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BSC Texture Index

Started by geoffhaw, August 20, 2007, 02:43:48 PM

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geoffhaw

@ MushyMushy, your range is 0xF8800000 to 0xF883FFFF

nathkel

Would like to request a texture range from FADE0000 to FADEFFFF.... ;)

geoffhaw

@ nathkel  Sorry, the whole FA****** range has already been allocated  :(

I can offer you the next range in the series we're using or...

How about F8DE0000 to F8DEFFFF? 

Please let me know what you would like.

nathkel

That's fine i'll go with that.  ;)

geoffhaw

Hi nathkel,

To confirm then, range 0xF8DE0000 to 0xF8DEFFFF is yours.

nos.17

geoffhaw,

I would like to request a texture range too. Thanks a bunch!  ;)

geoffhaw

@ nos.17, your range is 0xF8840000 to 0xF887FFFF

ezequiel558

Hi, you can give me a range ID? if isn't too much ask, can be an range of 10.000 textures. Is that i make my own lots and the better way that i found is making textures. Thanks and great topic!

geoffhaw

@ ezequiel558, your range is 0xF8DF0000 to 0xF8DFFFFF

ferdinnd

Hello, I would like a texture range too. Thanks in advance.

geoffhaw

@ ferdinnd, your range is 0xF8880000 to 0xF88BFFFF

belfastsocrates

I'd like to request a texture range please :)
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geoffhaw

@ belfastsocrates, your range is 0xF88C0000to 0xF88FFFFF

Simmer2

Hello all.
I would like to request a texture range and since I already created a pack, if its not too much trouble perhaps I could have one starting at 0XAA44....
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geoffhaw

@ Simmer2, sorry, Instance Numbers starting 0xAA44 are outside of the ones we know are safe to allocate.  I've really got to stick to the ones we know are safe. 

0xF8900000 to 0xF893FFFF is the next block in the list.


Simmer2

Quote from: geoffhaw on December 11, 2015, 02:48:35 PM
@ Simmer2, sorry, Instance Numbers starting 0xAA44 are outside of the ones we know are safe to allocate.  I've really got to stick to the ones we know are safe. 

0xF8900000 to 0xF893FFFF is the next block in the list.

Ok I will redo my texture packs with this new range.
Thank you
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vortext

#536
PSA: I wrote a small script which generates all the available texture IIDs within an allocated range and writes them as .txt file, e.g.

. . .
0xF890400E
0xF8904014
0xF8904019
. . .
0xF8929849
0xF892984E
0xF8929854
. . .
0xF893FFF9
0xF893FFFE
. . .

From Simmer2's range, do not use these IIDs!!

Please note it does not generate 'wealth families' because they're nothing but trouble. That still leaves 36864 available IIDs though, which should be plenty. If anyone is interested in having their set of IIDs readily available, send me a PM with your range.  "$Deal"$
time flies like a bird
fruit flies like a banana

Simmer2

Quote from: vortext on December 15, 2015, 04:24:01 AM
PSA: I wrote a small script which generates all the available texture IIDs within an allocated range and writes them as .txt file, e.g.

. . .
0xF890400E
0xF8904014
0xF8904019
. . .
0xF8929849
0xF892984E
0xF8929854
. . .
0xF893FFF9
0xF893FFFE
. . .

From Simmer2's range, do not use these IIDs!!

Please note it does not generate 'wealth families' because they're nothing but trouble. That still leaves 36864 available IIDs though, which should be plenty. If anyone is interested in having their set of IIDs, send me a PM with your range.  "$Deal"$

Erik, if you make this in to a tool (app) and upload it on the LEX it would be indispensable  &apls
Vortext for president!!!! :thumbsup:

Btw thanks for all the help and guidance you have given me ;)

Simmer2
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ngpillow

Hi i would like a texture range please thank you.

mbsimcity

Hi,

Can I get a personal range of IIDs for textures?

Thanks,

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