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Bug with "Urban Tarsealed Street Modd"

Started by Akallan, January 10, 2017, 08:14:19 AM

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Akallan

Hello,

I have a problem with the Rivit mod. I installed it correctly, but still I have a texture problem with crossings on the rail. Some of them are not displayed at all, here is an image to show the problem:



All crossings operate except the orthogonal street on the diagonal rail. The odd thing is that 1 crossover on 2 of this type works. I tried several manipulation by changing the place mod in order to change the sense of reading. No matter what I do, it keeps on bugging. I try to reinstall the mod again (maybe I was wrong on how to install), but nothing changes.

I put the mod at the very beginning of my folder Plugins, this is not right. I put it all to the end, but it's not right. I put before and after the NAM it goes wrong. I have before and after the RUM, it does not go.

So my question arises: does the mod itself contain this bug? %confuso
My CJ :


My european road textures project : S N T - v.2.1

mgb204

This is not a bug of TSR, but one caused by the addition of additional NAM crossings. The code was added, but the textures/paths etc did not make it into NAM35. That will be fixed for NAM36, in the meantime you can find a patch here.

Note that patch only covers the default Maxis Streets, TSR will need to be updated to add this new crossing. Although I note you are missing all the correct TSR/RRW crossings, suggesting you are using either an out of date version of TSR, or perhaps you've a load order issue preventing the TSR textures from showing?

Akallan

Hello,

Thank you for your help.

I installed the two patches you propose, all vabien now. I have TSR streets that display correctly even in railway crossings (regardless of type).

I installed the latest downloadable TSR on ST. However, regardless of the loading order I did, it did not work. Namely that the RUM is read after the NAM.
My CJ :


My european road textures project : S N T - v.2.1