SC4 Devotion Forum Archives

City Showcase (All games welcome) => Mayors' Diaries => Topic started by: belfastsocrates on May 17, 2014, 06:31:02 AM

Title: The Viceroyalty of Perseus
Post by: belfastsocrates on May 17, 2014, 06:31:02 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg836.imageshack.us%2Fimg836%2F3672%2F1mnq.png&hash=03d270f229e5914b1741581a70ad2dbbcfaa52d7)

I've been crafting and developing Perseus for many years and so much still remains to done, it's a looooong term project and I simply use it as an expression of creativity. It's not a 'realistic' place, there are elements that are perfectly plausible but 'realism' is not what interests me. I've created a place with a rather unique history and somewhere that embraces and encourages technological achievement and progress. It could be argued that the Perseus I have created is idealistic, but where's the harm in that?!

I'm looking forward to showcasing Perseus through this new MD and I hope people enjoy what I've created and continue to create. There'll be a mix of in-game images, newspapers, news reports, politics and some real-world images. I'm aware of the guidelines in regard to discussing real-world issues and politics so that'll be avoided.

The first proper update will be some background to Perseus

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg837.imageshack.us%2Fimg837%2F8871%2Fc5ye.jpg&hash=c786d8adf5bdcbb5075796d0c30189f722d4fca1)



Title: Re: The Viceroyalty of Perseus
Post by: vortext on May 17, 2014, 10:32:25 AM
Pics or it didn't happen!   ;D

Kidding of course! Nice presentation, curious to see what you're up to!  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: M4346 on May 17, 2014, 02:51:49 PM
Sounds promising and looks interesting!  ;D
Title: The Viceroyalty of Perseus (General Information)
Post by: belfastsocrates on May 20, 2014, 05:22:21 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg843%2F9299%2Fc2k6.png&hash=54f6a750785d7c64b5b03f106c6c7d9531add84b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg838.imageshack.us%2Fimg838%2F6909%2F25n6.jpg&hash=9356951426868e285068dfbd79d741c933f2faa0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg843%2F2889%2Fz4sy.png&hash=fe9014a8adab7e358c062982ae6a8850d5aaff66)
Full Size (http://imageshack.com/a/img839/4656/14s1.png)

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@ vortext and M4346 - Thank you for your comments and interest. Hopefully it won't disappoint
Title: Re: The Viceroyalty of Perseus
Post by: FrankU on May 20, 2014, 05:48:53 AM
Oh man! Finally we found Atlantis!  &apls

Apparently you have prepared yourself for a long time before you came up with your MD. That makes me curiuos, so please continue! You have my attention.
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on May 20, 2014, 06:13:29 AM
Quote from: FrankU on May 20, 2014, 05:48:53 AM
Oh man! Finally we found Atlantis!  &apls

Apparently you have prepared yourself for a long time before you came up with your MD. That makes me curiuos, so please continue! You have my attention.


Funnilly, Atlantis was one of my early SC4 projects and loved it. I then developed it into the Atlantean Empire and moved it 'off-world' (goodness....do you remember the days when we have lots of 'off-world' MD's?). Perseus was created in order to maintain an Atlantean presence on Earth and a rather complex and perhaps unrealistic, yet enjoyable, story was created to explain it all.....but I'll come to that  :D

You're soon realise this MD isn't founded in realism, but then I personally never found that enjoyable.
Title: Re: The Viceroyalty of Perseus
Post by: FrankU on May 20, 2014, 01:08:58 PM
Who cares about realism?

I have plenty of realism around me all day!  ;D
Title: Re: The Viceroyalty of Perseus
Post by: metarvo on May 21, 2014, 05:18:23 AM
Actually, all of that data serves to give Perseus its own brand of realism.  :)  In any case, it will be interesting to see a measure of the legendary Atlantis.  I'm looking forward to the next update.  ;D
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on May 24, 2014, 10:24:19 AM
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@Metarvo: Thank you! Hopefully this new update is well received. Be interesting to know how you feel it 'measures up' :)

@FrankU: Well...exactly lol. It's nice to escape from the day-to-day :)
Title: Re: The Viceroyalty of Perseus
Post by: vortext on May 24, 2014, 11:09:37 AM
You sure know how to build anticipation!  :D

Great first entry (i.e. one with pictures), by the looks of it we're in for a treat!  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: romualdillo on May 24, 2014, 03:55:10 PM
Great city!!! I love MDs with historical background!  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: kelis on May 25, 2014, 04:13:06 AM
Fantastic city and MD ! I like so much your presentations and how your pictures looks, thanks and welcome to the MD world !
Title: The Viceroyalty of Perseus | Government Part II
Post by: belfastsocrates on June 06, 2014, 02:28:56 PM
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REPLIES

@vortext:
Thank you, I know it's maybe not the most conventional way to start an MD but I'd like to give people all the background info and present it like an actual country. I'll be showing more in-game stuff now some of the boring stats are out of the way :)

@romualdillo:
I'm very glad to hear that! There'll be plenty of history and I hope you find that and the pics enjoyable.

@kelis:
Many thanks, I'm so pleased you're enjoying it so far! I hope future updates are just as well received.
Title: Re: The Viceroyalty of Perseus
Post by: noahclem on June 07, 2014, 01:06:31 PM
This is quite lovely work  &apls  The monumental city style and the impressive story telling and attention to detail make for a great read. Looking forward to more  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: M4346 on June 07, 2014, 01:07:04 PM
So much of grandeur! :P I love it! ;D
Title: Re: The Viceroyalty of Perseus
Post by: dragonshardz on June 07, 2014, 02:15:52 PM
Hey, good to see you again!

Putting this in my list of things to check in on.
Title: The Viceroyalty of Perseus | Government Part III
Post by: belfastsocrates on June 08, 2014, 08:58:56 AM
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The majority of all government departments are located within the Axehaven Park Government District of Passau, located to the south of Legislative Palace and Imperial Quarter. Axehaven Park was originally laid out to serve as the headquarters of the British Viceroy that governed the Ben Madigan during its time as a British Colony. It continued to serve as the primary hub of national governance when Ben Madigan achieved autonomy and later independence from the United Kingdom.


The two original buildings from that period, Caledon House and Braemar House are still in use. Caledon House houses His Imperial Majesty's Treasury while Braemar House is utilised by the Department for Foreign Affairs and the Ministry of Defence.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg834.imageshack.us%2Fimg834%2F1296%2Fi935v.jpg&hash=86968320e8dc76aea7f29148bd0aa7667ce71310)


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In 1975 the new Persusian Government was created and new departments created, requiring more and modern office space. To cope with demand Wellington Towers was constructed between 1979 and 1982. Consisting of two 38 storey towers with connecting entrance atrium they stand at 155m (515ft) they were built at the south-eastern edge of Axehaven Park. Today they house the Departments of Health, Education Agriculture and Work.

In 2000 a new property development was undertaken by the Persusian Government to further expand office accommodation. Wellington Place was build between 2000 and 2003 and is today home to the Departments of Social Development, Regional Development, Environment, Energy, Justice, Science and Enterprise.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg840.imageshack.us%2Fimg840%2F8761%2Fmn5h.jpg&hash=63846658c68d997363d4e60a0453d223022a76ce)


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Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on June 08, 2014, 09:03:26 AM
REPLIES

@noahclem
Thank you! I very much enjoy 'monumental' city planning and design, it's hard work and I'm a bit of a perfectionist but it's something I enjoy crafting and experimenting with. It's not always practical but it's enjoyable nevertheless.


@Marius
Well you know me Marius, I've always been a devoted follower of city grandeur, I just can't help it!  ::)


@dragonshardz
Thank you, I'm gald to see you again also. I hope you enjoy checking in with Perseus  ;)
Title: Re: The Viceroyalty of Perseus
Post by: romualdillo on June 09, 2014, 02:47:23 PM
I love your monumental gardens!!  &apls  It's like looking at old "city beautiful" plans... btw, I would like to have politicians as charismatic as they have in Perseus!!!
Title: Re: The Viceroyalty of Perseus
Post by: kelis on June 11, 2014, 03:37:04 AM
Yes I Agree !! I really like those gardens !!
Title: Re: The Viceroyalty of Perseus
Post by: vortext on June 11, 2014, 08:18:28 AM
 :o Those are some serious gardens!  &apls

Fantastic background information as well, really brings it to life. Out of curiosity, are the flags added afterwards in Photoshop (or similar program) or custom made props? Either way, they look great!   :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on June 11, 2014, 08:57:00 AM
Quote from: vortext on June 11, 2014, 08:18:28 AM
Out of curiosity, are the flags added afterwards in Photoshop (or similar program) or custom made props? Either way, they look great!   :thumbsup:

I have flag props, such as the ones in this image below, However the 'flying' flags are added in photoshop as I haven't found anything that comes close to resembling a 'realistic' flag for in-game use.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F8438%2Fh6u6.png&hash=c9b68457891b462b1bea37c4a93743da8ccd2bf9)
Title: Re: The Viceroyalty of Perseus
Post by: juliok102013 on June 12, 2014, 07:55:36 AM
This city is beautiful, the mix of styles is perfects, congratulations.
Title: The Viceroyalty of Perseus | The Judiciary
Post by: belfastsocrates on June 28, 2014, 05:50:57 AM
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Viceroyalty of Perseus Court Structure
Supreme CourtHears appeals on points of law in cases of major public importance
The Court of AppealHears appeals on points of law in criminal and civil cases from all courts
The High CourtHears complex or important civil cases and appeals from county court
County CourtsHear a wide range of civil actions including Small Claims and family cases
The Crown CourtHears all serious criminal cases
Magistrates Courts (including Youth Courts and Family Proceedings)Hears less serious criminal cases, cases involving juveniles and civil and family cases
Coroners CourtsInvestigate unexplained deaths
The Enforcement of Judgements OfficeEnforces civil judgments




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Replies

@kelis: Thank you, I hope you enjoy following this MD and find more you like!

@romualdillo: I'm so pleased you picked on the nods to the City Beautiful Movement. That's one of inspirations I use when creating my cities, it is a grandiose way of creating cities but I sometimes feel we lack that in modern cities and could do with more of it.

@vortext: Thank you! I spend a great deal of time on the gardens and parks and than you for your kind words.

@juliok102013: Thank you very much, that's a very nice compliment and I hope you enjoy seeing more of the city and country.
Title: Re: The Viceroyalty of Perseus
Post by: benedict on July 04, 2014, 07:29:49 AM
Great historic areas.
Title: The Perseus Observer (19/07/14)
Post by: belfastsocrates on July 19, 2014, 08:53:12 AM
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Open in a new link or click here (http://imagizer.imageshack.us/a/img908/1926/8c71b1.png) for full size
Title: Re: The Viceroyalty of Perseus
Post by: Jmouse on July 20, 2014, 06:25:02 PM
You're creating some very "Imperial" and majestic scenes, and I like the way you've integrated RL photos which really fit in. Often they don't, but I can see you've given your MD a lot of thought and you're doing some fine work here.
Title: The Viceroyalty of Perseus | Passau
Post by: belfastsocrates on August 04, 2014, 03:59:32 AM
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Passau is the capital city of the Viceroyalty of Perseus and home to over 2.9 million people. It's the largest urban area within Perseus and one of Atlantica-Alba's largest and most densely populated cities. The city has a rich and varied history stretching back over 900 years. It was initially settled as a small harbour on the sheltered island eastern coast and opposite the western shore of Royal Cytheria, thus providing a new trading route between the two.

The first Europeans to arrive were the Dutch and they quickly established a trading port, which proved to be lucrative and led to the growth of both the port and the flourishing town. The legacy of the Dutch influence and investment remains in what is now Passau's Old Quarter, an historic area of the city with preserved and restored buildings from both the era and later buildings that took inspiration from Dutch Baroque.

Over time the town grew in both size and importance and following conquest and annexation by the British in 1640 the city became an important trading and naval port for the expanding British Empire. The British developed the town into a thriving centre for merchant trade and commerce and it's sheltered and easily defended position allowed the expansion of the naval port into one of the most important in the Empire.

The city continued to grow and prosper through the 18th, 19th and early 20th century. However the gradual decline of the British Empire combined with economic difficulties in the 1940's, 50's and 60's led to stagnation and poor decisions. The city embarked on a modernist redevelopment plan that saw many historic districts demolished and replaced with what was viewed as progressive architecture.
The most significant event in Passau's history came with the accession of what was formerly Ben Madigan, now Perseus, to the Imperial Atlantean Empire.

Passau witnessed a transformation under Atlantean rule with tens of billions invested in new districts, streetscapes, public and monumental buildings and new developments. The city was transformed with previously demolished historic buildings rebuilt and new city-wide parks and gardens created. Passau is celebrated as a personification of the City Beautiful Movement, a concept that continues to shape Passau's development today.

Today Passau is a modern, cosmopolitan, prosperous and technologically advanced city, the jewel in Perseus' crown and the beating heart of its thriving economy.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg912%2F3319%2FMzvine.jpg&hash=197328ddd8a9c8656994b3512f71bfe517a82249)

Click here for full size (http://imageshack.com/a/img912/3319/Mzvine.jpg). Unfortunately at this zoom level a lot of detail as well as some buildings and props don't appear, but I thought seeing part of Passau was worth it.
Title: Re: The Viceroyalty of Perseus
Post by: romualdillo on August 08, 2014, 07:30:19 AM
Great view!!!  :thumbsup:
Title: The Viceroyalty of Perseus | Passau City Council
Post by: belfastsocrates on August 12, 2014, 06:56:13 AM
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Passau is a large and complex city and management of the city falls under the remit of Passau City Council and the City Executive. The City Council is an elected body of 120 councillors representing 60 wards with elections occurring every six years. The City Council is headed by the Lord Mayor of Passau, which is a primarily ceremonial role and operates on a rotational basis between the political parties and independents that comprise the council. The new Lord Mayor is presented to the city every year by means of the Lord Mayor's Parade.


The daily management of the city is the responsibility of the Passau City Executive, headed by a Chief Executive. The City Executive acts as a strategic regional authority, with powers over transport, policing, economic development, and fire and emergency planning. The Executive works very closely with, and advises, the City Council and the various committees that councillors are members of. City Council and City Executive share an office building, ensuring effective city management.

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The City Council sits at City Hall which also acts as the Lord Mayor's official office and the venue for council committee meetings. Passau City Council has six committees charged to review, scrutinise or make decisions on a range of functions within its particular remit.

Development Committee
Health and Environmental Services Committee
Licensing Committee
Parks and Leisure Committee
Strategic Policy and Resources Committee
Town Planning Committee

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The City Council and City Executive is mostly funded by direct government grant but also receives a significant income from the collection of domestic and business rates.






Replies

@romualdillo: Thank you very much! I'm pleased you liked it. I'm working on compiling a massive image which shows an overview of Passau in its entirety but it's fiddly
Title: Re: The Viceroyalty of Perseus
Post by: vortext on August 13, 2014, 03:42:25 AM
Excellent overview!  &apls

I like the how the different squares stand out! Though as much as I like the symmetrical lay-out the roads are a bit too much imho - on central square especially. Maybe it'd be better if those were all lotted instead, with some kind of old pavement. .  &Thk/(

Anyway, Passau is an impressive city nonetheless. I'm looking forward to a closer view of the historic district!  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on August 13, 2014, 08:24:33 AM
Quote from: vortext on August 13, 2014, 03:42:25 AM
Excellent overview!  &apls

I like the how the different squares stand out! Though as much as I like the symmetrical lay-out the roads are a bit too much imho - on central square especially. Maybe it'd be better if those were all lotted instead, with some kind of old pavement. .  &Thk/(

Anyway, Passau is an impressive city nonetheless. I'm looking forward to a closer view of the historic district!  :thumbsup:

That overview is only one part of Passau, I'm working on compiling all parts of the city, on different tiles, into one image.


Regarding the central square, known as Perseus Mall, I have been thinking of redesigning that over the past few weeks, a couple of things annoy me about it. I'll likely remove the diagonal avenues from that area and create a greener public space with less exposed hard landscaping.

I might make a thing of it, a mock design competition with news in the PerseusObserver and progress images and so on.

That particular city tile is the oldest and I've started to change a few things. As with everything it's always a work in progress.
Title: Re: The Viceroyalty of Perseus
Post by: vortext on August 13, 2014, 10:13:07 AM
Quote from: belfastsocrates on August 13, 2014, 08:24:33 AM
That overview is only one part of Passau, I'm working on compiling all parts of the city, on different tiles, into one image.

My bad. Oh well, that's even more impressive!  :thumbsup:

Quote from: belfastsocrates on August 13, 2014, 08:24:33 AM
Regarding the central square, known as Perseus Mall, I have been thinking of redesigning that over the past few weeks, a couple of things annoy me about it.

Check your messages, I just send you something.  ;)

Quote from: belfastsocrates on August 13, 2014, 08:24:33 AM
That particular city tile is the oldest and I've started to change a few things. As with everything it's always a work in progress.

A proper city is always under construction.  :D
Title: The Viceroyalty of Perseus | Passau Island dedicated
Post by: belfastsocrates on August 16, 2014, 09:30:13 AM
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Passau Island officially dedicated by His Imperial Highness Prince Julius

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His Imperial Highness Prince Julius today officially dedicated what is Perseus' largest ever land reclamation project. Major reclamation work has been completed and construction has already commenced on several sites. Today His Imperial Highness presided over an official ground-breaking ceremony and the dedication of a cornerstone for the Imperator Tower which will be the tallest building on Passau Island and compliment the already impressive Passau skyline.

Work on Passau Island commenced in 2009 and reclamation and stability works were completed in March 2014.


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Work is now progressing on the new defensive sea walls that will incorporate a linear park around the island providing additional protection for new buildings from potential storm surges. Work is also due to begin on the two new bridges that will connect the island to the mainland, once these has been completed the temporary causeways providing vehicle access will be removed and work will then begin on the new Passau City Marina, a massive facility with berths for over 2500 boats.


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Passau Island is seen by the Persusian Government and Passau City Council as an essential project to deliver much needed residential and commercial office space in a city with a flourishing economy and burgeoning population. Tens of thousands of new homes and approximately 30 million square feet of new office space will be built over the coming years. A team of international architects and planners have already been commissioned to direct the development and various aspects of design.


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The development will also include new cultural amenities such as the magnificent new Passau Opera House and new cruise terminal. The development will also be connected to the Passau City Metro system, work is already underway on the tunnel that will carry the extension.

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The entire project is expected to cost over 200 billion and is partly financed by the Persusian Government, Perseus Sovereign Wealth Fund and the Atlantean Government as well as various investors that have already purchased land for further development.
Title: Re: The Viceroyalty of Perseus
Post by: romualdillo on August 16, 2014, 09:47:10 AM
Great project and great job!!!  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: Bipin on August 16, 2014, 10:19:54 AM
Nice work, keep it up!  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: vortext on August 18, 2014, 10:24:22 AM
Promising developments!
Title: City of Passau | Illford District (Part 1)
Post by: belfastsocrates on September 29, 2014, 01:48:06 PM
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The City of Passau is comprised of many distinct neighbourhoods which have their own attractions, character and history. One of these areas is officially known as the Illford District and more commonly referred to as the New Town.

Illford was originally a large estate and parkland owned by the Charles Haughey, 1st Earl of Caledon and was used as a private hunting estate and served as the family's residence when visiting the capital. In 1810, Arthur Haughey, 10th Earl of Caledon died without leaving an heir and the estate was passed into the ownership of the city corporation which progressed plans to develop the large parkland into a new district incorporating housing and commercial development and it was chosen as the location for a new university.

The area flourished throughout the Georgian and Victorian age and underwent redevelopment and improvements throughout the period. In the late 19th century and early 20th century it was a hive of commercial activity with massive new warehouses and office buildings constructed in a style heavily influenced by the Chicago School and later by Edwardian commercial style and Art Deco. The area's commercial buildings still feature a significant amount of Art Deco architecture which is recognised as some of the finest in Perseus and Atlantica-Alba.

In the 1990's the University of Passau purchased a large amount of land to serve as a new campus for their expanding medical and life sciences departments. Additional development of the area since then has focused on student and private sector housing as well as the continued expansion of the University of Passau.

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Replies

@romualdillo - Thank you!

@Bipin- Thanks! Hopefully you like this update as well.

@vortext - Thanks, it'll certainly be a major project, Hopefully some teaser shots in the coming weeks and months.


Title: Re: The Viceroyalty of Perseus
Post by: vortext on September 30, 2014, 03:22:28 AM
Great job with the terraces, neat solution for the corners. As per usual the park is splendid! :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: romualdillo on September 30, 2014, 01:05:57 PM
Great work!! Everything is thought to the last detail. You're building an incredible monumental city!!  &apls
Title: The Viceroyalty of Perseus | City of Passau - Illford District (Part 2)
Post by: belfastsocrates on October 12, 2014, 07:39:37 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg909%2F4015%2FLxzmzq.jpg&hash=8b66ef6e98bf729f902c819762c90ae3112e6f5c)

Following the granting of land to the Passau City Corporation in 1810, significant efforts were made to establish the area as a major centre of commerce, only a small amount of the early Georgian commerical buildings remain and are focused on the area to the east of the Perseus National Library.

Most of the original buildings were demolished by the Victorians and Edwardians and replaced by soaring and massive office buildings and warehouses. The area was home to the first purpose-build office building in Perseus and came complete with fire-proof rooms and staircases as it was the headquarters of the Pearl Insurance Company and was designed to be entirely fire-proof to avoid losing records.

A lot of the Victorian buildings were themselves demolished by Edwardian architects whom were influenced by the Chicago School. They built some of the tallest buildings in Europe and Atlantica-Alba and helped cement Passau's reputation as a leading commercial centre. Art Deco played a significant influence in buildings construction or redeveloped from the 1930's, Illford's commercial district retains a lot of those buildings and the area is recognised for it's Art Deco architecture which has been beautifully maintained and is now protected.

In 1965 the commercial district of Illford area was listed as an area of significant architectural merit and afforded enhanced protections to protect against demolitions. The area was therefore spared from the architectural vandalism of the 1960's and 70's that other districts of Passau did not escape and was subsequently corrected

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg537%2F1931%2FrjPQnv.jpg&hash=45bd954052485f87c2194b10941826b03ce9127d)

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Replies

@vortext - Thank you. Yeah I'd love some end-terrace buildings that match the terraces but until then I'll have to make do with a little park/paved area. I think it looks OK though, I'm glad you think so as well.

@romualdillo - You're too kind. This is such a massive WIP, been years in the making and still so much to do.
Title: Re: The Viceroyalty of Perseus
Post by: benedict on October 21, 2014, 08:39:16 AM
Beautiful update. I think you have the mix of buildings just right.
Title: Re: The Viceroyalty of Perseus
Post by: Gayowulf on October 28, 2014, 05:31:57 PM
Well, color me impressed -- this is a gorgeous MD!

If I may be so bold as to ask, what are the parks around the Atlantean High Commission and Imperial Courts of Justice? Specifically, these ones:

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Did you custom-lot those, or can they be downloaded somewhere?
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on October 29, 2014, 06:56:13 AM
Quote from: Alafel on October 28, 2014, 05:31:57 PM
Well, color me impressed -- this is a gorgeous MD!

If I may be so bold as to ask, what are the parks around the Atlantean High Commission and Imperial Courts of Justice? Specifically, these ones:

Did you custom-lot those, or can they be downloaded somewhere?

Thank you very much, I'm really pleased you enjoy it.


As for the lots, they were created by a wonderful lotter and MD author called Strechnitz, he created them about 6/7 years ago or so. I think he might have also created some of the grass textures as well. We worked together on a few things and he sent me the lots to amend and use as I wished in-game. I honestly can't remember about the smaller garden behind the High Commission, I think it might be part of that same package but I'm not sure.

I never had, or sought, permission to distribute them myself so I wouldn't be able to make them available without his permission as he was the initial creator.

I can however if you like make some similar gardens. I'd just need to know what size, style and content you'd like. I'd need to keep them relatively simple as I have an absolutely vast plugins, textures and props folder and I wouldn't want to fill the lots with older content that you may not have or be able to find. However, I can certainly create some for you to use and/or amend yourself in LE using some of the newer props and textures available.



Title: University of Passau | An intro to University Island
Post by: belfastsocrates on November 02, 2014, 11:09:10 AM
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Passau's Illford District is home to the internationally renowned University Of Passau, a seat of Persusian learning for over 200 years. The University of Passau's campus is primarily concentrated across the Illford District and is the largest university in Perseus and its most prestigious.

200 years of growth and development have resulting in a varied campus encompassing a range of architectural styles and each area of the large campus has a distinct character. That development continues to this day with major capital projects, such as a new center of sporting excellence, under construction.

The University of Passau dominates life in the Illford District and the diverse student population contributes greatly to what is one of Passau's most culturally vibrant areas and to the city itself.

The so-called 'University Island', officially known as Carrick Island, is an island located in the River Carrick. Up until 1815 it was a large sandbank, the result of sediment build-up in the largely tidal Carrick River. The Passau City Corporation began reclamation work in 1815 and created a new area for development. The University of Passau were the first to acquire land and commence construction, the first buildings to be completed were the new University of Passau Science Library and Gregson Camera


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Mosaic Full Size (http://imageshack.com/a/img909/9462/YtsSAr.jpg)


The next few updates will look at 'University Island in more detail


I'll also post the replies in the next update. Thank you to everyone that continues to comment, they're much appreciated
Title: Re: The Viceroyalty of Perseus
Post by: compdude787 on November 02, 2014, 09:37:14 PM
That island looks really nice! Great work, and I really love those seawalls! I'd say they're among my favorites out of all the seawalls made for SC4.
Title: Re: The Viceroyalty of Perseus
Post by: vortext on November 03, 2014, 08:59:31 AM
Excellent island and great building selection too!  :thumbsup:

btw, you may be interested in a little tweak I made to JENX quays some time ago in order to tone down the brightness of the pavement. Simply replace JENXPARIS_QS_Sidewalk_S3D with this file (http://sc4devotion.com/forums/index.php?action=dlattach;topic=15903.0;attach=10965) and the quay pavement will be a near perfect match with the sidewalk.  ;)
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on November 03, 2014, 09:16:47 AM
Quote from: vortext on November 03, 2014, 08:59:31 AM
Excellent island and great building selection too!  :thumbsup:

btw, you may be interested in a little tweak I made to JENX quays some time ago in order to tone down the brightness of the pavement. Simply replace JENXPARIS_QS_Sidewalk_S3D with this file (http://sc4devotion.com/forums/index.php?action=dlattach;topic=15903.0;attach=10965) and the quay pavement will be a near perfect match with the sidewalk.  ;)

Oh my goodness....thank you! I'll load that tonight. The contrast has been annoying me but I didn't want to revert to Marrast's embankments.

I haven't had the chance to play about with your new textures just yet, so apologies for a lack of feedback on those. I'm going to start reworking Passau's Old Quarter and refresh it. As it's primarily Dutch influenced I'll send you some images for feedback and criticism if that's OK?
Title: Re: The Viceroyalty of Perseus
Post by: vortext on November 03, 2014, 10:06:40 AM
Thought you might like that. :) No worries over the textures, haven't worked on them in a while anyway. Feedback is always appreciated so feel free to send some pics.
Title: Re: The Viceroyalty of Perseus
Post by: romualdillo on November 04, 2014, 08:21:37 AM
That's what I call a Campus!!!  &apls
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on November 10, 2014, 04:49:01 AM
Quote from: romualdillo on November 04, 2014, 08:21:37 AM
That's what I call a Campus!!!  &apls

Thank you  :) Thanks for taking the time to comment also, it means a lot.

That's just a teaser ;) The rest of the university sprawls across the Illford District, more to come over the coming weeks and months :)




Ohhh..Vorext, thanks for the file. I'm MUCH happier with the quay paving textures now. :)
Title: Re: The Viceroyalty of Perseus
Post by: noahclem on November 10, 2014, 05:06:35 AM
Excellent work organizing those green, blue, and plaza spaces  &apls
Title: The Viceroyalty of Perseus | Perseus honours its fallen
Post by: belfastsocrates on November 11, 2014, 12:55:13 PM
On the 11th November 2014 the Viceroyalty of Perseus stopped to mark Armistice Day and remember the thousands of Persusian nationals that died fighting tyranny in the First and Second World Wars.

The tributes were led by His Imperial Highness Prince Julius who led a wreath at the National Cenotaph in Passau he was joined by the Governor-General of Perseus, leaders of Perseus' political parties, Ambassadors from Commonwealth Nations and European nations as well as the Ambassadors from Ireland and Germany, the former appearing for the first time at the National Cenotaph.

Two minutes of silence was observed across the nation at 11.00 and was ended by the firing of canons across the nation in Imperial Parks and Residences.



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They shall grow not old, as we that are left grow old:

Age shall not weary them, nor the years condemn.

At the going down of the sun and in the morning,

We will remember them.

Title: Re: The Viceroyalty of Perseus
Post by: romualdillo on November 11, 2014, 03:34:32 PM
Beautiful image!!!  :thumbsup:
Title: The Viceroyalty of Perseus | University of Passau - Gregson Camera
Post by: belfastsocrates on November 14, 2014, 10:30:06 AM
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The Gregson Camera


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The Gregson Camera was one of the first two buildings to be completed on University Island. Both buildings were completed in November 1830 and were dedicated by His Majesty King William IV whom was undertaking a visit to the British colony following his succession to the throne in June.

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The new library building was commissioned by Sir Michael Gregson, the Chancellor of the University of Passau at the time, and was paid for as the result of a gift from Lord Beersbridge, a University alumnus and long-time benefactor of the University. Sir Michael Gregson died before the library was completed and it was decided to name it in his honour.

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The Gregson Camera is the earliest surviving example in Perseus of a circular library. It is built in three main stages externally and two stories internally, the upper one containing a gallery. The ground stage is heavily rusticated and has a series of eight pedimented projections alternating with niches. The central stage is divided into bays by coupled Corinthian columns supporting the continuous entablature. The pedimented windows stand above mezzanine openings, reflecting the interior arrangement. The top stage is a lanterned dome on an octagonal drum, with a balustraded parapet with vases.


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The building has retained its role as a reading room and library but it now houses some of the University of Passau's most important and priceless books, manuscripts and archived records.

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REPLIES

@benedict - Thank you Ben, great to have you stop by and I'm pleased you liked it.

@compdude787 - They're fantastic seawalls, I agree, they've become my favourite as well. Thank you very much for your kind comments also.

@vortext - Thank my friend. I so pleased you liked it and thank you again for the texture file. The seawalls look so much better now

@noahclem - I'm pleased you enjoyed it, hopefully you like the updates that show more detail of the island.

@romualdillo - Thank you so much, I'm so pleased you liked it. I really enjoyed making that image, was just a quick and small way for me to mark Armistice Day given the sacrifice they made so that I could enjoy living in a modern, peaceful and prosperous Europe.


Title: The Viceroyalty of Perseus | University of Passau - Biomed Campus Overview
Post by: belfastsocrates on November 23, 2014, 07:53:25 AM
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The University of Passau's Biomedical and Life Sciences Campus is a recognised global centre of excellence and the focus of the University's research activities as well as being home to the Schools of Medicine, Dentistry, Biomedical and Biological Sciences. It's also home to the renowed Institute for Global Food Security, Centre for Advanced Materials Research, Nanotechnology Research Centre and the Life Sciences Core Technology Centre.


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Click here for the full size (http://imageshack.com/a/img910/6708/0QD2u1.png)
Title: Re: The Viceroyalty of Perseus
Post by: vortext on November 23, 2014, 07:57:48 AM
That's an impressive university! Also great work with the diagonals along the waterfront.  &apls
Title: Re: The Viceroyalty of Perseus
Post by: Themistokles on November 23, 2014, 10:43:51 PM
That looks like a nice university, all the greenery makes it and the rest of the area look really good!  :thumbsup: But wait, the tram-in-road bridge... where have the connecting roads gone? :P

Honestly though, this seems to be a really pleasant part of the city, and I'm eager to see where that tram line goes!
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on November 24, 2014, 03:49:50 AM
Quote from: Themistokles on November 23, 2014, 10:43:51 PM
But wait, the tram-in-road bridge... where have the connecting roads gone? :P

They're tar-maced cycle lanes ;) lol


We really need some attractive GLR bridges in-game.
Title: Re: The Viceroyalty of Perseus
Post by: romualdillo on November 24, 2014, 01:02:31 PM
Excellent work!!!
Title: Re: The Viceroyalty of Perseus
Post by: noahclem on December 01, 2014, 07:07:25 AM
Good job with the university  &apls  I love the system of greenways and paths along the waterside  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: mgb204 on December 01, 2014, 10:33:21 AM
Quote from: belfastsocrates on November 24, 2014, 03:49:50 AM
We really need some attractive GLR bridges in-game.

I'd settle for getting rid of the white textures, they just stand out no matter what you try.

Some great updates recently (been lurking) I really love what you are doing here and look forward to more.
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on December 02, 2014, 03:16:34 AM
Quote from: mgb204 on December 01, 2014, 10:33:21 AM
Quote from: belfastsocrates on November 24, 2014, 03:49:50 AM
We really need some attractive GLR bridges in-game.

I'd settle for getting rid of the white textures, they just stand out no matter what you try.

Some great updates recently (been lurking) I really love what you are doing here and look forward to more.


Well yeah that to! :)

Much more to come, it's a massive sprawling campus ;)


Title: Re: The Viceroyalty of Perseus
Post by: kelis on December 02, 2014, 02:43:30 PM
Fantastic job with the university, keep up the good work  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on February 14, 2015, 03:46:43 AM
My sincere apologies for the lack of updates recently. December and January were so busy with Christmas, New Year and my annual skiing trip.

I've been working on Passau and spending hours in Lot Editor to afford me the pieces necessary to finish large parts of the Illford District and various university campus sites. I hope to have some in-game updates available very soon!

Thank you all for your continued support :)
Title: The Viceroyalty of Perseus | University of Passau - Biomed Campus
Post by: belfastsocrates on February 24, 2015, 11:05:26 AM
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The University of Passau's Biomedical and Life Sciences Campus is a recognised global centre of excellence and the focus of the University's research activities as well as being home to the Schools of Medicine, Dentistry, Biomedical and Biological Sciences. It's also home to the renowed Institute for Global Food Security, Centre for Advanced Materials Research, Nanotechnology Research Centre and the Life Sciences Core Technology Centre.

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Title: Re: The Viceroyalty of Perseus
Post by: Uzil on February 24, 2015, 01:58:55 PM
Very nice pictures  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: kbieniu7 on February 25, 2015, 02:27:23 PM
I really like all the squares and pedestrian zones and tram lines meandring among modern buildings :)
Title: Re: The Viceroyalty of Perseus
Post by: mgb204 on February 25, 2015, 03:41:02 PM
Always nice to see how you've put some of my mods to good use, I am usually too busy making stuff to spend enough time to produce cities like yours but they always provide some inspiration. As usual the open spaces provide an especially pleasing backdrop to the aesthetics of the buildings that surround them.
Title: Re: The Viceroyalty of Perseus
Post by: romualdillo on February 25, 2015, 03:53:25 PM
Great closeups to the university!! Beautiful urban spaces as always!!!  &apls
Title: Re: The Viceroyalty of Perseus
Post by: art128 on March 01, 2015, 05:43:05 AM
On behalf of SC4Devotion's Of Special Interest This Month Committee, congratulations on being selected for March OSITM!  &apls

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Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on March 01, 2015, 08:16:03 AM
Thank you very much! I'm honoured to be awarded OSTIM and will use this wonderful opportunity to its fullest with a month of regular updates! :)
Title: Re: The Viceroyalty of Perseus
Post by: vortext on March 01, 2015, 10:52:50 AM
Congratulations!  &apls

Latest update was amazing so I'm looking forward to what you have in store for us this months!  :thumbsup:
Title: The Viceroyalty of Perseus | University of Passau - University Island
Post by: belfastsocrates on March 03, 2015, 11:45:06 AM
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The so-called 'University Island', officially known as Carrick Island, is an island located in the River Carrick. Up until 1815 it was a large sandbank, the result of sediment build-up in the largely tidal Carrick River. The Passau City Corporation began reclamation work in 1815 and created a new area for development. The University of Passau were the first to acquire land and commence construction, the first buildings to be completed were the new University of Passau Science Library and Gregson Camera. The area remains an integral part of the University of Passau estate and houses important buildings such as the School of Law, Gilbert Scott Building and the recently completed Centre for Performing Arts.

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Replies


@vortext - Goodness.....I've never been much of a diagonals fan as I never feel I can execute them well. I'm so pleased you liked them!

@Themistokles - That's so nice to hear. I've tried hard to make this university area attractive and I'm so happy people are enjoying it.

@romualdillo - Thank you very much :)

@noahclem - I'm a massive advocate of green space in cities and I try to add them to Passau whenever I can. I'm so glad you liked them.

@kelis - Thank you very much. Your comments are deeply appreciated given your own MD skills

@Uzil - Thank you :)

@kbieniu7 - Thank you! I'm so pleased you enjoyed the updates and thank for taking the time to comment, it's much appreciated.

@mgb204 - I bow to you and your mods. They have really helped me craft Passau and Perseus into something I really enjoy. I would love to see more of your MD work, I'm sure it's every much as fantastic as your modding work :)

@romualdillo - Thank you! I tried to build a campus I'd like my city to have and design it in a way that inspires learning and creativity. Hopefully I'm achieving that.

@vortext - Thank you very much! I'm honoured to be OSITM and I promise to deliver a range of varied updates which I hope you enjoy.


Title: Re: The Viceroyalty of Perseus
Post by: romualdillo on March 03, 2015, 12:15:53 PM
Great work as always!!! I love the gardens. The luxury hotels in the campus look strange to me, but I think they're conference oriented, aren't they? Touristic hotels there wouldn't work well, although the campus could be a tourist attraction by itself.
Title: The Viceroyalty of Perseus | Passau Island sea defences tested
Post by: belfastsocrates on March 07, 2015, 10:25:06 AM
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Passau Island's innovative new flood defences successfully tested

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Conor Aston, Minister for Transport and Regional Development, was joined by James Bradbury, Minster for the Environment, to witness the first full-scale in situ test of the new automated tidal and storm surge defence barriers which will protect the Passau Island development. The barriers are the first automated sea defence system of it's kind in Perseus and it's hoped they will be installed along the sea frontage and tidal river sections of the wider Passau city region, a preliminary cost study is being undertaken to assess the full cost of such a city-wide system. Further studies will be undertaken to assess cost in other important coastal cities such as Axehaven.

Passau Island has been designed with rising sea levels and an increasing number of tidal surges in mind. The entire island is ringed by a linear parkland which has been planted with trees and plants which can survive flooding events and contamination of the soil by sea water using an innovative freshwater flushing system to remove excess salt. The linear park also acts as sacrificial land in times of small scale flooding and when combined with the barriers at full height affords protection of over 10 metres.

The barriers operate in conjunction with a series of sea buoys and a ring of various hydrological sensors that tell the system when to raise and lower the barriers. The barriers can operate at various heights up to a current maximum of 8 meters

When they aren't in operation the barriers are hidden within the quay embankment and don't restrict access in any form. The barriers which are built into the road surface of the new link bridge retract into the foundations allowing for an uncompromised road surface.


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Passau Island is the largest land reclamation project ever undertaken in Perseus and once complete will provide tens of thousands of new homes and approximately 30 million square feet of new office space as well as new facilities such as a new cruise ship terminal and opera house. As reclaimed land it is vulnerable to tidal surges and the defence barriers were seen a high priority before construction activity reaches it's height.

Speaking at today's event the Minister for Transport and Regional Development, Conor Aston, praised the people and companies behind the project which he hailed it as a "fine example of Persusian technological advancement" and a one he was "keen to see expanded upon, not only in Passau but in coastal cities and towns across the country". He continued "The Persusian Government is fully committed to ensuring Perseus is capable of defending itself against rising sea levels and our flood and tidal defence infrastructure is a key priority area for my department"

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Title: Re: The Viceroyalty of Perseus
Post by: vortext on March 09, 2015, 11:24:58 AM
Glad to know future Perseusians (Perseusiars?) are going to be high and dry. Wondering about the flooding danger for Carrick Island though, would be a shame if it were all washed away.

The island looks really great, though I'm not too sure about that marina .. Looks awfully tight and a bit out of place imho, some kind of sightseeing boat ride would be more suitable for the area. Other than that it's really well build!  &apls
Title: The Viceroyalty of Perseus | Planned city updates
Post by: belfastsocrates on March 12, 2015, 05:01:24 AM
I very rarely show 'unfinished' images but seeing this is a special month I thought I'd take the opportunity to give an insight into what work I'm currently undertaking to develop the city tile which is primarily occupied by the University of Passau and the various communities that surround it. I've been working in Lot Editor on the required buildings, facilities and landscaping for the new Sports Centre, it'll be a big development but it is planned to be a centre of excellence so it warrants a lot of work and scale.

I'll then probably work on the regional hospital and some of the high-tech industry and research buildings. I plan to use some 'converted warehouses' from the Victorian era as modern office buildings for tech start-ups and so on, maybe include former canals as features. I'll see how that goes......I may change that plan completely

I'm also keen to fill out the tile with residential and one or two golf courses. I may start doing that in a couple of months in tandem with some further retail/commercial development such as a massive shopping centre/mall.

Work on Passau Island is also on-going but that's on the back burner until I have the 'university tile' pretty much complete.


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@romualdillo - Lots of conferences!  :D The university is also very close to the city centre with multiple transport connections so there are some tourists using it as a base, you'll see what I mean when I finishing compiling the massive city overview image, I agree though it looks a bit random currently, but there's a lot more planned for this city tile including Passau's Chinatown area and other attractions.


@Vortex - I have called them 'Persusians'   :)

I agree somewhat in regard to the Marina, it was originally intended to serve as the University of Passau's boat club with some additional space for locals to berth vessels. I may look at reconfiguring the layout. The location probably doesn't make much sense in the current images but maybe once I post the city overview it may make a bit more sense, the river it's located on flows directly into the sea. You've given me a constructive push though to consider a re-design to better fit it's role.


Thank you both for your continuing support, it's really appreciated.
Title: Re: The Viceroyalty of Perseus
Post by: art128 on March 12, 2015, 05:31:39 AM
Some really nice work around here.
I'm curious about your regional hospital.
Title: Re: The Viceroyalty of Perseus
Post by: vortext on March 12, 2015, 12:01:30 PM
Looking at the overview, that fountain poses somewhat of an additional obstacle for a proper marina. .  ::)  If the origin is tied to the university you might want to take a look at the Brixham Sculling Club (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2380), the main building doesn't have any water tiles so it can be placed along ingame water. Maybe there's a long standing tradition of student row competition around the island?  :)
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on March 12, 2015, 12:08:12 PM
Oh I hadn't seen that BAT before, I'll give that a go and play around with the area and do some rebuilding. Yeah there's a long tradition of rowing and there is an annual rowing race between University of Passau and Kings University in Axehaven, Perseus' second city, the fountain is turned off for the rowing race ;)
Title: Re: The Viceroyalty of Perseus
Post by: kelis on March 14, 2015, 07:33:09 AM
Nice job with the last updates ! I've enjoyed a lot with the update about the new flood defences, Great job  :thumbsup:
Title: The Viceroyalty of Perseus | Gilbert Scott Building
Post by: belfastsocrates on March 14, 2015, 12:13:49 PM
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Located at the heart of Carrick Island is the Gilbert Scott Building. Designed by, and named after, the renowned British architect George Gilbert Scott, it was one of his last buildings with construction commencing in 1874 and completed on August 10th 1884, six years after his death.

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The building is a 144m (472 ft) long by 75m (246 ft) deep, and six storey high, symmetrical structure built in the modern Gothic Revival style. As such, it displays a multitude of stone carvings, including gargoyles, grotesques, and friezes, keeping with the Victorian High Gothic style of the period.

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The building was constructed to serve as the new administrative centre of the expanding university and provide ceremonial space for graduations and offices for the University's leading staff.  A role it retains to this day hosting the offices of the University Chancellor, Vice-Chancellor's and Registrar. It also continues to host graduations in the magnificent Great Hall and the various other rooms serve as venues for special events, meetings, conferences and lectures.

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The building was completely destroyed as a result of the 1906 Passau Earthquake, the largest ever recorded in Persusian history, forcing a complete re-build. The building was re-built to the original plans with the exception of the central tower which was made taller and had clock faces and bells added. The taller tower was dedicated to the memory of university staff and students that died in the earthquake and resulting fires. The foundation stone of the new building was laid on March 15th 1907 and the new building was due for completion in 1914, however, the onset of the First World War delayed construction and the building was finally completed in 1919 and dedicated on March 15th 1919, twelve years after construction had commenced.

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In 1995 the front plaza was redesigned following the introduction of a new light-rail system and incorporated new gardens, road access and the construction of a tram stop. As a result of aging and technological advances the building was closed in 2012 for a period of internal renovation to repair stonework and decorative features as well as to facilitate the replacement of old plumbing, electrics and install a new fibre-optic network to all parts of the structure. The exterior stonework was also cleaned and repaired, the building re-opened in 2014


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REPLIES

@art128 - I'm rather curious myself! I haven't created such a thing before in-game recently so I'm relishing the chance to create something both impressive and modern while trying to make it realistic as a major regional hospital facility. We'll see how that goes.....

@kelis - Thank you very much! Yeah I thought the flood defence update was a little different, but I'm trying to diversify the MD updates a little. More things like that update are planned.
Title: Re: The Viceroyalty of Perseus
Post by: benedict on March 14, 2015, 12:54:45 PM
The flood-prevention system is impressive. I like that you've taken time to showcase that, not commonly seen in an MD. And nice planning map - looking forward to seeing that come to fruition.

Congratulations on being OSITM for March.
Title: The Viceroyalty of Perseus | Happy St. Patrick's Day
Post by: belfastsocrates on March 17, 2015, 02:49:09 PM
Happy St. Patrick's Day from the people of the Viceroyalty of Perseus


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Title: The Viceroyalty of Perseus | Birdseye image of Passau City
Post by: belfastsocrates on March 25, 2015, 09:24:11 AM
I've been working on Passau City for many years and it's no where near finished with lots of empty areas to fill, tweaking to complete and new development/areas to plan and populate.

Passau is also my SC4 canvas and as such the city is almost entirely plopped which is a massive undertaking, combined with a significant amount if individually lotted buildings, plazas and so on you can see why it's taken so long and is yet unfinished.

I thought it'd be nice though to have an idea of how the city currently looks. I do plan to change a few areas over the coming months but I hope this gives you a better idea of what Passau encompasses. The black area is a game tile I haven't opened yet.


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Click here for larger size (http://imagizer.imageshack.us/a/img911/395/OQvWmJ.jpg)
Title: Re: The Viceroyalty of Perseus
Post by: art128 on March 25, 2015, 09:40:16 AM
beautiful pictures. The overview is outstanding. :)
Title: Re: The Viceroyalty of Perseus
Post by: vortext on March 26, 2015, 04:50:49 PM
Wow the overview is excellent!  &apls

The RL historic pictures of the Gilbert Scott Building are a nice touch and the night pics are great, too.  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: Gugu3 on March 27, 2015, 09:20:29 AM
Impressive city! &apls
Title: Re: The Viceroyalty of Perseus
Post by: vinlabsc3k on March 30, 2015, 01:21:54 AM
It's a great start!! :thumbsup:

I love the last update with the real building construction photo and the St. Patrick's Day Special!! &apls
Title: Re: The Viceroyalty of Perseus
Post by: Dantes on March 30, 2015, 06:10:13 AM
So epic city ! (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F0f9e812785cbfa1e89a9eff8d02f64bc.gif&hash=263ac227db17a9ccc65a3aac098567a78cba7f1d)
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on March 30, 2015, 06:41:21 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg661%2F501%2Flz5xEX.png&hash=287628de26fe1be6db10c4f8586cdc5a8837374c)

Passau City Council launch public design competition for the Perseus Mall

Passau City Council has launched a public design competition and is inviting ideas and concepts for the redevelopment of the Perseus Mall and surrounding public realm. The Perseus Mall was constructed in the late 1980's and incorporates a range of gardens, public squares and artwork. However Passau City Council have been concerned that the area focuses too much on hard landscaping and have discussed a reorganisation of the area following discussions with the Department for Regional Development. Consideration will also be afford to submissions which include the area to the front of Danesfort Palace and the current setting of the Persusian Legislative Palace

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The Council would like to see the roads reorganised and a greater emphasis on parkland and soft landscaping. The aim will be the creation of a new city centre park while maintaining the setting of important buildings such as the Supreme Court, Persusian Legislative Assembly, Danesfort Palace and St. Brigid's Cathedral.

No stipulations have been set in regard to style or paving material however the council would like to see native trees used where possible and the inclusion of flowered areas to assist with the Passau Bee Project, which aims to provide the growing number of rooftop hives with access to flowering plants for as much of the year as possible. The Department for Regional Development has already stated that the current road layout, particularly the diagonal avenues, is overbearing and will consider potential mitigation measures as part of this project.

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The deadline for prospective design submissions is September 1st 2015. After this date the submissions will be narrowed down to 5 and the citizens of Passau will be given the right to decide on the final design. It is expected that work will commence in January 2016 and take up to 24 months to complete.







REPLIES


@benedict - Thank you. I thought I'd do something a little different given OSITM status. I like to think of Passau as a real city so updates like that are necessary now and then I think, adds to the MD experience I think.

@art128 - Thank you very much, still loads more to build but really wanted to get a mosaic like this finished for OSITM and give people an idea of Passau's development and structure.

@vortext - Thank you! I like to throw in some RL images now and then, I think it adds a little something different to the normal in-game updates.

@Gugu3 - Thank you very much for the very kind comment!

@vinlabsc3k - Thanks! I loved doing the St Patrick's Day update, just a little something to celebarte Perseus' Irish community :)

@Dantes - I'm trilled with 'epic'!  :D Thank you!

Title: Re: The Viceroyalty of Perseus
Post by: kelis on March 30, 2015, 09:26:52 AM
I like those diagonal avenues. They give a nice touch to your city.
Title: The Viceroyalty of Perseus | University of Passau Boat Club
Post by: belfastsocrates on May 31, 2015, 08:11:15 AM
Firstly my apologies for such a long delay between updates, real life has a tendency to monopolise my time rather frequently.

Quote from: vortext on March 12, 2015, 12:01:30 PM
Looking at the overview, that fountain poses somewhat of an additional obstacle for a proper marina. .  ::)  If the origin is tied to the university you might want to take a look at the Brixham Sculling Club (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2380), the main building doesn't have any water tiles so it can be placed along ingame water. Maybe there's a long standing tradition of student row competition around the island?  :)

I've taken your advice and completely redesigned the area and removed the marina. I rather pleased with the result so thank you for your advice. I hope the new design is more what you had in mind?


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The University of Passau Boat Club was founded formally in 1850, although rowing at the University of Passau has a history which dates back to 1820. The Boat Club's current building was constructed in 1955 and is located on the River Carrick, it provides extensive boat storage, maintenance and rower training facilities including state-of-the-art fitness and body analysis equipment. The University of Passau's Women's Boat Club share the facility but have separate training, fitness and club rooms.

The University of Passau Boat Club has a distinguished heritage and has training several Olympic and Commonwealth rowers for the Persusian National Rowing Team.

The University of Passau boat club races against the Axehaven Boat Club in The Annual Boat Race, currently supported by Atlantis First National Bank on the River Carrick in Passau each year. The race covers a 4 mile route along the Carrick River and has been held annually since 1885. The event is well-established and popular locally with upwards 60,000 people lining the river to watch, the event is also broadcast live by Persus' public broadcaster PBC


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Title: Re: The Viceroyalty of Perseus
Post by: art128 on May 31, 2015, 08:20:26 AM
I like the idea of a boat club on the river. I've never seen it before. Though you should probably cover the edge with some cattails and small rocks instead to have the bare terrain slope.
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on May 31, 2015, 09:22:15 AM
Quote from: art128 on May 31, 2015, 08:20:26 AM
I like the idea of a boat club on the river. I've never seen it before. Though you should probably cover the edge with some cattails and small rocks instead to have the bare terrain slope.

Yeah I need to fiddle a little with the edge, I'm going to try a few things to see how they look, failing that I'll just use photoshop to bring the waterline up slightly. It's a bit tricky to pull off as easily as it is on a canal but I like experimenting.
Title: Re: The Viceroyalty of Perseus
Post by: romualdillo on May 31, 2015, 03:00:08 PM
I think I've missed some updates... As always, the public space is fantastic. I wonder how many hours you've spent planning it...  &apls
Title: Re: The Viceroyalty of Perseus
Post by: Themistokles on June 01, 2015, 12:45:24 AM
Oftentimes, with such large swathes of public space, they get bleak and empty, so also in this game, but you have managed to structure and plan them well and meanwhile brought in that little detail here and there, like all the different cafés that strollers have to choose from, that really makes the cityscape come alive... A pleasure to read! :thumbsup:
Title: The Viceroyalty of Perseus | University of Passau - Victoria Library
Post by: belfastsocrates on June 20, 2015, 10:25:59 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg540%2F8588%2FLzwGiJ.jpg&hash=efb76bb60967f2ea9a98285fe081484eff37fa56)

The Victoria Library is one of the University of Passau's greatest treasures. It was initially constructed to serve as the library of Victoria College, a college established to provide university education to women in Perseus. Victoria College was amalgamated with the University of Passau in 1915 and its students became full members of the University. The library was retained and today continues to serve its role as a library and reading room. The library's collection comprises 600,000 items, covering hundreds of years of history.

The main reading room rises to a vaulted ceiling and the walls and stacks are lined with white pine panelling carved into a variety of textures, flowers, masks, and mythical creatures. Standing directly in the centre of the room is a white marble statue of Queen Victoria, whom the college and library were named after.

The library has been augmented and renovated a number of times since its construction in 1860, the last between 2008 and 2012, though the form and decor remain essentially authentic.


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REPLIES

@kelis - Thank you. I sometimes feel I overdo it with diagonals so I'm pleased you think they look well. :)

@romualdillo - Many many hours  :D Thank you for your kind words and encouragement

@Themistokles - That's very kind, thank you for such positive comments and feedback. I appreciate you taking the time to comment, it means a lot to have feedback.
Title: Re: The Viceroyalty of Perseus
Post by: c.p. on June 20, 2015, 10:43:17 AM
Wow, somehow I've never seen this MD before. :shocked2: Your sims are lucky to have such impressive public spaces.
Title: Re: The Viceroyalty of Perseus
Post by: reddonquixote on June 20, 2015, 06:34:18 PM
I'm not sure if I've seen this before either. What an amazing amount of work. I'm curious about the planning, do you actually plan these public spaces out or do they just evolve as you go? Are you basing it off anything real? It's really incredible. I want to go there! :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: vinlabsc3k on June 20, 2015, 10:38:06 PM
Impressive work!! &apls &apls &apls

I especially like the alternation between game screenshots and real photos of the building. :thumbsup:
But it would not hurt some captions. &mmm
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on June 21, 2015, 03:36:28 AM
Quote from: c.p. on June 20, 2015, 10:43:17 AM
Wow, somehow I've never seen this MD before. :shocked2: Your sims are lucky to have such impressive public spaces.

Welcome :) To be fair I think I'm a bit self-indulgent in regard to public spaces, there's perhaps a little too much but I've always aimed to create a city I'd like to live in or be proud to call home. The salary bill for the city gardeners street cleaners is horrendous though, takes an army of them to maintain everything  :D


Quote from: reddonquixote on June 20, 2015, 06:34:18 PM
I'm not sure if I've seen this before either. What an amazing amount of work. I'm curious about the planning, do you actually plan these public spaces out or do they just evolve as you go? Are you basing it off anything real? It's really incredible. I want to go there! :thumbsup:

It's a lot of work, that's partly why updates aren't as regular as I would like. I don't necessarily plan all of the public spaces, I do have a general plan for what I'd like in certain areas of the city tiles, I'm trying to make the city look cohesive and I hope the region overview gives that impression, I do still need to do some tidying around the edges though. Some public spaces have been planned to match with certain buildings or landmarks but generally the spaces evolve as I start building and I normally make a lot of custom designed parks to fit certain spaces or fill gaps.

It's not based on anything real no, it's just how I build my cities. They aren't the most realistic cities but I enjoy crafting them.


Quote from: vinlabsc3k on June 20, 2015, 10:38:06 PM
Impressive work!! &apls &apls &apls

I especially like the alternation between game screenshots and real photos of the building. :thumbsup:
But it would not hurt some captions. &mmm


Your wish is my command. I'll add captions to all non-captioned images over the coming days. Thank you for your kind words also.
Title: Re: The Viceroyalty of Perseus
Post by: romualdillo on June 22, 2015, 05:39:05 AM
As always, magnificent city-planning!!!  :thumbsup:
Title: The Viceroyalty of Perseus
Post by: belfastsocrates on July 15, 2015, 11:59:55 AM
Free time for game play has been really restricted lately but with the time I get I've been working on developing a light industrial area around the existing Perseus Rail depot. It'll be a mix of buildings devoted to research, some high-tech engineering/manufacturing and distribution/warehousing. This sort of development is out of my normal comfort zone but I'm hoping to have some preview images and possibly some finalised shots in the next week or so. The area I'm working on will actually be spread over the 'edge' of two tiles.

In the meantime I'm wary of inactivity and so I've also been working on adding new buildings and density to the area around the oldest parts of the University of Passau and the area to the west of the rowing club seen in previous updates. Here's just a small selection of images from that area. I'm having some rather frustrating CTD issues so I try to snap a few images when I can :)


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Title: Re: The Viceroyalty of Perseus
Post by: mgb204 on July 15, 2015, 02:54:35 PM
Quote from: belfastsocrates on June 21, 2015, 03:36:28 AM
Welcome :) To be fair I think I'm a bit self-indulgent in regard to public spaces, there's perhaps a little too much but I've always aimed to create a city I'd like to live in or be proud to call home. The salary bill for the city gardeners street cleaners is horrendous though, takes an army of them to maintain everything  :D

Well it keeps people in jobs at least, not to mention providing a nice open-feel within the concrete jungle, either way I really like the style you use. As usual lots of interesting details hidden within the pictures to be envious of, keep up the good work :)
Title: Re: The Viceroyalty of Perseus
Post by: kbieniu7 on July 20, 2015, 07:08:52 AM
Well, I have never commented there - but I really like of the squares, all those parks and small gardens. With theese historical buildings the area looks so... royal and rich, I would say :) Just this huge parking lot... ah, you know... in a such place?  ::)
Title: Re: The Viceroyalty of Perseus
Post by: c.p. on July 20, 2015, 10:23:03 AM
Great mix of old and new buildings.  And the parks and plazas look so inviting.
Title: Re: The Viceroyalty of Perseus
Post by: manga rivotra on July 20, 2015, 01:34:33 PM
Very good work ! &apls
I like the fact you make very vast places and public spaces for your citizens, it's adds a feeling of "Grandeur" in this city.
Very nice choise of bat too :)
Title: The Viceroyalty of Perseus - Perseus Rail depot teaser
Post by: belfastsocrates on August 05, 2015, 12:55:35 PM
I've been soooo busy with work and real life the past couple of weeks so I've not had a lot of opportunities to load the game. In the time I have had I've been lotting and creating a new railway depot incorporating a maintenance and train washing area for Perseus Rail's commuter trains. This depot will be located within a semi-industrial area which is home to some distribution centres/warehouses as well as high-tech industry and research facilities. It'll be my first foray into the creation of 'industrial areas' so I'm still learning and experimenting.

Here's just a small teaser of the railway depot......more to come though ;)


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Title: Re: The Viceroyalty of Perseus
Post by: manga rivotra on August 05, 2015, 01:14:00 PM
Very good choice of building here ! and perfect loting, especially the train washing area   &apls &apls &apls
Title: Re: The Viceroyalty of Perseus
Post by: feyss on August 06, 2015, 02:55:52 AM
A shame I never posted here...

I totally like your landmarks and gardens.  :thumbsup:

For the last picture, it looks like something different, but I can't wait to see it.  ;)
Title: Re: The Viceroyalty of Perseus
Post by: Vizoria on August 06, 2015, 03:44:40 AM
Brilliant European-styled inner city. While the high-tech railway depot looks promising.
Title: Re: The Viceroyalty of Perseus
Post by: art128 on August 06, 2015, 02:33:51 PM
Nice railyard, maybe a little bit of wasted space..

Looking forward to more of it.
Title: Re: The Viceroyalty of Perseus
Post by: noahclem on August 18, 2015, 06:15:14 AM
Excellent updates  &apls  The new industrial area and rail depot are looking very promising and I always like the way you lay out your cities. More importantly, a very warm, very belated welcome to the Best Sellers  :bnn:

We could really use someone new to moderate the MD area so these promotions don't go unnoticed....
Title: Re: The Viceroyalty of Perseus
Post by: vortext on August 18, 2015, 09:09:57 AM
Congrats on making the Best Sellers!  &apls

Nice updates, enjoyed the university in particular, very well put together! Nice teaser as well. Keep up the great work!  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on August 19, 2015, 06:36:46 AM
Thank you to everyone that takes the time to read and comment on my MD, I'm thrilled to have made it to the Best Sellers, so thank you for your on-going commitment.  &apls

I've been having a complete nightmare in regard to stability recently, despite my attempts to resolve it. I've no idea what's causing it but it's making progress slow and somewhat saps my enthusiasm when I lose nearly created areas when trying to save. Any time I get a successful save, generally after only small changes to the tile, I then re-load the game and if it's corruption free I close the game and I make a back up of the city tile. It's very time consuming but it's the only way to prevent losing significant progress. It is somewhat disheartening but that's life I suppose....

I'm probably going to have to postpone further work on the industrial area because of this but that does give me some time to enhance the lots in LE and create some new ones. In the meantime I'm probably going to start detailed work on Passau Island and progress that significantly. As for further updates I'm afraid I'll likely have to restrict those to the already established university parts of the tile. I know that may be disappointing for those hoping to see more than just pretty buildings and parks but I am working on trying to resolve the stability issues. I may start showing work in-progress images of Passau Island to break up the potential monotony of pretty campus pictures  :D


Now for long overdue replies :)


@romualdillo - I'm certainly happy with 'magnificent'! Thank you :)

@mgb204 - Thanks Robin.I think I ought to do some closer images as a lot of details go get missed. I'm thrilled to hear your comments and I appreciate all the work you have done that has contributed to Passau looking for good  ;D

@kbieniu7 - Welcome! I know what you mean regarding the parking area. I detest parking lots but it's something I lack and normally ignore. I'm going to revise that larger lot though as you're right, it's too dominating. It does serve as a 'park and ride', to coin a UK term, for the GLR and a large space for the surrounding commercial buildings but I think it could do with some refinement. I really welcome the feedback

@c.p.- Thank you. I really appreciate the kind words

@manga rivotra- Yeah, there is an element of grandeur to the public spaces, I like to spoil my citizens with such spaces ::) I am trying to balance it with other development though so it doesn't dominate too much.

@manga rivotra- I'm very pleased you liked it! Looking forward to showcasing more of the area once I finish it

@feyss - Well firstly welcome to Perseus  ::) Thank you for your kind words also

@Vizoria - Thank you! I really appreciate your feedback as a master of such areas!

@art128 - Yeah I am concerned about having too much bare concrete, I am trying to strike a balance between 'stuff' and maintaining clear routes for lorries and vehicles. I am going to revise a few of those lots and add some additional props, activity and possibly MMP's

@noahclem - I'm really looking forward to overcoming current issues and progressing the industrial areas, it's something new and I relish the challenge. Perseus doesn't have a lot of 'dirty' industry but I'm trying to bring in element of 'grittiness' to break up all the parks and public spaces.

@vortext - Thank you :D I've really enjoyed making the sprawling university area, it does perhaps an idealistic pretty look to it, but I suppose that's just my style. I am very pleased you like it so far.
Title: Re: The Viceroyalty of Perseus
Post by: Vizoria on August 19, 2015, 10:35:49 AM
belfastsocrates: I used to have problems of unstable city tiles when they reached a certain threshold of size. There is a way of maximizing stability but at the cost of load times.

Go to the start menu and type in msconfig in the search box. This opens system configuration. Next click the "Boot" tab. Click "Advanced options", check "Maximum memory" and set it to 1/3 of your available RAM. The available RAM figure is giving inside the maximum memory box.

I run Windows 7 and this method has always worked for me and stabilised the game. I don't know why SC4 becomes more stable, all I know is that with this method it simply does become far more stable.

p.s. Also datpack your plugins to, datpacking works best when you have an organised plugins directory.
p.p.s. I would not recommend this method if you HAVE NOT datpacked your plugins.
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on August 19, 2015, 11:17:01 AM
I'm assuming you do that every time you load the game an then revert back to maximum when not playing the game? Sorry if that's a silly question.

To be honest I'd happily endure a long load time if it means I can play and save without all the drama. My game was relatively stable before I upgraded my RAM from 3 to 8 GB so limiting RAM usage during game play might help. I'll give it a go.

As for plugins, my folder is partly organised and partly messy but it's currently a whopping 13.5GB. I'd need a weekend to go through it and tidy it up. I've been using it for years so has a mix of dat packed and non dat packed plugins,
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on September 01, 2015, 05:52:26 PM
Hi fans   :bnn:


Just a wee quick image to keep activity and interest going. I'm still trying to resolve technical issues but new updates are being planned

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Title: Re: The Viceroyalty of Perseus
Post by: Vizoria on September 01, 2015, 06:48:32 PM
What a cool-looking railway station; fantastic architecture. Did you re-lot it?
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on September 03, 2015, 08:53:52 AM
Quote from: Vizoria on September 01, 2015, 06:48:32 PM
What a cool-looking railway station; fantastic architecture. Did you re-lot it?

It's the Helsinki Railway Station by prepo, I have relotted it though. http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=849


In other news....I was able to keep the game stable for a short period and used that time to snap some images of the rail depot. I'll post an update this weekend. Going to reload the game and see about getting a few more images.

Once I post the rail depot update I'm going to commence intensive development of Passau Island area as the instability of the current tile is frustrating me to the point where I'm losing interest, so I need a break as such and work on a new area of the city.
Title: Re: The Viceroyalty of Perseus
Post by: art128 on September 03, 2015, 09:07:40 AM
Great news about the stability. Hopefully you can manage to keep the game stable enough for you to enjoy it. :)

That last picture was really nice. Helsinki station is really a beautiful landmark. A shame though that we can see the pillars through the trains. :)
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on September 03, 2015, 10:10:16 AM
Quote from: art128 on September 03, 2015, 09:07:40 AMA shame though that we can see the pillars through the trains. :)

I know, that's really annoying me but there's nothing I can do to address given how the station was BAT'd, the pillar placement is somewhat annoying as some are very close to the track edges and they're really thick.
Title: Re: The Viceroyalty of Perseus
Post by: kelis on September 03, 2015, 01:10:29 PM
I love that train station, is one of my favourites of the game...I always use it when I build something with a European style. Great job and I hope you can solve all those issues.

Greetings
Title: The Viceroyalty of Perseus - Illford Rail Depot
Post by: belfastsocrates on September 07, 2015, 10:43:09 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg540%2F6173%2F7w9LJH.jpg&hash=c2654284cfc7c5decc59621d8230d2649deb75cc)

Situated in the Illford District of Passau City is Perseus Rail's Illford Depot. This depot is owned and managed by Perseus Rail and is the largest in the country. Its primarily role is to maintain, clean and service the large custom-designed Bombardier Electrostar commuter train fleet. The depot is also utilised as a marshalling yard for trains when not in use.

The depot comprises a range of buildings and areas with specific purposes. The largest area is dedicated to train servicing and maintenance. The two large depot buildings are capable of accommodating eight 4-car trains simultaneously. Two of the eight maintenance tracks are designated for heavy maintenance (overhaul) and typical maintenance tasks such as repairs, bodywork and repainting. In addition it will be used for maintenance work on rail-borne wayside maintenance vehicles. The 30 ton overhead crane moves large sub-assemblies, e.g. bogies, motors, couplers, to and from the respective repair areas. The maintenance building also contains facilities for inventory storage, workshops, staff offices and amenities.

In addition to these maintenance buildings this area also benefit from a large parking hanger which allows for the night time cleaning of the trains and lighter maintenance work.

The second important area of the depot is that set aside for external cleaning. Train pass through a modern and sophisticated washing and drying system to ensure trains are clean and fit for service. Trains are washed every day before they are despatched for service on the network. The washing system is split into two sections, the first contains pressurised water jets which mix with biodegradable and non-harmful detergent to clean the exterior of the trains, waste water is collected, filtered and recycled for reuse on-site. The second section incorporates compressed air jets which dry the surface before the train departs the washing area.

In addition to the washing and maintenance area the site contains a plethora of warehouses, storage units and workshops which serve the Perseus Rail network and particularly requirements of the network in the Passau metropolitan area. The depot also has electrical generation capability and is connected to the national electrified rail network, however, while in the depot area trains do not have access to catenaries and use their on-board batteries for off-grid movements, upon leaving the depot trains reconnect to overhead lines.

The facility is also home to some research and engineering companies which focus on rail development. Perseus Rail also have administrative and research offices as well as the Passau Central Signalling Centre, which controls railway signalling within the Passau Metropolitan area

Click on images for larger size

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Title: Re: The Viceroyalty of Perseus
Post by: kelis on September 07, 2015, 01:47:04 PM
If the main theme are trains, I will like it because I LOVE trains... but this update is a step forward. You made a nice LOT here, very realistic and is really nice to see this mix of real - game pictures.

Great job my friend  &apls &apls
Title: Re: The Viceroyalty of Perseus
Post by: carlfatal on September 10, 2015, 01:07:22 PM
Late but...

I totally agree with kelis. This update is absolutely great for all of us train fans. All the nice little details are perfect. Also I like your relot of Helsinki Station, one of my favorites too, as it is not too big for a medium city.  &apls

Away from that I hope, that you were able to get SC4 running smoothly again. It can be so annoying, if one is used to long loading times and has to face crashes too often.  :angrymore:
Title: Re: The Viceroyalty of Perseus
Post by: manga rivotra on September 10, 2015, 01:34:20 PM
Agree, this is really excellent loting, and something very original  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on September 14, 2015, 02:51:54 AM
Quote from: Vizoria on August 19, 2015, 10:35:49 AM
belfastsocrates: I used to have problems of unstable city tiles when they reached a certain threshold of size. There is a way of maximizing stability but at the cost of load times.

Go to the start menu and type in msconfig in the search box. This opens system configuration. Next click the "Boot" tab. Click "Advanced options", check "Maximum memory" and set it to 1/3 of your available RAM. The available RAM figure is giving inside the maximum memory box.

I run Windows 7 and this method has always worked for me and stabilised the game. I don't know why SC4 becomes more stable, all I know is that with this method it simply does become far more stable.

p.s. Also datpack your plugins to, datpacking works best when you have an organised plugins directory.
p.p.s. I would not recommend this method if you HAVE NOT datpacked your plugins.


Thank you for this!  &apls

I've been giving this a go over the past few days and playing stability has improved immensely.

I had a plugin folder of around 13GB (I know...) so I tidied that up and DATpacked it, it reduced it to around 11GB. I played the game after DATpacking and before trying the max memory adjustment and although the game was super fast it eventually stalled and became unstable.

I've noticed over the past few months that the game would become unstable when it began to utilise around 1.5 or 1.6GB of memory. A problem I never had until I upgraded my RAM from 3 to 8GB in May.

I did as you suggested and limited the amount of memory the laptop could use while I played the game (reverting back to full memory when not playing) and although I've not had the chance to play for hours I have been able to play, save and exit without instability or errors. The game is also still relatively fast to load.

My sanity and enjoyment has been restored and I can now go the the industrial area I was creating and finish that.
Title: Re: The Viceroyalty of Perseus
Post by: Vizoria on September 14, 2015, 12:06:41 PM
Quote from: belfastsocrates on September 14, 2015, 02:51:54 AM
Thank you for this!  &apls

I've been giving this a go over the past few days and playing stability has improved immensely.

I had a plugin folder of around 13GB (I know...) so I tidied that up and DATpacked it, it reduced it to around 11GB. I played the game after DATpacking and before trying the max memory adjustment and although the game was super fast it eventually stalled and became unstable.

I've noticed over the past few months that the game would become unstable when it began to utilise around 1.5 or 1.6GB of memory. A problem I never had until I upgraded my RAM from 3 to 8GB in May.

I did as you suggested and limited the amount of memory the laptop could use while I played the game (reverting back to full memory when not playing) and although I've not had the chance to play for hours I have been able to play, save and exit without instability or errors. The game is also still relatively fast to load.

My sanity and enjoyment has been restored and I can now go the the industrial area I was creating and finish that.

That's great to hear! I did not expect my method to work on another computer so perhaps I may have stumbled into something? Does you computer use windows 7?

With my method you can play for hours on end, but on large city tiles, which are filled up quite up a bit, the game can still crash during the 4th or 5th save, on average, based on my experience. To make saving more reliable reduce the draw speed to its lowest setting- I think it's called draw speed, the feature where the game adds all the models and props on top of the textures after a rotation or zoom change.
Title: The Viceroyalty of Perseus - Teaser
Post by: belfastsocrates on September 24, 2015, 06:04:02 AM
I've been a very busy bee working on my logistics and distribution area around the Illford Rail Depot thanks to much improved game stability. A full update and replies should be available this coming weekend, still a couple of things I want to tweak. Here's just a small teaser though.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg661%2F5549%2FuxfH4J.png&hash=2772041df3d7f611c820c150c1d9d025da9a98ab)

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Title: Re: The Viceroyalty of Perseus
Post by: vortext on September 24, 2015, 06:39:05 AM
 :popcorn:  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: Vizoria on September 24, 2015, 03:29:06 PM
'Dem industrial areas look finger-licking delicious!
Title: Re: The Viceroyalty of Perseus
Post by: Tyberius06 on September 25, 2015, 02:44:48 AM
Wow! Nice pictures! :)
Where can I get that TNT Depot building? It looks simple but quite nice, and I worked before for that company in Hungary, but I haven't found any SC4 content about this delivery company yet, only DHL.
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on September 25, 2015, 03:48:35 AM
Quote from: Tyberius06 on September 25, 2015, 02:44:48 AM
Wow! Nice pictures! :)
Where can I get that TNT Depot building? It looks simple but quite nice, and I worked before for that company in Hungary, but I haven't found any SC4 content about this delivery company yet, only DHL.


It's available from Simcity Polska - http://www.simcitypolska.pl/index.php?action=downloads;sa=view;down=192

I've edited the original lot slightly, but that's easy enough to do in Lot Editor.
Title: The Viceroyalty of Perseus - Logistics and Distibution (Part 1)
Post by: belfastsocrates on September 28, 2015, 05:12:48 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg673%2F3762%2FSl8PqZ.jpg&hash=70bac186add47d9075aa2f244d8a93cfb968ac0f)


I took over 40 images of this area so I'm breaking it up and will do two updates as loading 40 images is asking a bit much. I also had to drop the 6-lane NMW road and revert to standard avenue as I couldn't get automata to appear on it, which is a shame.

Secondly, this distribution and logistics area was only possible thanks to the memory solution posted by Vizoria earlier in this MD, it has provided much greater stability and I can build and save without issue for a considerably longer period than previously, so my sincere thanks to him.


Passau does not have dirty industry or much heavy manufacturing, most of the latter is confined to the second city of Axehaven. Passau does however have a very large clean and high-tech manufacturing and research sector as well as sizeable logistic and distribution capability. This distribution area below is only part of that and it will extend onto the neighbouring tile where I'm working on tasty lots such as the massive Perseus Post Mail Centre for the Passau city region, that'll be a huge lot and Mushy (ST) is working on some custom vehicle props for that also.

This type of building is relatively new to me, so I welcome feedback and constructive criticism :)


(Click on the images for a larger size)

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Title: Re: The Viceroyalty of Perseus
Post by: kelis on September 28, 2015, 07:52:47 AM
Great update !! I like all the picture, but man the last one if just...No words for that huge deposit train. I like the transport system as well...I think you did a great infrastructure plan with those train lines and highways.

Fantastic update once again  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: Vizoria on September 28, 2015, 09:54:20 AM
What a lovely industrial estate. Above all else the carparks and loading areas are spot on.
Title: Re: The Viceroyalty of Perseus
Post by: vortext on October 01, 2015, 09:20:32 AM
Fantastic update!   &apls

You did a great job, for me all the fencing around the lots really make it shine. So easy to overlook how ubiquitous fences are in RL.  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on October 02, 2015, 04:06:18 AM
I've noticed that Imageshack have been having some server issues and some images have disappeared. I've recovered some but I'll need to re-upload a few others and replace the links. I'll do that tomorrow :)

I'll also post the second batch of images this weekend or on Monday.


Thanks for all your comments, it's really appreciated :D
Title: Re: The Viceroyalty of Perseus
Post by: noahclem on October 02, 2015, 06:34:46 AM
Great work with the logistics and train maintenance  &apls  It never even occurred to me that a train wash would exist :D  Not sure why as I used to drive buses through a bus wash....  Nice use of Helsinki Central as well  :thumbsup:
Title: The Viceroyalty of Perseus - Logistics and Distribution (Part 2)
Post by: belfastsocrates on October 05, 2015, 08:47:11 AM
REPLIES


@kelis - Thank you! The only thing I'd change in regard to the transport is the maxis highway, I'll maybe look at replacing that in the coming months. I need to spend some time practising with RHW, which I haven't done so far, and try my hand at compact junctions and slip roads

@Vizoria - I'm really pleased you think so, I did I think take some creative licence but I tried to keep it realistic at the same time.

@vortext  - Yeah I did worry slightly abou having fence overkill but in the RL almost every site is fenced and I thought it wise to replicate that.

@noahclem - The train wash was so awkward as nothing exists within SC4 custom content. I have to put it together with some random props but I think the result is decent. I may revise the tracks there though and have tracks on both sides......that's for another day though :D


All of the images from the previous update should now be fixed, and showing, following Imageshack's server issues :)

I'll go through the MD and fix any other broken links.





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Title: Re: The Viceroyalty of Perseus
Post by: vershner on October 05, 2015, 09:45:46 AM
Nice industrials!  What is the warehouse on the right in this pic?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg905%2F5046%2FCcTaFl.jpg&hash=c8ccd9e85e11530fb2ac5e54d1ec1eeb4e8aa9f7)
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on October 05, 2015, 10:06:14 AM
Quote from: vershner on October 05, 2015, 09:45:46 AM
Nice industrials!  What is the warehouse on the right in this pic?

The blue-roofed warehouse?

It's by Moonlight and can be found on this site - http://blog.livedoor.jp/moonlinght/archives/cat_59226.html - you'll need to scroll down through the images to find it.
Title: Re: The Viceroyalty of Perseus
Post by: vershner on October 05, 2015, 12:39:59 PM
Thanks!
Title: Re: The Viceroyalty of Perseus
Post by: reddonquixote on October 05, 2015, 01:01:36 PM
Beautiful scenes... your images always have a crispness as well as realism, I don't know how you do it  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: Unconstantean on October 11, 2015, 01:14:14 PM
great work
Title: The Viceroyalty of Perseus - Beal's Linen Mill
Post by: belfastsocrates on October 17, 2015, 05:37:31 AM
The linen trade played a pivotal role in the social and economic development of Passau. The manufacture of linen was the catalyst that allowed it to grow from a town into the region's pre-eminent city. It grew most rapidly during the late 1700's and early 1800's – by the end of the 19th century Passau was one of the largest linen producers in the world.

One of the largest producers of linen in Passau was Beal's. Founded in 1728 by Daniel Beal it grew to become one of the most important and largest linen manufacturers in the world. Located on the western bank of the Carrick River on what was originally farmland it grew over the years and at its peak was the largest mill in Perseus.

Despite the development of the city around the site production at Beal's continued unabated until the general decline of the Persusian linen industry in the 1950's. The majority of the mill buildings were demolished and the land redeveloped for light industrial use. Not all of the original mill buildings were demolished however and in 1990 after many years of dereliction the last remaining buildings were given protected status and restoration commenced, conservationists were also able to save the last remaining chimney.

The conservation project included the restoration of the buildings and their conversion into a range of uses including a linen heritage centre, offices, cultural space and a hotel. The area also benefitted from the construction of new riverside walls and walkways as part of the city's river enhancement and flood protection programme. The new complex opened in 1997 and was subsequently updated again in 2010. The complex is managed by the Beal's Mill Preservation Trust and is one of a handful of restored mills across the city.


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REPLIES


@reddonquixote - That's very kind, thank you! I try to make elements look realistic but I do carry some artistic licence as well  ::)

@Unconstantean - Thank you  :)
Title: Re: The Viceroyalty of Perseus
Post by: vinlabsc3k on October 17, 2015, 05:58:33 PM
As always a great update with the alternation of real and in-game shots!! &apls &apls &apls



A little question: Is the original Paris(?) Embankment Set or the Modified one?
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on October 18, 2015, 06:22:02 AM
Quote from: vinlabsc3k on October 17, 2015, 05:58:33 PM
A little question: Is the original Paris(?) Embankment Set or the Modified one?

It's the modified set but I'm also using a texture replacement that Vortext created to help the embankment sandstone blend better with paeng's sandstone
Title: Re: The Viceroyalty of Perseus
Post by: Themistokles on October 18, 2015, 09:34:49 AM
Nice work! You pay a lot of attention to the details, and it pays off well.
Title: Re: The Viceroyalty of Perseus
Post by: manga rivotra on October 19, 2015, 10:47:54 AM
You have made an exceptional work of reproduction with manufacture of linen and, as always, a very realistic work on the industrial area. A real pleasure to watch.  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: mgb204 on October 19, 2015, 08:11:45 PM
It not often I'm seeing a CJ and rush to download a building I've seen, but the mill here is totally reminiscent of some of the wharfside buildings where I grew up.

I've not commented of late, but I always enjoy seeing your updates.  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: Dantes on October 20, 2015, 07:23:29 AM
A very impressive update! You've done a thoughtful job! A great industrial monument! (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F98a5523047fb2457453e15f1b8dd251e.gif&hash=29eec6400ecb57283a43c03ff3c55cd9921a0fa9)
Title: Re: The Viceroyalty of Perseus
Post by: kbieniu7 on November 07, 2015, 04:40:13 AM
Very interesting piece of history :) Good, that you think about the old industry in your MD. And even better, that you found a "new place" for them in the city ;)
Title: Re: The Viceroyalty of Perseus
Post by: romualdillo on November 07, 2015, 07:03:54 AM
Great industrial waterfront!!! It looks very realistic, and the details are awesome, as always!!!  &apls
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on December 03, 2015, 02:38:04 AM
Apologies for the lack of updates recently, this is my busiest time of year with work, travel and socialising.

I have found some time however to fill in some empty areas and add density, I'll try to show progress within the coming week. I'm also working in LE on a few Christmas lots to show before the festive season :D


Thanks for all the recent comments and for taking the time to read and comment, it means a lot.
Title: Re: The Viceroyalty of Perseus
Post by: Gugu3 on December 03, 2015, 07:20:39 AM
I missed the last few updates!Great update on the mill!
Title: Re: The Viceroyalty of Perseus
Post by: seraf on December 03, 2015, 09:45:18 AM
Very nice waterfront and interesting story  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: Unconstantean on December 16, 2015, 03:37:22 AM
amazing historical port
Title: The Viceroyalty of Perseus - Merry Christmas!
Post by: belfastsocrates on December 22, 2015, 06:20:46 AM
Thanks to all of you that took the time to read and comment over this year. The on-going support is much appreciated.

I wish you all a very Merry Christmas and a Happy and Peaceful New Year!


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Lots of new stuff planned for 2016...... ;)
Title: Re: The Viceroyalty of Perseus
Post by: Vizoria on December 22, 2015, 06:33:48 AM
Have a great Christmas, you made some great entries and the industrial ones were good to. I'm also glad you resolved the worst of your CTD problems to.
Title: Re: The Viceroyalty of Perseus
Post by: Framly on December 22, 2015, 08:49:12 AM
What a nice picture! Merry Christmas :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: compdude787 on December 22, 2015, 09:47:13 AM
Yeah, I like that picture too! Merry Christmas to you, too!
Title: Re: The Viceroyalty of Perseus
Post by: kbieniu7 on December 23, 2015, 03:55:44 PM
Excellent Christmas shot! Have a lot of ideas and inspiration in 2016! :)
Title: Re: The Viceroyalty of Perseus
Post by: feyss on December 24, 2015, 06:08:20 PM
Amazing picture  ;)

Merry Christmas my friend  :)
Title: Re: The Viceroyalty of Perseus
Post by: Nanami on December 25, 2015, 08:07:32 AM
Nice picture! :) looking forward with the stuff planned in next year!
Title: The Viceroyalty of Perseus - New Year....New Update
Post by: belfastsocrates on January 01, 2016, 08:24:42 AM
I've been finishing off a residential area close to the University of Passau and the logistics area shown previously. I've also been working on other areas but they'll be shown later in the month :)

I haven't really shown much residential development before so I'm hoping this satisfies, I'm open to constructive comments as well.

This area of the large tile will be further developed with more residential and it'll border a large regional hospital which I'm lotting various things for and a modern GLR depot, which will utilise MGB's new depot building.


1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg911%2F191%2Fz7Zsp1.jpg&hash=cb550fea38b51a83a90bdbbdd440842fe91ff88a)

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Title: Re: The Viceroyalty of Perseus
Post by: Themistokles on January 01, 2016, 01:26:32 PM
That's what I call a nice area! :thumbsup: But why am I not surprised by the lushness and the amount of parks and public spaces? $%Grinno$%
Title: Re: The Viceroyalty of Perseus
Post by: Vizoria on January 01, 2016, 03:09:13 PM
Very well done, I like your spacey green style. The MMP playground was a nice touch as was the rest of the MMP flora. I only have two tiny gripes: 1. In the flats in pictures 2 to 4 the driveways aren't connected to the street, there is the elevated railway trick to create a fake intersection, but I'm sure you know of this; 2. The small pathways in the playground, they look to blotchy whereas using Heblem's paths gives it a grittier yet smoother look.

But those are the only small gripes I have. This is a great residential area where the housing and the parks balance out very well.
Title: Re: The Viceroyalty of Perseus
Post by: Nanami on January 02, 2016, 02:07:16 AM
Nicely work residential areas! I like those apartments complexes. Its an interesting usage of different styles like those japanese school in 7th and 8th picture, it nicely blend the area with those park works!
Title: Re: The Viceroyalty of Perseus
Post by: kbieniu7 on January 02, 2016, 03:28:56 AM
Well, I won't be original. I copy the previous posts, that it looks very nice with parks, shops and sport infrastructure mixed amog the residential buildings :) All in nice autumnal colours!

Btw - may I ask, where did you get the blocks from the first photo from?  ::)
Title: Re: The Viceroyalty of Perseus
Post by: mgb204 on January 02, 2016, 03:58:00 AM
Great work as always, so many little details :).

I'd love to know where you got the Pedbridge? UK content is in very short supply, but I'm always in awe of how you've managed to get a coherent UK feel to your cities.

Quote from: Vizoria on January 01, 2016, 03:09:13 PM
...there is the elevated railway trick to create a fake intersection, but I'm sure you know of this

If not, I recently posted an image showing this here (http://sc4devotion.com/forums/index.php?topic=17211.msg502852#msg502852).

Quote from: kbieniu7 on January 02, 2016, 03:28:56 AM
Btw - may I ask, where did you get the blocks from the first photo from?  ::)

That's from MattB325, you can find it on the STEX (http://community.simtropolis.com/files/file/28069-laquila-apartments/)
Title: Re: The Viceroyalty of Perseus
Post by: Dantes on January 02, 2016, 04:22:11 AM
Very modern urban space. I like this atmosphere. Great work again!  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: kbieniu7 on January 02, 2016, 06:05:04 AM
Quote from: mgb204 on January 02, 2016, 03:58:00 AM
Quote from: kbieniu7 on January 02, 2016, 03:28:56 AM
Btw - may I ask, where did you get the blocks from the first photo from?  ::)
That's from MattB325, you can find it on the STEX (http://community.simtropolis.com/files/file/28069-laquila-apartments/)

Thanks!  :)
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on January 02, 2016, 06:14:05 AM
Quote from: mgb204 on January 02, 2016, 03:58:00 AM
I'd love to know where you got the Pedbridge?

I'll check the name in-game and let you know


I only discovered the TE trick a few days ago, after I placed that large apartment complex, so I'm going to revise it to show connected driveways as I did with the Tesco lot
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on January 02, 2016, 10:07:19 AM
Apologies for the double post.

The bridge, for those interested, is from the Bridges of Shoreline County by DocRorlach pack, available on Working Man's site - http://workingman-productions.co.uk/downloads/wmp_downlist05.asp
Title: Re: The Viceroyalty of Perseus
Post by: Mandarin(a) on January 02, 2016, 10:09:44 AM
Some nice residential over here :) Keep developing Perseus, it's totally worth it.
Title: Re: The Viceroyalty of Perseus
Post by: manga rivotra on January 02, 2016, 02:20:18 PM
Very good work at the residential area and the Christmas pic was absolutely fantastic  :thumbsup:
Title: The Viceroyalty of Perseus - A little teaser
Post by: belfastsocrates on January 10, 2016, 02:46:40 PM
Thanks for all the comments, I really appreciate you taking the time to post something. I'll reply to everyone individually in the next update which should be this week :)



I've been working on a massive shopping area and retail park that brings together a large shopping centre/mall as well as lots of other retailers and some cafés and restaurants. It's also located alongside a residential area which is comprised of affordable and higher density housing as well as some social housing, which is a UK term for housing normally allocated to those on lower incomes. Passau doesn't really do dingy and such housing is well maintained to afford those living there a good standard of accommodation. More of that though when the proper update is posted.

For now.....just a little taster :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg905%2F8944%2FmPIeck.jpg&hash=c41a21550b5635ea1c1692947c664fa7af5a54dc)​

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg633%2F1433%2FXc2dWN.jpg&hash=401f450fb6bd8d3605137aa14ef320c609adf3db)
Title: Re: The Viceroyalty of Perseus
Post by: mgb204 on January 10, 2016, 02:57:46 PM
Nice update, RP's retail units are about the only proper UK-Styled retail parks I know of :(. One day I will fix that. You've done a masterful job simply lotting a realistic car park to cover them, just shows how a little effort in the LE can do wonders for appearance.
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on January 10, 2016, 03:05:14 PM
Quote from: mgb204 on January 10, 2016, 02:57:46 PM
Nice update, RP's retail units are about the only proper UK-Styled retail parks I know of :(. One day I will fix that. You've done a masterful job simply lotting a realistic car park to cover them, just shows how a little effort in the LE can do wonders for appearance.

I know, they're great but even then not big enough. I'll look forward to your effort ;)

I had to take each RP model and convert it to a prop, thanks for that tip btw, and then lotted one big 16x6 lot for the units and car parking. I'm pleased with the final product
Title: Re: The Viceroyalty of Perseus
Post by: Vizoria on January 10, 2016, 03:10:52 PM
The lotted carpark in the 1st picture is done really well. I also look forward to seeing the council housing estate to.
Title: Re: The Viceroyalty of Perseus
Post by: compdude787 on January 10, 2016, 09:04:35 PM
Nice strip mall* and big mall there!

*That's the American term for any building containing a few shops and restaurants that is nowhere close in size to an actual mall.
Title: Re: The Viceroyalty of Perseus
Post by: Themistokles on January 10, 2016, 11:37:00 PM
I was going to say wonderful relot, but then I changed my mind because I don't really like big car parks or malls... so let's say horribly realistic instead ::) &apls
Title: Re: The Viceroyalty of Perseus
Post by: kbieniu7 on January 15, 2016, 07:09:59 AM
Quote from: Themistokles on January 10, 2016, 11:37:00 PM
I was going to say wonderful relot, but then I changed my mind because I don't really like big car parks or malls... so let's say horribly realistic instead ::) &apls

Heh, similiar :D Great job with that, looking for more "horribly realistic" things ;)

P.S. Thanks to you I've learnt today new English word :p
Title: Re: The Viceroyalty of Perseus
Post by: Nanami on January 18, 2016, 01:49:18 AM
The lotted car park actually looks good. It fits the area nicely.... :)
Title: Re: The Viceroyalty of Perseus
Post by: juguesal on January 18, 2016, 08:16:25 AM
Beautiful pictures. Greetings from Spain.
Title: Re: The Viceroyalty of Perseus
Post by: vinlabsc3k on January 22, 2016, 01:03:28 AM
The last update was great as always!! &apls &apls &apls
I can't wait for the next one focused in the teaser! :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: Swordmaster on January 25, 2016, 09:50:06 AM
Note to self: only checked from page 7.

Great work so far! I'll comment in more detail when I've read it all--i.e. soon.


Cheers
Willy
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on February 04, 2016, 02:37:40 AM
Just a quick post to say I haven't forgotten about my promised update. I was away skiing so time somewhat restricted me and I couldn't find the time to finish a few things and post the update before heading off.

The update will however be uploaded this weekend! I'll also reply to everyone individually as well :D



This post has a dual purpose though. I'd like to hear your suggestions for what you'd like to see more of from Passau and wider Perseus. I have tended to post 'complete' and pretty things from Passau, which I am aware of. Primarily that's because in my head the place exists as a functioning country and so I rarely post 'in-progress' images of the city. I also know Passau has a tendency to look a bit too 'clean', there are reasons for that but I would like to experiment with creating some rougher areas.   

I would like to create new and different updates for 2016 and I welcome suggestions or requests. I also hope to start work on the less dense areas that surround Passau and these will comprise lower density housing, parkland and some aspects of rural.

I'll do my best to progress any ideas, so please make as many suggestions as you like.
Title: Re: The Viceroyalty of Perseus
Post by: kbieniu7 on February 04, 2016, 03:44:17 AM
Don't rush, take your time! We will wait, don't worry ;)

"Complete things"... I had the same, I used to post only finished and polished areas only. In this case, there are many of them, that haven't been shown.

So, my suggestion...? Post some work-in-progress photos. Some of your "technical" and "in-progress" thoughts and reflections, tell us abput your target ;) But, if you want to know, what type of environment I would like to see... I don't know in fact... your residential districts are very good, so why changing it? However, maybe a national park...? :)

Title: The Viceroyalty of Perseus - Replies and teaser
Post by: belfastsocrates on February 29, 2016, 11:34:43 AM
Hi everyone. I've been so busy with work and life recently that I haven't had the time to post many updates. I have however now finished the area and will post images over the next day or two.

In the meantime, personal replies below and a teaser of the area I've been working on and will showcase. I've taken about 45 in-game shots of the area so I'll maybe spread them across two posts

Also....I know some people hate the Maxis highways but I haven't quite found the patience to build compact RHW just yet in my urban areas. I will however be using RHW in some new city tiles this year that will be more suburban and rural and I'm looking forward to using it for the first time.


REPLIES

@Themistokles - Thank you!  I do like to make Perseus are lush as possible :D

@Vizoria - Thank you for your comments, I've taken that on-board and I've changed that area slightly to address a few issues, including the suggestions you made.

@Nanami - Yeah I tried to combine a few different BAT's to build up a bigger school complex and apartment developments. I'm pleased you liked it :)

@kbieniu7 - That's very kind of you. As mgb mentioned the apartments are by MattB325

@mgb204 - Always nice to see you comment, I really appreciate your feedback

@Dantes - Thank you very much :)

Mandarin(a) - Oh I intend to keep developing! I just wish I had more free time as crafting Perseus takes so much time

@manga rivotra - Thank you very much, I'm thrilled you enjoyed both updates. The Christmas image took some time but was totally worth it!

@Vizoria - Only another day or so to wait!

@compdude787 - Thank you, hopefully you enjoy the full update :D

@Themistokles - I absolutely hate surface car parking!! lol But....I also appreciate they exist and I like to bring in some elements of realism to Perseus now and then :D

@kbieniu7 - Thanks!

@Nanami - Yeah I'm pleased with it, though now I have KOSC's great new parking textures to play with so more car park lots are in the making!

juguesal - Thank you very much and I appreciate you taking the time to comment

vinlabsc3k - Not too much longer to wait now!

@Swordmaster - Thank you so much, I really appreciate someone of your standing commenting and welcome to Perseus :D

@kbieniu7 - I'll take those suggestions on board


Now for a teaser....


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F2048%2FWXBzus.jpg&hash=4849b80cdf1aaaa1a1740e642b0edbb64c1f24ae)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F9734%2Fep2K86.jpg&hash=e2e76f471d18445f6c339388dfdbdfe31b998e93)
Title: Re: The Viceroyalty of Perseus
Post by: compdude787 on February 29, 2016, 04:04:14 PM
Nice lake!!!
Title: The Viceroyalty of Perseus - Views from across West Illford (Part 1)
Post by: belfastsocrates on March 02, 2016, 05:09:01 AM
A selection of views from across the West Illford area of Passau.

West Illford is dominated by large scale retail and social housing. Social housing in Persus is well-funded and well-maintained, the country has a strong ethos of quality and affordable home provision for social housing tenants. Unlike the United Kingdom the purchase of social housing by tenants, known as 'right to buy' is not permitted and that has allowed the supply and quality of housing to be controlled.

West Illford also encompasses some private residential areas, mainly comprising semi-detached and detached housing that was built between the 1940's - 1970's. The area is also home to the new University of Passau Centre for Sporting Excellence, which will be shown at a later date ;)

The M50 Motorway, an orbital route around Passau, also transects the area.

Images have been split into two updates :)

1
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24
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25
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Title: Re: The Viceroyalty of Perseus
Post by: art128 on March 02, 2016, 05:17:24 AM
That's some really well made block estate, nice work!
Title: Re: The Viceroyalty of Perseus
Post by: Vizoria on March 02, 2016, 05:52:48 AM
Very, very good! The housing estates look great and it is clear that you have relotted a huge amount of stuff, and it was done well.
Title: Re: The Viceroyalty of Perseus
Post by: feyss on March 02, 2016, 06:40:56 AM
Great work. The commercial areas with their huge parkings look quite realistic. Your building choice is also great and I'm still in love with this little lake  :thumbsup:

edit: I also like the community garden on the 14th picture  ;)
Title: Re: The Viceroyalty of Perseus
Post by: Themistokles on March 03, 2016, 02:10:11 AM
Great LE work! Everything fits very nicely together. :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: kelis on March 03, 2016, 04:22:07 AM
Excellent ! I think you did a great job using those Japanese apartments, I really like how they like with those diagonal roads. Great job as always my friend.

:thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: vortext on March 06, 2016, 08:33:11 AM
Wow, what a fantastic update! The diagonal housing estates are just perfect, and your attention to detail with the playgrounds and small marina is outstanding as well.  &apls

Can't wait for part 2!  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: kbieniu7 on March 06, 2016, 09:50:11 AM
Yay! Blocks and blocks! That's what I like  ;D I also like the green areas, and the way, how you create them. Especially in the photo no 7, very nice idea how to create a custom playground :)
Title: Re: The Viceroyalty of Perseus
Post by: c.p. on March 06, 2016, 02:30:10 PM
I love the modern apartment buildings overlooking the huge sea of parking (for example #19) :thumbsup:
Title: The Viceroyalty of Perseus - Views from across West Illford (Part 2)
Post by: belfastsocrates on March 07, 2016, 03:26:05 AM
Thanks everyone for your fantastic feedback and comments! I should do more updates like this one  :D


Part two below! The next update will likely be of the new sports complex that is glimpsed in picture 25. I'm just finishing that off and adding trees and so on.






1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F1876%2FKEuZap.jpg&hash=462040e4e716ab4eb5a8b2942a8936f451594f6c)


2
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3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F1549%2FA6riJ0.jpg&hash=bc8b8beb4b36bd208124edb66d5df41c9b26634f)


4
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5
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6
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7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F5949%2Fpg5O05.jpg&hash=5a84252324550bd571ebe83069cbf6612e069148)


8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F29%2FTGznmT.jpg&hash=81813705df4ada7f8722638b77aa6d4c9cbd36f6)


9
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10
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11
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12
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13
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14
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15
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16
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17
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18
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19
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20
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21
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22
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23
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24
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25
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Title: Re: The Viceroyalty of Perseus
Post by: Vizoria on March 07, 2016, 07:45:51 AM
Awesome stuff! The uniform pavement textures look really smooth.
Title: Re: The Viceroyalty of Perseus
Post by: kelis on March 07, 2016, 07:50:04 AM
I'm still in love with that mix of buildings... the buildings from Japan fits very good with the other buildings...BTW you did a fantastic job in this zone of your region. Keep working in that way  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: Themistokles on March 13, 2016, 01:08:11 AM
Great work on this area! I especially like the fourth image, how you've combined the generic apartment buildings and the industry with the very British bus stops. Also, the diagonal road gives a very nice touch to the  semi-detached housing area.
Title: Re: The Viceroyalty of Perseus
Post by: kbieniu7 on March 13, 2016, 04:26:47 AM
Really good diagonal layout, you've created in the photo 5 :)
Title: The Viceroyalty of Perseus | Royal Victoria Hospital Passau
Post by: belfastsocrates on April 01, 2016, 08:20:47 AM
The Royal Victoria Hospital in Passau is located in the Illford district of the city and is close to the University of Passau's first campus buildings.

The history of the site dates back to 1801 and was originally home to the Fever Hospital and General Dispensary, the site was cleared in 1885 and a new general hospital constructed. It was afforded a Royal Charter in 1900 and was renamed the Royal Victoria Hospital in honour of the Monarch.

The Victorian buildings were demolished in the late 1950's after years of successive structural damage, the result  of the seismic instability of Perseus.

The site is restricted in scale due to the presence of a major motorway to the south and extensive residential, commercial and light industrial development to the north and east. The site has however expanded over the years and now comprises six buildings tasked with the provision of healthcare services. All sites and buildings are connected via an extensive service tunnel and lift network, staff have access to the tunnels and can use bicycles or electric carts to travel between buildings and to/from the car park. The tunnels and lifts are also utilised by a fleet of battery-powered AGV robots which act as porters for the transport of linen, waste and supplies. AGV's are permanently designated to certain roles to prevent cross-contamination.

The Royal Victoria is one of four major hospital sites within the Greater Passau Area and is the second largest. The site recently completed a 5-year phased upgrade of all buildings, infrastructure and facilities. Thanks to the recent investment the hospital is one of the most technologically sophisticated of its kind. Connectivity is important for modern medical facilities and the large multi-storey car park is linked to all hospital buildings via skywalks that incorporate moving walkways, the hospital is also located beside a GLR line and the Emergency Department building has access to the Passau Metro. Emergency patients arriving by private car or ambulance can avail of a dedicated underground reception area, access via road ramps, and receive immediate care.

1 (Overview of site)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F719%2FADgT2V.jpg&hash=deedc8befa793ab33d3db5e62ce935d9b491dcb0)


2 (Emergency and Critical Care)
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3 (Accident and Emergency Waiting Area)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F4202%2Fy4p8mu.jpg&hash=13608ec70e51cffcb17b8245f311e225a821613e)


4 (Patient Check In Terminals)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F5126%2FPuqMGS.jpg&hash=60da69bf64a683283873d72260d1f4a76575f202)


5 (Cancer Treatment Centre and park access)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F8767%2Fy3tkvv.jpg&hash=0bef567c32f29bf740ffaf1b4f8eb17dd7536296)


6 (Hospital Services and Ambulance Station)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F7267%2FHw3v2D.jpg&hash=99dfab99231fdba5b1a22280b0cf72e98119da61)


7 (Maternity and Regional Trauma units)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F5165%2FJLcltj.jpg&hash=1c63708883e3348ead1f207bd2256fdea86c71d8)


8 (AGV waste transport)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F1364%2FP6LQgi.jpg&hash=bea1795d77baafe3b56ee7d0add73c6b4e327686)


9 (Stores and workshops)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F1584%2F1KYEJJ.jpg&hash=caad4b84e07012a268b59c716dd5ddfc9b426cdd)


10 (Staff and Visitor car park)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F3936%2FoTRepu.jpg&hash=244a32d474c02bd75e2a78d8a80c2aa0013cd1c0)


11 (Automated Pharmacy)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F4663%2FNGZsNV.jpg&hash=b7559c88d11cff978a41c1b5dae0e484be6ea47c)


12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F3241%2FLe3giS.jpg&hash=e1f9d70a3879418390cf4a160f0773da32b58e70)


13 (Emergency and Critical Care Access)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F5076%2FcPc7wM.jpg&hash=21d49af4a48a3388fb5baf6ae386134b12735304)


14 (Surgical Theatre)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F5904%2F1yQpUr.jpg&hash=a48e2985692dccfcdae0e4d064cd0df0b13f8155)


15 (Maternity Unit)
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16 (Emergency Department)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F8652%2Fsi6kIy.jpg&hash=dfa06ce2a1a00c1c91c18a87c8a85cce46ce4a57)


17 (Orthopaedics drop-off area)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F1199%2F2iRoj7.jpg&hash=feabed9ddd17348a2e26375329c9af2466b6ca7c)


18 (Gases supply and water treatment facilities)
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19 (Emergency Department)
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20 (Proton Therapy Suite)
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21 (Cancer Treatment Centre)
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22 (Underground services area)
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23 (Radiotherapy Suite)
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24 (Emergency and Critical Care Helipads)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F826%2FVl1Znf.jpg&hash=5d9b1203797abaae62c2bf81ec265247db844631)


25
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Title: Re: The Viceroyalty of Perseus
Post by: Simmer2 on April 01, 2016, 08:45:44 AM
Great shots !!
Did you figure out what GLR texture you want mods for?

Nick
Title: Re: The Viceroyalty of Perseus
Post by: vortext on April 01, 2016, 09:36:43 AM
It's been a real pleasure seeing the hospital site coming together, and as per usual the presentation is outstanding.  &apls
Title: Re: The Viceroyalty of Perseus
Post by: Mandarin(a) on April 01, 2016, 10:54:52 AM
 :thumbsup: This turned out so amazing! Very thorough description.
Title: Re: The Viceroyalty of Perseus
Post by: Themistokles on April 01, 2016, 01:13:37 PM
This hospital looks really great; I must say it's the most realistic I've seen in SC4. &apls The skywalks especially add a very nice touch, so common in hospitals and so useful.
Title: Re: The Viceroyalty of Perseus
Post by: wallasey on April 01, 2016, 03:08:06 PM
Great work on the hospital site; a lot pf thought and planning has obviously gone into the development of this site!
Title: Re: The Viceroyalty of Perseus
Post by: kelis on April 02, 2016, 04:08:46 AM
wow Very nice hospital !! Can you make the hospital of my japanese region too ?  $%Grinno$%

I enjoy a lot with this kind of update, fantastic mix of pictures, great job my friend  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: romualdillo on April 03, 2016, 06:41:36 AM
This health complex looks incredible! And the way you've presented it is really interesting! Some day I'd like to model a famous health complex here in Spain...
I think I haven't commented about your previous updates, and I have to say they look truly realistic. One of your best works here!  &apls
I'm just looking for more!  :popcorn:
Title: The Viceroyalty of Perseus | Feedback required
Post by: belfastsocrates on April 25, 2016, 02:53:58 PM
Sorry.....no exciting new updates but I am working on a huge new project and I'd like some feedback.

Passau Island will be a new residential and commercial development on reclaimed land and I place to use unified base textures for everything, with the odd exception.

I'd like your feedback on which texture looks best and suited to a modern project.


Let me know your thoughts please :)


(https://c2.staticflickr.com/2/1508/26618909866_2133449610_b.jpg)

(https://c2.staticflickr.com/2/1702/26645581035_8d56b1caa8_b.jpg)

(https://c2.staticflickr.com/2/1631/26039654494_2eebb34a47_b.jpg)

(https://c2.staticflickr.com/2/1530/26039656554_5cfd02190f_b.jpg)

(https://c2.staticflickr.com/2/1452/26645583335_5d1ba01b91_b.jpg)
Title: Re: The Viceroyalty of Perseus
Post by: Alan_Waters on April 26, 2016, 02:20:53 AM
To me, â„–1 and â„–3 more natural and casual. IMHO
Title: Re: The Viceroyalty of Perseus
Post by: vortext on April 26, 2016, 11:15:59 AM
imho #2 works well with bipin's wall, has nice definition from a distance and no noticeable tiling effects, which is something you want to keep in mind if you're going all out with one texture. I'd imagine #6 & #7 will work quite nice as well, though you'll want to mirror/rotate the texture while lotting to prevent too obvious tiling. 
Title: Re: The Viceroyalty of Perseus
Post by: Simmer2 on April 26, 2016, 12:42:13 PM
I agree with Erik. #2 has a nice soft texture that blends in easily.
To avoid the tiling effect on the retaining wall I would grab the texture and create a non repetitive pattern with Photoshop.
That is why I make my own custom made textures, you will find no repetitions.

Nick
Title: Re: The Viceroyalty of Perseus
Post by: Vizoria on April 26, 2016, 02:15:23 PM
Both the retaining walls and the underground entrance look good. Thankfully you have posted these WIP items on SC4D so the LOT and texture guys, and galls, can give you useful advice.

If you get them finished will you be uploading them to the LEX?
Title: Re: The Viceroyalty of Perseus
Post by: vinlabsc3k on April 26, 2016, 02:35:42 PM
I say none of them, instead you can use the sidewalk texture! ;)
Title: Re: The Viceroyalty of Perseus
Post by: Themistokles on April 27, 2016, 12:23:14 AM
More embankment choices! :bnn: I really hope you release these when they're finished. :)

Regarding the surface textures I agree with Alan. I like number 1 and 3 best. Both have that stern, unwelcoming greyish approach that is so common in modern urban planning (that of course looks fabulous in computer-generated concept art but never works out in reality ::) ). Number 1 has some tiling effect, so I'd go for number 3.
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on April 27, 2016, 01:52:28 AM
I should note the embankments are an unreleased project by Bipin from a couple of years ago. I don't know if he ever plans to release them though. 

Thanks for the responses so far, interesting mix of opinions!

QuotePosted by: vinlabsc3k
I say none of them, instead you can use the sidewalk texture!

The problem is I have used the sandstone extensively in most parts of the city, this new area I want to have a different look and feel so I'm avoiding the sandstone as a base for the planned public area and building base textures.
Title: Re: The Viceroyalty of Perseus
Post by: MushyMushy on April 27, 2016, 02:45:09 PM
I would probably use #2 or #3 since they seem to go reasonably well with the wall and don't really seem to have obvious tiling while zoomed out.
I'm curious, if Bipin never released the walls, how did you get them? I'd love to get my hands on them.
Title: Re: The Viceroyalty of Perseus
Post by: kbieniu7 on April 28, 2016, 02:43:39 AM
I've read the hospital update, and I'm amazed how much attention you've paid to it. I've seen still mills, airports, seaports, container terminal, universities and so on done detailed, but never a healthcare facility! Each part of it with its own dedicated function. Great work!

About the textures, as I can add my opinion, I'd use #3 or #8. #2 and #4 are overscaled for me.
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on May 02, 2016, 03:05:04 PM
Thanks everyone for the feedback. I decided to make my own textures for the open spaces and incorporate things like drains, manholes, fire hydrants and tree grates which utilise soakstone.

I need to create a much darker texture for the embankment walls as a line is appearing that is part of the lot and I'll need a darker texture to disguise it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F3919%2F5EB7j8.jpg&hash=a87fc385599b8567ac42e39a7a7ed66aaf9cee7c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F3380%2FhsaDqT.jpg&hash=fc906af906ae450b9d07c5a6917f43f7ca9bbbc5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F9757%2FhcQjob.jpg&hash=a2d3afc30830624481bac07136892bd560544e5c)

Title: Re: The Viceroyalty of Perseus
Post by: feyss on May 02, 2016, 03:20:33 PM
That looks really great. I especially like the tree grates  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: Vizoria on May 02, 2016, 03:43:11 PM
Your texture work is looking fabulous! The concrete tiling and the tree planters are great.
Title: Re: The Viceroyalty of Perseus
Post by: Kergelen on May 03, 2016, 12:49:45 PM
Nice textures &apls
Title: Re: The Viceroyalty of Perseus
Post by: art128 on June 07, 2016, 12:11:39 PM
That's a really nice texture you've done there. I like the approach of creating different elements for it like the manholes etc.
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on September 11, 2016, 09:55:33 AM
Apologies for the lack of recent updates. I've recently been promoted and that along with social and family commitments means my time for game-play has been significantly curtailed. I've also been having some game save corruption issues and that's sapping my enthusiasm a little. I think I'll need to drop available RAM to 2GB rather than the 2.5 that was proving successful until now.

I have been progressing some work though and I'd like to finish this city tile before moving onto new tiles and different projects such as rural scenes and the overdue Passau Island project which will utilise my new textures seen above.

I've been working on creating a new residential area around some light industrial development and the tram depot. This is how it's looking so far. It's a mix of social and affordable housing in both low rise and higher rise developments.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F2772%2FrHbQYA.jpg&hash=292b40d732b2d2c0aef2248d83e7dd806f35ad97)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F2894%2FuxtJL7.jpg&hash=a3c206bd75bd7194813eacb1998c23f140854c1c)



Hopefully a full and proper update will be possible very soon!
Title: Re: The Viceroyalty of Perseus
Post by: Themistokles on September 11, 2016, 12:39:59 PM
Glad to see you back and that with lots and lots of trams :thumbsup: Great work as always!

Don't worry about long spaces between updates, that's the way the world is constructed :D And congrats for the promotion!
Title: Re: The Viceroyalty of Perseus
Post by: metarvo on September 12, 2016, 07:38:32 AM
I'm always in the mood for warehouse complexes.  There's just something that is open and yet tight at the same time about these types of industrial zones.  The little details, such as parking, fences, and miscellaneous industrial objects, bring a sense of productivity to the area.

Nice update.  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: Akallan on September 13, 2016, 11:40:27 AM
I really like! I love the diversity of buildings, they will integrate all very well in this environment! The road network is excellent too! :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: feyss on September 16, 2016, 02:29:00 PM
Glad to see you back with those nice pictures  ;)

I like how the green buildings (I don't remember their name) form a block in the top right of the first picture.
Title: Re: The Viceroyalty of Perseus
Post by: art128 on October 09, 2016, 08:19:26 AM
That's a nice industrial estate. The residential area surrounding it is well done too.
Title: Re: The Viceroyalty of Perseus
Post by: kbieniu7 on October 09, 2016, 09:17:25 AM
That's a very nice area. Best wishes for all of your RL affairs :)
Title: The Viceroyalty of Perseus - The Return
Post by: belfastsocrates on October 14, 2017, 10:31:10 AM
Long time no see  :satisfied:


Unfortunately due to persistent game save errors and crashing I lost the will to carry on with this game for some time and that was further compounded by a generally busy work and family life.

I have however decided to start creating again and I'm struggling through the continuing errors so I've had to leave some large and densely packed unfinished city tiles for the time being and instead I'm working on the Passau Island development.

I almost never post work in progress game images but I thought I'd give a teaser of what Passau Island entails. Yes the grid is on and there are empty tiles but it's just to give an idea of what's planned.

Almost every lot and building on this island has, or will, be custom edited, which is a rather time consuming task in itself. It'll be a mix of commercial, residential and leisure developments.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F6662%2FaeoNhR.png&hash=a7828940ee4c1bf9fecd4ebabf80a8a95fbaa2f4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F9876%2FnSrE5s.png&hash=e26ba96dd15a73a83ac7032486aa88adcc6be06c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F5706%2FPYe3X3.png&hash=a7ad0bd4367f94590fd9237a0abbfb7e18fa1117)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg923%2F1899%2FwsMh6l.png&hash=68b68c02c5433b279de179ad2c4ffdc266eca427)



More to follow soon  ;)


(BTW could a Mod please move Perseus out of the 'inactive' section?)
Title: Re: The Viceroyalty of Perseus
Post by: Tyberius06 on October 14, 2017, 10:47:08 AM
Hi!

I was wondering what happened with you. Here you are now! :) ;)
Very nice developing city, with a lot of nice custom content additions. On the first picture there are a lot of interesting stuffs. For example, that canal. What is that, where can I find it? And the retaining wall? It looks so familiar to me, but I don't know what is that. I don't recognize those plaza elements on the left side (the oval sphare shape thingy), or on the right side. I guess, the path overlay (?) is custom made as well. I like that too. Yepp, I went back a little bit, and I saw, you already showed us those textures. I would like to ask if you could release or share those texutes. They are very nice! :)

I'm looking forward to see more from you! :)

- Tyberius
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on October 14, 2017, 11:05:17 AM
Quote from: Tyberius06 on October 14, 2017, 10:47:08 AM
Hi!

I was wondering what happened with you. Here you are now! :) ;)
Very nice developing city, with a lot of nice custom content additions. On the first picture there are a lot of interesting stuffs. For example, that canal. What is that, where can I find it? And the retaining wall? It looks so familiar to me, but I don't know what is that. I don't recognize those plaza elements on the left side (the oval sphare shape thingy), or on the right side. I guess, the path overlay (?) is custom made as well. I like that too. Yepp, I went back a little bit, and I saw, you already showed us those textures. I would like to ask if you could release or share those texutes. They are very nice! :)

I'm looking forward to see more from you! :)

- Tyberius


The canals are a custom version of Manchou's canal set (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2311) if I recall correctly. I changed the lots and added planters and trees and they looked best for this use as reflecting pools.

The retaining wall is from Bipin but I don't think he ever released them publicly.

The art work is the The Reflectoblob by blunder (https://community.simtropolis.com/files/file/28538-the-reflectoblob/). HD public art is incredibly rare so I'm glad this exists as its suits my needs.

I've never released anything before but I might consider releasing the textures in future, or at least maybe some plaza or park lots with the textures.

Btw....if any talented artists have realistic water jet/spout props languishing on their hard drive I'd love to use them to replace the ones I'm using around the base of the skyscraper.
Title: Re: The Viceroyalty of Perseus
Post by: vinlabsc3k on October 14, 2017, 10:59:41 PM
Welcome back!! &dance &hlp :bnn: &hlp &dance
I'm glad that you're resumed this MD.
I was missing it. ;)
Title: Re: The Viceroyalty of Perseus
Post by: Themistokles on October 15, 2017, 09:34:21 AM
Nice to see you here again! Nice work, will be interesting to see more of this city.
Title: Re: The Viceroyalty of Perseus
Post by: Tyberius06 on October 15, 2017, 11:30:16 AM
Thanks for the links!

What are the plaza models in the middle of that plaza "system" (some kind of fountain) and on the other side of the picture (on the right side of the picture, that grey/blue-ish thingy)?
One more thing. What are those planters what you used by the canal? Are they part of Neko's prop sets? They are so familiar... And what about the benches?
Sorry for bombing you with these questions, but I've recently started to work on plazas, and I'm not really familiar with those kind of props, so I'm gathering information... :)

Thanks in Advance

- Tyberius
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on October 16, 2017, 02:41:55 AM
Quote from: Tyberius06 on October 15, 2017, 11:30:16 AM
Thanks for the links!

What are the plaza models in the middle of that plaza "system" (some kind of fountain) and on the other side of the picture (on the right side of the picture, that grey/blue-ish thingy)?

The fountain and art work are both props from the RDQ HD Prop Pack Darknite Version (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3433)

QuoteOne more thing. What are those planters what you used by the canal? Are they part of Neko's prop sets? They are so familiar... And what about the benches?

The planters are indeed Neko and the metal benches are from the Dutch Prop Pack (https://community.simtropolis.com/files/file/28522-dutch-prop-pack/). Bear in mind the props from that pack are listed in Dutch, so the benches are listed as bankje

QuoteSorry for bombing you with these questions, but I've recently started to work on plazas, and I'm not really familiar with those kind of props, so I'm gathering information... :)

Thanks in Advance

- Tyberius

No problem at all, happy to help.
Title: The Viceroyalty of Perseus | Passau Island Teaser
Post by: belfastsocrates on February 03, 2018, 12:25:38 PM
I've been rather time poor lately but have been able to progress Passau Island and it's almost ready for showcasing! In the meantime.....here's some teaser shots.

Passau Island has only be possible thanks to the fantastic high-quality content created by Diego Del Llano, kellydale2003, Reddonquixote, mattb325, Xyloxadoria, on001222, Simfox, Cockatoo and JP Schriefer which comprise most of the buildings used.


(https://imageshack.com/a/img922/327/0hcym4.jpg)


(https://imageshack.com/a/img924/2849/Vw0oWL.jpg)

Title: Re: The Viceroyalty of Perseus
Post by: feyss on February 03, 2018, 01:05:33 PM
Great to see you back with some pictures  ;)
Title: Re: The Viceroyalty of Perseus
Post by: kbieniu7 on February 04, 2018, 03:45:30 AM
Indeed, nice to see you back! And that's a really cool representive boulevard, one can really feel the space looking at this picture!
Title: The Viceroyalty of Perseus - Passau Island Teaser 2
Post by: belfastsocrates on April 22, 2018, 01:06:24 PM
(https://imageshack.com/a/img924/6473/4pClgf.jpg)

(https://imageshack.com/a/img923/2076/fuiRLh.jpg)

(https://imageshack.com/a/img923/2071/mLQR7w.jpg)

(https://imageshack.com/a/img922/7568/aXg5sv.jpg)




Still a work in progress and dripping in-game when I get a spare hour or two which is rare....

Hope to showcase some more over the coming weeks and months. But the below gives an idea of what I'm working on

(https://imageshack.com/a/img924/6805/LlNxh6.jpg)

Title: Re: The Viceroyalty of Perseus
Post by: Simmer2 on April 22, 2018, 09:04:58 PM
Very futuristic looking &apls &apls

Simmer2
Title: Re: The Viceroyalty of Perseus
Post by: mattb325 on April 23, 2018, 02:13:47 PM
Good to see CAL's opera house in use  :thumbsup:

I love the attention you've given to the waterfront areas and walks. Well done!  :popcorn:
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on April 28, 2019, 10:53:13 AM
After a very very long period of inactivity I am pleased to say Perseus has returned!

My inactivity has been primarily the result of chronic game instability and persistent save file corruptions which resulted in me losing interest and patience.

I have over the past couple of weeks been able to play relatively well with the exception of one of my major city tiles which seems to corrupt once it reaches 12.5mb in size. Utterly frustrating as it's not complete but I'll just have to go in and plop small elements and take some snapshots so I can showcase what has been finished. Not ideal but I've just about come to terms with the realisation it's a lost cause.

I've now thankfully been able to almost complete the Passau Island development which I'm very pleased with given how happy I am with most of it.

Teaser pics below! The next couple of updates will focus on Passau Island, I just need to spend some more time on people MMPs and so on to give it some life!

(https://imagizer.imageshack.com/img921/5140/uKnXeh.png)


(https://imagizer.imageshack.com/img921/2665/hzD8PO.png)


(https://imagizer.imageshack.com/img924/1366/zxypEH.png)


(https://imagizer.imageshack.com/img921/2161/0SDJIc.png)


(https://imagizer.imageshack.com/img923/9237/hWPutQ.png)


(https://imagizer.imageshack.com/img921/2792/17nPPE.png)


(https://imagizer.imageshack.com/img921/334/0aWI0l.png)


(https://imagizer.imageshack.com/img921/9981/82UdzF.png)


(https://imagizer.imageshack.com/img921/5967/nnjDKo.png)
Title: Re: The Viceroyalty of Perseus
Post by: Tyberius06 on April 28, 2019, 04:20:51 PM
Really nice images.
About your problem. Do you use Simmaster07's SC4 FIX.dll patch, the latest one, which actually cured the PROP POX? Also there is a new mod on STEX which is doing something to help preventing save file corruptions, but I don't know what it actually does.

https://community.simtropolis.com/files/file/30883-sc4fix-third-party-patches-for-sc4/ (https://community.simtropolis.com/files/file/30883-sc4fix-third-party-patches-for-sc4/)

https://community.simtropolis.com/files/file/32812-save-warning/ (https://community.simtropolis.com/files/file/32812-save-warning/)

- Tyberius
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on April 28, 2019, 04:46:43 PM
I have that fix installed and I always save the city before then separately exiting to region and then exiting the game.

The 12.5mb sizes seems to kill my city tile. Thankfully every other tile is no where near that so I can take comfort in that. If I were to start again I would have small or medium city tile sizes rather than large and limit any potential corruption.
Title: Re: The Viceroyalty of Perseus
Post by: Tyberius06 on April 28, 2019, 05:10:25 PM
That's wierd. For me a while back always the PROP POX were trigered above this 12.5 mb, but for example my last poxed (and also by now cured) city tile is over 44 MB. This city tile however suffered a couple of save file corruptions at the beginings, but I always were able to bring it back and expand from some back-ups. The POX was triggered by demolishing some lots which used to use some prop families which disappeared after a fauilty dependency essential update, and with a fixed update I tried to delete and replop the empty lots, which caused the prop pox effect. If I was not bulldozing these specific LOTs, then the POX wouldn't have appeared, and I could build the city. But after the DLL patch I could replace the fauilty LOTs without an issue.
By the way where do you keep the DLL fix? I mean, I heard a lot of opinion about this, but for me it's working perfectly in the game's install PLUGINS folder instead of the Documents Plugins folder.
Title: Re: The Viceroyalty of Perseus
Post by: mattb325 on April 29, 2019, 02:59:54 PM
Good to see Perseus back. Yours is a wonderfully clean and unique style  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: 89James89 on April 30, 2019, 09:16:07 PM
Will have to go back through and look at all the entries when I have a bit more time but as Matt said above, and from the entries on this page, you seem to have a very clean and thought out approach to your city building which produces some really nice views and images!
Title: Re: The Viceroyalty of Perseus
Post by: c.p. on May 01, 2019, 07:46:23 AM
The parks and waterfront look inviting, and break up the skyscrapers nicely. :thumbsup:  Too bad about the corruption.  At least you managed to document what you accomplished.
Title: Re: The Viceroyalty of Perseus
Post by: evarburg on May 01, 2019, 11:59:19 AM
Glad you're back ! Love the new entry, especially the two night pictures -- don't quite know why those, as the rest is very good too, maybe because the lighting illuminates (er...) the composition in such a nice way.
Title: The Viceroyalty of Perseus - Passau Island | An Introduction
Post by: belfastsocrates on June 08, 2019, 12:38:57 PM
(https://imagizer.imageshack.com/img924/6473/4pClgf.jpg)

Passau Island is the largest land reclamation project ever undertaken in Perseus and at 10km2 it's also one of the largest artificial islands in the world.

The location was selected due to the shallow waters and presence of an existing sandbank atop bedrock and it's proximity to Passau and the existing business district of Caledon Quay. Construction started in 2004 and was financed by primarily by the Persusian Government and Perseus Sovereign Wealth Fund. Significant investment was also leveraged from the private sector and sale of development plots.


(https://imagizer.imageshack.com/img924/772/I6EF5m.jpg)

(https://imagizer.imageshack.com/img922/2411/CFFOwJ.jpg)


Perseus is a seismically active region and this was factored into the design and construction of Passau Island. The existing sandbank was build up before being reinforced by means of densification, piling into the bedrock and the installation of innovative earthquake drains to combat liquefaction. The island also has a sophisticated surface drainage network to ensure surface water during wet weather is managed efficiently and effectively.

Passau Island was officially dedicated on 16th August 2014 by His Imperial Highness Prince Julius where he presided over an official ground-breaking ceremony and the dedication of a cornerstone for the Imperator Tower which is the tallest building on Passau Island.


(https://imagizer.imageshack.com/img923/1511/uR4zRe.png)

(https://imagizer.imageshack.com/img924/1049/3mfkZZ.png)


Passau Island has also been designed with rising sea levels and an increasing number of tidal surges in mind. The entire island is ringed by a park which has been planted with trees and plants which can survive flooding events and contamination of the soil by sea water using an innovative freshwater flushing system to remove excess salt. The park also acts as sacrificial land in times of storm surge flooding and when combined with the barriers at full height affords protection of over 25 metres.

The barriers operate in conjunction with a series of sea buoys and a ring of various hydrological sensors that tell the system when to raise and lower the barriers. The barriers can operate at various heights up to a current maximum of 10 meters. When they aren't in operation the barriers are hidden within the quay embankment and don't restrict access in any form.


(https://imagizer.imageshack.com/img921/3151/XfF08p.png)

(https://imagizer.imageshack.com/img922/8568/Qgq1T5.png)


Passau Island is a landmark project delivering 25,000 new apartments with residential amenities, 50 million square feet of new office, retail and leisure space, landmark cultural attractions, new cruise terminal, marina facilities, expansion of Passau Metro and significant additional infrastructure investment.

(https://imagizer.imageshack.com/img923/8291/eG39N6.png)



To be continued...
Title: Re: The Viceroyalty of Perseus
Post by: PaPa-J on June 08, 2019, 02:29:31 PM
Very interesting, I like the sea barrier and sea walls.
Title: Re: The Viceroyalty of Perseus
Post by: evarburg on June 09, 2019, 07:58:17 AM
A MD that takes climactic changes and seismic risks into into account ! Wonderfully innovative. I like the way Passau Island was conceived, the way it was built and what you show of the construction ! (also, that the high rise development is not packed full but visually breathing.)  &apls
Title: The Viceroyalty of Perseus - Scenes from across Passau Island (Part 1)
Post by: belfastsocrates on June 23, 2019, 09:59:38 AM
(https://imagizer.imageshack.com/img924/6473/4pClgf.jpg)

First set of images showcasing Passau Island! Enjoy  :satisfied:


1.
(https://imagizer.imageshack.com/img921/6715/9lrd1u.png)


2.
(https://imagizer.imageshack.com/img921/9785/kNLZqO.png)


3.
(https://imagizer.imageshack.com/img922/1083/PDeWvg.png)


4.
(https://imagizer.imageshack.com/img921/726/nhVHD1.png)


5.
(https://imagizer.imageshack.com/img922/7991/O1bNMv.png)


6.
(https://imagizer.imageshack.com/img922/4458/H3PRlx.png)


7.
(https://imagizer.imageshack.com/img923/6387/qq2eNp.png)


8. Passau Opera House
(https://imagizer.imageshack.com/img921/1268/vBy2ni.png)


9. Passau Cruise Terminal
(https://imagizer.imageshack.com/img922/1986/2uQMhL.png)


10.
(https://imagizer.imageshack.com/img922/3386/qxX31r.png)


11.
(https://imagizer.imageshack.com/img921/4080/nMf9XF.png)


12.
(https://imagizer.imageshack.com/img921/8400/HZSR67.png)


13.
(https://imagizer.imageshack.com/img924/2636/kxN5KM.png)


14.
(https://imagizer.imageshack.com/img921/7816/MJtRAz.png)


15.
(https://imagizer.imageshack.com/img922/836/c0yGsl.png)


16.
(https://imagizer.imageshack.com/img922/4905/QjH6qD.png)


17.
(https://imagizer.imageshack.com/img923/3430/eH50j9.png)


18.
(https://imagizer.imageshack.com/img924/3011/xVhG3I.png)


19.
(https://imagizer.imageshack.com/img922/7868/eI2SVl.png)


20.
(https://imagizer.imageshack.com/img922/7487/v4H8zL.png)


21.
(https://imagizer.imageshack.com/img921/7/3FJl72.png)


22.
(https://imagizer.imageshack.com/img923/3981/wAHWCi.png)


23.
(https://imagizer.imageshack.com/img922/5664/plIqaz.png)


24.
(https://imagizer.imageshack.com/img921/3682/RYmzy2.png)


25.
(https://imagizer.imageshack.com/img922/5872/fxrAfI.png)


26.
(https://imagizer.imageshack.com/img922/1716/GNNtf4.png)


27.
(https://imagizer.imageshack.com/img921/7577/Dp2OYo.png)


28.
(https://imagizer.imageshack.com/img921/625/sZwdwK.png)


29.
(https://imagizer.imageshack.com/img924/2607/7Tc1Ub.png)


30.
(https://imagizer.imageshack.com/img923/9356/dGa1nl.png)


31.
(https://imagizer.imageshack.com/img923/10/BhD2Vj.png)


32.
(https://imagizer.imageshack.com/img922/8931/2kchPP.png)


33.
(https://imagizer.imageshack.com/img921/8387/VXBQlZ.png)


34.
(https://imagizer.imageshack.com/img921/1213/pPJeJg.png)


35.
(https://imagizer.imageshack.com/img921/5993/tnaqTk.png)


36. Passau Opera House
(https://imagizer.imageshack.com/img923/8895/KlEhiw.png)
Title: Re: The Viceroyalty of Perseus
Post by: Tyberius06 on June 24, 2019, 02:57:32 PM
Oh, man awesome images. What have you done with that train station on the 11th image  ???  &apls &apls &apls &apls That building could be awesome office stuff and you hijacked it in a very nice way!
By-the-way the previous incarnations of this showcase inspirated me to make my plaza set, what was released 1,5 years ago, but some of your custom lots on these images would worth a release for sure. Those plaza walks with the custom textures are awesome! I hope one day you'll decide to share them with the public in some way!
Thank you for this nice showcase!

- Tyberius
Title: Re: The Viceroyalty of Perseus
Post by: vortext on June 27, 2019, 07:43:12 AM
Great work, ended up with a stunnig metropolian area!  &apls

The concept of the sea barriers is just great, and the execution is perfect too! Must taken quite some work for just a few pictures but well worth it.  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: kbieniu7 on June 27, 2019, 10:06:34 AM
Hey, nice to see that you still post there!

The overview of that forest of skyscrapers is stunning. However, I think that it must by quite shadow-y among them :D I always like such detailed plazas around modern development, looks great!  :thumbsup:

I also like the brick retaining walls from the picture no 11 in the last update. Could I ask, where is it possible to find them? :)

Nicely described the story behind the island. The idea of flood wall around all of it is interesting. However, it must have been tremendously expensive. As well, as quite prone to single-device failure  &Thk/(
Title: The Viceroyalty of Perseus - Scenes from across Passau Island (Part 2)
Post by: belfastsocrates on July 06, 2019, 08:40:12 AM
(https://imagizer.imageshack.com/img924/6473/4pClgf.jpg)


Many thanks for all the likes and comments for the previous update  ::)

Second set of images showcasing Passau Island!  :satisfied:


1.
(https://imagizer.imageshack.com/img924/669/QUPMse.png)


2.
(https://imagizer.imageshack.com/img922/2929/U63TQo.png)


3.
(https://imagizer.imageshack.com/img924/1481/02SgJc.png)


4.
(https://imagizer.imageshack.com/img924/3540/iTlivi.png)


5. Watterson Visual Arts Centre
(https://imagizer.imageshack.com/img923/6649/ItngvV.png)


6. Passau Cruise Terminal Operations Tower
(https://imagizer.imageshack.com/img924/1406/059FWj.png)


7.
(https://imagizer.imageshack.com/img923/5899/eAUht5.png)


8.
(https://imagizer.imageshack.com/img922/622/J5liqW.png)


9.
(https://imagizer.imageshack.com/img922/8830/fpdY12.png)


10.
(http://://imagizer.imageshack.com/img924/5720/vfMsGY.png)


11.
(https://imagizer.imageshack.com/img922/9456/R3Rmhm.png)


12.
(https://imagizer.imageshack.com/img923/8937/uOwaFd.png)


13.
(https://imagizer.imageshack.com/img923/9950/MI5ozV.png)


14.
(https://imagizer.imageshack.com/img922/7568/LidcRi.png)


15.
(https://imagizer.imageshack.com/img921/5605/74e6PM.png)


16.
(https://imagizer.imageshack.com/img921/8548/rJrNHn.png)


17.
(https://imagizer.imageshack.com/img924/8602/Ce5L55.png)


18.
(https://imagizer.imageshack.com/img922/8241/lfvSQ4.png)


19.
(https://imagizer.imageshack.com/img924/6659/4WypBK.png)


20.
(https://imagizer.imageshack.com/img921/2280/90GTvA.png)


21.
(https://imagizer.imageshack.com/img923/3280/JNXEHk.png)


22.
(https://imagizer.imageshack.com/img924/4962/Ij8WoC.png)


23.
(https://imagizer.imageshack.com/img922/1558/RBeXiL.png)


24.
(https://imagizer.imageshack.com/img921/5595/ZbXMqb.png)


25.
(https://imagizer.imageshack.com/img921/7140/Nb6pon.png)


26.
(https://imagizer.imageshack.com/img923/989/jAF0DY.png)


27.
(https://imagizer.imageshack.com/img923/9990/Zr3vbj.png)


28.
(https://imagizer.imageshack.com/img922/3540/oCeoRz.png)


29.
(https://imagizer.imageshack.com/img923/355/Nm8z8q.png)


30.
(https://imagizer.imageshack.com/img921/3595/97MA3T.png)


31.
(https://imagizer.imageshack.com/img921/3523/ojklel.png)


32.
(https://imagizer.imageshack.com/img921/1683/trRZ03.png)


33.
(https://imagizer.imageshack.com/img921/3092/BiPfUT.png)


34.
(https://imagizer.imageshack.com/img924/3857/NGG1hE.png)


35.
(https://imagizer.imageshack.com/img921/3936/6nyR88.png)


36.
(https://imagizer.imageshack.com/img922/1290/n841Fv.png)


37.
(https://imagizer.imageshack.com/img924/7286/1KrvAA.png)


38.
(https://imagizer.imageshack.com/img924/2360/AK5msw.png)
Title: Re: The Viceroyalty of Perseus
Post by: evarburg on July 06, 2019, 10:34:47 AM
The variety of buildings makes my head spin ! The close-ups are a welcome respite from the sheer size of that megapolis --also, the parks. And the first picture had me going "oooooh"  :thumbsup:
Title: Re: The Viceroyalty of Perseus
Post by: Tyberius06 on July 06, 2019, 09:45:03 PM
Beautiful city tile, wonderful set-ups and custom lots. Probably will return with a handful of request, which lot or building can be found where. Thanks for sharing these images!

- Tyberius
Title: Re: The Viceroyalty of Perseus
Post by: vinlabsc3k on July 22, 2019, 12:42:58 PM
  Awesome updates!!
&apls &apls &apls &apls &apls
Title: The Viceroyalty of Perseus - Scenes from across Passau Island (Part 3)
Post by: belfastsocrates on August 17, 2019, 06:36:14 AM
(https://imagizer.imageshack.com/img924/6473/4pClgf.jpg)

The final instalment of this tour around Passau Island. It's been a delight to showcase this project and one I didn't think I'd be able to thanks to errors and CTDs that plagued my gaming experience for over a year.

A massive thanks to be very talented creators that made this modern development possible. Without the fantastic buildings from the likes of mattb325, Diego Del Llano, Reddonquixote, kellydale2003, JP Schriefer, Girafe, kingofsimcity, on001222, Huston, Xyloxadoria, SimFox, AndisArt and Cockatoo this project couldn't have been realised in the way I hoped it could


1.
(https://imagizer.imageshack.com/img923/6753/Kg28cQ.png)


2.
(https://imagizer.imageshack.com/img921/4304/kRK9CX.png)


3.
(https://imagizer.imageshack.com/img923/4600/bnk265.png)


4.
(https://imagizer.imageshack.com/img924/8046/Kp8xuI.png)


5.
(https://imagizer.imageshack.com/img924/7711/a1QQyy.png)


6.
(https://imagizer.imageshack.com/img922/6272/ippU9e.png)


7.
(https://imagizer.imageshack.com/img922/7097/K6FfMf.png)


8.
(https://imagizer.imageshack.com/img921/4684/ruapMO.png)


9.
(https://imagizer.imageshack.com/img923/8093/YnyKqU.png)


10.
(https://imagizer.imageshack.com/img921/3826/BrBA2T.png)


11.
(https://imagizer.imageshack.com/img923/3664/phAGq6.png)


12.
(https://imagizer.imageshack.com/img921/8449/tX2k3K.png)


13.
(https://imagizer.imageshack.com/img922/5025/NPPeA1.png)


14.
(https://imagizer.imageshack.com/img921/4826/Yz77Gj.png)


15.
(https://imagizer.imageshack.com/img924/5858/cPPJjn.png)


16.
(https://imagizer.imageshack.com/img922/8987/cFwmvd.png)


17.
(https://imagizer.imageshack.com/img923/2473/9vJy90.png)


18.
(https://imagizer.imageshack.com/img923/7968/Yldpqb.png)


19.
(https://imagizer.imageshack.com/img921/2527/XnpJVS.png)


20.
(https://imagizer.imageshack.com/img924/5850/JCD5oD.png)


21.
(https://imagizer.imageshack.com/img921/1943/ehqypk.png)


22. Atlantean Economic and Diplomatic Mission to Earth Headquarters (AEDM)
(https://imagizer.imageshack.com/img923/6044/UwuTy6.png)


23.
(https://imagizer.imageshack.com/img924/1048/b8MvVZ.png)


24.
(https://imagizer.imageshack.com/img921/2205/auZ4tn.png)


25.
(https://imagizer.imageshack.com/img923/3489/NPaBos.png)


26.
(https://imagizer.imageshack.com/img923/2978/cZbxLc.png)


27.
(https://imagizer.imageshack.com/img922/666/IhqZII.png)


28.
(https://imagizer.imageshack.com/img923/5634/QAecnu.png)


29.
(https://imagizer.imageshack.com/img921/4237/gLNtW0.png)


30.
(https://imagizer.imageshack.com/img923/1426/FS7oVs.png)


31.
(https://imagizer.imageshack.com/img924/3557/G9hO8W.png)


32.
(https://imagizer.imageshack.com/img922/7664/ncDH4B.png)


33.
(https://imagizer.imageshack.com/img923/5025/URtAbC.png)


34.
(https://imagizer.imageshack.com/img924/4435/PHCgBU.png)


35.
(https://imagizer.imageshack.com/img924/5329/oZPMzP.png)


36.
(https://imagizer.imageshack.com/img921/2593/CU1jOm.png)


37.
(https://imagizer.imageshack.com/img924/4483/vTTpxv.png)


38.
(https://imagizer.imageshack.com/img923/1564/fzH6aY.png)

Thanks for looking  :thumbsup:


The next updates will come from the Illford West area of Passau that you've seen in previous updates. Unfortunately this game file has serious problems and errors so I've had to move on from it as any new saves result in corruption. I have been able to do a little work and take some images but they are not up to my standard but I want to show them regardless as a lot of work went into this city tile.
Title: Re: The Viceroyalty of Perseus
Post by: PaPa-J on August 17, 2019, 09:22:46 AM
That is a beautiful cruise ship and port in picture No. 8.  May I ask who's they are?
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on August 17, 2019, 10:18:08 AM
Quote from: PaPa-J on August 17, 2019, 09:22:46 AM
That is a beautiful cruise ship and port in picture No. 8.  May I ask who's they are?

Those are by Somy;

Cruise terminal set (3 downloads) - http://somy.gozaru.jp/p9.htm
Title: Re: The Viceroyalty of Perseus
Post by: PaPa-J on August 18, 2019, 09:03:43 AM
@belfastsocrates:  Thanks for the info.  The link is not coming up at the moment.  Maybe their site is having problems this morning.  I'll check back later.

Thanks again.
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on August 18, 2019, 09:54:12 AM
Working for me OK. I've attached the zip file to this post.
Title: The Viceroyalty of Perseus - University of Passau Sports Campus
Post by: belfastsocrates on September 28, 2019, 07:20:05 AM
(https://imagizer.imageshack.com/img908/5779/TB902e.jpg)

I'd been meaning to showcase this area a long time ago but this game file has serious problems and errors so I've had to move on from it as any new saves result in corruption. I have been able to do a little work thanks to recent game stability and take some images but they are not up to my standard but I want to show them regardless as a lot of work went into this city tile.

There will be two final updates from the West Illford area of Passau and this update will focus on the University of Passau's sports campus. The campus is a world-class centre encompassing a range of facilities such as a velodrome, aquatics centre, strength and conditioning suites, outdoor training pitches, gymnastics, acclimatisation chambers and research labs. Most facilities are also open to the public and are used by the Passau Olympic and Paralympic Teams for training.



1.
(https://imagizer.imageshack.com/img923/4373/xqqwv3.png)


2.
(https://imagizer.imageshack.com/img922/1566/wnNfcp.png)


3. Tennis courts, 3G multi-purpose pitches and velodrome. 
(https://imagizer.imageshack.com/img921/6438/4kAFW5.png)

4.
(https://imagizer.imageshack.com/img923/1763/HfMooX.png)


5.
(https://imagizer.imageshack.com/img921/5867/OqYdHT.png)


6. Rugby training
(https://imagizer.imageshack.com/img922/7766/Ebm9C8.png)


7. Rugby training pitches and clubhouse
(https://imagizer.imageshack.com/img921/5502/o8fVpu.png)


8. Athletics training
(https://imagizer.imageshack.com/img921/9386/44sc9p.png)


9. Velodrome
(https://imagizer.imageshack.com/img923/4639/BjhiQr.png)


10. 3G training pitches
(https://imagizer.imageshack.com/img924/7085/kW7YgA.png)


11. Clubhouse
(https://imagizer.imageshack.com/img922/9603/6an5lw.png)


12. Gymnastics centre
(https://imagizer.imageshack.com/img921/7268/6Wq7S2.png)


13. Sports research centre
(https://imagizer.imageshack.com/img924/9489/qYCmyh.png)


14. 
(https://imagizer.imageshack.com/img923/373/Bf1Q4l.png)


15.
(https://imagizer.imageshack.com/img924/1250/687QwX.png)


16.
(https://imagizer.imageshack.com/img924/2360/XzHMEB.png)


17.
(https://imagizer.imageshack.com/img921/5938/yty0ro.png)


18.
(https://imagizer.imageshack.com/img923/2944/kiIeVz.png)


19.
(https://imagizer.imageshack.com/img924/4435/Ylbfbb.png)


20. Fitness centre and aquatics
(https://imagizer.imageshack.com/img922/598/88RaWM.png)


21. Site overview
(https://imagizer.imageshack.com/img921/8893/5HrYLI.png)


22. Site overview
(https://imagizer.imageshack.com/img922/2579/hSKzsp.png)


23. Velodrome
(https://imagizer.imageshack.com/img922/5308/spPU0R.png)


24. Site overview
(https://imagizer.imageshack.com/img921/5515/RpriD2.png)

 
Title: Re: The Viceroyalty of Perseus
Post by: kbieniu7 on September 28, 2019, 08:08:28 AM
Nice sport zone. I imagine that the problems with saves must have been really annoying, but the result is really good  :thumbsup: I keep my fingers crossed for you to come over the technical troubles!

Title: Re: The Viceroyalty of Perseus
Post by: kelis on September 28, 2019, 03:44:22 PM
Your city always looks very clean and well organized, this time too. I like sports areas, parks and squares  &apls
Title: Re: The Viceroyalty of Perseus
Post by: art128 on September 29, 2019, 01:30:16 AM
I haven't seen that dmscopio building with the large blue roof used in a long time. Nice. That looks really good, excellent lotting.
Title: Re: The Viceroyalty of Perseus
Post by: Tarkus on September 29, 2019, 03:16:41 AM
Indeed, this sports campus looks quite world class--I can tell you really put a lot of thought and detail into every aspect of it, and having attended a university that is pretty hardcore about athletics here in the states, there's definitely something a bit familiar about it (even though some of the sports are a bit different).  It's great seeing dmscopio's classics used so well, and I also really like the way you used SAM Set 10--it works amazingly well as a sort of access/service road for a university campus.

-Alex
Title: The Viceroyalty of Perseus - Views from West Illford (Part 4)
Post by: belfastsocrates on October 13, 2019, 08:42:26 AM
Many thanks for all the likes and comments for the previous update!

Final update from this city tile. This area is primarily residential with some light industrial. It's also home to the Illford Tram Depot which is of course thanks to the fantastic Gogar tram depot by Simmer

This area is immediately adjacent to the Royal Victoria Hospital site featured in a previous update (https://sc4devotion.com/forums/index.php?topic=16514.msg508462#msg508462).

As mentioned before, this tile now has corruption so not all images are up to my standard and I would have changed some normally.

New updates from Passau and the country's second city, Axehaven, are in the works!


1.
(https://imagizer.imageshack.com/img921/4333/aQnW9M.png)


2.
(https://imagizer.imageshack.com/img922/3198/fvlKbO.png)


3.
(https://imagizer.imageshack.com/img923/6440/WpJJsc.png)


4.
(https://imagizer.imageshack.com/img922/5545/JtmgOG.png)


5.
(https://imagizer.imageshack.com/img924/8918/z9Ln27.png)


6.
(https://imagizer.imageshack.com/img923/8039/1NIFCF.png)


7.
(https://imagizer.imageshack.com/img923/6541/ZHQZNO.png)


8.
(https://imagizer.imageshack.com/img921/7287/9LXPBP.png)


9.
(https://imagizer.imageshack.com/img923/9986/sU12VG.png)


10.
(https://imagizer.imageshack.com/img923/7065/xQRkYo.png)


11.
(https://imagizer.imageshack.com/img923/166/g00vLo.png)


12.
(https://imagizer.imageshack.com/img921/9638/MM5hZ1.png)


13.
(https://imagizer.imageshack.com/img922/9484/PKW866.png)


14.
(https://imagizer.imageshack.com/img922/196/oxXZu5.png)


15.
(https://imagizer.imageshack.com/img923/1072/aUmCg8.png)


16.
(https://imagizer.imageshack.com/img924/1158/IDGwyz.png)


17.
(https://imagizer.imageshack.com/img923/218/dyp6W6.png)


18.
(https://imagizer.imageshack.com/img921/7842/m360Q8.png)


19.
(https://imagizer.imageshack.com/img922/51/62T8cL.png)


20.
(https://imagizer.imageshack.com/img923/7162/W5m8mn.png)


21.
(https://imagizer.imageshack.com/img924/9382/yi7DCm.png)


22.
(https://imagizer.imageshack.com/img924/2130/eqVj3h.png)


23.
(https://imagizer.imageshack.com/img923/6303/jkFrFH.png)


24.
(https://imagizer.imageshack.com/img921/3940/D9zYSz.png)


25.
(https://imagizer.imageshack.com/img923/3037/78lI2w.png)


26.
(https://imagizer.imageshack.com/img921/1273/XbEGYk.png)
Title: Re: The Viceroyalty of Perseus
Post by: kbieniu7 on October 13, 2019, 09:48:42 AM
Maybe it is a bit visible that there might be some "technical" improvement, but the result is really nice, I would say  :thumbsup: I especially like this playground where you have used ploppable terrain paint - I often use it too, it's a great addition!

Btw, I've never seen before those highrises from photo 11. Could you tell where are they from, please?
Title: Re: The Viceroyalty of Perseus
Post by: kelis on October 14, 2019, 03:56:31 PM
As I said on simtropolis I like the industrial area, but now watching the rest of the pictures again I must say that the residential areas are really well done too, I like how the diferrent hights of the buildings fits perfectly together  &apls
Title: Passau | Views from across Elmfield (Teaser)
Post by: belfastsocrates on April 14, 2020, 10:11:29 AM
I've been working on a new district within Passau, it's known as Elmfield and it's name is derived from woodland that once spanned most of the area.

The area is overwhelmingly residential but has a dense high-rise sector along the eastern edge of the district which forms part of the wider Caledon Quay business district, a former shipyard redeveloped in the 1980's and 90's. Caledon Quay is also home to the National Stadium of Perseus and the National Tennis Centre.

The area also contains some light industrial and large scale retail as well as a large riverside park.

Some teaser images below!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F6685%2FULx6mq.png&hash=bdf5fd4ea56cb3c6ccfea04685013d20bfa99a8b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F2213%2FJRMsvX.png&hash=a55be1a753c5ac8212f6ee0e9bc6e37f9b84904c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg921%2F6772%2FTFdl33.png&hash=8d7e15269ffa760d64031f449a6abddb3a1b99aa)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F6048%2FqoBiLi.png&hash=ebeec1182af89598d19f282b84b1115af5a3870c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F7342%2FTKHpWI.png&hash=c859a3922174c680a5a5fded127cfb391b293aa7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg924%2F7062%2FYpKZRA.png&hash=467e87300f3d7b90fe75c2a5972c94eca872322a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg922%2F363%2FddnMpH.png&hash=571070a0d607c4f6d0a949c225f4005a681bfc3f)
Title: Re: The Viceroyalty of Perseus
Post by: art128 on April 14, 2020, 11:08:06 AM
Lovely teaser. Love the use of those new roundabout fillers. :)
Title: Re: The Viceroyalty of Perseus
Post by: belfastsocrates on April 21, 2020, 11:41:20 AM
Some additional work this week on the Elmfield district of Passau and it'll include a former stately home, now a gallery and public park. Been working on the gardens and parkland around the house. Quite happy so far. The Louvre sculptures by Raymond7cn (ST) are a superb addition to the game.

(https://imagizer.imageshack.com/img923/8210/UaXtz8.png)
Title: Re: The Viceroyalty of Perseus | Views from across Elmfield (Teaser 2)
Post by: belfastsocrates on July 18, 2020, 10:02:50 AM
A WIP shot of the south Elmfield district. This area is almost finished and features the majestic Sir Robert and Lady Jefferson Gallery and Park  as well as the Perseus National Tennis Centre, a world championship venue and national tennis training facility.

First full update should be ready within the coming week or so.

(https://imagizer.imageshack.com/img922/9913/qJdyk0.png)