wait a few minutes (few minutes... &Thk/(), I proprose you a short video of my city Courtey!

Courtey, because it was one of the most popular forums where I publish (SC4 Devotion / simtropolis / ToutSimCities). This is the first time I make video montages, so it is normal that it is not of the highest quality, I hope this does not spoil your fun! ;)

Good viewing to all! ()stsfd()

https://www.youtube.com/v/KuusoFTBJFE


Replies:

Quote from: vortext on July 15, 2016, 01:18:17 PM
The airport at night is amazing!!  &apls

Also hope you don't mind I took the liberty to embed the video in your post.  :)
Thank you vortext! :)
Yes, you did well, I did not know how to put video directly on the page! Thank you.

Quote from: Simmer2 on July 15, 2016, 01:38:14 PM
Wow! Fantastic!! &apls &apls
Thanks! :)

Quote from: emanuelfranco0390 on July 15, 2016, 09:28:03 PM
Nice, I love everything in that video, so realistic city. Congrats.  :popcorn:
Thank you very much! ()stsfd()

Quote from: kbieniu7 on July 17, 2016, 04:09:04 AM
Oh dear! I haven't been there for a while and when I come back, I see another great leaps in your work! Impressive... hard to say what exactly, because everything is so. Maybe the irregular fields and roads and paths, that are so tiny-detailed and break the grid. Or the little bushes and trees filling each empty space near raillines. Or a stream flowing trough the highway junction.  Or the river in the city with a embankements on both sides and with some rocks and debris inside  :)

I've sen the video. It's nicely done. I like the further view with all that traffic driving on the highway. And the multi-level network crossings in 1:40.

Keep it going!  :thumbsup:
Hi kbieniu7! Thank you for your comment, it's been awhile we did not see you here!  ;D Glad you're back! :thumbsup:

Quote from: Vizoria on July 17, 2016, 09:41:26 AM
Good job! It's always nice to see new, high quality SC4 videos on Youtube.
Vizoria thank you! I try to make the best quality I can, but when I do video editing, I lose quality even when I take the highest settings. I do not know why (I use the Windows Movie Maker)!

Today I published a short video again. This is a "tutorial" that shows how I build as rivers. I hope you will like, the video is accelerated. :)

Edit: Vizoria: great idea, I'll do it right away. As of now, you have the list of MMPs that I used just below the video. Thank you Vizoria! :)
Title: Re: Republic and Canton of Dahammas - July 6, Back to the origins!
Post by: vortext on July 15, 2016, 01:18:17 PM
The airport at night is amazing!!  &apls

Also hope you don't mind I took the liberty to embed the video in your post.  :)
Title: Re: Republic and Canton of Dahammas - July 6, Back to the origins!
Post by: Simmer2 on July 15, 2016, 01:38:14 PM
Wow! Fantastic!! &apls &apls
Title: Re: Republic and Canton of Dahammas - July 6, Back to the origins!
Post by: emanuelfranco0390 on July 15, 2016, 09:28:03 PM
Nice, I love everything in that video, so realistic city. Congrats.  :popcorn:
Title: Re: Republic and Canton of Dahammas - July 6, Back to the origins!
Post by: kbieniu7 on July 17, 2016, 04:09:04 AM
Oh dear! I haven't been there for a while and when I come back, I see another great leaps in your work! Impressive... hard to say what exactly, because everything is so. Maybe the irregular fields and roads and paths, that are so tiny-detailed and break the grid. Or the little bushes and trees filling each empty space near raillines. Or a stream flowing trough the highway junction.  Or the river in the city with a embankements on both sides and with some rocks and debris inside  :)

I've sen the video. It's nicely done. I like the further view with all that traffic driving on the highway. And the multi-level network crossings in 1:40.

Keep it going!  :thumbsup:
Title: Re: Republic and Canton of Dahammas - July 6, Back to the origins!
Post by: Vizoria on July 17, 2016, 09:41:26 AM
Good job! It's always nice to see new, high quality SC4 videos on Youtube.
Title: Re: R.C.D. - July 6, Back to the origins!
Post by: Akallan on July 22, 2016, 03:18:14 AM
https://www.youtube.com/v/ROp99TNpgWI

Mods used in the video:

For the Rock:
LEX : Plopable Maxis Flora Pack (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=245) (for the rocks only)
STEX : Murimk MMP Rocks - Pack 1 (http://community.simtropolis.com/files/file/26688-murimk-mmp-rocks-pack-1/)
STEX : Murimk MMP Rocks (http://community.simtropolis.com/files/file/26855-murimk-mmp-rocks-pack-2-bedrock/)
STEX : Paeng's Free Waters (http://community.simtropolis.com/files/file/26556-paengs-free-waters/) (for the rocks only)
STEX : Rock 'n' Stones (http://community.simtropolis.com/files/file/27092-rock-n-stones/)
STEX : VIP RuralPack (http://community.simtropolis.com/files/file/26806-vip-ruralpack/) (for "Mossy Rock" an "Iris pseudacorus seasonal")

For the Water:
STEX : RFR Plopwater (http://pack%20http://community.simtropolis.com/files/file/27199-rfr-plopwater-pack-1/)

For the Vegetation:
LEX : VIP girafe beeches (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2995)
LEX : VIP girafe bushes (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2711)
LEX : VIP girafe cattails (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2687)
LEX : VIP girafe chestnuts (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049)
LEX : VIP girafe daisy (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3251)
LEX : VIP girafe elms (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3347)
LEX : VIP girafe lindens (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869)
LEX : VIP girafe narcissus (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2964)
LEX : VIP girafe norway maples (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2740)
LEX : VIP girafe sparaxis (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2980)
LEX : RRP Pasture Flora (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1886) (for "ALN_Grasses","ALN_Grass_green" and "ALN_Yellow Wild Flowers-B")


Replies:

Quote from: vortext on July 22, 2016, 03:34:19 AM
To embed flash you have to tweak the url a bit. This is the original and doesn't work:

https://www.youtube.com/watch?v=ROp99TNpgWI

Now delete the 'watch?v=' part and instead put /v/ in there, followed by the ID, like this:

https://www.youtube.com/v/ROp99TNpgWI

Finally surround it by flash tags to set the width & height, like so:

[flash=1024,576]https://www.youtube.com/v/ROp99TNpgWI[/flash]
Thanks for your help! :)

Quote from: Alan_Waters on July 22, 2016, 11:40:18 AM
Quote from: Akallan on July 22, 2016, 03:18:14 AM
Today I published a short video again. This is a "tutorial" that shows how I build as rivers. I hope you will like, the video is accelerated. :)
Absolutely!  &apls &apls &apls
:thumbsup:

Quote from: 11241036 on July 22, 2016, 12:53:12 PM
Great to hear from you again. Your MMP work is really great, and I think that it has been a very good idea to show us a video of how you do your work, although, on a minor note, I would've appreciated it if it weren't accelerated, merely because I can see how you do it, but it was too fast to see which plugins particularly you are using. But my deep congratulations to your work so far. I onnly wish I had more time to play SC4, the last months I either had too much work or I've had to tidy up my Plugins folder.
I'm sorry, it's true she's a little quick video. I did not want it too long either. Then, even if the video was normal speed, you would not have been able to identify my Plugins, because they are all modified (name, description, and the icons. Everything is translated into French). For example, for the bushes of Giraffe, the name of this Plugins is "Bushes", but my home is "Buissons" and the icon is no longer the same as Girafe.

To be forgiven, and the good sense to Vizoria I put you the list of everything that I use during the viedo!

For more information, see on TSC (french): https://www.toutsimcities.com/threads/view/728614/page:14#760340 (https://www.toutsimcities.com/threads/view/728614/page:14#760340)

Quote from: kbieniu7 on July 23, 2016, 04:31:00 AM
As I've said at TSC - really good work with that river! Great plus for the details, such as sand deposition just behind the bridge pillars  :thumbsup:
Thank you! :D

Quote from: Vizoria on July 23, 2016, 11:23:24 AM
Great work with the tutorial; perhaps a list of MMPs will be useful for less experienced SC4 players?
The list was put, thank you your advice! :)
Title: Re: R.C.D. - July 6, Back to the origins!
Post by: vortext on July 22, 2016, 03:34:19 AM
To embed flash you have to tweak the url a bit. This is the original and doesn't work:

https://www.youtube.com/watch?v=ROp99TNpgWI

Now delete the 'watch?v=' part and instead put /v/ in there, followed by the ID, like this:

https://www.youtube.com/v/ROp99TNpgWI

Finally surround it by flash tags to set the width & height, like so:

[flash=1024,576]https://www.youtube.com/v/ROp99TNpgWI[/flash]
Title: Re: R.C.D. - July 6, Back to the origins!
Post by: Alan_Waters on July 22, 2016, 11:40:18 AM
Quote from: Akallan on July 22, 2016, 03:18:14 AM
Today I published a short video again. This is a "tutorial" that shows how I build as rivers. I hope you will like, the video is accelerated. :)
Absolutely!  &apls &apls &apls
Title: Re: R.C.D. - July 6, Back to the origins!
Post by: 11241036 on July 22, 2016, 12:53:12 PM
Great to hear from you again. Your MMP work is really great, and I think that it has been a very good idea to show us a video of how you do your work, although, on a minor note, I would've appreciated it if it weren't accelerated, merely because I can see how you do it, but it was too fast to see which plugins particularly you are using. But my deep congratulations to your work so far. I onnly wish I had more time to play SC4, the last months I either had too much work or I've had to tidy up my Plugins folder.
Title: Re: R.C.D. - July 6, Back to the origins!
Post by: kbieniu7 on July 23, 2016, 04:31:00 AM
As I've said at TSC - really good work with that river! Great plus for the details, such as sand deposition just behind the bridge pillars  :thumbsup:
Title: Re: R.C.D. - July 6, Back to the origins!
Post by: Vizoria on July 23, 2016, 11:23:24 AM
Great work with the tutorial; perhaps a list of MMPs will be useful for less experienced SC4 players?
Title: Re: R.C.D. - July 6, Back to the origins!
Post by: Akallan on July 25, 2016, 08:35:20 AM
Hello everyone,

I wish to inform you that I have a little change my response system. From now on, I will answer your comments on the topic related to your comment. I'm in that way in order to respond to comments immediately.

Before, I was still waiting to answer several comments at the same time (not to make a reply to a comment). If that could be annoying for those who asked me what I use mod or other various issues. They had to wait for anything.

So now, when I see that there is a new comment, I replied as soon as possible in the post which is related to this commentary. :)
Title: Re: R.C.D. - July 6, Back to the origins!
Post by: kbieniu7 on July 25, 2016, 12:23:41 PM
I'm not sure, what exactly do you mean? Do you plan for example to answer for my comments in my thread "Kolbrów", for vortext's in "Aerden" or Vizoria's in his "Scrapbook"? If it is so, I don't think it's a good option. Comments and their replies are an important part of the thread, sometimes making a discussion with results (like links or tips) visible for the whole audience. What is more - what if there is a comment written by somebody, who doesn't have his own Mayor Diary?

I think it's better to stay with "traditional" way of waiting for several comments and replying in this thread. You don't need to wait until you post a full update, but you could write an extra post with just replies :)
Title: Re: R.C.D. - July 6, Back to the origins!
Post by: Akallan on July 26, 2016, 05:10:11 AM
No no... :D I'll explain it to you, but in French, because my English seriously playing tricks on me! %wrd

French:
En fait, lorsque vous ferez un commentaire à propos de mes images ou vidéos, hé bien je répondrai à votre commentaire dans ce sujet lié. Par exemple: tu commentes à propos de ma vidéo tuto', alors pour te répondre, j'écris la réponse dans le sujet de la vidéo (comme ça déjà été fait si tu vas voir! :) ). Je fais ce système car avant, j'attendais de recevoir plusieurs commentaires avant de répondre, mais quelques fois ça faisait attendre certains qui me demandaient des choses (mods, questions). De cette manière là, je répond au plus vite aux gens, et surtout je n'ai pas besoin de créer une réponse pour un commentaire. :)

En fin de compte, rien ne change vraiment! :)


English:
In fact, when you make a comment about my pictures or videos, well I answer your comment in this related topic. For example: you comment about my video tutorial ', so to answer you, I write the answer in the subject of the video (like this been done so you'll see :)!). I make this system as before, I expected to receive several comments before responding, but sometimes it was expected some asking me things (mods, questions). In this way, I respond as quickly to people, and especially I do not need to create a response to a comment. :)

In the end, nothing really changes! :)
Title: Re: R.C.D. - July 6, Back to the origins!
Post by: kbieniu7 on July 26, 2016, 02:37:28 PM
Ah, ok, now I got it. You mean, you want to respond in the post (message) with the update connected to the comment, you're answering to. Then, I think, it might be a good idea! You may add such "notice" at the bottom of every update, that you're doing so, because not everybody might remember that :)

And don't worry of your English! Sometimes we miss a single word, that mess everything up, it happens to everybody!  :D
Title: Re: R.C.D. - July 6, Back to the origins!
Post by: Akallan on July 29, 2016, 06:04:24 PM
Fanèse / 18'605 habitants / Under construction

Hello everybody!
I try somehow to play SC4, but it's complicated, because too many bugs since I am the days of Windows updates. The problem will be resolved soon, a friend will completely reinstall my Windows 7! %bur2$

Edit: It's all good, I installed Windows 7 as the orgine configuration! It's wonderful to see my PC as virgin! $%Grinno$%

Meanwhile, since nothing prevents me to play there, here are some pictures of Fanèse! ;D The small village that you see in the pictures is located behind the hill and you can see more of the river. I hope you will like it. ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F07%2F30%2F160730031742499292.jpg&hash=a05dfc733cf91e69a4e23aa35d39f5b40f25736b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa38.casimages.com%2Fimg%2F2016%2F07%2F30%2F160730031741870015.jpg&hash=f14583b41b1337c46f2db7c8a28e6738f9239b4f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F07%2F30%2F160730031744202273.jpg&hash=b5c02004dde63e7370e20e493c2fcba6267b641e)


Replies:

Quote from: Themistokles on July 30, 2016, 08:38:16 PM
Wonderful mmp work!  &apls
Thank you! :)
Title: Re: R.C.D. - July 30, The river of Fanèse
Post by: Themistokles on July 30, 2016, 08:38:16 PM
Wonderful mmp work!  &apls
Title: Re: R.C.D. - July 30, The river of Fanèse
Post by: Akallan on August 01, 2016, 12:21:17 AM
Thank you Themistokles! :)


Hello everyone,

As you have seen in recent days, I have had problems with backups in SC4. The game crashes when I try to saving my area Dahammas. At first I thought that this could come to Windows 7, so I reinstall entirely. But the problem continue to persist, and then imposes harsh reality: the Dahammas region is corrupt. Somewhat in the same kind of Prop Pox, but this is the whole region is affected and not just one tile.

It has become really difficult to play on the region since. Build his city, and see its efforts to annihilate because a backup that works only half the time, this makes the hard work and slows me.. So I took the decision to stop my work on Dahammas my biggest regret...

That was one year I built this region. All are wiped time for a bug! Anyway, things are done ... It's time to do something else now. I thought again a little something in the same genre as Korver. I like to create scenes with the MMP's and create the most realistic scenery. Create scenes that still have an air of central Europe. Some scenes may be a little more "exotic", we'll see...

With Dahammas I learned many techniques one can see the difference in the quality of work between my first city (Dahammas) and the last (Wardruna), and I'm very happy. Also, in recent months I further manipulates the software modding (although it is still very poor). I learned the best I can!

I will make one last update of Fanèse with some photos to show the (small) party built. And soon a new project to replace one of Dahammas I hope.



Here, I think I more or less said it all. I also want to thank you for all your comments I received and advice. See you soon! :)

Akallan


Here are the latest pictures of R.C.D.!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F08%2F01%2F160801010913233856.jpg&hash=bc0431fcfde55d064b1e7f961e9ced241fd105e9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa38.casimages.com%2Fimg%2F2016%2F08%2F01%2F160801010920671271.jpg&hash=fd00bf021cce169208baf905b8d2dac2693abe2c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F08%2F01%2F160801010929152740.jpg&hash=6f5c231cb0a4a364c42b665234baa99896782e17)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa38.casimages.com%2Fimg%2F2016%2F08%2F01%2F160801010924134986.jpg&hash=dd51f3754a0f44ffb6ce9a8e63160c2f67b4bcd7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa38.casimages.com%2Fimg%2F2016%2F08%2F01%2F160801010918892003.jpg&hash=bc26e671fd65d15fcce6c36d4221ce5b6a2b9a53)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F08%2F01%2F160801010933528472.jpg&hash=87c246e5f1ab0191211aab2e5fb34d3574996924)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa38.casimages.com%2Fimg%2F2016%2F08%2F01%2F160801010947547577.jpg&hash=37876cf963807178706b42e0b8f775cd26668ea6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa38.casimages.com%2Fimg%2F2016%2F08%2F01%2F16080101093365547.jpg&hash=10e50f16c046f042664e5af104246f16e285ef97)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa38.casimages.com%2Fimg%2F2016%2F08%2F01%2F160801010940838413.jpg&hash=a6a8c53e2201e97587c98070df2533fb5a43b057)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa38.casimages.com%2Fimg%2F2016%2F08%2F01%2F160801010933257959.jpg&hash=acad5f4731055d160d5044a8ec02ccff29d9ff73)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa38.casimages.com%2Fimg%2F2016%2F08%2F01%2F160801010945203131.jpg&hash=1d4e2c521756959afb218156f3b21199eab46dbd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F08%2F01%2F160801010924693641.jpg&hash=7eeef39fd029a8733d5da9fc3af5ee55ed1190d2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F08%2F01%2F16080101094110340.jpg&hash=4d94b6c530f5ceb8a8e1dea1cfdb58d790132636)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F08%2F01%2F16080101094494663.jpg&hash=e35a1509b6e54dafe490ff9ddda25a6fceb6c0fa)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa38.casimages.com%2Fimg%2F2016%2F08%2F01%2F160801010946383944.jpg&hash=e9340afcd8fff299ea6f583be2288672966dc106)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa38.casimages.com%2Fimg%2F2016%2F08%2F01%2F160801010934343633.jpg&hash=93f869d4bd1af17d904b11897c675300d77b2321)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2016%2F08%2F01%2F160801010944377720.jpg&hash=d93bab9cab33d3de0757efc2cfc8e6ac399862d3)


Replies:

Quote from: vinlabsc3k on August 01, 2016, 02:35:22 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F-Q78n-dAqzPM%2FU5XRE1hSVMI%2FAAAAAAAAIJ8%2FCeb3f2iMI7I%2Fs1600%2Fsad-smiley.png&hash=b0633165040a2e4518c86550efcc667e6629828c)
It's a sad situation,
but your skill with MMPs
will go further of misfortune!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2F2.bp.blogspot.com%2F-NSDGh5xlJ-Q%2FU5f7xP7I6rI%2FAAAAAAAAIuU%2FbEz5eY7mCRQ%2Fs1600%2Fthumb-up-smiley.png&hash=47cf52b8aa612ed397ba5884d542fce78e3f7f35)
Thank you very much, I hope so! :)

Quote from: 11241036 on August 01, 2016, 08:10:34 AM
This is a really sad ending :'(. I can understand it, as I'm having much similar trouble with the game freezing while saving and corrupt city tiles. Your MMP and city building skills have really improved quickly imo, I took the liberty of saving some of your last pictures for inspirational purposes. Hope to hear from you later.
Thank you very much. You do not need to save, this topic will never be removed, and I always in case of problems the pictures of R.C.D.
The region also is preserved in a corner of SimCity 4 folder! ;)

Quote from: vortext on August 01, 2016, 10:29:42 AM
That's an unfortunate end for such a promising region.  &mmm

However, your skills have definitely improved over the past year and I for one am looking forward what you come up with next . . realistic central European cities, exotic MMP scenes .. . all sounds good to me! Keep at it!!  :thumbsup: :popcorn:
Hey, careful, I did not say said I will make the cities, only central European landscapes! :D And for exotic landscapes, is yet to be seen. ;)

Quote from: Vizoria on August 01, 2016, 03:47:13 PM
Bummer!

But those are some interesting, and great, MMP pictures and custom lotting pics. So your next MD will look even more interesting and coherent.
Thank you, we'll see, I completely changed style! :)
Title: Re: End of R.C.D.
Post by: vinlabsc3k on August 01, 2016, 02:35:22 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F-Q78n-dAqzPM%2FU5XRE1hSVMI%2FAAAAAAAAIJ8%2FCeb3f2iMI7I%2Fs1600%2Fsad-smiley.png&hash=b0633165040a2e4518c86550efcc667e6629828c)
It's a sad situation,
but your skill with MMPs
will go further of misfortune!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2F2.bp.blogspot.com%2F-NSDGh5xlJ-Q%2FU5f7xP7I6rI%2FAAAAAAAAIuU%2FbEz5eY7mCRQ%2Fs1600%2Fthumb-up-smiley.png&hash=47cf52b8aa612ed397ba5884d542fce78e3f7f35)
Title: Re: End of R.C.D.
Post by: 11241036 on August 01, 2016, 08:10:34 AM
This is a really sad ending :'(. I can understand it, as I'm having much similar trouble with the game freezing while saving and corrupt city tiles. Your MMP and city building skills have really improved quickly imo, I took the liberty of saving some of your last pictures for inspirational purposes. Hope to hear from you later.
Title: Re: End of R.C.D.
Post by: vortext on August 01, 2016, 10:29:42 AM
That's an unfortunate end for such a promising region.  &mmm

However, your skills have definitely improved over the past year and I for one am looking forward what you come up with next . . realistic central European cities, exotic MMP scenes .. . all sounds good to me! Keep at it!!  :thumbsup: :popcorn:
Title: Re: End of R.C.D.
Post by: Vizoria on August 01, 2016, 03:47:13 PM
Bummer!

But those are some interesting, and great, MMP pictures and custom lotting pics. So your next MD will look even more interesting and coherent.
Title: Re: R.C.D. (Region halted due to bugs)
Post by: Akallan on January 22, 2017, 08:14:37 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa37.casimages.com%2Fimg%2F2017%2F01%2F22%2F170122050051988988.jpg&hash=42ac132a70a5642417eafbf07577475088277b68)

Hello everyone,

It has been about six months since the R.C.D. was stopped because of a backup problem... I am happy to announce the good news that the region is finally resuming! Yes, a few weeks ago when I was not very inspired for the region of Helsakoh, I decided to restart the R.C.D. just for me to remember the work I had done. Out of curiosity, I tried to make backups to see if the backup bug persisted, I was persuaded that the backups would not work and would make a CTD... But to my utter astonishment, no bugs and I can play normally on it...

I do not understand how this is possible, at the time my region had started planting suddenly from day to day without even making a change in the Plugins folder. Since my folder Plugins has changed a lot and there have been new additions, I do not know if I put something in the folder plugins that was missing in the tile of Fanèse like for example a BAT or mod, but now it works... I have been testing for several days to officially confirm that the R.C.D. is working normally.

The R.C.D. that comes back, also want the Helsakoh region to stop with the cooperation of kbieniu7. Helsakoh was for me the replacement of Dahammas because despite the Phoenix Project, I always love to build cities with a minimum of management. I discussed with kbieniu7 whether it's the kind that I abandon Helsakoh, and after discussion he agrees that I take over Dahammas.

I apologize for creating a false hope for Helsakoh, and I apologize again to you kbieniu7. &ops
Title: Re: Back to R.C.D. !
Post by: Sciurus on January 22, 2017, 11:23:16 AM
Well, these are very good news :thumbsup:  Good luck with this come back !