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Mass Effect: The Milky Way @SC4D

Started by Huston_N7, January 29, 2013, 04:36:35 PM

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Mr.Lin

Amazing ~
By the way, where I can find that Bat ? It looks cool !
THE CITY OF DANYARD ! SCCN
THE CITY OF DANYARD ! SC4D (Click on the pictures below)


人们都知道的,是生活;人们不知道的,才是艺术

vortext

Hm yes, this is making me reconsider my approach to the game.  %wrd :D

Very nice update once again and out of curiousity, are these functional cities or eyecandy only? Either way it looks great, though imho the logging props in the first pic are a bit out of place. That said the 'reallife' picture from Benning fits wonderfull. Keep it up!  :thumbsup:
time flies like a bird
fruit flies like a banana

Huston_N7

#22


IL...: Really? Okay, Sorry then, but I'm not really gonna change it, I haven't heard anyone else exactly say anything and some people seem to like the graphics. Besides, I like to make sure the reader knows where he/she is, just to make it more like you understand the storyline and about the world you're on. :P
Schulmanator: Jeez, you're too kind Schulmanator! :P
Mr.Lin: Oh, Thanks a lot! Oh and the BAT, check here on my lot set that I released for it that I used in the update, it has the BAT link and you can also try out the lot I made that has a little more height variation that the original BAT lacked (it only had 2 floors) http://community.simtropolis.com/files/file/28597-hustons-endeavor-city-colonial-prefabs-set/ :D
vortext: Nice to see its making you re-think! It's always nice to have another way to use SC4, rather than making 21st century cities which is getting extremely boring, and waaay to mainstream. :P And yeah, these are only eye candy, cause especially since the cars in the game I've based this MD on are flying! :D And those logs are probably from someone who likes to carve or make natural furniture :P

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Note: Hello again, just another update but this time, it's set on a genuine Mass Effect game planet, created by Bioware themselves. Though in the game, you can't actually explore it, this here is my take on what it might look like on the surface of the very barren and almost lifeless world.

Hope you enjoy my latest installment!


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Flying out of the beautiful Antheon Nebula Cluster, we now make our way via the Sochin Mass Relay as well as other Mass Relay's connecting the Antheon Nebula to the wider galaxy, we find ourselves at the outer rim of the Milky Way Galaxy. Here in the Shrike Abyssal Cluster, there are two occupied star systems, one of which Xe Cha, will be the main focus of our voyage across the galaxy.

In the Xe cha star system, a special duo co-exist; Two previously life abundant garden worlds with intricate forms of carbon based life. Unfortunately, both worlds suffered what seem to be co-ordinated large-scale impacts, and the life on each of the two worlds were extinguished.

Now, Tosal Nym, one of the two garden worlds in the same system, is almost completely lifeless. The only life that remains on this world are that of single cell life-forms found in the remenants of its mostly reduced oceans and seas. In some parts of the planet, dry arid weather, particularly close to the equator, land suffers vast sand storms due to the arid and barren landscape. Researchers and Scientists though, flock in numbers for expeditions to these two worlds, to find out more about its past abundance and to see if they could find any sign of former sapient dominance on the planets.



The Delta, a random name given to the area was derived from the dried up Delta feature located in this region. This particular area is a representation of how barren and dead Tosal Nym has become due to its past mass extinction event.



Its landscape. Vast and dead...Silent and dead. It's hard to contemplate the fact that this used to be home to complex life. That it used to be green with grass and not browned with sand and  dry soil.



Sand continues to blow through its rugged landscape. Its approximate 19 hour day makes wind speeds slightly faster and more intense making sandstorms more frequent and more severe extremely dry and arid regions along the equator of Tosal Nym.



Up the mountain, dead trees still remain. It seems these trees, which have been standing for several millenia, have stood against the test of time. Though dead, previous research shows they seem to be genetically able to last years on even though scorched, and decomposing would take longer than often suggested by scientists.



The intensity of the sandstorm peaks and sand is thoroughly blown, making visibility on the ground anywhere between 20-30%. This sandstorm though, is still only relatively small in comparison to previous recordings in this region.





Finally, the strong wind begins to die down, and the sandstorm with it. An array of trees in the image show its former glory.



As aggravating as these storms can be, from above, they can look very spectacular. The sand puts on a very beautiful show from an aerial perspective.



Nearby, a peculiar setup of rocks is found. Along The Delta, researchers are also nearby, surveying these rock formations. This maybe a link to former sapient species. Though it does not clarify if the species located here were of stone age development as the rocks are found to be several thousand years old when they.



Nearby, a campsite for scientists and surveyors of the area are not to far from the setup. Equipped with nothing more than tents, essential supplies, research equipment and a heavy Mako vehicle; they can travel virtually anywhere on Tosal Nym.



Meanwhile, a Kodiak transport ship is leaving the The Delta and Tosal Nym, taking with it valuable information and samples that the scientists and surveyors have obtained from The Delta's sandy mountains and plains. It's destination is set for the Serpent Nebula, where it will take the samples and intel to advanced scientific research facilites located on the Citadel, the galaxy's beating heart of politics & govenrment, art & culture and commerce & finance, as well harboring scientifc research facilities used by all the galaxy's races finest scientists.



Not far off, after the Kodiak transport arrives at the Serpent Nebula's Mass Relay, it heads straight for the Citadel to take the information and samples from Tosal Nym for further analysis.


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Thanks for viewing TMW MD!
:D
<a href="http://sc4devotion.com/forums/index.php?topic=15523.msg467533#msg467533"></a>
E37 - Ferust System | Violet Nebula
"Blinding Night"
06/09/2013

rooker1

Great enjoyable read and awesome pics.

Robin
Call me Robin, please.

Terring7

"The wisest men follow their own direction" Euripides
The Choice is Ours
---
Simtropolis Moderator here. Can I help? Oh, and you can call me Elias (my real name) if you wish.

Gugu3

Very nice MD!i'm not usually a fan of sci/futuristic MDs but yours is simply stunning! &apls
Cheers
Gugu3

FrankU


Kergelen

Amazing pictures recreating somewhere on another planet. Goog selection of MMP and terrain mod for this purpose &apls


                                    Links to SC4 websites

vortext

#28
Quote from: Republic on March 28, 2013, 03:52:42 AM
It's always nice to have another way to use SC4, rather than making 21st century cities which is getting extremely boring, and waaay to mainstream. :P

Couldn't agree with you more, though I'm travelling in opposite direction with numerous attempts to recreate the Middle Ages. :D

Anyhow, imho Simcity hasn't looked this alien before.  :thumbsup:  Did you also fool around with the perspective in photoshop? Tree growth is just plain weird, defying gravity and all. In any case, it really adds to the strange yet wonderfull atmosphere!   &apls
time flies like a bird
fruit flies like a banana

RepublicMaster

Love the desolate feeling! Great work Kyle :D

nbvc


benedict

#31
The work on making the desert look real and also alien is impressive. A little less vegetation and a sandworm and it could be Dune.

And congratulations, you're number one on Ben's Top Ten this week.
Click on the banner to celebrate!

RickD

My name is Raphael.
Visit my MD: Empire Bay (My old MD: Santa Barbara County)

Mr.Lin

THE CITY OF DANYARD ! SCCN
THE CITY OF DANYARD ! SC4D (Click on the pictures below)


人们都知道的,是生活;人们不知道的,才是艺术

Huston_N7


Rooker 1 ~ Thanks a lot Robin :)
Terring7 ~ Thanks, the exact atmosphere I was trying to create! :P
Gugu3 ~ Thanks a lot! :)
FrankU ~ Thank you!! :)
Kergelen ~ Thanks!! :D
Vortext ~ Thanks and yeah I did play around with Photoshop to develop the pics but didn't really adjust the perspective. It's unchanged :P
RepublicMaster ~ Thanks a lot Will :)
nbvc ~ Thanks! :D
benedict ~ Thanks a lot! And it's always an honor to make top spot on your list, Thanks :)
RickD ~ Thanks! :D
Mr.Lin Thank you! :)

__________________________________________________________________________________________

Notes: Here's another update on another official Mass Effect planet. But there's also something very different about this update. It's set 50,000 years before the present Galactic civilization was established. In the perspective of the Protheans, a formerly exisiting Galactic race that was taken into the edge of extinction.

Here is Eden Prime, a colony of the Protheans, in a time before Humans arrived and colonized the planet...

__________________________________________________________________________________________







Eden Prime. A human colony. Located on the fringes of Terminus space. A vast agrarian world filled with arcologies and spanning human colonies, it stands as a symbol of human endurance and their ability to be able defend an extra-solar colony.

But before Humanity took even a single step on Eden Prime, the planet had previously belonged to the formerly dominant Prothean race. The planet had even been in the possession of the Protheans long before Humans, Asari, Turians, Salarians and other galactic races developed any true intelligence and innovation. They remained primitive against the Protheans who studied them as an occupation, tracking the curve of their evolution.

The world almost 50,000 years ago was only one of many planets that the Prothean Empire spanned. It harbored many large cities and the presence of Protheans was extremely evident and were vastly numerous in population across the Eden Prime. Though they prospered on the planet and saw no threat to their colony; when the 50,000 year cycle of the Reapers again began and chased their empire down to edge of existance, Eden Prime was not spared the inevitable fate of destruction.

The Protheans were losing. Their Empire was crumbling. And they had a plan to save their race from extinction...



Their intriuging cities that once dotted the surface of Eden Prime were beautiful. Towers were only few in numbers and the Protheans lived on without a shred of doubt their colony was safe.



But upon the arrival of the Reapers, planets across their Empire fell quickly as their chain of command, and government fell quickly first when the Reapers crossed into the Galaxy through the Citadel Relay, through what was the Protheans capital at the time. Eden Prime was no exception, and the planet was ravaged by the invasion, with Protheans facing certain doom as a sapient synthetic race more advanced than themselves assumed the obliteration of their civilization.

Though to avert the destruction of their race as a whole, they devised a plan which would see 1 million Protheans in stasis...but only 1 who would live to see the next cycle when indoctrinated members shared their plans with the Reapers and the location revealed, threatening their survival plan.



Their cities were decimated by the Reapers, leaving nothing to stand. The chances of anyone surviving here were next to none.



The fought with whatever they had and whatever remained of their military on Eden Prime. Their demise was inevitable, only fighting against futility.


The Protheans. A hyper-intelligent race that existed 50,000 years before the Galaxies modern sapient species came to take over, were destroyed. What fate do those in the next cycle have?

________________________________________________


Thanks for viewing TMW!
<a href="http://sc4devotion.com/forums/index.php?topic=15523.msg467533#msg467533"></a>
E37 - Ferust System | Violet Nebula
"Blinding Night"
06/09/2013

89James89

Wow I love that last update very well done. I also love your terraforming, a lot of a pictures of the desert planet above don't even look like Sim City 4.

Great job.

James

Mr.Lin

Fantastic effects you made !
I'm numb with shock !
Keep it up !
THE CITY OF DANYARD ! SCCN
THE CITY OF DANYARD ! SC4D (Click on the pictures below)


人们都知道的,是生活;人们不知道的,才是艺术

Huston_N7



89James89
Thanks a lot :D

Mr.Lin
Thank you so much :)

_________________________________________________________________

Note: Haven't got much to say here but really just wanna post some updates I had on Simtropolis but hadn't posted here. ;) I'll post'em gradually, but for now I'll post 2 back to back TMW 'episodes' :P
_________________________________________________________________









After fighting geth, sovereign, the collectors and basically any bastard faction that got in the way of the Normandy Crew, Admiral Hackett gave the crew some well deserved Shore Leave. The Normandy at this point was being given some thorough inspection and routine maintenance to keep the ship in prime condition. Meanwhile... the crew decided to take some recreational time out on the lower end of the Zakera Wards. The Normandy was docked, the crew was settling in and relaxing...What could possibly go wrong. Well just about anything can GO wrong. It is the Normandy Crew, and Commander Shepard could be just about on every mercernary's target list, not to mention his seasoned team.

After falling high off from a fish tank floor from a French Sushi restaurant, taking heavy fire from a band of unknown mercernaries, meeting up with every member of his team, paying for overpriced Pizza to a Volus delivery guy, infiltrating a high security casino, seeing a dead guy, running through the citadel archives illegally, destroying public property, discovering Commander Shepard has an evil abandoned Cerberus developed Clone, destroying more public and private property and then finally getting locked up in an Iridium Archive cell with only hour of air in supply inside...

His Cerberus clone decides to take the Normandy along with his identity as a whole and run Samantha Traynor of through a dishonorable discharge while Shepard and his team make their way into the ship using Samantha's Cision Pro-mark Toothbrush that had Mini Mass Effect fields, effectively opening the secure Evac hatch that lead into the Normandy.

Yes quite a story.

But that's not all. They infiltrated the Normandy, killed the Clone's mercerneries and tried to kill him in the process before he stole the Normandy his identity, and all his cool cabin stuff that the clone trashed. Seemed to have got Shepard pissed. The mercenery pilot that had the worst piloting skills then tried leave the Citadel and activate the FTL drives to leave Widow. Of course...



Being as awesome as Joker and Cortez were, they got in the way of the Normandy as bait to stop them and lure them ahead. They couldn't escape, and started firing at the Skycar that Joker and Cortez were flying. With that, Shepard and his team had enough time to kill all the merceneries left, punch the clone in the face who then decided F--k it and commit suicide just has Shepard tried to help him up from the edge of the Normandy's cargo bay doors. They arrested Brooks who was essentially a traitor who deceived his team and gained control of the Normandy again with EDI hacking her way back into the ship and shortly then began harassing the last mercenary pilot in the cockpit.

Ahh amazing...



Finally they could relax and blissfully stare at the Normandy. And take some REAL Shore Leave. Ya' know, gambling at the casino, playing at the arcade, eating food...yeah...pretty much.

Thanks for viewing TMW!
BATs in this udpate are 100% mine but designs derived from Mass Effect.








Far off from the Violaceus Nebula (Violet Nebula) at the Human home system of Sol, Cerberus is out raiding an Martian Colonial Archives facility harboring salvaged Prothean data caches and information regarding to the race, technology and data on the early evolution of Humanity during its Cro-Magnon stage. But with the Reapers arriving in brute force, first striking at the Human homeworld of Earth, information from this archives facility could hold the life-line of the galaxy in the new war that has arisen in the back alley of the Milky Way. But Cerberus' mysterious figure head, the Illusive Man is not the only one scowering the planet for vital information.

After leaving Vancouver, Canada in the midst of fire and landing Reaper ships, Commander Shepard and his team were ordered by Admiral Hackett to search the facility for a potential weapon against the Reapers. But unaware of Cerberus' presence, the potential for losing the vital information was unknown to them.



The complex was not large, and first thought would see no problem in acquiring the desired information. But with Cerberus involved, their plans would be compromised.



As they made contact with the Martian Surface, they immediately sighted the archives facility.



A dust storm was approaching, and the winds were beginning to pick up. They'd need to get there sooner before they began to lose communication with each other and the Normandy. And the sooner they got in and out with the data, the sooner they could act on ending the Reaper war.



When they arrived at the Landing Zone just out of the facility, the could see in the further out distance Cerberus soldiers executing Facility staff and scientists. Seems like a simple retrieval of sensitive data would be a lot more difficult.

Thanks for viewing TMW!

Again, BATs in this update are 100% mine but derived from Mass Effect.






<a href="http://sc4devotion.com/forums/index.php?topic=15523.msg467533#msg467533"></a>
E37 - Ferust System | Violet Nebula
"Blinding Night"
06/09/2013

sc-4

i just found and read your whole MD and as a Mass Effect Fan i just want to say that it is just awesome !

Call me Ludo

threestooges

With a number of detailed updates already done, it should be interesting to see what this month has in store.



Welcome to OSITM for the month of July!
-The OSITM Committee