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Author Topic: FLEX Turn Lanes (FTL) and Related Projects - Development and Support  (Read 320279 times)

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Offline brick_mortimer

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1260 on: November 23, 2017, 04:14:29 PM »
Signals are all green right now, as I haven't pathed it yet.

ahh... you can leave the signals like that. I'm sure the Sims figure out a way to drive through this intersection in the evening rush hour without them... :P

Yep, and even with *working* signals they'll manage to crash.

So... basically you wasted your time "gator wrestling" with long mast arms :D

Sim City 4 Devotion Forums

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1260 on: November 23, 2017, 04:14:29 PM »

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support

Offline Tarkus

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Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1261 on: November 25, 2017, 06:13:03 AM »
Yep, and even with *working* signals they'll manage to crash.

Well, we can test that now. :D  Pathing operations are complete.  Took about a half hour for this beast.



And here's a peek at how the new, modified Ryan B. mast arms look on one of the base Type 130 intersections:



-Alex

Sim City 4 Devotion Forums

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1261 on: November 25, 2017, 06:13:03 AM »

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support

Offline Tarkus

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Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1262 on: November 28, 2017, 03:23:06 AM »
"T" time . . .



-Alex

Sim City 4 Devotion Forums

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1262 on: November 28, 2017, 03:23:06 AM »

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support

Offline AsimPika3172

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Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1263 on: November 28, 2017, 06:32:42 PM »
Oh yeah!  &apls :thumbsup: :popcorn:
I loves Sim City forever!

Sim City 4 Devotion Forums

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1263 on: November 28, 2017, 06:32:42 PM »

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support

Offline metarvo

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Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1264 on: December 02, 2017, 08:33:25 AM »


Welp, I guess this one's not supported, unfortunately, unless I'm just doing something wrong here.  %wrd



I don't mean to rain on your parade, though, Alex.  This is some sweet "T" that could compete with the southern sweet tea that I enjoy.  Let me take a stab at this one, would it be called a 202, 303, or neither?  $%Grinno$%
« Last Edit: December 02, 2017, 08:35:04 AM by metarvo »
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

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Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1264 on: December 02, 2017, 08:33:25 AM »

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support

Offline Kitsune

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1265 on: December 02, 2017, 11:54:12 AM »
metvaro .... ;)



I havent tested with traffic yet though with this idea. What I did is a put a TLA-5 starter three tiles from the intersection on both sides. I then draw out the intersection, and use the RHW disconnect tool to destroy the TLA-5 - except the starter as it doesnt work on that. I bull doze the starters, then place the FTL transition. The trick is not to drag through the intersection - stop just before. If only the RHW disconnect supported NWM starters, would make this trick a lot easier and quicker. :)

Sim City 4 Devotion Forums

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1265 on: December 02, 2017, 11:54:12 AM »

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support

Offline metarvo

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Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1266 on: December 02, 2017, 02:05:52 PM »
Thanks, Kitsune!  :thumbsup:  Nice find.  That disconnect is a nifty little tool, isn't it?
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

Sim City 4 Devotion Forums

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1266 on: December 02, 2017, 02:05:52 PM »

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support

Offline Kitsune

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1267 on: December 02, 2017, 02:07:11 PM »
Thanks, Kitsune!  :thumbsup:  Nice find.  That disconnect is a nifty little tool, isn't it?

Yeah - I couldnt live life without it !  :D

Sim City 4 Devotion Forums

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1267 on: December 02, 2017, 02:07:11 PM »

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support

Offline Tarkus

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Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1268 on: December 05, 2017, 02:30:02 AM »
The TLA-3 and AVE-2 weren't planned to get direct FTL crossings, as the thought was that since both networks support Type 110 FTLs, and share the exact same footprint, that users would simply convert from NWM to FTL before reaching the intersection.  Crossings between FTLs and base NWM OWRs base RD-type NWM networks (ARD-3, NRD-4, RD-4, and RD-6) and GLR/ELR Dual-Networks are in the plans, however.  Disconnector expansion is as well.

-Alex

Sim City 4 Devotion Forums

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1268 on: December 05, 2017, 02:30:02 AM »

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support

Offline Seaman

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1269 on: January 07, 2018, 03:04:51 PM »
The RD-4-to-Type 120 transition was indeed something that was planned.  There was going to even be a FLEX piece under the FTL menu for it, but I couldn't get the overrides quite where I wanted them.  The FLEX piece was disabled, but what had been done on the overrides was left in place as an unadvertised as-is feature.  I believe Brian did actually manage to get it working during testing, so it can be done, but it's not the most stable thing by any means.

Ah, thank you for this info. After your hint, I've tried to get the RD-4 starter (yellow) closer to the FTL transition (blue). It seems to work if you have just 1 tile inbetween.


This has actually quite an impact for me since I was sort of neglecting the RD-4 because of the missing turning lane features and the space consuming workaround by converting it to AVE-4.
Now, you may consider me an even more happy FTL user. I'm starting to run out of wishes here  ;D

And I thought I had it, but I should have checked the pathing:




oh.. well then, I can wait for some more iterations... :P

Sim City 4 Devotion Forums

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1269 on: January 07, 2018, 03:04:51 PM »

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support

Online Tyberius06

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1270 on: January 09, 2018, 02:31:40 PM »
Hi!

Is there any chance to make (in a future development) such intersections (with FTLs), where 2 different directional OWRs are intersecting with an AVEnue or road. From the OWRs one could turn left and right. See the attached picture. Of course on the picture I could do only this "version, where the two OWRs are intersecting with the AVE next to each other, but what I'm talking about, they would be in one line.

I'm just wondering if it's pissible...

- Tyberius
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or on the freshly launched SC4 Defined Invasion Community: Tyberius Lotting Experiments Defined
or over there on Simtropolis into the Show Us What You're Working On thread.
I'm also working on some preservation projects the behalf of non-anymore-active-developpers.

Sim City 4 Devotion Forums

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1270 on: January 09, 2018, 02:31:40 PM »

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support

Offline matias93

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1271 on: January 09, 2018, 03:46:44 PM »
You can always make the 4 tiles across the crossing with the road tool and it will work as you intended. I'm not sure about the look of it, but in terms of the traffic simulation, it is almost the same (discounting the loss of capacity)

"Lets be scientists and as such, remember always that the purpose of politics is not freedom, nor authority, nor is any principle of abstract character, but it is to meet the social needs of man and the development of the society"
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Sim City 4 Devotion Forums

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1271 on: January 09, 2018, 03:46:44 PM »

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support

Online Tyberius06

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1272 on: January 09, 2018, 04:07:09 PM »
Thanks Matias!

I tried, and yepp if I draw the road (like a zebracrossing) through the AVE than draw the OWRs towards the AVE/Road crossing I can get the intersection, but the paths are kind of messy... (picture) and OK, it's just cosmetic thingy and not that important, but the it would be nice to see the arrows...
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or on the freshly launched SC4 Defined Invasion Community: Tyberius Lotting Experiments Defined
or over there on Simtropolis into the Show Us What You're Working On thread.
I'm also working on some preservation projects the behalf of non-anymore-active-developpers.

Sim City 4 Devotion Forums

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1272 on: January 09, 2018, 04:07:09 PM »

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support

Offline mgb204

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1273 on: January 09, 2018, 06:30:22 PM »
Paths are fine, they need to be bi-directional around the intersection because sometimes you can't control the "tidal flow" system for OWRs. I.e. the code that switches the direction of OWR when dragged in different directions. However, bi-directional paths on OWR will work in either direction just fine, it just looks out of place.

However, you want a OWR SITAP connection here, that will restore the OWR arrows and is a precursor to the FTL system. See around 3:20 in this video tutorial, although you might want to see the entire OWR Signalisation Section for usage with other networks.

Sim City 4 Devotion Forums

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1273 on: January 09, 2018, 06:30:22 PM »

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support

Offline Tarkus

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Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1274 on: January 12, 2018, 02:59:11 AM »
It was recently discovered that there was a pathing issue with the Type 120 FTL intersections with the Street network (thanks yddot at Simtropolis).  This issue has now been fixed on our end, and a patch can be downloaded below.  Simply place the .dat file contained in the .zip into your My Documents\SimCity 4\Plugins\z___NAM folder, thereby ensuring it loads after the base FTL file.

-Alex

Sim City 4 Devotion Forums

Re: FLEX Turn Lanes (FTL) and Related Projects - Development and Support
« Reply #1274 on: January 12, 2018, 02:59:11 AM »

 


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