SC4 Devotion Forum Archives

City Showcase (All games welcome) => SC4D Mayors' Diary Hall of Fame => Topic started by: emilin on January 25, 2007, 10:56:35 AM

Title: Blackwater (with Islas Gemas)
Post by: emilin on January 25, 2007, 10:56:35 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fblintro2.jpg&hash=3a8f04f65c7271dd892ffcaa6fa5b04a8330cdb2)

Two very different regions presented here. One holiday resort and one big metropolitan area.


Table of contents:

Introducing Islas Gemas (http://sc4devotion.com/forums/index.php?topic=261.msg7695#msg7695)
Vallo Corte (http://sc4devotion.com/forums/index.php?topic=261.msg7892#msg7892)
"Fixing" Vallo Corte (http://sc4devotion.com/forums/index.php?topic=261.msg8300#msg8300)
First visit to Puerto Rico (http://sc4devotion.com/forums/index.php?topic=261.msg9872#msg9872)
Soccer teams of Islas Gemas (http://sc4devotion.com/forums/index.php?topic=261.msg10026#msg10026)
The rest of Puerto Rico (http://sc4devotion.com/forums/index.php?topic=261.msg10738#msg10738)
Random development, and a small tutorial (http://sc4devotion.com/forums/index.php?topic=261.msg12620#msg12620)
Juaníta (http://sc4devotion.com/forums/index.php?topic=261.msg14435#msg14435)

Celebrating 100 comments (http://sc4devotion.com/forums/index.php?topic=261.msg15008#msg15008)

The island of Topaz (http://sc4devotion.com/forums/index.php?topic=261.msg16844#msg16844)
Ópalo (http://sc4devotion.com/forums/index.php?topic=261.msg17447#msg17447)
Thoughts on Ports, part IV (http://sc4devotion.com/forums/index.php?topic=261.msg18869#msg18869)
Thoughts on Ports, part IVb (http://sc4devotion.com/forums/index.php?topic=261.msg19268#msg19268)

Celebrating 200 comments (http://sc4devotion.com/forums/index.php?topic=261.msg20712#msg20712)

Thoughts on Ports, part Va (http://sc4devotion.com/forums/index.php?topic=261.msg21462#msg21462)
Thoughts on Ports, part Vb (http://sc4devotion.com/forums/index.php?topic=261.msg22738#msg22738)
Developing Santiago (http://sc4devotion.com/forums/index.php?topic=261.msg26587#msg26587)
Developing Santiago, more lots, downtown and old town (http://sc4devotion.com/forums/index.php?topic=261.msg31123#msg31123)

Celebrating 300 comments (http://sc4devotion.com/forums/index.php?topic=261.msg32197#msg32197)

Further development of Santiago (http://sc4devotion.com/forums/index.php?topic=261.msg34206#msg34206)
Santiago Outskirts and a little teaser (http://sc4devotion.com/forums/index.php?topic=261.msg36226#msg36226)
Overviews and Los Trepadores (http://sc4devotion.com/forums/index.php?topic=261.msg36714#msg36714)
The rest of Santiago (http://sc4devotion.com/forums/index.php?topic=261.msg37749#msg37749)
Santiago by night (http://sc4devotion.com/forums/index.php?topic=261.msg39122#msg39122)
Aeropuerto Internacional de Zafiro (http://sc4devotion.com/forums/index.php?topic=261.msg42558#msg42558)

Celebrating 400 comments (http://sc4devotion.com/forums/index.php?topic=261.msg42856#msg42856)

Traffic generator for SMP sandstone mod (http://sc4devotion.com/forums/index.php?topic=261.msg43848#msg43848)
Around the airport (http://sc4devotion.com/forums/index.php?topic=261.msg44934#msg44934)
Stop. Hammer time. (http://sc4devotion.com/forums/index.php?topic=261.msg45805#msg45805)
Paloma - upscale beachsites and hotels (http://sc4devotion.com/forums/index.php?topic=261.msg47109#msg47109)
The rest of Paloma (http://sc4devotion.com/forums/index.php?topic=261.msg48183#msg48183)
El Snapper Belga - the Belgian Snapper (http://sc4devotion.com/forums/index.php?topic=261.msg48782#msg48782)
Playa del Paraíso - first visit (http://sc4devotion.com/forums/index.php?topic=261.msg49787#msg49787)

Honouring thundercrack83 (http://sc4devotion.com/forums/index.php?topic=261.msg50831#msg50831)
Hounoring bat, kwakelaar and dedgren (http://sc4devotion.com/forums/index.php?topic=261.msg51599#msg51599)
Honouring Sebes, Yoman and Shadow Assassin (http://sc4devotion.com/forums/index.php?topic=261.msg55158#msg55158)
Honouring HabLeUrG, patfirefighter, Cali and Air6 (http://sc4devotion.com/forums/index.php?topic=261.msg56125#msg56125)
Hounoring badsim, RayDen and Rooker1 (http://sc4devotion.com/forums/index.php?topic=261.msg57021#msg57021)
Honouring kimcar, NikNik and Heinz (http://sc4devotion.com/forums/index.php?topic=261.msg58212#msg58212)

Playa del Paraíso - second visit (http://sc4devotion.com/forums/index.php?topic=261.msg62745#msg62745)

Celebrating 600 comments (http://sc4devotion.com/forums/index.php?topic=261.msg64307#msg64307)

Río Paraíso (http://sc4devotion.com/forums/index.php?topic=261.msg66738#msg66738)
Los Olivos and the southeastern coast of Zafiro (http://sc4devotion.com/forums/index.php?topic=261.msg68240#msg68240)
Bahía Roja - downtown area (http://sc4devotion.com/forums/index.php?topic=261.msg74576#msg74576)
Bahía Roja - second visit (http://sc4devotion.com/forums/index.php?topic=261.msg78964#msg78964)
The rest of Bahía Roja - and the Rubí Airport (http://sc4devotion.com/forums/index.php?topic=261.msg84851#msg84851)

Celebrating 700 comments (http://sc4devotion.com/forums/index.php?topic=261.msg85510#msg85510)

San David d'Esmeralda (http://sc4devotion.com/forums/index.php?topic=261.msg90735#msg90735)
País Palo - the town of Lobo and some villages (http://sc4devotion.com/forums/index.php?topic=261.msg97399#msg97399)
Finishing País Palo (http://sc4devotion.com/forums/index.php?topic=261.msg107763#msg107763)

Welcome to Blackwater (http://sc4devotion.com/forums/index.php?topic=261.msg109019#msg109019)
Blackwater: Rail system and Blackwater Central Station with surrounding lots (http://sc4devotion.com/forums/index.php?topic=261.msg110626#msg110626)

Celebrating #800 comments, #10.000 views, and 1 year since first post (http://sc4devotion.com/forums/index.php?topic=261.msg112305#msg112305)

Blackwater: Experimenting with flora and transparent plop water (http://sc4devotion.com/forums/index.php?topic=261.msg113326#msg113326)
Blackwater: The other side of the tracks (http://sc4devotion.com/forums/index.php?topic=261.msg116135#msg116135)
Blackwater: sidewalks and more (http://sc4devotion.com/forums/index.php?topic=261.msg118959#msg118959)
Blackwater: some trains as props (http://sc4devotion.com/forums/index.php?topic=261.msg119640#msg119640)
Blackwater: World Trade Center (http://sc4devotion.com/forums/index.php?topic=261.msg121522#msg121522)
Blackwater: lots near the train station (http://sc4devotion.com/forums/index.php?topic=261.msg124837#msg124837)
Blackwater: Downtown shopping (http://sc4devotion.com/forums/index.php?topic=261.msg128992#msg128992)

Celebrating #900 comments (http://sc4devotion.com/forums/index.php?topic=261.msg130540#msg130540)

Blackwater: Cultural centre (http://sc4devotion.com/forums/index.php?topic=261.msg132125#msg132125)
Blackwater: downtown backstreets (http://sc4devotion.com/forums/index.php?topic=261.msg136591#msg136591)
Blackwater: Daught Island - first visit (http://sc4devotion.com/forums/index.php?topic=261.msg138732#msg138732)
Blackwater: Daught island - second visit (http://sc4devotion.com/forums/index.php?topic=261.msg140878#msg140878)
Blackwater: Time for a break (RHW designs) (http://sc4devotion.com/forums/index.php?topic=261.msg146324#msg146324)



The Islas Gemas dictionary:

Adeje: A small village high up in the mountains of south Zafiro.

Ancla del Aero: A small town and anchor place on Ópalo.

Ágata: A small island located to the northeast of the region. The name means Agate.

Akira: A medium size town on the north coast of Ópalo. Also a religious center and shrine for the Buddhist population.

Ambarino: A small island located to the southwest of Rubí. The name means Amber.

Arrakesch: The main town of Topaz, located in a protecting valley in the middle of the island.

Artenara: A small village in the País Palo.

Autokim Parque de Atraccsiones: An amusement park in Playa del Paraíso.

Azul del Paraíso: A stream on Ópalo.

Bahía Roja: The main city of Rubí and the second largest city on the Islas Gemas. The name means "red bay".

Bombero: A very strong liceur distilled from Eucalyptus. It is produced in the San David monastery in Juaníta. The name means "firefighter".

Buenavista: A small tourist town on the south coast of Zafíro. Consists mostly of time shares.

Cantina Assassina: A pub and hostel in Puerto Jumanji.

Cascada del Oeste: A stream on Ópalo.

Cascada del Sur: A stream on Ópalo.

Cappo: A small town on the northernmost peninsula of Zafíro.

Cedric El Malo: Cedric "the bad" was governor of Islas Gemas 1732-1758. He straightend out the administration and increased central government control. He contributed a lto to investments in education and culture, but was not very liked among the farming community.

Corriente California: A stream/river irrigating the rice fields on Ópalo.

Club Nick Nick: An upscale nightclub in Puerto Rico.

Duarte: A small village located on the southeastern part of Zafiro.

El Perro y el Remiendo: The dog and the Dutchman, is the nickname for the high altitude area between the mountains Perro and Remiendo on Rubí. It is popular for advanced climbing and scenic nature.

El Snapper Belga: A work of public art placed in downtown Paloma. The name refers to a sunken ship located just off the coast near Paloma.

Esmeralda: The third largest island of the Islas Gemas. The name means Emerald.

Esmeralda Unida: Football (soccer) team from the island Esmeralda. Currently playing in the second division.

FC Rubí: Football (soccer) team from the island Rubí. Currently playing the second division.

Garachico: A small village in the País Palo.

Granate: A small island located just east of Rubí. The name means Garnet.

Habelurgian Strait: The main sea faring route through the Islas Gemas. It goes in between Topaz and Zafiro on one hand and the rest of the islands on the other. It was named after Habelurgius Mexicanus.

Habelurgius Mexicanus: An explorer serving the Roman Empire in the 1st Century AD. He was the first European to reach the Islas Gemas by sea but he never landed on any of the islands.

Hielo Claro: A stream on Ópalo.

Independiente de Santiago: The biggest football (soccer) club of the Islas Gemas, currently playing in the highest national league where they have been finishing at places 5-8 for the last few years. The team captain, and highest valued player, is Sebastian Romero, (born in "Argentina" but now a "Spanish" citizen).

Islas Gemas: A group of 12 islands located somewhere in my Simuniverse' equivalent to the Atlantic Ocean. Together they form the southernmost province of my "Spain". The name means "Jewel Islands" or "Gem Islands". The climate is subtropical, with a great variety in wind and weather conditions between the different islands.

Jardin Libertad: Park and recreations area in Santiago.

Juaníta: Smaller town and resort located on the West coast of Zafiro. It is closely intertwined with its' larger neighbour Puerto Rico.

Lago Rokera: A lake in Santiago de Zafiro. The name refers to the local myth of the Rokera.

Lago Sebes: A small lake on Topaz.

Lago Silvio: A lake in Santiago de Zafiro. The name refers to portugese tradesman Silvio Raio who established a trading company in Santiago in the 19th Century and made major investments into the cities development.

Las Galetas: A small tourist town located close to Playa del Paraíso.

Leandra: A small settlement on Topaz.

Lobo: A medium sized town in the País Palo on the north coast of Zafíro.

Los Jardines: Residential area in Santiago.

Los Olivos: A tourist oriented town on the southeastern coast of Zafíro.

Los Trepadores: Another name for the suburbs of Santiago, climbing the steep hillsides of the valley.

Mata Ashita: A village on Ópalo.

Malaquita: A small island located to the southeast of the region. The name means Malachite.

Modernista: A high wealth residential area in Santiago.

Musharraf al-nuk: Slightly insane Ottomanian slavetrader that settled in the city of Bahía Roja in the 18th Century. He wanted to build a rocket ship and launch it into space, but never got to see his dream fulfilled. The building that was meant as the foundation for the space craft is one of the most popular tourist landmarks on Rubí today.

Nuestra Dama: A large cathedral in Santiago.

Nuestro Sino: The home arena for the Independiente, located in Santiago.

Obsidiano: A small island located to the southeast of the region. The name means Obsidian.

Ópalo: A medium size island with a very green and lush environment. The name means Opal. A large part of the inhabitants of Ópalo are of East Asian decent which can be clearly seen in the style of architecture, and also in the practice of Buddhism as the dominant religion on the island. The Asian population migrated to Ópalo in the middle of the 19th Century, mainly from "Japan" that still was an extremely closed society at the time.

Padparadscha: One of the smaller islands, located to the northeast of the region. The name means Padparadscha – a rare form of pink Sapphire.

País Palo: The name of the northern peninsula of Zafiro actually means "bat country" because of the shape of the coastline. It has a lush environment as compaired to the rest of the island, and is not as developed for tourism as the south of Zafiro.

Paloma: A medium sized resort town located on the south coast of Zafiro. It is closely intertwined with its' bigger neighbour Playa del Paraíso. It is one of the more expensive and upscale resorts on the Islas Gemas.

Parque de la Cruz: Park and recreations area in Santiago.

Parque Independencia: Park in Santiago.

Parque Monsignor Sanabria: Park in Santiago. Named after the first bishop of the Islas Gemas.

Parque Resurrección: Park and recreations area in Santiago.

Perro: A mountain peak on Rubí reaching 995 meters above sea level.

Píco: A small fishing village in the País Palo.

Piedra Sangre: The smallest of the Islas Gemas, located east of Rubí. The name means Blood Stone.

Pinje: A small village on Topaz.

Playa del Paraíso: The biggest resort town of the Islas Gemas. Named after the large beach where it's located on the south coast of Zafiro. It is the main center for tourism on the islands.

Puerto Azul: The main town of Ópalo. Located on the southwest coast of the island.

Puerto Jumanji: The main port of Topaz. The name refers to Turkish trader Özkan Yoman who established an anchor place here in 1672.

Puerto Rico: A medium size town and resort located on the west coast of Zafiro. It was one of the first charter resorts built on the Islas Gemas in the 1960s, but the town center is much older.

RAP: The official code for the Rubí International Airport.

Remiendo: The highest mountain peak of Rubí reaching 1053 meters above sea level.

Río Cedric El Malo: A river running through Santiago de Zafiro. It was an important feature as Santiago grew from a small town into a real city.

Río Paraíso: The river going down from the mountain Trueno that passes between the towns of Paloma and Playa del Paraíso.

Rokera: A mythical creature known to abduct and eat small children. The myth is the Islas GEmas equivalent of the Chupacabra.

Rubí: The second largest island of the Islas Gemas. The name means Ruby.

Saba: A village on Topaz.

San David: A 17th Century local saint who established the monestary in Juaníta.

San David d'Esmeralda: The main town of Esmeralda and the third biggest urban area of Islas Gemas. The town is named after the local saint San David.

San David monastery: The monastery in Juaníta was founded by the saint San David in the 17th Century. They are famous for producing a very strong Eucalyptus liceur called Bombero.

San Juan: A small town located close to the international airport on the east coast of Zafiro.

San Pedro: A small village in the País Palo.

Santa Cruz: A small town in the País Palo.

Santiago de Zafiro: The provincial capital of the Islas Gemas, aswell as the main city of Zafiro. The city is home to almost 150.000 citizens, the provincial government and the only modern industrial port on the islands. It is also the financial hub of the province.

The Red Snapper: The wreck of this 19th Century Belgian Corvette is located off the coast near Paloma. It is now a popular site for Scuba diving.

Tejada Lighthouse: The old lighthouse in Juaníta.

Toledo: A village located on the southeastern part of Zafiro.

Toledo Parque de Industria: Industrial park located close to the town of Toledo.

Topaz: One of the smaller islands of the Islas Gemas, located far away from the rest of the islands, in the southwest of the region. The name means Topaz. The climate of Topaz is much dryer and sandier than for the rest of the islands. There is a strong North African influence on both culture and architecture on Topaz.

Torre del Zafiro: the tallest building on the Islas Gemas. Located in the financial center of Santiago, it reaches 211 meters into the sky.

Trevejos: A farm village uphill from Playa del Paraíso. Famous for a local brand of tequila.

Trueno: The highest mountain of Islas Gemas is a massive volcano reaching 2273 meters above sea level. The last eruption was in 1902. British explorer Edmund Berry was the first to climb the mountain in 1534.

Unjuta: A small settlement on Topaz.

Vallo Corte: A geopgraphic area on the east coast of Zafiro that consists of two shallow valleys. The name means Short Valley. The area is one of the few places on Islas Gemas with rich soil, and is dominated by farms and smaller villages.

Vilaflor: A small farm village uphill from Playa del Paraíso.

Zafiro: The largest island of the Islas Gemas. The name means Sapphire.

ZIN: The official code for the International Airport of Zaphiro.

Title: Re: Developing Islas Gemas
Post by: emilin on January 25, 2007, 10:57:01 AM
Introducing Islas Gemas

Islas Gemas is a region loosely based on the Islas Canarias located in the Atlantic. Credit for the map goes to HabLeUrG of NHP (http://www.simtropolis.com/forum/messageview.cfm?catid=355&threadid=84487&enterthread=y) who answered my request in record time and did a magnificent job!

Islas Gemas is roughly translated to Jewel Islands, and the singel islands are named after different precious stones.

The climate is not tropical, but rather Northafrican (with a Mediterranian touch). There will be palmtrees appearing in some areas, but they should be considered as planted there by humans, not part of the natural environment. The vegetation will also differ from island to island depending on their locations and geocraphical feature.

Also, this group of island is located reasonably close to a larger continent to the east, but with the open ocean to the west. That means that winds and sea conditions are rougher on the west sides of the islands than on the east sides. This will, for instance, have an impact on the need for large breakwaters protecting harbours, and also on how arable the land is.

I use the Painted Desert (http://www.simtropolis.com/stex/index.cfm?page=1&keyword=painted%20desert&type=all) terrain mod by Cycledogg, but I added the Olympic (http://www.simtropolis.com/stex/index.cfm?page=1&keyword=olympic%20terrain&type=all) beach, cliff and rock textures instead of the default Moab textures, that look a little artificial in this type of landscape.

I have switched between the Medowshire River TreeController and the Italian TreeController for different parts of the environment (both can be found here on the LEX). I have only used the Painted Desert TreeController (maybe on the LEX, otherwise on PLEX over at Pegasus Productions (http://www.simpeg.com)) on the remote island of Topaz, that was the only place I found it appropriate.

Here's the Census shot of the region in it's current state (with all of the islands names):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fgemascensus1.jpg&hash=7c4907832e618da74d503134f32a0f037a40af89)

Now, on to a quick presentation of the individual islands:

Zafiro

The biggest Island where the capital, Santiago de Zafiro, will be located. As you can see there is some development already here: The south of the island is dominated by a big volcano and on the northern peninsula you can see that nature is more green and lush compaired to the dry south.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fzafiro1.jpg&hash=ad9b0e71459b89d869606c122ed6475d31184537)

Rubí (with Ambarino, Obsidiano, Granate, Malaquita and Piedra Sangre)

This group of islands has a normal mediterranian environment. Rubí is the second largest island and will probably be the hardest to develop since I want at least teo midsize cities on it. It's also my favourite among all the islands so I will have to be very careful not to ruin the terrain.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Frubi.jpg&hash=90877e7ce3cf44dccef031113f74476ce063cdae)

Esmeralda

The third biggest island. It's covered in greenery (which fits the name, by the way) and will remain that way. This island will not be densely developed. Only small towns and settlements, and maybe a port for ferry communications.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fesmeralda.jpg&hash=d3167f2f06d5e16c693a8847233a1ead3caf429c)

Padparadscha, Ópalo and Ágata

This group of island is located at the northeastern edge of the region. They have mostly normal to dry environment, with the exception of Ópalo that is fairly lush.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpadpa.jpg&hash=58ca078a9974bcfc620d5e963ffc0ffa252a6f5f)

Topaz

The remote island of Topaz is  located some distance away from the rest of the islands. The environment is dry, and the conditions are windy. Greenery is sparse here and the architecture is more northafrican than mediterranian. Some development has already been done here, but it's far from finished.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ftopaz.jpg&hash=1d248e80c26a89641d7c8ee5d7aa4ea8abbb9d81)

Title: Re: Developing Islas Gemas
Post by: nedalezz on January 25, 2007, 11:08:03 AM
Wow, definite Latin feel to it. The terrain is gorgeous; you need a fabulous job with the mountains and trees.
Title: Re: Developing Islas Gemas
Post by: pvarcoe on January 25, 2007, 11:10:20 AM
A beautiful region. Excellent work so far emilin.
The mix of terrain and tree mods sounds good.
Can't wait for some close ups.

I am looking forward to seeing more!
Title: Re: Developing Islas Gemas
Post by: petercintn on January 25, 2007, 11:35:11 AM
Very nice!  Looking foward to see this region grow.  I think I'll learn something.
Title: Re: Developing Islas Gemas
Post by: dedgren on January 25, 2007, 12:04:00 PM
Islands!  I love islands...

It's about time that there would be a great island-based region.  Bet yours, Emil, is it.

Welcome aboard- it'll be great to watch IG develop.


David
Title: Re: Developing Islas Gemas
Post by: kwakelaar on January 25, 2007, 03:32:05 PM
The combination of landscape textures is looking nice. An group of islands is an interesting starting point for a CJ.
Title: Re: Developing Islas Gemas
Post by: jmyers2043 on January 25, 2007, 04:13:00 PM
The first thing I thought of when I saw the islands was the game 'Tropico'

Good luck with this MD and I'll be sure check back.
Title: Re: Developing Islas Gemas
Post by: Yoder7652 on January 25, 2007, 07:14:55 PM
I'm looking forward to seeing more of your region...nice start so far  :satisfied:
Title: Re: Developing Islas Gemas
Post by: Serkanner on January 26, 2007, 02:20:53 AM
Great looking region indeed! Don't let us wait too long for more!
Title: Re: Developing Islas Gemas
Post by: bat on January 26, 2007, 03:57:16 AM
Wonderful region and wonderful start!
Title: Re: Developing Islas Gemas
Post by: Air6 on January 26, 2007, 04:02:05 AM
Great region ! Nice start... I'm looking to seeing more. Good luck.
Title: Re: Developing Islas Gemas
Post by: emilin on January 26, 2007, 10:44:31 AM
Dedication: DuskTrooper – for the NoMaxis (http://www.simtropolis.com/stex/index.cfm?id=16393) mod, without which this MD would never have been possible.

[Note on dedications: I thought it would be nice to dedicate each update to some member of the SC4 community that has had an influence on the creation of this MD in big or small ways. It's just my way of saying thanks!]


Personal replies:

nedalezz: Thank you for the warm welcome, and first post in my MD.

pvarcoe: Thank you! I hope you will appriciate the rest of the updates too.

petercintn: Thanks! And I certainly hope that I will learn something myself. If anyone else can pick up a pointer or two it would make me proud.

dedgren: Thank you for making me feel welcome David. I love islands myself. In fact I almost have an obsession with them since childhood when I used to look at maps of far away tropical islands. I blame Astrid Lindgren (author of Pippi Longstockning) for that. Pippis father was "king" of a tribe on tropical island as people my age or older will probably recall.

kwakelaar: Thank you! I tried quite a few terrain mods before settling for this combo. I'm glad you liked it.

myers2043: Yeah, I used to play Tropico every once in a while. Even though this is not a carribean island I still think it would be very nice if I managed to create some of the same vibe as that game.

Yoder7652: Thanks. I'll do my very best.

Serkanner: Thank you, and I won't let you wait any longer.

bat: Thanks!

Air6: Thanks! I'm going to need it.  :)


Vallo Corte
(or emilin's first encounter with NoMaxis)

Don't expect daily updates, but I thought that since I just started out I might show off a little more, before I get lazy.

Valle Corte is one of the few agricultural sites on Zafiro and it looks like this from the region shot (it's the developed area in the middle):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fvalleover.jpg&hash=ea5812fed226eaf9eff490acbcc7abdaca1e6746)

This is the first time I am using the NoMaxis mod by Dusktrooper and it's really essential to controlling growables. I didn't expect it to quite so hard to use though, but I'm learning as I go along.

I realised that I had to move some growables out of the plugins folder to get the desired lots to grow. This seems to be especially true for 1x1 lots, that I find very hard to control by taxing.

For Valle Corte I wanted to grow mostly these lots, called Casa Coloniales:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcasacol.jpg&hash=3d552497d6eab79cdab2e13c50594d12c26d3636)

Though I managed to get some growth, I ended up with villages completely dominated by this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fvysh.jpg&hash=f0369246b8a3a98dc1c5c4cd66886af9ee3cd505)

Now, that is BAT that I was planning to use for more urban areas, but obviously it looks weird in a rural environment (I didn't save any screen shots from the early development, but I guess you can imagine how it looked).

But, removing all of the lots with that particular building solved the problem, and I finally grew the nice little coloured buildings I wanted:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcorte13.jpg&hash=6a3001de1beeed61743ec2ead8ef71aab41b1f13)

Another thing I don't understand with the NoMaxis mod is how it blocks the lots, and why it appears to let some Maxis content grow under some circumstances even though they should be blocked.

I blocked ALL Maxis content (except farms) including industrial lots, and still managed to grow this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fnomaxis1.jpg&hash=6f316c6a35a70919a9bca91204ad87fda30141b5)

I see only one lot that isn't Maxis in that shot, something that buggles me?

Here's a small fishing village and I see several low dense Maxis lots here too:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fnomaxis2.jpg&hash=f3e77bd6385b2c8cce8db20dce93278d1d3eb9c8)

It's not really a big issue, I just need to understand why this happens so I can control it better. The mod is still "da bomb" as Alek put it.

----------

Enough with the rantings, now for some eyecandy (with occational comments):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcorte1.jpg&hash=024d3c869bef9932236b7b8d61c466cdf1becf98)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcorte2.jpg&hash=8df05f18397a1f8f62e732aa563cca571b8a3136)
Tacos and tatoos anyone?  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcorte3.jpg&hash=9bb65f78d0176ad174d06551b6ebccebd0920b31)
I really like the look of this small "centro commercial".

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcorte4.jpg&hash=9dc26398b3d2122a45e5efab62a3f33b4f5cdd16)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcorte5.jpg&hash=16900c33385e598b0455cd76609c93e78ca4ae8d)
There's a bump in the road, I KNOW! I will fix it later.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcorte6.jpg&hash=dcefe8790f79350079552313b4543ebe20fe77e8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcorte7.jpg&hash=fd48427a0e5891d89d5ae1fb3b21d48690e077f6)
I understand that fishermen likes cheap drinks, but karaoke... really?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcorte8.jpg&hash=57d6d8e516fc390b71021923f73a61d42f8e1866)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcorte9.jpg&hash=aff562665f15d8b6a7a6cd9eae28c0e3252d90ba)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcorte10.jpg&hash=d5cc2cbb30c8a388cc7492bfc6064dc10031e30d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcorte11.jpg&hash=1aa15b5a107dcd63eff13b1d2f6851c74ebe05b7)
Tacos and porn, maybe? Maybe I shouldn't have installed those SimGoober lots. :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcorte12.jpg&hash=4fb75f8e008bc677d539077958c384968370eed6)
I just LOVE that small café on the corner.

Title: Re: Developing Islas Gemas
Post by: dedgren on January 26, 2007, 11:24:06 AM
Quotebut I thought that since I just started out I might show off a little more, before I get lazy.

Heh!  Nobyody who's done as much work as shows in your last update gets to call himself "lazy" in my book.

Wonderful pics, Emil.


David
Title: Re: Developing Islas Gemas
Post by: rw0381c on January 26, 2007, 02:54:45 PM
Beautiful scenery emilin! Love the hispanic background on this MD, not usually something I follow, but here at SC4D everything is so high quality! Great work!
Title: Re: Developing Islas Gemas
Post by: Fred_Ginger on January 26, 2007, 03:36:42 PM
Sure karaoke, what else is the fisherman going to do after all those cheap drinks (don't answer that!)?  Those little buildings sure brighten the place up!  and they're sooooooooo cute!
Title: Re: Developing Islas Gemas
Post by: Serkanner on January 26, 2007, 04:44:47 PM
What a reward of an update this is ... I have enjoyed watching every pictures of it and could almost pictures myself being on vacation on these islands ... ah, I wish summer was here again.
Title: Re: Developing Islas Gemas
Post by: bat on January 27, 2007, 02:32:42 AM
Wonderful update! Great development!
Title: Re: Developing Islas Gemas
Post by: sebes on January 27, 2007, 04:37:50 AM
Wow - that is a great MD you started. I'm looking forward to following this, the atmosphere that you show in your pictures is warm (almost Caribean) and Nordic) at the same time. Very interesting! Good job &dance

I had the same experience as you with the Vizcaya block - until I moved it to the archive... The building is great, but too much gives it a very slummy look.
Title: Re: Developing Islas Gemas
Post by: DebussyMan on January 27, 2007, 12:00:42 PM
¡Muy bonitas las Islas!

Great pictures, I'll be having a close look to the development.

Title: Re: Developing Islas Gemas
Post by: CabraBuitre on January 27, 2007, 12:14:55 PM
Looks great!  It's quite a different styled CJ than most out there, can't wait to see what else you've got to show us!!
Title: Re: Developing Islas Gemas
Post by: jeronij on January 27, 2007, 01:07:50 PM
emilin, I have to say I have enjoy all and every one picture in this CJ. My friend, thanks for a pleasant and relaxing moment after a difficult day  :thumbsup:
You made a great overall work, and specially with the slopes  ;)
Excellent. Way to go  ;D

Btw, where do you spend your holidays... Greece ?¿...because I am sure you are not inspired by your own country for this  :D
Title: Re: Developing Islas Gemas
Post by: sloppet on January 27, 2007, 01:28:51 PM
Very impressive!
I really like the pics from your region, they are really fantastic!
Zafiro is a great place to live, big time!
And I can say for sure that this will be one of those CJ's that will change my view on the game!

Regards,
sloppet  &sly

&sly <- Ok, now this is a great one!
Title: Re: Developing Islas Gemas
Post by: KooriSim123 on January 27, 2007, 01:42:50 PM
Great start on the MD emilin i particularly like the array of colour you present in your shots great stuff  &apls :thumbsup: Looking forward to future updates
Title: Re: Developing Islas Gemas
Post by: Yoman on January 27, 2007, 02:29:19 PM
Are you making a port for this one too  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Rayden on January 27, 2007, 02:55:46 PM
Nice jobe Emilin, can't wait to see more of it. The map is impressive and very well done, which doesn't surprise me at all, as it has the NHP signature. ;) Keep it up man. :)
Title: Re: Developing Islas Gemas
Post by: Air6 on January 28, 2007, 12:43:28 AM
Very nice pics. It's different... and I really like it !
Title: Re: Developing Islas Gemas
Post by: emilin on January 28, 2007, 03:20:41 PM
Dedication: wouanagaine – for an excessive amount of incredible mods in general, and for the LotInfoGenerator (http://www.simtropolis.com/forum/messageview.cfm?catid=355&threadid=83832&enterthread=y) in particular, maybe the most usefull mod ever.

[Note on dedications: I thought it would be nice to dedicate each update to some member of the SC4 community that has had an influence on the creation of this MD in big or small ways. It's just my way of saying thanks!]


Personal replies:

First, let me say that I am overwhelmed with the respons I have gotten, and extremly gratefull for the warm welcome Islas Gemas has recieved here. I hope you will enjoy the continuing development of the islands.

dedgren: Thank you! But don't make that call just yet, hehe...

rw0381c: Thanks! Hispanic, or rather Spanish actually, with a hint of Northafrican is what I'm going for.

Fred_Ginger: Hehe... thanks for visiting and welcome back anytime!

Serkanner: Thanks a lot! And summer is a long time away sadly, but it'll probably come faster to your country than mine.

bat: Thanks!

sebes: Thanks! I don't mind the slummy look actually, but I think the Vyz. grows to easily. It's like weed. Funny you should say "nordic" by the way, you just wait untill I show the Finnish row houses I used in some other areas. Strange enough, but they fit perfectly. :)

DebussyMan: Ooooohhh... thanks a lot! I have downloaded every single thing you ever batted, I think. Awesome and very unique stuff! Now I really feel the pressure.

CabraBuitre: Thanks! A lot of it will be in the same style, but I will try not to repeat myself to much.

jeronij: Thanks a bunch! That really means a lot, especially coming from the slope MASTER himself. I struggled hard with the slopes, and without the slopemod on the LEX I would never have been able to do anything like it. And I have a tendency to travel south, that is correct. But mostly to Spain, actually, and mostly in winter time.  :satisfied:

sloppet: Thanks! That's more than I'm aiming for really, but thanks.

KooriSim123: Thank you, and thank DebussyMan and Cycledogg for the colours.

Yoman: More like eight ports, but only one real industrial port, hehe...

Rayden: Thank you! NHP are my new heroes. They make awesome maps, and some of the most brilliant mods I have ever seen.  &apls

Air6: Thank you!


"Fixing" Vallo Corte
(more thoughts on the NoMaxisMod, and bonus port pics for Yoman)

OK, as I showed you in my last update I was having trouble eleminating all Maxis buildings despite the NoMaxisMod.

And, though DuskTrooper may be king of the mods, he is NOT king of the readmes :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Freader.jpg&hash=e8edea9db376f4ac1e6ba26c317248e1cb424fe4)

I'm guessing my problems derives from some conflict issue, and I thought I would try to remove a very old version of PloppModFinal that just kept cluttering my LM menu, and I stopped using a long time ago anyway. It was just a feeling I got, but it turned out to be right on the spot (or halfright, anyway...).

Removing the PloppMod instantly stopped all residential and commercial Maxis buildings from growing, but not the industrial ones. And it also caused a lot of buildings to dissapear, leaving only the ground textures and props left on the lots. But it made it possible to rebuild the little fishing village with only custom content.

Her you can clearly see the empty former Maxis lots (and I remind you that ALL the lots were grown, not plopped!):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ffishvill3.jpg&hash=133545b8cf290356f8eebcbd2f1c712a988404e2)

Well, no biggy! Just tear it all down:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ffishvill2.jpg&hash=7b1d9414a013e2fc776c0e85248e41ef9042db8b)

And rebuild it with nothing but shanties and mobile homes (just the way I wanted it):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ffishvill1.jpg&hash=3d8532a2f0cf56ff8a68ac5026ad5effaec9ac4d)

The same issue had also effected the industrial area:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcorteind1.jpg&hash=9e6923b897055a5d794668f3d946428780ce01f7)

And I though for a moment that I might keep the car trashing facility, because I like the BAT so much, but it wasn't really what I was wanted for this area so everything had to go:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcorteind2.jpg&hash=0b52e27392686f1cd2f8ff75309abf1368d43d66)

Then I made a custom sized 4x4 lot (ctrl+drag):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcorteind3.jpg&hash=2a70d7104a27b64e893b6d3e6e1fa5edf2f26ed7)

And let it grow...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcorteind45.jpg&hash=3fbe923a86f17b9cde65cfb51f3c15fc7a95b532)

...another MAXIS lot?????

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcorteind5.jpg&hash=fe7cea13d03765df88992e1969373fdf3fbb7dde)

I just can't figure this out right now... but on the other hand I always liked that particualr Maxis building so I'll let it stay like that for a while.

I continued so zone some more like this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcorteind6.jpg&hash=4149bc5bdc809adb89973223123bedcb0b222895)

Fast initial growth (of more Maxis content):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcorteind7.jpg&hash=b711cf99b851c11dd947b7c3f01252c754be23bf)

And the finished area (that I think looks a lot better now, but it still annoys me that I can't block those dirty industries):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcortindend.jpg&hash=5706723ebffb8e67cb9e791c00d3f7c85e43f490)

----------

While I was at it I also added a small village further up in the mountains:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmount1.jpg&hash=acefe14f95943f0ac11d33c5445c2a835eaf06f2)

And a closer look:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmount2.jpg&hash=f84bb0e7bd43550ef4fb7c7162477c76971054f4)

----------

And since Yoman asked about the port status, I'll through in two bonus pictures. First, the half finished harbour of Puerto Rico (with customized NOB port and CSX props that I edited myself):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpeurtoport.jpg&hash=a6932f37f6675bec09ea3e45410caf00abdc7bcc)

And the harbour of Topaz (which has a lovely little Arabic cantina added to it):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ftopasport.jpg&hash=266a5483f15bdea914ff3a996380c514144afb1e)


That's all folks, thank you and good night!
Title: Re: Developing Islas Gemas
Post by: bat on January 29, 2007, 04:44:45 AM
Wonderful update! Great industrial areas! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Rayden on January 29, 2007, 06:18:56 AM
Great update Emilin. I love the fishing village and the small town up on the hills. What are those building there,  they reminde me those small south-american mountain villages or small mexican (maya) ones. And on the fishing village, it's amazing how small one tile lots look so great sometimes. ;)
Title: Re: Developing Islas Gemas
Post by: NikNik on January 29, 2007, 07:38:19 AM
Fantastic work Emilin!

I love the map of the islands. It will be a very challenging CJ to build that is for sure, but judging from the pictures so far, you know what you are doing. WOW!

Strange thing that No-Maxis MOD. I prefer to use the TilesetMod by Tolomar (http://www.simtropolis.com/stex/index.cfm?id=11582) as it puts all Maxis builings in the Chicago tileset. This allows me to still enjoy some of the Maxis Buildings such as that dirty industry you grew.

Nik-Nik
Title: Re: Developing Islas Gemas
Post by: Grneyes on January 29, 2007, 05:41:07 PM
I really like this MD!! It's very ethnic and beautiful. I have never seen an island region before so it is interesting to watch one be developed. Great job so far!  &apls  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: dedgren on January 30, 2007, 12:27:08 PM
Emil, what an update.  I've always wondered about the various "No Maxis" mods, but was always hesitant to try one- you've certainly blazed the trail for me.  Thanks.

I really, really like the Topaz port pic.  It captures that Mediterranean "boats dragged up on the beach" look perfectly.

Looking at the pic, though, made me wonder about the texture under the boat alongside the quay.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg71.imageshack.us%2Fimg71%2F411%2Figtopasporttexturehk0.jpg&hash=9d5283857c2c86cbc292b86c7f15a5200b2f58d9)

Can that texture be removed in the Reader?  I've never fiddled with underwater stuff, but it seems to work perfectly well on land.  If you've futzed with this and have any insight (or any of you IG readers out there, for that matter), let me know.  It would seem like a simple thing to do, it it works.

Great stuff!


David
Title: Re: Developing Islas Gemas
Post by: emilin on January 31, 2007, 12:55:21 AM
Two quick things:

RayDen: The houses you are refering to are frogface's slumkit (found on STEX).

dedgren: That is the basetile for the custom lot with Peg's scow placed on it. It becomes visible because the base of the scow is smaller than one tile. I think it can probably only be removed by rebatting the scow in one of two ways: either like the green and red bouys found on STEX or like Cobb's "floating village", ie let them conect directly to the sea floor, or like the CDK kit with the ship "hanging over" from the port side. In either way, I'm not competent to do it.
Title: Re: Developing Islas Gemas
Post by: jacqulina on January 31, 2007, 01:47:19 AM
this is wonderfull work you have done
Title: Re: Developing Islas Gemas
Post by: nedalezz on January 31, 2007, 03:12:53 AM
I can definitely appreciate all the hours that must have gone into making that fishing village; not the worry though, the results are definitely worth it. Great update.
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on January 31, 2007, 11:39:31 PM
Very good work! Your port facilities look fantastic!
Title: Re: Developing Islas Gemas
Post by: your_adress_here on February 01, 2007, 05:07:25 AM
I love this MD! I've always been a fan of building on Islands, so I can't wait to see how this turns out!
Title: Re: Developing Islas Gemas
Post by: HabLeUrG on February 01, 2007, 02:56:02 PM
WOW, didn't see your MD before, is awesome!!! you are using this map very well  :thumbsup:

Edit: Excelente trabajo en todo!  $%Grinno$%
Title: Re: Developing Islas Gemas
Post by: dedgren on February 01, 2007, 10:37:17 PM
Emil, heh!

QuoteIn either way, I'm not competent to do it.

And my guess is you are three or four times as competent as I am, so as between the two of us...

...it's hopeless.

Maybe some LOT/BAT God will happen along and rescue us here.


David
Title: Re: Developing Islas Gemas
Post by: Shadow Assassin on February 02, 2007, 01:22:51 AM
QuoteCan that texture be removed in the Reader?  I've never fiddled with underwater stuff, but it seems to work perfectly well on land.  If you've futzed with this and have any insight (or any of you IG readers out there, for that matter), let me know.  It would seem like a simple thing to do, it it works.

Yes, it can. Water-based lots are just land lots that can be plopped underwater. That's the only thing that's different out there.

By the way, there is a better mod than Dusktrooper's available at Simphoni (http://www.simphoni.net/forums/index.php?showtopic=12694).

Keep in mind, though, there is no such mod for industrial buildings, because of the way they were implemented in the game - they aren't linked to any tilesets.
Title: Re: Developing Islas Gemas
Post by: emilin on February 02, 2007, 02:25:48 AM
Quote from: Shadow Assassin on February 02, 2007, 01:22:51 AM
Yes, it can. Water-based lots are just land lots that can be plopped underwater. That's the only thing that's different out there.

Are you sure? I'm no expert on these things at all, and I came to the conclusion that it couldn't be done after reading Vandy's Float your Boat tutorial over att SimPeg. If it is possible without remaking the BAT it would be wonderful news, because there are a lot of good canal props that I would love to use.

Next update: is in the pipeline, for those who would like to know that. I've had one heck of a week at work so there hasn't been much building going on, but some sort of progress report (with lots of nice Art Deco style housing) is due for early next week.
Title: Re: Developing Islas Gemas
Post by: Shadow Assassin on February 02, 2007, 04:20:54 AM
Well, the lot, of course, would still be suspectible to the water texture bug, but at least it'd look better.

I forgot to comment before: but wow, you've got a nice thing going on here.
Title: Re: Developing Islas Gemas
Post by: Fred_Ginger on February 03, 2007, 04:40:04 PM
Did those buildings in the little village up on the side of the hill have plaid roofs - or is it my poor old eyes?  ;D  Never saw those before!

loving the looks so far and can't wait for the Art Deco, one of my favorite styles.... &apls
Title: Re: Developing Islas Gemas
Post by: kwakelaar on February 04, 2007, 06:26:48 AM
Very nice images from your islands. Blocking Maxis content makes this MD original, but there is always a lot of work to have enough custom made stuff to fill up the void.
I have also been using DT mod and have not had any problems with it so far. I looked at the mod in the reader but I still don't know what he has done to make the mod work. (Not that I am such a big expert)
The Tolomar mod will put all maxis content in the Chichago tileset meaning you always have to remember not to use that.

Then a question: The fishing nets on the beach where do they come from?
Title: Re: Developing Islas Gemas
Post by: emilin on February 05, 2007, 11:23:51 AM
Dedication: jen_p - for some of the most wonderful residentials (http://www.simtropolis.com/stex/index.cfm?page=1&keyword=jen%5Fp&type=all) ever batted. This town would never have looked the same without her.

[Note on dedications: I thought it would be nice to dedicate each update to some member of the SC4 community that has had an influence on the creation of this MD in big or small ways. It's just my way of saying thanks!]


Personal replies:

bat: Thank you, I'm glad you liked the changes

Rayden: Thanks for your compliments! I already answered the question I believe.

NikNik: Thank you so much! I am in the midst of trying out alternative Maxis-blockers right now, but they all seem to have some sort of issues. I haven't yet decided which one I'm finall going to use.

Grneyes: Thank you. I wasn't aiming for "ethnic" (more southern European) but I guess that Spanish and Latinamerican architecture could qualify as ethnic too.

dedgren: Hmmm... yeah, guess I was wrong. According to SA it's perfectly possible. I'm going to give it a try later on.

Jacqulina: Thanks Jacky! And it's really nice to see you hanging around over here. I always appriciated your comments at ST too.

nedalezz: Thanks a lot! It did take some time, but I'm only spending as much as I enjoy playing. Never more. So it's really not an effort, it's pure fun.

thundercrack83: Thanks! More port pictures will come at a later date.

your_adress_here: Thanks! It's actually turning out to be quite challenging, but HabLeUrG was nice enough to leave some flat spaces hanging around the map. Otherwise I don't know what I would have been able to build.

HabLeUrG: Thank you! I hope that means "good job!" but it could be some sort of insult too. :)

Shadow Assassin: Thanks! I'll be giving it a go and see what happens as soon as I can find the time.

Fred_Ginger: Thank you!  I don't know about the roofs but it's frogface's Slum Kit anyway. Art Deco is certainly one of my favourites too.

kwakelaar: Thanks! And I'll be testing the mod you sent me to see if it works better. And the fishnets are from japanese batter NOB (I'll see if I can find the link somewhere - otherwise it's probably somewhere in the Open BAT Discussion forum over at ST)


First visit to Puerto Rico

Oki, today we go across the mountain range of Zafiro to the town of Puerto Rico. As you can see from the region shot I plan to make a "twin town" just north of it called Juaníta. They will be almost (but not fully) integrated - something that is fairly common on these kinds of islands where flat land isn't easy to come by (you build where you can, in real life aswell as in SC4).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpuertover1.jpg&hash=aec1b86febbb3b103483c610750f4f56a489fc4f)

Puerto Rico is a "first take town" at this stage - fully developed, but with stuff that still needs fixing. I will begin the initial tour of the town today, and finish it in one or two updates from now, but I will most likely be returning here later on when I've had time to rearrange stuff I'm not happy with and also increase the detailing in some aspects.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpuertolarge1.jpg&hash=e1060c13f03860624c30c498a0151a240f89e194)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpuertolarge2.jpg&hash=7a0444019947c94e4bd19034a6c3c82de5bed8c5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpuertocloser.jpg&hash=37bb9c1176c7142d11cfc0ba35d6f56e59bc3a6a)

Puerto Rico is an old town (some of it is still left in the "downtown" area), but most of it was built in the 1960s and 1970s when tourists started to discover Islas Gemas. These days the resorts are getting older and new luxury hotels on the south coast of Zafiro have taken most of the bussiness. Puerto Rico is still a nice place to spend a vacation, but it might seem a little seedy for the pickier travellers.

We'll start by taking a look at some examples of the typical housing built in the 1960s in a retro art deco style. Some of these houses are actual residentials, but most of them are time shares and bungalows rented by tourists.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fhousemodern.jpg&hash=6a26385ada70dc6e8066d4bfaff2bbd8c4d5469d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fhousedeco2.jpg&hash=6b73e9b79e4f916cab627bea4a8824756e6eff88)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fhousedeco1.jpg&hash=2cc58b63a65bb362a4c5ec39e4dc10534099d313)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fhouseandshops.jpg&hash=0c4e5641119170e2024c23fe6ebdbc8a79ade4e9)

Now we move on to the hotels and shops by the old waterfront, that are rather run down these days.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ffronttele.jpg&hash=f084850ba4a95028a42c7d93c84a76716b95a8b8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ffrontcycle.jpg&hash=0ffa5a643f2a6e01239c7d4e3f7f189000a5d2e9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ffrontapart.jpg&hash=e39b5b349647eed00284ca6ce2df91c2cea76cc0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fdance.jpg&hash=40f7fc2f175963601649a23a615639293ac86f8f)

And some beach pictures to finish this update off (the water looks a bit dark, but I didn't want to photoshop any of the ingame pics at this stage of the development).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbeachfront.jpg&hash=eec8b399681087276a00d050268e0cb2b26b4143)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbeachdown.jpg&hash=6406eb9e4e37395c54726dbf112fdeed4e53ac06)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbeachcloser.jpg&hash=74742cf39e00a5f185d5d2d66e6f028b574c798c)

Still to come (in a day or two): "downtown" Puerto Rico, the harbour, and the industrial area (that supplies jobs for both Puerto Rico and Juaníta).
Title: Re: Developing Islas Gemas
Post by: dedgren on February 05, 2007, 11:51:35 AM
Emil- that is a fine update, thanks for the many pics.

A question- in that excellent underwater detailing, what is the flora used?  I think I see it up on the beach as well.  It really looks good under the water.

Always great to stop by IG!


David
Title: Re: Developing Islas Gemas
Post by: Alek King of SC4 on February 05, 2007, 12:40:20 PM
those look like sorchins flora set.
Title: Re: Developing Islas Gemas
Post by: Fred_Ginger on February 05, 2007, 12:47:14 PM
Hmmm, I can just see myself sitting on that beach reading a good summer sizzler.... :satisfied:
Title: Re: Developing Islas Gemas
Post by: emilin on February 05, 2007, 03:02:45 PM
Quote from: Alek King of SC4 on February 05, 2007, 12:40:20 PM
those look like sorchins flora set.

That is correct, sir!
Title: Re: Developing Islas Gemas
Post by: Grneyes on February 05, 2007, 03:17:37 PM
Looks great! By ethnic I meant not American suburban cookie-cutter style with no trees and stuff. They tend to cut all the trees down before building a subdivision nowadays...Just build around them!! And all the houses look alike....boring!!! I wish they built in real life how ppl build in SC4. Spanish architecture is gorgeous, IMO. I like it.

MaryBeth
Title: Re: Developing Islas Gemas
Post by: hogs29 on February 05, 2007, 04:50:47 PM
Beautiful work!!!
I agree with dedgren, the flora looks perfect! Great job!
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on February 05, 2007, 08:57:27 PM
Great job, emilin! The beach looks wonderful, and I love the street with all the businesses. It looks very realistic! I'll be waiting for more!
Title: Re: Developing Islas Gemas
Post by: M4346 on February 05, 2007, 11:43:49 PM
I love your MD!  :thumbsup: :thumbsup:

I also love how you used the Art Deco housing! It's one of my personal favourite styles and it really looks good over there!  &apls

Your beach is also immaculate, and great use of that flora! I'm glad someone else doesn't feel the need to demolish all trees when their cities develop.  $%Grinno$%

Just a question though, if you don't mind... Where'd you get the houses you used in the fourth pic (the first housing pic)? They are beautiful!

Looking forward to more! ;D

-M-
Title: Re: Developing Islas Gemas
Post by: kwakelaar on February 06, 2007, 04:13:27 AM
Thanks for your reply I will see if I can find it myself, have not been checking out the Japanese thread for a very long time.
The beach is looking splendid, great use of the rocks and flora.
Title: Re: Developing Islas Gemas
Post by: emilin on February 06, 2007, 05:39:17 AM
Dedication: Torbjörn Nilsson (http://en.wikipedia.org/wiki/Torbjorn_Nilsson) – best Swedish soccer player. Ever. And don't argue with me on that one.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ftobbe.jpg&hash=a21995c866b1b3c77e984dcd2512d88c810aed40)
You won't even see what happens when Torbjörn runs right through the defense.

[Note on dedications: I thought it would be nice to dedicate each update to some member of the SC4 community that has had an influence on the creation of this MD in big or small ways. It's just my way of saying thanks!]


Personal replies

dedgren and Alek: already answered eachother, but, of course: thank you for visiting Islas Gemas!

Fred_Ginger: You would certainly be very welcome!

Grneyes: Thanks! I understand what you mean. That's why I wanted to build something a little different myself.

hogs29: Thank you! I'm not very experienced with the underwater stuff yet, so I'm glad you liked it.
thundercrack83: Thanks! I finally managed to get something other than SG:s "dirty" shops to grow. :)

M4346: Thank you. I'm a fan of your MD too. And it's really interesting to look at the different approaches to using the same stuff. I really can't remember where I got those houses. The lot seems to be called "modernist house" so maybe a search on STEX or otherwise would turn them up.

kwakelaar: Thanks (for everything)! I found the link (http://tokitoko.hp.infoseek.co.jp/lot_others.htm) to NOB by the way.


Soccer teams of Islas Gemas

I had a pretty slow day at work today so I had some spare time to create a bit of "cultural background" for Islas Gemas. Since I don't have SC4 on my work computer (I doubt that my boss would like that very much) this is more of an intermission than a real update.

Soccer is big in any European country, and since Islas Gemas is supposed to be a province of a yet undisclosed country located in my Simuniverse's equivalent to Europe, soccer is the game of choice here too.

There are three professional or semiprofessional teams based around the islands: Esmeralda Unido, FC Rubí, and Independiente de Santiago. The first two teams are small and play in the lower of the national leagues while Independiente currently holds the fifth position in the highest league.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Findeshirt.jpg&hash=44503b5c0d137aeea4664dbc52e87e27f442f97b)
Match outfit of Independiente

Independiente is a mighty popular team all around the islands, but of course most prominent in Santiago de Zafiro where their home area – the Nuestro Sino stadium – is located. Founded in 1895 it has been a very successful team historically, though the last decade hasn't really been very good to the team. Most of the best players in recent years are quickly being bought by the richer clubs on the mainland.

The 1980s and early 1990s was the "golden age" of Independiente when they won the title five years in a row and took two major European Cup titles. This was also the time of the legendary striker Osoviaje Hijo del Nilo who is still today regarded as the best player in the teams history by many of the fans. He left the team in 1982 for an international career but without much success.

These were also the days when no less than four of the players in the in the first squad had the first name Cañada - Cañada Isla, Cañada Alemán, Cañada Corriente de la Montaña and, of course, the legendary defender (who also was captain of the National team at the time) Cañada Última Piel.

Footnote: If you think the story of Independiente sounds strange you should know that it's all true, expect it happened somewhere else (http://en.wikipedia.org/wiki/IFK_G%C3%B6teborg). And the team really used to have four "Cañada" in the first squad – but of course they were called "Glenn" in their native language.
Title: Re: Developing Islas Gemas
Post by: M4346 on February 06, 2007, 11:29:16 AM
Hey there! Thanks for your reply I'll search the STEX for the LOTS and get back to you. Thanks! :)

I also find it interesting to see what we do with our MDs using the same content, it's always good to see and proves to be a great source of information and a learning experience for us both. ;D

I am also a huge fan of your MD, although regrettably do not post here as often as I would like to.

I'll be looking forward to more and keeping up with developments here.

Regards,

-M-

PS. Please do call me "M," or "Marius," it just makes it easier. ;D
PPS. LOVE the soccer team! :P
PPPS. (lol). Found the houses... They can be found here: (ST) -> Click! (http://www.simtropolis.com/stex/index.cfm?id=4190) It is rp2004's Modernist House. I'll definitely be using them! Thanks!  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: HabLeUrG on February 06, 2007, 06:12:20 PM
hey emilin, im really interested in your CJ, and I would like to suggest some latin american BATs, I have ready some homes but is not upload at STEX yet, soon I will upload it, but some of my partners are working on some houses.

Some latin american houses:
Casas GEO by Berethor7 (aca Elegost) http://www.capitalsimcity.com/foro/download.php?id=6921
Villa Tocoma by vicgon http://www.simtropolis.com/stex/index.cfm?id=17438

Colonial houses by TxXalapa: http://www.capitalsimcity.com/foro/download.php?id=6829

Others: http://www.capitalsimcity.com/foro/download.php?id=339
http://www.capitalsimcity.com/foro/download.php?id=349
http://www.capitalsimcity.com/foro/download.php?id=1887

there are many more, if you are interested go here http://www.capitalsimcity.com/zona/?sitio=simcity&cat=0&start=0 and hope you understand this :thumbsup:

Soon im going to release a big latin american house pack! wait for it
Hope it helps you!
Edit: you can also search for debussyman at STEX he have lots of colonial buildings

Title: Re: Developing Islas Gemas
Post by: thundercrack83 on February 06, 2007, 10:21:18 PM
The Independiente uniform looks good! I can't wait to see the stadium where they play! Great job!
Title: Re: Developing Islas Gemas
Post by: bat on February 07, 2007, 05:48:23 AM
Fantastic pictures! Great mountains! Wonderful city! Beautiful underwater detailing! :thumbsup: &apls
Title: Re: Developing Islas Gemas
Post by: petercintn on February 07, 2007, 01:52:39 PM
One week and look at it all!  Man Emil, I love the beach.  I gave up trying to build them because of the texture dif.  Now you taught me how to do it.  So I will do it.  Remember Waterboy?  I will be beachboy!  I can do it!  I'm following closely, so far I like the no maxis look, your doing a fantastic job.
Title: Re: Developing Islas Gemas
Post by: greenbelt on February 07, 2007, 11:18:29 PM
 &apls
This region has really inspired me.  I used the links to get more med style buildings from Capital SimCity.  Thanks to HabLeUrG.  Great pictures.
Title: Re: Developing Islas Gemas
Post by: urban on February 08, 2007, 07:19:24 AM
Probably one of the best journals I've ever seen. this wundeful scenery with the mountains and the perfect choosen buildings...wow great :thumbsup:
Title: Re: Developing Islas Gemas
Post by: emilin on February 08, 2007, 12:55:08 PM
Dedication: jeronij – for this site, and countless BAT:s that I use almost daily, and being a limitless source (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=78.0) of inspiration.

[Note on dedications: I thought it would be nice to dedicate each update to some member of the SC4 community that has had an influence on the creation of this MD in big or small ways. It's just my way of saying thanks!]


Personal replies

Marius: Thank you! And feel free to call me Emil anytime. I have a tendency to copy-paste the usernames, so don't misinterpret it if I sometimes use your nick instead.

HabLeUrG: That's great news! I already have most of DebussyMan's stuff, but the rest of the links was all new, and awesome, BAT:s that I hadn't seen before. And don't worry, I'm building this really slowly, so there will be plenty of space left to use your houses too. It's a good thing to make more latin BAT:s I think. And not only residentials, but more commercial latin and Hispanic buildings would be a real treat (the only ones I have found so far is some Mercadonas and some brazilian cell phone shops).

thundercrack83: Thanks! Unfortunatly it will take a while untill I get there, since it's located in the capital city that I haven't started on yet. But I have downloaded a stadium that I like.

bat: Thank you! And thank HabLeUrg for the mountains.

Petercintn: Thanks a lot, beachboy. *surfingtheusa* :)

greenbelt: Thank you! I'm really glad you liked it.

urban: And now you made me blush. :) Thanks so much!


The rest of Puerto Rico

Not much to say this update. I'm still trying out the different NoMaxis mods, downloading more stuff, and slowly building Juaníta. Today it's just pictures from the rest of the town of Puerto Rico. First out is the "downtown" area, that is a combination of older buildings (some really old - like the cathedral and some governmental buildings) and more modern stuff. It's supposed to look like organic city development, you can judge for yourself if I failed or succeded:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fprdwn1.jpg&hash=65d6618f081ed3664b2e2ae9e7ab10e3eb89f995)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fprdwn2.jpg&hash=56f97ee5d08894d72a26a3b3f1498e3fbe865a23)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fprdwn3.jpg&hash=06d98f63368324bcd0a0c978428cc6c02d3b9fa6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fprdwn4.jpg&hash=8ca71d96d2c6fd56f9b76e3be648a9f7d21e12f3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fprdwn5.jpg&hash=80550caa72ee7a90f8bb2d747419163d885d7f36)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fprdwn6.jpg&hash=61858e246d3be81bc34fb1f2fd962dc04a67cc06)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fprdwn7.jpg&hash=5d15c534301b5509700c6b810c45d6f60e2d0f40)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fprdwn8.jpg&hash=924e3177ca059d0da1fede0ea8e89e8e93781e8b)

And now we go to take a look at the harbour and industrial area connected to it. Mind you, this is all plopped. I have yet to test if I can block the growth of Maxis industrial buildings or not.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fprhar1.jpg&hash=15a437f080aa3641ac5532bb39c3f846c1a2406f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fprhar2.jpg&hash=414e1cf23029bd0184bdc96f01de7bc54beb1267)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fprhar3.jpg&hash=fc0bf161d7477c57d680e4354109802f40e615f7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fprind1.jpg&hash=fca2c0a2f327510e4c38fa3f88889893408c47dc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fprind2.jpg&hash=630f477a7231fae06b5f1604a754b3b1db4888c4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fprind3.jpg&hash=387bccf517162681b6f6c23ebce24d8ffa9e0e13)
Title: Re: Developing Islas Gemas
Post by: Grneyes on February 08, 2007, 02:27:13 PM
Great update! I especially like the cathedral. Where did you find it? And the shore/marina looks great.

MaryBeth
Title: Re: Developing Islas Gemas
Post by: M4346 on February 08, 2007, 02:51:33 PM
Why thank you Emil!  ;D

GREAT update, I especially love the Cathedral and the harbour, even more so because you also use the SMP Sandstone Sidewalk mod!  :thumbsup:

Definitely looking forward to more!

Regards,

M
Title: Re: Developing Islas Gemas
Post by: kwakelaar on February 08, 2007, 03:16:48 PM
Looking very nice, making a good industrial area I think is the most difficult part. The way Maxis planned their industrials never comes out very nice in my cities, thus I am also plopping quite a lot.
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on February 08, 2007, 09:10:24 PM
Wow, great job! The downtown area looks fantastic. I love the park with the monument in the middle of the roundabout. Very beautiful. And the harbor looks great, too! Keep up the good work!
Title: Re: Developing Islas Gemas
Post by: bat on February 09, 2007, 05:34:15 AM
Wonderful city and great harbor! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Fred_Ginger on February 09, 2007, 12:20:37 PM
Quote from: thundercrack83 on February 08, 2007, 09:10:24 PM
Wow, great job! The downtown area looks fantastic. I love the park with the monument in the middle of the roundabout. Very beautiful. And the harbor looks great, too! Keep up the good work!

Thundercrack took the words right out of my mouth!  really like that park, it just 'fits' so well!
Title: Re: Developing Islas Gemas
Post by: urban on February 09, 2007, 12:39:07 PM
It is wonderful, really...especially the roundabout! :)

can you tel me, where you finde all the things for the marina please?
Title: Re: Developing Islas Gemas
Post by: goin2chicago on February 09, 2007, 05:12:22 PM
awesome update. i like the terrain and the trees. the way you make the buildings flow is perfect. that little harbor is pretty awesome too.
Title: Re: Developing Islas Gemas
Post by: Air6 on February 11, 2007, 02:29:49 AM
Great update. I like the harbor. Definitely I like your MD.
Title: Re: Developing Islas Gemas
Post by: Yoman on February 11, 2007, 12:12:18 PM
Great work again, even if it is totally ploped (yes I can tell :P). That port amazes me yet again.

Just one question, in photo 5 in the lower left corner there are some cool w2w houses. Where did those come from?
Title: Re: Developing Islas Gemas
Post by: Antoine on February 11, 2007, 12:38:22 PM
wow I like very much your update  :thumbsup:
good job !
Title: Re: Developing Islas Gemas
Post by: emilin on February 12, 2007, 01:21:41 AM
Quote from: Yoman on February 11, 2007, 12:12:18 PM
Great work again, even if it is totally ploped (yes I can tell :P). That port amazes me yet again.

Just one question, in photo 5 in the lower left corner there are some cool w2w houses. Where did those come from?

I wish I knew myself. ;D I went through pretty much all the available BAT:s I could find before starting this up, so I really can't remember what everything is.

Those w2w:s are grown by the way. :satisfied:

Actually, as far as plopping goes - I plop pretty much everything that can be plopped, and then I spend half of the rest of the time trying to follow Alek King's tips and tricks on making the stuff I want grow at the right place, the other half wishing that someone had made ploppable examplers of the lots (I'm too lazy to edit all the lots myself). More of those pics than you might think contain grown buildings, but it would have been a real time saver if I could have just plopped them.
Title: Re: Developing Islas Gemas
Post by: GMT on February 12, 2007, 01:32:04 AM
now this work of yours approves the rule:
less is more.
you're doing a beautiful work with all those small communities, often linked to a small fishing harbor like those from around where you come from (at least I've seen such in areas around smaller towns in skandinavia)
really worth a visit.  :thumbsup:

waiting for more
Title: Re: Developing Islas Gemas
Post by: meinhosen on February 12, 2007, 02:52:07 AM
I really can't begin to tell you how much I enjoy looking at this MD.  I think that "finely detailed" would be a good way of describing it.
Title: Re: Developing Islas Gemas
Post by: emilin on February 15, 2007, 01:36:49 PM
Dedication: Andreas Roth - for the SC4Tool (http://www.simszone.de/simcity4/downloads/sc4tool_en.php) (get it now - you might not know you need it, but you will when you have it!)

[Note on dedications: I thought it would be nice to dedicate each update to some member of the SC4 community that has had an influence on the creation of this MD in big or small ways. It's just my way of saying thanks!]


Personal replies:

Grneyes: Thanks! The cathedral is one of DebussyMan's BAT:s. I believe I found it somewhere on STEX, but I don't have a link available right now.

Marius: Thank you! I tried all sorts of sidewalk mods before settling for the sandstone one. Now I don't understand how I could ever live without it.

kwakelaar: Thanks! I like to plop a lot of other things too. I really wish I could say that I grow most of it, but even when I grow stuff I bulldoze most of it untill I get it the way I want it anyway, so I guess that's not really growing either.

thundercrack83: Thanks! Gotta love what the NAM team have done to this game. Autobuild-roundabouts are soooooooo good!

bat: Thanks! It's nice to be appriciated.

Fred_Ginger: Hehe... thanks alot! The park was actually an attempt to disguise the jagged edges of the sidewalks at first. Then it kind of grew from there.

urban: Thanks! The marina is mostly my own custom lots. I would be happy to upload them somewhere but I would have to get permission from the original BATters first, and my japanese is a bit rusty these days.

goin2chicago: Thank you! I'm really flattered that you like the "building flow". That is the hardest part to achive in my opinion. I'm glad it was appriciated.

Air6: Thanks! More harbours are yet to come later on, by the way. It is after all an island journal.

Yoman: Already answered that. But forgot the "thank you"!

Antoine: Thank you!

GMT: Thanks! I guess my origins show a bit, yes. Being from the west coast of Sweden I've been to my fair share of fishing towns, hehe...

meinhosen: Thanks! That would be a very nice compliment.


Random development, and a small tutorial

I won't make any excuses for thw slow development of Islas Gemas this time. I have discovered that I really appriciate to build this region really slow, and to return to places that I thought I was finished with and fix some small details.

One of my weak spots has always been airports, and I realized after building some off the charts crappy airports for Province of Lazarus (over at ST) that I had no choice but to download the newer airport stuff. Now I'm just waiting for someone who actually knows what an airport is supposed to look like (and what all the gizmos actually do!) to write a proper tutorial.

Meanwhile I have spent some time in the LotEditor making a custom airport terminal. Not that there is anything wrong with the ones available, but I needed a more tarnished and rundown look for this airport. praiodan gave me the inspiration to use NOB:s Hiroshima station as a terminal (over in the Show us... section) but I developed the concept a bit further. It's not badsim quality, I know, but it's pretty good editing for little ol' me.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fterm3.jpg&hash=03c4e91d937f858c9bb95257d93e63d65e1c9d50)

As you can see from this closeup the textures change at different zooms (this is how they are supposed to look), something I will have to resolve later:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fterm2.jpg&hash=a71f1147836ba28f1385aefcdd909c36f0c5694b)

Ohh... and it's fully transit enabled, which was much easier than I thought to achive. I made a small tutorial on that further down this post.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fterm1.jpg&hash=b90a1d2df31719e40dff8c5c8a9d5d6bb60893e8)

Now, for a slight return to Puerto Rico. I was not happy with the open spaces in this area. They looked to empty:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fprpl1.jpg&hash=8774ace5f203f068816d617e11d8dd313dac14c0)

So, I added some of Pegs food court plazas, and it looks much more alive now:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fprpl2.jpg&hash=8771c24d31bc85699332d2c7a8d0fcc194cc2fc2)

I was supposed to have started building the "twin city" of Puerto Rico by now, but after reading dedgren's tutorial on ploppabe water over at 3RR I just hade to make a stream going down the mountain side. It was much, MUCH, harder than I thought, and I'm only semihappy with the result this far, but I think the general direction of the development looks right:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fwaterfall.jpg&hash=ef6450e4c1fae961316162cc0adf57cbac1d7ab0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fwaterfall1.jpg&hash=fb8a83660d11842071f12d411249fb90369a84f9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fwaterfall3.jpg&hash=06522009e59d7753480728122b17f1fcf3a60d81)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fwaterfall4.jpg&hash=6883d7fe42df3fc7f2799716e19502beaee2aeb4)


And now we move on to the...  %BUd%

Minitutorial on making transit enabled lots

I know that most of this stuff is so easy, that it's self explanatory, but it took me a really long time to find the proper tools to do it, and I wasn't able to find any comprehensive tutorials on the subject, so I decided to make a small step-by-step just for people like myself who might think that this is really advanced stuff, when infact it's dead easy. I may post it over in the tutorial section too, if you guys think it would be usefull.

Anyway, here goes...

Most lots can easily be made transit enabled with the brilliant SC4Tool by Andreas Roth (link supplied in the dedication). It's as simple as pushing a button, but I'll go through it step-by-step just for clarity.

For this tutorial we will make transit enabled beaches (very useful for... eh... GTA style beach races or... eh... I don't know, I just thought it would be funny really).

1. Open a park or plaza lot in the Lot Editor.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpltut1.jpg&hash=dfd7f24685d4a2a545ab7d25d6b0a7a6482e488c)

2. Change the base texture to "beach" (0x21f0000).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpltut2.jpg&hash=aa09b20e9de7753dbb0dc9117bf43cd37eacf4ac)

3. Increase the depth of the lot to wanted size.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpltut3.jpg&hash=6b5615945ba86bcbb814a5829a9a366d07664325)

4. Duplicate the base texture to cover the lot.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpltut4.jpg&hash=a55292cff50284c3ecf17b45321d96711b3a3ca4)

5. Save as "new name".

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpltut5.jpg&hash=cd5f3e986ee6ee03e9817d0aad7284ae7bfedbca)

6. Now fire up the SC4Tool and chose the transit enable option.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpltut6.jpg&hash=b3d54e29c9fe6aa7a3f9e85e98013c5d0466b454)

7. Chose the "road" option called "c" and use the directional indicator to chose the possible ways that the traffic can travel.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpltut7.jpg&hash=34fa30a0875f4ca489d9e060b19d205b729ac05c)

8. Right click and "add transit".

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpltut8.jpg&hash=afb5f2809214fdcb41390ad8932ed9a42ab5793b)

9. This is what you should have now:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpltut9.jpg&hash=8284d66821fad6d58dabc65771193c0d4a61a528)

10. And add transit points for the rest of the lot.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpltut10.jpg&hash=34005be792978db5b9c1ac26c148f8fe0ddd495d)

11. Now, let's try it out. Here we have a rudimentary beach site:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpltut11.jpg&hash=c75147291aaea4bea794ce60918051e42f5f2912)

12. And we add some of the new transit enabled beach lots.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpltut12.jpg&hash=4e0f2330d817633bb28b93285347d3271826f915)

13. This certainly looks transit enabled to me...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpltut13.jpg&hash=c183ef13c2c0a79a7f5f8ca155b926403f9d67ff)

14. And it IS transit enabled. What a kick! :P

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpltut14.jpg&hash=c93f389f0d64e08132fdbab2c0c5dc71b1393629)
Title: Re: Developing Islas Gemas
Post by: kwakelaar on February 15, 2007, 03:30:46 PM
I think this is the first TE-beach that I have seen, so top marks for originality, and a good tutorial at that.
To Yoman, I am pretty sure those w2w bats are from SimGoober, can't remember the name, but it should be possible to find those on the STEX.

Changing textures with different zoomlevels, how did that happen?
Like the idea for your terminal and how you are making this in the LE, very nice.
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on February 15, 2007, 10:18:17 PM
I love the tutorial, emilin! It makes it look a lot easier. Those Lot Editor tasks always seem a bit daunting for me, but you've definitely helped me move closer to the water. One of these days, I'll dive in! Also, your ploppable water stream looks good, even though you said you're "semi-happy" with it. I love the waterfalls. Keep up the good work!
Title: Re: Developing Islas Gemas
Post by: petercintn on February 16, 2007, 03:10:00 PM
I agree with everything Thundercrack says.  Plus, I don't know how to say it right, though, your work comes out so natural.  Patience is a virtue and I have none, because you got it all.  And it shows.   &apls 
Title: Re: Developing Islas Gemas
Post by: Fred_Ginger on February 16, 2007, 03:31:01 PM
Well, I don't have to say anything because Thundercrack took the words right out of my mouth again, and my additional thoughts were covered by Petercintn!  One of these days I'll get here first! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: HabLeUrG on February 16, 2007, 06:12:29 PM
Wow, nice beach traffic  :thumbsup: &apls  you could make unpaved roads through the beach, with some flora around, imagine would be awesome to see a car transiting trough it   ;)
Title: Re: Developing Islas Gemas
Post by: Cali on February 16, 2007, 09:20:01 PM
your work with the lot editor is amazing, i love the pics, great work. :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Zaphod on February 17, 2007, 09:55:33 AM
wow this is cool, you have all the perfect BAT's for this

..including many I havent seen before. Guess I need to look harder
Title: Re: Developing Islas Gemas
Post by: dedgren on February 17, 2007, 11:58:04 PM
...can you say, "all-terrain delivery truck?"

Great mini-tutorial, Emil- great pics, great continuation of the conceptual approach and attention to detail that has made IG such a pleasure to visit.  I really like air terminal.  Up to about three years ago, Anchorage had one of those- different parts built at different times under different circumstances- it looked like a string of buildings some giant had just mooshed together with its hands.  Now we have a multi-bazillion dollar renovation and "Senator Ted Stevens International Airport" looks just like its counterpart in Des Moines.  Such is progress...

And, did I say you're a Plop Water God, too?  A little time spent does more than just overcome the limitations of what we have to work with- it actually turns them to our advantage because we are forced to think about what we are doing every step instead of just rushing ahead to what's next.  Bravo!

So, back to look at the pics again- always a pleasure to comment here.


David
Title: Re: Developing Islas Gemas
Post by: pvarcoe on February 21, 2007, 11:11:03 AM
Emilin, you have a wonderful eye for color.

As I skim back through this diary for the umpteenth time, I am struck by the use of color.
From the terrain mod to the building choices, you have used all the tools at hand to create a beautiful diary.
Can't wait for more.

Phil

Title: Re: Developing Islas Gemas
Post by: emilin on February 22, 2007, 01:15:29 PM
Dedication: DebussyMan - for making an abundance of beautiful hispanic BAT:s (http://www.simtropolis.com/stex/index.cfm?page=1&keyword=debussyman&type=all). I would never have attempted to make this region if they weren't available.

[Note on dedications: I thought it would be nice to dedicate each update to some member of the SC4 community that has had an influence on the creation of this MD in big or small ways. It's just my way of saying thanks!]


Personal replies:

kwakelaar: Thanks! I'm still not sure about the textures, and I have discovered more strange texture issues lately. It's probably something about conflicting id:s, but I don't know how to look for that. Hopefully I will figure it out soon.

thundercrack83: Thank you! Just don't look to closely at those that waterfall though... hehe...

petercintn: Thank you! That's really kind. I almost always feel like nothing comes naturally - it's a constant struggle to make the game do what I want it to do. When you think about it, it's essentially flawed in the way it does things, but for some reason some of us just can't stop playing it. :)

Fred_Ginger: Thanks! I am glad you enjoyed the update, and I certainly hope to see you in Islas Gemas again, first to comment or not. :)

HabLeUrG: Thanks! I think I'm probably going to change the texture colours slightly and make desert roads from them.

Cali: Thank you!

Zaphod: Thanks! And now I have even more of them, since HabLeUrg posted his link to that Mexican SC4 site. I found at least 10-20 BAT:s not seen on english sites over there (though I only downloaded 5-6, since those were the ones I needed).

dedgren: Thanks for visiting and some very kind comments! I'm really pleased that you said that about the terminal. That is exactly what I was aiming for - an older terminal, probably built in the 1950s, and then expanded in the 1970s something. Now I just have to figure out a way to explain why there are japanese letters on the walls, hehe...

pvarcoe: Thank you! That was some really interesting input, actually. I didn't really think about the colours when I started this out, but I guess that is a big part of the look after all. I basically chose the terrain and other stuff to fit the BAT:s, and they are very colourful.


Juaníta

First out I want to appologize for not taking the time to read and comment on all the other work exhibited here that I usually like to do. I promise to get around to that tomorrow when I have more time.

This will be a rather picture intensive update. Not much to say about them. Juaníta is the smaller "twin town" of Puerto Rico and the towns are almost fully integrated with eachother these days. In the middle of Juaníta stands an old monastery, famous for the liceur (liquer? - I don't know the english word... it's "sweet spirits") distilled from Eucalyptus. Most people think it tastes terrible, but it is said to have all sorts of good impact on your health.

Besides from the monastery it's a pretty common mid size Islas Gemas community, with the usual amount of tourist activity and some nice beaches.

On to the pictures:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fjuanreg.jpg&hash=27df2feac2485dbfa48657d44b75d411c12140ee)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fjuanover.jpg&hash=b17f7f05129b3c7fb471babbf2b953628705483a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fboats.jpg&hash=af81074e8ac86d5bfedeb5255c4283c52e607e78)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Friverout.jpg&hash=3d0e441c9989fd4de9beae960ba1afd3e3e04952)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Friverout2.jpg&hash=eeef3dc10454c8662bfd940e989f4e1bbbe61b91)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fplayaparking2.jpg&hash=d6c870a083b52fbd339343f9f883596748852f54)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fplayaoverj.jpg&hash=86558227e0202d4cf8f2eaa8dabaab058d0cd726)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fplayahousing.jpg&hash=23c1dad5073e9bca77e09a381da5d1729a1f54ff)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fjuanhouse1.jpg&hash=57bcbacbdee768bccc7e14bec755147a006dfe31)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fjdwnnature.jpg&hash=db8f8471c5b7c3fc4a2d8bab79d390408c81f752)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fhotel2.jpg&hash=c4d2533d9d00e95914b76c1e069fcdeb419499c6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fhotel1.jpg&hash=abdc86ac2fa979de890fa849cfd442f426ae09aa)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ffarmup.jpg&hash=f720bf494811fd6d734f4fc4e5ff38fda4e739a3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ffarmtownclose.jpg&hash=d3f5468b17c4631f8575f65c3c846dce1a76fa8f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ffarmtown.jpg&hash=186775676414e19067c5ddd162b142c36e34a750)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ffarmtop.jpg&hash=e11c5f41dff29d84aa38633c808ffe84c857a889)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ffarmshanty.jpg&hash=c4c4ae6b1ea9a976664256c7d013cc791727815f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fdwnmon1.jpg&hash=9bbfe928c869e7777df30abd5e1c68faa9f2da8f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fdwnhigh.jpg&hash=69d382432759cd746b68eb449befe9e37c3e8ea3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fdwncorner.jpg&hash=d13c9847009243aee28ed2178f9e13c64fdb78d2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fdwnback.jpg&hash=2aba7adc8707b7503310009ce4826898302ead15)
Title: Re: Developing Islas Gemas
Post by: M4346 on February 22, 2007, 01:36:53 PM
Wow!  :o

Yet another great update Emilin!  &apls &apls

And if you don't mind me asking... Where can I get this sexy gorgeous building?!  ()what()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fhotel1.jpg&hash=abdc86ac2fa979de890fa849cfd442f426ae09aa)

Keep up the good work my friend! I'll be watching out for more!  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: kwakelaar on February 22, 2007, 02:33:55 PM
Great update, I really am starting to enjoy this MD of yours. I like the colors, the buildings, the flora and how you put everything together. You are using quite a few BATs I don't know or rarely see.
Waterfront and beach are very nice.
I don't like the Maxis farm much that you have grown in this landscape, to me it is too North-American. I would rather go with Mickebears farms, they would fit very well I think.
Title: Re: Developing Islas Gemas
Post by: Rayden on February 22, 2007, 02:43:57 PM
Great update emilin, love those colourful houses by the beach line  :thumbsup:
And those rowhomes with clothes drying on the terraces, very nice and familiar ;)
Title: Re: Developing Islas Gemas
Post by: emilin on February 23, 2007, 12:59:43 AM
Quote from: kwakelaar on February 22, 2007, 02:33:55 PM
I don't like the Maxis farm much that you have grown in this landscape, to me it is too North-American. I would rather go with Mickebears farms, they would fit very well I think.

I totally agree about the farms. If I had planned for more farmlands I would have downloaded some NoMaxis-ones but there are so few spots of suitable land for that in this region that I didn't bother with it. But you are right, they look a little out of place.
Title: Re: Developing Islas Gemas
Post by: bat on February 23, 2007, 06:01:11 AM
Fantastic update and great pictures!  :thumbsup: &apls
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on February 23, 2007, 07:42:18 AM
Nice update! Juaníta looks fantastic, more great use of the ploppable water, and I love the "resort town" feel you've created with the beach and the multi-colored houses. Keep up the good work!
Title: Re: Developing Islas Gemas
Post by: sebes on February 23, 2007, 12:19:26 PM
You have done a great job Emilin. The coloured houses give it a very special sphere... I wish I could fly to your isles now and enjoy the relaxing spirit ! :satisfied:
Title: Re: Developing Islas Gemas
Post by: CabraBuitre on February 23, 2007, 12:28:00 PM
AS you know, I love the brightly colored Mexican houses too...  I really like how you've used a terrain mod that is a bit less commonly seen in MD's... It really gives the cities a much warmer feel!  Keep up the great work!!!!
Title: Re: Developing Islas Gemas
Post by: DebussyMan on February 23, 2007, 03:40:23 PM
Oh, that's so nice! thanks for the dedication &hlp

The pics are great and this is a very unique MD, can't wait to see what else you've got for us :)
Title: Re: Developing Islas Gemas
Post by: petercintn on February 23, 2007, 06:02:42 PM
Quote from: emilin on February 22, 2007, 01:15:29 PM

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ffarmup.jpg&hash=f720bf494811fd6d734f4fc4e5ff38fda4e739a3)


Don't you just hate people who do this!  The barn?  Linkie please.


I do love the houses and everything.  This is very unique!
Title: Re: Developing Islas Gemas
Post by: threestooges on February 23, 2007, 07:35:21 PM
Believe it or not, that is actually a Maxis in-game farm (as I have seen from my experience) and it appears to have some mayor mode trees plopped around it. On that note: great stuff. Good details of things both small (boats, small stops along the road) and large (cities, etc).
Title: Re: Developing Islas Gemas
Post by: HabLeUrG on February 23, 2007, 08:09:39 PM
im agree, those farms are perfect  :thumbsup: &apls everything is awesome, you are doing this incredible detail, love the flora and the suburbs around. keep this up!  :thumbsup:

edit: WELCOME TO PAGE 6 &hlp
Title: Re: Developing Islas Gemas
Post by: Cali on February 23, 2007, 08:20:19 PM
just goes to show, i can't leave for one week without something amazing being posted...great work :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Naryanna on February 23, 2007, 08:25:39 PM
Wow! This work is fascinating. Wonderful pictures also. But the thing that I find the best here is very-very wonderful region. Simply adorable and lovable.  &apls
Title: Re: Developing Islas Gemas
Post by: dedgren on February 23, 2007, 11:17:06 PM
I am quite ready, Emil, to spend a week at that beach.  I can never get them to turn out looking like that.

The "barn" farm pic is evocative of hundreds of drives over the course of my lifetime through rural Appalachia.  Thank you for capturing it- I feel a particular sense of kinship with someone who looks at a scene and the same thing catches his or her eye as would catch mine.

More great IG, my friend.


David
Title: Re: Developing Islas Gemas
Post by: petercintn on February 24, 2007, 03:30:50 PM
Quote from: threestooges on February 23, 2007, 07:35:21 PM
Believe it or not, that is actually a Maxis in-game farm (as I have seen from my experience) and it appears to have some mayor mode trees plopped around it. On that note: great stuff. Good details of things both small (boats, small stops along the road) and large (cities, etc).

Well, shoot. ()sad()  I think I've had Grandpa Al's maxis farm blocker for years now, one of the first mods I ever got.  Well, I'm not activating the rest of those ugly farms just to get the barn.

Thanks ts.
Title: Re: Developing Islas Gemas
Post by: emilin on February 24, 2007, 04:13:23 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fma101.jpg&hash=396831d1afab451dee4b497aeb37f61ef08bd21e)
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I'm very happy to announce the celebration of 100 posts in Developing Islas Gemas. I am truly honoured by all of your wonderful comments, and insights. A special thanks to Cali, that brought this MD in to 3 digit country.


Personal replies:

Marius: Thanks a lot! I did a search on STEX for it but now I can't find it. I think it's an old Cobb BAT, but it might have been uploaded by someone else. Sorry.

kwakelaar: Already answered that. Thanks for commenting too!

Rayden: Thank you! I'm in complete love with those rowhouses myself. Found them on the Mexican SC4 community.

bat: Thank you so much!

thundercrack83: I will try, sir, I will try!

sebes: Thank you! You are of course welcome as soon as get the airport finished. :)

CabraBuitre: Thank you! That means a lot coming from you. I really admire some of the things you do.

DebussyMan: No, thank YOU! I have recently downloaded your marvelous new cathedral, but I'm having trouble finding a big enough piece of flat land to place it on. ;D

petercintn: It's from a very secret stash... If I told you where I found it I would have to kill you. :)

threestooges: Bah! Now you told him... :)

HabLeUrG: Thank you... now you made me blush! :)

Cali: And thank you for making the 100th comment in my MD. &dance

Naryanna: Thank you so much! I love that region too. HabLeUrg made it for me. It can aslo be downloaded on STEX.

dedgren: Thank you David! I liked the look of that farm myself, I don't really no why, it's nothing special - just a Maxis farm and a road, but it somehow fits with the terrain and trees, which was basically a coincidence.
Title: Re: Developing Islas Gemas
Post by: Zaphod on February 24, 2007, 04:23:28 PM
Congratulations! Sorry that more of those comments werent mine.100 comments in a month is pretty good. especially since its here on SC4 devotion... this place is getting to be a good place to host CJs/MDs

Anyways, I noticed the PEG fishing boats. I forgot about those. Gives me some ideas seeing them in use




Title: Re: Developing Islas Gemas
Post by: goin2chicago on February 24, 2007, 04:29:10 PM
nice update and congratulations. i really like all the night shots.
Title: Re: Developing Islas Gemas
Post by: dedgren on February 24, 2007, 04:47:19 PM
'Grats on the first 100, Emil.  Here's one toward the next 100.

Looks like a great celebration was had in IG, my friend.  I'm sure there will be many, many more.


David
Title: Re: Developing Islas Gemas
Post by: Rayden on February 24, 2007, 05:34:33 PM
I have no words right now to express myself on this update. I'll go back again to see it, digest it and I'll be back tomorrow for a better comment, if, I recover that fast  $%Grinno$% :o
Title: !
Post by: iamgoingtoeatyou on February 24, 2007, 08:22:46 PM
Beautiful beautiful beautiful, You are amazing! This is my favorite CJ, EVER! Spectacular JOB! I will give you 5 starts and many claps! &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls
Title: Re: Developing Islas Gemas
Post by: Antoine on February 25, 2007, 01:47:24 AM
Wow great mosaic  &apls
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on February 25, 2007, 05:23:13 AM
Well, the mosaic was a great way to celebrate 100 comments here at Islas Gemas! It was absolutely beautiful! Congratulations, my friend!
Title: Re: Developing Islas Gemas
Post by: nova vesfalo on February 25, 2007, 05:39:24 AM
100coments ! bravo :)

btw let's congratulate for the update, the little port is really great !! simple but truely realistic
Title: Re: Developing Islas Gemas
Post by: metasmurf on February 25, 2007, 09:59:01 AM
Freakin nice update man. Bra jobbat!  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: urban on February 25, 2007, 11:23:21 AM
My present for 100th. Commenti-versary are 5Points  ()stsfd() (wonderful pictures again)
Title: Re: Developing Islas Gemas
Post by: Cali on February 25, 2007, 12:05:29 PM
it is my pleasure to comment on such a wonderful ,well planned city. and congrats on 100. with many more to go :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Fred_Ginger on February 25, 2007, 01:24:39 PM
What a celebration!  The mosaic was really nice with the Fireworks going off!  Great work! :thumbsup: :thumbsup: :thumbsup:
Title: Re: Developing Islas Gemas
Post by: kwakelaar on February 26, 2007, 02:40:33 AM
Time to celebrate and your update is a celebration to look at, great images from the Islands.

Title: Re: Developing Islas Gemas
Post by: NikNik on February 26, 2007, 04:46:41 AM
Gorgeous development Emilin!
I know, I haven't been around a lot these days. Dunno what I wasdoing. But I am back and I had the pleasure of reading 4 pages of absolute wonderfull stuff. Great way how you made those beaches. Do you sue a beach lot for it, which one?

The 100 post celebration pic is just GREAT!

Nik-Nik
Title: Re: Developing Islas Gemas
Post by: jmyers2043 on February 26, 2007, 06:49:56 AM
Hello Emilin – I like the aerial view of the island that showed on your post #88. The one that shows the volcano. You've make excellent use of Cycledoggs base textures. I found myself looking and admiring it.

I also like your '100 Comment' mosaic. Very colorful. A lot of elements to look at, you've highlighted some custom content. I can tell that you spent some time making it and I enjoyed looking at it.

I've now marked this thread to notify me when comments are made. Thanks.
Title: Re: Developing Islas Gemas
Post by: Badsim on February 26, 2007, 08:44:45 AM
Wow ... I don't remember have already came here : a shame !
Some fantastic pictures with an unusual terrain for me . You use it very well with appropriate flora . :thumbsup:
And ... your fishing harbor is outstanding !
Great style . &apls
Title: Re: Developing Islas Gemas
Post by: Berethor on February 26, 2007, 10:01:07 AM
wonderful pictures, i love the beautiful latinamerican style in your MD.
Title: Re: Developing Islas Gemas
Post by: HabLeUrG on February 26, 2007, 06:47:15 PM
wow again! this is incredible, love those fireworks and photoshop animations  :thumbsup: &apls
Title: Re: Developing Islas Gemas
Post by: petercintn on February 27, 2007, 10:17:27 AM
That was a unique mosic, enjoyable to say the least.  Looking foward to the 200th and beyond!  Now David the dedgren has given me the courage to poke around in the LE, and you tipped me off to it, I saw a lot of barns in there.  Thanks.
Title: Re: Developing Islas Gemas
Post by: emilin on March 01, 2007, 03:28:45 AM
I basically just wanted to say thank you so much for all your wonderful and encouraging comments. I will reply personally to each of them in my next update which will hopefully be ready to the weekend.

Once again: thank you!
Title: Re: Developing Islas Gemas
Post by: pvarcoe on March 02, 2007, 12:31:02 PM
I'm already looking forward to the next update emelin!

Those mosaics are just stunning. Great Work &apls
Title: Re: Developing Islas Gemas
Post by: Cali on March 02, 2007, 12:32:22 PM
great! looking forward to it... :thumbsup:
Title: Re: Developing Islas Gemas
Post by: emilin on March 02, 2007, 01:38:33 PM
Dedication: ShadowAssassin - for for his wonderful cycleways (http://www.simtropolis.com/stex/index.cfm?page=1&keyword=cycleways&type=all#), and for making them so easy to customize.

[Note on dedications: I thought it would be nice to dedicate each update to some member of the SC4 community that has had an influence on the creation of this MD in big or small ways. It's just my way of saying thanks!]


Personal replies:

Zaphod: Thanks a lot! Yeah, those fishing boats are really good. Among the best of Pegs stuff in my opinion.

goin2chicago: Thank you!

dedgren: Thanks! Hopefully some more comments will come with time, yes. It seems like SC4Devotion is getting more active as a community with each day.

Rayden: Thanks a bunch for that... it means a lot coming from someone like you.

iamgoingtoeatyou: Thank you, thank you, thank you! &hlp &hlp &hlp &hlp &hlp &hlp

Antoine: Thanks!

thundercrack83: Thank you! I'm glad you liked it.

nova vesfalo: Thanks! I find myself spending more and more time on each port I build, so I'm really glad you noticed the effort.

metasmurf: Tackar, tackar! [Sorry for using Swedish jeronij, but it just means "thanks!"]

urban: Thank you, your present is much appriciated, of course.

Cali: Thanks! It might even be slightly overplanned, actually, but I'm trying my best to maintain some degree of organic development, or at least the illusion thereof.

Fred_Ginger: Thanks. And thank whoever made them (I can't remember) for those auto fire work parks on STEX. I love people who make things like that.

kwakelaar: Thank you so much. And I do appriciate that you have been an important contributor with your regular, and nice, comments.

NikNik: Thank you! I'm using the "beaches for irregular coastlines" found on STEX (sorry for lack of link, but it should be fairly easy to search for them). I'm planning on cusom lotting a few extra beach fillers for the really large beach sites I have planned for the south coast of Zafiro too.

jmyers2043: Once again, a comment that makes me really happy. As you probably have noticed I'm depending a great deal on your small shops for my commercial sites. Since I'm trying to avoid Maxis lots alltogether in this journal, they are actually the bulk of my commercial zoning. I'm really glad that you like the way I'm using your stuff.

Badsim: Thanks a lot! You know that I am a regular over at AntiGone, and I often spend unbelievable amounts of time just looking at your lotediting. The fact that you liked the fishing port is probably the best compliment that I could have gotten for that. The terrain is CycleDoggs Painted Desert Terrain (with slight modifications), and I use a few different tree controllers by CycleDogg aswell, by the way.

Berethor: Thank you! I'm sure you will be able to spot some of your own BAT:s further down the road too.

HabLeUrG: Thank you, as always! I'm really happy that you like the way I'm using your map (and other stuff too).

petercintn: Thanks! I noticed that you had done some lotting for your latest update, by the way. It looks really cool, and much more unique that way.

pvarcoe and Cali (again): And you won't have to wait any longer. ;D


The island of Topaz

Once again I changed my mind. I was going to start building the biggest city of Islas Gemas: Santiago de Zafiro. But I didn't feel like building cities right now, so today we travel to the remote desert island of Topaz. As you can see I have used a different terrain mod here. That is one of the advantages of building on islands, blending the terrain isn't an issue.

You will also notice some narrow dirt roads. They are actually customized cycleways. Not transitenabled, but they look pretty good I think. I have yet to make some diagonals, but if I can find the time I will.

Now, on to the pictures:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2FTopaz1.jpg&hash=ee8f513f0a0840af545258f6d036a47f37bc50b2)

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Title: Re: Developing Islas Gemas
Post by: Colyn on March 02, 2007, 01:57:02 PM
Quote from: M4346 on February 22, 2007, 01:36:53 PM
Wow!  :o

Yet another great update Emilin!  &apls &apls

And if you don't mind me asking... Where can I get this sexy gorgeous building?!  ()what()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fhotel1.jpg&hash=abdc86ac2fa979de890fa849cfd442f426ae09aa)

Keep up the good work my friend! I'll be watching out for more!  :thumbsup:

That is done by Jawood and should be on the STEX.
Title: Re: Developing Islas Gemas
Post by: Rayden on March 02, 2007, 02:01:52 PM
Very nice emilin. It reminds me some of the small villages down the coast of Morocco. Or somewhere on the northern of Africa during the Lisbon-Dakar rally. Very well layed out  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: krbe on March 02, 2007, 03:51:25 PM
This is going really good! But I have to ask, how can I build a port like this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2FTopaz3.jpg&hash=0d0bf1bdc00f91c6c3b59cd51b4f7f0aebe4d88f)

Is it a set, or made up of several pieces?
Title: Re: Developing Islas Gemas
Post by: kwakelaar on March 02, 2007, 03:57:49 PM
Very original work. This sandy island has turned out to be a small gem. The layout of the roads and the small villages as well as the flora looks great. The fishing harbour with its breakwaters also well made and seems quite realistic for this island.
Title: Re: Developing Islas Gemas
Post by: Rayden on March 02, 2007, 04:11:01 PM
Quote from: krbe on March 02, 2007, 03:51:25 PM
This is going really good! But I have to ask, how can I build a port like this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2FTopaz3.jpg&hash=0d0bf1bdc00f91c6c3b59cd51b4f7f0aebe4d88f)

Is it a set, or made up of several pieces?

The breakwater lots on the left are Jeronij's and can be found here at the LEX, just search for Jeronij's work. The other stuff are major Somy's lots and can be found in here (http://members3.jcom.home.ne.jp/somy000/p5.htm) or Nob's lots that can be found in here (http://tokitoko.hp.infoseek.co.jp/lot_others.htm).
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on March 02, 2007, 07:03:06 PM
Great update! Topaz looks outstanding! I love the terrain mod you have, and the fishing harbor looks great, too!
Title: Re: Developing Islas Gemas
Post by: meinhosen on March 02, 2007, 07:50:28 PM
emilin, that is absolutely outstanding!  The eight, ninth, and tenth pictures are my favorites... the terrain, the roads, the trees, the buildings, the water, the port- it all works and fits together beautifully.

I don't think I'll be able to sit silently by and watch this MD anymore.  Great work!  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: dedgren on March 02, 2007, 10:23:11 PM
Can you say...

...meet me at de kazz-bah!

An amazing and unique take on a SC4 landscape.  Perfectly chosen buildings, stunning sense of "less is more."

Emil, you are among those few who, when they look at the game, see no limits- only possibilities.


David


Title: Re: Developing Islas Gemas
Post by: joelevan on March 02, 2007, 10:34:33 PM
Quote from: Rayden on March 02, 2007, 04:11:01 PM
The other stuff are major Somy's lots and can be found in here (http://members3.jcom.home.ne.jp/somy000/p5.htm) or Nob's lots that can be found in here (http://tokitoko.hp.infoseek.co.jp/lot_others.htm).

I went to their sites...WOW...amazing stuff! These two are just...well...WOW.

Joel
Title: Re: Developing Islas Gemas
Post by: M4346 on March 03, 2007, 01:24:33 AM
It does rather look North African or Arabian!  :thumbsup: :thumbsup:

I like it!  ()stsfd()
Title: Re: Developing Islas Gemas
Post by: bat on March 03, 2007, 02:57:06 AM
a wonderful island and great development on it! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: kimcar on March 03, 2007, 05:24:40 AM
 Shame on me . &ops I never saw your MD before ( miss time ) but now i gonna follow it with interest. You make us feel in vacation . Very well done and great pics you have done .Have a nice game  &apls &apls :thumbsup:
Title: Re: Developing Islas Gemas
Post by: HabLeUrG on March 03, 2007, 08:19:45 PM
excellent!  :thumbsup: &apls it reminds north of Mexico  ;D
Title: Re: Developing Islas Gemas
Post by: pvarcoe on March 04, 2007, 07:47:18 AM
What a great combination of terrain mod and the dirt trails.
I would say that those are the most natural looking rural roads and trails I have even seen.
With the buildings added in, you've got a completely unique look.

Super update emilin!
Title: Re: Developing Islas Gemas
Post by: emilin on March 05, 2007, 01:09:23 PM
Dedication: NOB - obviously (http://tokitoko.hp.infoseek.co.jp/lot_others.htm).

[Note on dedications: I thought it would be nice to dedicate each update to some member of the SC4 community that has had an influence on the creation of this MD in big or small ways. It's just my way of saying thanks!]


Personal replies:

Colyn: Thanks for finding it. I couldn't remember who made it for the life of me.

Rayden: Thanks! That was exactly what I was aiming for. I'm very glad it turned out right.

krbe: Thank you for visiting, and follow RayDen's links for the pieces to that particular port. I don't think I actually used any SOMY pieces though, but you might just aswell download those too.

kwakelaar: Thank you! I'm pretty happy with the level of realism, expect maybe for the number of fishing boats in the harbour that might be a bit large for the population of Topaz.

thundercrack83: Thank you so much! I really like your japanese Homer avatar by the way. :)

meinhosen: Thanks a lot! That was very kind of you. And I really appriciate you commenting here too. No need for further silence. :)

dedgren: Thank you, David. You are much to kind, but that is very much appriciated. I do think I have finally found a niche (is that the english word?) of my own that I am pretty happy with, and it's always good to know that there are people like yourself who isn't only interested in skyscraper forests (not that there is anything wrong with that).

joelevan: Yup! That's the good stuff. NOB rules!

Marius: Thank you - it does look a lot like arabian architecture, but I'm going more for a Moroccan look than a Saudi one. Northwest Africa, to be specific.

bat: Thank you, bat! And don't think I haven't noticed your regular comments. Faithful commenters are what we all want around here.

kimcar: Thanks! I AM having a very nice game, actually. Hope to see you around Islas Gemas some more.

HabLeUrG: Uh? North Mexico... that was a bit of a surprise, actually. I had no idea you had buildings like that in Mexico. Ah, well, just goes to show how little I know, hehe...

pvarcoe: Thank you so much! That is certainly a very nice compliment considering your own proven skills in rural road building. Your latest update blow me away!


Ópalo

As far as realism goes I guess I was stretching the limits already with the update from Topaz. After that I really went overboard, hehe. That's the beauty of a fantasy region - it is BASED on the actual Islas Canarias, but only as long as I want it. Now let's say I want a lush, green island with... eh... RICEFIELDS and eh... a buddhist SHRINE on it... well, who's going to say that I can't. :)

I'm trying to connect the island of Ópalo to the same cultural references as the rest of the islands, but I won't lie to you. I fell in love with these BAT:s and the story is just an excuse to use them here.

Islas Gemas is (quite obvoiusly) an hispanic province of some sort. Judging from the number of churches it's most likely a very catholic place. So what why would there be an island full of buddhists here? I'm not really clear on that yet, but I'm thinking something along the lines of the large Indian population of South Africa. Maybe they are ancestors of imported slave labor from Asia, maybe refugees from an oppressed minority somewhere. In either case they must have been here for at least 100 years, judging from the density of the towns.

Anyways, there are to major settlements on Ópalo: the main town called Puerto Azul, and the shrine area known only as Akira. The rest is just lush forests, with lots of waterfalls.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2FOpalo1.jpg&hash=592140cb7e4d1402c0ca87b6fecd6d7ead569088)

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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2FOpalo22.jpg&hash=094d61a5858c8fc3c5ddd3e297ca53203eec0fc9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2FOpalo23.jpg&hash=643baa7ecb02416832df31d1e585385d3324e401)

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Title: Re: Developing Islas Gemas
Post by: krbe on March 05, 2007, 02:00:46 PM
Quite strange with that Asian theme, that's true. By the way, I found my BAT's (hvorfor bruker dere svensker kommaene slik i utide???).

:satisfied:
Title: Re: Developing Islas Gemas
Post by: meinhosen on March 05, 2007, 05:21:14 PM
Wow.  The village...the canals through the village...the rice paddies...  but my favorite is the last one with the water cascading down through the trees.

:thumbsup:
Title: Re: Developing Islas Gemas
Post by: Bongoswimp on March 05, 2007, 05:38:27 PM
Wow, that's a brilliant example of a japanese island. Very scenic!  &apls
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on March 05, 2007, 07:20:14 PM
Beautiful job! I love the Japanese feel that you've created on this island. And your idea for tying the Buddhist presence into the backstory sounds like a great idea, too! Keep up the good work!
Title: Re: Developing Islas Gemas
Post by: kwakelaar on March 06, 2007, 02:20:36 AM
Yes, a definte change of scenery, and like you say it is all your show.
I can understand why you would like to incorporate all these japanese style bats, they are lovely.
Title: Re: Developing Islas Gemas
Post by: bat on March 06, 2007, 10:42:31 AM
great island! fantastic farm area and wonderful little harbor! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: kimcar on March 06, 2007, 12:33:05 PM
 &apls Great work . I like the agriculture zone . It`s very well done .
Title: Re: Developing Islas Gemas
Post by: pvarcoe on March 06, 2007, 01:05:47 PM
I love these updates.
Each one has it's own unique look.
Great job of terracing development down the hillsides.


I'd like to see more of the water running downhill in the forest.
Title: Re: Developing Islas Gemas
Post by: joelevan on March 06, 2007, 01:06:38 PM
Are the rice fields seasonal? And do they plop or grow? And where did you get them?

Joel
Title: Re: Developing Islas Gemas
Post by: Rayden on March 06, 2007, 01:45:40 PM
Wow, all the way from north Africa to the far orient :thumbsup: Very nice fishing village, and the rice fields, fantastic. &apls
Title: Re: Developing Islas Gemas
Post by: nova vesfalo on March 06, 2007, 02:03:41 PM
maybe the asia-euro juxtapostion isn't that great, but the isle on its own has is charm !
Title: Re: Developing Islas Gemas
Post by: emilin on March 07, 2007, 12:03:37 AM
Quote from: joelevan on March 06, 2007, 01:06:38 PM
Are the rice fields seasonal? And do they plop or grow? And where did you get them?

They are seasonal. They sort of plop AND grow (you'll see what I mean if you use them), but they are basically ploppables and they can be found here. (http://www.yuhisa.com/cgi/c-board/c-board.cgi?cmd=one;no=79;id=)
Title: Re: Developing Islas Gemas
Post by: Badsim on March 07, 2007, 01:25:44 AM
Wow ... I would like to read a japanese member comment on this . Personally I'm not an expert of asian theme but I find this island totally convincing . I remember to have tried this very stylized sea front walls set by NOB , and to have found it rather complicated : I gave up at this time ! I should not be the only one ; I didn't see it so often in CJs since ...Perfect taste about flora .Your sidewalk mod matchs every where on this island like it was especially made  for it.
Beautiful island . &apls
Title: Re: Developing Islas Gemas
Post by: Rayden on March 07, 2007, 01:32:03 AM
One question, what canals are those? I don't mean the irrigation ones, but the others on the village. &Thk/(
Title: Re: Developing Islas Gemas
Post by: emilin on March 07, 2007, 03:35:08 AM
Quote from: Rayden on March 07, 2007, 01:32:03 AM
One question, what canals are those? I don't mean the irrigation ones, but the others on the village. &Thk/(

It's all NOB. (http://tokitoko.hp.infoseek.co.jp/lot_others.htm) I think it came with the "Fake Edo Style" prop pack.
Title: Re: Developing Islas Gemas
Post by: dedgren on March 07, 2007, 01:49:32 PM
Emil-

Brilliantly creative use of the PW stuff- I need to start thinking outside the box more, because what you've put together is just all right there.

And another island fan.  I could develop small, self-contained islands in SC4 all day and be perfectly happy.

...of course, then all I'd have would be a bunch of small, self-contained islands...

Always great stuff here.  What you've found is far more more than a niche, my friend.


David
Title: Re: Developing Islas Gemas
Post by: petercintn on March 07, 2007, 06:54:44 PM
More great stuff from one of my teachers.  I'm watching and learning.  Thanks.
Title: Re: Developing Islas Gemas
Post by: rooker1 on March 09, 2007, 08:56:21 AM
I just went through all 9 pages and I am unsure why I haven't been here before.  Anyways, I am now and that's gotta count for something.  You have some very unique ideas.  I really like the desert like scenes, coast line pics and over all this is great.  I'll have to watch this more closely in the future. :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Cali on March 09, 2007, 07:55:51 PM
wow, 9 pages and still going strong...awesome updates :thumbsup:
Title: Re: Developing Islas Gemas
Post by: emilin on March 11, 2007, 05:31:18 PM
Let's just say I'm glad to have two recent picture intensive updates under my belt since this is going to be a lot of text, and none of the pictures are actually from Islas Gemas this time.

Since it seems that the Province of Lazarus has now gone on a prolonged hiatus, and this journal is what I am actually doing any work on, I wanted to continue my project on an in depth sea port tutorial over here instead. I will be posting the first three parts over in the tutorial department (unless the admins protest against such lenghty material?), but I will need to edit them first. Untill then they can be found through the following links:

Part I (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=82292&startpage=5)
Part II (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=82292&startpage=5)
Part III (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=82292&startpage=7)

Only two more parts remain. The first is coming right up, and the next one will be a closeup view of the building of the industrial port of Santiago de Zafiro. It's probably a good idea to check the other parts if you find this stuff as interesting as I do, but you can read all the parts separatly and still have use for them.

Oh, and one more thing: I will not post the entire tour of Port Remington here, since it belongs another region, but it can be found over here. (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=82292&startpage=7)


Personal replies:

krbe: I'm glad you found the BAT:s. On the other issue: it's because we didn't reinvent our language 50 years ago. :)

meinhosen: Thank you. I'm glad you liked it.

Bongoswimp: Thanks! I have no idea how a japanese island looks more than what can be seen in movies such as "The Ring" so I sure hope you are right about that.

thundercrack83: Thank you, and I'm very happy you thought the background story could be plausible.

kwakelaar: Thanks! That's the beauty of this game: it's strictly limited from a technical standpoint, but the possibilities are endless when working within that framework.

bat: Thank you so much!

kimcar: Thank you! I don't think much of my farming capabilities so that compliment is very much appriciated.

pvarcoe: Thank you! Maybe I'll show some more nature pics later, but those streams are not very detailed. It's basically just jeronij's waterfalls flowing down the mountainside in their own chosen paths.

joelevan: That has already been addressed, but also: thank you for visiting!

Rayden: Thank you so much, RayDen! I think I'm going to have to be a tad more conservative in the futre, but I still have a few surprises up my sleave.

nova vesfalo: Thank you for your input! I'm not perfectly sure about it myself, but I'm leaning more towards liking it than not at the moment. I guess it comes down to how you view realism. I'm looking more for something that MIGHT be real, than something that really exists. I'm glad you liked the island on its own too.

Badsim: Thank you so much, Badsim. I think the NOB lots are too sensitive to terraforming nearby, but they are basically not harder to work than the old Marrast waterfront (actually I suspect that they are modified Marrast walls with new textures, but I guess only NOB knows that himself). And, by the way, I actually got a response (http://sc4devotion.com/forums/index.php?topic=473.msg18039#msg18039) from a japanese member, but he is much too nice.

dedgren: Thanks again, David! And you bring up a point I'm struggling with here too. I like each island to have its own character (much like the real Islas Canarias actually do) but I hope that in the end they will be more than "selfcontained islands". It's supposed to be a region that is connected both culturally and geographically. That will most likely mean that I'm going to have to return to most of the islands a second time and make the connections more obvious (adding more soccerfields and more churches will probably be on the to-do-list) , but I still have a lot of building to do before that becomes an issue.

petercintn: Thank you! I'm learning a great deal from you aswell. Your work with terraces had a huge influence on how I built Puerto Azul.

rooker1: Thanks! The only thing that counts is your nice comment here now. And I hope to see you around again!

Cali: Thanks! Almost hitting 10 pages now. Feels pretty good that this forum has such an active readership.


Thoughts on Ports, part IV

In part IV of my Thoughts on Ports we will have a closer look at Port Remington from the Province of Lazarus, how it correlates to its counterpart in reality, and what was actually used to build it.

Port Remington is a semirealistic building project. It was never meant to be an exact copy of a real port, but I modelled it after the Port of Rotterdam, also known as the Europoort. The real port, however, is much larger (probably about 4-5 times larger) but since it took me nearly two months to finish Port Remington, and I still haven't seen any examples of a bigger SC4 port, you will have to forgive me for scaling it down.

The Europoort is clearly visible from a mindblowing 207 mile altitude shot in Google Earth. As you may notice, the city of Rotterdam is NOT visible from this distance. The port is in fact much bigger than the city itself – it stretches all the way up to Hook of Holland.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Frot1.jpg&hash=b6918427d87ad22e9c503f4582085039b5d82bf3)

When we move in a little closer we can make out the features of the harbours making up the port. This shot is a little blurry, but you can still see it stretching all the way from the left to the far right of the picture. The actual city of Rotterdam is located northeast of the port.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Frot2.jpg&hash=f7d0ab63205b439aa3cbc7ff684b493c12107026)

Hmmm... I wasn't really sure about going into details like this but what the heck – let's take a quick tour of the port before we move on.

Below is a picture of the Maasvlakte. This is the newest and deepest part of the port. To the top left (just inside the "crooked arm") is the 8th Petroleum Haven that can handle ships up to 500.000 DWT (there are currently no tankers in service that are bigger than that), and the reddish area just above where Google Earth says "Europort" is the EECV bulk import quay, most famous as one of two possible berths where the worlds largest bulker (the Berge Stahl) can call (actually this isn't completely true, but I learned long ago not get into arguments about facts and figures on the internet so I'll let it stand).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Frot3.jpg&hash=9b77f0204b1ef9e775b8e84040eacae18c9c5657)

A little further inland we can see the petroleum harbours and refineries along the Caland Canal. This is a heavily dredged waterway for large ships. The difference in watercolour is actually difference in water depth too.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Frot4.jpg&hash=1b60c9459f7648bb65353fefaf43bed9da7b0e16)

Even further inland we have the older petroleum harbours, and some container facilities, and also some wharfs.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Frot5.jpg&hash=02be6a2708788dab40b0c148bab23ee1c46ebd5f)

And the really old parts of the port are the most eclectic. A little bit of everything around here. To the north is the city center of Rotterdam, by the way.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Frot6.jpg&hash=342007b0ef7f40813545a4ce8368be9c5107d450)


Ok, let's move on to how I tried to implement this into SC4. First we have the overview of the entire port (click (http://img293.imageshack.us/img293/963/overviewcompleteqo2.jpg) for larger view):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fovervcclick.jpg&hash=36856c17e1aaf12730ffb7a9d201db0a411f37a2)

As you can see I have tried to maintain the main concept of the original port, but I have scaled it down and taken considerably liberties with the placement of different functions. I have also added stuff that isn't really there – mainly the LNG facilities and the sweet water harbour. Instead of eight petroleum harbours I have only three.

To make this port I made tonnes of custom lots, but none of them require any advanced Lot Editor competence. Most of them were just different simple fillers – and if you for some reason don't feel like making your own filler lots I'm sure you can find some to download. For the rest of them it was mostly a question of rearranging and removing stuff from original lots that were to "crowded" for what I wanted.

In the following pictures I have marked out the essential custom content used. I think that most of you will be able to recognize the abbreviations used, but if you don't you can just ask and I'll be happy to explain. Many lots have been customized, but I have marked who the original author of them is.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foverviewspear-1.jpg&hash=47c3b9a0a1fee1e925e9ce1b75bddc09d787d9f6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsemover1-1.jpg&hash=8e754f6ad5d038550b64c5c2e282babbf8ba02fa)

This has just been a brief introduction on what custom content to use and how to use it. In the next part of the tutorial we will be looking at the building process of an industrial port in more detail.
Title: Re: Developing Islas Gemas
Post by: HabLeUrG on March 11, 2007, 05:35:01 PM
nice!!!  :thumbsup: &apls you are a master with the ports  ;D
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on March 11, 2007, 09:15:34 PM
Absolutely fantastic ports, my friend! HabLeUrG is right, you are the master with ports!
Title: Re: Developing Islas Gemas
Post by: kwakelaar on March 12, 2007, 01:58:41 AM
I think ports are fascinating and the port of Rotterdam always amazes me whenever I drive past any part of it. Especially at night at seems as something completly alien but beautiful.

The tutorial looks good so far and I will wait for your next update.
Title: Re: Developing Islas Gemas
Post by: nova vesfalo on March 12, 2007, 06:21:45 AM
really nice seaport tutorial !!!
Title: Re: Developing Islas Gemas
Post by: Badsim on March 12, 2007, 07:43:29 AM
I'm impressed by the larger view showing your planning of these ports on 4 different city tiles ... gigantic !
And so far (d'you intend to post a closer views set ? ) I don't see the usual defect on this kind of scene ; impracticable seaports for ships  $%Grinno$%
Amazing work , you can be proud of it. &apls

Be sure I would consult your tutorial if I find someday enough time to plan a seaport . :thumbsup:


P.S. I've read MAS71's comment ...I'm glad for you : you deserve it . ;)
Title: Re: Developing Islas Gemas
Post by: bat on March 12, 2007, 08:26:36 AM
Fantastic looking harbor! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: NikNik on March 12, 2007, 08:58:24 AM
Great work. Makes me proud of my little country.

Although hardly visible there is an important railway between Europoort and the city center (Home port). I know this as I need to ship cntainers in RL through Rotterdam and sometimes the inland freight (by barge) goes to the waalhaven (city center harbour) and from there on by train to the Europoort harbour.

Great work.Love it.

Nik-Nik
Title: Re: Developing Islas Gemas
Post by: Cali on March 12, 2007, 01:31:15 PM
awesome ports, and you even took the time to label the creators of those magnificent pieces. hats off to ya &apls
Title: Re: Developing Islas Gemas
Post by: sebes on March 12, 2007, 03:19:56 PM
Wooow, fantastic update my friend. My aunt lives in an apartment building, 12th floor, on the edge of The Hague, overlooking the area that you showed in your Google Earth pictures. At night the sights are like a fairytale... sooo beautfull... lights and glow where ever you look!
Title: Re: Developing Islas Gemas
Post by: Fred_Ginger on March 12, 2007, 05:04:42 PM
Gosh, I'm sorry I haven't been here for a while and I missed those delicious little Islands!  I particularly liked the Asian feeling one, the rice paddies and the village were great! &apls &apls &apls

I'm not much fond of large ports but yours is nicely laid out and looked good... :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Rayden on March 12, 2007, 06:14:04 PM
Well, that's what I call a port! Thanks for all the info on this matter. I'm going to make good use of it, when I go back to my old CJ/MD Little Italy.

Keep up this good work, and I'm looking forward for the rest of this tutorial. :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Heinz on March 12, 2007, 09:02:35 PM
coming from an archipelago(here i am talking about the Philippines again) i appreciate the mini archipelago region you have going. the rural areas are a plus! go go go!!! &apls
Title: Re: Developing Islas Gemas
Post by: emilin on March 13, 2007, 05:36:50 AM
Personal replies:

HabLeUrG: Thank you! You seem to be a master of everything to do with SC4 yourself. ;)

thundercrack83: Thanks so much!

kwakelaar: It is an amazing port. The sheer size of it is just out of this world. Especially when compaired to a fairly medium sized city such as Rotterdam. Hope you will like the continuation aswell.
nova vesfalo: Thank you!

Badsim: Thanks! I wasn't actually going to post closeups since the pics come from another region, but I felt a need to go a little further into the details anyway - and of course considering all the time I spent on this port - I wasn't really that hard to convince. ;D Closeups coming right up!

bat: Thanks!

NikNik: Thank you for your very nice comment. And on that note: I wish there were some bigger barges available for this game. The once that are there are made for canals, not proper river traffic. Anyone feel like batting a series of decent sized waterplop barges? ;D

Cali: Thank you. More labelling coming right up.

sebes: Thanks! I knew this was the right way to impress Dutch people. :) Actually, most people would probably prefer NOT to live next door to a gigantic industrial port, but I have to say I envy your aunt.

Fred_Ginger: Thanks! I guess we all have different tastes. I like scenary and all, but I have a soft spot for dirty industry too.

Rayden: Thanks! If it can be useful in any way I would be very happy.

zniehadajet: Thank you so much! I'll be doing a little more urban development the next few updates, but since the region looks the way it does, I'm sure most of it will be rural in the end.


Thoughts on Ports, part IVb

When I looked at the last update it just didn't feel finished. My original concern was to not overexploit my earlier work (I want Islas Gemas to be new stuff!) but I think some more indepth information on this particular port might be appropriate for this tutorial.

So, I decided to mark up some more of the custom content used on a closer zoom level. This is not a new "part" of the tutorial. It should have been posted in the former update, and when I compile it it will all go under the label "part IV".

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Flct2tut.jpg&hash=4f68f063cec562b8ac17a5092715df6aa1479b02)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2F2nd1tut.jpg&hash=faad7df900f2cd45af4808ead8bb2d042a00ae94)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fchemstrat1tut.jpg&hash=cd164c6d54d4555be963208168587b05a9b0d397)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Felmar1tut.jpg&hash=c45eebf7fa1e9db632460502e15444ec51395dc4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ffree2tut.jpg&hash=f55b4367eed96a67e19e852a06da05061008c080)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ffukuda1tut.jpg&hash=04b521bc1b54f05ee9225cb5c87344f327f2dbca)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fgenc1tut.jpg&hash=d3f3b172e648fc82e52d1f480cfe497f3eed715e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fgideontut.jpg&hash=332bade200f35d6315cc90355d56382765505c70)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Flct4tut.jpg&hash=0806343fab944841a9a2fc1d149e93d6a443ec81)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpass3tut.jpg&hash=6daf6844da5b4a4f2599f7c0c06c8b8f40a1708a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Froro2tut.jpg&hash=01f61a75ec7c10d6972edcd1526160b9f0b0dbe4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Frpbc2tut.jpg&hash=1ce395de5a0f16b09899e8c86ec71bdb19786e2b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fyard1tut.jpg&hash=09b7880da82f19e397c0d99f39d17cccf072bdea)
Title: Re: Developing Islas Gemas
Post by: NikNik on March 13, 2007, 07:08:47 AM
awe..........
...............
...............

Great port. Great details, I like the ship yard for instance with JRJ empty container ship.

If I may ask, where can one get the ships of National Aviation Club Member, on STEX there is only his Titanic.

Keep this class work up. You're a superb harbour builder.

Nik-Nik
Title: Re: Developing Islas Gemas
Post by: Cali on March 13, 2007, 10:33:34 AM
very detailed..I love it :thumbsup:
Title: Re: Developing Islas Gemas
Post by: emilin on March 13, 2007, 02:00:08 PM
Quote from: NikNik on March 13, 2007, 07:08:47 AM
If I may ask, where can one get the ships of National Aviation Club Member, on STEX there is only his Titanic.

They are on the STEX, but the upload labels are a bit cryptic. They can be found here (http://www.simtropolis.com/stex/index.cfm?page=1&keyword=cargo%20ships&type=all) and here. (http://www.simtropolis.com/stex/index.cfm?page=1&keyword=sim%20gyon&type=all)
Title: Re: Developing Islas Gemas
Post by: Fred_Ginger on March 13, 2007, 02:10:21 PM
Huh!  A while back when Peg asked his regulars what they most wanted I said a lock for the large canals so the scows could get to the ocean.  He promptly slapped me upside the head and said scows couldn't go into the ocean because they would swamp to easy!  (Like I knew?)  Good for you and your editing abilities!  &apls &apls &apls I won't tell! $%Grinno$%

and welcome to page 10!
Title: Re: Developing Islas Gemas
Post by: Heinz on March 13, 2007, 07:50:18 PM
oh man. sheesh. thats a lot of detail and custom stuff. wow. if only i could get a hand on your plugins folder and your eye for detail. wow. im drooling in envy! good work! &apls
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on March 13, 2007, 09:58:23 PM
Your port is overshadowed only by the massive amount of time and effort you've put into explaining it to us! Very good work, my friend! And I saw the "trailer trees," I hate when that happens. Keep up the fantastic work!
Title: Re: Developing Islas Gemas
Post by: Shadow Assassin on March 14, 2007, 12:19:00 AM
What have I been missing out on?

A lot. This is a hidden gem, and it's quite charming... especially the Japanese island back on page 8.
Title: Re: Developing Islas Gemas
Post by: kwakelaar on March 14, 2007, 01:20:20 AM
We rarely get to this kind of well layed out ports, pure enjoyment with this level of details and variations.
Title: Re: Developing Islas Gemas
Post by: Badsim on March 14, 2007, 05:28:09 AM
I'm still in awe ... :thumbsup:
You know may be I'm patient with LotEditor , but at the same time I'm missing such great creations ... as I'm not planning a seaport , I don't follow creators' work on this subject-matter . Oh , and my plugin files is already upper than 2,2 Go ... $%Grinno$%
Well , it's a pleasure to contemplate your work .... ;)
Title: Re: Developing Islas Gemas
Post by: Naryanna on March 14, 2007, 06:14:51 AM
Hi! It took me some time to browse thrue your cj and I must say that it looks wonderful or maybe I should say perfect. Superb work!  &apls
Title: Re: Developing Islas Gemas
Post by: NikNik on March 14, 2007, 12:18:59 PM
Thanks Emilin. I have got them now. Yeah I tried looking for "national" and "aviation" to no avail. So thanks again.

Nik-Nik
Title: Re: Developing Islas Gemas
Post by: sebes on March 14, 2007, 03:10:22 PM
Pure joy again, this update. Thanks for sharing. I admire your skills and patience. &apls
Title: Re: Developing Islas Gemas
Post by: kimcar on March 14, 2007, 03:29:47 PM
 &apls &apls Wow ! What a great updates you have done . Fantastic port . Great details and very well done . I wonder how long it`s take you to do it. Super . :thumbsup:
Title: Re: Developing Islas Gemas
Post by: dedgren on March 15, 2007, 08:15:22 AM
Emil-

That does it!  I am never looking at another port again.  Ever.  Period.  I've seen the best one there is- there's just all the rest left.

You ARE the Harbor Master.  You OWN SC4 ports.

Other than that, nice update.


David
Title: Re: Developing Islas Gemas
Post by: pvarcoe on March 15, 2007, 11:18:15 AM
Man o man.
I've never really been into ports, but wow, this is something else.
The shots detailing who's stuff is what, and the amount of customizing you have put into it,
well, the final result is just fantastic.
Great work, and great presentation!!
Title: Re: Developing Islas Gemas
Post by: rooker1 on March 16, 2007, 10:25:22 AM
That has to be the best seaport I have ever seen.  Great work.  This is what I have in mind for my MD, but I don't think it will look as good as yours.  Wow, excellent job. &apls :thumbsup: &apls :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Heinz on March 17, 2007, 03:16:04 AM
wow, forum mayor now, man. congrats on the promotion. eagerly waiting for you to drop my jaw to the floor with another GEM of an update :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Cali on March 17, 2007, 10:15:15 AM
congrats on making mayor :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Berethor on March 17, 2007, 11:42:55 AM
Wonderful seaport. This port is a real masterpiece
Congratulations    :thumbsup:
Title: Re: Developing Islas Gemas
Post by: emilin on March 18, 2007, 06:28:07 AM
Just wanted to let you guys know that parts 1-4 of the port tutorial are now available in the tutorials section here. (http://sc4devotion.com/forums/index.php?topic=749.0)

Last part coming up in, well... let's say "a few days" unless real life interferes. ;D
Title: Re: Developing Islas Gemas
Post by: Rayden on March 18, 2007, 06:44:22 AM
Nice work emilin. I'm following that thread very interested on it. ;)
Title: Re: Developing Islas Gemas
Post by: emilin on March 19, 2007, 05:24:10 AM
I'm only half way through the Santiago port yet, but I'm getting there. I will do the personal replies now, and if someone could find it in their heart to push me over the 200 mark I'll through in a round of night shots when I get off work. ;D


Personal replies:

NikNik: Already redirected, but also: thank you for visiting. And a word of warning about the shipyard: the Fukuda shipwreck is a wonderful looking creation, but it is a rather early BAT and has some disturbing modding issues. It messes up the icons of other plugins in the menu, and removes some double reward/landmark items from the reward menu. It could be some unforseen conflict that effected me only, due to my plugins folder being full of other obscure, early BAT:s, though.

Cali: Thanks a lot! And thanks for congratulations for me making mayor too!

Fred_Ginger: Hehe... he is perfectly right about that. Scows are defined by having flatbottom hulls and would certainly be tipped over by ocean waves. Two things should be noted about Pegs scows though: 1. Not being able to travel the high seas does not mean that they should be unable to travel "gamewater" - this particular scow is travelling inside harbour waters and goin up a river. *and now we lower our voices* 2. They don't really look much like scows to me, more like small cargo vessels of some sort, so I often use them as such.

zniehadajet: Thanks! My plugins folder is my main cause of stress in life, actually. It's a constant mess of conflicting textures and doublettes. The Cleanitol has been a tremendous help, however, so lately things are starting to look much better. And of course, thank you for the congratulations too!

Shadow Assassin: Thank you so much! Glad to see you stop by SC4Devotion every once in a while. I would be commenting more over at ST too if the lag wasn't so bad right now.

kwakelaar: Thank you! I really like your avatar, by the way. Is it your dog? Looks really sweet!

Badsim: Thank you for your encouragement! My own plugins folder is a bit messy, but nowhere near 2.2 G. With the DAT-packer I managed to get it down to just above 1 G, actually. But I've cleaned out most of my skyscrapers (save 5-6 items) which probably was my main source of crashes before Islas Gemas.

Naryanna: Thank you! I'm glad it was appriciated. And to see someone like you call it "perfect" is enough to keep me going for a long time to come.

sebes: Thanks a lot for those very kind words!

kimcar: Thank you! It took about two months to build, about 1-2 hours every night. But I probably spent more time just staring at the screen than actually doing any building. :satisfied:

dedgren: Thank you for your overwhelming support, David! "Harbor master" does have a nice ring to it, hehe... I can live with that. ;D

pvarcoe: Thank you so much! If anyone knows good detailing it most certainly is you, so if you say that, it really makes me very happy.

rooker1: Thanks! And nice to see more port enthusiasts on the forums. Looking forward to seeing how yours turn out.

Berethor: Thank you! I'll be going back to more latin stuff soon. I promise.

Rayden: Thanks! The next update isn't quite in the pipline yet, but soon to be, anyway...
Title: Re: Developing Islas Gemas
Post by: dedgren on March 19, 2007, 05:33:37 AM
Heh...nobody wants to make comment #199!

...

...oops...

Have a great day, Emil.


David
Title: Re: Developing Islas Gemas
Post by: NikNik on March 19, 2007, 05:44:30 AM
GOT IT! Number 200  ;D

WELCOME TO PAGE 11


I was hoping for an update though. RL must be in the way again.

Have fun.

Nik-Nik

Title: Re: Developing Islas Gemas
Post by: Cali on March 19, 2007, 08:04:09 AM
well, i guess 201 isn't too bad. take care ;D
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on March 19, 2007, 08:20:46 AM
Well, you've been pushed over the mark, my friend! Congratulations on your 200th post!
Title: Re: Developing Islas Gemas
Post by: emilin on March 19, 2007, 01:19:16 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm201.jpg&hash=b94560cdbb954f9f5f08590fdecec407915682b9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm202.jpg&hash=e461d9d525ea6ee719427926c0e9a8cf7ebe0e87)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm203.jpg&hash=3e4a53463c36cc12e4b31e4a86cc1d0eadabec35)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm204.jpg&hash=b587453fa8c6996fa3a8a7964cf4fdede88fb14b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm205.jpg&hash=0938a5f61d309432852fabe07270e3bc5c6ff7a7)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm206.jpg&hash=e0eb52402b3a783c2e6d7bb36349aa63f9e0c297)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm207.jpg&hash=b936a6de6c418181b80cecf536496310e57e826a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm208.jpg&hash=d509c34ad751e9b4df62f6b30616d8deb72a8425)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm209.jpg&hash=6db4762847dae2aa69d80754ff0803a610a10f29)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm210.jpg&hash=92186a71fbd37868b91d68aef40e3a30849f4771)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm211.jpg&hash=435a2b4ac223e62835a57a75e08ed41824ae6c25)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm212.jpg&hash=83edc03c390abb42626a8e826b91cf4c4f5e99ad)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm213.jpg&hash=4a8645b935493a456e1c3c96c002caae4e82b6cf)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm214.jpg&hash=be41f80acf74a8ffb163c03e4c755816446d2710)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm215.jpg&hash=51fa543b0cf66d951c9a80807a71789142bb697c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm216.jpg&hash=e6d73877be591aa2afb962a34f3d870895133995)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm217.jpg&hash=6ab2533dc8ec974a8b024d6ffc1afd770c5803c2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm218.jpg&hash=0d278cfc9b9b5568f3b8657e355e7e2f91903d16)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm219.jpg&hash=0b58ff0278ab91426dfa53a67304167fe76a8519)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm220.jpg&hash=365aadf7cc1c449c7306c398408b71330b306b8f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm221.jpg&hash=7c8e4092c94be5ba912bf452a1e38f79a4f4df2e)


Personal replies:

dedgren: Hehe... sometimes you've just got to take one for the team.

NikNik: Thank you for hitting the magic number! No real update, but I hope you enjoyed the mosaic. &dance &dance &dance

Cali: It sure ain't.

thundercrack83: Thanks! Now let's see if I can do an even longer mosaic for #300. ;D
Title: Re: Developing Islas Gemas
Post by: Air6 on March 19, 2007, 01:44:59 PM
Really impresive mosaic. Congratulations on your 200th post.
Title: Re: Developing Islas Gemas
Post by: GMT on March 19, 2007, 02:08:18 PM
congrats on reaching 200 posts.
gotta agree. impressive mosaik.
well done.

and nice pics it shows.

waiting for more here
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on March 19, 2007, 02:14:28 PM
That is a beautiful mosaic, emilin. It captures everything that's great about Islas Gemas, which is...well, everything! Here's to 200 more posts!
Title: Re: Developing Islas Gemas
Post by: pvarcoe on March 19, 2007, 02:33:06 PM
Holy mackeral!!
Wow, that is one cool mosiac.
The superimposed shots on top of the long mosiac is a neat effect.

Can't wait for more emilin. Super work.

Title: Re: Developing Islas Gemas
Post by: Badsim on March 20, 2007, 02:00:16 AM
Great mosaic , the top is funny and particularly striking with traffic congestion on slope and turns ... it's such alive ! I just wonder , where are you going , all ? ;D

Congratulations , emilin .;) .
Title: Re: Developing Islas Gemas
Post by: MAS71 on March 20, 2007, 02:21:21 AM
 &bis& Congratuletion Emilin &bis&

Now, your diary became a "METROPOLIS"
Next please aim at "MEGAROPOLIS" !! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Heinz on March 20, 2007, 05:34:31 AM
wow you know what? if any of our Presidents here in the Philippines had half of your vision for Islas Gemas, we probably wouldn't be too deep in dirt... i mean, debt. incredible what you can do with islands. i don't know if you mentioned the answer to this before but are your cities functional?  :P cause that really is amazing development you have going for Islas Gemas. Congratulations on hitting 200 and i sincerely wish for many more to come. will be watching for the next developments.  &apls  &apls  &apls
Title: Re: Developing Islas Gemas
Post by: kimcar on March 20, 2007, 06:00:32 AM
 &apls  Great mosaic mate . Congrats for2oo comments . Lets go for 2oo more. :thumbsup:
Title: Re: Developing Islas Gemas
Post by: emilin on March 20, 2007, 07:26:18 AM
Quote from: zniehadajet on March 20, 2007, 05:34:31 AM
i don't know if you mentioned the answer to this before but are your cities functional?

Yes and no. They do have population, power, water, garbage and all of that stuff. But they probably wouldn't survive very long if I let the game run on it's own. Ópalo (the japanese island) has about 1.000 inhabitants all working with commercial jobs at the waterfront (which also answers Badsims question about where they are all going). It has fire coverage, but no police and education. Puerto Rico and Juaníta are more functional (with education and law enforcement and such) with about 6-7.000 inhabitants together. Topaz has no population at all - it's all eyecandy there.
Title: Re: Developing Islas Gemas
Post by: bat on March 20, 2007, 11:29:42 AM
fantastic mosaic! Congrats on 200 comments, emilin! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Cali on March 20, 2007, 02:31:47 PM
awesome mosaic, and also congrats on 200
Title: Re: Developing Islas Gemas
Post by: kwakelaar on March 20, 2007, 05:04:05 PM
Also from me congratulations on your 200th reply, and thanks for the fantastic looking mosaic.

And the dog is indeed mine, and like any owner will tell you, he is sweet as can be.
Title: Re: Developing Islas Gemas
Post by: Heinz on March 21, 2007, 05:44:33 AM
ok thanks for answering that question.  :P eyecandy or not, functional or not, i still stand by my statement that your visions for the inter-island region is A-grade  :thumbsup: planning to buy a sim-speedboat to visit as often as i can.  :P
Title: Re: Developing Islas Gemas
Post by: rooker1 on March 21, 2007, 08:49:21 AM
Very cool update.  Not only were the pics great, but so was how it was presented.
&apls
Title: Re: Developing Islas Gemas
Post by: Rayden on March 21, 2007, 07:05:21 PM
Congrats emilin on your MD's 200th post, nice graphical production and beautiful game images.  &apls
Title: Re: Developing Islas Gemas
Post by: sebes on March 22, 2007, 05:18:32 AM
Great mosaique Emil... this was a great way to celebrate the 200+ comments!  &apls
Title: Re: Developing Islas Gemas
Post by: emilin on March 22, 2007, 11:50:05 AM
I realised that the last part of the port tutorial was a bit large to finish in one go, so here now comes part Va, to be followed by Vb when I'm completly done with it. You will soon understand why it took a little more time than expected - it had nothing to do with real life, but more with me being stubborn about sticking to some really hardworked BAT:s. I think I got it right in the end, but it took about three times longer than if I had chosen to work with easier BAT:s.

On another note: today has been rather hectic so I don't really have it in me to go and comment on all the great stuff published by others, but be sure that I have noticed your work, and I will be back to comment on it tomorrow.


Personal replies:

Air6: Thank you for your congratulations and I'm glad you enjoyed the mosaic.

GMT: Thanks a lot. A bit more coming right up, but in a less photoedited fasion.

thundercrack83: Hehe, thank you so much! We'll just have to see about those next 200 comments, but the activity of this community is so high right now I guess it's not impossible.

pvarcoe: Thank you! I'm glad you liked it. The superimposed shots were originally thought to cover up the fact that most of the mosaic is just plain ocean (which I did want since it is an island region, but I didn't want to be all that empty) so I'm very glad that you think it worked.

Badsim: Thanks! Those are actually real "ingame" cars. I have used traffic generators for some earlier shots in this journal, but that particular town is all real. I guess the sloped terrain makes it hard to use alternative routs, so despite the fact that it is a small town they all go the same way to work.

MAS71: Thank you so much! It makes me very proud to see your comment here, and I very much appriciated your very kind words on my building in the japanese BAT thread.

zniehadajet: Already answered the gamerelated question, but also of course a huge thank you for that extremly nice comment about Islas Gemas.

kimcar: Thanks! I'll be trying my very best...

bat, Thank you so much, bat!

Cali: Thank you, and congratulations to you and your new wife! I'm married since seven years myself. I hope you have a long adn happy marriage.

kwakelaar: Thanks for commenting! My dog is actually rather reserved towards strangers (she just doesn't care), and has some clearly princesslike manners which can be quite disturbing sometimes. I adore her, but she is only sweet to the people she really likes. Oh, and she is also in my avatar, but in a rather stilized version of course.

rooker1: Thank you! It took quite some time to assemble, so I'm very glad you liked it.

Rayden: Thank you! I guess you already know how impressed I am by work on Shozalosa, so I don't have to tell you how much a comment like that is worth when coming from someone like you. Again: thanks!

sebes: Thank you so much!


Thoughts on Ports, part Va

Time to build a port from scratch then. I will now go into detail about the devleopment of the port of Santiago de Zafiro in Islas Gemas. Santiago is losely based on Santa Cruz de Tenerife, but scaled down to about one third of the size. This will also have impact on the port, but I will try to maintain the overall concept as good as I can.

First we take a look at the real life counterpart with the assistance of Google Earth. Here's an overview of the port of Santa Cruz. As you can see it is a quite complicated structure built in difficult terrain:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ftenover.jpg&hash=e164c1b717c0bc2758f5e5a80fe53015f457908f)

And here's a closer shot of the port divider:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ftendivider.jpg&hash=59b44ded4985ebdb7368ee8fd874f8b16d6b3390)

Just to the south (outside of the overview shot) is a rather interesting structure. It's an old oil jetty, with tanks on the sure and what looks like rudimentery refinery site (the brownish clutter in the middle). The size of that tanker is about 150m which leads me to believe that the water is not extermly deep, at least not for a petroleum harbour. The fact that it is located outside the normal port, however, hints that it is an early deep sea terminal. Though refinery items are present it is reasonble to assume that this is mostly used for import of oil intended for power plants - not refining into petroleum. They're not big enough for that:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ftentanker.jpg&hash=696c9e0416c0b5ae3526bfea8489468ff0d851b4)

When we move a little further up the site we enter an old container terminal. Once again, the size of the ships tells us that the water is compairably shallow. I'm not sure what those ships berthed at the pier actually are (due to bad picture quality). They could be some cargo ships, fishing trawlers, dredgers or even the coast guard. Your guesses are as good as mine:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ftensouthdiv.jpg&hash=3d8ab284d1d5adb7e79769f4ab91353672587e58)

Just inside the container harbour is a marina:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ftenmarina.jpg&hash=6a4c3f039a65dcc0f1797af6691c330dede3b1ea)

As we move along to the "upside" of the divider it looks like a large cruise port. Not at all surprising considering the kind of island Tenerife is. We can also see another marina structure just at the edge of the cruise port that looks absolutly beautiful. I will show a closeup of that structure too:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ftencruise.jpg&hash=aaaedd0c5b6be61284ac95c0e1f1adcd2d5fed87)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ftenmarinasmall.jpg&hash=357ef2bbd784e7f3162b8d6b7922b523ca332901)

When we look at the remaining part of the port it becomes obvious that it is to a large extent actually two ports, and that the later part is much more modern and probably also located in deeper waters. Here we see a container terminal with huge ships (one is over 300m) and also another oil jetty (just outside this picture is a tanker ship of over 250m that is obviously exiting from that jetty):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ftendeep.jpg&hash=f44d4c11c403d48fbfc3db4fe8680d3954ccd11f)

And just above the modern part of the port is some sort of fishing harbour/marina:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ftenfish.jpg&hash=30e8ea53e36778b8e2b6ff189d7d5fa45eb056c0)

So, if we go back and summarize what can be seen in the overview shot, it is something like this (obiously a lot of it is my speculations, so please correct me if you have better information):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ftenover2.jpg&hash=cbbf0c99f7477c92bdcdfafc79af62ebc9e7cd84)


That was the original port, now let's see what we can use. This is the spot I'm going to use:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foverport.jpg&hash=4ff42ec93b54f53ad5052f5fa140a0a7cd36b6f6)

Since it is much smaller I cannot maintain the structure with two of everthing (one old and one modern) so I have chosen to stick to the older structures. It seems to me that Islas Gemas is a little less developed than the real Islas Canarias, so it seem like the proper way to do it. The next is a shot of the same spot when basic terraforming has been done:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbasicterra.jpg&hash=f16efef61f6f4fd325cb86d657c7bbbc0f8263f4)

The terrain is diffult to begin with, and to add to that is that it is located on three different city tiles (who said this was going to be easy, hehe). We will start of with the oil terminal to the south. It simple wasn't possible to put a jetty there like the real life counter part has, so I had to terraform a complete terminal in one location. It does look a bit square, but not unrealistic in my opinion. There are certainly oil ports that look like this in real life too:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpetro1.jpg&hash=6e3047cb15ef92f946ec5fc35dc256f6c1243cd0)

Time to add the oil jetty. I'm using Fukuda's oil pier here. A wonderful BAT, but HELL to place correctly. Very carefull terraforming is needed first. Something like this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpetro2.jpg&hash=8f129e6381fc2a20d129b13fba8b20324d493cd3)

The oil jetty is put in place:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpetro3.jpg&hash=0e329bb374596dfa6aaf7dd0af530f01237a6ef0)

For the seawalls I wanted to use something new, so I thought that PEG:s CDK3 would be nice. I have edited away all the trucks and lorrys (that seemed inappropriate for an oil harbour) but no advanced lot editing other than that. It also turned out to be one of the easiest sea walls to place, so I can highly recommend it for use:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpetro4.jpg&hash=bedb9df88cca65e985b794f1213c3f05b59d2c05)

Now, we add the land structures. Mostly oil tanks, with some refinery pieces (pretty close to the RL version). All added BAT:s in this picture was made by SOMY:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpetro5.jpg&hash=6f645a18b0e48dc0ec1c3a4f2fd7d5f1cd70b8f6)

Ports in general, and oil ports specifically, are high security facilities so we have to add some fences too:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpetro6.jpg&hash=38125422cb212f378e78d3ef3ffec38114d554dd)

And we finish the area by adding some dirty industry (which can also be clearly seen in the real life version):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpetro8.jpg&hash=07718cff9d533935fa1580080848dfb9ec316007)

And, of course, an oil tanker by SOMY:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpetro9.jpg&hash=1f917bee127dfbbce3b84fb33f213154f45ca008)

In the end it looks like this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpetro10.jpg&hash=bc365715e64b1a13cdb8e752f9fe46b54ee37486)


Now, let's move on to the central parts of the port. I forgot to take a shot before placing the first pieces of the container terminal, but here's how it looked with the first structures in place:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcont1.jpg&hash=8453d30254f1bfe60a05652cf6bbd6cd2582ed13)

Those are all NOB ports, but I have taken away the old warehouses in the Lot Editor (again, nothing advanced, just the easy editing stuff). Now comes the explanation to what toook me so long to finnish. For some reason I decided use modified versions of jeronij's earliest shore conforming walls. I really, really, like the look of them, but I still recommend using his later walls instead because fine terraforming the terrain to fit them takes FOREVER. They are incredibly sensitive:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcont2.jpg&hash=e2645353ae42939bac131046e9fe934f0b03f1c9)

But, it can be done if you really want them. No need to worry about the corner piece right now.That can be covered up by underwater flora later:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcont3.jpg&hash=03257e0d5acd0bfb1c8f7238cea52365b068f7eb)

Sadly, this diagonal had to go. There simply was no way to make it work with the walls (or any other walls for that matter). To bad, I liked the organic look of it:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcont4.jpg&hash=8b14f5be214a0368b07974bc8d79f241cc991c17)

But, SC4 is the art of the possible, so:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcont5.jpg&hash=cb2af0a492483dd64f14fa922d5d2e929ca5cdc2)

More walls added:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcont6.jpg&hash=47f8fd8b9715da0533f7c2cc9571a4f29af246bf)

A canal exit too (there is one in the real life port aswell but it doesn't show on Google earth because the river bed is dry most of the year):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcont7.jpg&hash=5b8317f505b35e054c782cef89829912307e7ed5)

And container lots and an old BAT called "beachclub" that will have to represent the luxury marina in the real life port (I will add some pools and stuff later):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcont8.jpg&hash=2c43c8e01646e29816d6c402cd4be314c6f89088)

The container terminal is shaping up. You may notice the lack of trains and rails. This is prefectly logical on an island. You normally don't use that kind of transportation on islands, so there are none anywhere on Islas Gemas. That makes other means of transportation to the port necessary, so I added a truck and lorry garage and logistics center:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcont9.jpg&hash=050be994ddea266fee6d9857b767743868cf0482)

The warehouses in the middle of this picture also functions as powerplants (by RayDen, available on the LEX) which is a very nice feature:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcont10.jpg&hash=a34581b682ef871810eb7fee3a93a0d744311d59)


That's it for this round. Up next is placing ships and stuff in the container and cruise port and building the northernmost part of the port. Untill then...

Title: Re: Developing Islas Gemas
Post by: Rayden on March 22, 2007, 12:24:57 PM
Very nice stuff, I'm honoured you're using some of my "little" stuff available. I hope you don't mine, but I'm passing this tutorial to a PDF doc, so, I can print it all out and folder it for later consulting. ;)

Cheers
Silvio
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on March 22, 2007, 09:59:07 PM
It's been said before, but it's definitely worth repeating: You are the master of the ports! It looks so realistic and your descriptions and instructions are very precise. Great work, emilin! You truly are an inspiration!
Title: Re: Developing Islas Gemas
Post by: HabLeUrG on March 22, 2007, 10:24:42 PM
im agree with thundercrack83  :thumbsup: &apls you are a master of the ports, I said it before, very usefull tutorial and recreation  ;)
Title: Re: Developing Islas Gemas
Post by: Pat on March 22, 2007, 11:31:04 PM


Emilin,

OMG talk about just ummmm jaw dropping ok now i know im not worthy of such to
do a sea port after seeing all that you have done has left any of my ports
in total ruin lol man i wish i could my little paws on some of the custom stuff.
keep up the hard work looking forward to the next update - pat
Title: Re: Developing Islas Gemas
Post by: sebes on March 23, 2007, 04:52:18 AM
Cool! You show again to be the best port builder.... &apls

Title: Re: Developing Islas Gemas
Post by: NikNik on March 23, 2007, 05:54:15 AM
Wonderfull port. very nice how you take us by the hand and guide us through your thinking and building process.

If this message seems small it's because I just do not have a lot to comment about, just awe.

Well done.

Nik-Nik
Title: Re: Developing Islas Gemas
Post by: Badsim on March 23, 2007, 06:06:08 AM
I'm absolutely  for seing work in progress in a MD/CJ . :thumbsup:
Captivating ; It seems so easy for you and at the same time we can feel all the work/skill  requested/provided ... &apls
Title: Re: Developing Islas Gemas
Post by: rooker1 on March 23, 2007, 06:32:47 AM
Great update.  It reads like a tutorial.  Awesome little port.  I can't wai to see more pics of the area when finished.

Robin   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: kimcar on March 23, 2007, 07:44:56 AM
 &apls Great to see the evolution of your port. It`s always nice to discover how somedy build is idea and creativity. Nice tuto.  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Cali on March 23, 2007, 08:46:51 AM
Great seaports. Very realistic. &apls
Title: Re: Developing Islas Gemas
Post by: Fred_Ginger on March 23, 2007, 11:59:53 AM
Even for someone not all that interested in ports your update/tutorial was fascinating! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Heinz on March 23, 2007, 09:41:52 PM
To quote master David (dedgren)
QuoteYou ARE the Harbor Master.  You OWN SC4 ports.

i understand the islands need the ports you devote time and passion into. but sheesh. who ever said too much of a good thing is bad? lol i'm really going to raise taxes to pay for a speed boat now! lol
Title: Re: Developing Islas Gemas
Post by: iamgoingtoeatyou on March 24, 2007, 08:48:11 AM
I agree, You are a master of the ports, You never cease to amaze, Keep up the great work :)
Title: Re: Developing Islas Gemas
Post by: dedgren on March 26, 2007, 02:55:13 PM
SC4D's resident Port Master, at it again.  RL distracts for a few days, hey... coming back and finding this great update is like a reward.

You make it look so easy, Emil.  We all know that it's not (or find that out very quickly when we get into one of those "I can do that!" moods).

Your work on DIG is wonderful stuff, and we are so fortunate to be around while you are doing it.


David
Title: Re: Developing Islas Gemas
Post by: mattb325 on March 26, 2007, 05:05:37 PM
This is extraordinary stuff emilin - thank you for sharing &apls
Title: Re: Developing Islas Gemas
Post by: emilin on March 27, 2007, 02:19:20 PM
Personal replies:

Rayden: Thank you! I like your stuff. You might not be producing tons of it, but I have yet to find something you released that isn't very useful. I'm already looking forward to the realease of your ploppable snow.

thundercrack83: Thanks a lot! As far as I'm concerned you can repeat that as many times as you like. Your comments are always welcome ego-boosters. ;D

HabLeUrG: Thanks! Hoping for those houses of yours to be released soon, by the way. It would be übercool if you made them very slope tolerant too. :thumbsup:

patfirefghtr: Hehe... thank you so much. You are much too kind. And as I have said before: apart from some rare heavy lots, most of my customization is basically removing stuff. It really isn't anything advanced.

sebes: Thank you very much! Glad you liked it.

NikNik: Thanks! All comments are just as welcome - long or small, and such nice words as yours are always EXTRA welcome.

Badsim: Thank you! And, if there is one thing that I actually am rather proud of in this case, it's the terraforming. That WAS hard. The rest just takes a lot of time, hehe...

rooker1: Thank you! The rest is coming right up.

kimcar: Thanks! I  enjoy watching the progress of other peoples work myself, but I'm usually too lazy to document my work properly. Glad it was appriciated when I finally took the time.

Cali: Thank you, Cali!

Fred_Ginger: Thanks! That is nice to know.

zniehadajet: Yes, we certainly should quote master David more often. ;D And this update is the last part of the tutorial, so now I will be moving on to more urban development instead.

iamgoingtoeatyou: Thank you so much!

dedgren: Thanks David! I would have to say that it's probably the other way around though. If I have been increasing my skills and am building better these days, it's to a large extent due to the surroundings of SC4D. This community is amazing!

mattb325: Thank YOU for commenting.


Thoughts on Ports, part Vb

Let's finish the main part of the port first. We begin with adding some underwater flora (very useful to cover up the corner pieces that wouldn't look verty good when clearly visible):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcont21.jpg&hash=3141b0a578feffb1093b0aaeec4f9049c84fc257)

We add one of SOMY:s ships at the container terminal. I will not be using jeronij's larger ships in this port since I consider the harbour to be too shallow for them. This smaller ship is better here:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcont22-1.jpg&hash=741c4862b9193441e22480e37a304bece6f8519b)

For the cruise port I couldn't resist using this awesome looking, brand new, SOMY BAT:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcont24.jpg&hash=4c49238b6c06b3751ebc3ad4808f7ab3475f0c51)

And I have also used another older cruise ship by SOMY. This one is BIG! It'll have to berth at the outside of the pier. It might look a bit out of place in this small port, but I still think it's rather realistic. Unlike cargo ships, most passanger ships don't go very deep in the water so it could probably call here. If it did it would probably be a rare event... and it just so happens that when I was researching the Tenerife port I found a bunch of articles on the time when the worlds larges cruise ship called (http://www.losgigantes.com/images%202004/news_queenmary2.jpg) there. So in this case I have the perfect excuse for using an oversized ship. :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcont25.jpg&hash=5515193e345438ddb5ce37c3d088aa180df188bf)

From some distance the cruise port now looks like this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcont26.jpg&hash=6c989a479e2b1e09e719fefd9bddcace89d7a9e9)

Then I did some more work on the receration area in the middle of the port. I really like how it turned out. Not at all very far from the real thing, in my opinion:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcont27.jpg&hash=9fff22a077909645cc618134e4c4d04e75d192d5)

We end with an overview of the entire area. That white monument to the far left looks pretty much like the consert hall (http://www.arcspace.com/architects/calatrava/Tenerife/1.Tenerife.jpg) that is located in that place in the real life counterpart. Smaller, but OK.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcont28.jpg&hash=1170e62036e27ce9393943b4c8ea479c2285619d)


Now, it's time for the last part of the port. Located on yet another city tile. I decided to make this into a small fishing and cargo port with some marina facilities (quite like the northernmost part of the Tenerife port). First, a look at the empty area:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ffish1.jpg&hash=40c5d01c06204cea2ce491f6aa397cd11e6bcd56)

Jeronij's breakwater seemed perfect for the outside of the pier, and turned out to work just fine:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ffish2-1.jpg&hash=bd0818a312b8ebd24c49d70b67d935fc5fe73de2)

For the actual harbour I decided on Cal's new "old english" seawalls (available on the LEX) and I have to admit that I fell completely in love with them. Not only do they look wonderful, but they might be the easiest seawalls I have ever worked with:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ffish3.jpg&hash=794bacb2a84c2e12077d992c1d1e6c13ee80bbc0)

And some more:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ffish4.jpg&hash=f9f6255804dd3e0f0bd5458962cf60f959a22199)

Underwater flora wasn't necessary for covering anything up this time, but it looks a bit more alive this way:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ffish5.jpg&hash=2cdcb3977be37ebfbcf4506b976f199ed7d35574)

Some smaller ships were added after that. One is from National Aviation Club Member (uploaded on STEX by jestarr) and the other too are Peg's scows (and I still refuse to treat them as scows when they look so much like small cargo ships. Sorry about that if you ever read this, Peg, hehe...)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ffish6.jpg&hash=d0d8c6800e3f41664b8356411133a7bb3efceeea)

Additonal items were added. Some parking lots and stuff:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ffish7.jpg&hash=8077bbee0354026207092b4ce5f1b5a35352bf4a)

Zoom out, and we get this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ffish8.jpg&hash=da4bf14fdc90b64dcf5e8bcdd195ab04d5e143a7)

This is as far as I can go at this point. Now I have to work on blending the port into the rest of the surroundings. But that goes outside the purpose of this as a tutorial. Basically, we're done.

And from a region shot view, the finished port looks like this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fendport.jpg&hash=921aa5995652712275dc18d7847ee4cd73030500)
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on March 27, 2007, 09:47:04 PM
If I may boost your ego some more...

You just keep raising the bar, then clearing it by 10 feet! More beautiful work on the ports, my friend.
Title: Re: Developing Islas Gemas
Post by: wouanagaine on March 28, 2007, 02:27:37 AM
I enjoy reading and seeing the pics
Really impressive
Title: Re: Developing Islas Gemas
Post by: Serkanner on March 28, 2007, 02:52:06 AM
This Diary is a true display of artisy. I actually lack the words how to express myself after reading most of this diary ... and I will try to get my senses back and pay another visit to the Islas Gemas.  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: M4346 on March 28, 2007, 02:57:09 AM
So much info, so little time! I am appreciating all of it though! Thanks!  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Heinz on March 28, 2007, 03:12:02 AM
emil, do you have links to those containers? are they ploppable? look what you've done!!! i'm hooked and hellbent and addicted to ships and ports now. lol
Title: Re: Developing Islas Gemas
Post by: NikNik on March 28, 2007, 04:22:16 AM
AWE  :o

great work on the cruise port, Jeeez that Somy cruise ship is HUGE! (it is even clearly visible in the region shot).

the small fishing and cargo port is just lovely. Very well done. The placement of the breakwaters, the boat ramp, it all looks just perfect.
You are the PORT MASTER!

Nik-Nik

BTW the concert hall is a good choice too.
Title: Re: Developing Islas Gemas
Post by: rooker1 on March 28, 2007, 06:34:50 AM
Great update, I love your port work.  Too bad you are saying it's done.  I'd love to see you back a huge port.  At any rate, this stuff is top notch.

Robin   :thumbsup: &apls
Title: Re: Developing Islas Gemas
Post by: Badsim on March 28, 2007, 06:51:40 AM
Excellent ... as usual . ;D
It's a pity for me to have no time in the next months , but I think again about seaports as next projects , such great inspiration can be found here ...
I have already created a complex Lot following a precise terraforming , I would like to show  you it there , but don't want to interfere with your MD ... anyway , you give me new ideas like Lots without base texture for water tiles and transit enabled on piers without visible road or street overlays ...  ;)
Your water texture and the "bottom of ocean " with Sorchin's rock are amazingly realistic ... except for these flowers .... $%Grinno$%
You should rather use Gizmo water flora , maybe d'you already know it ; if you don't , it is linked by Rayden in "Where can I find this... ? / water flora " .
To the next . :thumbsup:
Title: Re: Developing Islas Gemas
Post by: kimcar on March 28, 2007, 07:01:20 AM
 &apls Great update again mate. It`s a good idea the underwater flora in the port . I forgot this kind of detail sometimes . Very well done. I have to said that i like the region view too. :thumbsup:
Title: Re: Developing Islas Gemas
Post by: sebes on March 28, 2007, 02:29:21 PM
...checking every day ...a new update from Emil???

YES !!       &dance     And what kind of update ???

A  masterpiece - again  &apls

()flower()

Title: Re: Developing Islas Gemas
Post by: Rayden on March 28, 2007, 03:15:31 PM
Quote from: zniehadajet on March 28, 2007, 03:12:02 AM
emil, do you have links to those containers? are they ploppable? look what you've done!!! i'm hooked and hellbent and addicted to ships and ports now. lol

This link is like a magic wand [linkie (http://www.simtropolis.com/stex/index.cfm?page=1&keyword=container&type=all)]. ;D
Pick the one you like most and enjoy!

Cheers
Rayden
Title: Re: Developing Islas Gemas
Post by: Heinz on March 28, 2007, 06:35:14 PM
ok thanks my man Silvio! and hey can your magic wand link me to FUKUDA and NOB port stuff too? those in the earlier pics of the ports? back at page 10, i think. if anyone can help, thanks a lot. emilin, i'm soooo hooked into ports now. lol
Title: Re: Developing Islas Gemas
Post by: Rayden on March 28, 2007, 06:55:04 PM
Well my man, here is your [linkies]. :P

Nob's Site - [linkie (http://tokitoko.hp.infoseek.co.jp/lot_others.htm)]
Somy's Site - [linkie (http://members3.jcom.home.ne.jp/somy000/)]
Fukudas Models/Lots - [linkie (http://www.simtropolis.com/stex/index.cfm?page=3&Keyword=fukuda&type=all)] - The Oil Pier is on page 3
Title: Re: Developing Islas Gemas
Post by: Elektra on March 29, 2007, 01:35:15 AM
Well, now I need to go and attempt to do a seaport.  One thing I haven't tried to do, you have inspired me to give it a whirl.

Nice tutorial to get me started. Thank you for your time in creating it.  Think I will be like Rayden and pdf it and print it out for reference.  :)
Title: Re: Developing Islas Gemas
Post by: amapper on March 29, 2007, 05:44:43 AM
Very impressive work. The terrain mod fits perfectly and looks fantastic.
Title: Re: Developing Islas Gemas
Post by: kwakelaar on March 30, 2007, 01:23:17 AM
This is again pure enjoyment, I liked the presentation of the real port, and how you translated that into a SC4 port, it is very well done.
I am looking forward to see the town grow up around this harbour.

I did not see that your avatar was a dog by the way, I was thinking .... a T-shirt? (stupid I know, but sometimes you have to be pointed out the obvious :D)
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on March 30, 2007, 12:09:00 PM
Quote from: kwakelaar on March 30, 2007, 01:23:17 AM
This is again pure enjoyment, I liked the presentation of the real port, and how you translated that into a SC4 port, it is very well done.
I am looking forward to see the town grow up around this harbour.

I did not see that your avatar was a dog by the way, I was thinking .... a T-shirt? (stupid I know, but sometimes you have to be pointed out the obvious :D)


Don't feel bad, kwakelaar! I just noticed that it's a dog, too. And now that you mention it, it definitely looks like a T-shirt!
Title: Re: Developing Islas Gemas
Post by: Berethor on March 31, 2007, 10:26:11 AM
late again...    &mmm

The tutorial is excellent.  I like the step by step.
Great details as always..
keep up the good work!    :thumbsup:
Title: Re: Developing Islas Gemas
Post by: mark on March 31, 2007, 12:12:10 PM
Hi emilin amazing detailed update's i will follow this MD in future. Great work!

Title: Re: Developing Islas Gemas
Post by: sebes on April 01, 2007, 08:39:29 AM
Quote from: kwakelaar on March 30, 2007, 01:23:17 AM
I did not see that your avatar was a dog by the way, I was thinking .... a T-shirt? (stupid I know, but sometimes you have to be pointed out the obvious :D)

I was convinced it WAS a T-shirt  ::) (and in a way I still am.. )
Title: Re: Developing Islas Gemas
Post by: emilin on April 02, 2007, 01:48:31 AM
No update, but since my avatar is currently under scrutiny... a picture of my dog (to the left ;D )

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fdog.jpg&hash=4aa4daffa793d7d9ba9da822fa03cda4b9233a77)
Title: Re: Developing Islas Gemas
Post by: Heinz on April 02, 2007, 02:30:18 AM
woah huge dog my friend. hoping to see more of the gem islands  :P
Title: Re: Developing Islas Gemas
Post by: sebes on April 02, 2007, 01:31:41 PM
OK - now I believe you. She is cute  !!!!!  ;)
Title: Re: Developing Islas Gemas
Post by: kwakelaar on April 02, 2007, 02:37:56 PM
Well, you both seem to enjoy each others company and yes she is cute. ;D What is she? Only breed I can think of, this size and color is a Ridgeback??
Title: Re: Developing Islas Gemas
Post by: emilin on April 02, 2007, 11:56:26 PM
Quote from: kwakelaar on April 02, 2007, 02:37:56 PM
Well, you both seem to enjoy each others company and yes she is cute. ;D What is she? Only breed I can think of, this size and color is a Ridgeback??

It is a ridgeback, yes.
Title: Re: Developing Islas Gemas
Post by: NikNik on April 03, 2007, 12:22:50 AM
WOEF.

Nice doggie.

Nice doggie.

No, no, no, DON'T LICK ME!

Yuck, just when the picture was taken......

:D

Nik-Nik
Title: Re: Developing Islas Gemas
Post by: Heinz on April 08, 2007, 12:34:10 PM
awww no updates yet? i know... good things come to those who wait, right? lol hope everything's fine. see you around
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on April 08, 2007, 09:26:54 PM
Beautiful dog, emilin! What's her name?
Title: Re: Developing Islas Gemas
Post by: snorrelli on April 08, 2007, 10:48:29 PM
I enjoyed your tutorial on ports so much I decided to check out the MD. Nice place you've built here!  :thumbsup: I'll be following along from now on...
Title: Re: Developing Islas Gemas
Post by: emilin on April 10, 2007, 12:49:48 AM
Two quick replies right now. The rest will be answered together with some pictures of recent development this evening.

Quote from: thundercrack83 on April 08, 2007, 09:26:54 PM
Beautiful dog, emilin! What's her name?

Her name is Coco (after Chanel... my wife had the last word on naming her ;D )

Quote from: Heinz on April 08, 2007, 12:34:10 PM
awww no updates yet? i know... good things come to those who wait, right? lol hope everything's fine. see you around

Everything is prefectly fine, thank you for asking! I realize I do build kind of slow, and not everyday can be spent on the computer but I do have a small update for tonight (european time).
Title: Re: Developing Islas Gemas
Post by: Heinz on April 10, 2007, 02:35:59 AM
great! will try to be around for that. more portsm perhaps?  :P i know you'll sweep us off our feet again. see you around!  ;D
Title: Re: Developing Islas Gemas
Post by: emilin on April 10, 2007, 12:17:54 PM
Personal replies:

thundercrack83: I can't see a problem with boosting my ego, but maybe my wife would have a different opinion. :)

wouanagaine: Thank you! I really appriciate you commenting, by the way. The stuff you have done to this game is amazing, and I'm truly honoured to have your signature in my journal.

Serkanner: Thank you so much. I have no real way to respond to such an overwhelming compliment, but again: thank you.

M4346: Thanks! And let me also thank you once again for that café I had named after me in your journal. I'm very grateful for that, Marius.

Heinz: Thank you for those several different comments. I believe that the links was already supplied to the containers so know need for me to do that, but I really appriciate that you keep coming back to Islas Gemas.

NikNik: Thank you, thank you! It's good to know that you think the concert hall/monument was the right choice too. I had great difficulties with chosing that BAT.

rooker1: Thanks! I don't think I'll ever build a bigger port than I already did for Port Remington. But I didn't chose to build an island region for nothing, so more ports are a given.

Badsim: Thanks so much! You are of course very welcome to show that lot here if you wish. In fact I would be honoured if you did. And I completly agree about the flowers. I was aware of the existens of Gizmo's flora but I haven't been able to download it, so I chose the flowers to represent kelp and seaweed. But you are right, I will try to find them once again.

kimcar: Thanks. I like to use flora overall to cover up jagged edges (that is the main problem with SC4 in my opinion) and I'm certainly greatful for the likes of sorchin that have developed underwater flora.

sebes: Hehe... thanks a bunch. I got an elephant! Yay! &hlp

Rayden: Thanks for doing my work for me. I'm terrible at remembering where I found my stuff. See you over in Shosaloza!

Elektra: Thanks for visiting, Elektra! I'm very happy to have been able to inspire you.

amapper: Thanks! And thank cycledogg for the excellent terrain mod (or rather combination of several of his mods).

kwakelaar: Thanks a lot, as always! And I believe we have cleared up the dog issue. I made the avatar mostly as a training session trying to learn Illustrator so it does look more like a t-shirt than a dog in my opinion too. :)

Berethor: Thanks! And with my pace of updating you can never be to late.  ;D

mark: Thank you! I hope you like the new update too.

snorrelli: Thank you so much! Hope to see you around.

And I won't go into any more detail about my dog, but thanks for all the nice things some of you said about her. I'm sure she would give each and everyone of you a big slurpy kiss to thank you if she could (even NikNik).   :D


Developing Santiago

The time has come to start building the capitol of Islas Gemas (actually the provincial capitol, but anyways...), Santiago de Zafiro. Since this is the only thing in this region that resembles a metropolis of some kind it is going to take a while to finish. I'm halfway throught the plopping process and after that I'm going to have myself a try at making my own growable lots for the residential areas (if I fail it's going to be a very boring process of marking as historical, bulldozing and changing tax rates for about a full work week...).

But, let's start off with a region shot of the currently developed parts of Zafiro:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fzaf15over.jpg&hash=42b252d0bfa2564fbb297b338f8bd8e99c287208)

And also a transit view where the winding mountain roads are more visible:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fzaf15traff.jpg&hash=429103ee102a4fbcbe08786768d6e22947d2d7a1)

This is a view of the entire Vallo de Santiago in its current state of development:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1501.jpg&hash=399fc9d29cb25c7ca3ca53c8ab59922332d5e212)

And here are the central parts at a little closer zoom:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1502.jpg&hash=bfc9a4d81b4610bddf32f50d1b05dc7d566c276b)

As you can see the city is built in two distinct levels, seperated by retaining walls. This looks a bit odd right now, but I think it will look much more natural when more growth has commenced. I have use MAS new walls that are based on jeronij's retaining walls. The texture blends extremly nice into the slopes, I think:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1503.jpg&hash=af8d7a0452893446b4347a1278248b088e7009cc)

The following pictures are not of a central business district (since this is a european style city) but rather a "financial center" for corporate headquarters and such. The real downtown area will be with much lower and older buildings. Anyway:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1504.jpg&hash=fb92066f3de8b3f70d63d9daf1b2f3387604f0e1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1505.jpg&hash=fe3d569a621fd106f70ee296d2f0813b7f9689c3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1506.jpg&hash=2ef480611a0078908ef6c9dec5e36a21f0922e92)

And a BIG thanks to jeronij for developing the ultimate canal set. Just look and marvel at the level of detail:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1507.jpg&hash=12af2741261bca218cee1aa3f4b5a6b2986bebef)

And it blends quite easily with the plop water as seen in this shot:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1508.jpg&hash=e6f6f1b05dddd2b53e96ae6b4a73f619b76a6a10)

This is the home arena for the Independiente (as mentioned in an earlier update):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1509.jpg&hash=e3ae1b85f10d1b5785c33a28682e59a6938a3aaa)

And some other sports and recreation facilities located in the same area:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsant1510.jpg&hash=7b50e9995e42ad600d925c6a9f708a888ed62622)

Well, that's all folks...
Title: Re: Developing Islas Gemas
Post by: rooker1 on April 10, 2007, 12:52:13 PM
Fantastic pictures, awesome map if I haven't already said so before.  Jeronij's canal pieces seem to blend in perfectly with the plop water.  And I love your solution for entry to the maxis water, a quick switch to oppie's canal pieces.  Great work!  If you could help me with the name of that mall (or link) in picture 4, I would greatly appreciate it. 
I can't wait to see what's next.

Robin   :thumbsup: &apls
Title: Re: Developing Islas Gemas
Post by: kwakelaar on April 10, 2007, 12:53:00 PM
Well so far it is looking very good, I like the canal system you have prepared and how the city will fill this rather narrow valley. I look forward to see how this turns out. ;D
Title: Re: Developing Islas Gemas
Post by: Pat on April 10, 2007, 01:35:26 PM
 
&apls &apls &apls
WOW Emilin superb works here wow. as with all i do agree coco is a pretty puppy she looks like my dog
who's a red brindle boxer & pit mix and her name is Shyla.
Title: Re: Developing Islas Gemas
Post by: kimcar on April 10, 2007, 02:19:19 PM
 :thumbsup: Great update again . The first pic is just outstanding  &apls . Great use of jeronij canal too. I`m glad to see how they look in game . have fun
Title: Re: Developing Islas Gemas
Post by: Badsim on April 10, 2007, 02:26:57 PM
Hi emilin ,

The first pic is ..... :-X  &apls

It's the first time I can see the result of a large use of JRJ canal set , stunning ! :thumbsup:

However , the white support walls ( I think it's a japanese set created of linked by MAS71 , isn't it ?) don't fit with your terrain textures ...my opinion . ;)
About the Lot , I'm afraid it's too late ; AntiGone has been deep-frozen on an external HD now in a secret bank .... $%#Ninj2
OK , just a bad joke , I'll try to be enough motivated to do it ... or rather to send you pictures , so that you can place them where you think they'll be the most adapted or the less unadapted . ;)
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on April 10, 2007, 03:43:37 PM
Wow, Santiago de Zafiro looks absolutely wonderful! I love the canals and the downtown center. Outstanding work, my friend! Can't wait for the next update!
Title: Re: Developing Islas Gemas
Post by: Rayden on April 10, 2007, 04:35:37 PM
Quote from: emilin on April 10, 2007, 12:17:54 PM
Personal replies:
Rayden: Thanks for doing my work for me. I'm terrible at remembering where I found my stuff. See you over in Shosaloza!
You're welcome, I'm quite good on remembering things, except when it comes to names and faces. And it's quite embarassing when you see some friend of yours that you haven't seen for a while and you can't remember his name. &ops
Anyway, my 3 Gb plugins folder it's a great help ;)
About your update, impressive, the Jeronij's canals look great, the map awesome and you're choosing very well what to build and where, except for those walls on the slopes, they look a bit too metalic. I don't know if was your did or not, but if it was, maybe you cold change it for a more unclean texture, something like stone or brick. The rest it's very good as usual.
Btw, nice dog of yours, reminds me Scooby Doo :P
Title: Re: Developing Islas Gemas
Post by: Heinz on April 11, 2007, 04:33:05 AM
woooah. great start to a "financial center" my friend. nice choices for buildings and such. the Independente stadium looks awesome!! who do they play with, tho? is there a league within Islas Gemas? anyway, the canals and PW connection looks great and the walls, hopefully they do get to blend with the finished financial center. plus, the transit shot looks like it would be nice to drive through the mountains like that. great update. and

QuoteHeinz: Thank you for those several different comments. I believe that the links was already supplied to the containers so know need for me to do that, but I really appriciate that you keep coming back to Islas Gemas.

i keep coming back because what you put up here gives me inspiration and ideas for an MD im planning. i am, however, waiting for a crucial item. *plug: the link in my sig will let you know.

so... for the ispiration and ideas, thanks! and keep em coming!
Title: Re: Developing Islas Gemas
Post by: M4346 on April 11, 2007, 06:08:05 AM
Great update! I love the layout of the area, and am looking forward to its development! :)
Title: Re: Developing Islas Gemas
Post by: Air6 on April 12, 2007, 03:23:25 AM
WOW Another great update Emilin &apls The first picture is  just amazing. Very nice using of Jeronij's canals. I look forward to see the developpement.
Title: Re: Developing Islas Gemas
Post by: bat on April 12, 2007, 06:10:42 AM
Wonderful pictures, great using of jeronij's new canals! Fantastic region overview! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: sebes on April 13, 2007, 02:43:18 AM
Great update again. The cute little tunnel between de UNW Dance Department ant the Imax theater is very nice  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: emilin on April 17, 2007, 01:26:03 PM
Well, I'm having an extremly busy week at work, and my mother is coming to visit this weekend so the progress on Islas Gemas is even slower than usual.

I have however solved the problem of making my own growables, which will speed things up eventually. So, here's a quick teaser of what's to come later. I realize it could be a more detailed lot, but it looks alright for a first try, in my opinion:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fgrow1.jpg&hash=ed7bb2174ae3d1284f09778ede1ddc17ef48cb16)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fgrow2.jpg&hash=a888ff248970367a4ed6e77989ca4dc9b4c8910d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fgrow3.jpg&hash=5048197dee6e966f1e6171eccb82a25aecf66635)
Title: Re: Developing Islas Gemas
Post by: sebes on April 17, 2007, 01:32:27 PM
A first try only ???? Unbelieveable result .. &apls  I wonder how your 10th lot will look like   &Thk/(
Title: Re: Developing Islas Gemas
Post by: rooker1 on April 18, 2007, 05:57:24 AM
I second sebes comment.  Wow, great job. &apls


Robin   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: wouanagaine on April 18, 2007, 06:47:22 AM
Good job, especially that you take on the growing mega lot directly ( 9x5 )
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on April 18, 2007, 09:17:02 AM
I agree with sebes and rooker1, that is outstanding for your first try! Ican't want to see them incorporated into Islas Gemas.
Title: Re: Developing Islas Gemas
Post by: urban on April 20, 2007, 04:31:49 AM
wonderful images, as always

amazing region view!!!
Title: Re: Developing Islas Gemas
Post by: mark on April 21, 2007, 02:45:31 PM
Very nice growable emilin  &apls

looking forward to the area developing more :)

Mark
Title: Re: Developing Islas Gemas
Post by: NikNik on April 23, 2007, 04:31:24 AM
great work Emil.

I like what you've done with the valley and the retaining walls are a good choice. The stadium area is very nice and indeed the pw connects very well with Jeronij's canals. Well done. Good work.

Nik-Nik
Title: Re: Developing Islas Gemas
Post by: Pat on April 24, 2007, 07:45:00 PM

Emilin great update, i do love that growable w2w, cant wait to see the finished work!!! - pat
Title: Re: Developing Islas Gemas
Post by: emilin on April 26, 2007, 12:03:23 PM
Personal replies:

rooker1: Thank you! I'm glad you liked the transition from canals to seawater, because I was hesitant myself. I'm not sure exactly which building you are looking for, but the big mall is called Coco Mall and can be found on STEX.

kwakelaar: Thank you. I hope you like the development that has taken place since the last update too. The valley is very narrow, and space is a constant issue, but I'm trying my best to work around that.

patfirefghtr: Thanks! A boxer/pit-mix, you say? Must be a very active dog to say the least, hehe...

kimcar: Thank you! I am having fun. Always.

Badsim: Thank you, as always! And I you might notice that I took your advice and changed those walls after all. I still like those MAS walls very much, but they just weren't right for this particular city. So I went with jeronijs rural stone walls instead.

thundercrack83: Thanks! More of the downtown area (or the REAL downtown, actually) is coming right up.

Rayden: Thanks a lot! And my dog has one more thing in common with Scooby Doo besides the looks. She has no concept whatsoever of her own size and often tries to climb into my lap which, of course, fails miserably every time.

Heinz: Thank you! The Independiente plays in the "national" league. Islas Gemas is a province of an undisclosed country that has undeniable similarities to Spain in our real world. There are a few other soccer times on the other islands too, but they play in lower leagues.

M4346: Thank you, Marius! I'm sorry I haven't been over to comment on your work lately, but I will be back soon.

Air6: Thank you! I wasn't expecting that much attention for the first pic, but I'm very happy that so many of you seem to appriciate that particular shot.

bat: Thanks! I When I get the region a little more developed I will post a full size region shot (Islas Gemas is actually quite big) but I'm not quite ready yet.

sebes: Thanks! I'm glad you noticed the tunnel. I like that piece myself.

wouanagaine: Thank you! And thanks for helping me save the one that didn't grow. I managed to turn it into a landmark using your directions.

urban: Thanks!

mark: Thank you!

NikNik: Thanks!


Developing Santiago, more lots, downtown and old town

I really wish I had more time, but life is hectic right now, and there is no real reason for me to believe that it will calm down any time soon. We are constantly undermanned at work, and lately I have been doubling as a speech writer (which is a lot of fun, but not what I usually do so it takes a lot of time and effort).

Anyways, Islas Gemas is still growing, despite everything else. I have continued designing more growables and also some additonal ploppables. So, let's start by looking at a few of them from a few different angles:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1601.jpg&hash=d604e020d970d9d45560dccc549c3021a2fa3c05)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1602.jpg&hash=a27e21415cc37f1cc7acd1eae659e1be09927a53)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1603.jpg&hash=492cc59e2ced13e14b592e9b195725e160c7a48c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1604.jpg&hash=c246b862707566734a4e73aef641e303b62fe65e)

Here is a close up from the yard of the governor's residence. I'm not quite ready to show the whole lot just yet:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1606.jpg&hash=ba97949032c7122f499b3897e55e10957b4211b3)

Now, we move on to the downtown area. Remember the last update where I showed you the "financial center". This here is the proper downtown, where people do their shopping and such:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1607.jpg&hash=9d400182310107f94e7d1d1743f1e52f82a03290)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1608.jpg&hash=3985f8667d7b28d32e4531775f65aa0c64764db8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1609.jpg&hash=090b9954a2d73f6e870fb833bf64b5bbd8778e98)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1610.jpg&hash=8a3d1e64bc2d25748575d3a488dd8aa95d200d7d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1611.jpg&hash=ee629532c40d6da408b52b79edebda8d0be5c913)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1612.jpg&hash=ba351b6681bf5f77b790f63eec30d1d92f0a3bbb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1613.jpg&hash=32f546b875146d6df232aea6899b5805f6661711)

I have also worked on the "old town". These are the oldest parts of Santiago, and I have used mickebears growables combined with some Debussyman growables and ploppable commercial lots to build it:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1614.jpg&hash=69459cbf1e87cb1298c44e04e82ae9a2d750762d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1615.jpg&hash=33782117f945f105ceb3902b5f295dbd91063114)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1616.jpg&hash=6e71ba45556846b7ed56018a84a8c3b57be9edd0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1617.jpg&hash=3c0f04dd7ebf030eb20c34c04259cbe3cdebfb2e)
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on April 26, 2007, 12:49:55 PM
Amazing job, emilin! I love the Latin feel that Islas Gemas has! The growables look great and I love the downtown shopping area. Good luck with the speech writing, and I'll be waiting for the next update!
Title: Re: Developing Islas Gemas
Post by: Antoine on April 26, 2007, 12:52:54 PM
Good job !!!! I love !! &apls
Title: Re: Developing Islas Gemas
Post by: sebes on April 27, 2007, 04:22:49 AM
Great pictures, all reflecting the great atmoshphere of Islas Gemas  &apls
Title: Re: Developing Islas Gemas
Post by: rooker1 on April 27, 2007, 06:51:25 AM
emilin,
Wow, super job on your new lotting skills, I think you have perfected it.  Your city looks great, your pictures are awesome and I love the latin (or euro) theme.  I always enjoy visiting your MD.
I also think it was a good idea you changed those mas walls to jeronij's, good choice.
And thanks for the link to the Coco mall, that's what I was looking for.

Robin   :thumbsup: &apls :thumbsup: &apls
Title: Re: Developing Islas Gemas
Post by: jayo on April 27, 2007, 11:34:16 AM
Nice development pics :PKeep up the good work.Once again this is a great CJ!  :o
Title: Re: Developing Islas Gemas
Post by: Badsim on April 27, 2007, 12:49:23 PM
Excellent update , emilin , (the opposite would have been surprising . ;D )
I enjoy your Lots on mediterranean theme , :thumbsup: , all these colored buildings are great and attracting and your work has the merit to show me (us) another SC4 possible world . Give me some regrets ...  ::) . I recognize some BATs from capitalsimcity.com , they fit very well with this style . :thumbsup:
However , working with LotEditor , my first advice now to improve them the most efficiently is to add them a few props to make them more alive .It's so easy ... ::)
Static people : Amill4x4x4_small / small-medium / medium / large
Moving crowd : Randomwalk_SmallCrowd / StateFair
Don't forget to place them several time randomely with different directions ...It's a good habit to take as soon as possible so it will quickly become an automatism , trust me !  :P

Au boulot ! (At work ! ) ;)
Title: Re: Developing Islas Gemas
Post by: iamgoingtoeatyou on April 29, 2007, 09:06:14 AM
 &apls your work never cease to amaze, i love these south american towns you create, so lively and colorful. you have a wonderful talent!
Title: Re: Developing Islas Gemas
Post by: kwakelaar on April 29, 2007, 09:51:34 AM
This is showing a lot of promise for the final result of your capitol, Mickebear and Debussyman are of course perfect for the job of getting the right atmosphere.
Last picture it seems you have some trees growing out of the roofs of the market halls, very original but probably not quite intended like that ;)

Title: Re: Developing Islas Gemas
Post by: emilin on April 30, 2007, 01:21:34 PM
Nobody wants to be 299. ;D
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on April 30, 2007, 01:29:49 PM
Quote from: emilin on April 30, 2007, 01:21:34 PM
Nobody wants to be 299. ;D

Wow, I didn't even notice it was at 299. So that makes me 300! Congratulations, emilin!
Title: Re: Developing Islas Gemas
Post by: emilin on April 30, 2007, 01:43:39 PM
Quote from: thundercrack83 on April 30, 2007, 01:29:49 PM
Wow, I didn't even notice it was at 299. So that makes me 300! Congratulations, emilin!

In the words of Bruce Springsteen: Thundercrack - baby's back!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsemanal11.jpg&hash=1cb193b6fc927eb6fe12087928adfd47cfce6c73)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsemanal12.jpg&hash=419a2c84d60605be9af8d324017456fb786467cf)


Personal replies:

thundercrack83: Thank you for your kind words, and of course for pushing me over #300.

Antoine: Thank you so much!

sebes: Thanks a lot!

rooker1: Thank you, as always! And I like to think of it as a latin/euro theme, myself.

jayo: Thank you, jayo!

Badsim: Thanks! And I will be sure to use those props. It was the one thing I was least happy with myself. The lots really do need more life to them.

iamgoingtoeatyou: Thank you so much. It feels good to know that my work is appriciated.

kwakelaar: Thank you! I didn't notice the trees first and they do look a bit silly.  :D I really can't explain what happend there. Those trees belong to the sidewalk mod and really shouldn't be interfering with the buildings.
Title: Re: Developing Islas Gemas
Post by: Badsim on April 30, 2007, 02:59:09 PM
Congratulations emilin . &apls &apls &apls

300 comments , less than to come . ;)
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on April 30, 2007, 10:31:35 PM
Well, the latest edition of the Islas Gemas Semanal celebrating 300 posts is absolutely amazing! You're very talented, my friend! But even more amazing than that is...

QuoteIn the words of Bruce Springsteen: Thundercrack - baby's back!

...the fact that you know "Thundercrack!" You have to be (or know someone who is) a pretty big Bruce Springsteen fan to know that song! As evident by my name, I am a huge Springsteen fan, and "Thundercrack" is one of my favorite songs. But anyway...

Congratulations on 300 posts and I'll be looking forward to the next update!
Title: Re: Developing Islas Gemas
Post by: dedgren on May 01, 2007, 09:38:15 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F4928%2Fsir0705developingislasgry8.png&hash=676a5d7c63bc3a606c39d6e1afac1f6f681f82b2)
emilin, congrats!  You've given us amazing ports, and now there's so much more...
Title: Re: Developing Islas Gemas
Post by: iamgoingtoeatyou on May 01, 2007, 02:51:53 PM
Congratulations on the Award! I really liked that last newspaper, but whaaa, Mosaics are outdated now?!?! :'(
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on May 01, 2007, 03:16:26 PM
And even more great news here! Congratulations on the getting "Special Interest this Month" status, my friend!
Title: Re: Developing Islas Gemas
Post by: Yoder7652 on May 01, 2007, 03:23:26 PM
Congrats Emilin on getting special interest status! I really love what you've been doing with the mediteranean feel you've been developing. I look forward to more...great paper, btw!
Title: Re: Developing Islas Gemas
Post by: Pat on May 01, 2007, 03:32:30 PM

&apls &apls Emilin congrats on your getting "Special Interest this Month"   &apls &apls
Title: Re: Developing Islas Gemas
Post by: Strechnitz on May 01, 2007, 11:32:13 PM
Congratulation Emilin &apls

Your MD is indeed stunning. I love the Santiago development. Hope to see more soon.

Strech.
Title: Re: Developing Islas Gemas
Post by: bat on May 02, 2007, 06:00:43 AM
Congrats on this award, emilin! &apls

great update! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: emilin on May 02, 2007, 07:02:57 AM
Woah!!! What a surprise! Thank you so much for the reward David! This sure puts some pressure on this journal, but I'll do my best to bring some interesting updates in the weeks to come.

Thanks, again.
Title: Re: Developing Islas Gemas
Post by: Air6 on May 02, 2007, 11:29:22 AM
Congratulations emilin... the quality of your work is rewarded. Bravo ;)
Title: Re: Developing Islas Gemas
Post by: sebes on May 02, 2007, 12:28:44 PM
Congratulations Emilin with this welldeserved medal  &apls
Title: Re: Developing Islas Gemas
Post by: HabLeUrG on May 02, 2007, 01:15:14 PM
congratulations  ;D
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on May 02, 2007, 01:20:59 PM
I will also extend my congratulations to you for making "Special Interest" status this month! You deserve it, my friend! Can't wait to see what else you have in store for us!
Title: Re: Developing Islas Gemas
Post by: iamgoingtoeatyou on May 02, 2007, 02:39:53 PM
I'm not sure if I had complimented you, but Congratulations of Of Special Interest! This was obviously well deserved, I just really enjoy your work. This journal is also a great reference tool for some tips, tricks and tutorials! Cinco de Mayo is coming up, Got anything planned for the special celebration?

Cheers!
Title: Re: Developing Islas Gemas
Post by: kimcar on May 02, 2007, 02:55:06 PM
 :thumbsup: Congrats , it`s well deserve
Title: Re: Developing Islas Gemas
Post by: nova vesfalo on May 02, 2007, 03:08:43 PM
cONGRATULATION ! you deserve it !I really enjoyed your MD and still enjoying it !
Title: Re: Developing Islas Gemas
Post by: Yoman on May 03, 2007, 10:06:45 AM
I just looked at the updates on the previous page for the 5th or 6th time, I forget, thats how much I love them  ;D
Title: Re: Developing Islas Gemas
Post by: emilin on May 06, 2007, 12:08:44 PM
Hmmmm... I had started to prepare an update, but my photobucket account seem to have some login problems right now, so it'll have to wait untill tomorrow night.

Here's a quick teaser that I uploaded to imageshack instead:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg527.imageshack.us%2Fimg527%2F8365%2Fteaserb17sa5.jpg&hash=216e63ea141a299b53e99eb4c843f2ba2310ab70)
Title: Re: Developing Islas Gemas
Post by: Pat on May 06, 2007, 02:50:22 PM

Emilin that is just sweeeeeeeet i cant wait to see the full update...  - pat &apls
Title: Re: Developing Islas Gemas
Post by: HabLeUrG on May 06, 2007, 10:38:39 PM
wow  :shocked2: thats a nice job, like thet suburbs looks soo realistic  :thumbsup: &apls
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on May 06, 2007, 10:39:47 PM
Great teaser, emilin! Can't wait to see the full update!
Title: Re: Developing Islas Gemas
Post by: kwakelaar on May 07, 2007, 01:52:10 AM
Yes, I want more. &hlp
Title: Re: Developing Islas Gemas
Post by: Yoman on May 07, 2007, 11:07:48 AM
I too want more! You've convinced me to make my own lots for FF's buildings!
Title: Re: Developing Islas Gemas
Post by: Strechnitz on May 07, 2007, 11:56:52 AM
OOH, that thos look intriguing.

I look forward to your next update.

Strech.
Title: Re: Developing Islas Gemas
Post by: emilin on May 07, 2007, 12:27:43 PM
Personal replies:

Badsim: Thank you.

thundercrack83: Thanks! I used to be a real hardcore Springsteen fan myself. I still like him a lot, but I have sort of mixed him up with some other music by now. But I still remember being 13 years old and sitting on a hill top outside the Ullevi arena in 1985 when he did the Born in the USA tour listning to the concert and wishing I could have afford a ticket. After he played that arena they had to repair the concrete foundations because the people inside litterarily danced so hard they were cracking it up.

dedgren: Thank you for giving me the honour of being "special interest" this month.

iamgoingtoeatyou: Thanks! And don't worry. Nobody in Islas Gemas takes city officials seriously anyway.

Yoder7652: Thank you.

patfirefghtr: Thanks a lot.

Strechnitz: Thanks!

bat: Thank you, as always!

Air6: Thanks a lot! I really appriciate the work your doing on Desert Ofala by the way.

sebes: Thanks!

HabLeUrG: Thank you H. I hope to see those houses on the LEX soon. The would be perfect for the Santiago suburbs.

kimcar: Thank you!

nova vesfalo: Thanks! And right back at you, by the way. I should comment more in your MD, I know, but I lurk in it almost daily, hehe..

Yoman: Hehe... nice to see you around Yoman. And I'm happy you like what you are seeing.

kwakelaar: Thanks! More coming right up.


Further development of Santiago

Photobucket is still bugging me, but after hours of uploading the pictures one by one I managed to get them all online. I had planned some presentations of what the functions of the buildings are, but I'm to tired to do that right now. So this update is basically just a bunch of random pictures from different areas of Santiago that are more or less developed by now. Changes will come, and I still have about half the city to go, but it's developing much faster right now.

Anyways...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1701.jpg&hash=3b669f6cfac19bebe285146d114276eb1bc4f76b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1702.jpg&hash=16dc40646b002ccfe2b75fb9b002846b7dad2e1b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1703.jpg&hash=f3160b28124f953167cdcb34549b89af1d20af19)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1704.jpg&hash=09888fc7acd5e5fa9dc508adf0f016ac97026fd3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1705.jpg&hash=475e712ae244e0a0aaf02ab9068e8fbbc0a578cc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1706.jpg&hash=d852e91a533046cd6423a9d85a0df7e4fb74ee25)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1707.jpg&hash=fe4a1ebd66f78353cd5b4dc5dec5c8108abcd75d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1708.jpg&hash=489ca875bf0676899375eac2f9fdbc65dbd73f71)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1709.jpg&hash=69bc5aacbfe1518360fc68c652ca1e1801aba2ad)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1710.jpg&hash=b61483bf92c420bb8ad3f4f00ce7d2a8121f3e55)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1711.jpg&hash=7a9b11d04ad97c8a35f0e0e02eb7d8504d865a42)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1712.jpg&hash=6954066d32cb0a1a7e9465b152b15a30dd70bdd8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1713.jpg&hash=1a4d8821b3c19a7ec368682af2fda3ade519f108)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1714.jpg&hash=9ae106193d4c910895eaf24633c7764ccf7760bd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1715.jpg&hash=ee61287e315b54b150f5f83bc2978d92b013fcc0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1716.jpg&hash=8e9653a97090eb98ff16b3bee71193b96ff1163f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1717.jpg&hash=e816db485c0c5b19ac1afb562390310b672d684e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1718.jpg&hash=8c2a03c8bfd71d6fb0128e7faeb522f7502ce92a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1719.jpg&hash=e874398896cbb2a522fe8e3a6be9fde72b5b7051)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1720.jpg&hash=ed02ebed38898d41d4fa47a0222b012ca0eb35eb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1721.jpg&hash=2629c37819958846e020dbdb95aacacc52540987)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1722.jpg&hash=9d72c46d246bb12c24d75cb3b26e310404693972)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1723.jpg&hash=dc1ae3b16ca027ad3fd2a7afdbb669ba4a341fd5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1724.jpg&hash=ad0c1bf2b557fc77796749321669c8b0685a1c62)
Title: Re: Developing Islas Gemas
Post by: bat on May 08, 2007, 01:03:29 AM
That's a beautiful island! Great region shot! Also wonderful pictures and work :thumbsup:
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on May 08, 2007, 01:09:17 PM
Quote
thundercrack83: Thanks! I used to be a real hardcore Springsteen fan myself. I still like him a lot, but I have sort of mixed him up with some other music by now. But I still remember being 13 years old and sitting on a hill top outside the Ullevi arena in 1985 when he did the Born in the USA tour listning to the concert and wishing I could have afford a ticket. After he played that arena they had to repair the concrete foundations because the people inside litterarily danced so hard they were cracking it up.

WOW! That is crazy! I've been to over 20 of his shows since the 1999 Reunion Tour, and they're definitely a sight to see! Anyway...

This latest update is fantastic! Santiago is looking better and better with each update. I love the pedestrian walkways next to the street in the picture with the roundabout and the picture of the movie theatre and the diagonal parks may be my favorite one yet! Keep up the good work, my friend!
Title: Re: Developing Islas Gemas
Post by: Yoman on May 08, 2007, 04:37:36 PM
Looking...scroll back to the top and look again, thats a pattern I've repeated 3 times looking at this update, I really like images 10-17, thats just because I'm studying your w2w lots to make sure I do a good job on mine ;)

I'm not to convinced about the use of those Athens apartments, too oversized for me. Those last 2 images are nice also though, and the use of Jeronij's canals is just awesome, I'd like to see the area where the city meets the port area again. In close detail this time.
Title: Re: Developing Islas Gemas
Post by: emilin on May 09, 2007, 06:35:24 AM
Quote from: Yoman on May 08, 2007, 04:37:36 PM
I'm not to convinced about the use of those Athens apartments, too oversized for me. Those last 2 images are nice also though, and the use of Jeronij's canals is just awesome, I'd like to see the area where the city meets the port area again. In close detail this time.

Here's a big patchwork (http://img341.imageshack.us/img341/6630/porttransbigmd5.jpg) of the transition area for you.

And I agree about the apartments. They are oversized. I have chosen some less than perfect BAT:s for their originality. Most european style buildings out their look to "french" for Islas Gemas. ;D
Title: Re: Developing Islas Gemas
Post by: sebes on May 09, 2007, 08:31:22 AM
Emilin thanks for this great update again. It's a pleasure lookingat the "spano/venetian" style in your city. The athens apartments are indeed too oversized, though in lat-but-one picture they look matching from the side..
Title: Re: Developing Islas Gemas
Post by: jeronij on May 09, 2007, 09:25:28 AM
emilin, You are showing some really nice and pleasant to the eye pictures  :thumbsup:

Thanks for sharing your magnificent work with us all  ;D
Title: Re: Developing Islas Gemas
Post by: kwakelaar on May 09, 2007, 11:10:45 AM
Love the harbour patchwork, very interesting to look at and some great work you have layed down in the details around that area.
The w2w area are looking very good as well, I also notice you have added buildings to the inside of  the cityblocks, that is making it look a lot more real.

A great update :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Badsim on May 11, 2007, 01:58:20 PM
Hi emilin ,

I agree with all has been said before me ... I love your work on these residential blocks . I don't have this set of houses but just having a look , I can feel how It must be more difficult to work on them than parisian blocks . So , I applaud your effort  .  &apls
I remember to have loved these Athens apartments too when they came out ...  ::)
My favorite close view is the one with the roundabout , diagonal canal & park , and  pedestrians tiles ... :thumbsup:
On the fist picture ( superb ) the landscape with the curved road going to Santiago looks awesome ... I would like to see closer views on this part ... ::) 
Title: Re: Developing Islas Gemas
Post by: Zaphod on May 11, 2007, 02:41:51 PM
its so colorful!

i love the terrian
Title: Re: Developing Islas Gemas
Post by: nova vesfalo on May 12, 2007, 05:26:19 AM
Wonderful updates ! The region shot is so incredible ! And your suburbs are stunning ! Maybe the palace lacks of space at the back ...
Title: Re: Developing Islas Gemas
Post by: Yoman on May 12, 2007, 01:53:33 PM
Your right, there aren't enough Spanish looking BATs. Micklebear's while awesome only really suite northern Italy.

That little shot you gave me was more than satisfying, I really like the left most area of the port, but is it just me or is the SOMY ship run aground on the dock :P
Title: Re: Developing Islas Gemas
Post by: Berethor on May 12, 2007, 05:54:54 PM
Great work!
You always surprise me Emilin, all the pictures are real good.  &apls
Beautiful city and wonderful custom lots   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Air6 on May 13, 2007, 06:14:29 AM
A lot of custom contents for a wonderful MD &apls Your work is excellent. Bravo ;)
Title: Re: Developing Islas Gemas
Post by: Khiyana on May 14, 2007, 03:31:27 AM
Wow, wow, wow! I can't find the right words to explain your amazing work!
I love your islands and the stunning details.
And your Port-tutorial is really great!  &apls
Title: Re: Developing Islas Gemas
Post by: emilin on May 15, 2007, 12:16:26 PM
Personal replies:

bat: Thank you!

thundercrack83: Thanks a bunch! I can't say I've been to 20 Springsteen concerts, sadly. More like three. He doesn't come to Sweden all that often.  ;D

sebes: Thanks! Yes, they do look pretty decent for an early BAT. The size is the major issue, not the look.

jeronij: Thank you. It's good to know I'm not making a complete mess out of your country. ;D

kwakelaar: Thanks a lot! And yes, I have increased the detail of those lots a bit. I'm glad you noticed.

Badsim: Thank you! I'm not sure they are harder to work with, actually. They are a little harder to place side by side, I guess, but since I'm going for a "messy" street network I don't worry about everything fitting perfectly. I'm not quite ready for that overview shot just yet, but it might come with the next update.

Zaphod: Thanks! Colorful is what I'm going for here. And it's going to get even more like that when I build the suburbs.

nova vesfalo: Thank you so much! You might be right about the palace, but I'll have to think a little more about that. I'm quite fond of the all-things-cramped-together-look too.

Yoman: Thanks! Yeah, it looks a bit odd from that particular angle, doesn't it? I don't really know what happened there, since it looks all right from other angles... ah, well, I blame the game. :)

Berethor: Thanks! And watch out for those LBT lots coming up. ;)

Air6: Thank you so much! I follow your work at Desert Ofalla with great interest and I really appriciate your kind words about Islas Gemas.

Khiyana: Thank you, Khiyana! You are much to kind. I'm glad you liked the tutorial too.


Santiago Outskirts and a little teaser

This here will be a rather small update. Let's call it an outskirt special. Even a city located in a narrow valley, like Santiago, has suburbs and outskirts with wasted space and sandy parking lots. So, today we take a look at two different industrial areas, a mall and outlet commercial center, and the finished northeastern port area (located in another city tile) with rundown shops and gas stations.

I will not be showing any overviews this time since I want to develop the city some more before that, but I do have an interesting teaser shot of what's coming next at the end...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1802.jpg&hash=f9bd6752b3de7fdd4a4301ce7954f5e81d44ff95)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1803.jpg&hash=9d52929297e70380d50b536f55b14ee916eb89b3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1804.jpg&hash=a6935e70c45d3c332be405e4922c5cb208a07bd0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1805.jpg&hash=8c42309c5b5bebb348fa37a67dd7f72bb9462c9e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1806.jpg&hash=e73c5a45e88b792a7c08887b9db39656421f207b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1807.jpg&hash=6d6f541d7f03ed8dbf6e5ff259e60abcfffd9562)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1808.jpg&hash=e4a635d4df4d6317e48cc08510ebe93039c29d9f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1809.jpg&hash=36245441c354324d8d64c18fa460c66f9c5e40ec)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1810.jpg&hash=efb590e10347ab8bd35a0b07b3704204e2fa55f4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1811.jpg&hash=23fe36003d1e20c38884f0337dfae13f66e86f01)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1812.jpg&hash=da60ea257d3ec000822050b8121124875dcc8bca)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1813.jpg&hash=4c3493e631632c628ee16c7306504727dc9b3040)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1814.jpg&hash=93a4a198b8bb61c78aa003c47aa6cb565d814786)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1815.jpg&hash=89c472c3d6b42d60761fbb51ad7f7e80c56e1eee)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1816.jpg&hash=dc7d01d43d9466a9db2b587c13cda59656efbf0f)


And here's the teaser (more to come in a couple of days, stay tuned)  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1817.jpg&hash=6540a19615f49968edf6542d95fdb6995f0b87cb)
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on May 15, 2007, 12:29:50 PM
The industrial areas look great, emilin! I love the bottling plants and the sugar plant, and that picture with the canal running through it absolutely beautiful. And that teaser has definitely caught my attention! I'll be looking forward to seeing how it ties in! Great work, my friend!
Title: Re: Developing Islas Gemas
Post by: Yoman on May 15, 2007, 12:55:10 PM
Woot! An update! The warehouses look quite nice, I planned to do the same thing with one of my cities, though it would be near an aircraft construction factory and a major industrial area. The teaser looks great also, I can't wait to try those lots out myself!
Title: Re: Developing Islas Gemas
Post by: bat on May 16, 2007, 08:40:25 AM
This is a wonderful update! Great industrial areas! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Air6 on May 16, 2007, 12:09:27 PM
Islas Gemas is definitely my favourite MD. An update of your MD is a BIG event for me, because i'm sure to see nice pictures. I know that I will like your next update when I see your teaser ()stsfd()
Title: Re: Developing Islas Gemas
Post by: sebes on May 17, 2007, 05:37:45 AM
I agree with Air6: it's also one of my "must follow" MD's, and it was proven again why: great pictures. You have a very good hand in placing these wonderful custom content factories &apls I am looking forward to the promissed areal picture next time !
Title: Re: Developing Islas Gemas
Post by: emilin on May 17, 2007, 07:54:03 AM
Personal replies:

thundercrack83: Thank you! I hope you liked the result of the new lots too.

Yoman: Thanks! The lots are wonderful. I certainly hope they will be released soon.

bat: Thank you! Industrial areas are among the most fun to build.

Air6: Thanks! I don't know what to say to that. It's just too nice. ;D

sebes: Thanks! Areal pictures coming right up.


Overviews and Los Trepadores

I'm having a few days off right now, and I have tried to put as much time into the game as I possibly can. As you can see from the first images I have now finished Santiago. Development was very fast in the end, much due to the fact that I got the opporunity to test out the new set of Mexican lots (http://sc4devotion.com/forums/index.php?topic=1228.0) from LBT.

Those lots will be the main focus in this update. I have not used the R$ lots yet, only the R$$ and R$$$ lots. Though there are some issues remaining to make them perfect, the look absoloutly stunning in my opinion. I have increased the slope tolerance level on some of them to make them fit the mountainsides better, but other than that they are all original lots.

Los Trepadores means The Climbers and is also the nick name of the colourful suburbs of Santiago climbing up the side of the surrounding mountains.

After this I have 2-3 updates from Santiago in the making, coming up with a few days in between.

First out are the overview shots of the entire city:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsanoverfin.jpg&hash=b10320d306fe61af946c057008ab1a786e46f6ad)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsanoversmall1.jpg&hash=8a2363dba72bf095e2f612abc3c806e9ba2b22e7)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsanoversmall2.jpg&hash=d15294848c4ed9b53f79e41ccfca1bd0cf425635)

Click here for a bigger view with some places marked out. (http://img131.imageshack.us/img131/8167/sanoverbig2rq5.jpg)

And now we move on to Los Trepadores:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1901.jpg&hash=c3cc43846b560800f588b1912e1a992b3c226c13)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1902.jpg&hash=5658a59a4073104fdbf215464e0872f55f2ee62c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1903.jpg&hash=48e923a2c49b2965db7e9057e17cf6eccb73bdf8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1904.jpg&hash=83031919762480afdeede24c3b4f74cb1b8d8e34)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1905.jpg&hash=1c837fa43e56eeddec60a2be56aa0de6411c2f1a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1906.jpg&hash=99b83dd5613050ba1a45830dca57b520171ecbc0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1907.jpg&hash=886650b0a40181f7b7f6e789f18cd80ba876661f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1908.jpg&hash=693ce1538d142b2cf0f86fc8cde47959c74fb592)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1909.jpg&hash=811b4aaf60914d16bcca258b358aec82528d1c81)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1910.jpg&hash=188a4b052240b790ccc224d72d4f9703a525ebe8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1911.jpg&hash=c73a2b19a8265708a6f5c5df34b8c9cf949514cf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1912.jpg&hash=4091c9cd2d19683a3158d2107ba582befcabd7e8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1913.jpg&hash=4802ca074c010e5663acb0cd6cec16dad2dd0ac6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1914.jpg&hash=4d2f4eda0464b9662036edd85700047979b4671a)
Title: Re: Developing Islas Gemas
Post by: sebes on May 17, 2007, 08:15:31 AM
Woow!  %BUd%

Los Trepadores is a true beauty. It makes this city very realistic!
Thanks for adding the link to the big picture with it's markings.

looking at the last-but-one picture: those house could as well fit in the last generation of Dutch suburbs.... (Vinex-wijken)
Title: Re: Developing Islas Gemas
Post by: Yoman on May 17, 2007, 08:31:34 AM
Lucky :P You got to use those lots already, not like it would've mattered as my game is on the fritz. I like how they climb up the mountain and there is a lot of open space, very nice work :)
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on May 17, 2007, 10:01:28 AM
Wow! That looks great, emilin! I love the Mexican houses and the way you have everything laid out. It looks very realistic! Great job, my friend!
Title: Re: Developing Islas Gemas
Post by: bat on May 17, 2007, 11:01:18 AM
That is an awesome mosaic, emilin!  &apls :thumbsup: Great pictures and nice region shot! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Air6 on May 19, 2007, 01:32:53 AM
Another great update &apls The mosaïc is just amazing. Bravo
Title: Re: Developing Islas Gemas
Post by: Berethor on May 19, 2007, 08:37:31 PM
Great work that you do with the LBT houses, your customs lots are very nice and colorful.
And of course, we are working on more latinamerican bats & lots.

Great update!  &apls   &apls



Title: Re: Developing Islas Gemas
Post by: nova vesfalo on May 20, 2007, 02:15:16 AM
that is just WOW-ing ! Very realistic and nice made industrial zone ! Love it , and your last update, your residential area is very nice, love the imbrication of all the tiny mexican houses ! The seaport is really nice !!! Like R6 and Sebes, Islas Gemas is one of my Top-to follow MD ! Can't wait to see more
Title: Re: Developing Islas Gemas
Post by: Mulefisk on May 20, 2007, 03:48:46 AM
Great work!
For some reason, your cities really remind me of the canary islands.
What area are you getting inspiration from?
Title: Re: Developing Islas Gemas
Post by: kwakelaar on May 21, 2007, 01:58:10 AM
I love this kind of overview images and the names are adding to the experience. The city is very well put together, only thing I miss are some tall flats on the outskirts in the hills, but with the LBT set you have made a good transition from the city to the surrounding forests.
For a some more realism you might want to consider developing the hills between the costline and the city, now the city does not connect properly with the sea (just an idea).
The different areas each with its own specific atmosphere is making this into a charming city.  &apls
Title: Re: Developing Islas Gemas
Post by: glepet on May 21, 2007, 04:12:52 AM
You've created a unique look that is mesmerizing! Great pics.  &apls
I look forward to more from you.
Title: Re: Developing Islas Gemas
Post by: kimcar on May 21, 2007, 05:35:29 AM
Long time that i come to see your MD, but i`m glad that i found some for tell you that i enjoy every update and the work you have done . Stunning pics and great mosaic  &apls &apls. Thats a good way for a great MD  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: emilin on May 21, 2007, 01:30:12 PM
Personal replies:

sebes: Thank you! And I'm very happy to have those lots right now. I was thinking of using some of DebussyMan's older houses, which look great but don't really have the same diversity as the LBT lots. It would have been much more repetetive with those.

Yoman: Thanks! And let's hope that LBT makes them slope tolerant too then. ;)

thundercrack83: Thank you so much! It's good to see you around, as always!

bat: And that of course extends to you too, bat!

Air6: And you... sorry if my replies seem a bit generic, but I do appriciate faithful commenters, especially when they have such acomplished journals as yours, themselfs.

Berethor: Thanks! It's nice to see that you liked how I used them. I'm really looking forward to more wonderful LBT-lots. :thumbsup:

nova vesfalo: Thanks a lot! It's nice that my industrial zones are appriciated. There isn't much space for industry on Islas Gemas, but I do put a lot of work into the areas that are actually there.

Mulefisk: Thanks! It basically IS the Canary Islands. But the true scale of the real islands just isn't possible for this game so I have tweak the stuff around a lot (the map was made by HabLeUrg and the largest of the Islas Gemas is actually Tenerife scaled down to about 1/3). The rest of the islands are more or less fantasy, but the feeling I'm trying to capture is that of a less developed Canary Islands. Perhaps the way they looked 20-30 years ago...

kwakelaar: Thank you! You do raise some interesting points. About the tall flats first: I agree with this, and I actually did try to build some just above the industrial area. But in the end the terrain couldn't handle it. Those slopes are a bit steeper than they look from afar. But if it was possible I would definatly have done what you suggest. On the second note I disagree. I don't think it's necessary for the residential areas to reach the coastline in this case. Here is a Google earth shot of Santa Cruz de Tenerife and as you can see from it there are no residential structures by the coastline:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsccoastline.jpg&hash=1184bcd7df68e226a7717f3ea4ad66783b185419)

But, there will of course be more attractive coastal development later on. The south coast of Zafiro is dedicated to tourism and hotels, not industrial ports, so there's more to come...

glepet: Thank you so much! More is coming right up, by the way.

kimcar: Thanks a bunch! Hope you like the next one too...


The rest of Santiago

For this update we will have a look at the remaining parts of Santiago de Zafiro. The first stop will be the Mayors office and the area surrounding it. This used to function as a city hall before the administration grew to a size where a new building was needed for the city council of Santiago. The municpal departments are still located in the old building:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm01.jpg&hash=edcbbf996e55f697fe8b6ea27edb276342b229b3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm02.jpg&hash=61d2061e6afcf272efcab0bdb0812bb80291c011)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm03.jpg&hash=42af495c387dc0ce74df4ab15e0f9472fc9ed834)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm04.jpg&hash=0418c8cfea4288282c863205da41c651e2c3b1ab)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fm05.jpg&hash=1602798db37794991cb99cdb906a685df15ba718)

I hope you noticed the bull running wild on the top office floor in the fourth picture, by the way. :D

The new city hall was built in the 1980s and isn't located in the "nicest" part of Santiago. The area around it is mostly cheap housing and tenements:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fch01.jpg&hash=6b9527bbf8faf63a1d31a3dac2a0169cc5688c64)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fch02.jpg&hash=ec61408fcd5b350d6cbb6bf2cf4c1e8a27e06952)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fch03.jpg&hash=af7e8dab9e611476016673312fc7107a9ceaf252)

In between the mayors office and the new city hall lies Los Jardines (the gardens), a very attractive neighbourhood with a lovely recreations area in the middle:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fjard01.jpg&hash=22ff6701bc690374e51802060b913f9f80e4b9dd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fjard02.jpg&hash=b2a80869992d04b6dc029da45d6f9ed3eca00d25)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fjard03.jpg&hash=70e08c701ad5be9aeb47939387bebba923d7120a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fjard04.jpg&hash=b9c5fbcbd18dfd0c4e45c612d9ec47061750f561)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fjard05.jpg&hash=029805375f59b3adf91f406d97ee1814f20d2344)

And we move on to the old cathedrale, Nuestra Dama (Our Lady) and the Parque Monsignore Sanabria - named after the first bishop of Islas Gemas:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcath01.jpg&hash=44fab198e3db1dd101b067352e842b14fd27d6a5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcath02.jpg&hash=8f5c519d3c7b3824480c9fadaa1cc6f787e6ad4e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcath03.jpg&hash=8cb4ab3c279f10e4186da0ec8957545705448ccd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcath04.jpg&hash=1fc6884f00a557880ddabebd7e2308eda9205187)

It's not hard to figure out why this neighbourhood is called Modernista:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmode01.jpg&hash=092432b9d225bd7531fe50c4d7a3a0b51a3c3abe)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmode02.jpg&hash=1230cfc00f6f62b287cb32ef6cd73d1c651db1af)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmode03.jpg&hash=e09f298f46b311323c057cf74424f8fcba04954c)

Parque de la Cruz means Park of the Cross, but has an oddly pagan feel to it:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpc01.jpg&hash=b9e8f789814ee47aa37fd6e77f0d4fd210284c9b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpc02.jpg&hash=99a2b32f8f4dfbfbc2a9b4af3e0a5c794db95fe6)

Parque Ressurecion is a recreations area with lots of possibilities for excerise:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fress01.jpg&hash=fcd8fbaff44067ac67b7dd86f77afd7981e5b708)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fress02.jpg&hash=7162b199073f0437065d03b710bf2d6038f4a3f9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fress03.jpg&hash=17b9a989c932760b2275938ab5cc648e5e5021a6)

And now for some random closeups of areas that haven't been included in the earlier updates:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fran01.jpg&hash=530d2a5f82cd2bfcab6eaf19bee37b1cf9f9b6c3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fran02.jpg&hash=a7e05db3fb192274f6647f504db6ed08299222fe)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fran03.jpg&hash=12f101df6e3585bf215b0938f399596459e2e9ec)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fran04.jpg&hash=1187aa392caac1afb8d01544d18b45b933597c48)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fran05.jpg&hash=0bf671f08d9152f2d2ca7b0ca4bcb83c36678ac7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fran06.jpg&hash=22dcebfd08b721a85a8109093ed31e3a519c3f7c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fran07.jpg&hash=e8321bb6c5b90515a7ae3df1288cdec3a6e3c70e)

Still to come: nightshots and some moasics (all in a couple of days)...
Title: Re: Developing Islas Gemas
Post by: sebes on May 21, 2007, 02:12:12 PM
Oh... these pictures are fantastic again. The modernista with the pool is great: the people will need the pool to cool off, with all that glass it must feel inside like being cooked in a microwave ;)
Title: Re: Developing Islas Gemas
Post by: threestooges on May 21, 2007, 04:53:30 PM
Another great update (though I haven't commented much, I have been popping in and out). If I may ask, what are the wall to wall buildings in the 4th pic (lucky dragon, etc) and the 1/4 circle one next to it? I really like the walls you added that surround the park/recreation area. It's a nice touch to see something small like that. It really stands out. Overall, it is really well done.
Title: Re: Developing Islas Gemas
Post by: glepet on May 21, 2007, 06:41:18 PM
Another great update! There are some great lots that I need to search for after seeing them in your pics. :thumbsup:
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on May 21, 2007, 09:00:08 PM
Another beautiful update, emilin! Things in Islas Gemas are certainly coming along extraordinarily. I can't wait to see more!
Title: Re: Developing Islas Gemas
Post by: Air6 on May 22, 2007, 04:03:33 AM
WOW  :o Great update. I can't wait nightshots and mosaics $%Grinno$%
Title: Re: Developing Islas Gemas
Post by: Yoman on May 22, 2007, 02:16:41 PM
A very nice update, the w2w looks lovely but those parks below and above the embankments are just wonderful! Especially the one in front of the church, some of the parking lot textures didn't work too well though :S

Until next time! (I'm going to begin playing Sc4 today again also, partly thanks to your inspiration and a thirst to play it :P)
Title: Re: Developing Islas Gemas
Post by: HabLeUrG on May 22, 2007, 02:38:09 PM
Excellent work   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Snaper on May 23, 2007, 05:53:46 AM
I like your update ... It's beautiful  :thumbsup:

Bravo !  &apls
Title: Re: Developing Islas Gemas
Post by: bat on May 23, 2007, 07:01:19 AM
That's a big update and also a great one! A lot of wonderful pictures! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: rooker1 on May 23, 2007, 11:40:15 AM
Great updates.  Although you have so many different kinds of bats/lots everything some how still fits together very well.  I love the horse carriage park and the small houses going up the side of the mountain.  Oh and the very modern houses look great too.
Everything is great!

Robin   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: JJ on May 23, 2007, 06:40:43 PM
The screens are excellent. I love the way that you have (by the looks of it) carefully thought about how you are going to place each building, the distance between each building. Your parks are also great and I love your use of custom lots(I think?). I am terrible at making custom lots, mainly because I don't have the patience to work out what each item is... I would love to use them though, but without the patience I am not going to get anywhere. Any who... back to your MD. I love how you set out the sim swim arena. This is a great MD. Think I am gonna become a fan  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: kimcar on May 24, 2007, 04:08:27 PM
 &apls Very late for reply , sorry missing time. But i really enjoy your update  :thumbsup: :thumbsup:Very good use of latin lots.
Title: Re: Developing Islas Gemas
Post by: Strechnitz on May 25, 2007, 12:20:55 AM
These arw indeed wonderful updates.(I missed two, sorry)
Exelent!

Santa cruz is getting better and better. I like the way you incorporated the cathedral of the americas. and the modernita quarter is a joy to look at. The suggestion to use the palacio canton as a city hall is a very good use for this building. it has the right dimensions and monumantal facades.

Look forward to more :thumbsup:

Strech.
Title: Re: Developing Islas Gemas
Post by: kwakelaar on May 27, 2007, 11:59:58 AM
Islas Gemas, always a joy to come back to, and another great update with close-ups from the city of Santiago.
I especially like the way you have made your parks, markets and this kind of sidewalk cafe's, they really make this city into something with its own atmosphere.

QuoteOn the second note I disagree. I don't think it's necessary for the residential areas to reach the coastline in this case. Here is a Google earth shot of Santa Cruz de Tenerife and as you can see from it there are no residential structures by the coastline:

My suggestion came about after I was looking at the positon of the city in the valley. The valley is rather narrow approaching the sea and widening out futher inland. I was thinking if there would be a place for expensive real estate it would be on those hills looking over the sea and being so close to the centre.
But I have to agree with you it is not at all necessary, just an idea ;D

Title: Re: Developing Islas Gemas
Post by: nova vesfalo on May 27, 2007, 01:55:50 PM
a realy realy nice update ! Still that magical latin america feeling ! Love the Nostra Damas and its neighbourhood !the teraces are really greats, the gardens the terraces manage are really good addition to the district, bring some green to this ocean of red roofed buildings !

Modernista is really great, where did you find those bats ?

And the not yet included in an update pictures are wonderful specialy the one with the twin houses, the little plaza is lovely

can't wait the next update
Title: Re: Developing Islas Gemas
Post by: emilin on May 28, 2007, 12:14:23 PM
Personal replies:

sebes: Thanks! And yes, the design looks cool but not very practical. ;D

threestooges: Thank you for stopping by. I'm not very good at keeping track of the BAT:s I use, but I think that one is known as "restaurant row" by SimGoober. The 1/4 circle is some old restaurant, possibly by Underworld.

glepet: Thank you! I wish I could be of better help in finding BAT:s, but as I said in the above answer I'm not very good at keeping track of them.

thundercrack83: Thank you so much!

Air6: Thanks! Watching your port building with great interest, myself.

Yoman: Thank you! I guess you're right about the textures too, but I'm simply too lazy to relot everything. :satisfied:

HabLeUrG: Thanks! Most of the effort is yours though. ;D

Snaper: Thank you. It's good to know it was appriciated.

bat: Thank you, bat. I wish I could make animations like the ones you do. :thumbsup:

rooker1: Thanks! That was a very kind comment you made. I have really tried to fit things together without making it look all the same everywhere, so I'm glad it didn't turn out too chaotic.

JJ: Thanks and welcome to Islas Gemas! I'm really flattered by your signature. And yes, I do try to place most buildings carefully. I do grow a lot of it, but it's really more like a plopping process since I keep changing the tax rates and custom zoning to get everything where I want it. And I bulldoze a lot too.

kimcar: Thanks! It's never too late to comment. ;D

Strechnitz: Thank you! It surprised me a little that so many of you liked the modern houses, since the BAT:s are really old. I like them too, though...

kwakelaar: Thanks! And I do appriciate suggestions like that. It was just that on that specific note I had sort of thought it through, and you basically gave me an opportunity to post some nice Google shots and keep babbling about my thoughts, hehe... :satisfied:

nova vesfalo: Thanks a bunch! I don't really remember what all thouse houses are, but I think most of them were made by Havoc and Yannis.


Santiago by night

Well, I wanted to get one last update in before the end of "special interest" month. This is Santiago de Zafiro by night, presented in four different mosaics.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmosaa1.jpg&hash=c2dc99d06a31bf01d60fe925623b7c67f12ec77c)
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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmosaa8.jpg&hash=dd77cbf5dfbeec70b11d1452f5281ca1feb94b27)
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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmosaa19.jpg&hash=d22b4771ba4e36e68394e482559c86a2ab8d47d8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmosaa20.jpg&hash=3844a03e64a7c2f66bf163d6162f3c82543bace1)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmosab1.jpg&hash=2529d507b79ccd8eee4c6aadc079ad6eb83281bb)
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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmosac1.jpg&hash=92aa2cc14970445a1f8fe645f8454ecc4a40892f)
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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmosac4.jpg&hash=14b90291fa5809bea3ca4375bb0455d93a82b199)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmosac5.jpg&hash=77e45338a1a241c14780aeedf338bd14b79e59f4)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmosac6.jpg&hash=8badfec8d8aad6adb0d0415eaa23ae50e7540eee)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmosad1.jpg&hash=4e55458c465287977234f8ef5aff2b28058a27fc)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmosad2.jpg&hash=f1d3f45d232cbe187062d012e8f554721dab402b)
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Title: Re: Developing Islas Gemas
Post by: Snaper on May 28, 2007, 12:31:03 PM
It's simply amazing  :o :o

Your mozaïcs are very beautiful ... You are the perfection in SC4 ... I love

Bravo l'ami it's beautiful  &apls &apls

Title: Re: Developing Islas Gemas
Post by: jeronij on May 28, 2007, 01:09:43 PM
Truly exceptional pictures. Not ony realistic, but also very pleasant to the eye  :thumbsup:

Btw, I can see you have some really old lots in you plugins folder  ;)
Title: Re: Developing Islas Gemas
Post by: HabLeUrG on May 28, 2007, 01:40:20 PM
woah!! this the first time i see the LBT lots at night! looks well..  :D excellent work in that night suburbs! and thanks!  ;)
Title: Re: Developing Islas Gemas
Post by: Yoman on May 28, 2007, 04:40:56 PM
Got to run right now but all I can say is WOW, and I'm very lazy also :P

Oh and WELCOME TO PAGE 20
Title: Re: Developing Islas Gemas
Post by: hogs29 on May 28, 2007, 06:10:06 PM
Wow! Exceptional work! &apls
Everything looks perfect!
Title: Re: Developing Islas Gemas
Post by: iamgoingtoeatyou on May 28, 2007, 07:44:18 PM
after looking at that update, i got a bit teary-eyed. that is just amazing, i am really speechless. i've never seen something so detailed, precise, beautiful, and LONG ever...it truly shows how far people can stretch simcity 4! every single tile is just wicked and i like it all. GREAT JOB!  &apls &apls &apls
Title: Re: Developing Islas Gemas
Post by: bat on May 29, 2007, 01:54:56 AM
Beautiful mosaics at night! Excellent work! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Air6 on May 29, 2007, 04:03:14 AM
Incredible !!! You amaze me to each update. It's so realistic... I like it :thumbsup:
Title: Re: Developing Islas Gemas
Post by: rooker1 on May 29, 2007, 05:50:01 AM
Awesome!  I don't think I have have ever seen a mosaic that long before.  Great work.  And I mean it when I say everything is pieced together perfectly.  This is one MD I definenatley like alot.  If there were yearly, monthly awards (or something like that) handed out at this site, I'm sure you would take home a few. &apls


Robin   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Kokopelli on May 29, 2007, 11:58:18 AM
outstanding!! I really like those little bright colored Mexican houses.
Title: Re: Developing Islas Gemas
Post by: Berethor on May 29, 2007, 07:43:00 PM
Really, really wonderful mosaic. It's truly amazing, the latinamerican suburbs looks very good at night, and the downtown it's very beautiful. The whole city is a piece of art.

Bravo!!   &apls    :thumbsup:
Title: Re: Developing Islas Gemas
Post by: urban on May 30, 2007, 04:55:10 AM
That is one of the best latin-American styles CJ I  have ever seen, the suburb is well done :)
Title: Re: Developing Islas Gemas
Post by: emilin on May 31, 2007, 02:31:40 PM
The "special interest month" is coming to an end, and I just wanted to say thanks to David for letting me stand out here in the spotlight for a while, and of course to everyone who read and commented (personal replies coming with the next update as usual) and I just noticed that this journal has now been view more than 4.000 times (more than I ever expected when I started it) and that the comments are closing in on 400.

I normally don't like to think so much about comments and views, since it can also be stressful and I want to play the game for myself, first and foremost, but I have to admit that all this response is very stimulating. I find myself spending more time fixing the small details than I had planned, taking just a few more snapshots for each update, etc. etc. And above all: having more fun! I don't think that the creators of SC4 ever intended it to be an online game, but to me it's THE online game.

I need to stop babbling now, but coming next are the hotel and tourist resorts on Zafiro, with loooooooooong beaches, more small rural towns and winding road, and the international airport. Starting next week...
Title: Re: Developing Islas Gemas
Post by: Zaphod on May 31, 2007, 06:59:11 PM
Awesome, I dont know why I havent come by here much

I love the colors, and the bats you don't see often.

question, what is that building with the neon sign in the top of this image:

link to picture (http://i109.photobucket.com/albums/n65/emilin_2006/mosaa8.jpg)
Title: Re: Developing Islas Gemas
Post by: emilin on June 04, 2007, 12:41:28 AM
Quote from: Zaphod on May 31, 2007, 06:59:11 PM
Awesome, I dont know why I havent come by here much

I love the colors, and the bats you don't see often.

question, what is that building with the neon sign in the top of this image:

link to picture (http://i109.photobucket.com/albums/n65/emilin_2006/mosaa8.jpg)

Sorry to say I haven't been able to relocate it, but the Lot Editor calls it "Tapas Grande" so I guess it belongs to some sort of hispanic commercial series.
Title: Re: Developing Islas Gemas
Post by: Badsim on June 04, 2007, 12:53:17 PM
Firstly , emilin , I hope you had a happy B-Day yesterday .... :P

These night mosaics are breathtaking .  &apls

Quote from: jeronij on May 28, 2007, 01:09:43 PM

I can see you have some really old lots in you plugins folder  ;)

So do I .... In fact , it's the first time I can notice  the "Clandestine Nightclub" in any CJ/MD .... I remember to have thought "brilliant idea" when it came out . And it's with that Lot that I learned how to add nighclub sound to some of my Lots . &idea

I'm still loving NOB's props for seaport too . ;)

Title: Re: Developing Islas Gemas
Post by: Buddhah on June 04, 2007, 06:08:10 PM
I've been reviewing your CJ entirely from page 1 and I have to admit that this is one of the best I've ever seen !! Very impressive, very creative. You deserve all the honors you've got.
Title: Re: Developing Islas Gemas
Post by: flame1396 on June 06, 2007, 02:27:21 PM
Where did you get the map you used? It rocks and since I lost all of my regions I'm in the market for an island map
Title: Re: Developing Islas Gemas
Post by: Fledder200 on June 07, 2007, 01:44:40 AM
those colored houses and modern houses RULE big time!!!
i remember i had them once...maybe i can download them again...they sure look pretty awsome!!
that park with the wall around it is a real beauty and that mosaic is finger licking good!!!

great pics...i'm loving it!!  &apls
Title: Re: Developing Islas Gemas
Post by: sebes on June 07, 2007, 02:29:07 PM
Amazing! Great update again Emilin.

&dance

Santiago by night realy rocks! The fantastic colors make the city look like a very joyfull place.
Title: Re: Developing Islas Gemas
Post by: Shadow Assassin on June 09, 2007, 07:34:57 PM
Oh... my... God.

It's just... full of life, very vibrant. I can see it as an excellent holiday destination.
Title: Re: Developing Islas Gemas
Post by: kwakelaar on June 10, 2007, 05:04:59 AM
Quote from: Shadow Assassin on June 09, 2007, 07:34:57 PM
It's just... full of life, very vibrant. I can see it as an excellent holiday destination.
Yes, I wanna go there too.

Excellent update Emilin, the city is looking wonderful at night. Also the new lots from LBTcome out very nice in these nightshots.
Waiting for those holiday resorts and beaches :)
Title: Re: Developing Islas Gemas
Post by: emilin on June 10, 2007, 06:58:50 AM
Personal replies:

Snaper: Hehe... thanks so much. You are making me blush.

jeronij: Thank you! And yes I do have a rather weird collection of stuff in my plugins folder. I sometimes like to use older stuff because they aren't seen in so many other journals. Sometimes I just like the BAT:s.

HabLeUrG: Thank you for those suburbs, and for a very nice comment.

Yoman: Thank you! Nothing wrong with being lazy, now is there. ;D

hogs29: Thanks a lot, and hope to see you soon again.

iamgoingtoeatyou: Thank you so much. That's about the nicest thing I ever heard.

bat: Thanks so much, bat!

Air6: Thanks. I have a feeling you will be less impressed with the airport, hehe... maybe you have some suggestions? ;D

rooker1: Thank you. I'm glad you noticed the length too. It took a while to compile the first one.

Kokopelli: Thanks! Those are lovely houses. Hopefully to be released soon by the LBT team too?

Berethor: Thank you! Your team is doing amazing work.

urban: Thanks a lot.

Zaphod: Already answered that, but of course: thank you for commenting!

Badsim: Thanks! I didn't have much of a birthday celebration actually. It's the last weeks of work before the holidays over here and I have tonnes of stuff to do. Glad you noticed the nightclub, by the way! I really think that is a brilliant old lot with a very simple concept.

Buddhah: Thank you so much!

flame1396: The map was made by HabLeUrG of NHP and is available for download over at Simtropolis as "Fantasy Canary Islands".

Fledder200: Thank you, Fledder! I don't think I ever heard the expression "finger licking good" before, hehe... :D

sebes: Thank you very much!

Shadow Assassin: Thank you so much! Now that the airport is ready it's just to book a flight.

kwakelaar: Thanks! And the resorts will be coming up in a little while, but not just yet.


Aeropuerto Internacional de Zafíro

First of all, sorry for the delay in updates. I have had a lot of development done, but I haven't really been able to compile the pictures into proper updates before now.

Before we get to the resort towns I have a few other things to show. First out is the only decently sized international airport on Islas Gemas (there will probably be a smaller airport on Rubí later, and some airstrips for domestic flights on some of the smaller islands): The Zafíro International - ZIN.

Airports isn't really my cup of tea, so I've built it largely from the directions given in the RMIP readme file. Any suggestions as to how I can increase the realism are very welcome.

ZIN is a medium sized international airport with two runways, the longest is +3000 meters, and the other one slightly shorter. It handles most sizes of airplanes and has two terminals. There are two older gates connected directly to one of the terminals, but most of the passengers are bussed out to the aircrafts.

On to the pictures (nightshots are completly unedited, mind you):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair01.jpg&hash=48bf97e26ab260e754a3e1a4b8a862a66b58e96d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair02.jpg&hash=b58d06da44c9a3262a9b595047565247394166e7)

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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair12.jpg&hash=58899b9005a67886db5ee77e7288e05e558f9a1b)

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Title: Re: Developing Islas Gemas
Post by: Travis on June 10, 2007, 07:19:50 AM
That airport looks great emilin, I'll be building my first custom airport soon, yours will be a good source of inspiration.  :)

I'll be watching for more.  :thumbsup:

EDIT: Welcome to page 21!  :)
Title: Re: Developing Islas Gemas
Post by: sebes on June 10, 2007, 01:17:21 PM
Emilin, your airport rocks. Is just as I would imagine an airport for you island.  Your runways look fine, and the terminal building is awesome. &apls   Where did you find that???
Title: Re: Developing Islas Gemas
Post by: Badsim on June 10, 2007, 02:16:22 PM
I love that airport , emilin , excellent LotEditing on these unusual BATs to represent it ... :thumbsup: &apls  &apls  &apls

I'm less convinced by the global view ... the shore along this airport now looks too artificial to be natural , or too natural to be artificial . I can't choose ...  ::)
I think that's a pity , because the shore and landscape on these views were just ... divine . ;)
Title: Re: Developing Islas Gemas
Post by: Yoman on June 10, 2007, 06:26:14 PM
Hmm, those runways need to be ended with some end pieces, I'm not sure if there are any without some taxiways though, if not try adding some of those jet blast areas (tarmac with Yellow Vs) behind them. Very nice airport though :D I trust there won't be any accidents like the tenerife disaster though :S
Title: Re: Developing Islas Gemas
Post by: hogs29 on June 10, 2007, 09:10:58 PM
That airport looks a lot like Westchster County Airport close to me.
Excellent job with it, and the terraforming you did in that region around the airport looks fantastic! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on June 10, 2007, 09:40:02 PM
Your airport is magnificent, my friend! I love the peninsula that it's built on, too! The terminal and the runways look like they've been built with the utmost precision. Keep up the fantastic work!
Title: Re: Developing Islas Gemas
Post by: bat on June 11, 2007, 06:26:48 AM
A wonderful airport you have there! Great overview! Like the mountain! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Rayden on June 11, 2007, 07:50:28 AM
Quote from: sebes on June 10, 2007, 01:17:21 PM
Emilin, your airport rocks. Is just as I would imagine an airport for you island.  Your runways look fine, and the terminal building is awesome. &apls   Where did you find that???

One part of the terminal was made from this train station (http://hide-inoki.com/bbs/phpbb2/viewtopic.php?p=2267#2267), the other part, I've seen that building but can't remember where.

Nice work Emilin, very well done. Just one small advise, don't clutter things to much much. For example all the spots taken by planes, all of them loading/unloading passengers, all of them with buses waiting, all the hangars with one plane parked outside. You understand what I mean, don't you?  :thumbsup: &apls
Title: Re: Developing Islas Gemas
Post by: emilin on June 11, 2007, 10:27:14 AM
Personal replies:

Travis: Thank you and good luck with your airport. Oh, and a big thanks for hitting #400 comments too. Yay!

sebes: Thank you. One of the terminal buildings are linked by RayDen further down, the other one is the Hiroshima trainstation by NOB, and a little editing to the lots.

Badsim: I hate it when you are right.  :D It was supposed to look like the land was reclaimed for the airport something like 20-30 years ago, but you do have a point. To natural to be artificial is probably the issue, or the other way around. Problem is that the edge of the city tile makes the terrain rather hard to terraform naturally. I'm not even sure I can solve it, but I will definatly give it a try. I don't consider this airport finished at this point. I will return to it. Probably not soon, but eventually. Reterraforming the peninsula is now officially on the to-do-list.

Yoman: Good points. I think there are some pieces that aren't really endpieces, but would probably close it off a little better. I will look into that.

hogs29: Thank you so much. I would love to see that airport.

thundercrack83: Thanks a bunch, thundercrack!

bat: Thanks! I love the mountain too. All creds for that will have to go to HabLeUrG though.

Rayden: Thanks! And yes, I do understand. All of those are individual lots downloaded directly from the STEX which pretty much makes them show up everything all at once or not at all. But that can probably be easily solved by some editing. As I said earlier: this airport isn't really finished. I'm going to return to it at a later stage, and I will probaly make some custom lots for the hangars and gates too then.


A very small celebration with a very big picture

I haven't prepared anything for #400 comments but here is the first fullsized region shot (http://img529.imageshack.us/img529/4743/islasgemas1rr8.jpg) of Islas Gemas. Remember that this is a 10x10 large tile region before you click the link (just a piece of advice if you have a slow connection ;D )
Title: Re: Developing Islas Gemas
Post by: urban on June 11, 2007, 11:48:57 AM
 :thumbsup: yeah I love region shoots,

the region looks amazing, I like how you put the flora :)

congratulations for over 400comments and over 4000views

david
Title: Re: Developing Islas Gemas
Post by: Air6 on June 11, 2007, 12:54:49 PM
The region shot is just insane. It's so realistic. Great work. Bravo :thumbsup:
Title: Re: Developing Islas Gemas
Post by: kwakelaar on June 11, 2007, 02:09:01 PM
I like the airport and the terminal building, although I live only 6 km from Schipol I don't know that much about how they should look, but to me this looks fine.

The region view is fantastic and I think I saw some kind of resort-like areas on the south coast. Yohoo, time go looking for the speedo's  &smrt
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on June 11, 2007, 03:42:13 PM
Quote from: Air6 on June 11, 2007, 12:54:49 PM
The region shot is just insane. It's so realistic. Great work. Bravo :thumbsup:

I concur. Those islands are absolutely beautiful, my friend! Also, congratulations on 400 comments!
Title: Re: Developing Islas Gemas
Post by: Strechnitz on June 12, 2007, 12:32:38 AM
Hi Emilin,

That airport is superb! the region shot is a delight to look at. very nice how you position the structure on a manmade protrusion in the coastline. The airport itself is a very good lot. not insanely big as some custom airports. the dimensions look very realistic. and your choice for the hiroshima station is very tastefull.  :thumbsup:

I look forward to more  :)

Strechnitz

Title: Re: Developing Islas Gemas
Post by: Shadow Assassin on June 12, 2007, 02:34:07 AM
Looks great, the region view.

But I see a problem. The land in that bay to the south's all dry. I blame it on the Water Graphics Bug. :P
Title: Re: Developing Islas Gemas
Post by: Snaper on June 12, 2007, 05:47:02 AM
These are still superb images that you show us, emilin  &apls

... I have a blow of heart ( sorry for my english, I'll say "Coup de coeur"  &ops) for the first image, which is for me the beautiful one in this update  :thumbsup:

Bravo  &apls
Title: Re: Developing Islas Gemas
Post by: kimcar on June 12, 2007, 01:14:35 PM
 :thumbsup: Nice airport that you have done . I like the building you use for it . Great layout too.  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Yoman on June 12, 2007, 02:43:31 PM
Quote from: hogs29 on June 10, 2007, 09:10:58 PM
That airport looks a lot like Westchster County Airport close to me.
Excellent job with it, and the terraforming you did in that region around the airport looks fantastic! :thumbsup:

Thats the closest airport to me also!

And Emilin, awesome shot, hope you had a fun national sweden day, I know xiziz did :P
Title: Re: Developing Islas Gemas
Post by: emilin on June 12, 2007, 03:30:59 PM
Quote from: Yoman on June 12, 2007, 02:43:31 PM
hope you had a fun national sweden day, I know xiziz did :P

Actually, it passed me by for the most. It's not like we have all that much to celebrate being such an old nation and all. I'm not prefectly sure what it is we do celebrate either. I think it's either the coronation of Gustaf Vasa (a 14th century king that centralized Sweden became a protestant) or some version of a constitution written in the 1800s. It's days like this I wish I was American (or Norweigian for that matter) so I would actually celebrate something I care about.

I did, however, very much enjoy the national soccer team beating Iceland to a bloody pulp with 5-0!!!

Go Marcus Allbäck! Go! Go! Go!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F9104%2Fallback3pg2.jpg&hash=370bfe844cdabad0b56d5486521a4989e175d6cd)
Title: Re: Developing Islas Gemas
Post by: HabLeUrG on June 12, 2007, 08:11:10 PM
Thats a realy realistic airport, excellent work  &apls
Title: Re: Developing Islas Gemas
Post by: bigberta on June 13, 2007, 03:55:40 PM
Wow, these are some great looking pictures. Love the mosaics. I cant believe I didn't stumble upon this MD earlier. I've been missing out...
Kör hårt :)
Title: Re: Developing Islas Gemas
Post by: emilin on June 15, 2007, 05:39:57 AM
Traffic generator for SMP sandstone mod

No update right now, but a small contribution to anyone who (like me) plops a little to much of their cities. ;D

This is a complete ripoff from badsims idea presented in this thread (http://sc4devotion.com/forums/index.php?topic=266.msg32502#msg32502), but a little different.

It's a traffic generator to be used together with the SMP Sandstone sidewalks. Unlike badsims version this is dependent on meinhosen's American Traffic Generator (NOT the euro traffic generator!). The zip contains for lots four different road textures. Two are heavy traffic lots, and two are toned down.

Use them as you wish (I take no responsibilty for anything that might go wrong, but they work fine for me). OH, and they do have a slight park effect that I didn't bother to mod away.

I will also upload this over at STEX as soon as the search engine is back up again (I need to track down the links to the dependencies).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ftraffic2.jpg&hash=619c99ac81a8fcbb22abd9e2218d7967a35e589a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ftraffic1.jpg&hash=c6f66481ca841f70080836fb0729653e1e030ad2)

Sandstone traffic generator
Dependencies: American traffic generator
Optional (but it will be useless without it ;D): SMP sandstone sidewalk mod
Title: Re: Developing Islas Gemas
Post by: bat on June 15, 2007, 06:45:57 AM
Great traffic generator, emilin! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: rooker1 on June 15, 2007, 10:28:00 AM
Awesome work!!  This should be perfect for me.


Robin   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on June 15, 2007, 03:41:21 PM
Wow! This looks great, emilin! Fantastic work, my friend!
Title: Re: Developing Islas Gemas
Post by: emilin on June 18, 2007, 03:02:19 PM
Personal replies:

urban: Thank you! I like the region shot myself. But with a map like that, and the new tree controllers it's easy to make it look good, so I really can't take credit for it.

Air6: Thanks, Air! And good luck with your refinery. It's looking very promising.

kwakelaar: Thanks! And yes, you can see those resorts growing just as we speak. It'll be a few more days before they are ready though.

thundercrack83: Thank you so much! And not a small portion of those comments are yours, by the way - so extra thanks to you!

Strechnitz: Thanks! I think the dimensions are fairly realistic, but probably a little on the smaller side. The runways are pretty accurate when it comes to lenght, but there should be more facilities and storage rooms around them.

Shadow Assassin: To fast there, SA, to fast.  ;D Those are actually dry dunes, not underwater sand. But yes, the bug is a constant issue. You can sort of "mellow" it out by excessive use of underwater flora, but that also creates a whole new set of problems.

Snaper: Thank you! I have no idea what the best translation for Coup de coeur would be, since my English is far from perfect, but I do know the french expression, so thank you so much!

kimcar: Thanks, kimcar! I'm glad you liked it.

Yoman: already got an answer, but thanks as always for commenting!

HabLeUrG: Thank you! I'm going to get the real LBT pack tonight and see how it looks in it's final version. Great job!

bigberta: Tack så mycket! And you are welcome back to Islas Gemas anytime. Since you aslo are Swedish I'm sure you are familiar with the very special status that the Canary Islands holds in Swedish culture. ;D

bat, rooker1 and thundercrack83: Thank you for those nice words on the generator. It's not perfect, but I made it for my personal use after looking at badsim's version, and when it was done I thought that there were more people out there that are using the same sidewalks that I am. I'm very glad it was appriciated.


Around the airport

First out, I have tried to reterraform the peninsula where the airport is situated. It still looks a bit unnatural, but this is probably the best I can do with it at this point. This is hard terrain to work with, folks. ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair2301.jpg&hash=be2b0e1a008f764f2233f8653df670e9bf153e14)

And I added in a small industrial area too. This is quite common on the real Islas Canarias, where industries are often built in areas away from the towns and villages (the distances to travel aren't that far anyway):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair2302.jpg&hash=bf2fd31cfd9365a10ad033ab1c542d17379fca01)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair2303.jpg&hash=df2fedb040aad33c78126a8350dfa1e1064270d0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair2304.jpg&hash=5276bd66b3518d0738bc399d65403be9fdaf7b8e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair2305.jpg&hash=4b9c32327eef6da7c11aa6caf1fdd72f8ba67e28)
My two favourite industry BAT:s in the same picture.

Two keep the dirtroads intact I made a few small lots without basetexture to represent smaller settlements (there are obviously some NOB lots mixed into this, I of course take no credit for them):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair2306.jpg&hash=0faccb59a47b09725a5993b8ee2391d6936fdbff)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair2307.jpg&hash=cd95483f9b9333ee62dee38d3dfdae7fa144864c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair2308.jpg&hash=660a3eb8aaabd3ddee67d77d36bdebf94280e14b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair2309.jpg&hash=62eecb37a9d771e662dbc4c8e88e8e23c8e64413)

Not far from the airport lies the midsized town of San Juan. Not the nicest place to stay, but it does have a certain gritty atmosphere to it:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair2310.jpg&hash=89663e7a69157362bd7fd58c4f2acf46706827c2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair2311.jpg&hash=43cee0c6af3ed89190fde1a9e0d2f99de95674be)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair2312.jpg&hash=82197e8c91614f04eb389797542bc3a1f09e2073)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair2313.jpg&hash=a928ac5da24366ec691cfd0d83d26d8764a57001)

If San Juan isn't to your taste, a better place to make a quick stop on your way south is probably Toledo:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair2314.jpg&hash=fab2cbdf25e1b91ab2babc84dbba1ac1a26129b4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair2315.jpg&hash=73e936f9e19ceceb9ddea8fa77ae7ba5f2f10114)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair2316.jpg&hash=2c2fa7868164c1e93269a43fbed9b99c139b846f)

Further up the mountainside lies the two smaller villages Duarte and Adeje:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair2318.jpg&hash=323a46a8bc17be0b3288e21d1fb839f52cf46090)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair2319.jpg&hash=1ce3a4b35302fb912e97e194078067857c0c1943)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair2320.jpg&hash=073dc7ca88ce03dd5a929c6179513e7c7ee92029)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair2321.jpg&hash=a4d2e07bcc87a45a27e4ddb125b54e7de880691a)
Title: Re: Developing Islas Gemas
Post by: Yoman on June 18, 2007, 03:25:44 PM
Some of these areas are very charming, not sure if I want to go near San Juan though :P
Title: Re: Developing Islas Gemas
Post by: HabLeUrG on June 18, 2007, 05:12:10 PM
excellent work on those "Barrios"  :thumbsup: &apls
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on June 18, 2007, 05:25:40 PM
Another fantastic update, my friend! The industries and the small neighborhoods look fantastic! As always, it's a pleasure to see your work!
Title: Re: Developing Islas Gemas
Post by: Berethor on June 18, 2007, 08:44:49 PM
Great update emilin, both towns looks quite peaceful.  :P

Also the small industrial area is excellent.  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Pat on June 18, 2007, 09:30:02 PM

woW emilin that udate was just awsome and i loved the industrail area with the boats thats
was soo cool and i cant wait to come back for more - pat
Title: Re: Developing Islas Gemas
Post by: Shadow Assassin on June 19, 2007, 12:21:23 AM
Very nice job, emilin. I like the look of the little villages scattered throughout the area.

But the highway doesn't look right in some areas. Have you thought about just using an avenue for some sections, and maybe some precarious mountain roads, too?
Title: Re: Developing Islas Gemas
Post by: Strechnitz on June 19, 2007, 03:13:49 AM
wow, very nicely done rural areas Emilin.

I like the way you put just a few buildings together to give that habited look.
even my intended villages tend to grow into small town once I have added everyting I want to put in them :D

Strechnitz.
Title: Re: Developing Islas Gemas
Post by: bat on June 19, 2007, 06:21:37 AM
Very great update, Emilin! Fantastic pictures of that rural area! Also the pictures of the residential areas are looking wonderful! Great work! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: rooker1 on June 19, 2007, 09:07:26 AM
Super update and nice info to along with it.  San Juan doesn't look like a nice place to visit.lol

Robin   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Air6 on June 19, 2007, 09:53:17 AM
Great update. All of your updates didn't never disapoint me. I love your town of San Juan but I wouldn't like there live ;D
Your custom transparent lots add a great touch of realism. Bravo ;)
Title: Re: Developing Islas Gemas
Post by: flame1396 on June 19, 2007, 12:27:06 PM
Note to self: do NOT park in San Juan

cool update  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Owen Luby on June 19, 2007, 06:37:55 PM
What a great MD! I have never seen it before but I love it!!
I enjoyed all the region shots! It looks vrey mediterainan indeed!

Keep up the great work! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: kwakelaar on June 20, 2007, 12:32:04 AM
Maybe not charming, but certainly with it's own atmosphere. I like this industrial area with those low wealth dwellings scattered around in the contryside.
Also the smaller villages you have made are fitting very well with the style of this MD.
Title: Re: Developing Islas Gemas
Post by: Pikatchoum on June 20, 2007, 08:34:28 AM
I totally agree with kwakelaar, you MD does have a special atmosphere. Very nice.

Keep it up.  :)
Title: Re: Developing Islas Gemas
Post by: Snaper on June 20, 2007, 08:44:05 AM
 :o :o   AMAZING 

I love your industrial area ...

Good job, and wonderful images  &apls
Title: Re: Developing Islas Gemas
Post by: emilin on June 21, 2007, 12:13:56 PM
Stop. Hammer time.

To celebrate a traditional Swedish midsummer you will need the following:

1. Pickled herring (to be served with potatoes, spring onion and sour cream):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fherring.jpg&hash=8349396b261d82410997103f87128652d0dd71b5)

2. Strawberries:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fjordgubbar.jpg&hash=06869a395d893b585b3798b1c497cde59de3c18b)

3. Something to drink:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsprit-795764.jpg&hash=814dfe98083d987a65955d77b8dbd85b8dd2a80a)

4. A fallic pole covered in leafs and flowers for the children to dance around (very appropriate).

5. A guy with a guitar who is to drunk to remember anything but Sweet Home Alabama and Knocking on Heaven's door.

6. A cd with the essential music (that the drunk guy can't remember), including Små Grodorna (goes "koackackackkoackackackkoackackackackack" it's TRUE!), and Jag Trivs Bäst I Öppna Landskap (goes "Då bränner jag mitt brännvin själv och kryddar med Johannesört" roughly translated "I make my own booze and season it with a psychedelic herb", also very appropriate for the little ones).

7. Some more to drink.

8. Rubber boots (to keep from stepping in the vomit left by the lake shore by local teenagers ("motorburen ungdom").

9. Somewhere to pass out.

10. A night cap.

Have a wonderful weekend everybody. See you next week!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmidsummer.jpg&hash=98598a9db5dc9a1eec91e2e587fb12ae8f6cda67)
Title: Re: Developing Islas Gemas
Post by: Snaper on June 21, 2007, 02:54:09 PM
What I prefer more :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsprit-795764.jpg&hash=814dfe98083d987a65955d77b8dbd85b8dd2a80a)  :P

Of cause, one should not misuse it  $%Grinno$%
Title: Re: Developing Islas Gemas
Post by: glepet on June 21, 2007, 07:49:01 PM
It's the strawberries for me. I'm not big on hard liquor. Ok, marguerita's are fine.
By the way, nice cabin by the water.
Title: Re: Developing Islas Gemas
Post by: HabLeUrG on June 21, 2007, 07:58:20 PM
wow nice!  &apls :thumbsup:
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on June 21, 2007, 09:07:28 PM
I think I'll pass on the pickled herring, but I'll definitely say, "Yes!" to the liquor! Happy summer, my friend! Hope you're enjoying it!
Title: Re: Developing Islas Gemas
Post by: Air6 on June 22, 2007, 04:13:40 AM
I work in a Ikea store in France, and we also celebrate the Swedish summer. Have a good weekend my friend.
Title: Re: Developing Islas Gemas
Post by: bat on June 22, 2007, 05:21:02 AM
That's a nice picture (from sc4)! ;)
Title: Re: Developing Islas Gemas
Post by: Yoman on June 22, 2007, 07:06:24 AM
Xiziz has been telling me about this, though I'm pretty sure he brought along more liquor :P
Title: Re: Developing Islas Gemas
Post by: rooker1 on June 25, 2007, 09:02:24 AM
Wow....a summer party, eh?  I have one of those every weekend in the summer with about that much alcohol, lol.
Great cottage by the lake, and the boat dock look great as well.

Have a great summer.

Robin   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: sebes on June 25, 2007, 01:38:22 PM
Kruskovac!!!!!

*heading for midsummer night party at Emilins*
Title: Re: Developing Islas Gemas
Post by: Pat on June 25, 2007, 11:45:25 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fjordgubbar.jpg&hash=06869a395d893b585b3798b1c497cde59de3c18b)

Ohhhhhh yea emilin that is what im screaming that looks great...
are you going MC Hammer on us LoL?? so whens the party again?
Title: Re: Developing Islas Gemas
Post by: flame1396 on June 26, 2007, 07:23:58 AM
I love fish... but I think I'd pass on the pickled herring.  &mmm

Those strawberries look so tasty!
Title: Re: Developing Islas Gemas
Post by: emilin on June 26, 2007, 09:57:10 AM
Personal replies:

Yoman: Thanks for commenting! And as far as I know the alcohol consumtion on midsummers eve in Sweden is about four times an average weekend, so I'm sure he did bring a lot. We're barbarians here in Scandinavia. :)

HabLeUrG: Thank you so much! I'm sure you noticed that I used your low wealth lots now, for the first time. They work excellent.

thundercrack83: Thanks! And you shouldn't be put off be the herring. It's actually very nice. And "pickled herring" should by no means be confused with "jeested herring" - an abomination consumed by people living in the north of Sweden that is, quite litterarily "rotten fish". ;D

Berethor: Thank you! I am especially happy to here that you like the industrial area. I really do enjoy building those.

patfirefghtr: Thank you so much! I hope you like the next one too. And the party already happened, last friday. ;D Midsummer is an old tradition in Sweden - it is basically about celebrating the longest day of the year.

Shadow Assassin: Thanks! Duely noted about the highways. I'll see what I can do about that.

Strechnitz: Than you! And yes, the trick is to NOT put a police station, a firestation, a school, and a hospital, etc. in every village. Some of the people will just have to go to the next village for what they need. :)

flame1396: Thanks! And I have to compliment you on getting the most absurd avatar I ave ever seen. lol. :D

Owen Luby: Thank you and welcome to Islas Gemas! I'm very honoured that you like my work - I certainly enjoy yours very much too.

kwakelaar: Thanks for those comments. The terrain is basically forcing me to build a lot of small towns rather than some big cities, but I do enjoy it very much. It makes a higher level of detail realistic to maintain than if I was going for one big metropolis.

Pikatchoum: Thank you so much, Pikatchoum!

Snaper: Thanks! But, sadly it's all gone now. :satisfied:

glepet: Hehe... I guess you are right in principal. But, we Scandinavians are barbarians, as noted in the answer to Yoman.

Air6: Thank you, Air! I was so sad to hear about the demise of Desert Ofalla. I really hope you'll start something new really soon.

bat: Thanks! It was kind of an experiment so I'm glad you enjoyed it. I was trying to figure out how to control the "beach"-levels of the Olympic mod when I made that.

rooker1: Not A summer party THE summer party, mind you.

sebes: To late, but you are welcome next year!


Paloma - upscale beachsites and hotels

I survived midsummers eve, and am now back in the city again. Nothing broken, and nobody got arrested. ;D

It's now time to start having a look at the resort towns on the south coast of Zafíro. This is the main area for charter tourists from northern Europe. Tourism is the main source of income for Islas Gemas these days, and the hotels and resorts stretch for miles and miles along the beaches.

Paloma is very much a pure resort town. You will have a hard time finding anyone who isn't a tourist or working in the toursim industry at all. Hotels, beaches, entertainment, and time share apartments is what it's all about.

Paloma is the smaller, and more upscale, counterpart to the neighbouring resort Playa del Paraíso that we will examine in updates to come. But we will probably spend 1-2 more updates here first.

First out are the beachsites with the old lighthouse (one of the few buildings older than 20 years in this area), the main beach entrance site and the luxury hotels closest to that area.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbeach2401.jpg&hash=ad79700a21f3bf3ec734c1a022d6d245d0c2c1d0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbeach2402.jpg&hash=302db824f72f38533e27a4ad9231949f20773d36)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbeach2403.jpg&hash=0e2d6862683909215811d9c3f2ffc3f8f9197db5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbeach2404.jpg&hash=03d1fda6d526ea7879baaf7990310cc229d82966)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbeach2405.jpg&hash=1e980a35a9cc5bba7f0e34ed9ab8c8acc560ecae)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbeach2406.jpg&hash=5e6bd69c061a5a67d7110349310d0416312a6dbc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbeach2407.jpg&hash=154f06faff7aa2cf4b09b07753be09e295e2325a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbeach2408.jpg&hash=4280191b68073b6c3125e1c1cfe73e491de63d5b)

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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbeach2410.jpg&hash=833cb5b8e86994e010d1a369aa9a88a9d768b307)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbeach2411.jpg&hash=180bfa5c2ed92662c8b5cf000325e52c5353510a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbeach2412.jpg&hash=0cb51f76f72eeca5fab4020517ca37416af7496b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbeach2413.jpg&hash=c6a946cf046023061672ebe3bf95d6d37f30a0bc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbeach2414.jpg&hash=c130f25b8a474219ff02e3b0cb8698a0302fa119)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbeach2415.jpg&hash=b3dd86440eb9c2e38626db3967b747e43e924bca)

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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbeach2418.jpg&hash=16cf4458d8a8040d00678aca1b2acf853d97b977)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbeach2419.jpg&hash=2f906c80ca9d02c62efc510c680865e0b740d2a1)

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Title: Re: Developing Islas Gemas
Post by: Air6 on June 26, 2007, 11:24:23 AM
Since several days the weather in France is capricious  &mmm

But when I see this update, you bring the sun in my home. Thanks.

I can't wait to see more.
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on June 26, 2007, 11:31:22 AM
Those beaches are absolutely magnificent! Some of the most realistic looking beaches I've ever seen! And I love all the hotels and beach homes, too. It definitely gives the feeling of a resort town. Great job!

Quote
I survived midsummers eve, and am now back in the city again. Nothing broken, and nobody got arrested.

That's good news, as well!
Title: Re: Developing Islas Gemas
Post by: flame1396 on June 26, 2007, 11:37:35 AM
All this eye-candy is giving me eye-cavities
Title: Re: Developing Islas Gemas
Post by: Badsim on June 26, 2007, 11:42:08 AM
Wow , a splendid update , emilin .... :o

Your sea front , beaches and underwater lanscape are breathtaking . They are looking like where I live , except for the desert terrain mod . :D

I don't exactely undestand how you do to get a such natural result (Lots ? Ploppable sand ? Both ? ) but your mastery on this subject is impressive .

Nice to see Tjibaou Center again , another old BAT now ... ;) and great volley-beach courts ( Is it your work to use the market banner as net ?) .

Yeah ... splendid .  :thumbsup:&apls
Title: Re: Developing Islas Gemas
Post by: emilin on June 26, 2007, 02:17:52 PM
Quote from: Badsim on June 26, 2007, 11:42:08 AM
I don't exactely undestand how you do to get a such natural result (Lots ? Ploppable sand ? Both ? ) but your mastery on this subject is impressive .

Nice to see Tjibaou Center again , another old BAT now ... ;) and great volley-beach courts ( Is it your work to use the market banner as net ?) .

The beaches are basically just modified sand lots. Then I plop trees and underwater flora all over the place. Since the lots are very slope conforming they fit on most surfaces which helps create the "dune effect". Plopable sand would be a GREAT idea, in my opinion (expecially since the beach lots are sensitive to the "water surface bug"). I sure hope someone makes some! ;D

The volley ball courts aren't my creation at all. They came with a pack I downloaded from Capital SimCity called "Ciudades de Vacaciones". It's a very creative sollution though.
Title: Re: Developing Islas Gemas
Post by: Eddie on June 26, 2007, 08:33:55 PM
Shamed to admit it, but I had never noticed this MD until now (I was curious after you commented my MD). Now all I can do is look back 20 pages and try to catch up with this "Classic" MD.

But from what I've seen here on the last page, you make the most beautiful beaches!
Title: Re: Developing Islas Gemas
Post by: HabLeUrG on June 26, 2007, 09:33:07 PM
Oh My God! those beaches look very realistic and well done!! you are the man... I like how you plopped everything perfectly, again excellent work!  :thumbsup: &apls &apls &apls

... WELCOME TO PAGE 24! ... BIENVENIDOS A LA PÁGINA 24! ... BIENVENUE POUR PAGINER 24 ...
Title: Re: Developing Islas Gemas
Post by: Shadow Assassin on June 27, 2007, 01:31:42 AM
Mmm, looks good. Can I buy a penthouse there? :P

Preferably with a direct view to the beach.
Title: Re: Developing Islas Gemas
Post by: Khiyana on June 27, 2007, 01:27:58 PM
Oh, I love this wonderful beach, I wish I could spend my next holidays at this place!
Title: Re: Developing Islas Gemas
Post by: Strechnitz on June 28, 2007, 05:11:04 AM
Just stunning Emilin.

Midsummer is one thing. your beaches are even better ;D :thumbsup:

I love those beaches. and also the little wooded cape with the lighthouse. very convincing.

Strechnitz
Title: Re: Developing Islas Gemas
Post by: Snaper on June 28, 2007, 08:11:38 AM
Wonderful update, very beautiful seaside resort   :thumbsup:

The beach magnificiently is well made, I love

Bravo my friend  &apls
Title: Re: Developing Islas Gemas
Post by: Yoman on June 28, 2007, 09:44:11 AM
Its interesting that I look at this update right now, in the middle of a decision on where I should go to vacation :P Can I go there, looks quite nice. Reminds me of the Gold Coast.
Title: Re: Developing Islas Gemas
Post by: kimcar on June 29, 2007, 05:32:26 AM
 &apls &apls Wow what a lovely beach you have done. So real .Great pics :thumbsup: :thumbsup:
Title: Re: Developing Islas Gemas
Post by: kwakelaar on June 29, 2007, 01:24:13 PM
Like the rest of your followers I think the beaches are the best, looking very beachy and making me feel miserable here in the rain in late June in Holland.

The resort looks like a typical example of these kind of places, which you can probably find all around the world these days.

A nice update
Title: Re: Developing Islas Gemas
Post by: emilin on June 30, 2007, 09:06:21 AM
Personal replies:

Air6: Thanks! Actually, the weather over here in Sweden is quite good right now, but I'm expecting it to start raining very soon. It always does, hehe...

thundercrack83: Thank you so much! I'm glad you liked the beaches so much, because there is plenty more of them to come.

flame1396: Hehe... *brings out the eye brush and eye paste. :)

Badsim: I already answered that, but of course: thank you for commenting!

Eddie: Thanks a lot and welcome to Islas Gemas! It's quite a long way from the graphics presented in your excellent comic style journal, I know, but we all do it our own special way. Good to know that the beaches were appriciated, and hope to see you around.

HabLeUrG: Thank you so much, and thanks also for opening page 24!

Shadow Assassin: I'm affraid that most of the waterfront property are hotels, so you would have to rent a suite instead. ;D

Khiyana: Thanks! You would be very welcome! ;D

Strechnitz: Thank you! Making the lighthouse area was actually the most fun part of this area, so I'm very happy that you liked it.

Snaper: Thank you so much, Snaper!

Yoman: Thanks! The "Gold Coast"? Where is that? Is it a place or another CJ? Just curious...

kimcar: Thank you!

kwakelaar: Thanks for visiting, and sorry that I made you feel miserable. That was certainly not my intention. ;D


The rest of Paloma

So, let's have a look at the rest of Paloma before we move on to Playa del Paraiso. This update will be mostly about the time share condos, but also the "party district" (that is considerably smaller than what will come in PdP), and the botanic garden.

Oh, and it looks as if we're closing in on 500 comments pretty soon. At the current rate I'm expecting to hit the mark in 1,5-2 weeks. I know I haven't been too generous with honours in this journal, so I thought I have to make up for that. And why not do it all at once. ;D So, everyone who has 10 or more comments noted when we hit the 500 mark will get something named after them in Islas Gemas. Don't miss the opportunity to have your very own beach, a restaurant, a hotel or perhaps even a mountain. ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpal2501.jpg&hash=e8902d8efabfc14e6ee8594068ab4b4442731b4b)

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Title: Re: Developing Islas Gemas
Post by: flame1396 on June 30, 2007, 09:20:04 AM
Sweeeet Update. Nice usage of SOMY's condos!   &apls &apls
Title: Re: Developing Islas Gemas
Post by: dedgren on June 30, 2007, 09:28:52 AM
Best. Beaches. Ever.

That's it, my friend.  We will just put out the "Need Not Apply- Position Filled" sign in the beaches category.  You have set the standard.

You know, I'm beginning to believe that it doesn't matter what you place in your cities- it's how you place it.  Stuff I've looked at in the past and thought, "Oh, interesting...but what would one do with it?" you use seemingly as a matter of course and it always looks marvelous.

I have a ratio here of about nine lurks to every post.  I'm taping a "shame on myself" note on my monitor right now.


David


Title: Re: Developing Islas Gemas
Post by: Eddie on June 30, 2007, 04:55:23 PM
Wow! Islas Gemas definetely has that desert-tropics feel. The ground texture is remeniscent of a dry Mediterranean climate, but the trees really add to the lushness of the environment. Very tropical. I'm impressed as always.
Title: Re: Developing Islas Gemas
Post by: Yoman on June 30, 2007, 05:13:57 PM
Oh my, I can't imagine Pdp is any nicer. Because that is one of the best theme based cities I've ever seen.

And about your questions, this is the Gold Coast in Australiathis is the Gold Coast in Australia. (http://upload.wikimedia.org/wikipedia/en/0/06/View-from-Q1-looking-north.jpg)
Title: Re: Developing Islas Gemas
Post by: Snaper on June 30, 2007, 05:54:02 PM
  :o I love ... Frankly I think that all is there, very well done, and the result is splendid  &apls &apls

But the direction of your roundabout is in the bad direction  $%Grinno$%
Title: Re: Developing Islas Gemas
Post by: Shadow Assassin on June 30, 2007, 06:46:31 PM
Mmm, sexy. :P I agree with David, that position's been filled. :P

That's a beautiful place. Shame I can't get that penthouse, though, would a small "monetary payment" change your mind? :P

Oh, and drop the file size of your images. Since you've got Photoshop, use Save for Web at 60% quality. It'll give you pictures that look good at just one-fifth to one-quarter of your original image size.
Title: Re: Developing Islas Gemas
Post by: nova vesfalo on July 01, 2007, 02:13:21 AM
the seaside updates are wow-ing, love the diversity of building'scale ,the beach , do I have to say something on it, since everybody is agree, are the most wonderful one I've ever seen on SC. The road to the light house is charming. The houses ( green-blue roufed and the more 60s-70s styled) fit well in your world ! And the commercial zone with all the parking is sooo "american-feeling", reminds me California :)

As Snaper said, your roundabout isn't well oriented .. :)
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on July 01, 2007, 10:05:19 AM
Well, great update, as always, emilin! The row homes in the residential areas look very realistic and that night shot of the lighthouse is one of the nicest pictures I've seen in a while! Great job, my friend!
Title: Re: Developing Islas Gemas
Post by: kwakelaar on July 01, 2007, 01:29:21 PM
These are some excellent images again, I like the combinations of the taller structures and what happens at ground level, also the outside Botanical Garden is looking very nice with the different trees and palms.
Title: Re: Developing Islas Gemas
Post by: Pat on July 01, 2007, 11:39:31 PM

Emilin OMG OMG OMG and WOW WOW WOW there is soooooo much that im in total
aww dropping expriance here... such masterful and very skilled area... so many buildings
i see that i want but to point to the would be tough lol
Title: Re: Developing Islas Gemas
Post by: emilin on July 02, 2007, 11:47:46 AM
Quote from: Snaper on June 30, 2007, 05:54:02 PM
But the direction of your roundabout is in the bad direction  $%Grinno$%


El Snapper Belga - the Belgian Snapper

Many people have noted the "unconventional design" of a roundabout in central Paloma. The mayor of the town has been ignoring the complaints about traffic chaos for a long time, but has now been forced to deal with the issue. The officers of the Paloma police station (located right next to the infamous roundabout) protested loudly that they didn't have time for anything besides filling out accident reports.

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Earlier this week the mayor's office ordered the redirection of the roundabout. Some British protesters objected to this "discrimination of left hand people", but the police was there to protect the workers during the repainting of the asphalt.

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As an extra feature the old midpiece statue was exchanged for a new, modern, work of art by Gemas based artist Andres Galleano.

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The piece is called El Snapper Belga (The Beligan Snapper) which refers to the famous 19th Century Belgian corvette (http://en.wikipedia.org/wiki/Corvette), The Red Snapper, that was one of the first ships to ever reach the shores of Antarctica. On the way home she was badly damaged by a storm and drifted to close to the Zafíro shores where she finally crashed against the shallow rocks outside Paloma and sank. Nobody in the crew survived, but the wreck still lies on the sea floor 35 meters below the surface, and it is now a popular spot for Scuba diving.

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Most critics have, however, stated that they don't understand how the fairly abstract monument has anything to do with the old warship.

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----------

Just goes to show that I do appriciate when people point out my mistakes. ;)

Also, this can be seen as a small preview of what's to come for everyone how has 10 or more comments noted in this journal when we hit #500 comments (or has been generally helpful to the development of Islas Gemas in other ways).

Now, I'm off to Gothenburg to visit my mother for a few days. Real updates are in the pipeline for when I get back.
Title: Re: Developing Islas Gemas
Post by: sebes on July 02, 2007, 01:02:21 PM
As always this is again a great update, and also the previous was. The clubbing area seems pretty cosy - if you're back from Göteborg I'd like to see a night shot, if possible?

The residential areas are top notch &apls.

Title: Re: Developing Islas Gemas
Post by: rooker1 on July 04, 2007, 09:39:09 AM
Awesome updates and great use of Somy's residential Bats.  Everything looks very well placed.  Great work as always.

Robin   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: kimcar on July 04, 2007, 05:06:27 PM
 &apls &apls I don`t want to be to repetitive but my comment look like tas the rooker1 just said. great update. :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Pat on July 04, 2007, 10:20:20 PM

Emilin that was a real good update here and i loved it... soo instead of one distraction
for accidents there was even a bigger one LoL hmm poor fire department as well...
Title: Re: Developing Islas Gemas
Post by: BossOx on July 06, 2007, 03:43:12 AM
Your beaches are wonderful,  &apls all round, but they seem a bit "bright" in comparision to the existing terrain mod in some instances, which have a "greyer" look.

Also I've seen a few shots including some highways which I don't think fit into the landscape.  I would probably settle for avenues or maybe just roads or even RHW if I could get that to work.  The point being highways need not be actutal "highways" to operate as such.

Apart from that it's wonderful (I should say I just read the whole thing in one sitting so these comments may seem a little general and non-current).  Not that I've seen many Hispanic urban areas but this MD should definitely by on the reading list of all urban planners in such area.
Title: Re: Developing Islas Gemas
Post by: emilin on July 07, 2007, 06:22:15 AM
Personal replies:

flame1396: Thanks! I love those condos. I really think SOMY has outdone himself with those. They look good in almost any environment.

dedgren: Thank you so much, David! I'm very happy to hear that you like how I place the buildings too. It is one of my biggest concerns with the game. Growing has a tendency to look very unrealistic at a closeup level, while plopping tend to look mechanic from a far out zoom. I have basically resigned my aspirations to actaully grow things in a normal sense of the word by now. I do grow all the residentials, but I basically use the bulldozer and ctrl-zoning to a degree where it's not really fair to call it growing anymore.

Eddie: Thank you, Eddie! The Desert Terrain mod is very good looking in my opinion too, but it is a rather old terrain mod, so I have changed the rocks and beaches for other mods.

Yoman: Thanks! And very nice of you to suppy an exlpanation too. For a moment I thought you might be refering to the current African nation of Ghana that used to be called the Gold Coast.

Snaper: Fixed it now, but of course thank you for commenting!

Shadow Assassin: Thanks! I have scaled down the pictures for the coming updates. I had apparantly forgotten to change one of the default settings for my Photoshop.

nova vesfalo: Thanks! Very interesting to hear that the commercial zones look a bit "American" too. I really had no idea, hehe... I have only been to the US once, but then I did go to California so I guess it was somewhere in the back of my mind.

thundercrack83: Thank you as always! The lighthouse was a lot of fun to build.

kwakelaar: Thank you so much. I have been getting myself a few grey hairs over where to use the Botanic Garden (I love the BAT - but it's almost impossible to place anywhere without having it dominate the scene completely) so I'm glad you liked it.

patfirefghtr: Thank you, thank you! You are always welcome to ask about different buildings, but as many of those who have asked before will tell you I usually give very vague directions (I never remember where I got things). ;D

sebes: Thank you! And there are some nightshots of the clubbing area in the previous update.

rooker1: Thank you, Robin!

kimcar: Thanks! It's wonderful to have such faithful readers and commenters.

BossOx: Thank you, and welcome to Islas Gemas! The beaches do tend to be a bit bright, but there really isn't all that much to about that. That is one of the inbuilt problems with SC4: lot base textures come in a different colour scale than ingame terrain. Sure, I could probably custom lot some beaches in another darker tone (I have plans for "black sand beaches" elsewhere on Islas Gemas) but they would still look very different from the terrain. I see the problem with the highways myself too. I really haven't decided what to do about that yet (and since there is basically only one highway on all of the islands it's not a high priority) but I will probably need to do something about later.


Playa del Paraíso - first visit

This update basically features the first 20 pictures fom Playa del Paraíso - the main tourism center of Islas Gemas. In PdP you will find that most locals not only speak flawless English, but very often German, French and even Scandinavian languages. The restaurants and pubs have "sauerkraut" and "Swedish meatballs" on the menue. If you are looking for the "geniune Islas Gemas" - look elsewhere. But if you want a week in the sun with every possible service available - this is the place.

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Title: Re: Developing Islas Gemas
Post by: Shadow Assassin on July 07, 2007, 07:21:23 AM
What, I thought that was the Water Graphics Bug rearing its ugly head in region view... but to my shock, it turns out to be one very well crafted dunes area.  :o

Looks a bit small for a resort, lol. :P But top-notch work, old chap!

-EDIT: Silly me, I forgot to add some words :P
Title: Re: Developing Islas Gemas
Post by: flame1396 on July 07, 2007, 08:15:35 AM
Very very nice. Not a fan of that beach in the region view.... but dang it looks good when you load the city. Very excellent work. paulvmontfort would be proud! (he made many of those hotels)
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on July 07, 2007, 11:16:10 AM
Whew...Those beaches are incredible, my friend! I love the paths running through and the sparsely populated trees. May I ask, what are you using to make them? And while I'm asking questions, where can I find those pieces that you're using for a boardwalk (or what I'd call a boardwalk, anyway)?
Title: Re: Developing Islas Gemas
Post by: BossOx on July 08, 2007, 02:13:21 AM
Really like the terraformed dunes, they will definitely be in the next beach I build (by which I mean a comparatively poor imitation).

Who owns that red pointy thing with the white C on it?  And is there meant to be a giant cube like block of coal next to the amusement park?  And finally how do the cars in the car park on the beaches get from the road?

Nonetheless it's very well done, nice contrast between the high rise hotels and the slightly shabby older Latin buildings, very realistic.



Title: Re: Developing Islas Gemas
Post by: rooker1 on July 09, 2007, 04:10:30 AM
I really like how the entire island is coming along.  You have some very unique ideas.  I love the beach.  It seems to me that the ocean level use to be higher and now it has receeded back.  I hope there are no storms in the near future or all those stores will be gone..lol.  I like the mix of old and new... very realistic.  Great work as always.

Robin   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: iamgoingtoeatyou on July 09, 2007, 06:25:05 AM
wow, what a massive beach there! did you create custom pieces? it looks great, my favorites are with the sand-roads with cars passing along. great work!
Title: Re: Developing Islas Gemas
Post by: Air6 on July 09, 2007, 12:29:10 PM
WOW... Your beach is incredible.

Another great update :thumbsup:

I particulary like how you put walls to separate the beach with the city. Great work my friend.
Title: Re: Developing Islas Gemas
Post by: sebes on July 09, 2007, 01:12:03 PM
It takes a beach lover to build a beach like that - my god Emilin, it's gorgeous!!! The walls and promenades give it a very realistic view and add a great atmosphere to the area!  &apls
Title: Re: Developing Islas Gemas
Post by: Eddie on July 09, 2007, 05:19:01 PM
Absolutely stunning. It would quite fun to off-road on that beach. Excellent choice of BAT's, as well. Been searching for N747, eh? I can tell. People usually clump his stuff close together (I know I did when I was working on my Oasis CJ). Very colorful.
Title: Re: Developing Islas Gemas
Post by: bat on July 10, 2007, 04:56:58 AM
Great update, emilin! I like the beach! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: emilin on July 10, 2007, 10:39:51 AM
Personal replies:

Shadow Assassin and flame 1396: Thank you for commenting! And in fact, I think that you both raise very valid points: it IS a bit small, and it doesn't look that good from the region view. And if there is one thing I like it's when it looks good from the region view, so that just won't do. I don't think there is all that much to do about the sandy areas (they will always look a bit odd from afar) but they would look better in a more realistic surrounding. I need to develop the areas around PdP further before this city tile is finished. And that is exactly what I am going to do. Before the next update from PdP I will build more "suburbs" and develop more of the coastline. I will also build at least one smaller village up on the mountainside.

thundercrack83: Thank you! The paths are custom made lots (very simple lots with dirttracks on sand) and the boardwalk is the CSX Malta set.

BossOx: Thanks and nice to see you again! To answer your questions: 1. The red pointy thing is a commercial board for a phone company - it's a rather small structure all in all, so I don't think anyone else owns it.2. Yes, the "coal block" is the Borg entertainment center by Andreas Roth - a wonderful BAT that fits the area pretty well in my opinion (wait 'till you see it up close). 3. The cars, yes. Actually that is a bit of a miss. Originally the dirt tracks went all the way up to the street, but then I changed it because it look corny so... I don't really know. Perhaps there is some secret way for them to get down there? ;D

rooker1: Thanks! According to the Tourist Promotion Board of Islas Gemas the weather is always good here, so you don't have to worry. :D

iamgoingtoeatyou: Thank you! And yes, those are mostly custom lots (not all of them are my own though).

Air6: Thank you so much! And I was a bit surprised to discover that I could place those pieces on land at all, but apparantly I could.

sebes: Thanks a lot! But, as my wife would tell you, I'm not much of a beach man in real life (I prefer to sit in the shadow on a café, really). :satisfied:

Eddie: Thanks! And yes, those BAT:s are beautiful.

bat, Thank you so much, bat!

And, since I'm not ready for the rest of PdP yet (see my answer to SA and flame) I will instead publish a list of most of the names of Islas Gemas up-to-date, with explanations. And as you already know, this list will grow considerably after we hit #500 comments - last chance to get your name in there now. ;) - when everyone with 10 or more comments will get something named after them.


The Islas Gemas Dictionary

Adeje: A small village high up in the mountains of south Zafiro.

Ágata: A small island located to the northeast of the region. The name means Agate.

Akira: A medium size town on the north coast of Ópalo. Also a religious center and shrine for the Buddhist population.

Ambarino: A small island located to the southwest of Rubí. The name means Amber.

Arrakesch: The main town of Topaz, located in a protecting valley in the middle of the island.

Duarte: A small village located on the southeastern part of Zafiro.

El Snapper Belga: A work of public art placed in downtown Paloma. The name refers to a sunken ship located just off the coast near Paloma.

Esmeralda: The third largest island of the Islas Gemas. The name means Emerald.

Esmeralda Unida: Football (soccer) team from the island Esmeralda. Currently playing in the second division.

FC Rubí: Football (soccer) team from the island Rubí. Currently playing the second division.

Granate: A small island located just east of Rubí. The name means Garnet.

Independiente de Santiago: The biggest football (soccer) club of the Islas Gemas, currently playing in the highest national league where they have been finishing at places 5-8 for the last few years. The team captain, and highest valued player, is Sebastian Romero, (born in "Argentina" but now a "Spanish" citizen).

Islas Gemas: A group of 12 islands located somewhere in my Simuniverse' equivalent to the Atlantic Ocean. Together they form the southernmost province of my "Spain". The name means "Jewel Islands" or "Gem Islands". The climate is subtropical, with a great variety in wind and weather conditions between the different islands.

Jardin Libertad: Park and recreations area in Santiago.

Juaníta: Smaller town and resort located on the West coast of Zafiro. It is closely intertwined with its' larger neighbour Puerto Rico.

Los Jardines: Residential area in Santiago.

Los Trepadores: Another name for the suburbs of Santiago, climbing the steep hillsides of the valley.

Malaquita: A small island located to the southeast of the region. The name means Malachite.

Modernista: A high wealth residential area in Santiago.

Nuestra Dama: A large cathedral in Santiago.

Nuestro Sino: The home arena for the Independiente, located in Santiago.

Obsidiano: A small island located to the southeast of the region. The name means Obsidian.

Ópalo: A medium size island with a very green and lush environment. The name means Opal. A large part of the inhabitants of Ópalo are of East Asian decent which can be clearly seen in the style of architecture, and also in the practice of Buddhism as the dominant religion on the island. The Asian population migrated to Ópalo in the middle of the 19th Century, mainly from "Japan" that still was an extremely closed society at the time.

Padparadscha: One of the smaller islands, located to the northeast of the region. The name means Padparadscha – a rare form of pink Sapphire.

Paloma: A medium sized resort town located on the south coast of Zafiro. It is closely intertwined with its' bigger neighbour Playa del Paraíso. It is one of the more expensive and upscale resorts on the Islas Gemas.

Parque de la Cruz: Park and recreations area in Santiago.

Parque Independencia: Park in Santiago.

Parque Monsignor Sanabria: Park in Santiago. Named after the first bishop of the Islas Gemas.

Parque Resurrección: Park and recreations area in Santiago.

Piedra Sangre: The smallest of the Islas Gemas, located east of Rubí. The name means Blood Stone.

Playa del Paraíso: The biggest resort town of the Islas Gemas. Named after the large beach where it's located on the south coast of Zafiro. It is the main center for tourism on the islands.

Puerto Azul: The main town of Ópalo. Located on the southwest coast of the island.

Puerto Rico: A medium size town and resort located on the west coast of Zafiro. It was one of the first charter resorts built on the Islas Gemas in the 1960s, but the town center is much older.

Rubí: The second largest island of the Islas Gemas. The name means Ruby.

San Juan: A small town located close to the international airport on the east coast of Zafiro.

Santiago de Zafiro: The provincial capital of the Islas Gemas, aswell as the main city of Zafiro. The city is home to almost 150.000 citizens, the provincial government and the only modern industrial port on the islands. It is also the financial hub of the province.

The Red Snapper: The wreck of this 19th Century Belgian Corvette is located off the coast near Paloma. It is now a popular site for Scuba diving.

Toledo: A village located on the southeastern part of Zafiro.

Topaz: One of the smaller islands of the Islas Gemas, located far away from the rest of the islands, in the southwest of the region. The name means Topaz. The climate of Topaz is much dryer and sandier than for the rest of the islands. There is a strong North African influence on both culture and architecture on Topaz.

Torre del Zafiro: the tallest building on the Islas Gemas. Located in the financial center of Santiago, it reaches 211 meters into the sky.

Vallo Corte: A geopgraphic area on the east coast of Zafiro that consists of two shallow valleys. The name means Short Valley. The area is one of the few places on Islas Gemas with rich soil, and is dominated by farms and smaller villages.

Zafiro: The largest island of the Islas Gemas. The name means Sapphire.

ZIN: The official code for the International Airport of Zaphiro.
Title: Re: Developing Islas Gemas
Post by: rooker1 on July 10, 2007, 11:25:03 AM
Interesting idea, "The Islas Gemas Dictionary".  I can't wait to see how this dictionary grows.  So far it seems unique, yet very interesting and realistic.  And good thing about the weather being nice most of the time.  This last city sounds like a very nice vacation place.
Great work.

Robin   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: kimcar on July 10, 2007, 01:05:42 PM
 &apls Great update my friend. Like everyone i love your beach. so real  :thumbsup: Great pics you show us. Keep it up.
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on July 10, 2007, 01:11:36 PM
I agree with Robin (rooker1), the Islas Gemas Dictionary is definitely a great idea, my friend! Very interesting, stuff! Also...


...And #499...

The door is now open!

Title: Re: Developing Islas Gemas
Post by: sebes on July 10, 2007, 01:13:11 PM
Nobody wants to make the 499th post - so I'll help everybody out.

You probably love to sit on a terrace in the shade overlooking the beach  :satisfied:... Must be... it's too good to be made by somebody that does not like beaches. And otherwise you must love it walking and playing with the dog there on a stormy day... gottabee

Now - up to the 500th comment and the Islas Gemas Glossary  :thumbsup:

Edit:
Guess what : Thundercrack thought the same on the very same moment... so: the honor is mine by coincidence after all... ()stsfd()
Title: Re: Developing Islas Gemas
Post by: BossOx on July 10, 2007, 05:08:13 PM
"Coal block" maybe came out a little derogatory, my apologies to you and Andreas Roth (I'll just eat my foot now, if you don't mind (there should be a smiley for that)). However hidden behind that hotel it did look suspiciously black and cube-like but I'm sure on closer inspection it will look wonderful and very fitting.
Title: Re: Developing Islas Gemas
Post by: dedgren on July 10, 2007, 09:42:21 PM
I'm going to look the other way a bit and bend our rules a little by noting the tremendous achievement of DIG in reaching 500 comments.  It is such an honor to have this great work at SC4D!

Emil- I'm going to spend a leisurely evening reading back through this fine, fine MD.


David
Title: Re: Developing Islas Gemas
Post by: Strechnitz on July 11, 2007, 05:14:53 AM
First of all, My congratulations with this landmark achievement of 500plus posts! &apls &apls &apls

A milestone only achievable with talent and dedication as you have shown. And one I hope to achieve one day myself. somewhere in the distant future almost 300 posts away :D

The Beach is really nice. a bit big though. "Mammy is this a beach or a desert?" ;D  But very nicely done. the boulevard walls around it are simply top notch. just as I have come to expect from you. And I agree. A shady terrace is more my place than the boiling sands of the beach. :thumbsup:

And last but not least. The Dictionary is a very nice idea. it it grows bigger and bigger every time you update, I guess. ;)

Good luck,

Strechnitz.
Title: Re: Developing Islas Gemas
Post by: emilin on July 11, 2007, 01:35:15 PM
Personal replies:

rooker1: Thank you! But it's hardly a unique concept though. I think I stole it from David (degren) actually. ;D

kimcar: Thanks! I will try my very best.

thundercrack83: Thank you so much, thundercrack! No surprise that you would be #499 either. You always have been a very loyal reader and commenter here, my friend.

sebes: Thank you! And of course, thank you for breaking Islas Gemas into the 500s. &apls

BossOx: Thanks. No appologies needed. I like people commenting on what they like aswell as don't like. It helps me get better.

dedgren: Thank you, David! I'm not really sure what rules we are bending here though? I hope it's nothing serious? And of course, thank you for your congratulations, they are very appreciated. Your responses have been a major reason for me trying to develop my skills and get better at this game.

Strechnitz: Thanks! And I know it is a bit big. It was mostly inspired by a place on Gran Canaria known as the "dunes of Maspalomas" where you can actually go for camel rides.


Honouring thundercrack83

Finally this journal has reached #500 comments, and now it's time to celebrate. As promised everyone who have been noted for 10 or more comments will get something on Islas Gemas named after them. Some will get big things, others smaller – some will be places that we have already visited, some that are not even developed yet. I will probably through in a few people with less than 10 comments too, because their contributions have been extra valuable in one way or another.

Now, at this time I have noted 17 people with 10 or more comments, so I'm sure you understand that it will take a while to get through all of them. But we start off right away.

One reader of Developing Islas Gemas stand out among all the others for his astonishing loyalty and frequent comments. Thundercrack83 is noted for no less than 38 comments, a figure that is quite honestly a bit hard for me to comprehend. Without your comments, this journal would still have quite a long way to reach #500, so thank you my friend!

And it seems appropriate that thundercrack83 is first out for the honors, and also gets the biggest thing named after him: the highest mountain of the Islas Gemas. Please remember that this is not a fully developed area yet! I have plans for waterfalls, a mountain lake, and plopped streams going all the way down to the ocean.


Trueno

The massive volcano Trueno – which means "thunder" in Spanish – dominates the skyline of southern Zafiro. The highest peak is 2273 meters above sea level. It is actually semiactive, but has not erupted since 1902.

British explorer Edmund Berry was the first to climb the mountain in 1534. Today the whole mountain area is a popular tourist attraction. Climbing the mountain all the way to the top does not require expertise or special equipment if you follow the easiest southern route, but it is recommended that you have a guide for the glacier areas at the very top.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcel2701.jpg&hash=5d950b24eb544095808f25bd3a69e5a64910bda8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcel2702.jpg&hash=c65719fe77653a257eaecc62960b85efb5f76370)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcel2703.jpg&hash=d05e2c126d7b2ae4d6ff861ba59f6d3c7e409217)

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A winding dirt road goes up to the base camp.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcel2705.jpg&hash=0851108e6d9246bb657851fe1618afe67c445c1b)

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Beyond this point it is recommended that you use a mountain guide.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcel2708.jpg&hash=1214c7f95d52620453f6ad1c3b357c2d3578bf07)

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That is the highest peak right there.

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Title: Re: Developing Islas Gemas
Post by: HabLeUrG on July 11, 2007, 03:23:30 PM
wow that mountain looks amazing at SC4  &apls &apls excellent work!! that was one of my best terraform working on that volcano... if you need anything else just ask cant wait for more  ;)

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Title: Re: Developing Islas Gemas
Post by: BossOx on July 11, 2007, 04:24:29 PM
Awesome terraforming (terraforming isn't in the dictionary  $%Grinno$%) , I like the detail with the trees only on the (presumed) sheltered side of the volcano and how the transition from dirt road to dirt track is concealed behind trees (common practice I know but in this case not overdone as much as sometimes).
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on July 11, 2007, 04:43:08 PM
Wow. I really don't know what to say, emilin! I am truly honored to make it onto the Islas Gemas map, and to have the biggest volcano in the chain named for me! Thank you so much, my friend! This means a lot to me!

...And by the way, Trueno looks absolutely magnificent! I hope that Bear Grylls (http://en.wikipedia.org/wiki/Bear_Grylls) ventures to Islas Gemas to try and climb Trueno! Thanks again!
Title: Re: Developing Islas Gemas
Post by: Yoman on July 11, 2007, 06:09:50 PM
Quote from: thundercrack83 on July 11, 2007, 04:43:08 PM
...And by the way, Trueno looks absolutely magnificent! I hope that Bear Grylls (http://en.wikipedia.org/wiki/Bear_Grylls) ventures to Islas Gemas to try and climb Trueno! Thanks again!

I love that show!

And many congratulations on reaching 500 :D
Title: Re: Developing Islas Gemas
Post by: Ralph on July 11, 2007, 09:59:43 PM
wow amazing a realy like your work !  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Pat on July 11, 2007, 10:54:14 PM

wow emilin that was stunning update and i loved it...
Title: Re: Developing Islas Gemas
Post by: kimcar on July 12, 2007, 07:41:45 AM
 &apls Great volcano . Very well done . An the camp is a good idea too.  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: rooker1 on July 12, 2007, 09:00:16 AM
The volcano look very impressive and very high.  I have never seen anyone make a dictionary before, that's what I thought was unique.  If dedgren had made one before, I must have missed it.  Anyways I still like it.  It still takes alot of imagination on your part.

Robin   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: bat on July 13, 2007, 02:16:10 AM
A great new update, emilin! Nice mountain! :thumbsup:

Congrats for more than 500th comments! &apls
Title: Re: Developing Islas Gemas
Post by: kwakelaar on July 15, 2007, 01:25:42 PM
Congratulations on the 500 and by now ++ replies, and looking at your work here it is easy to understand why this is such a popular MD.

I really like your last update about the vulcano, very well put together camps and trails there.
Title: Re: Developing Islas Gemas
Post by: nova vesfalo on July 15, 2007, 03:12:22 PM
thrid times I look at your beach and I've forgot to leave a comment ! (Two updates late ...) I love them (btw how did you made them ? they are stuning) Love the Islas Gemas Dictionary, very interesting, learn some things on Isla Gemas :) , the Volcano is so caribean (apart the snow:) ) nice addition and all the moutain ameangement ( and as you said they are not finished) are Wonderfull , the refuges are great , as always :)
Title: Re: Developing Islas Gemas
Post by: emilin on July 15, 2007, 04:03:00 PM
Hounoring bat, kwakelaar and dedgren

First of all: I appologies for not having the opportunity to reply personally to each of you this time (it will not become a habit, I promise!) since I'm just packing up my stuff to go out into the countryside for two weeks. I will just have to say a collective "Thank you so much!" for reading and commenting and for all your support.

Unfortunatly this also means two weeks with no computer or internet access, so you won't hear from me at all for a while.

In this update I will recognize three more of my most faithful readers: bat, kwakelaar and dedgren. More of these honours can be expected when I get back from my vacation.

This time around there will be close to no development at all in the pictures. All of these locations are planned for development further down the road. You will get the background story ahead of schedule and then I will return to them at a later stage.


País Palo

The northern peninsula of Zafiro is known as País Palo. The name is Spanish for "bat country" (I hope you remember your Fear and Loathing trivia for extra enjoyment from this name). The name is not derived from the presence of bats, but from the shape of the peninsula, that early cartographers thought resembled a huge bat. The environment is hilly and green, unlike the dry south of Zafiro. It is not a densely developed area, and the biggest town is Lobo. This is one of the few spots on Zafiro where the tourism industry hasn't overexploited everything, and can be a very nice destination for a road trip.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcel2801.jpg&hash=d8e110096df39aaa4553dbbb810c3385c415368e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcel2802.jpg&hash=b1598654c0c797a14b0ee387f510567be0f1e02a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcel2803.jpg&hash=3f866aae594acba3e6e12ebee25b2b9798cb07cd)

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El Perro y el Remiendo

The mountain chain in the middle of Rubí is known as "the dog and the Dutchman" after the two highest peaks: Perro (dog) and Remiendo (Dutchman). Remiendo is 1053 meters, while Perro is 975 meters. The scenery is very dramatic, with high altitude medows and steep cliffs. The area is popular among climbers, and the peaks are not as easy to climb as one might think considering how high they stand.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcel2806.jpg&hash=5b6a605acb6b7aab6294b37059c476bdbb7f4502)

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San David d'Esmeralda

San David is the main town of Esmeralda and the third biggest "city" of Islas Gemas (charter resorts not included, we're counting local population here). The name refers to a local 17th century saint who also established the monastery in Juaníta (as seen in earlier updates).

San David is also known as "the city of lawyers" for its' disproportionate amount of legal firms. It is located on the beautiful west coast of Esmeralda with steep mountains overlooking the town.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcel2810.jpg&hash=0e29403a8361028dafc25a0bf92ea2ec52c771fa)

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Title: Re: Developing Islas Gemas
Post by: kimcar on July 15, 2007, 04:28:10 PM
 &apls &apls Wow great pics my friend and very good terraforming . I really like it.  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Shadow Assassin on July 16, 2007, 02:44:57 AM
Oooh, very nice. I'd love to see a region map. :P
Title: Re: Developing Islas Gemas
Post by: BossOx on July 16, 2007, 03:35:09 AM
Very nice landscaping and vegetation although the third shot:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcel2808.jpg&hash=fb6f0e1d224b30643ceb24f2a75c63ae0b59e5fe)

Maybe could use a little more variety (is it OK to quote pictures or does it cause confusion and "thread hijacking"?)

Also wondering if you considered use the NAM curved road pieces, but I guess there aren't any Euro (I think you are using Euro roads) compatible pieces and they do look a little "wrong", but you can't expect the NAM gods to get everything to be awesome the first time round.
Title: Re: Developing Islas Gemas
Post by: NikNik on July 16, 2007, 04:29:53 AM
Hey Emil,

I have not been around a lot of late as I suffer from severe RL-syndrome. Now the holiday is almost in sight and I finally have some time to have a look again at your marvelous MD. You've come a long way since my last reply 9a dozen or so pages ago). Brilliant those little towns and the resorts are stunning too. Great work on the beaches.
I also like the terraforming and terrain work of the last pages. Very well done. Great that story of the old cartographers. I wonder why they haven't named the isle with El Perro y el Remiendo after a lizard. f you look at the small pieces of land sticking out into the sea, they resemble toes and the mountainous outcropings resemble legs. Well I guess my RL-syndrom is getting to my head.

take care and see you in a couple of weeks when I am back from France.

Nik-Nik
Title: Re: Developing Islas Gemas
Post by: bat on July 16, 2007, 05:46:12 AM
There are very great pictures, emilin! The islands are looking wonderful! Great work! :thumbsup:

Thanks for the Hounoring! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: rooker1 on July 17, 2007, 07:18:28 AM
Awesome update.  The island looks fantastic and the way the city is in the valley looks very realistic.  I also wander if you have considered using the NAM curved road pieces, it my add a touch of class to those windy roads.

&apls

Robin   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on July 17, 2007, 10:09:05 AM
Another fantastic update here, as always, emilin! And congratulations to bat, kwakelaar, and David (dedgren) for being honored here at such a great place!

My favorite picture in this update has got to be the close up shot of Remiendo--that ridge is absolutely beautiful! I'll be looking forward to seeing more of your work, my friend!
Title: Re: Developing Islas Gemas
Post by: Pat on July 17, 2007, 09:00:14 PM

Emilin i love your countryside its very peacefull and i hope you have a great time on your vaction... Take care and see you next time around - pat
Title: Re: Developing Islas Gemas
Post by: Schulmanator on July 26, 2007, 06:46:42 PM
You have a delightful region under development here. I miss seeing you around. Have a great vacation!
Title: Re: Developing Islas Gemas
Post by: emilin on July 29, 2007, 03:54:47 PM
Personal replies:

kimcar: Thanks! I can't take credit for the terraforming though. Most of it is HabLeUrg's work (though I have done the finetuning myself).

Shadow Assassin: Thank you! As you will notice I have actually started mapping the region, but that takes some time. Or did you mean a "census region shot"? That can be arranged, but I would rather wait for some more development first.

BossOx: Thanks! I agree about the third shot (it looks a bit odd from that angle). But the area is still under development so there is still time to fix that bit. And no, I don't use the curved road pieces, for exactly the reasons you mention. Also, the fact that the terrain is so hilly makes the road curve in more natural look ways without them. But, I would certainly use them if they were euro textures.

NikNik: Good to see you around again, NikNik! And thank you for that very nice comment, of course! I guess all the islands are named after precious stones so it would be kind of odd to name one of them "Varana" or something, but I do see what you're getting at.

bat: Thank you, thank you! And you earned it – by being a faithful supporter of Islas Gemas.

rooker1: Thank you very much! And about the curved roads: as I answered BossOx I would probably use them if they were euro textured.

thundercrack83: Thank you so much! I hope you like the next one too.

patfirefghtr: Thanks! It was all very peaceful, besides for the dog barking at everything at night and the cat refusing to leave the bed room for the entire time (city animals, you know...)

Schulmanator: How nice to see you around! I do lurk around your journal from time to time over at ST, though not as often as I used to. I promise to try to stop by for a comment every now and then too, but the server lag is bothersome. And I have to say I appreciate you starting a journal over here too.


Honouring Sebes, Yoman and Shadow Assassin

Alright, time to get this journal up and running again. I plan to go through most of the reaming honourable mentions this week, and then get back to the development on the south coast of Zafiro as soon as possible.

This update will be a revisit to the desert island of Topaz, and I have also taken the time to revamp the oasis (it looked much too busy) and increase the size of the main town Arrakesch (some pictures of that at the end of the update).

I will also try to get some more entries into the dictionary at the end of the week, and make some sort of table of contents for the first page of the journal (it's getting rather hard to find what you are looking for around here by now).


Lago Sebes

Just half way in between Pinje and the small fishing village of Leandra lies a small lake, in an oasis, called Lago Sebes. The lake varies considerably in size during the season shifts on Topaz. In the middle of the dry summer it almost disappears.

These days it is mostly known as a beautiful place to visit, but in earlier times it was the only sure place to find fresh water on Topaz, making it priceless for survival in this harsh environment.

Nobody is really sure what "Sebes" means. As with many of the places on Topaz the name is a mix of Spanish and some North African language (which one has never been clearly established).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh2901.jpg&hash=1a3d53ead045e16165ed87dde9ede86fc54a3aa1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh2902.jpg&hash=5c9be6444e5549eec5cafeafa89429ab973a9d3d)


Puerto Jumanji

The port of Topaz is known as Puerto Jumanji. The name is a Spanish sounding translation of Yoman, referring to a Turkish trader that established the first anchor place here in 1672, and also set up a trading post for exporting fish.

The port is still today the only connection to the rest of the Islas Gemas, since there is no airport (or even a helicopter landing spot) on the island. Ferries for Rubí and Zafiro leaves twice a week, and the port also handles export and import of goods.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh2903.jpg&hash=9a6b37a506a42b18a511d3fcc0c74d5a1250914d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh2904.jpg&hash=5ec025c89ed2dbcc69b1da1935ae1693146332ef)


Cantina Assassina

Topaz is perhaps not the island of choice for most tourists. The few travellers that do pass through here can chose to stay at the town hotel in Arrakesch, or at the Cantina Assassina – located conveniently in the middle of Puerto Jumanji.

Most sailors that stay over night in the port come here for cheap beer and food. When several trade ships call at the port at the same time it can be quite lively around the bar and restaurant area.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh2905.jpg&hash=eda7aaf19b601fc125bba8dbecec5209b97b5f4c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh2906.jpg&hash=2cd9aef67ff4e48faaac4eb3759ae4b6dc321181)


Some more stuff

Here are the pictures of the further development of Arrakesh:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh2907.jpg&hash=b0edf9194a77a6494c6a6a264217162353cb2c13)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh2908.jpg&hash=97e0eebe41612a3ecc60920f3ba6bdfe8a549be2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh2909.jpg&hash=ced9e122b8d208ba71613b6954fdf4d84a44eb73)

And here's a region shot of the island:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ftopazregionshot.jpg&hash=09ba57328f879493e156523135cf19040afb73e3)

Oh, and I made a map too:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ftopazmap.jpg&hash=f5e491a0c0b3ff4712fa98b265fda984cd966e19)
Title: Re: Developing Islas Gemas
Post by: Eddie on July 29, 2007, 05:34:18 PM
Simply amazing. The topography is excellent.  &apls

The volcano was wonderfully terraformed and that rock mod is gorgeous. Pais Palo is beautifully sculpted and the placing and variety of trees is  :thumbsup:

My favorite is the winding roads between in the trees in this pic:

http://i109.photobucket.com/albums/n65/emilin_2006/cel2805.jpg

Bye for now.
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on July 29, 2007, 06:39:37 PM
I have to wipe my eyes for a second...

WOW! The Island of Topaz is amazing, and I can't believe how fantastic that map is! Great work, emilin! And congratulations to sebes, Yoman, and SA!
Title: Re: Developing Islas Gemas
Post by: Pat on July 29, 2007, 10:59:09 PM

WoW Emilin im totaly drolling over that port and the map...... Verrry very good job  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Shadow Assassin on July 30, 2007, 12:43:13 AM
Wow, thanks for the honours.

I assume I'm the owner of the cantina. Happy Hour's on Fridays at 7pm. :P And bar fight tournaments will be held every Saturday night. :P

Very nice map, by the way.
Title: Re: Developing Islas Gemas
Post by: bat on July 30, 2007, 05:37:14 AM
Congrats to Sebes, Yoman and Shadow Assassin!

These are wonderful places, emilin! Also wonderful map of that small island! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: nova vesfalo on July 30, 2007, 10:31:01 AM
wonderful lil'island , the seaport is stuning as the little "north african" village ! The roads are really great ; and your map is so "Lonely planet " love it !


as always &apls
Title: Re: Developing Islas Gemas
Post by: sebes on July 30, 2007, 12:04:41 PM
Thanks Emil - it's great to have a size-instable lake named after me  ;) The tourist description that goes with it is very much appreciated - I'll be sure to visit the island of Topaz and Lago Sebes during my next trip to Islas Gemas !

And you're actual very close: the original meaning of the name Sebes is thought to be 'quick running water' ...
Title: Re: Developing Islas Gemas
Post by: Air6 on July 30, 2007, 12:06:40 PM
As always excellent update. The first pic is my favourite... the dirty road, the shadow's palm on the water... Very nice my friend.
Title: Re: Developing Islas Gemas
Post by: Schulmanator on July 30, 2007, 06:09:00 PM
A fine update. I love the look of the island. You are true to its character throughout. Very nice!  ;D
Title: Re: Developing Islas Gemas
Post by: BossOx on July 31, 2007, 03:21:43 AM
I really like your layout of buildings in the port, its one thing to find/make good custom content its another to put it in the right place.  I don't know whether it is my screen, but such a clear water mod makes the artificial breakwater look like it is just a wall and the boats are simply floating in thin air, made my double take  ;D

Nonetheless the village is faultless, but maybe your oasis needs a little more green.
Title: Re: Developing Islas Gemas
Post by: bother_me on August 01, 2007, 05:28:52 AM
Fantastiskt... Allting!  ;D Man vill nästan bosätta sig där, om det hade funnits på riktigt. Du har allt på dina tropiska öar ;) Från små byar och natur till civilisation och hamnar. Återigen fantastiskt,  :thumbsup:

Fantastic... Everything! ;D I would have liked to live there, if it was real. You've got everything on your tropical islands ;) Tiny villages, nature, big cities and ports. Once again, fantastic  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: emilin on August 01, 2007, 03:18:23 PM
Personal replies:

Eddie: Thank you so much!

thundercrack83: Thanks! I'm glad you liked the map too. I'm trying to get better at making those.

patfirefghtr: Thank you! I hope you like the next one too. The "Bombero" is for you.

Shadow Assassin: Thanks! And yes, the Cantina is yours, though I think I'll stay out of it on Saturday night from now on, hehe...

bat: Thank you, as always, bat!

nova vesfalo: Thanks! Lonely Planet is a nice reference, I think. I do enjoy making maps, but it takes terrible amounts of time.

sebes: Thank you! What an interesting coincidence with the name. I had absoulutly no idea what it meant.

Air6: Thank you so much! I hope you like the next one too. The "Ancla del Aero" is for you.

Schulmanator: Thank you! Thank you! I'm glad I didn't try to build a bigger city in that style though, since there are basically only two sets of North African buildings that I have been able to find at all.

BossOx: Thanks a bunch! You might have noticed, that ports are my favourite thing to build so it's always good to hear that they are appriciated. About the water: I think it's probably the terrain mod I'm using for this island that is the problem and not the water itself. It has no "beaches". It might be possible to add beaches and ocean floors to it though. I'll look into that.

bother_me: Tackar, tackar! Another Swede showing up in Islas Gemas. How very nice of you! Välkommen tillbaka när som helst!


Honouring HabLeUrG, patfirefighter, Cali and Air6

For the new visitors a quick reminder of what we're doing right now: everyone who was noted for 10 or more comments when Developing Islas Gemas reached 500 comments was promised something named after them on the islands. After this update I am almost halfway through these honourable mentions. I'm hoping to be finished with them by the end of this week.

This update will honour HabLeUrg (who not only reached more than ten comments, he also made the map of the region), Patfirefighter, Cali (one of the first friends of Islas Gemas, but I haven't seen him around in quite a while) and Air6.

I have also finished off the island of Ópalo. Some of you may remember it from earlier updates as "the Japanese island" so I will also show you pictures from that and a new map in the same scale as the map of Topaz.


Habelurgian Strait

The Habelurgian Strait goes in between Topaz and Zafiro on one hand and the other islands on the other. It is – and always has been – the natural route for ships passing through the area. It's no coincidence that the only bigger cities on the Islas Gemas are located in direct connection to the strait.

The strait was named after an explorer serving the Roman Empire in the 1st Century AD. Habelurgius Mexicanus was the first European to go through these waters and survive. According to myth he was, however, not able to find a landing spot for his galley and the Islas Gemas remained untouched by European hands for several hundred more years.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fhabstrait.jpg&hash=152f35a8854d3b4587a0fcc9f48cf0bbd549cfb6)

Two ships meeting in the Habelurgian Strait:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3001.jpg&hash=84ea1539ac5bf0a638835fb365d1dcd799591247)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3002.jpg&hash=74eddfbe41c5697223d03d5a9dc6b6be97efbdf7)


Bombero

The monks of the San David monastery in Juaníta started distilling the leaves of the Eucalyptus tree way back in the 1600s. The liceur was inappropriately named Bombero, meaning firefighter in Spanish. It is, in fact, so strong it burns instantly if inflamed.

Bombero is – as they say – an acquired taste. While the locals love it – and claims that it has all sorts of healthy side effects – most people trying it for the first time thinks it tastes like someone made booze out of toothpaste.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3003.jpg&hash=83f5fdc6f4819ad4bc29591c7dfc666bd9f72720)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3004.jpg&hash=e7b11990a4306c8c2f68979e2de4fadc8d750546)


Corriente California

The island of Ópalo is very moist, with streams and waterfalls cascading down the mountain sides. Corriente California was long known as just Corriente del Norte (Stream of the North), but when the Asian population of Ópalo migrated here in the 19th Century they used recently invented irrigation methods imported from California to grow rice fields on the north eastern shores of the island. Thus the name of the stream was changed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3005.jpg&hash=bbb8d21d96ad653912d30b7ac73f388fc02c6861)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3006.jpg&hash=1d90086f4eaae8fb0a9f93e6ff402a33931f853c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3007.jpg&hash=fe2a0e005407446b755d55d5cc0637d1e116d587)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3008.jpg&hash=bf5740caeacaf3c806627cc572a54998ad308dd3)


Ancla del Aero

Besides from the main town of Ópalo, Puerto Azul, the waters around the island are rather shallow and hard to travel for larger ships. As the population grew another anchor place was needed, and Ancla del Aero was built. The name means "anchor place of the wind" suggesting that it was so hard to land a ship at the port that you had to "sail on the wind" to be able to do it. A small town has grown up around the port, but the terrain made further development impossible.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3009.jpg&hash=d8cc04ffbe61496199e7c4a6254f8d367e0e1b97)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3010.jpg&hash=52f242d888383e3f43d06a0f8f49402a297dbec1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3011.jpg&hash=3dad4064d54c33cdfd5c0db7f58f44aac3c4cd22)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3012.jpg&hash=60fa7df03b6142b542cf689c71776441318829b9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3013.jpg&hash=a2f186e1da6daa7b0f8cfd97f578addd25490778)


Finishing Ópalo

Beside Ancla del Aero I also added an even smaller village called Mata Ashita. The name is Japanese for "See you tomorrow" and was originally the product of a misunderstanding caused by language confusion between the Spanish speaking and Japanese speaking population of Ópalo. I think you can guess how that happened...  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3014.jpg&hash=f46ec5da0f8023b5ae5047506731d4f5bb59a5f4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3015.jpg&hash=119d1cc8874cb34b6c901bcf1f8898a176768a16)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3016.jpg&hash=31992d55964b72de5813946703418abde55e3dfb)

And here's the region shot and the map:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fopaloregion.jpg&hash=5bb8259152ada845d112827466a48c974aa1e352)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fopalomap.jpg&hash=04e127eebb63e846f63a37426b3d2f5165770a86)
Title: Re: Developing Islas Gemas
Post by: kimcar on August 01, 2007, 04:39:14 PM
A glass or two of Bombero please   ;D I have to drink for your nice work . the first word who come in my head , ( if i still have one after drink these glasses ) is very typical . I don`t know if is the right term but it`s feel like we are somewhere else . Do i have to stop drinking Bombero ?  ;D Anyway nice update  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on August 01, 2007, 09:58:08 PM
Wow, emilin. I can't even begin to describe my amazement right now. Every time there's an update here, my jaw drops further and further. Those rice fields were my favorite part of the update, that is, until I saw the map at the end. Unbelievable work, my friend. Unbelievable. And congratulations to all those who were honored in this update!
Title: Re: Developing Islas Gemas
Post by: bat on August 02, 2007, 12:52:17 AM
Congrats to HabLeUrG, patfirefighter, Cali and Air6!

You have made beautiful pictures, emilin! Great areas! Also another fantastic map! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Pat on August 02, 2007, 11:23:11 PM

hehehe Emilin thank you for that i never would have thought about being a Bombero... but then
again i know I'm that good... BTW is that a real world drink... also i know for a fact I'm an acquired
taste as well takes awhile to get my humor or support but once you know i mean it its allll good
from there...  see you next update - patbombero
Title: Re: Developing Islas Gemas
Post by: urban on August 03, 2007, 01:24:17 AM
wow, this is amazing

the topography is so good, how did you make these??

I love the diffrent style of your Islands

The Island of Ópalo is humid and with dense woods and the island of topaz is a desert Island, and both are so good :thumbsup:

The Islas Gemas are one of the best regions I have ever seen, you put so much soul and passion in it, great,

I don't know how to express my euphoria :)

dAVid
Title: Re: Developing Islas Gemas
Post by: BossOx on August 03, 2007, 05:34:11 AM
If ever there was an isolated Island in the Atlantic populated by Asian immigrants surrounding by Spanish colonisers, I'm sure it would be just like Ópalo, except less startingly pleasant to the eye.

Those rice fields are very nice (even better if they were seasonal), although as a farmer (not a rice farmer, but a farmer all the same), I would be interested in the techniques used to prevent water from leaking into the ocean that is in such close proximity.  ;)

Those maps look so real and professional.

Thanks again for such as wonderful update.
Title: Re: Developing Islas Gemas
Post by: Air6 on August 04, 2007, 12:36:59 AM
WOW Incredible work. I particulary like the "Ancla del aero" this is a very nice place ;) I can't wait to see more.
Title: Re: Developing Islas Gemas
Post by: emilin on August 04, 2007, 08:45:59 AM
Personal replies

kimcar: Thanks! And have as many Bomberos as you like. In Islas Gemas drunken tourists are always welcome (they spend more money than the sober ones). ;D

thundercrack83: Thank you so much! And I am so glad you like the maps - I find them very hard to make, but I've been watching and learning from dedgren and Shaddow Assassin a lot lately, and I do think I am improving my mapping skills.

bat: Thank you, as always, for your kind comments in this journal!

patfirefghtr: Hehe... thanks for commenting. And unfortunatly that drink only exists in Islas Gemas. The bottle, however, is a picture of a Chartreuse bottle that I modified a bit in Photoshop. It is quite a good drink mixer actually, though I wouldn't drink it straight up (the alcohol percentage is the real one on the pic: 55% :satisfied:).

urban: Thanks a bunch for that comment! It's very kind of you. I'm not sure if you mean the topography of the map or of the terrain though? The terrain is basically HabLeUrG:s work (the region is available for download at STEX), though I have added my own touches here and there. The map... well, let's just say that all it takes is time, a steady hand, and a reaonably good picture editing tool (I use Photoshop, but Illustrator would probably be a better choice).

BossOx: Thanks! And I'm happy to say that those are in fact seasonal rice fields. I do believe there is a link to download them over in the Japanese section of the forums too.

Air6: Thanks! And I'm happy to here that you liked Ancla del Aero too.


Hounoring badsim, RayDen and Rooker1

Today we continue with the hounorable mentions for those noted for 10 or more comments when this journal hit 500 comments. This update is a little different than the earlier ones. We will follow the river going thourgh Santiago de Zafiro (a place documented in earlier updates if you are a new reader).

With this update we are close to the end of the honours. Just one more update (with three more people) to go. That is coming up in a few days.


Río Cedric el Malo (with Lago Silvio and Lago Rokera)

The Río Cedric el Malo was an important feature when Santiago de Zafiro was founded. The river flows down from the mountains and even though it was never used for transportation it constituted a reliable source of fresh water that was used to irrigate the farms before the city grew to cover the whole valley. Today it is led through the city in a canal system and reaches the ocean down by the docks.

The name means refers to Cedric the Bad, who was the governor of Islas Gemas in 1732-1758. He was appointed governor to shape up the administration (that was rather loose at the time) and increase central government control of the province. He went about his duties in a meticulous fashion, and while he was rather popular among the people living in the towns (where investments in culture and education were made) the farming community never liked him (he actually collected taxes which was unheard of before this point in time) and they quickly gave him the nickname "the Bad".

As the river winds through Santiago it enters two lakes. The first one is Lago Silvio, with the Nuestro Sino soccer stadium on one side and the beautiful Parque de la Cruz on the other. This is one of the most popular locations for the locals to go for a walk or have a picnic.

The name refers to a Portuguese tradesman – Silvio Raio - who established a trading company in Santiago in the 19th Century. His financial success was crucial to the development of Santiago into a real city (perhaps the only real city on the Islas Gemas).

Lago Rokera is located just by the governor's palace. Unlike most other places on the Islas Gemas, the name does not refer to either religion or local celebrities. The Rokera is actually a local myth. The story can be compaired to the Yeti or the Chupacabra. Even in this modern day and time, many locals take the Rokera very seriously, and since it is rumoured to be responsible for abducting and eating small children (preferably first borns) many parents take extra precautions to make sure their children don't stray off into the woods.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Frokera.jpg&hash=2abccefe15bd95b5161c57924c17ab09581c66b5)
This picture is a still from the 1996 movie Rokera Terror.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3101.jpg&hash=0da3139149b661339c4e98dddcd025576904fbdb)
The Río Cedric el Malo starts off as a small mountain stream...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3102.jpg&hash=4b83d22d6094d2a1e73f44d47ab907b6ea95506c)
...that quickly grows as it approaches...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3103.jpg&hash=218e35db61e0b34d08e521d4d1f47e556e507c54)
...Lago Silvio...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3104.jpg&hash=466b265f05ff638fefa86b33c551ee9021d9a030)
...with the parks and recreations areas surrounding it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3105.jpg&hash=1a0cad52eda85d06478f8100783893e707cf1bad)
It contiues through the canals of Santiago...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3106.jpg&hash=1287cbd0da18ec194ab66f8f2d2a95423671f4ff)
...and reaches Lago Rokera...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3107.jpg&hash=761d9c7fda359a4c938e29776394edc078217380)
...in the downtown area.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3108.jpg&hash=41e9477eb00a1091f52992c3094b3b538bedaf55)
It goes through the financial district...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3109.jpg&hash=85464359f1a2ddf466faa99ec9f4269ac3d96dc6)
...and reaches the ocean just by the cruise port.
Title: Re: Developing Islas Gemas
Post by: Pat on August 04, 2007, 08:56:53 AM

Emilin you have out done yourself here wow i love the cruise ship port and the canal to sea transition
also the transition into canals from the river too omg....

btw i think you would have a Hall of Fame pic with the cruise ship IMHO.... - pat
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on August 04, 2007, 11:05:40 AM
Brilliance, emilin! Sheer brilliance! I love the backstory behind the Río Cedric el Malo, and the pictures of both the river and the two lakes are outstanding! I love how you used the ploppable water and transitioned it into the canal pieces. Very creative! And of course, congratulations to Badsim, Rayden, and rooker1 for being honored in this update!
Title: Re: Developing Islas Gemas
Post by: Eddie on August 04, 2007, 11:19:32 AM
...

...

...

I'm speechless.

Okay, not anymore.  ;D I really enjoyed the transition of the waterfall leading into the canals in the town. It's very well-done. And the town itself is a marvel to behold. Excellent use of jeronij's canals, as well.

The Mediterranean buildings are a wonderful choice as well. And will you look at that, the stream becomes a river, the river a canal, and final drains into the ocean. I love the themes in this MD.
Title: Re: Developing Islas Gemas
Post by: HabLeUrG on August 04, 2007, 12:01:23 PM
Emilin first of all thank you for making me a satrit in my nick name  :thumbsup: &apls &apls of course every update just amazes me, eveything is so prefeclty done and detailed  :)

If there anything i can do for you just ask  ;)
Title: Re: Developing Islas Gemas
Post by: kimcar on August 04, 2007, 04:05:34 PM
 &apls &apls Muchos niceo my friend , and it`s not becayse i drunk too much Bombero  ;D Very colored and attractive. Wow  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: BossOx on August 04, 2007, 06:03:02 PM
I've just seen Yoder's Simlympic bid so unfortunately everything looks pretty plain by comparison.
The transition between canal and plop water is undetectable and the journey is gives a nice transect of Santiago and I wonder if its a quick revision before development of the city.
Title: Re: Developing Islas Gemas
Post by: Shadow Assassin on August 04, 2007, 08:28:26 PM
Very nice work!

It feels like the region's really huge. In fact, I must ask: are you using multiple regions for this purpose? :P

Love the history behind the words.

(By the way, you've got a chance to win in the barfight tourney; it's 50 points if you knock out someone, 100 if you do it creatively, lose 20 points if you break someone's glass of beer/liquor/bombero/etc - unless it was your bottle. If you break the cantina's supply of bottles, you better prepare to pay - it's a free for all)
Title: Re: Developing Islas Gemas
Post by: bat on August 05, 2007, 02:55:58 AM
Congrats to badsim, RayDen and Rooker1!

Beautiful pictures and great update, emilin!
Title: Re: Developing Islas Gemas
Post by: emilin on August 05, 2007, 03:07:41 AM
Quote from: BossOx on August 04, 2007, 06:03:02 PM
I wonder if its a quick revision before development of the city.

Nope. Most of the "hounorable mentions" are revisits to places already developed. It is a chance for me to go back and fix some details and document the places better.

I realise that it can be hard to find your way around this journal with almost 30 pages. That is why I have now added an extensive Table of Contents (http://sc4devotion.com/forums/index.php?topic=261.msg7694#msg7694) at the first page.

There you can find all of the full updates from Santiago, Topaz, Ópalo, and more.

I have also moved the Islas Gemas dictionary to the first post, with short explanations to all the names and places on the island.
Title: Re: Developing Islas Gemas
Post by: bat on August 05, 2007, 03:14:36 AM
Nice Table of Contents! Also nice dictionary! Great work! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Yoman on August 05, 2007, 10:22:12 AM
Well I'm down in South Carolina at a beach house and my internet has been out for 2 weeks leaving me unable to view your amazing updates :(

I must call Puerto Jumanji and the island an amazing feat of topography, its so realistic reminding me of some of those tiny islands near cobos Mexico.  The small feeling of the rundown little town where there is not much opportunity for people is incredible, truly a work of a master.

The Asian island reminds me of some of those small Japanese islands you often see. And that strait reminds me of the Strait of Juan de Fuca I so recently saw. Genius!
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on August 05, 2007, 10:28:58 AM
Just finished perusing the table of contents and the dictionary. Again, fabulous work, my friend! Fabulous!
Title: Re: Developing Islas Gemas
Post by: Berethor on August 05, 2007, 11:02:44 AM
Long time I didn't see your amazing diary, the river looks very real   &apls

Quite impressive updates!    :thumbsup:
Title: Re: Developing Islas Gemas
Post by: emilin on August 06, 2007, 01:17:38 PM
Personal replies:

patfirefghtr: Thank you! I'm really happy that you liked the cruise ship picture so much. One of the reasons I have stayed out of the picture competitions is that I currently try to stay away from photoediting them (besides of course from the occational mosaics) and mostly post only plain ingame shots. So, it's really a very very nice compliment that you think that picture is so good since it's just a snap shot. Once again: thank you!

thundercrack83: Thanks! To be perfectly honest: that transition was hell to make. It actually only look seemless from one direction, from the other sides you can see small pixels of ground everywhere. But it does look good from that particular angle.

Eddie: Thank you so much! And I'm glad that you noticed that the river "works" so to speak. I find it rather annoying when some people build canals that just go round and round and doesn't start or end anywhere.

HabLeUrG: Thank you as always! I promise to do something by the name of Enrique too if I reach 1.000 comments sometime in a distant future. There's still much left to name in Islas Gemas. ;D

kimcar: Thanks! And there is no such thing as "too much Bombero". ;D

BossOx: I already answered the question, but also, of course: thank you for commenting. Though I do think that the comparison to Yoder is a bit unfair: he is an accomplished batter and one of the best lot makers I have seen - I am just someone who enjoys playing the game.

Shadow Assassin: Thank you! And no, no, no, it's just one region. It's a 10x10 large city tile region (though most of it is actually open water). And I'll try to find my way down to the Cantina this weekend (unless my wife forces me to stay at home). ;D

bat: Thanks as always, bat!

Yoman: Thank you for that very kind comment! I am so glad you liked Puerto Jumanji. And to tell you a secret: I was actually trying to copy the island at the end of the movie "The Ring" (Ringu) when I made Ópalo.

Berethor : Thank you! How nice of you to stop by. Your BAT:s has certainly been very important in making Islas Gemas possible.


Another map

I was actually going to post the last of the honourable mentions today, but I was too tired to finish the storys. They are still coming up very soon though. For now, here's another map in the same scale as the earlier two. This time it's the city of Santiago.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsantiago6.jpg&hash=392a6e1492e8637b7ef21a78544f35869e323867)
Title: Re: Developing Islas Gemas
Post by: bat on August 07, 2007, 05:48:59 AM
Great new map of Santiago de Zafiro, Emilin! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: rooker1 on August 07, 2007, 10:27:42 AM
Wow.....super updates.  I'm not sure if I should be happy that I was turned into a scary creature or not, but very funny none the less.   :D  I do really like how this MD is turning out.  Great pics, awesome stories and very well put together.
The map does look like the city exact!  Great work, I can't wait to see what's next.

&apls &apls &apls

Robin   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on August 07, 2007, 10:44:05 AM
I can't get enough of your maps, my friend! I can't get enough! There are so amazing--the detail and the color--absolutely amazing! Great work, as always, emilin!
Title: Re: Developing Islas Gemas
Post by: nova vesfalo on August 07, 2007, 11:54:11 AM
yeah the map , I'm a map lover :) are stuning !! ( that's because both your graphic skills and your cities are just GREAT !) And the past update was a delight, following the river :) loving' it !
Title: Re: Developing Islas Gemas
Post by: HabLeUrG on August 07, 2007, 04:01:06 PM
I really like that kind of topo maps, excellent work  &apls &apls

just a suggestion.. what about if you do something similar to google earth, after including that topo map, you could include a (SC4) Satelital in comparison that would be great  ;D
Title: Re: Developing Islas Gemas
Post by: Pat on August 07, 2007, 07:49:53 PM

Emilin that is wonderful map and very detailed... that had to take you along time to do... Hey its no problem about the support on the cruise ship pic.. i think even a non altered pic has a good as a chance as any altered pic... i tend not to alter my pics in anyway or shape cept for adding text or any borders other then that its the only editting i do...
Title: Re: Developing Islas Gemas
Post by: emilin on August 08, 2007, 12:17:36 PM
Personal replies:

bat: Thank you so much!

rooker1: Hehe... look at it this way: you are now a myth in the minds of the people of Islas Gemas. That can't be too bad.  :D And, of course, thank you so much for those very nice words about the updates.

thundercrack83: Thanks! I will do more maps in the future. It's a really good way to work on the journal when I don't feel like building for some reason.

nova vesfalo: Thank you! You are a very accomplished mapper yourself (I really admire hoe good you are at tracing difficult coastlines) so that means a lot.

HabLeUrG: Thanks! Well, I did try to do that, but the problem is that the region is so full of mountains that you can't really use a region shot for mapping. I have been using the same method as dedgren in 3RR for these maps (compiling all of the city topos). But I do have some other things in mind for making other types of maps than just road maps, but you will have to wait untill I figure out some problems with that first. :satisfied:

patfirefghtr: Thank you, as always! It does take some time to map the cities, but when you get the hang of it, at least it goes faster with each new map. ;D


Honouring kimcar, NikNik and Heinz

The last of the honourable mentions are finally in (for this time around). This update will hounor kimcar, NikNik and Heinz (a faithful reader and commenter that I haven't seen around in the last few months, but hopefully will be back some time).

After all this mapping and updating I will now take some time to get back to actually building Islas Gemas, so don't expect any updates for the next week or so.


Autokim Parque de Atracciones

The amusement park in Playa del Paraíso is not very big, or even very well managed. The local authorities have not really cared about it for a long time. But, lately things are looking up for the Coasterfans of Islas Gemas. Canadian venture capitalist Kim Allen - also owner of the largest amusement park in the world: Funtasia - recently bought the park and has promised major investments into modernizing the park.

According to the press release "the new Autokim Parque de Atracciones will feature modern rides and better safety".

The planned expansions of the amusement park will, however, requier more land - something that isn't east to spare on these mountainous islands. This issue remains to be resolved, but the citizens and tourists of southern Zafiro eagerly awaits the promised improvements.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3301.jpg&hash=fb79f732c0a2b34940b52e7f3941b2a618a8dbea)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3302.jpg&hash=0d8fa16f22cfbec2df8937dd4d20b85f29894b26)


Club Nick Nick

Club Nick Nick market themselfs as "the hot spot of the west coast". This bar is and dance club in downtown Puerto Rico is an open-all-night hangout – mainly for tourists aging from 25-35 (the younger crowd hang out at cheaper places).

The house itself is an old office building from the 1920s. In the early days it was actually a post office, and it was abandoned for almost two decades before it was restored and turned into an upscale nightclub in 1996.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3303.jpg&hash=b5622a803c6717c8889fdabc1b3a850f82efb08d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3304.jpg&hash=4e2607f58fc456ec30014e4455dde6cbd1a8c590)


Tejada lighthouse

The Tejada lighthouse is the only older building left in Paloma. It was erected in 1883 to guide ships safely around the shallow waters on this part of the coast. It is locally known as El Philippino because of a trade ship coming from the Philippines sunk crashing into the cape in the time period when it was built, further underlining the need for it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3305.jpg&hash=a3ce94df67c9b5588eae1d186ba8129ca7346004)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3306.jpg&hash=157dac6c59525c4a8f07f637ec379aded54bca09)
Title: Re: Developing Islas Gemas
Post by: rooker1 on August 08, 2007, 12:27:02 PM
Super update, great pics and more great info. on your region.  I like this honouring of people and the stuff you come up with is very interesting.  You must have a great imagination, I could never come up with half the stuff you have.  My favourite pic has got to be the last one.  Th night pic of the light house is perfect.  I'm thinking it would be a very good entry to the SC4 Devotion Picture Competition.

&apls

Robin   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: HabLeUrG on August 08, 2007, 12:47:17 PM
Im really amazed the quality of your SC4 pictures especially this beach is outstanding  :o
incredible those details excellent work  :thumbsup: &apls &apls

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fh3305.jpg&hash=a3ce94df67c9b5588eae1d186ba8129ca7346004)

Title: Re: Developing Islas Gemas
Post by: kimcar on August 08, 2007, 07:32:07 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F5016%2Frolllaughyl3.gif&hash=f388de5fdd0b1d3d531a03cf4c384439e5d92b41) (http://imageshack.us)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F5016%2Frolllaughyl3.gif&hash=f388de5fdd0b1d3d531a03cf4c384439e5d92b41) (http://imageshack.us)
On the name of capitalism WE Funtasia Group  investing a blank check for the Autokim Parque de Atracciones for future devellopement .  :thumbsup: Have a great construction . Thanks for the honoring it`s appreciate.  ;)
Title: Re: Developing Islas Gemas
Post by: Shadow Assassin on August 08, 2007, 08:08:26 PM
Very nice work, and I love the map. But some of the corners look a little funny when you draw it. :P

Try locking the path tool in certain directions (hold down Shift) and drag them to make the curves. Try to make them even.

Otherwise, it's a great colour scheme! :P

Keep up the good work, the details really do matter.
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on August 08, 2007, 08:59:27 PM
How appropriate, an amusement park dedicated to our good friend kimcar! And it looks great, too! Congratulations not only to her, but to NikNik and Heinz as well!

And by the way, that beach with the lighthouse is amazing! The last picture at night is one of the best pictures I've ever seen! Great job, emilin! I never tire of being amazed by your work!
Title: Re: Developing Islas Gemas
Post by: nova vesfalo on August 09, 2007, 01:55:05 AM
what an update ! The mausement park is nicely place, just next to the sea. The historic background of the Club Niknik is a nice addition , give  differents layers , and the pictures are nice , maybe we will have more pictures of this area ?And what to say about the lighthouse and the suroundings beaches, they are KILLERS ! The beaches if I'm not wrong has even lost in the trees some sun -umbreala, chairs,.... it's just paradisiac ! And the trees, they are everywhere, !! Wonderful update !
Title: Re: Developing Islas Gemas
Post by: bat on August 09, 2007, 06:19:17 AM
Congrats to kimcar, NikNik and Heinz!

That's a wonderful update again, emilin! Nice pictures of the amusement park and lighthouse! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Pat on August 09, 2007, 09:13:31 AM

Emilin a simply well wow update... The amusment park should be really improved upon if KimCar has taken over the reigns eeeeer umm excuse me Kim Allen... fantastic update... I soo cant wait till the next one - pat
Title: Re: Developing Islas Gemas
Post by: emilin on August 09, 2007, 02:48:29 PM
Quote from: Shadow Assassin on August 08, 2007, 08:08:26 PM
Very nice work, and I love the map. But some of the corners look a little funny when you draw it. :P

Try locking the path tool in certain directions (hold down Shift) and drag them to make the curves. Try to make them even.

Otherwise, it's a great colour scheme! :P

Keep up the good work, the details really do matter.

That is some really good advice! Thank you, SA! I still have a long, long way to go before reaching your level of map making, so it is very much appriciated with such input as this.

And about the colour scheme: I'm trying to move away from your scheme (but I'm having a hard time letting go of those beautiful colours ;D). With these maps I am actually lookng for a "cheaper" look. Most tourist maps from these kinds of resort locations look kind of "crappy" with overuse of bright colours... I'm not saying that's exactly what I'm aiming for, but the bright orange roads in Santiago were on purpose. :satisfied:
Title: Re: Developing Islas Gemas
Post by: Yoman on August 09, 2007, 04:07:24 PM
I couldn't agree more with what HabLeUrG said about those beach details, I envy you, now where are my passes to get into Club Nik Nik ahead of everyone else :P
Title: Re: Developing Islas Gemas
Post by: Shadow Assassin on August 09, 2007, 06:24:43 PM
Quote from: emilin on August 09, 2007, 02:48:29 PM
That is some really good advice! Thank you, SA! I still have a long, long way to go before reaching your level of map making, so it is very much appriciated with such input as this.

And about the colour scheme: I'm trying to move away from your scheme (but I'm having a hard time letting go of those beautiful colours ;D). With these maps I am actually lookng for a "cheaper" look. Most tourist maps from these kinds of resort locations look kind of "crappy" with overuse of bright colours... I'm not saying that's exactly what I'm aiming for, but the bright orange roads in Santiago were on purpose. :satisfied:

I thought tourist maps were usually mud-maps - you know where an approximation of the streets are drawn in and generally show the approximate location of major landmarks?

It still looks good. :P In all seriousness, I really don't mind if you use the same colour scheme -- I pinched it from the Sydway anyway :P. In any case, I'll probably end up redoing the map of Brackenfell so it fits Sydway standard.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F1498%2Fsydwaymapqz1.jpg&hash=21e73c3d6050e03b2bfa08feafdbc798d5a10445)

And the legend:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg458.imageshack.us%2Fimg458%2F7475%2Fmaplegendjv9.jpg&hash=469d94c6b8300faecb1e447a672c8b513093170a)
--SA
Title: Re: Developing Islas Gemas
Post by: Schulmanator on August 10, 2007, 05:53:11 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F8776%2Fgreatupdatelighningvi6.gif&hash=1470d47c9705a25c1e54c9b734f4672d7c4a2262)

The map is great and only exceeded by the beautiful town and beach!
Title: Re: Developing Islas Gemas
Post by: emilin on August 13, 2007, 04:29:54 AM
Help wanted (new monitor)

This is not a major issue, but I thought that around a place with so many computer wizkids it would probably be the fastest way to solve the problem by just asking rather than going through all the game and monitor manuals. ;D

Friday night I had a power surge that blew my screen and my graphics card (no other damage done, thank God!). Went out and bought a new fancy widescreen monitor (LG L192WS) and a graphics card this weekend and installed it yesterday.

Everything works fine except the SC4 gaming view. It's all squashed up, and no matter how change the settings I can't seem to get a normal picture. It just streaches out over the entire screen.

Now, the odd thing is that the snap shots look ok. When I open them in Photoshop they have the normal perspective (so I can't show you what I'm seeing on the screen). All other programs seem to have no problems interpreting the new screen resolutions but SC4 doesn't seem to understand them.

This doesn't really effect the game but it sure cramps the playing experience a whole lot.

Any ideas?
Title: Re: Developing Islas Gemas
Post by: Shadow Assassin on August 13, 2007, 06:38:46 PM
http://www.widescreengamingforum.com/wiki/index.php/SimCity_4#Method

I run SC4 on a 22" monitor, and it looks great! Bookmark the Wiki, it's extremely useful for games that you don't know how to adjust the settings on.
Title: Re: Developing Islas Gemas
Post by: Eddie on August 14, 2007, 03:30:31 PM
Wonderful amusement park you got yourself there.

As for the widescreen problem, Shadow assassin seemed to answer your issue. I used to run SC4 on a VAIO laptop for a few months--it looked great--though I eventually switched to PC which was much more comfortable anyway.

Well that's all for today. I'll be keeping an eye on this MD.
Title: Re: Developing Islas Gemas
Post by: mickebear on August 15, 2007, 03:20:29 AM
Hi Emilin,

I am glad that you have chosen to use my BATs, and that you are using them so creatively with your own lots. Results are great :-) And you give me more inspiration to re-start BATting...

best regards
Mika aka. Mickebear
Title: Re: Developing Islas Gemas
Post by: Snaper on August 16, 2007, 03:29:52 AM
Bravo Emilin, it's wonderful  &apls I love this Mexican environment

And your Tejada lighthouse is very beautiful ...

Bravo l'ami  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: kwakelaar on August 16, 2007, 03:56:33 AM
Thanks a lot for the honour some updates back, like you I have been on vacation for some weeks, (in Norway) and have had no internet access.
I quite like the maps you have started making, a very nice touch to this already great MD.
Also the landscapes and the images from the small islands are nice.
Title: Re: Developing Islas Gemas
Post by: urban on August 18, 2007, 03:19:21 PM
Hey emilin;
this is my 150th post and
I will post it here at one of my favorite CJ's ever! ()flower()
I love your maps, I love your way to create
an amazing atmosphere. I love your cities!

cheers dAVid
Title: Re: Developing Islas Gemas
Post by: Nisha on August 20, 2007, 03:08:16 PM
I love your island MD, Emilin. Your attention to detail and use of unique lots fills your islands with so much colour, culture and atmosphere. Would be a lovely vacation spot. :)

~Nisha
Title: Re: Developing Islas Gemas
Post by: emilin on August 22, 2007, 10:30:00 AM
Personal replies:

rooker1: Thank you so much! I like the lighthouse a lot myself, actually. It was a lot of fun plopping all that underwater stuff, too.

Heblem: Thank you... uh? Heblem? I didn't even realise it was possible to change the user name. ???

kimcar: Thanks! I'm glad you enjoyed it. To be perfectly honest I think there is a slight chance that the amusement park will continue to be "planned for further development" for quite along time though. I really wasn't joking about the lack of land issue, hehe... ;D

Shadow Assassin: Thanks for all your valuable input, and excellent advice on both the technical aspect and everything else. And of course for commenting.

thundercrack83: Thanks, as always. I'm glad you enjoyed it.

nova vesfalo: Thank you so much, Nova! And I'm sorry for lack of comments in your MD lately. Sometimes I just get "struck by lurking" a little too much. I will try to better myself.

bat: Thanks! I will soon start developing País Palo, by the way... ;D

patfirefghtr: Thank you! I sure think it will, cause I know nothing about amusement park. I do know that a rollercoaster and some venders isn't really enough though. :D

Yoman: Thanks! And, actually, it's an upscale bar by Islas Gemas standards... which really isn't all that all that upscale, so I think you will get ahead simply by not being wasted and dressed in flipflops. ;D

Schulmanator: Thank you! It was actually produced by a million monkeys with crayons that live in the basement.

Eddie: Thanks! I'm very glad it was all appriciated.

mickebear: Oh dear, a comment by one of the BAT-masters. That puts the pressure on, for sure... Thank you so much, Mika. I adore your medditerrainian houses and I use them every chance I get.

Snaper: Thanks a bunch, Snaper!

kwakelaar: Thanks! I'm glad you liked the hounorable mention. There will be more maps further on down the road, by the way.

urban: Wow! Thanks! That was very, very kind of you. I feel truely honoured.

Nisha: Thank you and welcome to Islas Gemas. Hope to see you back again! Nice cat (kitten?), by the way... very cute.


Playa del Paraíso - second visit

Sorry for things being slow around here lately, but update time is finally here. As you may remember from before the hounorable mentions started we are in the middle of showing the major tourist resort of Islas Gemas - Playa del Paraíso. This update will continue the tour of the luxury hotels around the board walk, and also the small amusement park.

As some commenters have pointed out, PdP wasn't at all very big for a "major" resort. Thus, it's been growing since last time, and it will continue to grow a bit more. I hope you enjoy the new features.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fip3401.jpg&hash=d2ddafb6592c4001c93efbb0e8ab7426da7a749f)

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Title: Re: Developing Islas Gemas
Post by: M4346 on August 22, 2007, 10:44:38 AM
Ah, this is still as beautiful and amazing as ever! Great job here as always. :)
Title: Re: Developing Islas Gemas
Post by: Pat on August 22, 2007, 10:49:37 AM
Emilin wonderful update... I do have to say the borg club cube is something that looks as it would be perfect for the sims that are into grunge style... See you next update - pat  :) 
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on August 22, 2007, 11:19:40 AM
As per usual, a brilliant update here at Islas Gemas, emilin! The area around the amusement park looks fabulous--especially the cube, I love it! The hotels and the casino look wonderful, too! I'll be looking forward to see more of your work, my friend!
Title: Re: Developing Islas Gemas
Post by: rooker1 on August 22, 2007, 12:20:02 PM
Super update, great pictures and awesome layout.  Your choice of custom content is incredible and the way you lay it out together is just as awesome.  I love The Borg Cube, fits in with rest of the casinos perfectly.  I have thought about using it several times but I always forget to DL it.  Maybe tonight.......

&apls

Robin   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: kwakelaar on August 22, 2007, 01:11:22 PM
Great looking update Emilin, especially the end pictures from the big tower flats estates. The Sundial plaza is a very nice square and a good spot for it just opposite the entrance of the fun-fair.
Title: Re: Developing Islas Gemas
Post by: Schulmanator on August 22, 2007, 07:00:19 PM
I was busy enjoying the update - cursing you for such tropical charm when I can;t go on vacation when....

I saw those awesome stone promenade walls (what are they BTW, me likey!)...

then I saw the  ()borg() ()borg()BORG CUBE!!! ()borg() ()borg()


()borg() Your wonderful CJ will be assimilated! Resistance is futile!!!  ()borg()

lol! Great stuff!

()borg() :P
Title: Re: Developing Islas Gemas
Post by: ryalmighty1 on August 22, 2007, 09:03:33 PM
This is the most warm, tropical and colorful MD ever created, anywhere!!! I think you chose an incredible terrain mod for the look you cultivated. Keep up the great work
Title: Re: Developing Islas Gemas
Post by: bat on August 23, 2007, 06:03:31 AM
Fantastic new pictures of Playa del Paraíso, which is looking great! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: pvarcoe on August 23, 2007, 08:16:54 AM
Nice work Emilin!
You have captured the feel of a resort wonderfully.
This is a super update, enjoyed it tremendously.
Title: Re: Developing Islas Gemas
Post by: Nisha on August 23, 2007, 08:31:29 PM
Fantastic update, Emilin! I love every little corner of your pics. Such carefully chosen buildings and details, I don't know how you do it. Even the Borg Cube fits right in.  &apls
Yup, that's my Siberian cat Chloe. In that pic she was only about 14 weeks and now she is 2 years old. She keeps me company while I'm Simcity-ing.  ;D
Title: Re: Developing Islas Gemas
Post by: flame1396 on August 24, 2007, 09:54:30 PM
Your city sculpting prowess is surpassed by only 2 or 3 people: Aleking, Badsim, and maybe jeronij.

Dedgren isnt included here... because I haven't seen him make a city yet :)

Seriously loving the resort. Wondering where you got those fat 3 pointed star buildings.
Title: Re: Developing Islas Gemas
Post by: Shadow Assassin on August 25, 2007, 03:49:56 AM
Is it just me or does it seem that the A and the M in the Atom logo seem to be hovering in mid-air?

Regardless... everything looks good, but I'd like to see more people on the streets. :P
Title: Re: Developing Islas Gemas
Post by: nedalezz on August 25, 2007, 06:24:41 AM
Wow, amazing MD you got here. You certainly have a definite eye for detail.

I was wondering where I can find those walls seperating the beach from the town...they are great! Atleast thats how you make em look!
Title: Re: Developing Islas Gemas
Post by: vester on August 25, 2007, 06:49:15 AM
Not sure if you got sulf the problem with the resolution, but here is it:

"C:\Games\simcity 4\Apps\SimCity 4.exe" -CustomResolution:enabled -r1440x900x32 -f -intro:off



Great MD  ;D  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on August 25, 2007, 11:22:26 AM
Hey, congratulations on reaching 600 comments, emilin! Islas Gemas is certainly the definition of "Classic!" I'll be looking forward to seeing what you have in store for the next 600 comments! Until then, my friend!
Title: Re: Developing Islas Gemas
Post by: Berethor on August 25, 2007, 06:13:07 PM
Wonderful update as always  &apls  and congratulations for your 600 comments. 
Loooking forward for more   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: emilin on August 26, 2007, 01:18:14 PM
Personal replies:

M4346: Hey Marius! How wonderful to see you around again. Are you going to start your old journal up as well?

patfirefghtr: Thanks! I never thought that I would actually use that BAT, but then I thought "What the heck!" and just threw it in there - and I think it looks alright next to an amusement park like that... but it sure is one strange building, hehe...

thundercrack83: Thank you! It's always so nice to see you stop by around here.

rooker1: Thanks a lot! Never underestimate the older BAT:s, hehe...

kwakelaar: Thanks! Funny thing is, I didn't even remember downloading that plaza. I found it as a growable in the lot editor and turned it into a plop landmark. I don't even know who originally made it, but I really like the look of it.

Schulmanator: Yup! It's already started, soon all the beaches will be turned into open sky mines and every building will look like that. :P

ryalmighty1: Wow! Thank you so much!

bat: Thanks, as always, bat!

pvarcoe: Thanks! That is very kind of you. I'm eagerly awaiting more development of Teton, by the way...

Nisha: Thank you! My own cat sadly isn't half as cute - a 5 kg "backstreet mix" whos main interests are scaring the dog and complaining about the lack of food. ;D

flame1396: Thanks! I would have never compaired myself to those people, so that is very kind of you. I don't really remember what those buildings are, but they are nonfunctional landmarks, so I think they are probably pretty old and probably from the STEX.

Shadow Assassin: Thank you! Hmmmmmmmm... I think you are right, they are hovering in midair, hehe... not much to do about that though. ;D

nedalezz: Thanks! Those walls are CSX's Malta Waterfront, and they are available on the LEX.

vester: Thank you! And yes, that did work... never did think it would be that complicated, but I guess with older games like this you never know. ;D

Berethor: Thanks a bunch!


Celebrating 600 comments!

Let me just savour it a minute, will ya? ;D 600 comments is probably about twice the amount I expected to ever get when I started this journal. And, also, being the first (or second if you count 3RR... don't know if David's refering to it as a journal these days... if it had still been a journal we would all be helplessly behind for sure ;)) journal on this site to get to that number seems quite unlikely to me. But - we're here now, and I just wanted to say "Thank you so much!" to each and everyone who has stopped by and left a comment or more during the time Islas Gemas has been around. Thanks!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fc600intro.jpg&hash=6348deadb06eb4945aabad1823c6ca53c31f4ec1)

Click here for large (2 mb) night mosaic of Playa del Paraíso.  (http://i109.photobucket.com/albums/n65/emilin_2006/c6001c.jpg)
Title: Re: Developing Islas Gemas
Post by: Schulmanator on August 26, 2007, 02:33:57 PM
 &apls Great job on 600!  &apls

Here's to 600 more!
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on August 26, 2007, 10:29:57 PM
Congrats again, my friend! I thought you were the first to 600, but I wasn't sure! And that celebratory mosaic--simply amazing! And there's only 390+ more comments until 1000!
Title: Re: Developing Islas Gemas
Post by: Pat on August 26, 2007, 11:06:14 PM
Emilin a biiiiiiig congrats on 600 comments and also that mosaic is stunning i love it... its kinda funnie though about Captain jacks how the deck is over hanging over the road lol...
Title: Re: Developing Islas Gemas
Post by: Shadow Assassin on August 27, 2007, 12:37:32 AM
Oh wow, I just realised I posted comment #600. :P

Congratulations, by the way. :P

Beauty of a mosaic, too.
Title: Re: Developing Islas Gemas
Post by: NikNik on August 27, 2007, 04:10:53 AM
610!
490 to go!

Wowzers, it's been 4 pages since I visited. Time flies.

Thanks for Club Nick-Nick.
Here is a inside picture:

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Wow that mosaic looks stunning!
The use of old (almost ancient bats) and new ones is very well done here. Great that nite pic, all colours come out great now.

Where do you find the time Emil to play so much SC4?

Take care.

Nik-Nik
Title: Re: Developing Islas Gemas
Post by: Strechnitz on August 27, 2007, 04:30:07 AM
My sincere congratulations with this wonderful milestone.!!! &apls
There should be a new category for MD's like your's emilin.
How about "legends" ?  ;D

your updates look great as ever! :thumbsup:

Strechnitz
Title: Re: Developing Islas Gemas
Post by: bat on August 27, 2007, 06:00:33 AM
Congrats about 600+ replies! And the mosaic at night is superb! :thumbsup: :thumbsup:
Title: Re: Developing Islas Gemas
Post by: rooker1 on August 27, 2007, 06:10:03 AM
Congrats on the 600 plus comments for this super Md and I'm you'll double that in no time!

Robin   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: threeswept on August 28, 2007, 08:32:28 PM
Yes, congrats on reaching such lofty heights with the comments. The journal is fantastic and I'm so glad to see such wonderful classic BATs from so long ago...some of which have long disappeared from other exchanges. The Playa del Paraíso mosaic is really, really great! What an awesome night shot!!
Title: Re: Developing Islas Gemas
Post by: Badsim on August 30, 2007, 03:33:00 AM
Hi emilin ,

Cedric the Bad is back ... $%Grinno$%
OK , I've been half surprised half entertained by this tribute and subtle allusion to my quasi-exclusive interest (at least work so far) for urban environment . Thank you ... but take care . ;D

I love everything since my last visit comment ... I  was on "Lurker Mod" these last weeks . I can just say like SA that it's a pity about no more people on the streets ...

Congratulations on the 600 comments milestone , this MD is a success and that's totally deserved . &apls

To the next . :thumbsup:
Title: Re: Developing Islas Gemas
Post by: nova vesfalo on August 30, 2007, 01:33:16 PM
 &apls :o :thumbsup:
Well I haven't commented for a long time .... let's explain that with the Summer Heat  :-\ . Well All is so GREAT, love the landscapte , you"re a craqueur, love the last mosaic, it's something I wouldn't try myself but you"ve succed and you've created a coherent urban-style !!!! Bravo !!!
Title: Re: Developing Islas Gemas
Post by: kimcar on August 30, 2007, 03:15:54 PM
 &apls &apls Congrats for your 600 comments. With great update and very nice mosaic like you done , you are in route for another 600 . Good luck and keep it up.
Title: Re: Developing Islas Gemas
Post by: Yoman on August 30, 2007, 06:22:56 PM
Congrats, now its time to name something gigantic after yourself ;)
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on September 01, 2007, 11:45:24 AM
Quote from: Yoman on August 30, 2007, 06:22:56 PM
Congrats, now its time to name something gigantic after yourself ;)

I agree! It's time to honor yourself, my friend! You've definitely earned it and deserve it!
Title: Re: Developing Islas Gemas
Post by: emilin on September 02, 2007, 04:13:24 AM
Personal replies:

Schulmanator: Thanks! Let's hope for it at least.

thundercrack83: Thank you, and not a small part of those comments are from you, my friend, hehe... ;D

patfirefghtr: Thanks! Yeah, I noticed that too, but a bit too late, actually. I would have reloted it, but for some reason it doesn't look wrong from other angles. ???

Shadow Assassin: Thank you so much!

NikNik: Thanks! That picture looks exactly like I thought it would look inside the club too. :thumbsup:

Strechnitz: Thanks a lot!

bat: Thank you, as always, bat!

rooker1: Thank you!

threeswept: Thanks! I like the older BAT:s a lot myself. Some of them may have some technical issues, but it looks much more original with them.

Badsim: Thank you and welcome back! I'm glad you liked Cecric el Malo (and that you understood the implications, hehe... :satisfied:).

nova vesfalo: Thank you so much! I'm really glad to hear that you think I have a "coherent urban style" since there are so many different BAT:s in there (for instance the "Finish rowhouses" that I use for midrises, hehe...) and it's hard to fit them all together.

kimcar: Thank you, kimcar!

Yoman: Hehe... thanks! I do think there is a small spieces of crab lurking the muddy sea floor of the Habelurgian Strait, known as Crustae Emilianus, but it has yet to be scientificly proven. ;D


Río Paraíso

Just a small number of pictures this time. One of the new features of Playa del Paraíso is a river that comes down all the way from the mountain Trueno. It streches over two city tiles, so this update will only feature the part of the river that is located in the PdP tile.

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Title: Re: Developing Islas Gemas
Post by: bat on September 02, 2007, 04:31:12 AM
Very beautiful looking pictures, emilin! Wonderful work on the river! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: kimcar on September 02, 2007, 08:02:08 AM
 &apls Very impressive work on this river. Super pics. :thumbsup:
Title: Re: Developing Islas Gemas
Post by: kwakelaar on September 02, 2007, 11:26:53 AM
A very beautiful river I like the way it is ending in the ocean cutting through the beach with all the underwater growth.
Title: Re: Developing Islas Gemas
Post by: Pat on September 02, 2007, 11:36:21 AM

Emilin ummm i dont know what i can say but dang you are good!!!!  :thumbsup: that stream is defintly wicked cool
Title: Re: Developing Islas Gemas
Post by: FromTheAshes on September 02, 2007, 11:40:59 AM
Sweeeeeet river :thumbsup: Very realistic nature there.
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on September 02, 2007, 03:27:12 PM
The Río Paraíso looks amazing, emilin! I love the bridge you've made to cross it with the puzzle pieces--very clever! I'll be looking forward to seeing more!
Title: Re: Developing Islas Gemas
Post by: Thundercry on September 02, 2007, 04:04:58 PM
Very nice! &apls

Are those custom beaches?
Title: Re: Developing Islas Gemas
Post by: Schulmanator on September 02, 2007, 04:52:49 PM
I love the terrain and the details you put in the landscape. Superb.  &apls
Title: Re: Developing Islas Gemas
Post by: Berethor on September 02, 2007, 08:37:35 PM
The river looks great, also the bridge looks very realistic.
great work as always Emilin   &apls
Title: Re: Developing Islas Gemas
Post by: NikNik on September 03, 2007, 03:40:26 AM
Great 'small' update Emil.

I like that river and it is very realistic until it hits the beach. It looks like a very rapid river but at the beach it has quite down dramatically. This is only possible if you have some sort of lake just before the beach or the opening to the beach is very wide. Anyhow, just my thoughts.

Have I ever asked before where those reddish highrises can be found? If yes, sorry I missed it, if no: Where can they be found?

Enjoy life.

Nik-Nik
Title: Re: Developing Islas Gemas
Post by: emilin on September 06, 2007, 07:10:28 AM
Personal replies:

bat: Thank you so much!

kimcar: Thanks!

kwakelaar: Thank you! I like working with underwater flora a lot, so I'm glad it was appriciated.

patfirefghtr: Hehe... thanks! You are much too kind.

FromTheAshes: Thank you!

thundercrack83: Thanks! I'm glad you noticed the bridge.

Thundercry: Thanks! Yes, those are custom beaches. I edited them from the "beaches for irregulare coastlines" available on STEX.

Schulmanator: Thank you!

Berethor: Thanks a bunch!

NikNik: Thanks! You raise a valid point about the "speed" of the streem when it hits the ingame water. Sadly there is not enough space to solve the issue by making a lake, but if dedgren solves the problem with ploppable streams in ingame water I could probably sue that to solve it. And about the red houses: I'm not sure what they are, actually. I will have to get back to you on that one. ;D


Los Olivos and the southeastern coast of Zafiro

This will be a sort of roundup-update. In the region shot I have marked out all the places that we will visit in light blue. The places marked in white have already been featured in earlier updates. We are still touring the southcoast of Zafiro with all of its' tourist attractions and resorts, but after this update I will give that area some time of rest (frankly I'm a bit bored with building hotels right now ;D) and focus on some other places for a while.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foliv3601.jpg&hash=509c88489a77f6887cb87509dd32d2d08ea5602c)

Let's start with some of the farmlands surrounding Playa del Paraíso and the villages of Trevejos and Vilaflor:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foliv3602.jpg&hash=0c8db324a30932a35f3a0b3655f4630393818891)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foliv3603.jpg&hash=c73e364caefb92233093224ca2861a1016c8a8d7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foliv3604.jpg&hash=2303087f4a25ea14befee5984b315245602658b5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foliv3605.jpg&hash=d16280aa94379145a99bf4cfdb479be8d11e3249)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foliv3606.jpg&hash=c9bfc366c44d130cecbb08647278573042e74fb6)

And now, Las Galetas - a small resort town closely connected to PdP:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foliv3607.jpg&hash=e436a83e8951cd72a57ce00b2803a0be06ef896b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foliv3608.jpg&hash=89b09b970928e0bba174b4700ec3ac915a70322e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foliv3609.jpg&hash=f3b84ea0495020fc6415830c4ba1d182e6a02f5a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foliv3610.jpg&hash=df68564704a179561ba66d1b7b00a71d0ef1e4af)

Los Olivos is a medium sized resort town with a more family oriented profile:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foliv3611.jpg&hash=de6fb64826849ea6cad446a0d843d7e6602df6a8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foliv3612.jpg&hash=fd7c74b0d35ead42ce9bcb42ff7d7ebb6dcb868a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foliv3613.jpg&hash=bff4ed89001cef0347daa49ac2e1075a3f8cdba6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foliv3614.jpg&hash=4bba66da2089a99534b34fde0d831f8670c70633)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foliv3615.jpg&hash=25470464a820fd116e875f5c1ac73a527293d241)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foliv3616.jpg&hash=22a49eb2865418fd48059e1d00ab1544fb54281a)

Buenavista is mostly timeshares and no hotels. Most of the people renting these houses are retired and looking for a peaceful vacation:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foliv3617.jpg&hash=7ada0f7779fd5212e6115ba630709fc67e729246)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foliv3618.jpg&hash=41bcdbca6151055b39720581be665bee6e8bb12b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foliv3619.jpg&hash=4a1fae73c93c3481bfc1a082bdf632ed0c3da659)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foliv3620.jpg&hash=f02605dcb3056eabab2e9f8913102749a3f66d0b)
Title: Re: Developing Islas Gemas
Post by: rooker1 on September 06, 2007, 07:18:32 AM
It really is a great day when we get a new update from you.  Another fabulous update.  I love your choice of residential homes, they fit together so well.  But instead of using the avenue, why don't you use RHW?  Just a thought.

&apls

Robin   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: bat on September 06, 2007, 10:22:41 AM
Wonderful new update, emilin! Great work on that city (/town)! Also a great overview of that part! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on September 06, 2007, 12:08:36 PM
Splendid update, as usual, emilin! Your farms are fabulous, and I love the that waterfront building! Excellent job, my friend!
Title: Re: Developing Islas Gemas
Post by: flame1396 on September 06, 2007, 07:34:03 PM
Love the timeshares. You find some interesting BATs.

Those tilted buildings are great.
Title: Re: Developing Islas Gemas
Post by: NikNik on September 07, 2007, 02:34:31 AM
Great work Emil.
My first thoughts were, hey those appartments could be time shares, guess what you also thought that: "Buenavista is mostly timeshares and no hotels. Most of the people renting these houses are retired and looking for a peaceful vacation"..  &apls

Great stuff, the farms look also great.

Nik-Nik
Title: Re: Developing Islas Gemas
Post by: Pat on September 07, 2007, 11:51:04 AM
emilin wonderful update and biiiiig one at that!! great job here and i look foward to seeing more - pat
Title: Re: Developing Islas Gemas
Post by: urban on September 07, 2007, 01:17:01 PM
The River Paraiso is one of my favorite rivers on Sim City ever :thumbsup:

Wich flora mod are you using on the banks?

And the villages of Trevejos and Vilaflor are so great to. This peaceful feeling, wich reminds me of Mallorca or Sardinia :thumbsup:

your dAVid


Title: Re: Developing Islas Gemas
Post by: Heblem on September 07, 2007, 01:38:29 PM
really nice lovely towns and colonies!  :thumbsup: &apls &apls
Title: Re: Developing Islas Gemas
Post by: kwakelaar on September 08, 2007, 03:07:08 AM
Wonderful with so much variation of villages and resorts and I especially like the first overview image from the coast.
Title: Re: Developing Islas Gemas
Post by: kimcar on September 08, 2007, 03:59:23 PM
The bat you used are not easy to work with , and the render that you did is just splendido . great job. :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Eddie on September 09, 2007, 05:27:48 PM
I love the art-deco houses clinging to the hillside! Good stuff, emilin.  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: nova vesfalo on September 10, 2007, 02:03:16 PM
really nice , the small village are stunning , and the alotments of modern dwelings are stuning ! great (as usuall :) )
Title: Re: Developing Islas Gemas
Post by: Nisha on September 11, 2007, 10:34:54 AM
Ooooh, lovely river and colourful seaside towns.  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Strechnitz on September 12, 2007, 06:48:00 AM
The pics of Villaflor, trebajos and their surroundings simply breath the laidback easy attitude that belongs to a country so close to the equator. A stunning achievement my friend.

And no settlement looks the same or repetative. that's also one of your strong points.

Strechnitz.
Title: Re: Developing Islas Gemas
Post by: emilin on September 13, 2007, 07:25:37 AM
Personal replies:

rooker1: Thank you! I'm not sure about RHW... I kind of just don't like it. I mean, it looks great in some instances, but the intersections are a bit hard ot work with in my opinion. And, unlike a lot of others around this place, I'm not all that much into transit solutions and traffic. I like to just drag a few roads and go "that's it!". But I'll be the first to admit that the avenue looks a bit weird there, hehe...

bat: Thanks a lot!

thundercrack83: Thank you so much!

flame1396: Thanks!

NikNik: Thanks! And I found the name of the red houses. They are called Editio la Colmena and belong to a series of buildings called Alicante. I think I found them on STEX.

patfirefghtr: Thanks! Just a teaser this time around though... but plenty more to come in a few days.

urban: Wow, thank you! That was very nice of you. The flora is from Gizmo and can be found here: http://www.gizmo.lunarpages.com/

Heblem: Thank you very much!

kwakelaar: Thanks! I'm glad you liked the region shot since I spent quite some time fixing up the terrain to make it look better than it did the first time I posted a picture of it.

kimcar: Thank you, as always, kimcar!

Eddie: Thanks! And yes, I enjoy art deco a lot myself. One of the best architectural styles in my opinion.

nova vesfalo: Thanks a bunch!

Nischa: Thanks!

Strechnitz: Thank you! That is one of the few perks of having so little buildable terrain... I really don't have enough space to worry about repetition, hehe...


Bahía Roja teaser

I'm a having a few tough weeks at work ahead of me right now, and I also had the bad fortune of catching a bad cold this week, so I haven't had the time to put together a real update. I have finished building Bahía Roja - the second largest city of Islas Gemas and main town of the island Rubí, and I will try to show that as soon as I can find the time to take some pictures of it. For now, just a teaser from that very place:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbaijateaser.jpg&hash=dcb2db891937258a0b702bf24e57948a3e86769c)
Title: Re: Developing Islas Gemas
Post by: Yoman on September 13, 2007, 07:29:45 AM
Looks like a mix of Southern Spain with a few drops of Africa, very interesting. I look forward to see what you produce here.
Title: Re: Developing Islas Gemas
Post by: rooker1 on September 13, 2007, 08:49:24 AM
Fantastic Teaser.  I like the park along the canal and Tio Pepe bat is a favourite of mine, although I haven't found a way, yet, to fit it into one of my cities.   ;)

Robin   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Madeira aka Constantina on September 13, 2007, 11:23:50 AM
it tells me enough cos it might be well built up. nice work.
Title: Re: Developing Islas Gemas
Post by: bat on September 14, 2007, 05:46:58 AM
A wonderful looking teaser of Bahía Roja! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: sebes on September 14, 2007, 10:39:40 AM
That Waterfront is an absolute jewel. Wonderful Emilin! :satisfied:
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on September 14, 2007, 12:46:32 PM
Beautiful teaser! Bahía Roja looks fantastic! I can't wait to see more of it!
Title: Re: Developing Islas Gemas
Post by: flame1396 on September 14, 2007, 05:29:38 PM
Teaser worked.

Consider me teased.
Title: Re: Developing Islas Gemas
Post by: Eddie on September 21, 2007, 09:18:16 AM
Quote from: emilin on September 13, 2007, 07:25:37 AM
and I also had the bad fortune of catching a bad cold this week,

Same here. I feel terrible.  /wrrd%&

Get better soon (and me, as well  :P).

Title: Re: Developing Islas Gemas
Post by: iamgoingtoeatyou on September 22, 2007, 06:52:19 AM
Quote from: Eddie on September 21, 2007, 09:18:16 AM
Same here. I feel terrible.  /wrrd%&

Get better soon (and me, as well  :P).



that makes the three of us *sneezes*
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on September 22, 2007, 09:44:25 AM
Quote
I'm a having a few tough weeks at work ahead of me right now, and I also had the bad fortune of catching a bad cold this week, so I haven't had the time to put together a real update.

Sorry to hear that, my friend. I hope all is well at work and you're feeling better!
Title: Re: Developing Islas Gemas
Post by: emilin on September 24, 2007, 11:09:55 AM
Personal replies:

Yoman: Thanks! That is what I'm going for here, yes.

rooker1: Thank you! Tio Pepe is truly a wonderful BAT.

Madeira: Thanks! I hope you like the rest of the area too.

bat: Thank you so much!

sebes: Thanks a lot! I like it myself, but I do think the waterlevel looks a bit too high, actually.

thundercrack83: Coming right up, sir!

flame1396: Hehe... good.

Eddie: I am better now, thank you very much!

iamgoingtoeatyou: It seems to be that time of year all around the globe, hehe...

Bahía Roja - downtown area

First out: I'm sorry for being so quiet... both when it comes to updates and commenting on other journals and forum threads. Unfortunatly that is the way it's going to be for a while longer. I am completely swamped with work and other real life stuff. So there will be a lot of silence on my part for the coming time. I have a few updates waitning to be published, and I will try to space them out with 1-2 weeks in between them. I will try to find the time to read as much of other peoples work as I possibly can, but don't expect more than the occational comment. Once again: sorry about that!

Now on to the proper update. We are now making a jump to a completely different island: Rubí. The main city/town is called Bahía Roja, which simply means "red bay", It houses 60-70.000 people, making it the second city of Islas Gemas after Santiago de Zafiro. Today we take a tour of the central areas of the city:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbr3701.jpg&hash=9885564b93542e09b86d033b942b92bebefc6cf6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbr3702.jpg&hash=f658299ae28dc2022e89cff5b1df6f3b71d171fd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbr3703.jpg&hash=47a5ac4c424821f680b16440d9aa3b266f4fc793)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbr3704.jpg&hash=3393aedbcbe391707582bd3004e341b368537381)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbr3705.jpg&hash=4cce379e3af5fab82014cf74c90d7ff829df2fef)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbr3706.jpg&hash=7790acdfdc01fa8692485f5c2a083c5807936f86)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbr3707.jpg&hash=66c9ddb18a5f5b822d15953fb76321fefa841221)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbr3808.jpg&hash=c47595672812f2653de49a00c5a01114e838988d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbr3709.jpg&hash=aad0ae23883cfe7cd9500a982963d0beaaad2649)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbr3710.jpg&hash=4ef00704ebefd4188819149ee34e8d5b8129dee9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbr3711.jpg&hash=0cdd67687ad2e6ba137ba79aa49b17e94a0d0f56)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbr3712.jpg&hash=50ec160c9a7090676a62a8ad39c2f08c674811cc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbr3713.jpg&hash=7386ee35cb6debb285186e9359f700ed31c71f95)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbr3714.jpg&hash=1c43be9ee87c3566b51631c8f579196cd40b1c92)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbr3715.jpg&hash=6651b3ddf65cb60fe9e487859572f49b04eb0f75)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbr3716.jpg&hash=70bc47477f2c964756d97196fb0e59edeaf738e3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbr3717.jpg&hash=bcf5810be24d63d58e48a9af71b4d91503eae1b5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbr3718.jpg&hash=14958aa76d615d06d4aab8f6b14538a553de7004)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbr3719.jpg&hash=68124e73c6c7b2ad8b6d380fdc081810817458fb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbr3720.jpg&hash=924ddd59217acbcf1c51ab00f9b66d3084125892)
Title: Re: Developing Islas Gemas
Post by: iamgoingtoeatyou on September 24, 2007, 11:54:54 AM
excellent update emilin, thank you for the inspiration :thumbsup:
Title: Re: Developing Islas Gemas
Post by: kwakelaar on September 24, 2007, 01:04:52 PM
The downtown pictures are very good, nice w2w and some taller modern buildings mixed in. I like the plaza with the church on the waterfront and the port for cruise ships in that central location.
I assume the surroundings are not yet finished? Because now the built up area stops quite abruptly.
Title: Re: Developing Islas Gemas
Post by: bat on September 25, 2007, 12:39:48 AM
Welcome to page 34!

The downtown area of Bahía Roja is looking very nice, emilin! Wonderful update! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: kimcar on September 25, 2007, 01:35:38 PM
 &apls Nice update  my friend. Very colored and look warm for get vacation over there. Keep going. :thumbsup:
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on September 25, 2007, 07:13:37 PM
Whew! What can I say? As usual, your work is incredible, my friend! And it's great to see a port in Bahía Roja! Can't wait to see more!
Title: Re: Developing Islas Gemas
Post by: rooker1 on September 26, 2007, 05:07:13 AM
Great update.  My favourites pics are the first two.  The overall island and than the corner showing the tree line before the mountains.  All are great pics though.  The city looks very nice.

&apls &apls

Robin   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Berethor on September 26, 2007, 10:50:25 AM
Wonderful spanish-styled city. I like a lot the small port and the downtown
keep up the good work!  &apls
Title: Re: Developing Islas Gemas
Post by: Heblem on October 01, 2007, 08:10:53 PM
Excellent update! keep it up  :thumbsup: &apls
Title: Re: Developing Islas Gemas
Post by: Yoman on October 01, 2007, 08:46:06 PM
I too am going to assume the surrounding areas are not yet finished. A very great update all around though, I look forward to seeing the rest of the area.
Title: Re: Developing Islas Gemas
Post by: figui on October 01, 2007, 08:50:09 PM
first time comenting here.
nice looking city. wonderful overview and excellent pics of the downtown.
i like your work :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Pat on October 01, 2007, 09:23:06 PM

Hey emilin a great update here and i love that Shoreline wow
Title: Re: Developing Islas Gemas
Post by: urban on October 02, 2007, 01:11:57 PM
your region views are just stunning and you collected some very interesting bats and
(even more important) you know how to use them :thumbsup:

edit:  ;D my 200th post, where else should I post it, if not here in this fantastic MD!
Title: Re: Developing Islas Gemas
Post by: NikNik on October 03, 2007, 04:58:48 AM
I am glad to see your updates again Emil, I hope RL is slowing a bit down.

Wow that Bahía Roja update is impressive. Great that cruiseship terminal, can you zoom in on that one, I just wonder how you made it.
You highlight the major features of the town; hospital, school and churches ;)
I wonder what building it is on the last picture, the one with the reddish Philips Logo on it (I am working at a former Philips company in RL). That basillica must be dedicated to St. Nicolaas the Patron Saint of shippers (who's name is somehow related to mine  ()stsfd() ) is it?

Great work. It is very tempting to keep on looking at it as you have so much variety in this update very, very well done  &apls

Nik-Nik
Title: Re: Developing Islas Gemas
Post by: nova vesfalo on October 03, 2007, 05:04:23 AM
really nice harbour side town ! (love the church on the sea banks - btw the curved grass lot is your or is it available somewhere on internet ?) , the realtion between the ferry terminal , the seaport and the old town with some modern buildings is really nice !
Title: Re: Developing Islas Gemas
Post by: sebes on October 03, 2007, 01:55:39 PM
I missed a great update again - the walls, seaside park and church look gorgeous.

And the waterheights - that is natural in autumn, due all storms... don't worry, it will get lower...  %wrd Wont 't it ?  Will Bahía Roja be the first victim of raising sealevels?
Title: Re: Developing Islas Gemas
Post by: emilin on October 05, 2007, 02:25:55 AM
Just keeping on top of my replies here, folks... an update is planned for the weekend, but I can't really be 100% about that just yet. Might just aswell be early next week. It's in the pipeline, none the less...

Personal replies:

iamgoingtoeatyou: Thank YOU for such a nice comment!

kwakelaar: Thanks! I did consider the area finished when I posted the update, but after reading your comment (aswell as Yoman's) I took another look and I figured you are probably right. I think that what is lacking is low wealth suburbs, so I will try to develop the area around the westbound route out of Bahá Roja a bit more.

bat: Thank you so much!

kimcar: Thanks!

thundercrack83: Thank you! I will try to post another update as soon as possible.

rooker1: Thanks! The island has a very nice topography. I'm not sure but I think it's actually handterraformed to a large degree, but all credit for that goes to Heblem who produced the map. :thumbsup:

Berethor: Thanks! More pictures of the small port is coming up in the next real update, by the way.

Heblem: Thanks a lot!

Yoman: Thank you! For my respons to your question look at the above answer to kwakelaar.

figui: Thank you and welcome to Islas Gemas! Hope to see you around again!

patfirefghtr: Thanks!

urban: Thank you! That is quite an honour for me with the 200th post too. ;D

NikNik: Thanks! I will try to produce a closeup of the cruise ship terminal for the next update, but it's really nothing fancy - basically just a BAT by SOMY surrounded by Marrast walls. The in the last picture house is called Madrid Apartements and can be found STEX (I would provide a link, but ST seems to be down at the moment). And I am sure you are right about the basilica... ;D

nova vesfalo: Thank you! The grassy features outside the basilica is just a patchwork of old Marrast parks. I think they can be found both on STEX and here on the LEX.

sebes: Hehe... thanks! The citizens of Bahía Roja just got a lot more involved in issues concerning the climate changes. Al Gore is already booked for a lecture at the local college. :D
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on October 05, 2007, 07:17:40 AM
I'll definitely be looking forward to the next update, as always! Whenever it is! Until then, my friend!
Title: Re: Developing Islas Gemas
Post by: figui on October 05, 2007, 10:26:20 AM
i will be around. take it for sure  ;)
Title: Re: Developing Islas Gemas
Post by: Yoman on October 05, 2007, 02:22:44 PM
Take your time, I'd much rather prefer to see another stunning update from you as opposed to not stunning rushed :) I have full confidence it will be worth the wait.
Title: Re: Developing Islas Gemas
Post by: emilin on October 08, 2007, 10:29:26 AM
Thundercrack, figui and Yoman: thank you for your comments!

Bahía Roja – second visit

This update features the second visit to Bahía Roja on the island Rubí. As you can see from the first region shot I have added more suburbs to the west of the city center, mainly low wealth. I hope this makes the transitions look a little smoother.

The main feature of the update is the harbour, including a close-up of the cruise port as asked for. Towards the end of the post is a park with a palace (a SimGoober BAT) that I thought would look good there. I have yet to decide the purpose of this building, and any suggestions are welcome as to what it actually is. It's a rather odd building in this environment (with the strange "ottomanish" dome on top), so it can't be a governmental building. Other than that I'm open to any ideas?

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Title: Re: Developing Islas Gemas
Post by: Pat on October 08, 2007, 11:01:52 AM

WoW awesome update here Emilin!!!! i love the car haulers where did you get them?
Title: Re: Developing Islas Gemas
Post by: Schulmanator on October 08, 2007, 06:03:00 PM
An impressive industrial area. You continue to impress  :satisfied:
Title: Re: Developing Islas Gemas
Post by: figui on October 08, 2007, 07:53:12 PM
nice update.
the harbour looks great, despite its entrance seems to be too narrow for that boat. the industries next to the harbour are great too, and yes: where did you get those car haulers from?
i agree that palace fits well there, but have no ideas or suggestions for the moment.. %confuso
Title: Re: Developing Islas Gemas
Post by: Heblem on October 08, 2007, 08:11:04 PM
excellent work emilin...

yeah this has a different looking looks more like internationalized, i mean some places looks european, others arabian, latinamerican and american... hehe  ;D

I suggest u to give us a specific view of your city or region, i mean what u want us to understand about your MD, is theres anything special that we should know?  ;) hopw to understand

take care
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on October 08, 2007, 08:41:45 PM
Excellent update, my friend! As usual, your ports are spectacular! As for the palace building, maybe it can be an opera house or a "gift from the Ottoman Empire," or something, since your said it looked "Ottoman"-ish! Either way, great work!
Title: Re: Developing Islas Gemas
Post by: Yoman on October 08, 2007, 09:59:11 PM
A very enjoyable update :), I love how the port dominates the city scape, no fancy waterfront :P

As for the Ottoman building...hmm, a Muslim Building of some sort built by settlers from Africa?
Title: Re: Developing Islas Gemas
Post by: bat on October 09, 2007, 06:54:27 AM
Wonderful new update there, emilin! Great work on Bahía Roja! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: NikNik on October 09, 2007, 07:42:07 AM
The Ottoman building is built by a slightly insane Ottomanian tradesman called Musharraf al-nuk or in Arabic: صاروخ; صاروخ الألعاب الناريه; صاروخ فضاء
He was a great visioneer as well as a wealthy slave trader. Back in the early 19th century He dreamt of building a huge rocket which could fly him to the moon and stars beyond. For use as a lauch platform he build this quaint looking building. You can see the first step of the rocket; the top, which now serves as a dome. Somehow Musharraf al-nuk became one of the big inspirors of Jules Verne, but that's a whole other story.

Poor Musharraf never came to fullfilling his dream as he tripped overboard one of his slave vessels while inspecting it, never to bee seen in the dark waters around Bahía Roja. This also heralded the demise of the trade industry from Bahía Roja.

The building is now open to the public exhibitioning the history of the slave trade and the private collection of over 351 left-sided sandals of Musharraf al-nuk.
Believe it or not, it is the truth.  ;)

Great update. Thanks for the zoomed pic of the docks for the cruise ship.
I also agree totally with patfirefghtr those car haulers are great!
The use of Peg barges is interesting and very well done.
I like that Shell station, it fits perfectly.

Stunning update, Emil.

Nik-Nik


Title: Re: Developing Islas Gemas
Post by: kimcar on October 09, 2007, 04:01:37 PM
 &apls &apls Another update to enjoy. Really great work on this one. :thumbsup:
Title: Re: Developing Islas Gemas
Post by: emilin on October 10, 2007, 05:52:25 AM
Quote from: NikNik on October 09, 2007, 07:42:07 AM
The Ottoman building is built by a slightly insane Ottomanian tradesman called Musharraf al-nuk or in Arabic: صاروخ; صاروخ الألعاب الناريه; صاروخ فضاء
He was a great visioneer as well as a wealthy slave trader. Back in the early 19th century He dreamt of building a huge rocket which could fly him to the moon and stars beyond. For use as a lauch platform he build this quaint looking building. You can see the first step of the rocket; the top, which now serves as a dome. Somehow Musharraf al-nuk became one of the big inspirors of Jules Verne, but that's a whole other story.

Poor Musharraf never came to fullfilling his dream as he tripped overboard one of his slave vessels while inspecting it, never to bee seen in the dark waters around Bahía Roja. This also heralded the demise of the trade industry from Bahía Roja.

The building is now open to the public exhibitioning the history of the slave trade and the private collection of over 351 left-sided sandals of Musharraf al-nuk.
Believe it or not, it is the truth.  ;)

:D :D :D

This is a wonderful tale. It fits nicely into the general atmosphere of Islas Gemas, I think. I will be more than happy to use it. A few things will probably need some extra thinking though. I love the Arabic name (took me awhile to figure out, but I have a work mate who speak Arabic, so I finally got the joke ;D), but the main language in the Ottoman empire seems to have been Ottomanish Turkisk and not Arabic, and it's not nearly as easy to find someone who speaks THAT language ???.

The other thing is the slave trading part: even though the Ottoman Empire during a long time depended highly on slave trade, the bussiness was in steep decline during the 19th Century. Also, the Ottoman slave trade was mostly about kidnapping Europeans and shipping them to North African and Middleeastern countries - not shipping kidnapped Africans to America. I think that the Spanish queen might have had a thing or two to say about Musharrafs bussiness in her own colony. ;D

But, none of these things make the history impossible... just a few quirks that needs to be explained for it to work, so I'm keeping it as it is, and might add a few notes later on.
Title: Re: Developing Islas Gemas
Post by: rooker1 on October 10, 2007, 06:41:25 AM
Very nice update.  I still can't get over the feeling I get when I look at this isalnd of yours.  The map itself looks amazing and the way you are building on it looks perfect.  Everything seems to be placed very well.  Your port look perfect as usual.  The gas station is a nice touch.  I need to find some good plopable ones.  Any suggestions.  I also like the piece of history from NikNik, I hope you can work it in.

Robin   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Berethor on October 10, 2007, 11:59:53 AM
Nice development of this port!. I really like it.   &apls
And the landscape of the islands are excellent as always!
Great work   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: nova vesfalo on October 11, 2007, 01:58:00 AM
the seaport is simple but effective ! love it ! (like the little district of house at the left too). Your work is really inspirative to me.
Title: Re: Developing Islas Gemas
Post by: emilin on October 26, 2007, 03:51:56 AM
Personal replies:

patfirefghtr: Thanks! I don't remember wher I got the car haulers, sadly. It's some sort of timed prop, that's all I know.

Schulmanator: Thank you so much!

figui: Thank you! And even though harbours tend to have pretty tight fits, I think you are right. It doesn't look possible to enter for that ship. As you may notice in this update I have now fixed that.

Heblem: Thanks! The reason for the internationalized look is probably most due to the fact that I don't like to repeat myself. I am trying to get a specific look for every area, and in the end I'm starting to run out of "spanish" BAT:s by now. ;D

thundercrack83: Thank you! A good suggestion, but for now I am sticking with the crazy rocket scientist idea, I think.

Yoman: Thanks a bunch!

bat: Thank you!

NikNik: I already commented on that, but thank you for an excellent contribution to Islas Gemas. &apls

kimcar: Thanks!

rooker1: Thanks! I'm glad you liked the gas station too. I try to remember to put such services in many locations. It's easy to forget since it's not an inbuilt feature of the game, but people will certainly need gas for their cars.

Berethor: Thank you!

nova vesfalo: Thanks a lot! It is rather simple isn't it? Well, just goes to show that it's not alwyas the number of props that decide how realistic something looks.


The rest of Bahía Roja - and the Rubí Airport

Thank you for your patience, people. It's been slow between the last updates, and this is probably the speed they are going to come in the weeks to come too. I do have some real life issues to deal with (mostly too much work) but the that is not the main reason for my lazyness. I simply need to pace myself a little to enjoy the game more. I don't really feel like playing several hours a day right now, but I still want to continue the development of Islas Gemas and I will try to do so.

This time we roundup Bahía Roja and also have a look at the international airport on the same island. It is much smaller than the Zafiro airport, but I think it does have a certain charm of it's own. The runway is short (about 1.250 meters) but as far as I have been able to figure out it should still be good for landing on for regular traffic. Any airport nerds out there that could verify this?

I have also fixed the entrance to the port (as seen in the first picture) so that the ship by the quay can actually fit through it. ;D

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Title: Re: Developing Islas Gemas
Post by: rooker1 on October 26, 2007, 04:05:32 AM
Another supe update my friend.  I saw my gas station again  ;) . I like the mix of residentail lots.  I may not want to use some of them, but I think you have put very good use to them.  I really like the lot full of garbage, very dirty.  And what is that I see, a park right beside it.  Those bad people should be caught  :D . Your small airport looks like the perfect size for this small island.  Great job over all. I love to visit this MD all time.

&apls &apls

Robin   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: urban on October 26, 2007, 05:28:36 AM
simply beautiful! I love the port, and teh city and all those bats and how they are used so well!

I know, that Princess Juliana Airport on St. martin has a runway, that is about 2.000meteres, wich is barely enough for heavy jets. 1250meters is maybe enough for smaller private flights or connections flights &Thk/(

Well anyway, can you tell me, where you found those smaller houses in green , yellow and the poorer brown ones??
Title: Re: Developing Islas Gemas
Post by: bat on October 26, 2007, 10:57:07 AM
Next great update there! Wonderful pictures of that airport! Also the others are looking good! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: panthersimcity4 on October 26, 2007, 09:58:23 PM
First time in here, So beautiful!!  ;D So inspiring, too!
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on October 26, 2007, 10:02:50 PM
Wow, the airport looks great, my friend! I find them very hard to make because I never know where to start! But you've pulled it off flawlessly, and I won't expect anything less!
Title: Re: Developing Islas Gemas
Post by: Badsim on October 27, 2007, 04:22:22 AM
Hello emilin ,

Great update , a pleasure to see again your skill for seaports at work ...and the airport is amazing , shaped like an aircraft carrier  ! An apt symbol for an airport on an island ... :thumbsup:

I love too these repetitive homes with just a few details to discern them ... so common places in RL .

Don't worry about your updates , we've all this kind of cycle , needing sometimes to take some distance ... ::)

&apls &apls &apls

Title: Re: Developing Islas Gemas
Post by: Shadow Assassin on October 27, 2007, 05:08:58 AM
Very nice airport, but realistically, there shouldn't be trees on the grass between the runway and the taxiway. What happens if a plane loses control and crashes into those trees? :P

I like the suburban shanty-towns or whatever they're called, they really add to the ambience of the region. That sense of sameness in the richer suburban areas is well... realistic. :P

I like it.
Title: Re: Developing Islas Gemas
Post by: kimcar on October 27, 2007, 05:16:43 AM
 &apls Nice airport . I like the zone where you put it .   :thumbsup: Have fun.
Title: Re: Developing Islas Gemas
Post by: kwakelaar on October 27, 2007, 05:24:06 AM
I really liked the update from the harbour and industrial areas and now also this airport, not very big but like you say it has its own charm. And I see you have found some rarely used bats again, always interesting to see how you use these.
Title: Re: Developing Islas Gemas
Post by: sebes on October 27, 2007, 06:01:11 AM
That is a very nice small airport that perfectly fits with the town, and in the environment where you made it  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: figui on October 27, 2007, 03:16:40 PM
great update, and nice airport! that terminal building is perfect!
i agree about those trees so near the runway, but otherwise is perfect :thumbsup:
i'm glad to know that now the ship can leave the port :P

Mauricio.
Title: Re: Developing Islas Gemas
Post by: Schulmanator on October 27, 2007, 05:37:58 PM
That's a great little airport!  :satisfied:
Title: Re: Developing Islas Gemas
Post by: emilin on October 28, 2007, 09:33:21 AM
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Instead of celebrating #700 comments I would like to get your attention for something really important. ::)

For the first time in 11 years the championship of the Swedish soccer league is back where it should be. (http://www.ifkgoteborg.se) Yes, that's right, we are the champions! (http://www.aftonbladet.se/sportbladet/fotboll/allsvenskan/ifkgoteborg/article1108925.ab?service=galleryFlash) ;D
Title: Re: Developing Islas Gemas - SM-GULD, SM-GULD, SM-GULD!!!
Post by: figui on October 28, 2007, 11:13:06 AM
congratulations, that's not the kind of results my team (the Club Nacional de Football, from Montevideo) is having here in the uruguayan tournament since last championship won in 2005 &mmm. nowadays we are 11 in 18 :thumbsdown:. i hope this don't take 11 years to the next time we wmon the championship :P

till next update,
Mauricio.
Title: Re: Developing Islas Gemas - SM-GULD, SM-GULD, SM-GULD!!!
Post by: thundercrack83 on October 28, 2007, 11:29:23 AM
While I'm not up to speed in the world of soccer (I enjoy the sport, but it doesn't get much coverage in the United States), I know what it's like when your favorite team gets the win! Congratulations, emilin! And just as important, congratulations on being the first MD here at with 700 comments!1



1 3RR is considered a project, or as David refers to it, and "MD on steroids."
Title: Re: Developing Islas Gemas - SM-GULD, SM-GULD, SM-GULD!!!
Post by: Pat on October 28, 2007, 01:14:06 PM


1 3RR is considered a project, or as David refers to it, and "MD on steroids."




What was that Dustin lol... I thought i will bring this up so everyone can see that small print lol...

Emilin WoW this is soo cool congrats on being the first at hitting the 700 comments... I so cant wait to see an update here - pat
Title: Re: Developing Islas Gemas - SM-GULD, SM-GULD, SM-GULD!!!
Post by: Strechnitz on October 29, 2007, 06:23:32 AM
I really like the new quarters of Baha roja. the LBT housingpacks work very well in creating thee suburbs. :)

and congratulations on winning the championship of course. how do Swedes celebrate an occasion like that? &apls

Strech.
Title: Re: Developing Islas Gemas - SM-GULD, SM-GULD, SM-GULD!!!
Post by: bat on October 29, 2007, 08:03:57 AM
Congrats for more than 700 comments at your MD! Also congrats for that team who won that championship! &apls &apls

Looking forward to a new update! ;)
Title: Re: Developing Islas Gemas - SM-GULD, SM-GULD, SM-GULD!!!
Post by: emilin on October 29, 2007, 11:33:32 AM
Quote from: Strechnitz on October 29, 2007, 06:23:32 AM
how do Swedes celebrate an occasion like that?

This:

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would have been the proper way to do it, but since I am no longer a resident of Gothenburg but instead stuck in Stockholm I've had to settle for teasing the hell out of my boss, who is a deep and sincere fan of the team (Djurgården) that was the only serious competitor for the title but managed to get beaten by the worst team in the whole league in the last game, and because of it ended in a very surprising third place. That soooooooo made my week. ;D
Title: Re: Developing Islas Gemas - SM-GULD, SM-GULD, SM-GULD!!!
Post by: metasmurf on October 29, 2007, 11:51:08 AM
Haha, fotbollsgalning :P

Nice update by the way :)
Title: Re: Developing Islas Gemas - SM-GULD, SM-GULD, SM-GULD!!!
Post by: emilin on November 14, 2007, 04:44:52 AM
Personal replies:

rooker1: Thank you! I put those parks there mostly because they cover diagonals so good, but I did notice that it looked a bit odd with people playing beside the burning trash. ;D

urban: Thanks! Not really sure which houses you are refering too (most of them look pretty green or yellow or red to me). But the bulk of smaller residentials come from the LBT (Latinamerican Bat Team) house pack released on the LEX.

bat: Thank you so much!

panthersimcity4: Thank you and welcome to Islas Gemas!

thundercrack83: Thanks a lot! I don't really know anything about airports so I started with the readme-file, hehe... :satisfied:

Badsim: Thank you very much! I didn't notice the carrier shape at first, but you are right, it does look a bit like a ship.

Shadow Assassin: Thanks! Airplane lose control? That never happens, does it? ;D

kimcar: I am having fun, thank you very much!

kwakelaar: Thanks! Yeah, my BAT:s aren't getting any younger either, hehe... I have decided to be very restrictive towards adding more things to Islas Gemas plugins folder from now on. I have soon reached the limits of my computer, and I am now chosing very carefully what to add.

sebes: Thank you!

figui: Thanks! I will probably tear down those trees later on too, but it will have to wait a while.

Schulmanator: Thank you as always!

patfirefghtr: Thank you so much!

Strechnitz: Thanks! And I am now finally sober again and ready for more updates.

metasmurf: Tackar! Nu blir det Champions League för hela slanten.


San David d'Esmeralda

Some of you might remember the hounorable mentions that took place during the celebration of reaching #500 comments for this journal. One of the places mentioned (but then not yet developed) was San David - the main city on the thrid biggest island, Esmeralda. It is also known as the "city of lawyers" for its' disproportionate number of legal firms. This was, of course, a tribute to our good friend and diary mentor: David aka dedgren.

Now, the time has come for a first look at San David d'Esmeralda. I am not completely happy with everything just yet, but it is a decent start. And I have to add that the terrain here is much trickier to build than it looks at first glance.

San David was, of course, the local saint that founded the San David monestary in Juaníta, and appears on the label to any bottle of Bombero. He is not actually known to have ever visited Esmeralda and the name of the city has no other connection to the person other than the fact that he is one of the most acknowledged historical figures coming from Islas Gemas and thus very popular on all of the islands.

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San David himself - on a bottle of Bombero:

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Title: Re: Developing Islas Gemas
Post by: Shadow Assassin on November 14, 2007, 04:49:40 AM
Very nice. Just about the only thing wrong I can see is the type of retaining wall you used. It doesn't suit the town well. It's probably because from afar, it appears 'too flat'.
Title: Re: Developing Islas Gemas
Post by: rooker1 on November 14, 2007, 04:58:21 AM
Super update my friend.  I really like the idea of honouring a certain someone for what ever reason.  And than you make them part of your history.  BRAVO   &apls &apls  awesome idea.  I really like your building style, no wander you have made t to 700 plus replies.  Very well deserved.

&apls &apls &apls

Robin   :thumbsup:
Title: Re: Developing Islas Gemas
Post by: bat on November 14, 2007, 07:21:46 AM
Another fantastic update there, emilin! Great work on that city! :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Yoman on November 14, 2007, 07:38:55 AM
I have to agree with SA, I think Jeronij's green one with the fence on top would suit it better. Or maybe those new (well not that new anymore) Japanese ones?

On the other hand you've made a great comeback. Clearly not a very large city but it seems to get by. I can just imagine what the views from those seaplanes would be like if I remember my seaplane ride over the mountains north of Vancouver and compare it to the scenery you've shown on all the islands.

Looking forward to more as always :thumbsup:
Title: Re: Developing Islas Gemas
Post by: ManuelR on November 14, 2007, 10:26:19 AM
I really like it. But the walls don't fit in there I think. The texture is a bit curious and it's too white IMO. But else a very good work. :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Schulmanator on November 14, 2007, 04:33:23 PM
Another fine update! Congrats on your milestone for your MD. Way to go!  &apls
Title: Re: Developing Islas Gemas
Post by: figui on November 14, 2007, 07:22:41 PM
nice update  :thumbsup:
i agree i'd use another retaining wall, but the one you had chosen looks great in closest zooms, just a bit flat from far (as sa said)

till next time,
mauricio.
Title: Re: Developing Islas Gemas
Post by: Strechnitz on November 15, 2007, 11:00:01 PM
It is a wonderfull dedication to David.
A city full of law firms. I should feel right at home there. ;)
I like the bats you have used. they are very well chosen.
And that Bombero looks mighty tasty! :D

Strech.
Title: Re: Developing Islas Gemas
Post by: Pat on November 16, 2007, 12:27:43 AM
Emilin wonderful simply wonderful stuff here my friend wow.... that port is just wicked...
Title: Re: Developing Islas Gemas
Post by: Badsim on November 17, 2007, 04:35:25 AM
Hi emilin ,

Have also a problem with this wall set .... it looks too bright/poorly textured on farest views and  too modern on the closer ones near this historical looking church particularly !  ::)

That said , everything else is so great ! ( Choice of BATs , and your well known mastery for sea fronts ...)  :thumbsup:

First picture , your overviews are always a must to look at ...

&apls &apls &apls
Title: Re: Developing Islas Gemas
Post by: kwakelaar on November 17, 2007, 09:57:30 AM
A nice update, Emilin. I like how the city is situated on the island and the harbour looks very good.
Title: Re: Developing Islas Gemas
Post by: Swesim on November 18, 2007, 01:00:29 AM
Very nice CJ You´ve got here Emilin!
I stumbled upon it last night but didn´t have time to catch up on it until now.
Attans otur det där med Djurgården...  ;D
Although I´m not a big fan of soccer myself it is difficult not to get swept away by all the colleagues here at work.
Still I feel it was a pitty that the gold in the swedish soccerleauge didn´t end up in Stockholm where it belongs...  ;)
Enough said about soccer though, I like Your CJ a lot and now I´m looking forward to read the next update.
Till dess: ha det så bra! (´til then, be well!)
//Fredrik
Title: Re: Developing Islas Gemas
Post by: Ennedi on November 18, 2007, 01:49:48 AM
Hello emilin,

It's a pleasure to visit your MD again!
I love your general views, you should show more of them :D The first and second pictures are my favourite! :thumbsup:
But of course I like mediterranean buildings and the waterfront too :)

I agree with SA about the wall, but I understand you used this one, I think your intention was to use the bright one and it is a good choice.
It really looks a bit unrealistic in some places, maybe my suggestion will help in future:
- If you want to make such wall, leave for it not only one tile, but two tiles wide stripe. The lower one should be more flat and the second one will be steep, to put wall pieces on it. You can put dense bushes on the lower stripe (mediterranean of course  :D), and some trees too. The flora will cover your wall partially and irregularly. In addition, this way you will separate textures wchich don't match, for example the cobblestone stretside and the bright wall.

It's a great MD and I love to look at your islands! :thumbsup:
(I love Baleares, this red ground reminds me of them :))
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on November 18, 2007, 10:13:01 AM
Amazing port from the port master!

At a glance, it looks like a rather uncomplicated set up that you've presented, but I can just tell by the amount of detail and how everything is meticulously placed that this port was quite time consuming. But the finished product is well worth it!

And the town with the cathedral--Extraordinary! A wonderful tribute to David, my friend! Keep up the fantastic work!
Title: Re: Developing Islas Gemas
Post by: tkirch on November 19, 2007, 06:59:38 PM
First time posting in here but have been reading along.  This last update was great.  I love the little airfield next to the water it looks great.
Title: Re: Developing Islas Gemas
Post by: tooheys on November 20, 2007, 12:56:23 AM
A great update emilin. Love the township nestled at the base of the hills, but I really enjoyed the first pic. That islandpic , beautiful :thumbsup:

Cheers

Dave
Title: Re: Developing Islas Gemas
Post by: Berethor on November 20, 2007, 08:23:55 PM
Wow, anothe great update. This small city is beautiful.  The landscape of the island is really gorgeous   &apls
Title: Re: Developing Islas Gemas
Post by: cameron1991 on November 22, 2007, 02:07:15 AM
That is a fantastic update! I love the way you build your towns, every lot fits in perfectly with all the others!  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: clubberdude on November 27, 2007, 02:43:45 PM
Absolutely stunning. Love the hispanic style architecture in the towns.

Really like the crowded feel of the houses in the suburbs, looks very realistic.
Title: Re: Developing Islas Gemas
Post by: emilin on December 09, 2007, 10:51:19 AM
Personal replies:

Shadow Assassin: Thanks! I've been thinking a whole lot about that retaining walls, and I agree about the "flatness". But I think I will keep it anyway. I want the towns and villages of Esmeralda to have a sort of very bright architecture – like small Greek villages. And though it does look a bit strange from some zooms it looks exactly like I want it from the region view. And at this point I prefer that solution over a "greyer" or "greener" look.
 
rooker1: Thank you so much! I do like making the story behind theses places. But I also have to confess that I make most of it up as I go along. I really admire those people out ther (like dedgren or Shadow Assassin) that have the whole concept thought out before hand. For me it's more about staring at the towns and suddenly I go: "Hey, I wonder why anyone would put a museum there?"  ;D
 
bat: Thanks a bunch! I'm sure you will like the next update too. ;D

Yoman : Thank you! Those are actually the new japanese walls though, hehe... As I responded to SA: I agree about them looking a bit out-of-place, but I will keep them for other reasons.
 
ManuelR: Thank you! And yes, they are probably too white but as I said in earlier response, I still prefer them in this case over other options. I think I have overused some of the other walls available in some of my earlier updates – and I do want to get a unique look for each of the islands.
 
Schulmanator: Thank you so much! I am deeply sorry for not commenting enough in your marvelous journals here and over at ST. I do lurk though, and I enjoy it immensely.
 
figui : Thank you and it's nice to see you back on such regular visits.

Strechnitz: Thank you! The Bombero is quite strong and distilled from Eucalyptus so you might need some time to get accustomed to the taste. ;D

Pat: Thank you so much!

Badsim: Thank you! And you are of course right about the walls, but as I stated in earlier responses I will leave them as is, mainly because of lack of alternative white walls – and I really want this town to look bright.

kwakelaar: Thank you, as always!

Swesim: A fellow countryman, how nice! A pity about your preferences in soccer though. I think you might get that title back... in about 6-7 years or so. :satisfied:

Ennedi: Thanks! That is an excellent idea on how to manage this wall set, actually. I will try it as soon as I can get the chance too.

thundercrack83: Thank you! It did take some time, yes. But that is the way I enjoy playing this game these days – I use it more like a miniature railset than a computer game. And the details are what makes it fun.

tkirch: Thank you and welcome to Islas Gemas. I actually found that little airport by coincidence. It is part of the Costa del Sol waterfront set, and is quite old, I think. Still one of the best sets ever BATted for this type of environment.

tooheys: Thank you for those kind words!

Berethor: Thank you! It is a lovely little island indeed, but all credit for terraforming the map goes to Heblem as usual.

cameron1991: Thank you!

clubberdude: Thank you! It's good to know that the suburbs look realistic, because I usually find it rather boring to develop them, so I really have no idea as to how the should look. Seems I got at least part of it right then. ;D


País Palo - the town of Lobo and some villages

Today we are returning to the island of Zafíro - more specifically to the nothern peninsula known as País Palo, or "bat country" in English. This part of Zafíro is not centred around tourism like the rest of island - it consists of smaller towns and villages scattered around the peninsula. The environment is moist and green, unlike the dry warmth of southern Zafíro.

This update will feature the biggest town of País Palo - called Lobo and two small villages. The areas are marked out on the initial region shot picture.

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Title: Re: Developing Islas Gemas
Post by: Yoman on December 09, 2007, 01:30:14 PM
I'm beginning to think that the people of Sc4D are insane. How could no one have commented on this fantastic update?

I like the variety of building styles that you provide in this MD. They all fit perfectly. The small details make all your pictures worthwhile to scrutinize. Like the walls around the village, in my brain it shows a story of a village defending itself against raiders with these small walls. Nothing big, but just enough.

As always I look forward to future updates  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: figui on December 09, 2007, 06:44:56 PM
what a magnificent mediterranean look that Lobo has &apls
the walls near the waterfront are a great  :thumbsup:

and the houses through the road are also great, very realistic :thumbsup:

mauricio.
Title: Re: Developing Islas Gemas
Post by: Shadow Assassin on December 09, 2007, 11:02:49 PM
QuoteI'm beginning to think that the people of Sc4D are insane

They are. :P

That includes me, by the way.


Nice work! I like the place... bat country, eh?
Title: Re: Developing Islas Gemas
Post by: Strechnitz on December 10, 2007, 01:58:06 AM
QuoteI'm beginning to think that the people of Sc4D are insane.

What gave us away? :o

Great update here :thumbsup: I love the mediteranean or should I say colonial caribean feel of Lobo!

Strech.
Title: Re: Developing Islas Gemas
Post by: bat on December 10, 2007, 06:31:11 AM
Wonderful work on País Palo there! And that port is looking fantastic, too! Also nice rural area and mediterranean village! :thumbsup:

Looking forward to more...
Title: Re: Developing Islas Gemas
Post by: emilin on December 10, 2007, 06:38:11 AM
Quote from: Shadow Assassin on December 09, 2007, 11:02:49 PM
bat country, eh?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbatcountry.jpg&hash=26b4498a070388f8fbc2b22334563ea5a067c71a)
-We can't stop here. This is bat country. ;D

By the way: I have now updated the Islas Gemas dictionary (http://sc4devotion.com/forums/index.php?topic=261.msg7694#msg7694) to include all the new places. Browse through it if you want more indepth information about the islands.
Title: Re: Developing Islas Gemas
Post by: Schulmanator on December 10, 2007, 01:54:53 PM
Very scenic!
Great town and countryside.  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: nova vesfalo on December 10, 2007, 02:14:46 PM
wow WOW!!

Love this updates, you're truely a Craqueur ! Love this lil'town , the Somy's port and Mikebear mediterean buildings fit well to create that "latin american" feeling !

and the country side with shantytown :| wowing (btw where did you find them ? )
Title: Re: Developing Islas Gemas
Post by: kimcar on December 10, 2007, 04:46:34 PM
 &apls &apls Amazing region pic my friend. :thumbsup: Love what i saw with this little town. Great work.
Title: Re: Developing Islas Gemas
Post by: sebes on December 11, 2007, 12:41:05 PM
Lovely update Emilin, it's a pleasure to look at those houses and paths in the scenic areas!  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on December 11, 2007, 01:45:14 PM
Hello, there, emilin!

Outstanding update, as usual! What struck me the most is something that I've often overlooked in the months that I've been enjoying your work, and that is the terraforming and terrain of the islands themselves. Stunning job! The first picture shows the painstaking detail you put into every part of your work, and it is absolutely fantastic! I'll be looking forward to seeing more, my friend!
Title: Re: Developing Islas Gemas
Post by: SC4BOY on December 11, 2007, 05:09:52 PM
That's quite a marina for that sleepy little town.. :)

nice work tho
Title: Re: Developing Islas Gemas
Post by: tkirch on December 12, 2007, 06:42:17 PM
More great pictures.  It looks great.  I love the way the town is nestle din there it looks just amazing
Title: Re: Developing Islas Gemas
Post by: Badsim on December 13, 2007, 07:51:47 AM
Hi emilin ,

Lobo is perfect and truly beautiful ...  wild slopes this time ( I mean where you could have used conforming walls ... :P)  :thumbsup:

The dirty road is good making sharp bends  climbing the hill but then , too squared on the top ... that's not annoying on the closest views but it is on the farthest . You should try to cut these angles with diagonals ...   ::) ... these two small (very small !) and poor ( we wonder from what somebody can live here ) villages lost in the forest aren't only excellent : they're a  well thought and convincing addition ...

Great update . :thumbsup: &apls &apls
Title: Re: Developing Islas Gemas
Post by: emilin on December 30, 2007, 01:28:36 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fhappy2008.jpg&hash=c8cc099f5fe1996ebe3ad08edd9e9dd18ffbbd7b)

A few notes

First of all: sorry for not answering your comments personally. That is the second time during the span of the Islas Gemas journal that I have been forced to answer by just saying "thank you so much everyone, for all of your wonderful comments and valuable input!", but I promise not to make a habit of it.

Second: have you ever wondered where all the tourists on these islands come from? Well, the answer to that will come shortly. In about one months time from now I plan for a huge expansion of the scope of this journal that will feature new and quite different environments. I still have 1-2 updates to go before that, but I should be ready with a whole new set of places to show you (still going side by side with the continuation of Islas Gemas, of course) in just about exactly the same time that this journal becomes one year old. ;D
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on December 30, 2007, 01:40:48 PM
Happy New Year, emilin!

If 2007 is an indication of what 2008 will be like, we're in for a heck of a ride, especially from the sounds of the new ideas you've got in the works for us. I'll definitely be looking forward to seeing where you take us, my friend!

Dustin
Title: Re: Developing Islas Gemas
Post by: kimcar on December 30, 2007, 01:42:40 PM
Same things to you . :thumbsup: As for the picture ... wow very well done. &apls
Title: Re: Developing Islas Gemas
Post by: sebes on December 30, 2007, 03:23:57 PM
Fantastic picture Emilin!  Have a good end of the year, and see you back again in 2008!
Title: Re: Developing Islas Gemas
Post by: Shadow Assassin on December 30, 2007, 05:16:57 PM
And a happy new year to you too.

So, you're gonna do a large city, right? :P
Title: Re: Developing Islas Gemas
Post by: bat on December 31, 2007, 02:22:06 AM
I wish you also a happy new year!

And that's a wonderful looking picture! Looking forward to the updates in 2008.
Title: Re: Developing Islas Gemas
Post by: Schulmanator on December 31, 2007, 10:47:14 AM
A beautiful mosaic. And I look forward for more to come in 08!  :satisfied:
Title: Re: Developing Islas Gemas
Post by: Yoman on December 31, 2007, 12:37:42 PM
Well I figured you'd run out of room to build eventually :) Can't wait, hopefully it will have an even bigger seaport :P
Title: Re: Developing Islas Gemas
Post by: warconstruct on December 31, 2007, 12:45:25 PM
WoW splendid mosaic  &apls &apls

happy new year!
Title: Re: Developing Islas Gemas
Post by: Ennedi on January 01, 2008, 05:49:00 AM
Beautiful mosaic, Happy new year for you emilin!
Title: Re: Developing Islas Gemas
Post by: emilin on January 13, 2008, 08:20:20 AM
Personal replies:

thundercrack83: Thank you Dustin! I hope we all go a good year ahead of us.

kimcar: Thank you!

sebes: Thanks a lot!

Shadow Assassin: Thanks! And to answer your question: sort of... it will be a big city eventually, but the main part of the new project is to develop some new skills that I lack at the moment: like modding and more advanced lot editing. But in the end the result will be... a big city, yes.

bat: Thanks!

Schulmanator: Thank you! And I hope to see more of your work aswell.

Yoman: Sorry to dissappoint you, but I think I have already built my biggest seaport. ;D

warconstruct: Thank you so much!

Ennedi: Thank you! Sorry for not commenting in your diary lately, but I am following your work with great interest - and learning tremendously from your skills.


Finishing País Palo

Time has come to finish off the northern peninsula of Zafíro - known as País Palo (bat country). From the region shot you can see that we will be looking at the following towns and villages today: Garachico, Santa Cruz, Píco and Cappo (in that order). I have thrown in a couple of unedited nightshots at the end too.

This will be the last update from the Islas Gemas in a while. The next update (expected in 1-2 weeks) will feature my new project: the City of Blackwater - a Northern European metropolis that is a sort of mix between London, Paris and Scandinavia (on a map very similar to real life Stockholm). I will continue to develop Islas Gemas and jump between the two place in different updates (that are connected in several ways). But, more on that topic in the next update. ;D

Now, on to the pictures:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fpp4201.jpg&hash=b9eb7cd1517ddbacf173a2e24431aeec739601ac)

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Title: Re: Developing Islas Gemas
Post by: Air6 on January 13, 2008, 09:18:59 AM
There was long time that I didn't comment your work. But you know that I love your MD since the first picture that you've posted. Definitively, Developing Islas Gemas will stay my favourite MD.
Good luck with your next project my friend  ;)
Title: Re: Developing Islas Gemas
Post by: Yoman on January 13, 2008, 11:46:28 AM
Another excellent update of these small coastal towns along the northern section of the island. Its easy to imagine driving along the coastal road and suddenly exploding out of the forest upon these towns with small boats beached on the water. Excellent work!
Title: Re: Developing Islas Gemas
Post by: bat on January 14, 2008, 01:19:26 AM
Welcome to page 39!!

Really great work on that road!! Nice small harbor and villages there!
Wonderful update! Looking forward to more...
Title: Re: Developing Islas Gemas
Post by: rooker1 on January 14, 2008, 05:18:31 AM
I love this island.  Great work.  Your use of lots always fits together so well.  I usually get very jelous after looking at your MD.  ;) I can't wait to see what you have for us next.

Robin  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: thundercrack83 on January 14, 2008, 11:13:06 AM
Beautiful villages, emilin! And the island looks fantastic, too! As always, you're doing a fine job here, my friend! Keep it up!
Title: Re: Developing Islas Gemas
Post by: sebes on January 14, 2008, 12:56:04 PM
Very nice update again Emilin, the last evening pictures are the cherry on the cake.. Loving it :satisfied:
Title: Re: Developing Islas Gemas
Post by: Pat on January 14, 2008, 03:22:14 PM
Emilin, wow you have done alot of good stuff here yummies!! I so cant wait to the next update...
Title: Re: Developing Islas Gemas
Post by: nedalezz on January 14, 2008, 03:44:32 PM
Incredible small towns. The fishing villages look immensely realistic.

There are alot of BATS I see that I would love to have! Namely, the one with the rounded buildings in the picture third from last, and the 1x1 ones common in your fishing towns. Have they been released?

Again, fantastic update, and the region shot is a sight to behold.
Title: Re: Developing Islas Gemas
Post by: emilin on January 14, 2008, 11:55:33 PM
Quote from: nedalezz on January 14, 2008, 03:44:32 PM
There are alot of BATS I see that I would love to have! Namely, the one with the rounded buildings in the picture third from last, and the 1x1 ones common in your fishing towns. Have they been released?

Those are all MickeBear's BAT:s I think. They should be on the LEX. Search for creator MBEAR.
Title: Re: Developing Islas Gemas
Post by: kimcar on January 15, 2008, 05:57:06 AM
 &apls &apls Great last update of Islas Gemas you have done emilin . I really enjoy to look at your work. Can`t wait for your next project  :thumbsup:
Title: Re: Developing Islas Gemas
Post by: Strechnitz on January 15, 2008, 10:31:53 AM
Boy, I sure have missed a great update. You know how much I enjoy your villages and hamlets. And these are just as great as the others my friend :thumbsup:

Strech.
Title: Re: Developing Islas Gemas
Post by: emilin on January 16, 2008, 12:05:47 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fblintro1.jpg&hash=9e97bcb195d53539b730552f04103c14e7c6e1c7)


Personal replies:

Air6: Thanks and it's good to see you again. I can obviously not blame you for not commenting in a while since I seem to have fallen into lurk mode myself lately. I kepp telling myself that I will make up for it later though. And I do follow your new diary with great interest. I promise to leave more comments there in times to come.

Yoman: Thank you so much. But, no more villages for a little while now, hehe...

bat: Thank you!

rooker1: Thanks! And you will not have to wait either...

thundercrack83: Thank you as always!

sebes: Thanks! I really should have edited those nightshots though. I don't use any nightime mods and the ingame nights are basically too blue for my taste. But it's good to know they were appreciated none the less.

Pat: Thanks a bunch, Pat!

nedalezz: I already left an answer on the BAT:s but of course also a big thanks for commenting.

kimcar: Thanks! Coming right up... :satisfied:

Strechnitz: Thank you so much for those kind words.


Welcome to the Metropolitan area of Blackwater!

As many of you know the region of Islas Gemas was made by Heblem of NHP and LBT. When I requested that map from him I also asked for another region – a 7x8 tile modeified version of the Stockholm area in Sweden. That map (aswell as the Islas Gemas map) is available for download on STEX, by the way.

This, however is not that map. When I started out with the Blackwater project a few weeks ago I soon discovered that Heblems original map was too small for what I had in mind so I expanded and redesigned it completely in the Terraformer. I still credit him for the original map, without which this region would not have been possible, but everything that might be flawed is my own fault.


About the geography of the region:

Blackwater is a 16x16 large city tile region (the same size as 3RR) with mostly flat terrain and rolling hills. It is located in a sort of delta and the large water to the west on the map is supposed to be a portion of a large sweet water lake while the water to the east is the ocean coast. I have forested the entire region but there is still a lot of fine terraforming to be done as we go along.


What is Blackwater?

It is a metropolitan area that contains the capital of a nation I have yet to decide what to call. The city sprawls out from the center with a lot of suburbs and smaller towns interconnected to it. I imagine that it will be about half the size of London or Paris.

The region is for the most part identical to the county of Stockholm in Sweden. Some features have been changed, and I do not intend for Blackwater to actually be Stockholm (though the similarities sometimes will be striking, that is unavoidable). I intend it to be a little older than the real Stockholm (about 900 years old) and the climate to be a bit warmer (like London). The language spoke in this fictional nation is English and the names that appear will resemble those found in the south of England for the most. The architecture will be a mix of Scandinavian, French and central European (but not very British).


The project itself:

I have raised the bar for this project. This is the region that I will try out everything that Islas Gemas wouldn't let me do (that is also the reason I am keeping Islas Gemas around for development – I will likely the need to develop something a bit quicker from time to time).

You will see me switch between rural and urban development. Farms and highrises. I have started out by some more advanced lot making (not Badsim advanced, hehe... ;D) that will be featured in the next update. I also have plans for a complete Blackwater mass transit mod with train skins, busses and e-rail (I suspect I will need some help with that ;D). Everything in this region will be custom made to my liking (as long as I have the skills to do it – or the potential of gaining the needed skills).

Basically, everything will be allowed to take all the time it needs to take. I have no illusion of ever finishing this region and I have no plans to ever start another one (those things are of course always subject to changes of heart). This is what I will do with this game from now on.

So, if you feel like it, please come along for the ride. And all support and help is much appreciated – not matter if it's a small comment of encouragement or a complete tutorial on how to mod a new intersection. ;D

Now, let's have a first look at the region, shall we?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2FBlackwaterNorma.jpg&hash=3b846f16f91ed63c46fe71f7897d8de94df41791)
This is the complete region as seen from straight above it. Remember that this is 16x16 tiles. Do you have any idea how long it took to forest all of it? Thank god for tree controllers ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2FBlackwaterhighways.jpg&hash=9e3844be99766c0ea84a608df0f73ccbead41aeb)
Here you can see the highways marked out. Most of them are built, but I am still waiting for the release of the new Euro mod for the RHW which will most likely make me redo most of them. ;D

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This is the location of the downtown area and the proper City of Blackwater. The actual city will cover not more than 5-6 tiles - the rest is suburbs and sleepy towns and such.

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To the far southeast of the map I have plans for a resortlike smaller town called New Haven. It will be placed just where the rails end if you can spot it.

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This transit hub is the skeleton of Southwater - a fairly large city at the county border.

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To the far north is the planned location for the largest international airport. It will be just inbetween the river and the low hill.

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I think this is a pretty nice part of the outer archipelago. It feel right to end with this one.
Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on January 16, 2008, 12:54:51 PM
Now this looks very interesting.  But than again why would it be anything else.....it is from you after all.  If I can be of any help with this new project of yours, don't hesitate to ask.  PM me if this is of interest to you.

Robin   :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on January 16, 2008, 01:00:40 PM
This is going to be amazing, I can tell already! I am on the edge of my seat, my friend--awaiting this fantastic project!

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: Yoman on January 16, 2008, 02:42:39 PM
Excellent excellent excellent! I'll be looking forward to this  ;D

And how can that not have a big port, after all the city only $%Grinno$% I repeat only, covers 5-6 large tiles  :o
Title: Re: Blackwater (with Islas Gemas)
Post by: kwakelaar on January 16, 2008, 02:55:43 PM
This is a great (and big) new project. Maps and overviews are a nice introduction to the region.
Title: Re: Blackwater (with Islas Gemas)
Post by: Grneyes on January 16, 2008, 03:08:54 PM
OMG!!! This is going to be awesome!!! So much land! So many islands! I can't wait. Loved Islas Gemas, that turned out awesome..so realistic!

MaryBeth
Title: Re: Blackwater (with Islas Gemas)
Post by: freedo50 on January 16, 2008, 04:01:58 PM
Oh wow, I can't wait to see this, it already looks great! The region looks really cool, flat, but still interesting - I've been looking for one like this forever, evidently I missed this one :D
Looking forward to seeing more  :thumbsup:

Fred
Title: Re: Blackwater (with Islas Gemas)
Post by: Shadow Assassin on January 16, 2008, 04:30:19 PM
This'll be interesting to see. :P

I like how Blackwater looks (and that's a cool name, too).
Title: Re: Blackwater (with Islas Gemas)
Post by: krbe on January 16, 2008, 05:08:31 PM
If was just going to say how I admire your small settelments in Islas Gemas - then you turn up with a gigantic Stockholm map! You got a lot to do :D

And I'll be visiting Stockholm tomorrow! Looking forward to the X2000 ride from Malmö :D
Title: Re: Blackwater (with Islas Gemas)
Post by: flame1396 on January 16, 2008, 05:32:07 PM
Whoa... If you bust out some AK-level badass I will be psyched :)
Title: Re: Blackwater (with Islas Gemas)
Post by: figui on January 16, 2008, 07:24:39 PM
great introduction to this new project!
this looks like a nice region to develop, i'll be following your work with great interest. ;)
and i'd agree that a big seaport should go somewhere near this metropolis

mauricio.
Title: Re: Blackwater (with Islas Gemas)
Post by: mightygoose on January 17, 2008, 01:10:51 AM
this looks very slick....
Title: Re: Blackwater (with Islas Gemas)
Post by: kimcar on January 17, 2008, 05:16:36 AM
Can`t wait what you gonna do with those little island. Have fun :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: bat on January 17, 2008, 05:43:06 AM
That's a very fantastic region there!

Looking forward to more of this new project!
Title: Re: Blackwater (with Islas Gemas)
Post by: beskhu3epnm on January 17, 2008, 06:35:44 AM
40 pages and almost a year... I need to check out MD's a bit more.

That terrain looks like something you'd perhaps find in Canada. Is that hand drawn? Very nice work, either way. I've also plopped trees on a 12x12 mountainous map. What a hassle. It comes down to GPU performance more then anything it seems... So I understand how much time we're talking about here!

Amazing work... to another 40 pages: :sunny:
Title: Re: Blackwater (with Islas Gemas)
Post by: krbe on January 17, 2008, 09:38:16 AM
Sorry to post again, but just a little greeting from the train $%Grinno$% It's little bumpy, but far better than flying (mainly because I have a (sluggish) internet connection at a fair price :D)
Title: Re: Blackwater (with Islas Gemas)
Post by: bother_me on January 17, 2008, 12:55:10 PM
Fantastiskt!
Title: Re: Blackwater (with Islas Gemas)
Post by: Air6 on January 18, 2008, 04:03:32 AM
Great start for this new project. This is a beautiful region you have here, and I'm sure that you'll create again many beautiful things. I can see on the third picture two piers... What do you want create with them ?
Title: Re: Blackwater (with Islas Gemas)
Post by: Strechnitz on January 18, 2008, 05:38:08 AM
Your new project looks very promising.
I look forward to this metropolitan area. I wonder how you will spread population densities and types and styles of building throughout the region. Take your time and delight us once more :thumbsup:

Strech.
Title: Re: Blackwater (with Islas Gemas)
Post by: sebes on January 18, 2008, 03:31:01 PM
I agree with Strechnitz and others here and am also looking forward to see how you will developpe this great region.  I love maps with a lot of water - and probably a lot of bridges - so that is promissing a lot of eye candy shown here again for the next 40 pages  most probably !  :satisfied:   
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on January 21, 2008, 08:35:11 AM
Personal replies:

rooker1: Thank you! It's nice to have you on board and I'm sure I'm going to need a lot of help as we go along (beside the stuff we have already discussed in PM:s).

thundercrack83: Thanks Dustin! I probably can't live up to those expectations, but I'll do my very best. ;D

Yoman: Thanks! And I will explain the "port situation" a little further down the road, but the short version is that the areas around the main city doesn't have very good waterways for heavy trade ships. They would have a hard time navigating in the narrow sounds of shallow water in between all the islands. Most of the sea traffic will be larger passenger ships and smaller freighters.

kwakelaar: Thank you so much!

Grneyes: Thanks! I'm hoping that the level of realism will be higher for this project, so hopefully you will enjoy it.

freedo50: Thanks! It is rather flat (at least compaired to Islas Gemas) but it does have a lot of gently rolling hills to break up the monotony a bit. But the main reason for making it so flat, of course, is that it's easier to build on - and this will be a densely developed region in the end.

Shadow Assassin: Thanks! I still have to figure out why it's called Blackwater though, hehe... ;D

krbe: Thank you! And I hope you enjoyed your stay while you were here.

flame1396: Hehe... I'm not even sure what that means, but I'll do my very best. ;D

figui: Thanks! But I think will settle for several medium sized ports instead - the biggest being located at some distance from the actual city of Blackwater (probably around the area of Southwater).

mightygoose: Thank you!

kimcar: Thanks for commenting - and I hope you will like it.

bat: Thank you so much, bat!

beskhu3epnm: Thanks a lot! And to answer your question: most of it is hand drawn in grey scale. For the central parts I used the Terraformer to modify Heblems original map. Then I saved it as a png file and expanded it in Photoshop and drew the rest of the region by hand. The hills and mountains were cut and pasted from some map files I found on STEX (I do believe some hills are actually yours). There is still a lot of fine terraforming to do, but I will need to do that ingame.

bother_me: Tack så mycket!

Air6: Thanks! Those two piers are part of a port that mainly handles cruise ships going to nearby cities - but also some liquid bulk and a small "free port".

sebes: Thank you, sebes! Bridges, of course, will be a necessity - and I have downloaded all of the available custom bridges I could find for a bit of variation.


Blackwater: Rail system and Blackwater Central Station with surrounding lots

So, let's get things moving a bit then, shall we? Today we take a look at some train related items. First out is a complete map of the rail lines of Blackwater. As you can see there are a few main lines and several spur lines. The traffic going south out of Blackwater is so heavy that a parallell spur for freight traffic was considered necessary:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2FBWrailmap1.jpg&hash=92618e5639d5147134765b028b5fe7dadf06cc70)


Now, lets have a look at the Blackwater Central Station. The main building is a relotted version of JENX Amsterdam station:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4401.jpg&hash=ca72aeb40c8177c32952ccddea5b91fbdb60747f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4402.jpg&hash=d09fc4757e6bacecd23bc120ce44c994664e24ce)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4403.jpg&hash=ecd563e8ca6ac324003ed9192b31810cf2db636c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4404.jpg&hash=0b5301cc4f6f4fe188df14870505a2214676c3ed)


The backside of the station is not yet finished. I need to extract more props from some automata files to put some more trains into place - but I have not been able to figure out how to do that yet, so at this time the green NOB train is the only one:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4405.jpg&hash=d1f6117e95ad2c7f557b2fccbec718d317875e2c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4406.jpg&hash=38ada6b35d3a3244c89c1e01f1f7aea1681704eb)


This lot is based on an old Simgoober parking garage that looks fantastic in my opinion. There are some texture issues at the base of the building, but I have tried to cover that up with plants:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4407.jpg&hash=31a73cbca0f736d01c753be3d382b69d31ee06cb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4408.jpg&hash=55199980f00f042951b4ec01f7ab77ca12cbd3e6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4409.jpg&hash=10bcdbf97af5225a17cee1656c292af98909459f)


This lot is actually a power plant. I'm not happy with that solution, but rooker has promised to help me out with some custom made utility lots, so hopefully that will be solved in a better way:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4410.jpg&hash=02e949170fd8f3461de89b6f190ea60a79d95399)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4411.jpg&hash=6505030f35e323a12eb7c42e1f40ae5d84834a75)

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And, of course, a quick look at the lots at night:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4413.jpg&hash=4772fdac643e718feac60bbfd35b253a66c92267)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4414.jpg&hash=44deac3e9c03ff3363d8a31e9e88af7138304077)

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Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on January 21, 2008, 08:54:37 AM
It's amazing.  If you didn't show the first two pics, I would have thought you had an entire city already built.  great work with LE.  The train station looks fantatic.  It's really nice to see alot of people now a days using LE to make their own LOTs.  I guess we can thank Badsim for raising the bar for us all.  ;)  I think the two under passes fit in very well.  I can't wait to see more.

Robin  &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: bat on January 21, 2008, 09:39:41 AM
Great work with the railways and stations, emilin! Wonderful update! And great new map, too!
Title: Re: Blackwater (with Islas Gemas)
Post by: Yoman on January 21, 2008, 11:17:25 AM
Jeeze, two tracks leading into a 14 track station, thats a recipe for congestion :P

But anyways it looks excellent, your relot really emphasizes the beauty of that station (which I don't see used as often as it deserves to be). And it connects perfectly with the parking next door, vital for any large transit function.

I understand about the port situation, I often talk with one of your fellow countryman, Xiziz as you know, who lives in Stockholm (well near it, around the area on your map where it says Sunnyside Spur Line), and he told me that Stockholm doesn't really have a port, just large Cruise Ferries, and that the main Swedish port is Gothenburg. Very understandable, besides, some small ports are equally as nice to look at.

By the way, are these tracks going to be electrified?

Title: Re: Blackwater (with Islas Gemas)
Post by: sebes on January 21, 2008, 12:54:46 PM
Emilin - this is amazing! You just start and you show us some pictures of a station, some roads, some buildings, and it looks like you have it from a finished megalopolis  :o   If this is reflecting what you will display here to us, man, that gives us something to think about.

Besides the nice bats and the very good lotting that you did with them, I especially like the tunnel combinations that you show "as if it's nothing" - giving this part of town exactly that feeling that there is already a giant city arround it.

Good job my friend... looking forward to the rest of Blackwater  :satisfied:
Title: Re: Blackwater (with Islas Gemas)
Post by: pvarcoe on January 21, 2008, 04:31:49 PM
This is a super looking new region, can't wait to see more.
Nice work on the maps. Some of David's tutorials on flattening the maps are paying off.

And great work on the custom lotting.
I am most envious!
Title: Re: Blackwater (with Islas Gemas)
Post by: Grneyes on January 21, 2008, 04:38:53 PM
WOW!!! Everytime you show that map, I think "that's a crazy map!!". Looking good so far. Can't wait to see the rest of the infrastructure.

MaryBeth
Title: Re: Blackwater (with Islas Gemas)
Post by: flame1396 on January 21, 2008, 04:39:48 PM
Wow. Nice work. I use the masked-utility strategy too... I dislike it but I can't do anything until I get to that part of the region.
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on January 21, 2008, 09:47:14 PM
Hello, emilin!

Let me start by pointing out that your map is absolutely extraordinary, my friend! It looks just incredible!

And the train station and its surrounding areas look fabulous, too! I can't wait to see more of the area develop as things progress!

Keep up the fantastic work here, my friend!

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: panthersimcity4 on January 22, 2008, 08:02:34 PM
Wow I just love your cities!  ;D
Title: Re: Blackwater (with Islas Gemas)
Post by: kimcar on January 23, 2008, 04:49:36 AM
 &apls &apls Pretty good work my friend. I like the use of highway behind the building  :thumbsup: Can`t wait for see the devellopement
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on January 25, 2008, 12:39:48 AM
Personal replies:

rooker1: Thanks! And I do think that Badsim is to blame for that, yes. ;D

bat: Thank you!

Yoman: Thank you! I guess you are probably right about the congestion on the tracks. It's not a lot of space going southbound out of the city so I couldn't fit in double tracks there (I might look into it though...) but I have made double tracks going north at least. And yes, I do plan to electrify the tracks - but I'm not perfectly happy with the catenaries at the moment (or rather the difference in base texture on the lots - I need to figure out what to do about that, I think...)

sebes: Thanks! I do like the tunnel combination myself - but it's not finished yet. I need to figure out how to cover up the terrain in between the lots there.

pvarcoe: Hehe... thanks a lot! Yup, that is the most efficient way to create flat maps.

Grneyes: Thank you so much!

flame1396: Thanks! Yeah, there is no realism in having powerplants everywhere so you have to cover them up one way or the other.

thundercrack83: Thank you, my most faithful commenter. I wouldn't have come this far without you.

panthersimcity4: Thank you. That was very kind of you.

kimcar: Thanks!


Happy birthday to me (or to my journal anyway)! ;D

A few things that I thought worth mentioning today:

- this journal has now reached #800 comments
- this journal has been view more than #10.000 times
- and today it is one year since the first post was made

I won't do a lenghty birthday speech - and I still have a few days of development before the next proper update - but here are some scenic pictures from around the Blackwater region:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2F23d030e718dd236f77d039ae56b460b1.jpg&hash=e1764afb9bfd320ea514bddcf731df93f611743a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fd16bcfc2f38236db0c3bf1d861cded0d.jpg&hash=299ac121313aca421fc999809de8e47a99fcc864)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fc8002.jpg&hash=927cefdd1e3cc931d20735e349da2eeabe5c04aa)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fmarlington.jpg&hash=ce5660faa68353d7ef5d7812a071f960c0548108)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fc8001.jpg&hash=ae049ff26f4f4e889f425e81bdf02f3520b376b3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fnorrpada1.jpg&hash=738423e8c4b61f7dd0ad0b63e7c8aebb4be66982)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2FboatAd1250_1_big.jpg&hash=27c621e8750e4f458e6659f49b695699c9b86ee9)

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Title: Re: Blackwater (with Islas Gemas)
Post by: bat on January 25, 2008, 02:33:30 AM
Congrats on more than 800 replies and 10 000 views and on 1 year of this fantastic MD!!!!!! &apls :thumbsup: &apls
Wonderful new update and pictures there, too! :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: kimcar on January 25, 2008, 04:10:50 AM
 &apls &apls Congrats my friend and happy birthday to your MD. As for your work and pics....... 3 winners to HOF . Super work. :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: sebes on January 25, 2008, 04:25:46 AM
The pictures are wonderful Emilin!  The last one (the ingame picture with sailing boat) looks so astoning realistic....  It must be great to be there, in the Blackwater Area, on your boat (with some liquor of course) and see the deer coming close to have a drink from the water....  :satisfied:
Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on January 25, 2008, 07:27:52 AM
bat siad it very well
Quote from: bat on January 25, 2008, 02:33:30 AM
Congrats on more than 800 replies and 10 000 views and on 1 year of this fantastic MD!!!!!!

Happy anniversary.   &apls

Super update, awesome pics.  But I think the bright green plants in the first SC4 pic have to go.  The second SC4 pic is perfect.  Good catch on getting the train in the pic.  Thrid SC4 pic is doing very well in the SC4 Picture Competition.
This MD is doing very well and heres to another great year ahead of us.
&apls &apls &apls

Robin  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: nova vesfalo on January 25, 2008, 11:08:17 AM
wowing !!!! This new project is awesome, love the map, the planification, the first pic (very clever use of Amsterdam station and Highway.) and this Pond-march pic ; WOWING ! (btw where did you find the red W2W building near Amsterstation at a corner ?)
Title: Re: Blackwater (with Islas Gemas)
Post by: iamgoingtoeatyou on January 25, 2008, 12:53:18 PM
Just excellent, this new project looks very interesting :) I saw the update earlier but forgot to post a comment :-[ I very much like your lot editing, I've gotten into it a bit myself. It adds a little change to your cities! Glad to see you're still going after all these pages, very inspiring Emilin!
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on January 25, 2008, 01:28:35 PM
Happy anniversary to you and your MD, my very good friend!

It's been a fantastic year here in Islas Gemas, and now Blackwater. Congratulations are also in order for 800 comments and 10,000 views, too! Your work is truly extraordinary, my friend! Truly extraordinary!

Here's to you and Blackwater in year number two!

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: vester on January 25, 2008, 01:29:58 PM
me so like......

reminds me of my trip to Åland. (http://maps.google.com/?ie=UTF8&om=0&ll=59.972882,19.758911&spn=0.706459,3.010254&z=9)


Tillykke med 1 års dagen.
Title: Re: Blackwater (with Islas Gemas)
Post by: Yoman on January 25, 2008, 02:17:58 PM
Looking excellent here, especially that last shot, can just imagine motoring out to the middle of the lake with a case of vodka :P
Title: Re: Blackwater (with Islas Gemas)
Post by: bother_me on January 25, 2008, 04:00:30 PM
Din region är baserad på Stockholm eller hur?

English: Your region is based on Stockholm, isn't it?
Title: Re: Blackwater (with Islas Gemas)
Post by: panthersimcity4 on January 26, 2008, 02:55:01 PM
This is absolutely beautiful.  ;D
Title: Re: Blackwater (with Islas Gemas)
Post by: Une_ame on January 26, 2008, 10:34:08 PM
Emilin, I've just finish to look all your 41 pages, well, only the pictures (I need to sleep :P). What can I say ? Nothing. I'm speechless, all your pictures are beautifull, the choice of every places and every buidings is perfect (same thing for the mod : water, earth, flora, etc), all the buidings seems to have been made to fit in your city. I wonder what size could be your plugin ?

I think I'd better forget all I've seen if I want to find any pleasure to build my own town &apls.
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on January 28, 2008, 04:43:14 AM
Personal replies:

bat: Thanks a bunch, bat!

kimcar: Thank you, but apparantly not (depends on the competition, hehe...) :satisfied:

sebes: Thanks! And I didn't even know deers could swim. ;D

rooker1: Thank you, Robin! I have know changed the bright green plants, by the way. And the train was easy... through the magic of Swamper's Freight train generator. ;D

nova vesfalo: Thanks! I think the building you are asking about is one of Prepo's W2W buildings. The pack can be found on the LEX.

iamgoingtoeatyou: Thank you! I think I probably needed a new project to keep from getting bored - but this one will keep me going for while. ;D

thundercrack83: Thank you so much for those kind words, Dustin!

vester: Thanks! I didn't really have Åland in mind, but I guess it's pretty close in geography to what I'm going for, though maybe not in size.

Yoman: Thanks! That is not a lake though - it's just off the coast so you better watch out for the coast guard if you are going to have a drink. ;D

bother_me: Jo, det stämmer bra. Men jag vill ha lite frihet med hur jag bygger så det blir ingen direkt kopia. (tr. Yes, that's right. But I want some freedom with how I develop it, so it will not be an exact copy.)

panthersimcity4: Thank you, thank you!

Une_ame: Wow, thank you so much! The plugin isn't so bad, about 1,5 G right now (but I have a hunch it will get worse as I go along).


Blackwater: Experimenting with flora and transparent plop water

I'll say right away that this area is not finished. I'm not even sure I want a recreational area in this particular place so I might just bulldoze it later... we'll see. I have been trying to come to terms with jeronij's new transparent plop water, and I must admit that I still find it very hard to work with. The elevation of the lots makes it very difficult to predict what will happen when you switch the view. Also, the downside of having the plopped flora appear under the surface is that the edges are much harder to hide. I have seen Badsim solve this by covering all of the edges with large green boulders, which works fine for streams but looks a bit unnatural for lakes. I have tried to find more variations to this theme, but I am not completely happy just yet.

Enough with the whining you say? Actually, I wouldn't be struggling with this at all if I didn't think that the transparent water was just about the coolest thing I ever saw. I didn't say it was bad, on the contrary it's so good that I HAVE to learn how to use it properly.

As always, any advice is much appriciated!

Oooh... I almost forgot: the first pictures feature a lot that has a pretty nifte solution for not getting sidewalks to appear... maybe you can figure it out? :satisfied:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbwranger1.jpg&hash=623799e14e03dc9e5ddac263c43140a4319fd802)

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Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on January 28, 2008, 04:52:42 AM
Hello Emil,

This is a super update.  Good to hear you got rid of those radioactive water plants.  ;)  Just way to bright, at least I thnk so.  The way you laid out the forests look very realistic.  You have left some empty (treeless) fields, which alot of people forget to do, very nicely done.  You have done a really good job on the plop water.  I haven't had the chance to really play with it all that much. 
But when do we get to the city?  Highways, bridges, trains.....I really want to see your imagination go to work there.  Although I do like these pics and style as well.
&apls
Robin  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: bat on January 28, 2008, 05:59:14 AM
That is looking very beautiful, emilin! Fantastic work!
And wonderful pictures of it!! :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: Shadow Assassin on January 28, 2008, 06:55:56 AM
While the lot has transparent base textures, you can't connect a transit-enabled lot directly to a puzzle piece [I've always had that problem for some reason] unless it has been specially TE-d for that purpose... you must've used the agricultural zone trick [using Ctrl to zone around the area and it disappears when you draw it into a road] to prevent the sidewalk from showing.

So, overhanging prop, ag zone trick. No actual TE-ing. :P


The ploppable water + trees look beaut, I love it all. It looks great... wonder when we'll see a city, and a map to go with it too. :P
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on January 28, 2008, 07:15:41 AM
Quote from: Shadow Assassin on January 28, 2008, 06:55:56 AM
While the lot has transparent base textures, you can't connect a transit-enabled lot directly to a puzzle piece

Lucky for me, I had no idea about this... because it turns out you CAN and it is exactly what I did. :satisfied:

All I did was place the lot first, drag roads out of it by one tile in each direction, then place the puzzle pieces on top of the road stumps. Works just fine. ;D
Title: Re: Blackwater (with Islas Gemas)
Post by: metasmurf on January 28, 2008, 07:25:30 AM
Oj oj oj! Ser ut som norrlands inland där jag kommer ifrån. Ser precis ut som när man kör bil där uppe :D Skog och sjöar. Du fick till och med en rastplats också  :thumbsup:

Eng: Oh my! Looks like the inland of Norrland where I come from. Reminds me of driving on the roads up there. Forests and lakes. You even included a lay-by (picknick area)  :thumbsup:

Just to illustrate:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F8165%2F13772067uc9.jpg&hash=9b16b4fe4ae16f216bcd6d645eaa8d20b7d709e1)

Location: E12 between Storuman and Tärnaby


Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on January 28, 2008, 10:55:33 AM
WOW! I'm speechless...The forests and the ploppable water--incredible, my friend! Absolutely incredible! I can't wait to see what you've got next!

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: Ennedi on January 28, 2008, 11:47:55 AM
Beautiful lakes!  :thumbsup:

QuoteI have tried to find more variations to this theme, but I am not completely happy just yet.

:D I understand you can be unsatisfied, but I must say your TPW placing skills are on very high level  :)

You did the only possible thing using various kinds of stones and flora. (Maybe you didn't need using everything  :), it look a bit unnatural if some stones are mossy and some are not, at least very close one to another. But I understand you.)
I think you shouldn't afraid of uncovered TPW edges. They are smooth and using bigger TPW pieces you can sometimes achieve very nice part of lakeside. Sometimes it is enough to place stones or bushes only in some places, especially where TPW looks strange/unnatural. Almost every graphic glitch can be hidden by placing only a few bushes/grass/stones, not by covering it completely.
Unfortunately, using every ploppable stuff you must check how it looks in every zoom and from every direction - but it's only a patience exercise. And you have enough of it.

In my opinion, if we want to make better lakes, rivers and waterfalls, we don't need to improve TPW (an old PW is still good in some cases too!). We need to create:
- 1 or 2 another kinds of ploppable rocks/stones, in a few various colors which would match some popular rock mods (for example this brown one from dogfight which you use, also PEG JRJ Limestone), more rectangular/rough and more dense than existing ones,
- more small bushes in various colors (now we have only Jeronij's bush and grass from his Vol4 Props set and flashy green grass from Gizmo's set).
It would be great to create grass which would be almost invisible on typical Cycledogg grass textures, but could be used to sculpting lakesides  ;D
Maybe somebody will take it as a proposition?  ;)

It's a great pleasure to see you at work! I will look for more!

Adam :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: Yoman on January 28, 2008, 12:31:26 PM
Awesome update there emilin. Really excellent blending of the terrain with the road. It looks nearly exactly like metasmurf's photo and the many Xiziz has shown me of Sweden. Just maybe a bit more wet. I really look forward to continuing to see the progress here. Especially to see that city and airport :D
Title: Re: Blackwater (with Islas Gemas)
Post by: kimcar on January 28, 2008, 03:52:04 PM
 &apls &apls Wow Very well done . Very nice wildlife region that you recreate  :thumbsup: Excellent details too :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: Shadow Assassin on January 29, 2008, 05:30:03 AM
QuoteAll I did was place the lot first, drag roads out of it by one tile in each direction, then place the puzzle pieces on top of the road stumps. Works just fine.

Point taken... if you don't mind the risk of the game crashing.
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on February 01, 2008, 10:46:30 AM
Congratulations, emilin!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F1594%2Fblackwaterpm4.png&hash=4f1e4082a7ce1ea4a5f1235b71269e378186a714)

The Staff
Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on February 01, 2008, 10:49:13 AM
Congratulations Emil on the move to SITM.  I know you'll have some very exciting stuff for us and I can't wait.
&apls &apls &apls

Robin  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: Ennedi on February 01, 2008, 11:41:57 AM
Congratulations from me too! 

I know such award is a kind of pressure, but there is no need to rush, simply enjoy your work and share it with us  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on February 01, 2008, 03:10:19 PM
Well, right now I'm sitting on a painfully slow modem connection in Gothenburg, so the next update will be early next week.

I have, however worked quite intensely on a few different things, so a quick teaser seems to be appropriate to show my appriciation for the honour of being selected special interest of the month.

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Title: Re: Blackwater (with Islas Gemas)
Post by: sebes on February 02, 2008, 01:31:26 AM
Congratulations Emil with this OSITM reward again, first with Islas Gemas now with Blackwater.  :thumbsup:

However one thing is bothering me that I never noticed before in your MD - don't know if I just did see it or if you installed something new: the cars parked on the side walk (great idea - very city like) could only have got there by driving over the grassbed.... That looks kind of odd.
Title: Re: Blackwater (with Islas Gemas)
Post by: bat on February 02, 2008, 02:12:06 AM
Congrats for your second award, emilin! &apls

And nice teaser there, too! :thumbsup:

Looking forward to more...
Title: Re: Blackwater (with Islas Gemas)
Post by: kwakelaar on February 02, 2008, 02:21:05 AM
I must say that the previous update was fantastic looking with all the small lakes and forest areas, although you are not yet entirely happy with it, I like it a lot.
And congratulations on your OSITM.
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on February 02, 2008, 01:32:29 PM
Lovely teaser, my friend! Starting your time in OSITM off with a bang! I can't wait to see what the rest of the month is going to be like!

Take care, my friend!

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: Une_ame on February 02, 2008, 09:41:33 PM
The last picture is  :o

:thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: tooheys on February 04, 2008, 02:07:23 AM
Well done on the move to OSITM.

Like the pic, a nice mix of old and new, neither looks out of place  :thumbsup:

Have a great month.

Cheers

Dave
Title: Re: Blackwater (with Islas Gemas)
Post by: squidi on February 04, 2008, 07:17:50 AM
congrats to the special intrest status you really deserve it  :thumbsup:
the choise of bats you used is exelent and you also made very nice lots with them
i am sure the update will be great :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: Antoine on February 04, 2008, 12:26:11 PM
the skill of your city is marvellous !  &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on February 04, 2008, 02:24:20 PM
Personal replies:

rooker1: Thank you so much for those kind remarks. And more city is coming right up. It does take a while to finish these lots for me as I don't really know where to find the right props yet, but I suspect I will get faster as I learn. ;D

bat: Thanks a lot!

Shadow Assassin: Thank you for warning me about that. I guess I'll try it your way the next time. ;D

metasmurf: Hehe... I do love Norrland myself, but I wasn't aiming for it. Guess it comes with being Swedish. ;D

thundercrack83: Thank you. For the kind words of encouragment, the selection for Special interest. Everything.

Ennedi: Thanks! Those are very good tips and tricks. I have actually tried to stay clear of the larger pieces since I find them hard to control, but I will certainly try them next. I do think the edges look too busy with all that stuff around them... I mean, it looks ok for close up shots, but from a distance it doesn't look natural to me. And by the way: that isn't Dogfight's rock mod, but actually PEG:s Dark Granite rock mod. I haven't tried out the new ones on the LEX yet.

Yoman: Thanks. It does look a bit damp doesn't it. Ah well, I think I will have to think very carefully about changing the terrain mod to something rougher since I have to open 256 tiles to make the region uniform, hehe... ;D

kimcar: Thank you so much!

sebes: Thank you. I will answer your thoughts on the sidewalk in the proper update below.

kwakelaar: Thanks! And dogs are allowed to run without a leash in that particular area too.

Une_ame: Thank you. I hope you enjoy the rest of the pictures too.

tooheys: Thanks a bunch!

squidi: Thanks! I hope I didn't oversell it now, hehe... ;D

Antoine: Thank you so much. You would certainly know.


Blackwater: The other side of the tracks

Time for the proper update. I'd like to point out that I do not photoshop the development shots at all (if they seem less attractive than the "special features" I sometimes post). It's not that I have anything against editing, but I want to show you the way the lots look at my screen when I play the game.

As I said earlier, this is a slow porcess. This update features a total of 8 different custmoized lots. At this time it takes me roughly 5-7 hours to comlpete each lot (though I am hoping to speed things up as I learn the processes better). So you will have to excuse me for showing them off from all different zooms and angles. ;D

In his comment sebes raised an issue about the sidewalks of the streets that I will deal with at the end of this update. First, I want to show you the area as it currently looks though.

To the pictures:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbe4601.jpg&hash=3e572fdbabd1608d7d2fc4eb8f2b2e968fb1c412)

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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4610.jpg&hash=4d681de4a2910244388ba00ec8ff871d9b998da1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4611.jpg&hash=bcdb86b3b691e279d3d9544a5bf18db9ff8c0107)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4612.jpg&hash=1b6bbb8539a27e2c084c312bdba4375cde7054dc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4613.jpg&hash=8a85a8d135b19258ed7924bc472925f4cfd50990)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4614.jpg&hash=e4711f92f484f886a336aeddd717294d90f61bef)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4615.jpg&hash=4b6fece7aec6d1e04302d8deff128b883304481c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4616.jpg&hash=12b41b03c41b46640bb459de215e97887d4ec737)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4617.jpg&hash=c6423fdd7a8efcb77f8fe66d79b9da0fb467a828)

sebes wrote in his comment on the teaser picture:
QuoteHowever one thing is bothering me that I never noticed before in your MD - don't know if I just did see it or if you installed something new: the cars parked on the side walk (great idea - very city like) could only have got there by driving over the grassbed.... That looks kind of odd.

And I have to agree. That doesn't make sense at all. There is of course one easy solution to the problem... turning the streets into roads. That would make the area look like this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4618.jpg&hash=465719cca4cdbd496ac39d2453f8b4057c9f8a5a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4619.jpg&hash=e35fd5caef4d3ff0d4d47586ce698aab9db5d64b)

I guess I could settle for that, but I have two reasons not to be satisified with that solution: 1. I have already stolen so much of my inspiration from Badsims Antigone, and I guess I don't want to be a copy cat in this area too, 2. I really like the idea of have visible differences between sidestreets and mainstreets.

I will work on finding a solution that allows me to use streets without the grassy sidewalk textures. One way would be to fake it by using semi transit enabled lots with street textures on them, of course, but this too feels wrong, somehow.

I think I will simply have to learn more about how the sidewalk textures function and what can be done to modd them. Take a quick look at this picture:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4620.jpg&hash=d2ae3fa5b1978be59c8905c4a12d3265ee021c8d)

It shows the difference between low and medium density res zoning and what it does to the streetsides. For some reason all plopped lots (and so far all of my lots are plopped, I haven't come res development yet...) function as low density items. I am sure this can be modded in someway. I have no idea how yet, but I will try to figure it out. As always, any help in this respect is very much appriciated (because they can't look the way they look now).
Title: Re: Blackwater (with Islas Gemas)
Post by: sebes on February 04, 2008, 02:51:05 PM
I am sorry Emil  &mmm  I hate myself now for pointing to that grass thingy next to the sidewalk. The shown pictures are just marvelous, and man, I had no idea that it could take up to 7 hours to lot one! So, here you show like 8x7 hours of work and I am picking on the sidewalk - makes me feel even worse :-[
(I have lotted only once for 3 hours and got stuck with nothing; that was my first and last attempt ever. But that on a side note - I can't compare myself with you)
The picture with road looks good - but I admit: doing it with streets makes it less Antigonic and more Emilinish!  I hope somebody has some good advise to you so that I don't have to feel so bad anymore....
Anyhow - flowers from Amsterdam  ()flower()
Title: Re: Blackwater (with Islas Gemas)
Post by: Yoman on February 04, 2008, 03:44:42 PM
If you were able to mod the capacity to make plopables med density or higher I would be enormously grateful. I've never said it but part of the reason why I grow nearly everything I make is because I hate that grass texture in build up areas.

But anyway back to the update. All I can say is it was incredible. The choice of buildings is perfect. A perfect mix of nearly everything creating a perfect and very interesting to look at mix. I also like how the skyscraper is there. When I used to build cities with w2w and skyscrapers I'd also put them in the midst of the wall to wall instead of in sealed off cordons. Please continue this  :thumbsup:

On a side note it seems that the railroad and highway line really divide the city. At least in that section (well maybe because it takes up like 20 tiles :P Something possibly quite interesting would be slightly different architectural styles or planning on either side, or not, it all depends what came first, the city or the highway. And this being Europe I'm going to guess the city.

And one last sidenote. Perhaps this region will have a container port? After all container vessels don't have a very large draft compared to supertankers (friggen Knock Nevis with its 24.5 meter draft :P). This is just because I'd love to see what you do with Glenni  and my upcoming crane  ::)
Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on February 05, 2008, 05:38:00 AM
This was a great update.  Your new style and LOT making skills are very good.  I would like to see a higher view of the city, to see how you are fitting everything together.  The LOT amking does get easier.  I keep notes of my favourite props and thier ID numbers for faster reference the next time.  I also like to try draw out my plans before I even open LE.  Just my style maybe, but it helps because it's very easy to get lost in all those different props. 
As Yoman says above, I hope we get to see a container port. 
&apls
Robin  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: bat on February 05, 2008, 06:30:53 AM
WELCOME TO PAGE 43!!

Yes, that's a fantastic update, emilin!! Wonderful pictures of that area! Great work!!
Looking forward to more...
Title: Re: Blackwater (with Islas Gemas)
Post by: warconstruct on February 05, 2008, 09:25:34 AM
splendid series of image  &apls &apls I like much the buildings old and modern which cohabits between them !
and the channel goes there has wonder  ;)

good continuation
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on February 05, 2008, 11:52:10 AM
Outstanding work, my friend!

After seeing that you spent several hours toiling over these lots, I can say that you're patience is only surpassed by your talent! Excellent job!

Can't wait to see more!

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: Antoine on February 05, 2008, 12:30:55 PM
Excellent update I love it !  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: tooheys on February 06, 2008, 01:56:02 AM
I really like the older areas, you put these together nicely.  :thumbsup:

The blue highrise is such a contrast but in my opinion fits in well (although I can never seem to place this building properly).

Great stuff and looking forward to more.

Cheers

Dave

Title: Re: Blackwater (with Islas Gemas)
Post by: threeswept on February 06, 2008, 08:41:04 AM
I've just been catching up on this thread. I would say that those forest pics in the previous update are incredibly detailed and amazingly life-like. Makes me feel as though I was flying over an actual forest. I love the little tent and canoes "lost" in the forest. What great landscaping!
Title: Re: Blackwater (with Islas Gemas)
Post by: kimcar on February 06, 2008, 04:16:01 PM
 &apls &apls Very nice update  :thumbsup: I like the lotting that you have done. It`s nice to see something different then the original. :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: Pat on February 06, 2008, 05:12:28 PM
Emilin, wonderful update here  &apls &apls &apls and congrats on being in OSITM!!! :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: Grneyes on February 07, 2008, 10:27:15 AM
I can't believe that's all ploppable water!!! Awesome work!!!

I never notice the sidewalk difference btwn high and low res. Wonder why they did that? Is it the same in commercial and industrial too?

MaryBeth
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on February 13, 2008, 08:53:43 AM
Personal replies:

sebes: Hehe... don't appologies. You pointed out a flaw - and flaws need fixing. Which is exactly what I (or rather squidi) have been up to lately. More on that topic below, by the way...

Yoman: It seems the solution is the opposite to what you are suggesting, actually. But it seems to be possible to solve. More on that topic below.

rooker1: Thank you! I don't think I am ready for an overview just yet, but I promise to post one as soon as ther is enough development done for it not to look silly.

bat: Thanks!

warconstruct: Thank you! I try to mix old and new buildings because that is how most European cities really look. I'm glad you think it works.

thundercrack83: Thank you, as always!

Antoine: Thanks!

tooheys: Thanks! The reason I used that building was actually mostly because of its' diagonal properties. It was a real pain making it fit there, but I really wanted it on the edge of the railroad area like that.

threeswept: Thank you so much!

kimcar: Thanks!

Pat: Thank you!

Grneyes: Thanks! Actually there are even more variations if you consider indstry and commercial zones. All industrial zones - except farms that have a whole different set of properties - are low dense side walks.


Blackwater: sidewalks and more

I know I have been a little quiet lately, but I haven't been doing nothing. Since the last update I was contacted by squidi who might have come up with a possible solution to the sidewalk issue.

Yoman suggested that it might be possible to force the game to believe that all zones were of medium density (therefor not showing the ugly grass edges of the street sidewalks). It turns out that the best solution is probably the other way around: to override the low density textures with medium density sidewalks.

It was quite easy to make the correct textures in the SC4 tool. In fact I didn't even have to make new textures - just copy the medium density Alpha file over to the rest of the textures too. It did, however, take a few days to do that.

The hard part of this, of course, was making the actual overrides - and for that process I take no credit what soever - it was all the work of genius modder squidi. &apls

Now, all of the overrides are not finished yet - and there are still some corrections to be made to the actual modd, but this preview suggests that it does actually work.

First, let's zone a little low density residentials:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbwa4701.jpg&hash=38f72c412e423f35da05a3fe0a6a7f16a116334d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbwa4702.jpg&hash=3de11bc056639d16f85d876757b86c20238042d9)

And, now, let's plop a landmark too:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbwa4703.jpg&hash=9c8abee96237b1bde756224e89ec173b0f1f61d3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbwa4704.jpg&hash=fa774caeb52e892c698b0d3c2aaa4abfe13bd1e0)

As you can see there are a few textures left to override, but it looks alright for a first try:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbwa4705.jpg&hash=5e9f3683c7adeb0a4c6a76978a504294c8597877)

The magic of squidi, ladys and gentlemen... &dance


Now, I have only had time to make one other lot beside this, so I thought I would show you some more of the process involved too (sorry if I am boring you).

For this particular lot, I was after a very specific look. These two pictures show an area I pass by everyday when I go to work:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbwo4701.jpg&hash=c7c943b5a9d119c511b85c28bf01fd2353789b3d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbwo4702.jpg&hash=945e56225af0b62631a82eabdf425f0d57aac061)

I wanted to capture the same feeling, but without making it an exact copy. For this perpose I made a lot with some ordinary Maxis houses that looked like the same style to me:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbwl4703.jpg&hash=9a6bd067d922102ba03c3907dba883f88b75e2ad)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbwl4704.jpg&hash=f32b77d98375fc352129f3b75aaf4cf1e4893174)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbwl4705.jpg&hash=4c7f839b625707b8b78a96d0b3db24ff61f41543)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbwl4706.jpg&hash=f9908dbdcc3bfb3eec5345a1accc949e8d4e6276)

As you may have noticed, this is a waste power plant, which is very inappropriate, I know, but it was an easy solution. ;D

Now, let's place it in the game:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4705.jpg&hash=b8ea1a837dce46bfbf3da8cc5872ef01094573fb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4706.jpg&hash=3a4ae4d7dd8feb5f314b0ad97e513623618c1b69)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4707.jpg&hash=7aeec776e41cac9e4f3bc3f482bfed2f64cd5d59)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4708.jpg&hash=5f8a1960a6e7c6c0f2af3d0f51a6e2898b56194a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4709.jpg&hash=578eabf7414a097b93cae54c6aeecb85877b6c91)


I know, this wasn't a very large update, but hopefully I will have more pictures next time, which isn't to many days away. ;D
Title: Re: Blackwater (with Islas Gemas)
Post by: nova vesfalo on February 13, 2008, 09:00:06 AM
CRAQUEUR ! This update shows an amazing lots ! Full of details and life ! (giving me some idea :) )
Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on February 13, 2008, 09:24:57 AM
Emil, super work on these LOTs.  I do however have a suggestion.  I think you need a curb of some sort dividing the cars from the sidewalk.  jestarr has one in one of his prop packs called "curb".  If you can't find it, I could find it tonight and tell you where it came from and it's ID number.  Other than that, this is an awesome LOT.
&apls
Robin  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: Yoman on February 13, 2008, 10:43:49 AM
Well it seems you've found  a solution devoid of my horrid advice :P And it looks excellent, great work both of you!

Those lots you've created here look ingenious, and that area in real life looks really interesting also (it looks to me like that street is elevated above the riverbank). Anyway you've demonstrated your great lotting skills once again and I'm looking forward to the next update.

Now for a question, I couldn't help but notice in the top right of one of the images that there was a train in the station, an automata train made by Mijg Duty. Have you converted these from automata to become props? Because you've inspired me to lot my own station (a terminus of Nob's Hiroshima station). And I've had to BAT my own engine so far, and don't really want to BAT a few different train types.

EDIT - Was looking back through my post, and I realized just how much Badsim has influenced the game. nearly all my new stuff is relotted or custom lotted. Same with yours, lotted for one place and one place only. And surprisingly I really enjoy it, and I think it's made all of our cities that much more unique. But anyway, excellent lotting  ;D

Owen
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on February 13, 2008, 10:45:01 AM
Amazing, my friend!

The sidewalk fix looks like it's working perfectly. Sorry that it takes so long to take care of, though. And I love how you showed us your thinking with the new lots, particularly the real life pictures you posted. I always find it especially interesting when MD authors show their "inspiration" for things. And the way that you portrayed the area in SC4 is absolutely splendid with the canals.

Keep up the magnificent work, my friend!

Dustin

Title: Re: Blackwater (with Islas Gemas)
Post by: sebes on February 13, 2008, 01:27:19 PM
He Emil - that is a great solution that you found!  And I have the same thught as Dustin: I like very much that you show a picture of your RL inspiration for that part of the MD that you're doing now. Very interesting! And good choise of the Maxis house to. Is the RL pic taken in Stockholm?
Title: Re: Blackwater (with Islas Gemas)
Post by: tooheys on February 14, 2008, 01:02:48 AM
Emilin, I have only just started experimenting with the LE. A very interesting update, its great to see how different people work with the tool,
and dropping by here is certainly teaching me a thing or two.

Cheers

Dave

Title: Re: Blackwater (with Islas Gemas)
Post by: bat on February 14, 2008, 05:25:14 AM
Great work there with the LE! Looks really nice, emilin! :thumbsup:
Looking forward to more...
Title: Re: Blackwater (with Islas Gemas)
Post by: kimcar on February 14, 2008, 06:39:27 AM
Hehe!Another expert with LE  &apls &apls Very good work my friend . Your skill grow very fast and we gonna have another point of view on some different bat-lotting Keep it up  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: mightygoose on February 14, 2008, 08:31:06 AM
fantastic work , you make that maxis look amazing....

as to your sidewalk issue.... i trick i discovered.....

use this mod here by swamper [linkie] (http://www.simtropolis.com/stex/index.cfm?id=11674)

and then make sure your sidewalk mod loads after it and voila you get what your after...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi193.photobucket.com%2Falbums%2Fz124%2Fmightygoose_2007%2Fshanty1revamp.jpg&hash=45a09ae34cd655fc7d631b303e55cf83ae16fc55)

see....

hope i have helped....
Title: Re: Blackwater (with Islas Gemas)
Post by: warconstruct on February 15, 2008, 02:35:09 AM
wow splendid works!! Modification to bring thanks to the LE is splendid east realism! !

and I hope that you would find a good end for your pavements.

good continuation  ;)
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on February 15, 2008, 07:06:09 AM
Personal replies:

nova vesfalo: Thank you so much!

rooker1: Thanks Robin! And curbs are now in place.

Yoman: Thank you! For your question about automata props, se below. As far as Badsim is concerned, I have basically found a whole new game due to his inspiration. I spend much more time lotediting than actually playin SC4. And that is a good thing. I was getting more and more bored with Islas Gemas (I still like building on those sloped islands though... so I open the region from time to time) and Blackwater is so very, very different - I now have total control over every item and it's so very enjoyable.

thundercrack83: Thank you. And here comes another diversion. Not to worry... more lots are underway too. ;D

sebes: Thanks! Yes, that is Stockholm. Just behind the central station. I often have lunch in a restaurant on the bottom floor of one of those buildings.

tooheys: Thank you! I hope you find the LE as enjoyable as I do. It takes a while to get used to everything though.

bat: Thanks!

kimcar: Thank you. I will certainly try to keep the pace up - at least for this month.

mightygoose: I don't know if I should kick you or kiss you...  ;D That modd works perfectly. I really thought I knew all of Swamper's work, but apparantly I had missed the one thing I needed this time.

warconstruct: Thanks a bunch!


Blackwater: some trains as props

In respons to Yoman question about the trains that can be seen in the corner of one of the pictures: yes, those are props extracted from automata files dowloaded here on the LEX. Andreas of SFBT taught me how to do that in this (http://sc4devotion.com/forums/index.php?topic=3696.0) thread.

It is not a very complicated process, but you do need to feel comfortable with the Reader. Other than that it is fast work, really. But, since I now know how to do this and have had a few requests about it through PM I have decided to upload the models I have extracted so far. I have not asked the original BATters for permission (of course I take no credit for their amazing work!) so if that is a problem for the authors or for the admins I will certainly take the zip down.

If you use these .dats you do so at your own risk. I have not tested for every possible conflict, although they work just fine in my Plugins folder. Some of the cars will appear in reverse as to how they are seen in the Lot Editor (just turn them around and it's solved).

As far as I know these files will not conflict with any train modds - it's just props like any other with their own specific ids. You do not need the original train modds installed - all information needed is included in the -dat files.

Edit: I forgot about the uploading limits. The zip only contains the SMP trains. PM me with a valid e-mail address if you want the Region runner and eningen cars (for some reason those files are much larger) and I will be happy to send them to you.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Ftrainplops.jpg&hash=05872ffdccff917af9a3831b549351d5c6e45acf)

Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on February 15, 2008, 07:17:26 AM
This is great and very useful to alot of people, thanks. 
I can't wait to see the revised LOTs.  The already were very well done.

Robin  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: jackal22 on February 16, 2008, 04:33:28 AM
 :o another cj that makes my region look like junk again  :'( really well done, i like the custom lots you have started to make too.

one question however which water mod are you using, i mean for the canals in that custom lot? that water looks absolutely fantastic, its not oppies and i dont think its pegs either or simgroober ()what() and how did you get sandy beaches while using a terrain mod? I thought that would lead to crashes? or is that pic out of another city and dropped in there?
Title: Re: Blackwater (with Islas Gemas)
Post by: Une_ame on February 19, 2008, 06:43:28 AM
Those trains are awesome!!! Me like trains, more pleeeaaase &cry2!!
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on February 20, 2008, 11:50:27 AM
Personal replies:

rooker1: Thank you. Coming right up.

jackal22: Thank you so much. Th canal pieces are jeronij's urban canals. They can be found here on the site. The sandy beaches are just lots with sand texture on them. It doesn't cause the game to crash, but it can cause jagged edges (buth nothing worse than that).

Une_ame: Hehe... thanks a bunch!


Blackwater: World Trade Center

Just a few quick pictures of the Blackwater World Trade Center - just behind the train station - this time. And a look at the prop trains on the station platform too.

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Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on February 20, 2008, 12:12:32 PM
Wow! The World Trade Center looks splendid, emilin!

And sorry I missed the trains above, too--they look great!

Keep up the magnificent work, my friend!

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: squidi on February 20, 2008, 12:22:46 PM
great update  :thumbsup:
i like the modern looking blocks. they fit very well to the other bats and i like the skybridge
you have to be a bit more carefully with trees behind some props ;)

paul
Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on February 20, 2008, 12:34:00 PM
Great update.

I think I will critique this one if you don't mind.
Becareful when you place people props.  Sometimes it can look unnecessary, such as the people in the back parking lot of the building in the third picture.  Around the truck makes sense, but the rest I think they should go.
The skywalk does look awesome, but I think you should place it a little higher.  It looks like it is connecting the second or thrid floor.  I would consider as high as the fifth. IMHO.
The boxes by the train pickup, not sure how they got there.  But they seem out of place.
The placement of your trees, you need to view them from all angles sometimes.  LE plays tricks with some props, I find.
I see nothing else to complain about as the rest is perfect.
&apls
Oh, there is one other thing.........I wish there were more pics.  ;)
Robin  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: goikokonus on February 20, 2008, 01:12:32 PM
In my opinion, simply perfect
Title: Re: Blackwater (with Islas Gemas)
Post by: figui on February 20, 2008, 01:22:09 PM
wonderful update &apls

mauricio.
Title: Re: Blackwater (with Islas Gemas)
Post by: kimcar on February 20, 2008, 01:34:30 PM
 &apls &apls Very good work with LE my friend . I really like how you manage the layout around some of the building like the ones near the canal and the the world trade center. :thumbsup: Geez we have more and more great lotters around now  ;D :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: squidi on February 21, 2008, 02:31:38 AM
Quote from: rooker1 on February 20, 2008, 12:34:00 PM
Great update.

I think I will critique this one if you don't mind.
Becareful when you place people props.  Sometimes it can look unnecessary, such as the people in the back parking lot of the building in the third picture.  Around the truck makes sense, but the rest I think they should go.


i agree.
i think you should delete the groups and put a few alone aper props instead of them there
Title: Re: Blackwater (with Islas Gemas)
Post by: warconstruct on February 21, 2008, 05:00:00 AM
splendid ! ce is of very beautiful sight that you put here !  &apls &apls
I like much these buildings along the channel and you have to handle well the LE  :thumbsup:

good continuation and impatient to see the continuation !
Title: Re: Blackwater (with Islas Gemas)
Post by: bat on February 21, 2008, 07:28:45 AM
Some very nice new pictures there, emilin! Great work on the train station and its area! Also like the picture of the GooberGen Center!! :thumbsup:

Looking forward to more of your work!
Title: Re: Blackwater (with Islas Gemas)
Post by: jackal22 on February 22, 2008, 04:55:12 AM
thanks for the information about the canal lots :)

your update is really nice, I love the train props on the station and the grass texture you picked really suits the surroundings well, may have to steal that idea ;)
Title: Re: Blackwater (with Islas Gemas)
Post by: mightygoose on February 22, 2008, 05:19:44 AM
the wtc looks brilliant, great lot work
Title: Re: Blackwater (with Islas Gemas)
Post by: Yoman on February 23, 2008, 04:05:35 PM
Well I first viewed these images at Atlanta Airport, haven't had the chance to comment yet as I had three more flights to get back to New York (darn snow storm canceled mine).

But I must say these images have lifted my spirits after I had a terrible flying experience. I was a bit worried when I saw the words World Trade center, as I thought you may have used the Twin Towers. And I was happy when you used one of the smaller buildings, that looks incredible on the lot you put it on. The surrounding looks great especially that sky bridge, very well done.

Those trains in the station are also looking excellent, it always bothered me that the high speed trains that looked so good (like SMP Ice etc), only had an engine at one end. Darn maxis :P

Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on February 29, 2008, 01:15:36 PM
Personal replies:

thundercrack83: Thank you!

squidi: Thanks! I have moved those trees now, by the way.

rooker1: Thank yo!. I have taken someof the people props out, as you suggested. I think it's hard to find the right balance with those, sometimes. Real cities don't have that many people just hanging around the corners, but in this game it tends to look a bit lifeless without them. BUt, you are of course right, they can't be everywhere for no apparant reason.

goikokonus: Thank you so much!

figui: Thanks!

kimcar: Thanks! That was very kind of you - since I find the composition of the buildings the hardest thing to achive good results with.

warconstruct: Thanks a bunch!

bat: Thank you!

jackal22: Thanks!

mightygoose: Thank you!

Yoman: Thanks! No twin towers in Blackwater this time, and there never will be. Not to worry - I plan for very few skyscrapers - and the one I will use will not at all be that tall. I am not exactly sure what "world trade center" actaully is, but there are buildings in most cities that I have been to, that are called that. They seem to be convention and office centres mostly.


Blackwater - lots near the train station


Just one last update before the end of Special Interest Month (barely). A few more lots right next to the central station.

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Title: Re: Blackwater (with Islas Gemas)
Post by: sebes on February 29, 2008, 01:23:00 PM
 :o  :o  :o Do I notice an underground loading platform there?
(right next to the central station and the underground parking entrance)


Title: Re: Blackwater (with Islas Gemas)
Post by: bat on March 01, 2008, 02:06:49 AM
Like the lots and area near the train station, emilin! :thumbsup:

Looking forward to more...
Title: Re: Blackwater (with Islas Gemas)
Post by: Shadow Assassin on March 01, 2008, 07:14:42 AM
Everything's very well put together. Good job!
Title: Re: Blackwater (with Islas Gemas)
Post by: Ennedi on March 01, 2008, 10:20:48 AM
Excellent work!  &apls
It is not easy to create a realistic looking downtown streets, plazas and free spaces between buildings, even if somebody uses LE and puts a lot of props everywhere  :)
But your vision is fantastic for me! The rail station surrounding is one of the most realistic I have ever seen  :thumbsup:
There are a lot of nice details and creative use of some BATs (for example an old but still good Dolphin Landscaping looks perfect on it's place!)

As Shadow Assasin said, everything very well put together. Great job!
(And a big inspiration for me, I'm still before my LE discovery  :D)

Adam
Title: Re: Blackwater (with Islas Gemas)
Post by: Yoman on March 01, 2008, 12:38:29 PM
More excellent LE work here emilin! Those w2w buildings match together perfectly and I like how not all the lots are stacked up one upon the other in wall to wall fashion, but spread out a little.

It looks very well put together and everything seems to match flawlessly.
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on March 01, 2008, 01:39:22 PM
These lots look amazing, emilin! Simply amazing! Everything is so meticulously placed, I can only imagine the amount of time you've spent on it!

I will definitely be looking forward to seeing more.

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: Pat on March 01, 2008, 08:47:30 PM
very very good update emilin!!! WOW, loved the train station area...
Title: Re: Blackwater (with Islas Gemas)
Post by: panthersimcity4 on March 04, 2008, 07:06:39 PM
I love your cities, they're so realistic and have tons of detail.  ;D :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: soulstealer on March 06, 2008, 08:51:33 AM
I don't usually comment on MD but your work is absolutely stunning. every picture reflects how much attention you give to the fine details. I like it when the player doesn't rush things (zone huge and forget) but rather progress slowly giving much thought and work to every single tile and that is truly remarkable :thumbsup:

I'm still reading through, going backwards. I'm excited to see what's on the earlier pages.

My favorite part so far are your wetlands pictures on page 41. Excellent landscaping there!

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I like this small pond so much! For a moment there I forgot this is simcity.

What are those green rocks and the small shrubs? first time I see them.

Thank you for sharing all of this with us.
Title: Re: Blackwater (with Islas Gemas)
Post by: kimcar on March 06, 2008, 02:13:04 PM
 &apls &apls Beautiful lots that you have done. I saw some new props like statue or sculpture i`m not sure . Is it your creation or what ? Looking forward
Title: Re: Blackwater (with Islas Gemas)
Post by: Quesh on March 06, 2008, 02:27:44 PM
Very beautiful, more realistic  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on March 12, 2008, 08:32:46 AM
Personal replies:

sebes: Nope. Sorry, that's just some underground pipes, actually.

bat: Thank you very much!

Shadow Assassin: Thanks! I am eagerly awaiting your euro RHW modd by the way... ;D

Ennedi: Thank you so much! How nice of you to notice the Dophin Landscaping building, by the way. It represents a sort of architecture that there are very few BAT:s made from. Glenni has made some nice ones, but that is pretty much it. I really like those rundown 1960s-1980s buildings.

Yoman: Thanks! That was very kind of you.

thundercrack83: Thanks! It does take some time, yes, but for me that is the fun part of this game right now. I am in no hurry to finish anything - and that feels really good.

Pat: Thank you so much, Pat!

panthersimcity4: Thanks a lot!

soulstealer: Thank you and welcome to Blackwater, soulstealer! I really appriciate your comment - since I am also a big admirerer of your work. Some of the stuff you used to post over at Simtropolis have had a substantial impact on how I play this game. I see that you have started a "port journal" now, and I can't wait to see how it turns out. The shrubs are part of jeronij's latest flora set - found here on the LEX.

kimcar: Thanks! Even though I have on occation opened the BAT, I have never really gotten any further than that. I can't even BAT a square box, so you can safely assume that all props are someone elses work.

Quesh, Thank you, and welcome to Blackwater!


Blackwater: Downtown shopping

Ok. With this update we continue to develop the downtown area of Blackwater. This is pretty much the dead center of the city. And since Blackwater is over 1.000 years old and located in northern Europe this is not at all a scyscraper forest. You will spot some really old buildings here and there, but a lot of those have been replaced by modern shopping facilities. I think it is a reasonable assumption that Blackwater was bombed during WW2 which would explain why there are so few old buildings left in this particulare area.

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Title: Re: Blackwater (with Islas Gemas)
Post by: metasmurf on March 12, 2008, 08:38:11 AM
Antagligen din bästa update nånsin  :thumbsup:

Probably your best update ever  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: bat on March 12, 2008, 08:47:47 AM
Great progress on Blackwater, emilin! Wonderful work on the church-area and around it!

Looking forward to more...
Title: Re: Blackwater (with Islas Gemas)
Post by: Strechnitz on March 12, 2008, 08:55:32 AM
Hey Emilin,

These last updates on blackwater are stunning!
I have missed a lot since I went absent in Januari.

Strech.
Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on March 12, 2008, 08:57:12 AM
I'm going to have to agree with metasmurf.  Best update you have ever done.  I see you are relly digging deep into LE.  Great work, it looks like you are really getting the hang of it.  I can't pick out one thing you should change, it looks perfect.

Robin  &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on March 12, 2008, 01:29:25 PM
The city center's really starting to come together, my friend! I love the backstory behind it, too! I'll be looking forward to seeing more!

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: sebes on March 12, 2008, 02:25:44 PM
Quote from: metasmurf on March 12, 2008, 08:38:11 AM
Antagligen din bästa update nånsin  :thumbsup:

Probably your best update ever  :thumbsup:

I fully agree!! Stunning this is - absolutely gorgeous - I have fallen in love with the lots you made
Title: Re: Blackwater (with Islas Gemas)
Post by: Quesh on March 12, 2008, 03:32:48 PM
Thanks for the welcome at Blackwater  ;)
This church surrounded by buildings is Very well done  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: figui on March 12, 2008, 08:39:44 PM
the area is looking really nice :thumbsup:
i really like how the church looks surrounded by those small 5-floor buildings.
looking forward to what's next!

mauricio.
Title: Re: Blackwater (with Islas Gemas)
Post by: krbe on March 12, 2008, 09:15:40 PM
Great to see some proper cities in large scale (i.e. Scandinavian $%Grinno$%). I have to go Stockholm and have some hours free tomorrow--any idea for how to go for the Blackwater experience?
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on March 14, 2008, 03:19:19 AM
Quote from: krbe on March 12, 2008, 09:15:40 PM
Great to see some proper cities in large scale (i.e. Scandinavian $%Grinno$%). I have to go Stockholm and have some hours free tomorrow--any idea for how to go for the Blackwater experience?

I guess I'm a bit late to help you out, but I do have a brief history lesson about Stockholm and the curse of bad city planning. ;D

The latest update was the closest to actually recreating a part of the real Stockholm as I have been so far. If you look closely at this picture you can even see the little café in between the two modern buildings:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fklaraidag1.jpg&hash=4233555871d2d1af30affd3bd1d5233f76c6efd8)

The church is a beautiful landmark, but well hidden by ugly modern offices so many people don't even notice it. Its' name is "Klara kyrka" (Klara is basically the Swedish version of the name "Claire", but it doesn't refer to a saint or such, but rather to the  old name of this particulare neighbourhood).

Now, you might have noticed that I explained the lack of old buildings in central Blackwater with WW2, which would be reasonable. But, now some of you *cough*americanswatchingseinfeld*cough* basically just know one thing about Sweden: "They're neutral", so why would anyone bomb a neutral country?

Well, nobody did. This is a major difference between Blackwater and the real city.

Stockholm was never bombed during the war it just looks that way...
...due to the miracle of city planner Hjalmar Mehr (http://sv.wikipedia.org/wiki/Hjalmar_Mehr) who decided to "modernize" downtown Stockholm by turning this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fklaraold1.jpg&hash=5816c2a0bbc579446a5aa4be34308c2134b40c06)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fklaraold2.jpg&hash=a2ccd4c2abd3179573efeaac4381a225862b2c37)

into this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fklarariv.jpg&hash=df7e7d06b6bbf3b1e2feee8ed49d64d86e1c213f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fklarariv2.jpg&hash=1a2f3e34a549f93b619485c9ea936cfa1715d28e)

ending up with this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fklaraidag2.jpg&hash=faa544ae0c8bfa319546dc9f8a0d5ae2576dfb39)

So, to get the Blackwater feeling when you go to Stockholm, imagine that there is actually a reasonable explanation for destroying large portions of the historic city centre, rather than a 1950s mayor with that had a bad morning. ;D
Title: Re: Blackwater (with Islas Gemas)
Post by: tooheys on March 14, 2008, 03:29:22 AM
lol, one bad morning, thank god he got over it or this place would have looked like Bliss on a bad day  :D

That was a fine update, the church looks great and the surrounding buildings are a nice sepection. You can see the relationship with the RL pics. Well done :thumbsup:

Dave
Title: Re: Blackwater (with Islas Gemas)
Post by: warconstruct on March 14, 2008, 04:04:51 AM
WoW... I am once again to remain stuck on my seat  :o :o

your works is remarkable, I congratulate you, there is also a very good control of LotEditor !

impatient to see your next update  ;)

PS :
CHEER for your 900 comms


Title: Re: Blackwater (with Islas Gemas)
Post by: sebes on March 14, 2008, 06:04:53 AM
Quote from: emilin on March 14, 2008, 03:19:19 AM
a 1950s mayor with that had a bad morning. ;D

You shot him, right?

Found this blissy-picture Googling for this man.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.radioislam.org%2Fjudemakt%2Fbilder%2FDN-PaStan-1995-12-22-HjalmarMehrBild.jpg&hash=a7a6832ca7345d071526b389264b5f6d4489309f)

Just realize now it's a giant armadillo - what 'd ya think of that  Alex?
Title: Re: Blackwater (with Islas Gemas)
Post by: Yoman on March 14, 2008, 06:49:42 PM
Really excellent update here, this was my favorite picture.  (http://i109.photobucket.com/albums/n65/emilin_2006/mainfolder/bw5004.jpg) Just love that corner with the church, seems to match Stockholm really well, you should ask Xiziz when you want to make Blackwater's navy :P
Title: Re: Blackwater (with Islas Gemas)
Post by: Earth quake on March 15, 2008, 02:27:44 AM
Excellent. &apls
It is really splendid, I congratulate you. :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on March 15, 2008, 09:59:14 AM
Lovely little update, my friend! I love seeing the things that inspire people to create their cities!

And congratulations on reaching 900 comments!

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: Pat on March 15, 2008, 10:03:01 AM
Emilin great pics there!!! I do like that little explaination there about the histroy of why there is such a modren look in a historic downtown....

@ Sebes have you PM'ed that pic to Alex yet  :D
Title: Re: Blackwater (with Islas Gemas)
Post by: krbe on March 15, 2008, 12:58:01 PM
Thanks for the city history, emilin! When I got up from the Metro at Sergels Torg (http://en.wikipedia.org/wiki/Sergels_Torg) (T-Centralen), it was hard to imagine that this was an old European city. Large office blocks in 50-60's styles seemed to dominate, though some older buildings have been preserved.

I was also amazed over the tunnels on the blue line of the Stokholm Metro (http://en.wikipedia.org/wiki/Stockholm_Metro); which only has one overground station on one of the two arteries (see a map of the metro system (http://urbanrail.net/eu/sto/stockhlm.htm), where --line--)--tunnel--(--line-- shows where the tunnels are). I was a bit surprised over the number of high-rises in Akalla, and that it wasn't planned overground (where do they get the money?). But the quiet trains were certainly good to ride; far better than the shaky and noisy Arlanda Express (http://en.wikipedia.org/wiki/Arlanda_Express).

And the airport--four terminals for 17m passengers! Good thing they're planning to join the smaller ones.
Title: Re: Blackwater (with Islas Gemas)
Post by: mightygoose on March 16, 2008, 04:20:24 AM
fantastically realistic update there.... really captured the spirit of the city....
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on March 17, 2008, 01:41:06 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fm9001.jpg&hash=c72b8e91ae4a7c0e1c1438ef6ae8b69094c3f378)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fm9002.jpg&hash=43d723dd2642ad4b00529c044cc1b06cad3a242d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fm9003.jpg&hash=b042ff8bb23a49e9c0007c71eb3bbc9c08c38e50)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fm9004.jpg&hash=2e709a67aca2f1a28c1e0c376d7c362faf0bae4f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fm9005.jpg&hash=d2bf58fff409d2642bdcc989353dfee937d1d731)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fm9006.jpg&hash=d46d440eaf5d40de7dfb05f1e5943cbd629f0744)

Personal replies:

metasmurf: Oj, tack så hemskt mycket!

bat: Thank you, bat!

Strechnitz: Thanks! Good to see you back around SC4D again too. I hope you had a nice time during your absense.

rooker1: Wow! Thank you so much!

thundercrack83: Thanks a bunch, Dustin!

sebes: Eeehhhh... actually the administration was voted away... but they came back a few years later lead by the very same Mr Mehr. During his second term he decided to tear down a bunch of very old trees from a downtown park, but was at stopped by massive protests. The incident is known as "Almstriden" ("Battle of the Elms") in Sweden. Nice picture you found, by the way - it looks like it was made by the artist Lars Hillersberg, but I'm not sure...

Quesh: Thank you!

figui: Thanks! I just wish there were more buildings like that available.

tooheys: Thank you! Parts of Stockholm does feel a bit like Bliss, actually. ;D But, luckely other parts of the city remain untouched.

warconstruct: Thanks! And I hope you enjoyed the celebration too.

Yoman: Thanks! Sweden doesn't really have much of navy, but I do think that's another thing that I will change for Blackwater. Navy ships are really cool. ;D

Earth quake: Thank you so much!

Pat: Thanks a lot!

krbe: Yeah, the underground in Stockholm is one of the best things around here. Basically it takes 20-30 minutes to go pretty much anywhere you want (well, not ANYWHERE, but you know what I mean...) The highrises in the suburbs are mostly working class residentials built during the 1960s in something called the "Million Program" (the goal was to build one million new rental apartments in ten years time) much like "The Projects" in the suburbs of many American cities.

mightygoose: Thank you!
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on March 17, 2008, 01:47:25 PM
Congratulations, again, my good friend! 900 comments is an awesome feat! And soon we'll be knocking on the door of 1000! I can't wait to see that mosaic--and by the way, the one above is pretty spectacular, too!

Take care!

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: Yoman on March 17, 2008, 02:23:47 PM
Just 90 more and we'll be at 1000 in an awesome MD! Great mosaic also btw, I really like how everything fits together seamlessly. Got an active nightlife in Blackwater eh?
Title: Re: Blackwater (with Islas Gemas)
Post by: Quesh on March 17, 2008, 02:56:09 PM
 &apls for this 900 posts !
This update confirms the success of this city  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: figui on March 17, 2008, 03:07:39 PM
great mosaic to celebrate!
congrats for 913 comments :P

mauricio.
Title: Re: Blackwater (with Islas Gemas)
Post by: bat on March 18, 2008, 02:52:46 AM
You have made there a wonderful mosaic, emilin! :thumbsup:

And Congrats on more than 900 replies!! &apls &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on March 18, 2008, 09:44:08 AM
Another very nice update.  I like mosaics alot now as I have a new found understanding of how to do them myself and how much extra work it takes to make one.  Great job.  I also really like the recreation of the cathedral square.
&apls
Robin  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: warconstruct on March 19, 2008, 11:24:42 AM
superb mosaic  &apls &apls

I like much your works ! I congratulate you for your 9OO comments poster on your newspaper  &apls

and I am impatient to see your next update !


Title: Re: Blackwater (with Islas Gemas)
Post by: sebes on March 20, 2008, 02:29:33 PM
Excellent mosaïc Emilin  :thumbsup:
All parts of that area show great dedication to the lotting you did - in detail! The result is absolutely lovely.
-The parking area next to the first office building is soo natural there
-The church square by night looks so dark and realistic that I can imagine things happening there that the vicar would not approve...
-The high office buidling in the middle fits perfectly and gives the entire mosaic that downtown after office hours feeling" that sparks from it.
-The station is, as said before - is a topper. Those trains and many cars parked reflect the sizzling metropolis of Blackwater
-The last offices seem to be made exactly for that spot near the waterfront

I can look for a long time to this great picture  :satisfied:

One question: what do I see at the back of the "Back Bipop" office, in the curve of the street( just under the crossing with zebra's)? I do not recognize it....
Title: Re: Blackwater (with Islas Gemas)
Post by: Schulmanator on March 21, 2008, 04:43:52 PM
That is a fantastic mosaic! Congrats on the fine achievement.  &apls &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on March 22, 2008, 09:30:46 AM
Personal replies:

thundercrack83: Thank you! It's still quite some distance untill we're approaching #1000 comments though. But some day...

Yoman: Thanks! You are hinting that I might have overworked the number of people in the streets perhaps? Maybe you are right, but I just can't stop myself from placing a few "amill"s to many. ;D

Quesh: Thank you so much!

figui: Hehe... thanks!

bat: Thanks a bunch!

rooker1: Thanks! Yeah, mosaics are a pain to make - that's why I only do them for special occations.

warconstruct: Thank you very much. That was very kind of you.

sebes: Thank you! The building you are asking for is just a Maxis shop (I think it is from the Euro or Houston sets). I can't remember the exact name right now, but it should be named "smallshop" or something like that.

Schulmanator: Thank you so much, schulie!


Blackwater: Cultural centre

Before the proper update starts I have to confess to having a bit of a mess in my Plugins-folder right now. If anyone could help me figure out what the heck I have installed to make the avenue crossings turn red it would be very much appriciated?

This is what I'm talking about:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw5116.jpg&hash=afc43a0f08e2582d8eb0c57cb6f073c48166be6e)

Anyone?

Well, this update shows the area around the Blackwater Cultural Centre (the low building next to the sunken plaza). It also features some real skyscrapers - but not to worry, this is one of the few places in Blackwater with those kinds of really tall buildings (it will not turn into a forest, I promise...) ;D

But first of all, we start off with an overview of the development so far.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw5101.jpg&hash=dc783543db47dbe1ba2ea603b244251f27b41f1d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw5102.jpg&hash=59ba4aeddb99859a568309ec592531fdeaffbcc0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw5103.jpg&hash=be4c38344c88d7f5c83ec252d565ed2a3b890287)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw5104.jpg&hash=f0260eab4b8ec3213a5ad6d95263120fabd01d34)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw5105.jpg&hash=82b7bacf9ff3b3a8bdf6a1c1c1a41365e9699b0a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw5106.jpg&hash=0959532cb9e0e6a79d85ff1c4ec39a2ee92d1b94)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw5107.jpg&hash=f0acfec44a0a4022923ae86643a14e68cf6e241a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw5108.jpg&hash=7e59fd181036ca70f5692943c0a1397d7f005138)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw5109.jpg&hash=43ae5bd3118bf530fa5814c2c45b23ae2e12b458)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw5110.jpg&hash=5c2fdc624646b25f1080d17535c2fc67ffa1d040)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw5111.jpg&hash=04c060ac56ed82d1115ac5a6532d72d8f017850c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw5112.jpg&hash=d40468926f788978250673da5ad4a12fbcd46142)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw5113.jpg&hash=a776444693ff139f1199c5bf1d90103a427a77ff)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw5114.jpg&hash=04f05937633a9043c99f1dcdcf6bd3df4ef3a710)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw5115.jpg&hash=de4d29053ea190c3f16fe08a986577e66a1c426c)
Title: Re: Blackwater (with Islas Gemas)
Post by: bat on March 22, 2008, 09:39:38 AM
Welcome to page 47!!!!!


Great work on that new area there, emilin!

Looking forward to the next update...
Title: Re: Blackwater (with Islas Gemas)
Post by: Pat on March 22, 2008, 01:38:25 PM
Emilin wonderful last 2 updates here and to ansewer your question it some how seems that the euro set is turned on in NAM, to correct it I would suggest going in and removing NAM and reinstalling it and see if that corrects the problem other then that I will be honest have no idea to fix it, other then asking in NAM help thread....   Onto the update I do love that big building, I take it is a civic center and where can I get that lot???


BTW Welcome to page 47 and you are now almost closer to 1000th post, ID say 79 more post to get there!!!
Title: Re: Blackwater (with Islas Gemas)
Post by: squidi on March 22, 2008, 02:51:30 PM
hi emil,
i missed some very good new updates.
i especially like the night mosaik and also the ped mall surrounding the building with that cool roof.
the billboards next to it are not really good there in my opinion but i am not able to tell you
why i think they look strange there  ..hmm

in the  night mosaik there is a chainlink fence between the rails and the road and and it ends at the avenue tiles. i think you should make this fence till the station building. that would look much better

keep up your good work and let me know what you think about my suggestions.

paul
Title: Re: Blackwater (with Islas Gemas)
Post by: soulstealer on March 22, 2008, 05:06:54 PM
77 replies to go  ;D

Great update Emilin! Everything fits so well together. I like the billboards, the tree with the little benches, the sculptors. Simply eye pleasing and very realistic!

You have stuff there I've never seen before. I must ask are these pedmalls you have modified or is it simple plazas with only no-jobs LM buildings next to them? And that escalators going under where are they from?

For the red triangles, I think it's called turning lanes avenue, it's an option you tick on when you install NAM.

Cheers!
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on March 22, 2008, 08:49:11 PM
Blackwater just continues to impress me with every update, my friend! Your work with the LE has taken things to another level!

I simply cannot wait to see what you'e got up your sleeve for us next!

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: kimcar on March 23, 2008, 06:34:35 AM
 &apls &apls &apls  Wow you rase your own level very high . Very great work with LE . Real piece of art. Keep going :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: bigberta on March 24, 2008, 01:53:35 AM
Looking very good buddy.  :thumbsup: The mosaic on the previous page is incredible.
By the way, are those scrapers in the last update hötorgsskraporna? :)
Title: Re: Blackwater (with Islas Gemas)
Post by: antn on March 24, 2008, 04:34:40 PM
I agree with, well everybody commenting in this thread, really good work with your city. I really like the church and its surroundings and  it didn't take many parts of a second to see that it was your interpretation of Klara kyrka. I also like your "drottninggatan" and "plattan" and ... pretty much everything. It is not hard to spot what part of Stockholm you have been inspired by in your city. Oh and by the way I think that h&m is on the wrong side of klarabergsgatan d:.
Title: Re: Blackwater (with Islas Gemas)
Post by: Simpson on March 27, 2008, 03:03:16 AM
It's a very good update I love your city continue  &apls &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: krbe on March 28, 2008, 12:27:35 AM
Quote from: bigberta on March 24, 2008, 01:53:35 AM
By the way, are those scrapers in the last update hötorgsskraporna? :)

They sure look like something that recently offended my aestetichal sense recently $%Grinno$% But here they look a bit more natural, even more so if they're not going to be boxed in :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: mightygoose on March 28, 2008, 03:06:22 PM
mesmerising work btw whats the IID of that base texture you use for your w2w streets...
Title: Re: Blackwater (with Islas Gemas)
Post by: iamgoingtoeatyou on March 28, 2008, 08:28:17 PM
14,000 page views! This calls for a mosaic! Haha, just kidding. I love your mosaics, always great. That last update was awesome, love the area with all the custom lotting. Great job &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: kwakelaar on March 29, 2008, 05:33:43 AM
It has been awhile since my last comment, does not mean I don't follow your work still.
Interesting to see how you are working with the lot editor to create this city completely according to your own idea.
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on April 02, 2008, 01:04:48 AM
Any day now, any day now....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Freleased.jpg&hash=782045066036a0254ef57f087382b6386b43fc5f)

...I shall be released

Sorry for being very quiet around here lately. I'm expecting my workload to be considerably lighter next week. More stuff coming up then.
Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on April 02, 2008, 05:48:50 AM
For you my friend, I wait patiently.
Robin  :-\
Title: Re: Blackwater (with Islas Gemas)
Post by: sebes on April 02, 2008, 09:12:10 AM
Blackwater is always worth waiting for... looking forward to the next update  :satisfied:
Title: Re: Blackwater (with Islas Gemas)
Post by: Adept2Rock on April 02, 2008, 09:22:22 AM
Woaw!Your wrok with the lot editor is so great!I ve got a question, whe i can fin the white bats between the station and the canal ( river, perhaps)?Thanks!
Title: Re: Blackwater (with Islas Gemas)
Post by: Pat on April 02, 2008, 10:54:44 AM
Emilin you know you got me waiting for more so need to rush I will be back...
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on April 06, 2008, 10:30:49 AM
Personal replies:

bat: Thank you!

Pat: Thanks! Your help is very much appriciated. I seem to have solved the issue with the avenue crossings now.

squidi: Thank you! Your input is very helpful. The billboards are supposed to be like advertisements for shows and exhibitions going on inside the centre, but I agree that they do look a bit strange. If it wasn't for the weird angles on that building I would have put them straight onto the wall, but that isn't possible, so this was the next best thing. I totally agree about the fence - and when I figure out a solution (if you look closely you will notice that it's a very thight fit between roads and real lots there) I will most certainly change it.

soulstealer: Thank you! Those are only plaza lots. But all the lots have road access if you look closely (it's just very big lots).

thundercrack83: Thank you so much, Dustin!

kimcar: Thanks!

bigberta: Thank you! Those are "hötorgsskraporna", yes. :satisfied:

antn: Thanks so much! I'm glad you noticed all the real places. And if the placement of H&M is bugging you, wait 'till you see where I've placed the Debenhams store. ;D

Simpson: Thank you! I will...

krbe: Hehe... of course they will be boxed in. I just haven't had time to destroy that particular part of Blackwater just yet. ;D

mightygoose: Thanks! I'm going to have to get back to you on that texture ID. I think it's from some japanese pack, but I'm not sure.

iamgoingtoeatyou: Thank you!

kwakelaar: Thanks! Good to see you around again. I'm glad to know that you like my lot editing, since I'm still very early in the learning process, I think.

rooker1: Hehe... thanks!

sebes: Coming right up!

Adept2Rock: Thank you! I think those are form the latin american bat site Capital Simcity, actually...


Blackwater: downtown backstreets

I haven't had time to open the LE so much lately, but I did manage to finish some backstreet lots. Nothing fancy, but here they are:

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Title: Re: Blackwater (with Islas Gemas)
Post by: Yoman on April 06, 2008, 11:13:28 AM
Looking excellent here emilin!

I'm really liking the little side alleys that have some nice cafe's etc in them, instead of road traffic. Very realistic for an old European city center. We even have a few of them in downtown NYC, the roads are so tight that they're closed off to traffic. I've founded that terrenced cities tend to be kind of cut off, but you've eliminated this feeling and both the upper and lower levels blend seamlessly. I do hope that there will be some grimmer areas in Blackwater though  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: iamgoingtoeatyou on April 06, 2008, 12:03:03 PM
Nothing fancy? Nothing fancy!? Are you kidding? :P That is pure awesomeness. I love all the variety of buildings, it looks really great from those farther away zooms, but also incredible in the closer zooms. Badsim should be proud! :satisfied:
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on April 06, 2008, 08:24:22 PM
Outstanding, emilin! Incredible. Amazing. And other superlatives, as well!

You're doing some splendid work with the LE here, it's always a pleasure to see what you're working on in Blackwater! Hope things in real life are lightening up for you, too, my friend

Take care,

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: bat on April 07, 2008, 08:45:08 AM
Another very great part of your city there! :thumbsup:
Looking forward to the next fantastic update... ;)
Title: Re: Blackwater (with Islas Gemas)
Post by: Simpson on April 07, 2008, 09:31:12 AM
Hello your city is very beautiful. It's so realistic so beautiful ;D
I want more &hlp
You are very good at SC4
So continue $%Grinno$%


Title: Re: Blackwater (with Islas Gemas)
Post by: superhands on April 07, 2008, 09:45:08 AM
great, great work .
any chance of getting hands on that T21 modd for that street texture (red/brown paved squares with light concrete boarders ie last couple of photos) that seemlessly merges into the building's lot ?

thanks dave :)
Title: Re: Blackwater (with Islas Gemas)
Post by: Adept2Rock on April 07, 2008, 12:12:28 PM
Waow so Wonderful!!!And thanks for the information! ;)
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on April 12, 2008, 11:27:49 AM
Personal replies:

Yoman: Thanks! I'm glad you liked the way I terraced the city so far. I'm not really a big fan of sharp distinctions between the different levels myself - but I am going to need them for the sunken highways and rails later on. But it is hard to avoid that "cut off" feeling, so if I have done something to get less of that I am very happy about it. Grimmer areas, eh? Well... sort of. I imagine there will be project style suburbs and such, and of course some industrial areas, but no real slums, actually. ;D

iamgoingtoeatyou: Thank you so much! That is incredibly kind of you.

thundercrack83: Thank you! Real life is a bit lighter right now, so I have more stuff coming up shortly. I can't guess how long it will last though, since work has been overwhelming more often than it's been manageble for quite a long time now. There were a few people on the staff that were laid off about a year ago due to financial cut downs, and we've been understaffed ever since. So every time something out of the ordinary happens I feel like I'm working around the clock.

bat: Thanks a lot!

Simpson: Thank you! Just a small teaser this time I am afraid, but more is coming up very soon.

bighead99999: Thanks! I am afraid that is not a T21 modd you are looking at. The red/brown squares are just plaza pieces in between the lots. I use the old sap concrete sidewalk modd (together with Swamper's unidensity modds) from the STEX.

Adept2Rock: Thank you!


Blackwater: A small teaser

I have been experimenting with David's plopable farms lately. And I have almost finished a rural area that will feature in the next update. But I want to be done with the detailing before I showcase it, so there will be a few more days until it's ready.

But... a small teaser to try to get your attention:

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Title: Re: Blackwater (with Islas Gemas)
Post by: Yoman on April 12, 2008, 01:22:22 PM
My original attempt at Odessa was terrenced, and it felt cut off alot so I abandoned it for some softer transitions. Your doing a good job of making it look good though  :thumbsup: And make sure those aren't nice looking projects if you ain't gonna have slums :P

Farms are looking excellent, these plop able fields? Attached to one of David's posts in 3RR? Can't wait to see what ye've got in the next full update.
Title: Re: Blackwater (with Islas Gemas)
Post by: mightygoose on April 12, 2008, 01:51:47 PM
fantastic teaser great ue of plop flora, gives a real real feel to it :P
Title: Re: Blackwater (with Islas Gemas)
Post by: Pat on April 12, 2008, 07:05:49 PM
Great teaser Emilin!! I cant wait to see the full update as well!!! till next the next update....
Title: Re: Blackwater (with Islas Gemas)
Post by: bat on April 13, 2008, 02:59:48 AM
Wonderful looking teaser there! Nice work on the farms! Also Looking forward to the full update!
Title: Re: Blackwater (with Islas Gemas)
Post by: Ennedi on April 14, 2008, 07:32:26 AM
Hello Emil, RL is too demanding to have enough time to visit your excellent MD (and other places too  :)) as often as I want. Sorry, I will try to improve it!

These backstreets look great and they are very important! If you want to build a realistic and consistent looking downtown, your buildings must look natural and alive from every side. I don't use LE (yet  :D) and I must put a lot of work in looking for small plazas, 1x1 commercials and other stuff to make my backstreets more diversified. Please don't forget about backyards too!  ;D

Your last teaser is fantastic! This is something I would like to make in my next MD, I haven't enough flat terrain in Shosaloza. The use of space is extremely important when you want to create realistic landscapes - not only farmfields, but also industry, seaports, roads, railways and many other things. I'm very curious of your next update!

Adam

Title: Re: Blackwater (with Islas Gemas)
Post by: sebes on April 15, 2008, 04:35:58 AM
Lovely farm Emil - i like the pink roof texture that you used.

Also the pathways look excellent. Is that a streed mod that you use, or is it plopable?
Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on April 15, 2008, 05:43:21 AM
Emil, your last update was fantastic as well as the farm pic.  Everything seems to be coming together very well.  I wonder how big your city is now and how well it functions.  How many LOTs have you made in LE now?  I have lost count. hehe.  Do you think you could give us a over view of the city, I would appreciate it.
&apls
Robin  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on April 15, 2008, 05:51:03 AM
Personal replies:

Yoman: Thanks! Those are David's plop farms from 3RR, yes. I have also custom made some fences to them now, but I plan to replace them with David's fences when he releases them.

mightygoose: Thank you. I hope you like the real thing too. ;D

Pat: Thanks a bunch! And here it comes... ;D

bat: Thanks! You won't have to wait any longer. ;D

Ennedi: Thank you so much! I used to plop Plazas and fillers myself, but I actually think it's faster to custom lot the filler pieces than to search for them on the LEX or STEX. That (and inspiration from Badsim, of course...) was basically why I opened the LE for the first time, myself. I agree very much about the use of space too. And that is very hard because large open spaces tend to look flat and empty in this game - so I often find myself placing to many props everywhere. I always try to have that in mind, but often fail to abide by it.

sebes: Thanks! The dirt road is a SAM variation if that is what you are refering to? The small pathways inside the actual farm are overlays.

Rooker: Thank you! Including all filler lots and stuff it's somewhere around 50 lots, I think. It's not so much, yet, really. It barely functions at this point. Many of the lots are services and transport and such. There are only about 4.000 sims residing in Blackwater right now. But it will grow. ;D


Blackwater: Daught Island - first visit

The number of details 0n these farms just kept growing, so I decided to split this into 2-3 updates whit #20 pics in each (makes it much easier to upload to Photobukcet).

This is Daught Island - located quite far to the west of the region. It is a small island surrounded by sweetwater with some smll farms and cottages. There is no road connection to the island (so you won't see any cars on it) but there is a small landing place for boats and small ferry barges (to load animals and seed on and off the island).

The first update features most of the west side of Daught Island. The second picture contains names of geograpchid features in the area (in italics) and farms and cottages (in normal text).

If you are wondering why all of the waters around the island are named "bay" it's because I haven't been able to find a good translation for the Swedish word "fjärd" (perhaps one of my fellow countrymen can help me out with that?) which actually means "substanial body of open water" and that is obviously not the same thing as "bay".)

Anyways...

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Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on April 15, 2008, 06:02:57 AM
Deja Vu...........
Emil, my friend, these might be the best farming pics I have ever seen.  I'm glad there will be two or three updates and 20 pics.  I will be counting of course to make sure you keep your word. I like the size of the pic as well, it makes me feel as if I am looking at photos (5x7's). 
I think some of these pics could win a couple of rounds in the SC4 Picture Competition (http://sc4devotion.com/forums/index.php?topic=804.msg138731#new).
Love your style and your pics, I look forward to the next update.
&apls
Robin  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: sebes on April 15, 2008, 06:21:43 AM
Wow - I am looking at Astrid Lindgren land here...

Emil in Lönneberga (http://uk.youtube.com/watch?v=Ef3GhVJVZCg)

I think I even can see Emil being chased by his father into the barn  :D

The pictures are awesome, they look as Robin said like real photo's. And your promissing 3 of these updates, I stay tuned....

Hey, and if you don't want to use the word bay, just use is Fjärd! We'll be drooling here anyhow no mather how you call your inlets...
Title: Re: Blackwater (with Islas Gemas)
Post by: metasmurf on April 15, 2008, 06:55:23 AM
Ser verkligen skärgårdsaktigt ut :) Angående fjärd, det verkar inte finnas något bättre ord än bay. Bra jobbat hursomhelst!

It looks really archipelagoish :) Anyway, good job!
Title: Re: Blackwater (with Islas Gemas)
Post by: bat on April 15, 2008, 07:53:14 AM
Great use of the farm fields, also great use of the fences! Great pictures and update!
All in all great work! :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: Yoman on April 15, 2008, 03:09:30 PM
That old tractor is awesome  ;D Really adds to the feel of the island as a community that hasn't changed in years. Excellent work.

By the way, that waterway that you called Perch Sound would probably be more of a strait since its so small, I'm sure you have your reasons. And now that you've told us what fjärd means, I'd use it on your maps instead of bay.
Title: Re: Blackwater (with Islas Gemas)
Post by: Pat on April 15, 2008, 06:49:41 PM
Ooooh wow Emilin just stunning update here!!!  I do so agree with Robin that several of those pics could most defintly be a tough contender in the Pic Comp!!!





BTW welcome to page 49!!!
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on April 15, 2008, 08:29:38 PM
Hello, my friend!

Sorry for missing the teaser you posted, I was down in Texas for Springsteen concerts over the weekend and just got home today.

I must say that Daught Island is looking absolutely magnificent, too! Of course--as is par for the course here--the terraforming of the island is phenomenal, and the way you've placed the farmlands, it looks stunning, my friend! Simply stunning!

As always, I'll be around to see what's next!

Take care,

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: Shadow Assassin on April 16, 2008, 04:13:42 AM
I must agree - it all looks stunning!

Looks like I've got a lot to catch up on, seeing as I haven't replied for quite a while.
Title: Re: Blackwater (with Islas Gemas)
Post by: pvarcoe on April 16, 2008, 09:41:25 AM
I would have to agree with Robin.
Those farming shots are outstanding.
The combination of components like fields, fences, and trails go together so well.
Excellent work!!
Title: Re: Blackwater (with Islas Gemas)
Post by: panthersimcity4 on April 17, 2008, 06:28:14 PM
Holy guacamole, I just went back and saw the Blackwater region, and was like HOLY CRAP...  :o Those are alot of trees - I'd never have the patience to fill up an entire region like that with forests  :P

I love how you have different unique lots. Makes it feel much more realistic.
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on April 22, 2008, 01:22:08 PM
Personal replies:

rooker1: Thank you so much! Well, at least there are 20 pics this time around too. Maybe I'll do a couple of closeups and nightshots for the last update from the island - but that will probably not count up to 20 pics in that case. We'll see... ;D

sebes: Thanks! And on that note: I grew up watching that tv-series all the time, and I remember having such a hard time being named Emil at school... with all the kids teasing me about it. A few years later every other kid on the block that was 4-5 years younger than me was named Emil (because of the very same show). I consider myself a pioneer in that sense  :D

metasmurf: Thank you! And yes, I have also come to the conclusion that English lacks a proper word for "fjärd". I'll have to think up something else to solve that issue.

bat: Thank you!

Yoman: Thanks a bunch! And the waterway is now officially named "Perch Strait" and nothing else. I'm not really happy with using Swedish words in an English speaking region, though, but I will find some way around the issue I'm sure.

Pat: Thanks! Turns out you were right - I did manage to win a few rounds, for once.  ;D

thundercrack83: Thanks! I'm glad you mentioned the terraforming too - I really took my time finetuning the coast lines - and I think they turned out pretty good. Also, if you look closely, you will notice that there are almost no flat roads/paths anywhere on the island.

Shadow Assassin: Thank you so much! Good to see you around again, too, you are always most welcome!

pvarcoe: Thank you! And I have to add that I do appriciate it more when coming from yourself. Beside David's work in 3RR - and of course Darmok's Anduin Valley - I spent a whole lot of time looking at the archived Terraforming Teton before I started out on the farm lands. I still think it's a brilliant journal - and your farmlands are second to none. So if you say I did a good job I must have done something right.

panthersimcity4: Thanks so much! And yes, it did take some time to fill the map up. But what is worse is that I find myself redoing the procedure when I do the fin terraforming as I go along. For Daught island I left only about 1/3 of the original trees, the rest are new. :satisfied:


Blackwater: Daught island - second visit

Here we go... the east part of the island:

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Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on April 22, 2008, 01:30:41 PM
Hello, emilin!

All I can really say is, "WHOA!"

These are some of the best farms I've ever seen--and that includes the ones I've seen in real life! All the paths and fences meticulously placed, you can see the amount of time you've spent toiling over these farms, and it is definitely worth it, my friend!

You are truly an artist!

Take care,

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: Yoman on April 22, 2008, 01:32:47 PM
Oh its English speaking? I see. These English speaking farmers certainly seem to have a rather dull life :P Raising cows, sitting in shacks, well at least theres a ton of trees. You've captured this feeling very well once again.

Are alot of the islands in the region like this?
Title: Re: Blackwater (with Islas Gemas)
Post by: Quesh on April 22, 2008, 02:17:03 PM
Very rural, very realistic, very beautiful  &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: Shadow Assassin on April 22, 2008, 02:17:37 PM
Very nice farms. Everything is well put together, but...

It'd look better with some bushes on side of the road or something... it just looks too empty otherwise. Either that, or the farmers have too much time on their hands. ;)
Title: Re: Blackwater (with Islas Gemas)
Post by: jmyers2043 on April 22, 2008, 05:22:35 PM
Hello Emilin


Nice looking country side. I enjoyed looking at the pictures.
Title: Re: Blackwater (with Islas Gemas)
Post by: Pat on April 22, 2008, 09:08:58 PM
Emilin that was by far the most stunning update Ive seen WOW!!! love those farms!!!!

Also Congrats on getting a HOFfer and for your first pic too!!! I cant even pull off one...
Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on April 23, 2008, 08:10:56 AM
Emil......another fabulous update.  Your farm lands are very beautiful and peaceful.
Robin  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: bat on April 23, 2008, 09:14:30 AM
Your farms are looking really fantastic, Emilin! Excellent new update!! Very realistic, too! :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: nedalezz on April 27, 2008, 08:55:27 AM
You continue to set standards left and right, and with this update, gotta go back to the drawing board with my farms after what I just saw!

The tree placement is immaculate, the way the roads fold against the farms realistic, and I love your coastline, especially in the frst picture. Very well done!
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on May 10, 2008, 05:18:57 PM
Blackwater: Time for a break

I haven't really built much lately, but I have been able to play around with the wonderful new Rural Highway Mod. I was waiting for Shadow Assassin to realeas his set of euro textures before I used the RHW, and I am very, very happy with the results. The pictures that I will show you aren't very much work at all, but they look about 100% more realistic than the ingame highways. I actually doubt that I will ever use anything other than this for highways ever again. So, if you haven't already downloaded the RHW with the Euro textures... DO IT NOW!

But, there is also another issue: frankly I need a break. There is just too much else going on right now. As some of you might know, my work has been very time consuming lately - and now I have another, more joyous distraction on top of that: my wife and I are about to have our first kid.  &dance It's still quite a way to go, but I am having trouble focusing on anything else than that right now.

I guess this update just bought me another 40 days of thinking before I decide wether to put this journal on a longer hiatus or if a short break is enough. We'll just have to see about that. In any case: I will still be around, posting here and there, reading and looking, etc. But I will obviously be much less visible.

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Title: Re: Blackwater (with Islas Gemas)
Post by: Yoman on May 10, 2008, 06:31:00 PM
Congratulations on your child! We'll have to hold another parade in the PSSO  :thumbsup:

Take all the time you need, we'll be here if or when you decide to come back, waiting for another mouthwatering update such as the one you posted. Thats some really great work with the RHW your doing. I personally haven't tried it yet but from what I can see it looks incredible. Though it appears that noone really travels this stretch of highway :P Nothing you can do about that besides traffic gens, which would ruin the look.

Owen
Title: Re: Blackwater (with Islas Gemas)
Post by: dedgren on May 11, 2008, 01:41:57 AM
Emil- Absolutely amazing rural scenes.  You are thinking of and doing stuff I haven't even dreamed of yet.

IG (I still think of this MD as Islas Gemas- Blackwater makes me think of the Doobie Brothers) is a world-class stunner.  Beginning to end.  If someone asked me for two words of advice about how to learn what it takes to make a great MD, I think you'd know what they'd be.

Huge 'grats to you and your wife on the new addition.  We'll be watching for pics of the new addition to our SC4D family.


David
Title: Re: Blackwater (with Islas Gemas)
Post by: kimcar on May 11, 2008, 10:51:28 AM
 &apls &apls Congrats for you and your wife for the future simcity player .  :thumbsup: We understand that ababy and job took a lot of our time , so don`t leave the game but like you said come on to say hi and we will waiting for the news . Great work btw with RHW and take care of you and your family  ;)
Title: Re: Blackwater (with Islas Gemas)
Post by: aliek on May 11, 2008, 11:22:14 AM
Excellent diary!!! &apls

Once time I saw in a japanese site that underpass (under highway) and I don't know why I didn't download, now i can't find it :(
do you know where can I find it?
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on May 11, 2008, 07:08:41 PM
Many congratulations to you, my friend, on the new of your first child! It must be a very exciting time for you and your family! Oh, and that update you just posted was pretty wonderful, too, though not as good as your news!

Take all the time you need, my friend. We'll be here waiting for your return!

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: Pat on May 11, 2008, 07:24:07 PM
Emilin first off congrats to you and your wife on the soon to be addition to your family!!!!  I dont blame you one bit as I too have wondered if I would continue waterfalls if Vicki got a bun in the oven...  But on the update here a great update with the new RHW SA mod  ;)  I do hope to see an update once in a blue moon, cause I would hate to see a classic go.... Till the next update!!!!
Title: Re: Blackwater (with Islas Gemas)
Post by: Quesh on May 12, 2008, 03:18:12 AM
Congratulations for your wife and for you  &apls
This pictures are very beautiful, RHW now is perfect with textures SA  ;)
Title: Re: Blackwater (with Islas Gemas)
Post by: bat on May 12, 2008, 08:16:17 AM
Congrats on your new kid!

And the work the the RHW is looking wonderful! Fantastic pictures! :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on May 14, 2008, 04:30:54 AM
Quote from: aliek on May 11, 2008, 11:22:14 AM
Excellent diary!!! &apls

Once time I saw in a japanese site that underpass (under highway) and I don't know why I didn't download, now i can't find it :(
do you know where can I find it?

Those aren't japanese BAT:s. They are part of an old set from BuddyBud, but I don't think it's available on the usual exchanges anymore. I had to Google for "buddybud+underpass" to find it, myself. It is currently available for download on fileshare: http://www.savefile.com/files/78128 (http://www.savefile.com/files/78128)

I will try to answer all of the other nice comments at a later date. They are very much appriciated, thank you very much! And I find it highly unlikely that I would quit this game for good... I just need a break - and I don't know for how long, just yet.
Title: Re: Blackwater (with Islas Gemas)
Post by: Yoman on May 14, 2008, 01:11:19 PM
Oh darn, we're only 15 comments away from 1000, one more picture so we can make it :P
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on May 14, 2008, 01:16:00 PM
Quote
I will try to answer all of the other nice comments at a later date. They are very much appriciated, thank you very much! And I find it highly unlikely that I would quit this game for good... I just need a break - and I don't know for how long, just yet.

This is excellent news, my friend! If there's anyone out there that deserves a break, it's you!

We'll be here whenever you return. Hope everything is going well for you and your family!

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: sebes on May 14, 2008, 01:22:04 PM
He- you keep on creating new stuff - first Islas Gemas,  than Blackwater, now this excellent RHW stuff, and dthere you go: you make another Emilin or Emilina.... 
The next generation of SC4D is secured - have a great break and enjoy every bit of RL my friend! We'll be waiting here until you feel the urge to come back and share the fun...  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: Ennedi on May 15, 2008, 07:29:35 AM
Congratulations for you and your wife, and best wishes to your child - I hope his (her?) life will be a fascinating adventure  :)

Don't worry about Islas Gemas and the whole SC4, we are still here and our friendship is not limited only to the game, we share all joys and troubles as much as it is possible via Internet  :)
But of course we will be happy if you will find some time for us in future!

Quote from: Yoman on May 14, 2008, 01:11:19 PM
Oh darn, we're only 15 comments away from 1000, one more picture so we can make it :P

I think Emil doesn't need to post pictures now, his last creation is enough good to be highly appreciated  :D
Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on May 15, 2008, 07:42:47 AM
Congratulations on your baby.  What a wanderful time this must be for you and your family.  The joy my kids have brought to my life is undescribable and I'm sure yours will do the same for you and your wife.
You take all the time needed, we all wait patiently for this incredible MD.  RL first, I always say, everyone needs a break sometime or another.
Robin  ()stsfd()
Title: Re: Blackwater (with Islas Gemas)
Post by: aliek on May 15, 2008, 02:52:02 PM
Thank you very much because you have found to answer me, of course we all understand that you are very bussy now.
Congratulations!
Title: Re: Blackwater (with Islas Gemas)
Post by: Yoman on May 15, 2008, 03:47:27 PM
Quote from: Ennedi on May 15, 2008, 07:29:35 AM
I think Emil doesn't need to post pictures now, his last creation is enough good to be highly appreciated  :D

Very true  :)
Title: Re: Blackwater (with Islas Gemas)
Post by: freedo50 on May 15, 2008, 06:39:05 PM
Congratulations Emilin, I hope your child is as perfect as your MD ;)

Fred
Title: Re: Blackwater (with Islas Gemas)
Post by: Badsim on May 16, 2008, 01:16:50 PM
Congratulations emilin for the happy event in your life and soon - very soon - in this exemplary MD ; the 1000 posts boundary stone ... &apls &apls &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: panthersimcity4 on May 16, 2008, 03:20:22 PM
Wow, Emilin, everything you make is awesome. Even your bridges and overpasses. And I love that train.  ;D I love trains.

BTW congrats on the bundle of joy headed your way.  ;D

..oh and... 6 more posts 'till 1000  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: kwakelaar on May 17, 2008, 03:08:56 AM
Great work with your last updates, and a big congratulations from me as well.
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on June 16, 2008, 07:48:22 AM
Blackwater: not quite dead just yet

Hello everyone!

It seems I wasn't ready to let go just yet. At least not that close to #1000 comments. ;D

I recently fired up SC4 again, and though I haven't really felt like opening the Lot Editor I have had some fun just terraforming simple features like this small island on the outer rim of the region. I am not sure how much I will play from now on either, but you can expect an update or two in the coming month (during my holidays from work). After that... how knows? ;D

Thank you so much for all your kind comments too. I will try to answer all of them, but not right now (there's just too many of them at the moment).

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Title: Re: Blackwater (with Islas Gemas)
Post by: Simpson on June 16, 2008, 10:26:54 AM
Very beautiful island  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: sebes on June 16, 2008, 12:17:11 PM
Yes! An Emilin update - always good stuff.... and indeed: the island is excellent. I just returned from a 2 week vacation in a remote spot on the greek island of Samos, and there was a little island just in front of 'our private beach' that resembles yours a bit... (it was also surrounded by sea  ::) )
Title: Re: Blackwater (with Islas Gemas)
Post by: Yoman on June 16, 2008, 01:36:43 PM
Well this will be the last comment in this MD before it moves into the 1000 range Emilin. And what a journey it has been, and this will be the first to break that barrier I believe.

The new little lots look excellent. And I'll be able to visit the region that you are basing this on for real in two weeks! Woo! Taking the train from Copenhagen to Stockholm, so I'm sure I'll see some of these little islands and they will remind me of this MD. Who knows, maybe there is Wifi on the X2000 like there is on the Acela.

But anyway, here is the last comment before 1000! Congrats on being the first on Sc4D to break that barrier (Im sure someone will snap up at the opportunity after I press post :P)

Owen
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on June 16, 2008, 01:40:32 PM
Well, I thought I'd sneak in and say...


1000 comments!

Congratulations, my friend--you're the first MD to reach this plateau, and it's no surprise why! Your work is absolutely extraordinary!

Hope all is well with you and your family, and we hope to see you around here again and updating soon!

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: Badsim on June 16, 2008, 01:47:53 PM
....arrrrrf ! Too late ... Dustin , not anything else to do ?  :D

Congratulations emilin !

I love this island  :thumbsup:  &apls ...and I would deplore to see you from less to less in the future . ;)
Title: Re: Blackwater (with Islas Gemas)
Post by: bat on June 17, 2008, 02:11:12 AM
Fantastic new picture of that beautiful small island there! Like it!

&apls And CONGRATS on 1000+ replies and for being the first MD with 1000 and more replies!! &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: Simpson on June 18, 2008, 04:12:26 AM
Congratulation

I see all pages of your MD and it's very good
You are the first who have 1000 comments so congrats  &apls
For all update it's very good and very realistic  &apls &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: Une_ame on June 18, 2008, 05:31:00 AM
BRAVO EMILIN FOR YOUR WORK &apls &apls &apls!!!

1000 comments are not a surprise since your work is stunning. Keep going.
Title: Re: Blackwater (with Islas Gemas)
Post by: warconstruct on June 19, 2008, 03:23:20 AM
Congratulation for your thousand comments, they are well deserved !

The island is splendid I awaits the continuation with interest !

Paul

Title: Re: Blackwater (with Islas Gemas)
Post by: penguin007 on June 19, 2008, 05:56:27 AM
 &apls &apls &apls &apls &apls Congrats on 1000 replies this MD although I havn't read it all is truely awesome

Lovely island u have there btw

Will
Title: Re: Blackwater (with Islas Gemas)
Post by: Quesh on June 19, 2008, 06:32:23 AM
Congratulations for 1000 Comments  &apls
They are fully deserved  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: kimcar on June 19, 2008, 04:24:14 PM
 &apls &apls &apls Congrats emilin . That`s what happpening when an MD is interesting  ;D  &apls &apls Very nice island btw :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on June 20, 2008, 02:41:23 PM
Celebrating #1.000 comments

Thank you so much, everyone! At the bottom of this post are all the missing personal replies from the last few weeks (I hope I didn't miss anyone, if I did I am sorry...).

It feels nice to finally reach the big #1.000. I do have plans for honouring a lot of people for there input, support and general inspirations, but that is still not prepared. It will be coming up a little later.

So I thought this might be the right time for a retrospective...

It all started out over at Simtropolis with the Province of Lazarus. I can't say that it was very advanced, and most of the pictures make me blush a little these days, but I did learn a lot along the way:

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Islas Gemas was originally inspired by a holiday trip to the Islas Canarias, which is blatantly obvious to anyone who has been there, but I didn't want to do a remake of the actual place (I find the game a little to limited for that level of realism). It started out with some very simple features:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcorte13.jpg&hash=6a3001de1beeed61743ec2ead8ef71aab41b1f13)

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The first midsize towns started to show up a little later:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ffrontcycle.jpg&hash=0ffa5a643f2a6e01239c7d4e3f7f189000a5d2e9)

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The odd islands, like the sandy desert of Topaz, or the luscious green of Ópalo was a nice distraction. I tried hard to make each island unique:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2FTopaz2.jpg&hash=5e08a5350978535a232344c371ce0bb8f533f613)

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Then came the port tutorials:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Flct2tut.jpg&hash=4f68f063cec562b8ac17a5092715df6aa1479b02)

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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fcont26.jpg&hash=6c989a479e2b1e09e719fefd9bddcace89d7a9e9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ffish7.jpg&hash=8077bbee0354026207092b4ce5f1b5a35352bf4a)

The first major city was Santiago, and it took quite a while to finish. This was also my first try at making growable lots. For the suburbs I got to be the first to try out Heblems new latin housing (I was very proud of that, thank you so much!).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fsan1501.jpg&hash=399fc9d29cb25c7ca3ca53c8ab59922332d5e212)

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I really tried to build a proper airport, but I can't say I succeeded. It looks ok, no more...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair02.jpg&hash=b58d06da44c9a3262a9b595047565247394166e7)

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Shantytowns and small villages were always a lot of fun to build:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fair2307.jpg&hash=cd95483f9b9333ee62dee38d3dfdae7fa144864c)

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But, the tourist attractions were always the main part of Islas Gemas. I actually had to stop develop resort towns because I ran out of hotel BAT:s in the end. I know that sounds hard to believe, but I more or less used up all of them. Paloma is one of my favourite places on all of Islas Gemas, with the hotels, timeshares, and the old lighthouse:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbeach2403.jpg&hash=0e2d6862683909215811d9c3f2ffc3f8f9197db5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbeach2411.jpg&hash=180bfa5c2ed92662c8b5cf000325e52c5353510a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpal2505.jpg&hash=a36c6225cdad6e9c6ef6a2cb834ff42da16c0f73)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpal2507.jpg&hash=eb6bb57f5d5248d63f9b7f15551ac32a2fab70e5)

Playa del Paraíso was the "Las Vegas" of Islas Gemas. I was really happy with the beach/dunes-area. I do think the city as a whole is a bit unbalanced, but I kind of like it still.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fpdp02.jpg&hash=fe25e57766d4dd46b241cda442d08975016b0114)

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And I tried my best to map some of the islands:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Ftopazmap.jpg&hash=f5e491a0c0b3ff4712fa98b265fda984cd966e19)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fopalomap.jpg&hash=04e127eebb63e846f63a37426b3d2f5165770a86)

And there where even more small towns:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foliv3602.jpg&hash=0c8db324a30932a35f3a0b3655f4630393818891)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foliv3605.jpg&hash=d16280aa94379145a99bf4cfdb479be8d11e3249)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foliv3610.jpg&hash=df68564704a179561ba66d1b7b00a71d0ef1e4af)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Foliv3612.jpg&hash=fd7c74b0d35ead42ce9bcb42ff7d7ebb6dcb868a)

I didn't only make small villages and hotel resorts. There where two more major towns to come, Bahía Roja on the island Rubí and San David d'Esmeralda:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbr3703.jpg&hash=47a5ac4c424821f680b16440d9aa3b266f4fc793)

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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fbr3713.jpg&hash=7386ee35cb6debb285186e9359f700ed31c71f95)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbr3816.jpg&hash=d47abca9b4684fd5d19f28dea3a45b75f0246a73)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fsd4003.jpg&hash=6aef92472805af73a6480f5f12110767fb064b8c)

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The last part of Islas Gemas (latest?) to be developed was the northern peninsula of the island Zafíro, known as País Palo – or "bat country" in English:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fpp4201.jpg&hash=b9eb7cd1517ddbacf173a2e24431aeec739601ac)

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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fpp4115.jpg&hash=db1021009329e91674cc7f47652648a5f87947cb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fpp4210.jpg&hash=2d9a6db6fa46f47d0ccb6432d6adfff7774bba36)

After that, I sort of quit Islas Gemas. I'm still not sure if I will return to that region for more development, or something else. There are still islands left to build on, but I'm not sure if that will ever happen.

Blackwater was something completely different than Islas Gemas. The region - based on a fictional version of the greater Stockholm area – is much larger with 16x16 large city tiles (as big as 3RR). Almost every lot has been customized, and development is much slower. I don't expect it to ever be finished, but as we all know, that has never been the point of this game...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw4406.jpg&hash=38ada6b35d3a3244c89c1e01f1f7aea1681704eb)

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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw5016.jpg&hash=47623e1adf61af49ae99c1b5ea308f63d6159626)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw5105.jpg&hash=82b7bacf9ff3b3a8bdf6a1c1c1a41365e9699b0a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fbw5114.jpg&hash=04f05937633a9043c99f1dcdcf6bd3df4ef3a710)

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And just recently I also started developing the farmlands of Blackwater with the help of David's (dedgren) wonderful ploppable farm lots.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fdi5304.jpg&hash=488befbf77826cd4ccae7fc6659aa37a3c74a22e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fdi5310.jpg&hash=367b90de662178c5a357b0a7fe95b82caec7c04a)

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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2Fdi5403.jpg&hash=92c0abbf51ff304ee65e9c100111ee59be24b10b)

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And that's where we stand right now. I really have only a vague idea of what comes next... so the rest of you will just have to wait and see.

----------

Personal replies:

Yoman: Thank you for all of your support and an extra thank you for making that #999 comment. How nice of you to stop by our little country too! Sadly the train trip from Copenhagen is a bit long and boring sometimes, but I'm sure you will enjoy it when you arrive, Make sure you are not asleep when you exit that last train tunnel and arrive in central Stockholm - that is one of the best vies of the city that you can get, and you will be able too see all the waters that surround the central parts.

dedgren: Thank you so much, David! You were always one of my major inspirations. The first 3RR over at ST was one of the few CJ:s I followed continuesly from the beginning, and moving it over here was originally why I decided to start a journal on this site too.

kimcar: Thanks! It's still quite a long way until the baby arrives, but I will of course start early with introducing the game. I think the Lot Editor and the Reader will have to wait a few years though. ;D

aliek: Thank you! And congratulations to severly beating the Swedish soccer team in the Euro 2008, by the way. We played like crap, and totally deserved it.

thundercrack83: Kaboom!!!! Thank you for all of your comments during this time. It seems very appropriate that you where the one to hit the #1000.

Pat: Thanks! I'm feeling a little less overwhelmed these days. I guess it was a bit of a chock too... I just couldn't think of anything but the the baby for several weeks. I'm a bit calmer now, so things are more like they used to be around here, hehe... ;D

Quesh: Thank you!

bat: Thanks you for everything!

sebes: Hehe... thank you so much!

Ennedi: Thank you very much! And I will of course stick around this place, no matter how much I play the game. And I will try to keep the journal alive as best I can. It seems too strange to me to just let it fall into the "unactives" after all this time. And, of course, congratulations to your appointment to the SC4D Hall of Fame. You have truly done some amazingly original things with this game, and it's good to see them appropriatly honoured.

rooker1: Thanks. I am really looking forward to it.

freedo50: Hehe... thanks. I am not aiming for perfection in parenting though... to much pressure in that department already. ;D

Badsim: Thank you! And it's soo good to see you back and posting. And of course, a big congratulations on your appointment to the SCD Hall of Fame. Probably the best deserved acknowledgement ever.

panthersimcity4: Thanks! I love trains too. ;D

kwakelaar: Thank you!

Simpson: Thanks!

Une_ame: Thank you!

warconstruct: Thanks! But first out is the retrospective. ;D

penguin007: Thanks!
Title: Re: Blackwater (with Islas Gemas)
Post by: Ennedi on June 20, 2008, 03:32:16 PM
That's a beautiful update Emil!

Your regional shots are my constant favourites. But I like all pictures, and some of them are real jewels - I love beaches in Paloma, and the smallest island  :)
It's great you use so much buildings from various sites, everything look colourful and charming. I must look closer to these Japanese fields, they look fantastic! I downloaded them long time ago but haven't an occasion to use them yet

Best wishes for you and your family!

Adam
Title: Re: Blackwater (with Islas Gemas)
Post by: Une_ame on June 20, 2008, 08:07:29 PM
 :o That's so nice (nearly perfect) that, while I was looking your cities, I tried to find the mistakes to help me support the contrast with mine, sadly I didn't find enought &mmm. So, I try to imagine the size of your plugin and the time it must take to start the game, but even with that I must accept that you're unmatchable. Periode.

Title: Re: Blackwater (with Islas Gemas)
Post by: iamgoingtoeatyou on June 20, 2008, 08:14:35 PM
Congratulations on 1,000 comments! It was great to look back through this update, it's always nice to look back at what you've done every once in a while. Thank you for putting out such an awesome and grand update, and I will look forward to see what you will show next. Very nice work!
Title: Re: Blackwater (with Islas Gemas)
Post by: bat on June 21, 2008, 04:31:23 AM
Great update of the tour through the last year! These (old (?) ) pictures are looking wonderful!

Again CONGRATS on 1000 more replies at Blackwater (with Islas Gemas)!!! Looking forward to the "honouring-update" and to the next update with pictures...
Title: Re: Blackwater (with Islas Gemas)
Post by: Quesh on June 21, 2008, 08:22:59 AM
We are spoiled with this update is splendid  &apls
What diversity in architecture, there are all styles, it's very well done, bravo  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: penguin007 on June 22, 2008, 03:20:20 AM
What a superb update so many interesting pics and information. The idea of islands each with a different personality was a great idea.
Cant wait to see more from this MD although really I should actaully read through it first though ;D

Will
Title: Re: Blackwater (with Islas Gemas)
Post by: sebes on June 22, 2008, 06:05:37 AM
Thanks for this great backlooking summary of Port Lazarus/Islas Gemas/Santiago especvially!) and Blackwater. Great to see those pictures again, and bringing back the memories of those days.  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: pvarcoe on June 24, 2008, 09:34:29 AM
What an incredible body of work!!
I think my favorite is the tiny island with the sailboat.
Great stuff as always emilin and congrats.

Phil
Title: Re: Blackwater (with Islas Gemas)
Post by: Yoman on June 24, 2008, 11:26:29 AM
I'll certainly remember to make sure I'm awake when we come into Stockholm :) Don't think I'll be going this trip (leaving Thursday), that will be Germany + Denmark, probably the one in late July early August will be UK + Scandinavia. Thank you for that tour through your history of MDs, I'll never post one of mine, early images are too embarrassing. While your early images are great still  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on June 24, 2008, 11:38:38 AM
Such a wonderful retrospective, my friend!

It's been such a pleasure viewing your work over these 1000+ comments. Every time you have an update, it brightens my day!

Hope to see more of them! And congratulations again!

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: Heblem on June 24, 2008, 12:16:59 PM
What a wonderful recompilation of your work, and thank to you for inspire and help me sometimes with new ideas for playing the game ;) If you need anything like a map (like i did before with Lazarus or Islas gemas) or even a BAT im here for help  :thumbsup:

Eblem
Title: Re: Blackwater (with Islas Gemas)
Post by: flame1396 on June 26, 2008, 11:08:40 AM
Wonder updates since I've been gone. Had some ideas and compliments, PMed though lol.

Keep up the awesomeness.

EDIT: Also, my first Blackwater comment was apparently too cryptic, anyway I can say that you are indeed "busting out some AK-level badass" - with a distinct Badsim flavor.
Title: Re: Blackwater (with Islas Gemas)
Post by: Earth quake on June 27, 2008, 04:13:24 AM
Wow, wow,....
Impressive update Emillin and congrulation for your 1000 coments.
The regional overview is most splendid, and your cities....  :o
You really deserve your 1000 comments.
Title: Re: Blackwater (with Islas Gemas)
Post by: kimcar on June 28, 2008, 01:35:05 PM
 ;D Lol , great answer you gave me . As for the retro , it was a super one. It`s bnice to see all the pics in one shot too. Have fun .  &apls &aplsHope you have sometimes for a little rest with your new family member :D
Title: Re: Blackwater (with Islas Gemas)
Post by: Berethor on June 28, 2008, 03:39:21 PM
Emilin, Congratulations for your 1000 comments, your MD deserve it. I enjoyed the summary of Islas Gemas and Blackwater, It's amazing. Keep up your gorgeous work.    &apls  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: deion30296 on June 28, 2008, 07:14:13 PM
I don't like it......

&hlp






I love it!
Title: Re: Blackwater (with Islas Gemas)
Post by: warconstruct on June 30, 2008, 04:08:56 AM
Wow an incredible update! all passes there , from splendid island with each one are different style, I appreciate enormously  ;)

So long ,

Paul

Title: Re: Blackwater (with Islas Gemas)
Post by: threeswept on July 06, 2008, 08:59:12 AM
Just catching up here...

It's so great to see all those wonderful BATs from years ago mixed in there! What a great place to visit!!!
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on July 12, 2008, 01:03:31 PM
Blackwater: honours for everyone!

Thank you all so much for all of your wonderful input. And I don't mean just the comments on the last update, but ever since I started this journal! Once again: thank you!

Time to honour all those who deserve it... and I really have to say that is pretty much everybody - so I thought, why the heck not? At the bottom of this post you will find a list containing everyone who posted a comment here in between #500 and #1000 posts. All of you now have something named after you in the region of Blackwater. It might not be built or even fine terraformed yet - but it is there.

This map shows the development plans for Blackwater. I am not saying that it will ever be fully finished, but it's still good to have a plan for what might not happen, don't you think? &Thk/(  ;D

If you look closely you will find your own mark on it if you have left a comment here between #500 and #1000 posts. It's my way of saying thanks!

Let me know if you find yours, by the way. I hope I haven't hidden any of them too well ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F337%2Fmappresenthf4.jpg&hash=de5d05ed2c24cd6ad3b6a0d77f156c5d4abf1b52) (http://img390.imageshack.us/img390/2917/blackwaterrealwebb1smalrc1.jpg)


The list of people:

Adept2Rock
Air6
aliek
Antn
Antoine
Badsim
Bat
Berethor
beskhu3epnm
Bigberta
Bighead99
BossOx
Bother_me
Darmok
dedgren
Cameron1991
clubberdude
Deion30296
Earth quake
Eddie
Ennedi
Flame1396
Figui
Freedo50
From the Ashes
goikokonus
Grneyes
Heblem
Iamgoingtoeatyou
Jackal22
jeronij
Jmyers2043
Kimcar
Kwakelaar
Krbe
M4346
Metasmurf
ManuelR
Mightygoose
Mickebear
nedalezz
Nova vesfalo
NikNik
Nisha
Panthersimcity4
Pat
Penguin007
pvarcoe
Quesh
Ralph
Rooker1
Ryalmighty
SC4BOY
Sebes
Schulmanator
Shadow assassin
Simpson
Snaper
Soulstealer
Squidi
Strechnitz
Swesim
Thundercrack
Thundercry
Threeswept
Tkrich
Tooheys
Une_ame
Urban
Warconstruct
vester
Yoman
Title: Re: Blackwater (with Islas Gemas)
Post by: sebes on July 12, 2008, 01:20:48 PM
What a fantastic map Emil! It's absolutely great. You must have spent countless hours in creating it, and then in naming all the islands, rivers, sounds, villages and even roads.

I for one am very pleased with the island and village bearing my name! Thank you.

Title: Re: Blackwater (with Islas Gemas)
Post by: Yoman on July 12, 2008, 01:31:01 PM
Now that is alot of names, and I am honored to have the Port named after me (I'll have to prepare some cranes that say "Port of Owen, Blackwater" on the side or something).

Excellent job on the map though, it is big, and it is detailed. I could never create something like that.
Title: Re: Blackwater (with Islas Gemas)
Post by: Quesh on July 12, 2008, 03:26:12 PM
Excellent idea  :thumbsup:
And this map is very weel done, very realistic  &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: krbe on July 12, 2008, 03:57:58 PM
River Korbe  $%#Ninj2 And yes, that is a nice map; any chance we'll live to see the airfields/-ports?  :satisfied:
Title: Re: Blackwater (with Islas Gemas)
Post by: bat on July 13, 2008, 05:52:24 AM
The abbreviation (BAT) of the Blackwater International Airport should be named after my name or?... Thank you for that...

And the map is looking very nice! Looking forward to see here in your MD all on it... ;)
Title: Re: Blackwater (with Islas Gemas)
Post by: Une_ame on July 15, 2008, 09:27:56 AM
QuoteI hope I haven't hidden any of them too well

Everythings you've shown soo far is pretty well done : the map is the last one &apls!! And the hidding also :o!!
Gosh, I've got to look again ???. Any tip plz $%Grinno$%??
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on July 15, 2008, 11:38:33 AM
Quote from: Une_ame on July 15, 2008, 09:27:56 AM
Everythings you've shown soo far is pretty well done : the map is the last one &apls!! And the hidding also :o!!
Gosh, I've got to look again ???. Any tip plz $%Grinno$%??

It's an island... and it's named after your real first name (at least I think you presented yourself by this name in another thread... could be a misunderstanding on my part too... in that case I owe you another one). ;D
Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on July 15, 2008, 11:59:41 AM
I have a street named after me, how cool is that.  Thanks Emil.  Any idea what will be built on my street?
Super idea, great way to show your appreciation to all your faithful supporters.

Robin  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on July 15, 2008, 12:24:11 PM
I have to tell you, my friend--that map is one of the best maps I've seen ever here! The quality and the detail is absolutely amazing, I simply don't know how you do it!

And Thunder Road (I believe that's named for me)--I'm very touched! And since you know where my name comes from, I don't have to tell you what a name like "Thunder Road" means to me! Thanks so much, my friend!

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: kimcar on July 15, 2008, 08:14:27 PM
Wow , i can`t imagine how long it`s took for did this. :o Very nice to you and it`s a great idea too. I`m please to be a fan of your MD thanks :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: Shadow Assassin on July 15, 2008, 10:36:16 PM
I have an island to myself!  ;D

Anything else I missed? :P

Very nice map, though.
Title: Re: Blackwater (with Islas Gemas)
Post by: iamgoingtoeatyou on July 16, 2008, 06:32:44 PM
Best map I have ever seen! Wow!!!

(continues search for iamgoingtoeatyou *something*)
Title: Re: Blackwater (with Islas Gemas)
Post by: Earth quake on July 17, 2008, 12:01:26 AM
Splendid Map,  i don't immagine the hours of this map.
Excellent work and go on this fantastic region.
Title: Re: Blackwater (with Islas Gemas)
Post by: Une_ame on July 18, 2008, 06:53:43 AM
QuoteIt's an island... and it's named after your real first name (at least I think you presented yourself by this name in another thread... could be a misunderstanding on my part too... in that case I owe you another one).


I got it ;D ;D ;D I have an island to my name!! Ouahou, nice feeling ()stsfd()!! Thank You Emil :thumbsup:.

Title: Re: Blackwater (with Islas Gemas)
Post by: bohort on July 24, 2008, 08:31:08 AM
This islands are very beautiful   ;)
Everything are realistic  &apls
Good work  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: panthersimcity4 on July 25, 2008, 03:23:20 PM
YAY I have an island! ;D In Otter Lake  :P *builds cozy cabin on private island*
Title: Re: Blackwater (with Islas Gemas)
Post by: pagenotfound on July 26, 2008, 09:21:50 PM
I am blown away! :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: threeswept on August 09, 2008, 09:12:05 AM
OMG! Totally forgot to comment weeks ago that I had found the lake named after me. Totally honoured and completely appropriate - I love the water - swimming, sailing, sea life, etc! And, how generous to incorporate everyone who commented into the map.
Title: Re: Blackwater (with Islas Gemas)
Post by: dedgren on August 15, 2008, 06:35:30 PM
Emil, as I noted elsewhere I was out down south when Blackwater became SC4D's first MD to pass 1,000 comments.  For that to happen is only one more confirmation that you're doing brilliant work here.  From ports to SC4's most beautiful cartography, this has always been the "must read" on my list, and that list is not a short one these days.

Ah, well- the next 1,000 beckons.  What will you have for us next, my friend?


David
Title: Re: Blackwater (with Islas Gemas)
Post by: Yoman on August 16, 2008, 02:19:25 AM
Hello again,

Just dropping by to report on that visit to Stockholm, and my was it a great one. Took the X2000 from Copenhagen Central station to Stockholm, well the train broke down about an hour outside, but we were collected by one of the new X40 Double Deck trains, lovely. And as you suggested, I kept my eyes open on the final run into the central station. Incredible views, especially liked the part with the old town on the right side and the beginnings of the lake on the left. And Stockholm is such a lovely city. I especially liked the cliff near the Slussen area. Took a tour through the archipelago as well, again beautiful. The visit also allowed me to understand more what you are doing with blackwater, I walked right by that area with the church that is now semi blocked off from the street and thought of your update of that :P Well just wanted to inform you of my enjoyment at visiting Stockholm, look forward to hearing from you again here in Blackwater, though I know your busy, just drop by when you can   ;D

Owen
Title: Re: Blackwater (with Islas Gemas)
Post by: nova vesfalo on August 18, 2008, 11:12:20 AM
Wow thanks Tientsin got an Island !

and well awesome map !!!
Title: Re: Blackwater (with Islas Gemas)
Post by: Ennedi on August 19, 2008, 08:04:02 AM
Fantastic map, I must learn how to do such things  :D

I have a lake!  &dance Thank you very much Emil, I think it lies in abeautiful area! :thumbsup:

Adam
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on August 22, 2008, 03:36:19 AM
Blackwater: Closing time

"It looks like freedom, but it feels like death. It's something in between, I guess its closing time..."
/Leonard Cohen


I will now officially ask Dustin (thundercrack83) to move this diary into the inactives section. Development on Blackwater has been slower and slower, and I do need a much longer downtime to figure out what to do with the region next. I have always maintained that it should be FUN to play, and right now it isn't all that fun. So, I'm closing it up for now. Maybe I will resume the journal in a more distant future, maybe not.

I will not quit the game, and I most certainly won't quit SC4Devotion. I have a few ideas on other projects that I might or might not present on this site (mostly concerning mapmaking, terraforming and cartography), but in that case I will start new threads for them in other parts of the forum.

I would very much like it if this thread was left in the Classics section for a few days before it is moved to inactives, since I want all those who have commented on the last update to be able to read my replies.

Other than that: Goodbye for now, from the mayor of Blackwater! See you around, from the SC4D-member!

/Emil


Personal replies:

sebes: Thanks! I think I found the naming part harder than the actual mapping, really. I really like to name the places on the map in at least a plausible way, and I wanted everything to sound more or less British, and not too American. American names are much easier to make up because everything is called more or less what it is or named after someone who lived no more than 200 years ago. The British countryside, on the other hand, is filled with places called Yeovil, Woking and Winterbottom (what the heck is a "winterbottom"?) or named after some ancient count who died in back in 854. I'm glad you enjoyed the island too.

Yoman: Thank you. I am glad you liked it. I think the work you have been doing with making new port props and stuff is really amazing. It takes the realism of those areas to a whole new level. And your overall achivements in pretty much every possible area of this game, over all these years that I have seen you around here and simtropolis, is nothing less than stunning. And, I am of course also glad to hear that you enjoyed Stockholm.

Quesh: Thank you. The frustrating part is that I just recently found some new methods for making maps that are much better, both more accurate and more realistic... grrrr... but I am still pretty happy with it - mainly because it contains so much information.

krbe: Thanks! Hmmm... I guess there is SOME chance, but it will not be anytime soon, I'm afraid. I do have ideas for how I want them to look, but the work involved would be too much right now...

bat: Hehe... of course. BAT = bat. It seems that nobody knows very much more about you personally (and I have been snooping around, hehe...) than your username, your nation, and the fact that you seem to have an almost infinite amount of time to browse around the threads and keep those encouraging comments coming. I really wish I could say the same about myself, but I am lurking so much lately I fell bad about it...

Une_ame: Made you look pretty hard for that one, hey?

rooker1: Yes I do, but the way it looks now it might be a while untill that actually happens. Robin Street is (for the most) 4-6 lane avenue, and a major "through road" (is that even a word?) connecting the surrounding network of highways with the downtown areas. It runs through South Island (with some commercial areas, but mostly mid- and high wealth residential areas), through the old town (with some really old medival buildings and very nice areas) and after it passes the Central Station. During most of the ride it would looks something like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder%2F800px-Ringvagen_2008.jpg&hash=348c35e5808d6aec113890a4e00795fd9f7ed802)

thundercrack83: Thank you as always, Dustin! Thunder Road is for you. I thought it was fitting, both for the road (since it is a long strech of underground road and it probably sounds a bit like thunder when everyone is trying to get through there during rush hours), and for you because of both of ours admiration for mr Springsteen. Hopefully there will be no "skeleton frames of burned out Cheverolets" blocking the road, though... ;D

kimcar: Thanks! And I am please that you say that too. I am sorry to say that I haven't commented nearly enogh on your various projects, but I have followed them wuite closely, and I do think I can call myself a fan of your work as well.

Shadow Assassin: Hehe... it's not ALL to yourself though. Shadow Island is actually an old army depot, but these days it's mostly used for raising sheep. So I hope you like farm animals... hehe... Seriously though: I think you know that this map would never have been possible to make without your inspiration. I have spent countless hours studying your Brackenfell map and tried to figure out how you did everything. The most frustrating part was when I finally realised that there weren't any "tricks" involved - that you didn't have some magic "auto trace coastline" function built into your Photoshop, but that you had actually drawn all of the paths the slow and difficult way. And, that's the only way to do it right. I still have a lot to learn before I can even come close to your "Photoshop Fu" skills, but I think I'm soon ready for a training match at least. :-)

iamgoingtoeatyou: Thank you so much! But, personally I think that both dedgren's 3RR maps, and - above all - Shadow Assasins maps are much better than this one. It's very nice of you to say that though. And your name was a bit hard to get in there, yes, but if you look closely you will find a small town called Eatya - which was as close as I could get, hehe...

Earth quake: Thanks! It took a little time, yes. :-) I don't think I commented on your MD, but I do enjoy Lancaster a whole lot. It's very well composed. I think that the town centers are especially nice (and it is very hard to make good looking small towns). I'll try to remember to post something the next time I check up on your development, and not just lurk in the thread.

bohort: Thank you so much for a very nice comment! I am not sure if I have seen you around before, but if not: a big welcome to Blackwater to you!

panthersimcity4: Hehe... during summertime the shores of Otter Lake are crowded with families from Harling and Birthwrite, so I hope you don't mind a few swimmers taking a break on your porch.

pagenotfound: Thank you so much, Rob!

threeswept: Thanks! I'm glad that it felt appropriate with the lake. Lake Threeswept is located by the small town of Blackham, an early industrial site from the 19th Century. These days the old Iron mill has been closed down, but the old brick buildings still stand there and is used for other purposes (one of them was even turned into a museum).

dedgren: Thank you, David! You already know that 3RR is the first thread I stop by when I come to SC4Devotion. Your journal has been a major source of inspiration for everything I have tried to achive. Blackwater might not look very much like 3RR (in fact: it's quite the opposite in a lot of ways) but you have pushed the limits of this game so much. You were the one to show that it was possible to make a region 16x16 tiles big, you were the one who wouldn't settle for competely unrealistic bends and turns on rails on roads, you were the one who always took the smallest of details most seriously ("why can't EVERY tree be seasonal?", "Isn't stop signs supposed to be octagonal?", etc.) and above all: you showed the rest of us that you should never, EVER, rush things along, you should do it right! And it doesn't matter how long it takes untill it's finished, a journal/diary is a living thing and it's not the end result that people are coming there to read... it's everything that happens along the way.

nova vesfalo: Thanks a bunch! I am afraid it's a bit small for Fort Bayart though, hehe... I really like your style of development, also - it's so very organic and the way you mix modern and classic BAT:s looks so real. But, the thing I enjoy the most while reading your journal is actually the region shots - they don't look like anyone else's regions, while at the same time being perfectly realistic - you are certainly the king of coastlines!

Ennedi: It does... it's a very nice place for a family picnic, or to go jogging. And on the mapping point: I'm guessing it's not nearly as difficult as the things you are doing with your modds and stuff. Those are some truely incredible achivements you have made. And by the way: I sincerly hope that you or someone else cracks the "wave length" mystery that you uncovered in the main game file. That would be the coolest thing ever. ;D
Title: Re: Blackwater (with Islas Gemas)
Post by: Ennedi on August 22, 2008, 04:35:53 AM
Hmm... One of my most favourite MDs is finished. Maybe it is sad or maybe not  :)

Sometimes it is very good to take a break, look at the previous work, go away from it for a while and then collect fresh energy and fresh ideas. Personally I'm very curious of your future work and this is my main feeling at the moment  :thumbsup:

QuoteI will not quit the game, and I most certainly won't quit SC4Devotion. I have a few ideas on other projects that I might or might not present on this site (mostly concerning mapmaking, terraforming and cartography), but in that case I will start new threads for them in other parts of the forum.

So... Maybe any cooperation with NHP? My friends there have many interesting and innovative ideas - and we are not nervous, every of us has much RL activities, so everyone has enough comfort to do what he wants and when he wants  ;)

QuoteAnd by the way: I sincerly hope that you or someone else cracks the "wave length" mystery that you uncovered in the main game file. That would be the coolest thing ever. 

Hehe, I will definitely return to this theme. I don't believe it can't be solved  ;D

Good luck Emil!
Adam
Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on August 22, 2008, 04:53:45 AM
Emil,

I have to agree with Adam, sometimes it is best to take a break.  The game is definately suppose to be fun and when ever that changes, you must step back and have a look at all the cards your hand and make sure you play them out properly.  Your MD is one of my favourites and I hope that some day you are able to come back to it and continue on.  If not that's okay because I also look forward to what ever else you are going to be working on.  I'm sure it will be just as interesting.
Good luck and I'll see you around my friend,
Robin  ()stsfd()
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on August 22, 2008, 06:26:24 AM
Quote from: Ennedi on August 22, 2008, 04:35:53 AM
So... Maybe any cooperation with NHP? My friends there have many interesting and innovative ideas - and we are not nervous, every of us has much RL activities, so everyone has enough comfort to do what he wants and when he wants  ;)

I may very well take you up on that one... I just need to try a few things out on my own first, to know what I am able to achive. But that would be a very nice opportunity to do something together with others...
Title: Re: Blackwater (with Islas Gemas)
Post by: Albus of Garaway on August 22, 2008, 06:47:20 AM
Hello Emil,

Although this is very disappointing, I agree with your decision completely. Sometimes it's a good idea to step away from the game a while and let fresh ideas come into your head. I am very excited to see how you'll be involved with the community next, be it NHP, BATing, or even another MD!

Another great thing about taking a leave is that you'll be able to spend some time with your child! (Sorry if I'm wrong, but I'm quite sure you said you were going to bring some new life into this world soon somewhere in the MD...I could just be having another one of my memory lapses ???)

Again, I really can't wait to see what project(s) you'll be involved in next!

-AoG
Title: Re: Blackwater (with Islas Gemas)
Post by: dedgren on August 22, 2008, 08:50:33 AM
This is one of those moments that, while you know in your head it is coming along sooner or later, your heart simply resists.

So, my friend, while you might, as Leonard Cohen would say, "ache in all the places where you used to play" [linkie] (http://www.lyricsfreak.com/l/leonard+cohen/tower+of+song_20082815.html), your friends here know this this is not the end, but just a different kind of beginning.

When I think about Islas Gemas (I know...), now joined in SC4 Valhalla in the pantheon with Sculpting Columbia River [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=58126&highlight_key=y&keyword1=Sculpting%20Columbia%20River) and Anduin Valley Revisited [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=59816&enterthread=y&STARTPAGE=1), another Cohen song comes to mind- one I often hum when I work on 3RR.

I did my best, it wasn't much
I couldn't feel, so I tried to touch
I've told the truth, I didn't come to fool you
And even though
It all went wrong
I'll stand before the Lord of Song
With nothing on my tongue but Hallelujah

[linkie]
(http://www.azlyrics.com/lyrics/leonardcohen/hallelujah.html)

Thank you, Emil.  Thank you.


David
Title: Re: Blackwater (with Islas Gemas)
Post by: Yoman on August 22, 2008, 09:06:39 AM
One of my favorite MDs is closing, a sad thing for the moment, but I'm glad I've seen what its done over the past two years. And it has been an incredible inspiration for me. Thank you for your very kind compliments about my work with the props, thats kindof on hold for a little, I've gotten back into airplanes and now trains :P

We all have to take a break sometime though. I've taken one this summer. Barely touched the game until 3 days ago or so. I'm glad to hear that you'll be sticking around Sc4D and working on some new things when time permits. As always I'm excited to see what you come up with :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: metarvo on August 22, 2008, 10:23:16 AM
If I were in your place, I would feel as though I was surrendering a part of myself.   ()sad() However, all good things must end.  Although I have not read your MD yet, I promise to read it in its entirety, Emil.  You have my best wishes.  Emil, I hope that you continue to visit SC4D from time to time.
Title: Re: Blackwater (with Islas Gemas)
Post by: Ennedi on August 22, 2008, 10:33:37 AM
Quote from: emilin on August 22, 2008, 06:26:24 AM
I may very well take you up on that one... I just need to try a few things out on my own first, to know what I am able to achive. But that would be a very nice opportunity to do something together with others...

So please inform me or anybody of my NHP friends when you will want to do something together. In the meantime, if you will need any information or help in your own work, don't hesitate to ask, it will be a pleasure if we will be able to help!  :thumbsup:

Adam
Title: Re: Blackwater (with Islas Gemas)
Post by: pvarcoe on August 22, 2008, 11:08:56 AM
Always one of my favorite MD's.
An excellent body of work from beginning to end.
It's always difficult to move on, but sometimes it's necessary.
Make sure it's always fun Emil.

Thanks for the great MD

Phil


Title: Re: Blackwater (with Islas Gemas)
Post by: Tarkus on August 22, 2008, 11:21:24 AM
Emil, thank you for sharing this fantastic MD with all of us over the past 1 1/2 years here.  I'll admit, I've only been an occasional lurker here, but even still, your work has inspired me in various ways.  Your old mapping tutorial was absolutely invaluable and has shaped my own work a great deal. It's quite fitting, too, that your last update is perhaps one of the most epic maps I've seen.

It is sad to see one of the first-ever MDs here close down, but I understand how much having a break from things can help.  And of course, I can't wait to see what you start on next.  And I completely concur with Adam here on the NHP end of things. :)

Best,
Alex (Tarkus)
Title: Re: Blackwater (with Islas Gemas)
Post by: TheTeaCat on August 22, 2008, 11:26:52 AM
Emil,

Sad to see anything end, even temporarily, but such is the nature of life.
(It looks like I'll have another good read of this wonderful MD ahead of me this weekend ;D.)
I sincerely hope to see its revival one day but will definitely keep my eyes open for whatever you do in the future.

Best wishes and of course this parting cuppa
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F7329%2Fimagescuppasw1.jpg&hash=efdacee2041023f74d752089f45ebd46f271b3c6)

regards
Derry
Title: Re: Blackwater (with Islas Gemas)
Post by: threestooges on August 22, 2008, 11:41:08 AM
I know I haven't commented in here half anywhere near as much as I should have, but let me say that this was certainly an impressive work from beginning to end. I'm glad to hear that you'll be around though and, even better, that you'll be directing your energies toward other projects. Considering what you've done here, those projects too will be outstanding. SC4, as well as the community as a whole, is something meant to be enjoyed. To the Mayor of Blackwater: Thank you. To the SC4D Member: Congratulations and I'll see you around the site.
-Matt
Title: Re: Blackwater (with Islas Gemas)
Post by: Pat on August 22, 2008, 11:41:54 AM
Emil I know I haven't said much here lately and for that I regret it cause Blackwater I took for granted as it will be around forever.. But I have lurked and watched and now I'm sadden to see you call in the last update, a day I hope to avoid but as you said a break is something sometimes is well needed!!! I do wish you the best of luck and to always enjoy this wonderful game we call Sim City 4~~~

Till the next

Pat
Title: Re: Blackwater (with Islas Gemas)
Post by: RippleJet on August 22, 2008, 01:17:04 PM
Time for my first comment in this MD... &ops
I have a very bad habit of not finding time to follow MD's...

However, I did get across this MD when Emil posted his seaport tutorial.
Occasionally, that tutorial only today surpassed being read 10,000 times! &apls

Building a port - the hard way will be an everlasting testimony of
Province of Lazarus, Port Remington, Santiago de Zafiro and Islas Gemas!

Emil, om jag var du, skulle jag anta Adams erbjudande!
Translation: Emil + Adam = True? .. I hope so ... ::)

Emil, thank you and good luck with your next endeavour!
Title: Re: Blackwater (with Islas Gemas)
Post by: jeronij on August 22, 2008, 01:21:49 PM
Hello (and goodbye  ::) ) Emil,

It's been a real pleasure to have followed Blackwater (IG). It is already a part of the SC4 Community history now, so I think you can feel really proud of it  :thumbsup:

You are right, you must enjoy building your cities, so when this does not happen, it is a good moment to stop for a batteries charge, and look forward for other projects to enjoy the game  ;)

I wish you the best luck in whichever project you take next  ;D
Title: Re: Blackwater (with Islas Gemas)
Post by: Badsim on August 22, 2008, 01:34:38 PM
Quote from: jeronij on August 22, 2008, 01:21:49 PM

It is already a part of the SC4 Community history now...



So a suggestion ; the Hall Of Fame ipso facto or through new nominations and elections , rather than the SC4Devotion's oubliettes ...

Emil , what a loss , what a wrench !
Title: Re: Blackwater (with Islas Gemas)
Post by: kimcar on August 22, 2008, 02:37:21 PM
Every great things have to have an end, sadely.  :'( But i un derstand your move and i will follow your next project . And don`t worry about posting often in my MD , RL is a big part of our lives  ;D Take care :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: Jmouse on August 22, 2008, 04:09:02 PM
Many play SC4, emilin, but few have mastered the game as you have. It is always sad to see a good thing end, but Blackwater (with Islas Gemas) will live on as one of the best-loved MDs ever created.

I join the rest of the community in thanking you for sharing it with us.
Joan
Title: Re: Blackwater (with Islas Gemas)
Post by: metasmurf on August 22, 2008, 06:52:36 PM
Jag förstår att du har beslutat att inte spela på ett tag. SC4 är ett spel som kräver tålamod till förbannelse :P Känns det inte kul, så är det inte så mycket man kan göra. Jag råder dig till att ta en paus från spelandet. Har själv gjort det och det blev roligare att komma tillbaks till. En annan sak är det svåra i att acceptera de begränsningar SC4 har. Man har en vision om hur man vill att det ska se ut, vilket är väldigt svårt att realisera i en så pass gammal och begränsad spelmotor som SC4 har. Hursomhelst så har du bjudit på mycket bra material som gav det svenska landskapet rättvisa (jag antar att det var en av inspirationskällorna? ;) ). Nåväl, får runda av med att önska dig lycka till och hoppas på ett inte alltför avlägset återseende!

Med vänliga hälsningar från Norrland  ;D

Eng: Just some good bye/good luck words.



Title: Re: Blackwater (with Islas Gemas)
Post by: sim-al2 on August 22, 2008, 07:49:11 PM
Blackwater truely opened my eyes to the possibilities of SC4. There's plenty of nice Cjs and MDs, but few live up to your standards. Your tutorials also opened my eyes to how to make a truely realistic port. I hope you stay around and make other improvements to SC4 too.  :thumbsup:

Goodluck!
Alex
Title: Re: Blackwater (with Islas Gemas)
Post by: panthersimcity4 on August 22, 2008, 09:49:00 PM
awww  :(

Well I'm glad to hear you'll still be here on Sc4Dev.  :)
Title: Re: Blackwater (with Islas Gemas)
Post by: Heblem on August 22, 2008, 09:59:26 PM
Quote from: emilin on August 22, 2008, 06:26:24 AM
I may very well take you up on that one... I just need to try a few things out on my own first, to know what I am able to achive. But that would be a very nice opportunity to do something together with others...

You are more than welcome if you want to join us ;)

Quote from: emilin on August 11, 2008, 11:10:04 AM
Hello and thanks for everything!

I got the impression that you know how to import Digital Elevation Models (DEM) correctly into the terraformer. Would you teach me how to do that, please?

Also, please forgive to ignore your PM like from a week, i'll send you a PM later about how to do it, but for know i have no time, i'll leave the PM tomorrow i hope...  ;)

As for your MD its a shame to see it go.. was a great inspiration for me, even what i liked most was Islas Gemas, want to thank you for helping me in testing some of my creations before and i hope you visit us at SC4Devotion frequently  :thumbsup:

Take care...
Title: Re: Blackwater (with Islas Gemas)
Post by: Shadow Assassin on August 22, 2008, 11:03:51 PM
Aww, it's a shame, but it's always good to take a break. I've taken a break anyway... still do play from time to time, but it's never really enough to post... oh well...

Best of luck with your other SC4 stuff - it should be interesting to see what you come up with.

(Oh, and for creating maps... Photoshop FTW :P)
Title: Re: Blackwater (with Islas Gemas)
Post by: mightygoose on August 23, 2008, 05:24:30 AM
a beautiful MD assured but everyone needs change in their life, and stagnation is a gamer's worse nightmare, i look forward to seeing what else you bring to the community...

good luck and see you around :)

&apls &apls &apls &apls &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: Ryan B. on August 23, 2008, 07:33:30 AM
Emil, thank you for your time in making this wonderful MD.  I had a great time reading it!
Title: Re: Blackwater (with Islas Gemas)
Post by: Simpson on August 23, 2008, 08:13:29 AM
Emilin, it's a bad niews for your CJ  &cry2
Your MD is one of the most beautiful in dévotion. I saw the 54 pages and I can say your work is very very réalistic
So take care of your-self my friend

David  :)
Title: Re: Blackwater (with Islas Gemas)
Post by: art128 on August 23, 2008, 09:05:04 AM
it's so sad Emil  &cry2
your CJ is very beautiful and it was very hard to create  &apls
like SA said it's always good to take a break and by playing time per time I hope I hope you come back to show us a new city :thumbsup:
good luck for your future staff on SC4

Arthur
Title: Re: Blackwater (with Islas Gemas)
Post by: Bishop Hawke on August 23, 2008, 02:47:22 PM
I have spent the last couple of days reading the MD from start to it's end. Very nice work, but I think I saw one thing that was either missing or you decided not to place on any of the islands. That was fuel stations for all the auto's that are running about. I know they are ugly to look at but they are a piece of the world that is there. It looks great as is. I was just wondering if you left them out on purpose?
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on August 23, 2008, 08:37:59 PM
Hello!

Sorry it's taken so long for me to post here since your news, but I've just returned from seeing Bruce Springsteen in Tennessee and have just seen the news...

I must say that it has been one heck of a run here for you and Blackwater / Islas Gemas, and it has been both an honor and a pleasure to follow along with your extraordinary work, my friend. I truly mean that.

As for moving your MD to the Inactives, I think I will wait until the 45 day limit has elapsed to give everyone a chance to come in and check things out and pay tribute to you and your great work.

Next stop, the MD Hall of Fame...

Take care, my friend, and for a fellow Springsteen fan, I'll be putting on Bobby Jean (http://en.wikipedia.org/wiki/Bobby_Jean) in your honor.

Dustin

Title: Re: Blackwater (with Islas Gemas)
Post by: bat on August 25, 2008, 03:37:31 AM
It's a pity that you stop this MD!  :( :'(
It was a really good time with Blackwater and Islas Gemas --- (was - is) one of the best MD(s) over sc4devotion.
Great to hear that we see you at sc4devotion also without your MD!!! &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: Sheep49 on August 25, 2008, 04:21:37 AM
Man, it was (and still is) one of my favourite MDs! &cry2

That's so sad you are stopping it! :(  I loved it, and I still can't believe it won't be continued!

Well, live just goes on... Big thanks for your very hard work!  :)
Title: Re: Blackwater (with Islas Gemas)
Post by: superhands on August 25, 2008, 07:24:33 AM
wow i just found out that i have an island named after me :P
well maybe its an island, i've got to find it first.
great Md  em' :thumbsup:
dave
Title: Re: Blackwater (with Islas Gemas)
Post by: Toichus Maximus on August 25, 2008, 09:18:16 AM
Islas Gemas was one of my personal favorite MDs, and I'm really sad to see it go.
Title: Re: Blackwater (with Islas Gemas)
Post by: metarvo on August 26, 2008, 08:18:08 AM
 :( Well, I've read Blackwater (with Islas Gemas) from start to finish, and I am saddened by the fact that it will not continue.  How could I have missed this fine read?  On the other hand, reading the MD in its entirety has caused me to understand that you do have good reasons for closing it.  Take care, Emil.
Title: Re: Blackwater (with Islas Gemas)
Post by: sebes on August 29, 2008, 08:28:04 AM
Quote from: Badsim on August 22, 2008, 01:34:38 PM

So a suggestion ; the Hall Of Fame ipso facto or through new nominations and elections , rather than the SC4Devotion's oubliettes ...

Emil , what a loss , what a wrench !

I join in that suggestion....

Islas Gemas/Blackwater belongs there instead of somewhere in the pile of closed MD's...
Title: Re: Blackwater (with Islas Gemas)
Post by: Ennedi on August 30, 2008, 01:18:54 PM
Quote from: Badsim on August 22, 2008, 01:34:38 PM

So a suggestion ; the Hall Of Fame ipso facto or through new nominations and elections , rather than the SC4Devotion's oubliettes ...

Emil , what a loss , what a wrench !

Quote from: sebes on August 29, 2008, 08:28:04 AM
I join in that suggestion....

Islas Gemas/Blackwater belongs there instead of somewhere in the pile of closed MD's...

The MD HoF Commitee thoroughly noticed both suggestions  :D
Of course the procedure will be the same as at the first time ie. through voting. But reading all these comments I think Emil's way to the HoF will be easy, personally I will vote for Islas Gemas/Blackwater with a great pleasure  :thumbsup:

Adam
Title: Re: Blackwater (with Islas Gemas)
Post by: Yoman on August 30, 2008, 03:19:10 PM
I did vote for it last time :P I support the suggestion though as well.
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on August 30, 2008, 07:08:33 PM
Quote
The MD HoF Commitee thoroughly noticed both suggestions

Indeed, indeed...The Committee is paying close attention here.

November is a lovely month, isn't it?

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: ejc on September 17, 2008, 11:30:40 PM
 &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on September 26, 2008, 09:37:13 AM
This is not an update...

...it's just a piece of blatant selfadvertisement for my new activity (http://sc4devotion.com/forums/index.php?topic=5784.msg183766#msg183766) :)

I all seriousness: thank you all so very, very much for your kind remarks. I can't even begin to describe how appriciated that makes me feel. I'm not ressurecting Blackwater any time soon, but feel free to stop by my mapmaking studio over att NHP (a group of which I am now a very proud member).

Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on September 26, 2008, 11:57:02 AM
Confounded! I just got really excited when I saw that you posted here, my friend.

That's OK, though--I'll now be heading over to check out some of your maps over at NHP!

Hope all is going well for you!

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: Pat on September 26, 2008, 01:32:24 PM
gaaaaaaah thats evil advertisment there Emilin, even though I already found your NHP thread which btw I am very impressed with!!!  I still hope to see something out of Blackwater sometime prayerfully...
Title: Re: Blackwater (with Islas Gemas)
Post by: metarvo on September 26, 2008, 07:36:45 PM
Let's hear it for false hope!  Anyway, I will give your NHP thread a look, Emilin.  If your work with NHP is anything like Blackwater, then I know that it will be good. :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: dedgren on November 23, 2008, 12:13:57 PM
It's an honor and a pleasure to be the first to congratulate you, Emil, on the elevation of Blackwater (always Islas Gemas to me) to the SC4D Hall of Fame.  It is complete recognition for the complete MD.  Folks who would aspire to the genre could do far worse that spend significant time here reading and looking at the things you have seemingly so effortlessly done.  I'll look forward to frequent trips myself- your pages are a source of constant inspiration, along with, frankly, a good deal of wonder.

Bravo, my friend!  Bravo!


David
Title: Re: Blackwater (with Islas Gemas)
Post by: Ennedi on November 23, 2008, 12:55:55 PM
So I'll be the second one  :D

Welcome in the MD Hall of Fame Emil! This is the best place for Blackwater  :) Congratulations!  &apls

Adam
Title: Re: Blackwater (with Islas Gemas)
Post by: threestooges on November 23, 2008, 01:11:15 PM
Then allow me to be the third.

This is where this MD deserves to be, and I'm glad to see it's there.

Congratulations, and thanks for creating this, it continues to be a source of inspiration.

-Matt
Title: Re: Blackwater (with Islas Gemas)
Post by: metarvo on November 23, 2008, 01:19:22 PM
This makes me the fourth.  The content that I have read in here... is nothing short of amazing.  It is realistic, detailed, and beautiful.  Although I'm sad that Blackwater (with Islas Gemas) is closed, I'm glad that it is in its rightful place in the SC4D Hall of Fame.  Congratulations, Emil.

&apls
Title: Re: Blackwater (with Islas Gemas)
Post by: Pat on November 23, 2008, 03:40:15 PM
Hey Emil let me now be the fifth person to say a biiiiiiiiiiiiig hugh and I do mean a huuuuuuugh Congrats on winning the MD Hall of Fame Award!!!!  &apls &apls &apls &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on November 23, 2008, 05:17:23 PM
Congratulations, my friend!

Your work definitely deserves this honor--Heck, it deserves more!

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: Tarkus on November 23, 2008, 05:20:45 PM
Emil, congrats on making it to the Hall of Fame!  Blackwater/Islas Gemas is more than deserving! :thumbsup:

-Alex (Tarkus)
Title: Re: Blackwater (with Islas Gemas)
Post by: kimcar on November 23, 2008, 05:27:32 PM
 &apls &apls Great news mate. Wow The Hall of Fame. Congrats buddy I`m happy for you.  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: Jmouse on November 23, 2008, 06:59:31 PM
Congratulations, Emil. Now Blackwater (Islas Gemas) can take its place among the best of the best.

Best of luck in all your endeavors...
Joan
Title: Re: Blackwater (with Islas Gemas)
Post by: sebes on November 24, 2008, 07:18:31 AM
Wow - a lot of activity in an inactive MD - but , for a good reason. If there is one MD that deserves it, it's Islas Gemas/Blackwater. Congratulations with your "upgrade" to the Hall Of Fame my friend. Hey, you even hit another 00 LOL.
Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on November 24, 2008, 07:46:27 AM
I have congratulated you else where for this honor but I thought it would be more fitting if I did it here.

Congrats my friend on a very well derserved more to the MD HoF!

Robin  &apls &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: art128 on November 24, 2008, 09:17:08 AM
indeed, Congrats Emil for go to the Hall Of Fame!! , It's very well deserved my friend  &apls &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: Simpson on November 24, 2008, 11:47:43 AM
Congratulation my friend for this Award, it's totally deserved  &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on November 28, 2008, 10:34:13 AM
First: a short, but very honest: Thank you all so very much!

I will try to make a proper respons to all of your wonderful comments later, but I hope you will forgive me for a week or two of none activity when I show you my greatest creation ever...

Please meet Folke:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder2%2Ffolkesc.jpg&hash=34a3eafc1e2f6c5596afdcb939e9ac0c71f351f4)
Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on November 28, 2008, 10:40:19 AM
AAAHHHHHH...........
You are forgiven.
Very cute and the biggest congrats from me to you!!!
It looks like you and your wife did a great job.

Robin  &apls  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: TheTeaCat on November 28, 2008, 10:51:23 AM
Lots of Congratulations are in order  &apls &apls

What a lovely looking baby. As Robin said "It looks like you and your wife did a great job."
No need to ask for forgiveness $%Grinno$% Not at all - with a wonderful reason like that :thumbsup:

And for entering the MD HoF &apls
I really do have to set some time aside to reread your MD ::)

Regards
Derry
Title: Re: Blackwater (with Islas Gemas)
Post by: Pat on November 28, 2008, 01:43:00 PM
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhh you are sooo sooo very forgiven Emil!!! That is the best darndest exscuse ever!!!  You and the Misses have made the most wonderful cutest baby, so with that______

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F7180%2Fwelcomebabybiggk5.jpg&hash=7d09cd16b0e73972f90bfa148bb1a5cab32b26d4)
Title: Re: Blackwater (with Islas Gemas)
Post by: Jmouse on November 28, 2008, 02:54:53 PM
Congratulations to the proud parents!  This is a wonderfully joyous time for you, so take pleasure in every moment of it.

We'll be here when you get back...
Joan
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on November 28, 2008, 02:56:53 PM
Congratulations, my friend, to you and your family.

Folke looks absolutely precious! I hope that everyone is doing well, and please pass all of our sincerest congratulations and blessings on to your family!

Good luck!

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: kimcar on November 28, 2008, 05:29:02 PM
 &apls &apls Hey , congrats for your very cute baby to your wife and you. Yeap is your best creation ever. :thumbsup: So lucky to have your wife for give you an hand for it. :D Have a nice family life. ;)
Title: Re: Blackwater (with Islas Gemas)
Post by: Sciurus on November 29, 2008, 08:24:13 AM
Congrats for your baby! :thumbsup: And good luck! :D
Title: Re: Blackwater (with Islas Gemas)
Post by: metarvo on November 29, 2008, 03:28:11 PM
Congratulations, Emil!  SC4 can definitely wait when something this important happens, so take as much time as you need. :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on November 30, 2008, 11:29:43 AM

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2FMD%2520Awards%2FBEST-OVERALL.jpg&hash=33ee8f4c21b040f11dc88ecd3744d460cf589f8e)

CONGRATULATIONS!
Title: Re: Blackwater (with Islas Gemas)
Post by: Pat on November 30, 2008, 11:51:20 AM
hey Emil congrats on your MD award too wow this month has been real grand to you!!! sweeeeeeeeet!!!!!!
Title: Re: Blackwater (with Islas Gemas)
Post by: threeswept on November 30, 2008, 12:12:11 PM
CONGRATULATIONS ON YOUR AWARD!!!!! &apls &apls &apls &apls &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on November 30, 2008, 12:37:57 PM
Congratulations on your award, my friend!

This has been such a magnificent month for you--it makes me so happy!

I hope all is well with little Folke and the family.

Take care!

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: Lilojame on November 30, 2008, 04:58:01 PM
Hello! Congrats on winning the best overall MD award!!! &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: kimcar on November 30, 2008, 06:22:36 PM
Wow it`s your lucky week my friend  ;D But still that you work very hard for it. That`s why you are a winner.  :thumbsup: Congrats mate. &apls &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: bat on December 01, 2008, 03:25:33 AM
Congrats for your baby!


Also congrats for this award!!! And also congrats for being soon in the HoF-section!!! Looking forward to the updates...
Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on December 01, 2008, 09:15:37 AM
You have a super MD and really deserve the Best Overall Award.
And it looks like you and I will be sharing the MD HoF.  I hope you'll be able to find some time to do few updates, now that you have that beautiful handful of joy.  Very interesting name, I think I'll have to look up what it means.

Robin  &apls  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on December 01, 2008, 10:36:52 AM
Congrats, Emil!


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2FMD%2520Hall%2520of%2520Fame%2FBlackwater-Plaque.jpg&hash=1971ca17e2b17e2191afded17da049864a03a1f1)
Title: Re: Blackwater (with Islas Gemas)
Post by: art128 on December 01, 2008, 10:41:23 AM
first of all Emil, Congrats for your baby  &apls &apls  !
congratulation too for the awards, it's very well deserved and for the HOF, a thousand of congrats  &apls &apls
Arthur
Title: Re: Blackwater (with Islas Gemas)
Post by: metarvo on December 01, 2008, 12:16:21 PM
Congratulations on this award, Emil.  The fact that you have received it reinforces the true greatness of Blackwater (with Islas Gemas).
Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on December 01, 2008, 12:17:19 PM
Another huge congrats on the official move my friend.

Robin  &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: Ennedi on December 01, 2008, 01:36:46 PM
Hello Emil,

Congratulaions on your greatest creation  :D and best wishes for Folke for the whole life!  :thumbsup:

Welcome in the MD Hall of Fame section, our little company is even better with you and Robin!

Adam
Title: Re: Blackwater (with Islas Gemas)
Post by: Une_ame on December 01, 2008, 11:49:17 PM
Bravo Emil, you deserve this one.

&apls
Title: Re: Blackwater (with Islas Gemas)
Post by: sebes on December 02, 2008, 04:47:22 AM
Wow - so many reasons to give congratulations here... don't know where to start...hehe

Well of course I do: with Folke! He may be proud to have a dad like you Emil.

For the others: they are sooo well deserved! I have voted for blackwater in all contests and sections where it was entered, so I am not surprised at all to see so many plaques and medals here!

()flower()    &bis&   ()flower()    &bis&  ()flower()    &bis&   ()flower()    &bis&       ()flower()    &bis&   ()flower()    &bis&      ()flower()    &bis&
Title: Re: Blackwater (with Islas Gemas)
Post by: bat on December 02, 2008, 06:05:48 AM
Congratulations for your moving into the MD-HoF-section!!!! &apls &apls &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: Orange_o_ on December 02, 2008, 06:23:17 AM
Very well  &apls and good luck in the HOF
Title: Re: Blackwater (with Islas Gemas)
Post by: kimcar on December 02, 2008, 01:29:28 PM
 &apls &apls Very happy for you my friend . Like a said work is the clue of benefit, and you done a lot of work in your MD. Congrats for the HOF. &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: Badsim on December 03, 2008, 04:04:30 AM
Congratulations Emil , for your best creation indeed : Folke . Our others creations here , mine included , are nothing compared with ... Thank you so much to share this picture of you two with us , this intimate and deep - it can be felt so much - moment of your life .

Hope you'll find the way to reorganize your life to be able to share your passion for SC4 with us ... and , why not , start again Blackwater . Your one of my best friends here and I would miss you a lot .  :)
Kisses from a Frenchy (but not French kisses  $%Grinno$% ) to your family .

Cedric.
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on December 23, 2008, 08:01:02 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder2%2Fblwchrist08.jpg&hash=a55585b1b52f0c91492fe21196218ce56f763c0f)

Thank you so much everyone!

I'm sorry that I don't have time to respond to all of your wonderful comments individually right now. But, none the less, thank you so much for placing my humble journal in the Hall of Fame. And thank you for the "best overall MD" award too... it feels like winning an Oscar. ;D

And Folke says thanks too... actually it sounded more like "blrrp" but I'm sure that is what he meant.

Without making any promises on how and when there might be anything happening in this journal I have decided to try to seasonalize the city. I have no idea how long it will take, and when I can find the time to do it, but a few lots have been done, and I will show them when I have time to do so.

Over in my projects thread at NHP I am also going to release a couple of new maps in the near future, and I am working (very slowly) on several mods that might be released later on. Among them is a new water mod (for iced sea water), a new snow mod (for more snow coverage in urban areas) and possibly a tree controller.

But, as Tarkus usually says: it will all be ready when it is ready.

Until then: have a wonderful holiday everyone!

-Emil
Title: Re: Blackwater (with Islas Gemas)
Post by: bat on December 23, 2008, 10:15:36 AM
That's a fantastic new picture there! And Merry Christmas to you, too!

Looking forward to the new update when it is ready...
Title: Re: Blackwater (with Islas Gemas)
Post by: Swamper77 on December 23, 2008, 10:51:34 AM
Quote from: emilin on December 23, 2008, 08:01:02 AM
a new snow mod (for more snow coverage in urban areas)

I've got a file up on the LEX with snow and ice textures in it that I made for the BSC Christmas Bash. Basically, I made non-paved/not well traveled surfaces snow and left the paved/traveled surfaces clean of snow. I also made the water textures look like they are covered by ice. For these I put a slightly transparent image over the top of the water graphics. I think I still have my source files for those too. You're welcome to use my files as a starting point.

-Swamper
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on December 23, 2008, 11:08:44 AM
Merry Christmas to you and your family, Emil! I bet things are quite exciting for Folke's first Christmas!

As for your projects, I simply cannot wait to see your snow-related projects--particularly the ice-water mod!

Good luck with all your projects, and we'll see you in the New Year!

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: Pat on December 24, 2008, 01:09:27 AM
Emil that is wonderful news and a very merry christmas to you sir and to your family as well!!! I cant wait to see more devolpment here in blackwater and your project thread as well when you can!!!
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on March 27, 2009, 12:20:52 PM
Redrum County: Snooder Junction

Hello again, folks! This is the first update I have done in quite a while. As you will see, the pictures are not from the region of Blackwater. I think this is probably how this journal will work from now on. Updates will come when I have the time to make them - it might be very often, or months apart. They might be from the proper region of Blackwater, but more often they might not be. I don't feel like renaming the thread, but it should probably be called "Emil's showcase" or something like that.
;D
Lately I have been experimenting with the new name, and all of the seasonal items available. You will probably recognize dedgren's and Badsim's work in these pictures. Redrum County is supposed to be an American region, probably somewhere in the vicinity of Maine. I have only developed one quad so far, but I hope to make at least a few more before I do something else, but you never know... :satisfied:

Oooooohhhh... and a huge thank you for all your wonderful comments! I hope you will enjoy this little update from me. ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder2%2FR11.jpg&hash=c68abd407392f0d22358d2e63bf26f212f088185)

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Title: Re: Blackwater (with Islas Gemas)
Post by: art128 on March 27, 2009, 01:11:30 PM
Wow -- impressive work there Emil, that nature is really great.
Your use of seasonal trees and farms land is outstanding, fabulous job man !

Take Care,

Arthur.  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: Simpson on March 27, 2009, 02:08:39 PM
Hi !
It's nice to see you back my friend  ::) This update is simply incredible  :o this is perfect  :thumbsup:
The fields are looking amazing, and the nature is fantastic, nice use of seasonal trees &apls
I'm looking forward to the next update,

Take care,

David !!
Title: Re: Blackwater (with Islas Gemas)
Post by: beutelschlurf on March 27, 2009, 02:45:58 PM
moin emilin,

very impressive ... :thumbsup:
you should go with one of those pic to the picture contest!!!
but why is it that the treetops are cut off in the shadow?  ()what()

b_schlurf
Title: Re: Blackwater (with Islas Gemas)
Post by: kimcar on March 27, 2009, 04:18:15 PM
 &apls &aplsWow excellent come back mate. Great farming zone and mosaics. Glad that you still playing. Keep it up :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: metasmurf on March 27, 2009, 04:40:46 PM
Inte illa  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on March 27, 2009, 05:26:58 PM
Wow...just, wow!

Whatever you call your MD, I call it pure genius, my friend!

Magnificent stuff--it's so wonderful to see you back!

Take care,

Dustin
Title: Re: Blackwater (with Islas Gemas)
Post by: LE0 on March 27, 2009, 07:37:26 PM
Very nice nature scenes! :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on March 27, 2009, 11:00:59 PM
Quote from: beutelschlurf on March 27, 2009, 02:45:58 PM
but why is it that the treetops are cut off in the shadow?  ()what()

Because some of them are lots, not plopped. It was faster to make forest lots than to place them manually, and I am lazy. ;D
Title: Re: Blackwater (with Islas Gemas)
Post by: Ennedi on March 28, 2009, 12:47:53 AM
First, good to see you again :thumbsup:
Second, you came back with the new energy and new vision  ;D

The landscape showed by you in various seasons is fantastic!  &apls. Both from the technical and aesthetical point of view. One of the most realistic CS4 creations I saw ever. Beautiful use of the perspective! :thumbsup:

I'm sure you will show us more unique things. Take yourself as much time as you want, but please visit us more often!  :)

Adam

Edit: There is one very important thing on your seasonal landscape pictures: you created very natural network shapes, and you used not only   wide/FAR curves, but also the perspective. Understanding SC4 terrain in the context of vieving direction and angle is extremely important and it seems to be neglected by almost everybody. All FAR/FARR stuff is nothing special without a proper perspective, and one can create very natural network profile without FAR/FARR too if he understand the SC4 perspective.
Title: Re: Blackwater (with Islas Gemas)
Post by: warconstruct on March 28, 2009, 04:35:37 AM
very good job ! excellent  &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: metarvo on March 28, 2009, 06:53:28 AM
Suddenly, there's a faint vibrant glow of hope that Blackwater (w/ I. G.) is not dead.  It's good to see you back again, Emil.  Even if the pics are not always from the Blackwater region, it's nice to see that you're back to building.  :)  This rural area is well done, if I do say so myself.

&apls
Title: Re: Blackwater (with Islas Gemas)
Post by: sebes on March 28, 2009, 07:10:56 AM
Great to see an update from you Emil! The seasonal effects are fabulous  &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: FrankU on March 28, 2009, 07:25:07 AM
Emil, this is a real great update!
And I don't care what you call it, the only thing that counts is the work you show us.

In fact the size of the fields is maybe the most realistic I have seen on this site.
There is a bit I can comment on the plots and that is only infected by your own perfection, otherwise I would never have even seen the imperfections.

Waht I mean is: between two fields you make two tiles of dirt with a fence in the middle. Around the fields, where they meet the grassy surroundings, you did not make dirt tiles. And also on these edges the crops grow directly unto the fences.
In the first place I think the fences should not be put immediately next to the crops: they would be ruined by the tractors. In fact I think most fields even don't have any fences....
And in the second place: dirt will be around every field. I guess you are also waiting for Dedgren's field edges with fences?

Otherwise: I am stunned!
Title: Re: Blackwater (with Islas Gemas)
Post by: kbieniu7 on March 28, 2009, 08:25:17 AM
Amazing shots, from all seasons. And amazing work. I won't say anymore else &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: Albus of Garaway on March 28, 2009, 02:17:45 PM
Emil! It's been so long!

What a nice treat to see an update. I've been gone from the site for about a month, and simply by looking at your pictures I can tell I have a lot of catching up to do!
Title: Re: Blackwater (with Islas Gemas)
Post by: Pat on March 28, 2009, 02:36:22 PM
Emil wow!!! Simply just simply wow!!!
Title: Re: Blackwater (with Islas Gemas)
Post by: iamgoingtoeatyou on March 28, 2009, 03:36:57 PM
Little update? :P Seems big to me! And beautiful too, thanks for the inspiration!
Title: Re: Blackwater (with Islas Gemas)
Post by: io_bg on March 28, 2009, 04:15:32 PM
Superb rural pics! &apls The seasonal trees look great!
Title: Re: Blackwater (with Islas Gemas)
Post by: sim-al2 on March 28, 2009, 10:55:00 PM
 :o :o

Two because I wear glasses. ::)

And because your mosaics are too awesome to be described with one.
Title: Re: Blackwater (with Islas Gemas)
Post by: bat on March 29, 2009, 08:46:48 AM
That are some excellent rural pictures there! Beautiful nature!! :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: Orange_o_ on March 30, 2009, 12:24:54 AM
veru beautifull  &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: Toichus Maximus on March 30, 2009, 08:09:47 AM
absolutely phenomenal!
Title: Re: Blackwater (with Islas Gemas)
Post by: Dark_Jedi06 on March 30, 2009, 10:49:53 AM
Absolutely smashing!! Such a gorgeous quality to each and every image with an astounding attention to rural detail. I especially love the shift in seasons from image to image; lush grass to snowdrifts in the blink of an eye! ;D ;D And I am incredibly jealous that you have the smooth curves for SAM streets and I don't. ()sad()

Lol. $%Grinno$%
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on July 02, 2009, 03:03:17 PM
Well, well... a slight return from little ole me. I'm not playing the game much these days, but sometimes I get the urge to build something. This update is a japanese rural landscape inspired by the children's movie My Neighbour Totoro. I hope you will enjoy it.

And thank you for all your kind comments!

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Title: Re: Blackwater (with Islas Gemas)
Post by: io_bg on July 03, 2009, 03:19:39 AM
 :shocked2: These pics are amazing! Great work! &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: Nexis4Jersey on July 03, 2009, 04:20:44 AM
There are no words to describe that update  :thumbsup: &apls &hlp
Title: Re: Blackwater (with Islas Gemas)
Post by: darraghf on July 03, 2009, 05:08:54 AM
That is big!
Title: Re: Blackwater (with Islas Gemas)
Post by: thundercrack83 on July 03, 2009, 12:06:35 PM
WOW!

I...I don't know what to say! What a way to come back, my friend!
Title: Re: Blackwater (with Islas Gemas)
Post by: mightygoose on July 03, 2009, 12:30:29 PM
holy jesus, son of joseph, husband to mary, mother of jesus.....
Title: Re: Blackwater (with Islas Gemas)
Post by: art128 on July 03, 2009, 12:32:45 PM
Hi Emil, you've done an amazing work on these traditional farms fields my friend, fantastic to watch it in all seasons.
Take care,
-Arthur.  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: TheTeaCat on July 03, 2009, 12:35:11 PM
Astounding.
Just astounding.

What a veritable feast for the eyes.  &apls &apls
Now that's how to make a comeback :D :D



:satisfied:
TTC
Title: Re: Blackwater (with Islas Gemas)
Post by: CasperVg on July 03, 2009, 12:37:28 PM
I agree wholeheartedly.. this is one heck of an update.. I adored it from the first up to the last picture. The combination of the JRP, seasonal rice fields, SAM, rural roads, STR, seasonal trees and some nice custom lots make the tile feel incredibly coherent. Great work!
Title: Re: Blackwater (with Islas Gemas)
Post by: Jmouse on July 03, 2009, 03:30:54 PM
What a beautiful sight! Absolutely breathtaking from first to last - every single photo is a top-notch winner.

Later...

Joan
Title: Re: Blackwater (with Islas Gemas)
Post by: Ennedi on July 03, 2009, 03:41:53 PM
Beautiful pictures Emil! This is a real masterspiece. Not too much various elements, and this way every of them is perfectly exposed.
I love that way of playing with space, colors and simple forms. I love that you are looking for new ways of showing landscapes in SC4. I'm trying to do it too, so I appreciate your work even more!  :thumbsup:
I don't want to say too much, but this is something really new and inspiring

Adam
Title: Re: Blackwater (with Islas Gemas)
Post by: KoV Liberty on July 03, 2009, 04:42:04 PM
ABSOLUTELY INCREDILE!!!!!!!!!!!!!!!!!!!!!

Alex
Title: Re: Blackwater (with Islas Gemas)
Post by: sebes on July 10, 2009, 03:23:02 AM
Yes Emil - absolutely gorgeous...and stunning at the same time. &apls

I am so glad to see your in game skills practised again!
Title: Re: Blackwater (with Islas Gemas)
Post by: beutelschlurf on July 10, 2009, 03:41:56 AM
moin emilin,

:shocked2: what else can i say, ....  &apls
it looks just brilliant! ... stunning!

b_schlurf
Title: Re: Blackwater (with Islas Gemas)
Post by: M4346 on July 10, 2009, 03:56:25 AM
Slight, friend, is definitely the understatement of the year!  $%Grinno$%

&apls  &apls  &apls  &apls  &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: peter007 on July 10, 2009, 04:58:03 AM
WOW &apls &apls &apls this is so excellent work
those rice fields just fit perfectly
a very good job  &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on July 10, 2009, 05:57:19 AM
 :o That was amazing.....the first group of seasonal pics was outstanding.  I love how the fields change and the trees, the way you set everything up....just breath taking.  But what else can we expect from you.  &apls

Robin  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: Pat on July 10, 2009, 05:15:32 PM
Quote from: mightygoose on July 03, 2009, 12:30:29 PM
holy jesus, son of joseph, husband to mary, mother of jesus.....

Emil, I think John said it best there WOW!!!
Title: Re: Blackwater (with Islas Gemas)
Post by: Tomas Neto on July 15, 2009, 05:07:26 AM
Really, your MD is fantastic!!! Your last update is phenomenal, impressive!!!  &apls &apls &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: bat on July 27, 2009, 07:51:49 AM
Excellent work on these farms there! Really beautiful pictures of them!!!! :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: kimcar on July 27, 2009, 09:08:23 AM
Ouf stunning work on those fields my friend &apls &apls. Great pics, and glad to see you back on game. :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: dedgren on July 28, 2009, 09:04:00 AM
Mere words, Emil, cannot do your Totoromota pics [linkie] (http://sc4devotion.com/forums/index.php?topic=261.msg256889#msg256889) justice.  They are the best "built landscape" shots in SC4.  Ever.


David

Title: Re: Blackwater (with Islas Gemas)
Post by: JoeST on July 28, 2009, 11:08:43 AM
You sir just BLEW MY MIND!!!! :o :o :o :o

FANTASTIC!!!!

Joe

EDIT: well, I just read up and :o :o :o :o :o :o some more, FANTASTIC!!! md,
Title: Re: Blackwater (with Islas Gemas)
Post by: pagenotfound on July 28, 2009, 12:40:11 PM
WOW  :o :o
Title: Re: Blackwater (with Islas Gemas)
Post by: Blue Lightning on July 28, 2009, 12:50:42 PM
I dont know how to put it in words... its just so :o

......wow.
Title: Re: Blackwater (with Islas Gemas)
Post by: Gaston on July 28, 2009, 03:18:57 PM
 :o This is absolutely incredible.    I have been wanting to create something similar for a while now.   No need to try now.   lol       It all flows so beautifully.     Really and truely a work of art.       :o

I must ask one question.    How did you create the street under rail underpass.   I have never seen one like it.   The way it cuts into the bermed rail line is marvelous.

Thank you so much for sharing this masterpiece with us.


---Gaston
Title: Re: Blackwater (with Islas Gemas)
Post by: Tarkus on July 28, 2009, 03:26:26 PM
Yowza . . . those are some of the most amazing SC4 pics I've ever seen, Emil.  To call that a comeback would be a serious understatement.  I'm just absolutely amazed here. 

Back to stare at them some more. :)

-Alex
Title: Re: Blackwater (with Islas Gemas)
Post by: meinhosen on July 28, 2009, 06:31:57 PM
Amazing.  Enough said. 

You've set the standard for landscapes.   &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: dedgren on August 01, 2009, 10:40:14 AM
Congrats, Emil!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F2387%2Fblackwater.png&hash=b5bdd0de78dc0c62c7e27a13fc27cb06e9f98a7f)

...no hard work goes unpunished...


The Staff
Title: Re: Blackwater (with Islas Gemas)
Post by: beutelschlurf on August 01, 2009, 10:54:20 AM
moin Emil,
congrats mate, you really deserved it!  &apls
can't wait to see what you come up with, next time!

b_schlurf
Title: Re: Blackwater (with Islas Gemas)
Post by: io_bg on August 01, 2009, 03:11:56 PM
Congratulations on this well-deserved award! &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: metarvo on August 01, 2009, 03:34:26 PM
Oh, my.  These pictures are some of the most wonderful ones I've seen, and it's easy to see why you earned OSITM.  Congratulations, Emil!  &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: Albus of Garaway on August 01, 2009, 08:38:02 PM
So, so well deserved, Emil! Your recent work with the rice fields was simply fantastic, not to mention the other 59 pages worth of incredible work. Amazing job!
Title: Re: Blackwater (with Islas Gemas)
Post by: kimcar on August 01, 2009, 10:10:00 PM
 &apls Excellent my friend. I`m very happy for you. :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: Tomas Neto on August 03, 2009, 11:13:20 AM
Congratulations!!!  &apls &apls &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on August 04, 2009, 06:00:05 AM
Congratulations my friend!  &apls
Nothing more need be said. ;)

Robin  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: bat on August 06, 2009, 04:30:29 AM
Congrats on your third time in the OSITM-section! :thumbsup:
Looking forward to more updates.... ;)
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on August 07, 2009, 09:10:22 AM
What the...? ;D

I had no idea this could even happen. Ah... well... I'll see what I can dig up. ;D
Title: Re: Blackwater (with Islas Gemas)
Post by: rooker1 on August 07, 2009, 11:12:28 AM
Ha!  Emil, you are not safe any where.  With an update like your last one....this can't really surprise you my friend.

Robin  &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: dedgren on August 07, 2009, 12:25:43 PM
Heh, Emil...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F5891%2Fsc4dinquisition090807a.png&hash=889992f0b907917ce006c66bfc1590e5d33eb15a)


David
Title: Re: Blackwater (with Islas Gemas)
Post by: WC_EEND on August 07, 2009, 12:42:38 PM
reminds me of this (http://www.youtube.com/watch?v=gldlyTjXk9A&feature=fvst) Monty Python sketch :D
Title: Re: Blackwater (with Islas Gemas)
Post by: Nardo69 on August 11, 2009, 03:52:15 PM
Congrats on the - well deserved - OSITM!

I'm just beating my head against the wall for not coming earlier to your great MD! Love the asian field as well as the european settings the update before. Especially the Winter settings - wow!

Only thing I found though - well, I have to loose a reputation  ;)  :D ) is that freight station at the main railway line!  $%Grinno$% Freight station are NEVER at the main line but on a siding because they always require shunting maneuvres which would block regular traffic.

Other than that: Breathtaking. Simply Breathaking!
Title: Re: Blackwater (with Islas Gemas)
Post by: emilin on August 16, 2009, 12:10:45 PM
A sort of update ;D

I'm sorry to say that I haven't been able to build anything ingame since the last update. But since I still felt a bit bad about not finishing the 14 summits project I had going a few months ago, I thought this might be the right time to do that.

A short summary: there are 14 mountains in the world that reaches above 8.000 m. All of them are located in the Himalayas. I have turned the first 11 of them into SC4 maps using real elevation data that has been transformed into readable Terraformer files. They are available for download on the LEX. I had three peaks left to do and I will show them to you below.

- - - - -

Gasherbrum I (8.080 m) and Gasherbrum II (8.035)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder3%2FGasherbrum2.jpg&hash=a6445d55ba7e4ee13cf7b61e536a38b64dfeb942)

Gasherbrum I is also known as Hidden Peak. It it is the 11th highest peak in the world and reaches 8.080 m. The name actually means "beautiful mountain". It was first climbed in 1958 by Pete Schoening and Andy Kauffman.

Gasherbrum II is part of the same massif as Gasherbrum I. It is the 13th highest peak in the world and reaches 8.035 m. It was first climbed in 1956 by Fritz Moravec, Josef Larch and Hans Willepart.


Shishapangma (8.013 m)

Shishapangma is the 14th highest peak in the world and the lowest of the +8000 m mountains. It reaches 8.013 m and is also considered one of the easier climbs at this altitude. None the less 22 people have perished on its' slopes.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder3%2FShishapanga2.jpg&hash=421b224bcd8289c8facfc54e42a4179fd3f34441)

- - - - -

However, all of the other packs included three maps, and since two of the peaks are located in such close proximity to each other that only one map was necessary I would like to add a bonus map.

I have made a few alternatives using topos of some of my favourite Himalayan peaks and I was hoping for your input here: which of the following maps should be included as the 15th map of the 14 summits project?


Masherbrum (7,821 m)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder3%2FMasherbrum2.jpg&hash=f58626b3aa1e77d1e6fdf22ae1451a63f1721225)

Masherbrum is the 22nd highest peak in the world and reaches 7,821 m. It is also known as K1 because it was the first surveyed mountain of the Karakorum range. Besides rising high above local terrain it is also the most striking peak seen on the trek to K2, Broad Peak and the Gasherbrums. It was first climbed in 1960 by George Irving Bell and Willie Unsoeld. It has only been summited four times in total.


Nanda Devi (7,816 m)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder3%2FNandaDevi2.jpg&hash=1810130793a0c8ee41cf95d33549fa63166e4ae9)

Nanda Devi is the 23rd highest peak in the world and reaches 7,816 m). The name means "bliss-giving goddess" and the mountain is notoriously hard to summit. This is not only because of its' steepness, but also because the main peak is guarded in all directions by very high subsidiary peaks. And the location of the mountain makes it a very dangerous effort just to reach base camp. It was first climbed in 1936 by a British-American expedition.


Baintha Brakk (7.285 m) and Latok (7.145 m)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder3%2FOgre2.jpg&hash=f6acf01d19f5ee01ed51d5dfb484222bcdbf7675)

Baintha Brakk is nicknamed "the Ogre". It has only been summited twice, and there is a reason for that. Some call it the hardest peak to climb in the world and it is extremely steep and technical. The nearby Latok group is also known to be very, very difficult to climb. Baintha Brakk was first climbed in 1977 by Doug Scott and Chris Bonnington. Latok I was climbed in 1979.


Machapuchare (6.993 m)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder3%2FMachapuchare2.jpg&hash=245e3b8b4bfe36f2f73d3b01406f869df253afa8)

Machapuchare is a southern outlier of the Annapurna massif. The peak does not reach over 7.000 m, but holds tremendous relief over local terrain. Its' pointed peak is known to resemble a fish tail and the summit is off limits to climbers due to religious beliefs. The name, incidently, means "Shiva's penis" (sorry moderaters, but it's true).


Ama Dablam (6.812 m)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn65%2Femilin_2006%2Fmainfolder3%2FAma2.jpg&hash=d497f9bbc264a214eff8b268e1d485d0882a6d98)

Ama Dablam is not one of the highest mountains in this region. It only reaches 6.812 m but is well know for its' dramatic appearance. The name means "mother and pearl necklace" and it stands as a gatekeeper on the trek to reach the base camp of Mount Everest. It was first climbed in 1961 by Mike Gill, Barry Bishop, Mike Ward and Wally Romanes.
Title: Re: Blackwater (with Islas Gemas)
Post by: Battlecat on August 17, 2009, 09:33:37 AM
Those are some amazing looking mountains.  Great job!
Title: Re: Blackwater (with Islas Gemas)
Post by: Scarton on August 17, 2009, 09:48:15 AM
These are great maps, I wish you would release them all! I like the Masherbrum and Nanda Devi.
Title: Re: Blackwater (with Islas Gemas)
Post by: djvandrake on August 18, 2009, 09:56:07 AM
Beautiful mountains.  &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: Badsim on September 01, 2009, 10:34:12 AM
Just before your MD falls again ... in the HoF section  $%Grinno$% , wanna let you know I was here , agreeing with all praises above me . Simple idea , indeed , to design fields at a proper scale .... so simple that I didn't see that before . ( I don't pretend having seen it all either ... )

On a side note , I know life is life but we met there in the early days of that great site ... it generates special feelings : can't formulate it otherwise than ...

I miss you , Emil .

Harshly . :(

Cédric.
Title: Re: Blackwater (with Islas Gemas)
Post by: threeswept on September 09, 2009, 12:03:23 PM
Super amazing terraforming on those mountains! WOW! **starts thinking about this winter and snowboarding***
Title: Re: Blackwater (with Islas Gemas)
Post by: Swesim on October 11, 2009, 06:47:41 AM
Quote from: emilin on August 16, 2009, 12:10:45 PM
which of the following maps should be included as the 15th map of the 14 summits project?
My vote definately goes to the Masherbrum (7,821 m) map.
Great work on those mountains!
Title: Re: Blackwater (with Islas Gemas)
Post by: citymax on October 12, 2009, 01:56:19 PM
Great mountains, very nice  &apls
Title: Re: Blackwater (with Islas Gemas)
Post by: Tomas Neto on October 14, 2009, 04:09:06 AM
Fantastic work, my friend!!!  :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: Exla357 on May 15, 2011, 11:59:32 AM
Awesome!
Title: Re: Blackwater (with Islas Gemas)
Post by: bat on May 16, 2011, 09:50:51 AM
Nice work on the mountains!!! :thumbsup:
Title: Re: Blackwater (with Islas Gemas)
Post by: ricardomiranda on September 11, 2011, 07:59:04 AM
Wonderful work !
Title: Re: Blackwater (with Islas Gemas)
Post by: biff2 on November 01, 2016, 04:22:17 AM
Sorry to dig up old topic but I saw those 3d mountains in this thread.   I'm new and want to know how I can view those in a program.

I have a program called meshlab that I can rotate 3D objects in, very easy to use.

To view the models in this thread what do I need?

- Where do i download the actual data used for them
- What program can I freely rotate zoom the modles?

Thanks!
Title: Re: Blackwater (with Islas Gemas)
Post by: art128 on November 01, 2016, 04:35:48 AM
You're gonna have to be a little bit more precise... 3D mountains? If you mean the one on that page, those are shots taken in Region Census, a tool that lets you take picture of your Sc4 region/city tiles.