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SimCity 4 Devotion Custom Content Showcase => AC Team Place => Inactive Teams => Team Custom Content Projects => AC Creations [Archive] => Topic started by: Gwail on February 12, 2009, 04:06:34 AM

Title: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on February 12, 2009, 04:06:34 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F7856%2Foc150headeror7.jpg&hash=f130350d065789dc8b456f8e1baf96b50301e48b)

I'm very pleased to welcome everybody to the RMIP-3 Large Airport Edition project!

Here goes the RMIP-3 LAE vol. 1 - 150 feet orthogonal concrete runway, made with permission and great support from Voltaire and other AC Team members. The main goals were maximum reality and flexibility.

Here's a list of some features:

Althought the runway is nominally 5 tile width, due to new Exit Taxiway system it is only 2 tiles wider (in case of one-sided exit taxiways) than RMIP-2 runway (see pic below). In case of two sided exit taxiways OC-150 is only one tile wider.

I will post here pics and info about the progress.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on February 12, 2009, 04:08:02 AM
* reserved *
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on February 12, 2009, 04:16:15 AM
There is about 90% of textures and lots already made, waiting for thorough tests and final modding (some unofficial test shots I've posted in "show your airport" thread). Right now I'm working on the flexibility of runway intersections and there are some technical issues to solve.

Take a look at some production pics:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F2466%2Foc150oc150moduleszh7.jpg&hash=b09fbf49c6aff571c29e7837960723732afafce0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F5143%2Foc150oc150rmip3vsrmip2nv7.jpg&hash=7ce476337a3c32c2259b38b715d6601f50552eaf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F260%2Foc150oc150tdzlightti8.jpg&hash=024424046fc91fc99ee1df722df8e37e17228f61)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F5208%2Foc150oc150modulartdzmx1.jpg&hash=0206586556180e1d7ef2508a887c35c1557bdb91)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F9089%2Foc150oc150desigco2.jpg&hash=da5bc42ee8c1e6edc0eb87b99f4118316c4a08c7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F4051%2Foc150oc150stdrwyjf8.jpg&hash=3f1b9a5a670d7657633810ab7a7e8aa7affdf0c4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F2571%2Foc150oc150flextwmq9.jpg&hash=0c980666dee0f5440a6bd6a7cf9e216f0a07fde1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F7564%2Foc150oc150vdbletol4.jpg&hash=a2e5a4b1db300e56bf0544387a3fb700d5546598)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F6774%2Foc150oc150dthxh5.jpg&hash=9897a91c85e67f450f8feb55887ed34f07a1429e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F6711%2Foc150oc150endtaxiwaykw7.jpg&hash=48cb0931dea5b88e6d66bbf226c3808b4555bc47)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F474%2Foc150oc150bpvg8.jpg&hash=fa566090c2f293f5e7fd30c3244aed6626464c00)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Korot on February 12, 2009, 08:35:59 AM
This looks like a great project, now I really have to redesign my airports.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Ryan B. on February 12, 2009, 11:31:05 AM
Me, too.  Holy mackerel!  Seriously nice work!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: pete3d on February 12, 2009, 02:30:07 PM
absolutly amazing  &apls
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Pat on February 12, 2009, 03:56:07 PM
Oooooooooo I am soo drooling here!!! Hey is there per chance that David aka Dedgrens 3RR runways (Not the RMIP) will be used at all in this project?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: LE0 on February 12, 2009, 04:03:35 PM
Airports just got better! :thumbsup:
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ElPhantasmo69 on February 12, 2009, 04:04:19 PM
This looks great! I know it's a lot of work, but is there any interest in making diagonal runways?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: krbe on February 12, 2009, 04:32:20 PM
From the night picture / pieces it looks like you plop a three-tile runway and a one-tile shoulder on each side, right? That would be massive update for me  :satisfied:
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Ennedi on February 12, 2009, 04:34:45 PM
Great project Gwail! Everything is planned and performed very well and we can expect the top-quality new airport set! &apls

Of course there is an interest in making diagonal runways! Btw maybe its good I didn't start to build an airport in my region yet  ;D
I have only one comment: Please look at these dark rubber tracks in the touchdown area. I know it is realistic (my company removed rubber residues from several runways in Poland, we also advised the contractor who cleaned runways in Singapore Airport), but they look a bit strange at night, and they could look even worse if you would place brighter lights along the runway. This effect can be seen also on dark transit network textures, especially if somebody uses Gizmo's Day-Night Mod. Maybe these tracks could be a bit brighter, or photoshopped in another way (gradients?...). Of course it's only my opinion, the whole set look fantastic, and lights in touchdown area are perfect! :thumbsup:

Adam
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: allan_kuan1992 on February 12, 2009, 08:03:29 PM
Oh... wow...

and I was planning to make some 4-tile runways too. xD

- Allan Kuan
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: sim-al2 on February 12, 2009, 08:39:05 PM
Darn... and to think I just finished my spaceport's emergency runway. looks like I have to rebuild... again. :-[
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on February 12, 2009, 11:36:57 PM
Thanks for all comments!

Pat, I'm still waiting for David's stuff to finish and release it. Meanwhile I make this project ;).

ElPhantasmo69 - yes, I think there is. So far, that I'm considering 2-3 diagonal projects - David's not-RMIP (this was the first project I wanted to do), this OC-150 and RMIP-2 diagonal. Right now I want to finish OC-150, but I've already started to think about the most suitable layout for maximum usability of diagonals.

krbe - yes, it is 3-tiles wide concrete pavement with 2 tiles of shoulders. Take a look at pic "RMIP-3 vs RMIP-2". Thanks to new design it isn't so massive, in fact.

Ennedi - quality of tdz markings is one of the issues I want to look closer, I'm still curious about it, too (I use Gizmo's mod, as you can see). I will try to build the colors in another RGB configuration to avoid this effect (visible on one of my displays at a day view, too).
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: XiahouDun on February 13, 2009, 12:21:09 AM
Looks really good. I'd just make the suggestion of lightening up the black tire marks, its a little too dark right now.

The thought of new 150 and 200 foot runways... (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv151%2Fphoenixcaptain%2FEmotes%2Fdance.gif&hash=8fe85b9d51f2a8bd615ea68c4c7bfe5a42cbe740)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: [Delta ²k5] on February 13, 2009, 03:54:30 AM
Wow... looking great so far... so I don't have to mess araound with the RMIP - 1 anymore  &apls Can't wait for the release
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: nekseb on February 13, 2009, 04:35:36 AM
 :thumbsup: Thats stuff I'm waiting for a long time...

I planned to build the Frankfurt Airport and thats what I need for it. Do you have an timeshedule for release?

(Yeah - I know - don't ask this......)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: crushedcar on February 13, 2009, 04:44:15 AM
These are awesome. Finally, my airport can have something that could support the 747s and A380s.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: [Delta ²k5] on February 13, 2009, 05:35:20 AM
Besides... I've a question: are you planing to add green centerlights to your taxiways? This is a bit mor realistic for bigger airports. If you don't do it, I'll do it by myself somedays... :D
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on February 13, 2009, 06:27:54 AM
nekseb - for now it's a bit diffucult to tell, there is too many unfinished business. I think that second half of March is quite reasonable unless everything goes well.

Delta - I was thinking about making alternative taxiway set with TWY centerlights. If the desicion is made, OC-150 exit taxiways will be released already with centerlights, ready for further update.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: io_bg on February 13, 2009, 07:06:18 AM
Those wide runways look fantastic! I've always thought the asphalt ones are a bit too narrow :) Maybe there are a bit too much skids on them but they're still excellent.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: feliwi on February 13, 2009, 10:30:51 AM
Wow, absolutely incredible shots! I really xan#t wait to use the new runways!
Good luck with futural projects!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: tabi on February 13, 2009, 05:31:25 PM
Good project.
&apls &apls
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: pilotdaryl on February 13, 2009, 06:56:37 PM
I see you've made some interesting progress here.  Keep it going! ;D  I would, however, suggest a new set of rapid exit taxiway lots with the actual exit taxiways at 30 degrees to the runway, similar to how it is arranged in real-life and the original RMIP-1 set.  The runway skid markings are also extremely dark and wide.  While this would be realistic for larger airports such as LAX and JFK and other major airports in the US, I'm still in favour of toning it down even just a bit, to make things a bit more consistent since not all airports have runways that busy or runways used that much. -Never mind, I noticed a set with toned-down skid markings.  I'm impressed! ;D
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ShadeSlayer on February 13, 2009, 08:07:43 PM
Looking great, but the skid marks are a little excessive. :P
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Duvad on February 13, 2009, 09:40:10 PM
Looks great... except for the ridiculous level of skidmarks. Hopefully there is a version that has 50% or more off the skidmarks.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: allan_kuan1992 on February 13, 2009, 10:20:51 PM
well it is simulating a busy airport... but the skid marks might be a tad too dark and too wide...

- Allan Kuan
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on February 13, 2009, 11:08:52 PM
The skidmarks are based on the LAX runways. They should be even wider and layed on the entire runway lenght, in fact. But it wasn't my point.

For all complainers I strongly suggest to read carefully this post:

Quote from: pilotdaryl on February 13, 2009, 06:56:37 PM
I see you've made some interesting progress here.  Keep it going! ;D  I would, however, suggest a new set of rapid exit taxiway lots with the actual exit taxiways at 30 degrees to the runway, similar to how it is arranged in real-life and the original RMIP-1 set.  The runway skid markings are also extremely dark and wide.  While this would be realistic for larger airports such as LAX and JFK and other major airports in the US, I'm still in favour of toning it down even just a bit, to make things a bit more consistent since not all airports have runways that busy or runways used that much. -Never mind, I noticed a set with toned-down skid markings.  I'm impressed! ;D
If you don't get the clue, read it again. And again. Cheers to you, pilotdaryl, only one person apprehensive enough :).

I'e predicted such situation too, as you see. Don't you like such massive tiremarks? Use standard runway tiles instead and you should be more happy.

I will consider a slightly lightening up.

Stay tuned  :thumbsup:
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: nekseb on February 14, 2009, 03:51:17 AM
Quote from: Gwail on February 13, 2009, 06:27:54 AM
nekseb - for now it's a bit diffucult to tell, there is too many unfinished business. I think that second half of March is quite reasonable unless everything goes well.

That's earlier I hoped!  :)  Thanks for the reply.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ShadeSlayer on February 14, 2009, 01:39:34 PM
Well, here's the thing. I understand that the skid marks should be that big. I completely agree with you there, but IMO, they are too.. black.

So as you said in your post there, they could definitely use a bit of lightening up, or you could possibly keep that, and make another one with slightly lighter skid marks..

Edit: Another idea is that you could make it appear as the lines on the runway are new..

eg. This airport (http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=Hartsfield-Jackson+Atlanta+International+Airport&sll=35.695295,-88.785254&sspn=0.012373,0.019312&g=hartsfield+jackson&ie=UTF8&ll=33.620458,-84.422561&spn=0.003279,0.004828&t=h&z=18&iwloc=addr), and this one (http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=london+heathrow&sll=35.028591,-89.970217&sspn=0.024951,0.038624&ie=UTF8&ll=51.477815,-0.440344&spn=0.004744,0.009656&t=h&z=17)... the runways are pretty close to where the links direct to.

Edit 2: If you check out some of these runways (http://maps.google.ca/maps?f=q&source=s_q&hl=en&geocode=&q=lax&sll=33.639151,-84.438751&sspn=0.006556,0.009656&ie=UTF8&ll=33.951023,-118.406321&spn=0.003266,0.004828&t=h&z=18) you'll see that they repainted the lines to look pretty noticeable over the skid marks.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: sim-al2 on February 15, 2009, 07:52:53 AM
Look at the bottom of the picture. ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F2466%2Foc150oc150moduleszh7.jpg&hash=b09fbf49c6aff571c29e7837960723732afafce0)

Notice that there's 2 sets of runways. ::)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ShadeSlayer on February 15, 2009, 08:11:00 PM
Yeah, I see that, but those don't really even have skid marks.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: bakerton on February 16, 2009, 11:00:34 AM
I am excited for this project. Most of my airports are maxis or small regional airports. Now I can plan for an international airport and build it when these are released. Good luck and god speed. JKB
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: rushman5 on February 16, 2009, 12:05:32 PM
These textures look really promising.  I am holding off on building my airport as well.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on February 25, 2009, 03:38:27 AM
Quote from: ShadeSlayer on February 14, 2009, 01:39:34 PM
So as you said in your post there, they could definitely use a bit of lightening up, or you could possibly keep that, and make another one with slightly lighter skid marks.
I'm just thinking about making alternative TDZ skidmarks texture set. So far I haven't too much time for thorough tests, and all the test results made until now aren't acceptable.
Right now I'm putting it aside and focusing on more important for project things, such as semi-transparent texture props for flexible runway intersections. When I finish the project and send it to scrutinize, I will look closer to skidmarks (after all it's only on-the-fly change in dat file). March seems to be very busy IRL for me and I don't want to delay too much.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on March 09, 2009, 04:02:46 AM
Quote from: Gwail on February 13, 2009, 06:27:54 AM
nekseb - for now it's a bit diffucult to tell, there is too many unfinished business. I think that second half of March is quite reasonable unless everything goes well.

Sad to inform I have to cancel my annoucement. Due to RL issues the project will be delayed by a while - for last 2 weeks I haven't done anything important and I won't do for another 3-4 weeks at least.

Taking solace a bit - there will be a taxiway centerline lights project for RMIP-3. And here's a shot from the last thing I was developing. I hope you will enjoy it:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F5937%2Foc150bilights.jpg&hash=5bb9fd4d7fbb2336c9cd17877cc7bc23fd47471d)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: allan_kuan1992 on March 09, 2009, 04:13:44 AM
ouch. RL strikes once more.

At least there's a snapshot of some cool blinking uni-directional lights. =P

Glad to see that things are still progressing along here. =)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on March 09, 2009, 04:34:28 AM
Quote from: allan_kuan1992 on March 09, 2009, 04:13:44 AM
At least there's a snapshot of some cool blinking uni-directional lights. =P

yeah  ::)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F1571%2Fbiwhiyel.jpg&hash=6838ebca9fc897094126a6ad0f4e661f7af857ef)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ShadeSlayer on March 09, 2009, 03:37:43 PM
Lights look nice. The skid marks are awesome, as well. Thanks!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: pilotdaryl on March 11, 2009, 08:43:20 PM
I'm really sorry about your RL troubles... hopefully things turn around soon, as this is a great project!  The lights are looking good, too!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: nekseb on March 12, 2009, 11:14:42 AM
Hi Gwail - I see you work with heart and brain on this and the time I have to wait isn't the most important issue for me!

I prefer well done things and I'm sure you do your best to give us the best!  :thumbsup:

Don't hurry  ;) all you had show us the last time looks pretty good for me - further this way  &apls
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: CNAurora on April 09, 2009, 02:48:30 AM
Wow! A fantastic runway! &apls

Do you have an timeshedule for release?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Korot on April 09, 2009, 05:17:31 AM
Quote from: CNAurora on April 09, 2009, 02:48:30 AM
Wow! A fantastic runway! &apls

Do you have an timeshedule for release?
Here on SC4D there is one important thing about release date, we don't tell them, stuff will be released when it's ready.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: mightygoose on April 09, 2009, 05:36:39 AM
this is the only time i will ever yearn for pictures of more skid marks...
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on April 10, 2009, 01:52:21 AM
Although I'm still busy with RL business (sometimes I sleep 3-4 hrs per day), I'm trying to push the carriage on step by step. There is some small thing to fix / do and some bigger threads, such as new lights tests, rwy interchanges system or non-precision instrument runway pack. So far there is nothing new to show (who cares about LTEXT / MML / icon order / texture fixes / etc :) ), I will inform you about progress ASAP.

Mightygoose, I will try to satisfy your needs when I will have a chance to get closer to the game :).
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on April 11, 2009, 05:58:45 PM
Aww. Man! I just got done building a International airport with not much room for this new set!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ShadeSlayer on April 12, 2009, 10:07:41 PM
DUDE! I live off of icon order!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: calibanX on April 13, 2009, 09:34:05 AM
These are such an amazing addition to the game Gwail. I love working on airports thanks to your work. Good luck with those RL issues. We all have them from time to time. I patiently await your return.

Geoff
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on April 16, 2009, 03:31:12 AM
Quote from: Driftmaster07 on April 11, 2009, 05:58:45 PM
Aww. Man! I just got done building a International airport with not much room 4 this new set!
You can make it! It's only 1 tile wider ;).

As I've promised, here go some additional pictures of new pavement. The tireskid textures have been slightly remade. All lights are the same, I've only changed my graphics settings ;).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F255%2Foc15009041601.jpg&hash=485e49cc7d8eaa59c1a9fc33de24b30cc2ac26b7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F5772%2Foc15009041602.jpg&hash=947bc0053b182844767825c5eb2e7496c5231fd8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F262%2Foc15009041603.jpg&hash=540a448387e6675b8edaa457caf43fbcaf42dcf8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F9621%2Foc15009041604.jpg&hash=5c3d78e9f6016d13e0845392d5e7eae03b233e83)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F636%2Foc15009041605.jpg&hash=2ca79536d9f61b492436aa4b24ae17e562d3c111)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F5302%2Foc15009041606.jpg&hash=605e0de35b348668f56ff76f034fa399015377e2)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: feliwi on April 16, 2009, 10:53:19 AM
OMG! These runways are simply perfect. I would like to know about the nightlighting stage (maybe with pictures)!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Voltaire on April 16, 2009, 10:25:38 PM
I'll chime in with pics of my beta-test city... a couple of wide-angle views, with the grid turned on for scale:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F2861%2Foc150testing2.th.jpg&hash=b78f0540086602fdc9aa04fa7ed72cb6e43d6cfb) (http://img510.imageshack.us/img510/2861/oc150testing2.jpg)     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F5826%2Foc150testing1.th.jpg&hash=7a49b98a1336bdf4e940189e195276abc89e2546) (http://img510.imageshack.us/img510/5826/oc150testing1.jpg)

This set is not just for mega airports - it's great for "little" runways like this, too  ;)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Jack Bauer on April 17, 2009, 02:09:14 AM
These runways are huge and great!! perfect for the 747 and the A380!!! :thumbsup: Do you plan to make diagonal version of them?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on April 17, 2009, 04:56:38 AM
Jack Bauer, sure we do.

Feliwi, I think it's better to wait for the effects of "new lights research" ;).
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: grbac on April 17, 2009, 06:22:00 AM
OMG this is just beautiful work here guys.  &apls. Take your time, Gwail you should sleep more. I can't wait.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: sim-al2 on April 17, 2009, 08:59:00 PM
I would love these for a set of small airbases I plan to construct soon. ;) Although they could take a while to lot, since their fully-independent entities. /wrrd%&
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on April 19, 2009, 01:01:06 PM
AMAZING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  :thumbsup: :thumbsup: :thumbsup: :thumbsup: &apls &apls &apls &apls
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: powelpan on April 21, 2009, 10:28:25 PM
 &apls :thumbsup: :D
Good Job!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Dac1996 on April 25, 2009, 10:13:39 AM
Will there be a runway piece that has a 747 or other jumbo jet landing and taking off effect? ()what() This is a great project for my international airports in my region  :)  &apls
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: carkid1998 on April 25, 2009, 10:25:09 AM
all the RMIP-2  pieces were UDI enabled (Planes randomly took off) so I Assume these are to.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ShadeSlayer on April 25, 2009, 11:16:56 AM
Well, actually, there was a certain runway piece that would make it UDI enabled.

If he doesn't include that with this pack, you can easily do it yourself.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: io_bg on April 25, 2009, 12:10:25 PM
Great work! And the skids look better now :thumbsup:
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: tabi on April 26, 2009, 07:02:10 AM
Hello Gwail.

Good project.

There is one proposal.
Can you made three tiles wide Taxiway?

Taxiing way where width for large aircraft is wide.

Reference image..
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fup.fun-it.com%2Fsimcity%2Fup%2Fsrc%2Fsimfun_2301.jpg&hash=f061ce689e37a28abf9b4cc7a442f6ca73166599)

Thank you.
Tabi
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Korot on April 26, 2009, 12:54:29 PM
@tabi: Nice image, I see you have found your way around it, but may I ask why one of those planes has a jetway attached to it, while not being at a gate? I'm talking about the one in the bottom left corner.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: BarbarossaS on April 26, 2009, 02:55:36 PM
Hehe, lol, hadn't even noticed that before korot posted it  :P The pic's probably just for comparison, so it's nothing to worry about
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Voltaire on April 26, 2009, 07:40:06 PM
There seems to be some confusion regarding UDI vs. Animations

MAXIS-standard takeoff & landing animations are included on the Aiming Point segment. RMIP-2 runways have a segment for the same purpose.

All the lots are "UDI-enabled"... meaning, they are accessible to UDI aircraft for purposes of landing & taxiing.
The runway lots do not generate UDI planes to fly -- that is partly the job of Functional Lots.

Tabi-san, unfortunately the taxiways are inside RMIP-2, which is impossible to restart. I lost most of the original PSD artwork in 2007.

Even at airports expected to serve VLA's (747, A340, A380, Galaxy, Mriya), the taxiways are not 150ft. wide -- just the usual 75-100 ft. (25-30m). The load-bearing surface need not be any wider, since the undercarriage runs down the middle. With the A380, airports extend the shoulders to prevent plant-matter FOD issues. With the 747 and A340, the engines are farther up off the ground (eliminating FOD concerns) and no special construction is needed.

Dac1996, there are some automata-replacement mods out there, check on the STEX... plop the usual runway-animation pieces and it will use the replacement mod.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: tabi on April 27, 2009, 03:20:58 AM
@Voltaire

Thank you for a kind explanation.

Please work hard.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Jayster on May 01, 2009, 05:24:11 PM
Are you guys needing testers?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on May 03, 2009, 06:41:46 PM
Hey could we see a demonstration of the lots plese? Are they seperate 1x2 lots or one big lot for the runways?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on May 04, 2009, 12:12:02 AM
Tabi-san, so far RMIP-3.1 will be just fully compatible with RMIP-2 taxiway system. I'm planning to make another taxiway pack as one of the further projects. How will it look, I don't know right now.

Dac1996, carkid1998 - as Voltaire has said above, RMIP-3.1 will be UDI-enabled and it will contain some lots with jet animations as well.

Jayster, by now the main and dire need is free time ;). But it's starting to be better, most of my RL business is finished, I should start again with the project soon.

Driftmaster07 - take a closer look here (http://sc4devotion.com/forums/index.php?topic=6985.msg221548#msg221548).
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Jayster on May 04, 2009, 06:21:50 PM
Thats good, these look really great btw, just love the skid marks, adds that touch of realilisim.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on May 08, 2009, 06:48:09 PM
Ok! Thanks.  ;D
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: joelyboy911 on May 09, 2009, 01:15:08 AM
These kits are looking great. I cant get over how much better the modular airport packs are than the maxis originals. I have a suggestion for your new taxiway set: you should use the dark sort of textures from the last RMIP set, so they can be made out of asphalt, perhaps.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on May 17, 2009, 05:27:41 PM
This is a little off topic. Sorry! But I was going to send tabi a message but his inbox is full. This is the only place I can think of at the moment where he has posted. Here is the PM (warning this is copied and pasted from my PM so sorry if it a little formal!).

Hello tabi,
Do you think I could have these Terminals from this link: http://homepage2.nifty.com/tabinohito/newpage2.html ? I could really use them in a high capacity airport I am building. Oh! Also the Airplane hangar too?

Driftmaster07
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on May 17, 2009, 11:58:20 PM
How to build an intersection?

Let's start. The best with the first runway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg43.imageshack.us%2Fimg43%2F1202%2Foc15009051801.jpg&hash=1f33664cc8a10a827b951f438d8650e937b90c75)

Next, build another runways, crossing the first one where only do you want to.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F3905%2Foc15009051802.jpg&hash=91e9e45f60418ad9cd8cee876a28cae0fb95e7ec)

Fill three inner corners with shoulder intersection lot.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F1875%2Foc15009051803.jpg&hash=d32983281936c028940f178937c7c5da37dfde16)

Fill last inner corner with proper shoulder intersection lot with overhanging texture.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F963%2Foc15009051804.jpg&hash=2306b12e28d2079e4358c930476e89dbe6498c1a)

Complete runways with standard shoulder lots.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg269.imageshack.us%2Fimg269%2F7894%2Foc15009051805.jpg&hash=3d4543ddb59a02fcc5446a25946a1f690a1ed89b)


Simple, isn't it? Arrange intersections where you want to, don't be limited:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F4814%2Foc15009051806.jpg&hash=e1ecc42db5f6ebe313a40e22c48d0af654a8db4d)

All this has been enabled thanks to neverending kindless and patience of Buddybud and Masuda-san. It's still beta, but the results are very promising.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: BarbarossaS on May 18, 2009, 02:26:31 AM
That looking really good there! Marvellous progress!  &apls &apls

-Stijn-
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: MAS71 on May 18, 2009, 06:46:27 AM
 &apls Oh!! That's a nice idea !!  &apls

Hello Gwail and all of RIMP's members.  :)
Gwail san, You done that !  ;)
It's really perfectly transparencies, and I understand well your that effort to make that.  ;D
It's a small one but it would be big material to decorate for better scenes to nice. I believe that !!  ;)

Nice works all !!  :thumbsup:
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: PLT on May 18, 2009, 07:17:32 AM
Very nice Gwail!  :thumbsup:
Lovely that we aren't limited anymore!
By the way, has you personal situation improved lately?
I sincerely hope so, because 3 to 4 hours sleep per day just isn't healthy anymore...


Pat
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: calibanX on May 18, 2009, 08:41:22 AM
Wow, this is amazing Gwail. Your work is going to be fantastic in the game. I like the simple but effective intersection overlay piece. Nice touch there. I'm following closely and saving my airport for your pieces.

Thanks for all your work!

Geoff
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ShadeSlayer on May 18, 2009, 11:12:21 AM
It looks amazing. Great job.

The only bit of a problem I can see is the white lines on the edges of the intersection... I know it's because that is just a normal straight piece, but will there be a normal intersection piece/one of those without the white line?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: allan_kuan1992 on May 18, 2009, 01:01:40 PM
US markings are like that. Of course, Canadian markings don't have the white lines.

- Allan Kuan
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ShadeSlayer on May 18, 2009, 01:20:46 PM
No, I understand the white lines should be there.

The thing I'm seeing is that there is half a white line on the runway edge, and the other half on the shoulder, so since making an intersection uses those straight pieces, half of the white line is still there.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on May 18, 2009, 02:06:46 PM
Thanks you all, glad you like it!

Masuda-san - yes, at last I've figured it out  :thumbsup:. That method will be difficult to use on larger areas, as there were used s3d models instead of BAT props, so it's limited by the texture size - only 256 x 256 allowed. Anyway, it wouldn't be possible without your help at all :).

PLT - yes, my IRL business are fine, thank you! All the fairs I've been preparing have passed, now I can sleep more ;).

ShadeSlayer - That sideline should be left as it is. It's intentional, to achieve well looking smooth edges on both sides of the sideline. You can compare, how does it look with and without shoulder and additional pixel row.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: PLT on May 19, 2009, 07:02:43 AM
Nice to hear that everything is fine again!
Good luck with everthing, and I'll wait patiently wait for new updates

Pat
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Haljackey on June 06, 2009, 10:49:49 AM
...You have yet another supporter of this project.

After downloading a ton of airport lots (including RMIP 1) there just wasn't anything suited to a large airport.  The mid sections of the large runway were missing in the previous version, so I have put off building a new airport until this project is complete.

I wish you all the best with your progress!  Everything I have seen in this thread looks amazing!
-Haljackey
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: heitomat on June 12, 2009, 03:36:54 AM
I love this project and I'm really looking forward to follow the development.

One question, though: Will there be any new terminal lots from the AC, or are the airport constructors kindly advised to look elsewhere for this? This is not meant as any kind of critism, but is just a question. I love the work of the AC, and would like to see some larger scale terminal buildings that would suit the "Large Airport Edition".

(I've already got the Haneda International by BriPizza (E-N). Other suggestions? Eagerly awaiting those showed by Tabi, though..)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Voltaire on June 14, 2009, 11:27:13 PM
I've looked into making terminals for years... but somehow there's always 3-5 things that get in the way first  $%Grinno$%

My time for SC4 projects is literally booked solid, through the end of the year. But there's always 2010...
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: joelyboy911 on June 15, 2009, 01:33:13 AM
I am, in my capacity as a SCAG member looking into making some new terminals in a different, slightly less modern, style of the type produced earlier, like modular, but with larger modules, if you get what I mean. They are only in the plan phase ATM.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: heitomat on June 17, 2009, 04:03:54 AM
@joelyboy911: Sounds great!  :) This sounds like a needed addition to the amazing RMIP-3.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Dac1996 on June 17, 2009, 03:33:05 PM
Ok I know, I should not ask this, but is there currently a release date?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on June 19, 2009, 06:13:08 AM
Yeah this looks almost finished!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ShadeSlayer on June 19, 2009, 04:21:39 PM
Quote from: Gwail on May 18, 2009, 02:06:46 PMShadeSlayer - That sideline should be left as it is. It's intentional, to achieve well looking smooth edges on both sides of the sideline. You can compare, how does it look with and without shoulder and additional pixel row.

Sorry for the late reply, but here:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F6352%2F32976291.jpg&hash=998265d65cfe689184ad8ad8ace64e7685b4307b)

The left image has the line left in the intersection while the right image is missing that line. The right one has a few parts out of place, though, as I only did a very rough edit of what I meant.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on June 21, 2009, 06:19:13 PM
When this releases... How long should the runways be? Maybe the same?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: pagenotfound on June 22, 2009, 12:58:41 AM
i heard a little blurb from someone about diagonal runways.
Is there any truth to that by chance?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on June 22, 2009, 05:23:53 PM
Ooh!!!!!!!!!!!!!!!!!!!!!!!!!!! Diagonal runways? Cool if it were true.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on June 23, 2009, 08:21:37 AM
Ryan, heitomat, glad you like it.

ShadeSlayer, yes, I know what you mean. Just as I've said before - sidelines are made as they are and it implices such intersection solution - and just because of that it's easy and flexible. Otherwise it should be done about 20+ additional lots to cover any intersection configuration, instead of 4 lots made now :).

The project as is - is almost finished, indeed. All I'm waiting for are new lights - being made by Jeroni - and some helper props. The main issue are new lights (it considers all the RMIP packs published so far, too) - they will change everything - as they should be (I hope :) ) bidirectional, so I will have to modify lots a lot.

The diagonal version of OC-150 is planned, of course, as well as finishing David's (Dedgren) not-RMIP wide and diagonal runways. It's possible I will start to make one of them soon, while waiting for new lights for OC-150.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: pilotdaryl on June 23, 2009, 12:44:24 PM
New lights?
Gimme some details - I am very interested ;)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on June 23, 2009, 06:51:42 PM
Me too.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: taner on July 03, 2009, 09:51:39 AM
can we download RMIP-3'İ?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Korot on July 03, 2009, 09:53:51 AM
It hasn't been released yet, so the answer is no.

Regards,
Korot
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on July 03, 2009, 11:24:22 AM
They said it was almost finished though. But not quite yet. But soon!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Korot on July 03, 2009, 01:23:49 PM
Soon as in imminent? We all know how long Tarkus let us wait with that.

Regards,
Korot
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Ennedi on July 03, 2009, 03:29:03 PM
Please be patient guys. Many lights models were made yet (Jeroni's help with them was priceless!  :thumbsup:), but there is still much work to do both with models and with lots. This is a very time-consuming task, and final testing is often the most difficult and responsible thing. Everybody who plays with modular custom content with many props can confirm this. As for transit networks, I suggest to open (for example) the file containing RULs, try to understand and modify them yourself  :), you will appreciate better the work of NAM creators and you will not speak about the long time any more  $%Grinno$%

Young people go to school and older people go to work  ;D Sometimes it is impossible to provide if we will have next weekend or next month free or not. So again, please be patient. Krztysztof (Gwail) is one of the most responsible persons here and he wouldn't start so serious task if he wouldn't want to finish it.
Last but not least, everything here is for our and your pleasure. Please remember it  ;)

Adam :thumbsup:
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on July 03, 2009, 04:46:55 PM
Yes we coud wait... So we will! EDIT: When we download the LAE Vol - 1 will we still be able to use the SAE? I have many small aiports in my region. And you mentioned light models... Will they be 3D props (like actual lights) or just blinking things on the ground?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: trainguy4449 on July 25, 2009, 01:51:36 PM
Quote from: Driftmaster07 on July 03, 2009, 04:46:55 PM
Yes we coud wait... So we will! EDIT: When we download the LAE Vol - 1 will we still be able to use the SAE? I have many small aiports in my region. And you mentioned light models... Will they be 3D props (like actual lights) or just blinking things on the ground?
Judging from the pictures on the first page, it seems like the SAE and the LAE are compatible with each other. Also from the pictures, it seems like the lights will just be blinking balls of light, like the runway lights in the SAE.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on July 29, 2009, 11:36:51 PM
I'm terrible sorry that this project is so much delayed, but I hope you can understand it. As I've said, the all (almost?) texture / lotting of OC-150 is ready, but we've decided to wait until new lights are released. If we are able to make bidirectional lights on satisfactory quality level (and our requirements are high, as always :) ), many things will change, including old released RMIP-2 packs and OC-150, of course. I do hope that it will be worth of your waiting.

Thanks to Jeroni we've got some base to work, unfortunatelly he's extremely busy last weeks so we have to continue work on our own. So far there isn't anything worth showing (only test, tests, tests - it has gone far more than my "beta" pic of the lights shown before), but you'll be first to see the results. The work still goes on.

Alex, RMIP-3 will be fully compatible with RMIP-2 serie.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: PLT on July 30, 2009, 02:10:24 AM
Ah, it's okay.  ()stsfd()
I'm sure this project is worth the waiting!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on July 31, 2009, 02:16:06 PM
Me too! Thank god they are compatible though. I have a few Rural airports n my region that the old ones are perfect for.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: trainguy4449 on July 31, 2009, 10:38:20 PM
Make it perfect, no matter how long it takes. I've waited this long, I can wait some more.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ecoba on August 08, 2009, 04:35:37 PM
This Project Looks Great!

I was wondering if these files could include an installer like the BSC files.
Could this maybe be possible because I have trouble with RMIP2 so I only have terminals and jetways, but no runways, taxiways, or aprons.

I was also wondering if a tutorial could be posted on how to build a proper runway, regarding markings and all.

This is in no way meant to provide pressure to the team.


Ethan
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Dac1996 on August 08, 2009, 06:02:42 PM
Quote from: ecoba on August 08, 2009, 04:35:37 PM
This Project Looks Great!

I was wondering if these files could include an installer like the BSC files.
Could this maybe be possible because I have trouble with RMIP2 so I only have terminals and jetways, but no runways, taxiways, or aprons.

I was also wondering if a tutorial could be posted on how to build a proper runway, regarding markings and all.

This is in no way meant to provide pressure to the team.


Ethan



Uhh well I currently have RMIP-2 tutorial videos on YouTube and I am going to make another one over RMIP-3 once it comes out. You can find links to my videos on the tutorial forums. Go to gameplay and then look at my custom airport tutorial thread.  ::)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on August 08, 2009, 06:25:48 PM
Man I cannot wait! I'm expanding all my runways today!  ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Cyclone1001 on August 11, 2009, 04:35:51 PM
Wow, I just found out about RMIP 2 yesterday... And now I find out RMIP 3 is almost out! This is so cool!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on August 11, 2009, 05:56:23 PM
Hey welcome to SC4Devotion!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Bluemoose on August 17, 2009, 07:36:24 AM
Looking forward to a release?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on August 17, 2009, 07:45:24 AM
If your talking to me then yes I am!  ;D
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Leodido on August 17, 2009, 11:02:56 PM
Great work, I'll definatly add an airport to my city!

Also just wondering if there is anyway to have custom planes flying around with this kind of airport?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on August 18, 2009, 08:29:42 AM
There are several Automata replacements but other than that ou must lot these planes in the air to give them the effect of flying. Hope this helped!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Leodido on August 20, 2009, 03:59:27 AM
ok thank you
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Glowbal on August 29, 2009, 06:32:19 AM
I just started to brows through the rest of the forum, instead of the MD section only.. and this catched my eyes  ;D

Amazing project!  :thumbsup: I hope it will be realised very soon. It just looks.. beautiful.  ;D
Great work.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Butters on September 17, 2009, 12:52:45 PM
Cool  :thumbsup:
My airport needs a larger runway to handle the heavy amounts air traffic it's handeling  ;D
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Xyloxadoria on September 18, 2009, 06:34:32 PM
I have a question about the airport terminal models. I found a old model i might be able to use as a airport, but there is one thing i cant figure out.

How far off the ground is the bottom of the gates used on the airplane gate lots? Also, what are the dimensions of the gate end? I need to know this so i can match the floor level of my possible airport to it.

Thanks.

Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Voltaire on September 18, 2009, 10:53:09 PM
Hi Xyloxadoria,

The bottom of the airbridge "doorway" into the terminal, is 3m from the ground, and measures 3m wide x 3.5m tall. Ace's earlier jetway styles have smaller doorways, but still 3m off the ground.

Good luck with your terminal building  :thumbsup:
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Dac1996 on September 19, 2009, 10:10:38 AM
Alright so hows the project coming? I am very impatient and I can't wait for it to be done  :thumbsup: :)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Jack_wilds on September 19, 2009, 07:01:12 PM
Quote from: Ennedi on July 03, 2009, 03:29:03 PM
Please be patient guys. Many lights models were made yet (Jeroni's help with them was priceless!  :thumbsup:), but there is still much work to do both with models and with lots. This is a very time-consuming task, and final testing is often the most difficult and responsible thing. Everybody who plays with modular custom content with many props can confirm this. As for transit networks, I suggest to open (for example) the file containing RULs, try to understand and modify them yourself  :), you will appreciate better the work of NAM creators and you will not speak about the long time any more  $%Grinno$%

Young people go to school and older people go to work  ;D Sometimes it is impossible to provide if we will have next weekend or next month free or not. So again, please be patient. Krztysztof (Gwail) is one of the most responsible persons here and he wouldn't start so serious task if he wouldn't want to finish it.
Last but not least, everything here is for our and your pleasure. Please remember it  ;)

Adam :thumbsup:

an Ennedi note restated as a soapbox message  "$Deal"$

whoa partner  %BUd%

... Hold on to your horses there buddy -as you may be trying to be cheeky, it sounds otherwise... patience is truly a virtue here... as it is all voluntary, for every-ones enjoyment

It will be when it will be 'till news and updates will keep all abreast of progress... always testing  ()testing()

soap box end   :blahblah:

Thank-you

Jack
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Ike on October 03, 2009, 04:10:10 AM
Hello RMIP-Team,
do you make ILS-Components for the RMIP3 too?
I'am waiting for the Release  :'(
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on October 05, 2009, 05:18:24 PM
ILS? ()what()
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: u.mueller on October 05, 2009, 10:13:34 PM
Instrument Landing System (http://en.wikipedia.org/wiki/Instrument_landing_system)  ;)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Voltaire on October 06, 2009, 03:23:12 PM
Yes, we are making new ILS components. Although the basic modelling is complete, this will require the new lights as well.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Ike on October 08, 2009, 08:55:48 AM
Cool :thumbsup:
And does the set include others Navaids like NDB and Marker beacons?
and do you need a Beta-Tester :P ^^

Ike from Germany ;)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on October 10, 2009, 10:56:13 AM
Ah yes. ;) Now I get ILS.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: SPygkeren on October 13, 2009, 01:05:51 AM
When the RIMP 3 available to download????
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on October 13, 2009, 03:18:36 AM
When it will be ready.

So far we're still working on the new lights. Meanwhile you can expect some additional features for RMIP 3.1. Stay tuned, update incoming!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on October 13, 2009, 03:20:15 AM
Yay!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Ike on October 13, 2009, 07:38:45 AM
I've bookmarked this Thread^^
My new Airport is pepared for RMIP3. I just wait to replace the RWYs (and there is enough designators for my 14 Runways xD
)
[I'am just 14 Years old :p ]
PS: does Vol 1 include OMI-marker beacons and NDBs?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on October 13, 2009, 01:39:53 PM
I think you might be able to use the old ones. Idk. But all my runways are prepped!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Butters on October 13, 2009, 01:47:03 PM
My main runway is prepped. I won't replace the other two (for the time being) as my airport is mainly regional.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: dpy940307 on October 22, 2009, 07:11:25 AM
do you have an estimated release date?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Korot on October 22, 2009, 09:28:10 AM
No, there is no release date. It will be ready when it is ready.

Regards,
Korot

Cue 5 others saying the same.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: PLT on October 29, 2009, 08:29:02 AM
The following has been said many times before, but apparently people still don't get it...

Please be patient, we are working on it!
When there is progress worth mentioning, we will, but at this point, there is nothing "interesting" going on.
The team is currently working on new lights, which is mainly programming and coding.

In fact, the project in its current state CAN be released, but we (the AC Team) only release projects when they look fully realistic and are tested well.
With the old lights, the project looks "OK", but with the new ones, it will look so much better!

So, when these new lights are finished, we can release this project.
We will not mention a release date, we will not even give you an indication. 
This is just because of the fact that developing custom content costs huge amounts of time, and we want to have as much time as we need, without rushing through things.

When things are ready worth showing, you'll notice, and until that moment, please stop asking about release dates, progress etc.
Thanks for understanding, and kind regards,

PLT, on behalf of the entire AC Team.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on December 02, 2009, 01:07:37 AM
Forgive another delay, but RL doesn't give me a pardon ;). The promised update is still on the way, the project isn't dead, don't worry. The effects of the new lights research aren't still satisfatory enough to show them, but I've started working on the another modular feature - Rapid Exit Taxiway at 30 degree - up to 250+ new texture tiles, about 15 new lot types (over 40 lots in total). First screens "soon".

Quote from: PLTThis is just because of the fact that developing custom content costs huge amounts of time, and we want to have as much time as we need, without rushing through things.
That's damn right. Such project requires much time indeed, as it has to be well designed, concerning both the textures quality and logistic - there is so many things to take care of. I wish it was so easy as another automata skin ;).
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Ennedi on December 02, 2009, 01:38:41 AM
No worry and no rush Chris! When you will be exremely tired/bored of all this stuff, I suggest you to think "It would be even worse if I would make a new terrain mod"  :D. At least you don't have three or four textures blending one to another in an unexpected way in an unexpected places  ;D

BTW if you will have something for testing, you know where to find me  ;)

Adam
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Cyclone1001 on December 02, 2009, 03:19:16 PM
As long as it is released while SC4 still interests me, I don't care how long it takes!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on December 02, 2009, 06:43:14 PM
Me neither! And a 30 degree exit taxiiway? ()what()
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on December 03, 2009, 12:00:44 AM
Quote from: Driftmaster07
And a 30 degree exit taxiiway? ()what()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F3287%2F091109ret3001.jpg&hash=aa5ab6c2502f41e83c881383fb8d51d2375330d2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F7919%2F091109ret3002.jpg&hash=b9adf8cf36fb64ea4907161acde6eaaed3694401)

Yes. Fully modular, I hope, but it would be rather basic set - with only one TWY intersestion (parallel to the runway) - the lots idea as you can see above. If needed, more will be added to the planned new taxiway project. By now I'm working on the overhanging enhanced taxiway marking at stop line.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Cyclone1001 on December 03, 2009, 01:40:07 PM
Nice! I can't wait for more pics!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: joelyboy911 on December 03, 2009, 02:07:00 PM
@Driftmaster. Having the taxiway at a shallower angle to the runway allows planes to exit at a slightly higer speed, meaning they can exit earlier, meaning the runway can have more landings/take-offs per hour. There were exits like this in earlier versions of RMIP. I'm certainly glad to see them here now, though maybe, Gwail, you could consider releasing the runway basic set first, and the more complex exits later. I don't know, I'm just eager to use the new runway.

Anyway it looks great, keep it up!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on December 03, 2009, 06:43:42 PM
Quote from: joelyboy911 on December 03, 2009, 02:07:00 PM
I'm just eager to use the new runway.

Add me to that long list! Lol. More takeoffs per hour would be good. And, a new taxiiway project? Sounds promising! Oh, and are you thinking of doing a diagonal runway project eventually? That would be a first. :)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Cyclone1001 on December 04, 2009, 01:14:54 PM
Quote from: Driftmaster07 on December 03, 2009, 06:43:42 PM
Add me to that long list! Lol. More takeoffs per hour would be good. And, a new taxiiway project? Sounds promising! Oh, and are you thinking of doing a diagonal runway project eventually? That would be a first. :)
I would love diagonal runways, adds more realism. Would be hard and complex (like trying to make a diagonal taxiway) but it would be cool.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on December 08, 2009, 03:08:58 PM
Quote from: joelyboy911 on December 03, 2009, 02:07:00 PM
I'm certainly glad to see them here now, though maybe, Gwail, you could consider releasing the runway basic set first, and the more complex exits later.
I know, I know... but take a look by yourself ;)!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F5711%2F091208ret30.jpg&hash=872d1adfa8bfc6e2134b73cac114e4fc38740dcb)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ShadeSlayer on December 08, 2009, 04:49:22 PM
Looks good.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Dac1996 on December 08, 2009, 06:41:55 PM
Wow these look great! And I like how the taxiway centerline goes onto the runway, the earlier pictures didn't have the centerline going onto the runway, but wow I really can't wait until this is released. &apls  ;D :thumbsup:
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on December 10, 2009, 01:46:52 AM
Dac1996, good you've noticed it  :thumbsup:. All the Exit Taxiways will have such expanded centerlines, of course. It was planned from the beginning, now it's done.

The DC-150 (Diagonal Concrete 150 ft) is planned as well. I've even got an idea how to decrease amount of needed lots, using the technique of overhanging props. But first I want to finish the OC-150 and get some feedback, how such props work.

And now - take a look, how does the system work:

First, it's good to have any runway ;).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg706.imageshack.us%2Fimg706%2F7290%2F091210ret3001.jpg&hash=6ef8b6804be1c94eedc82fed6cd929674e0acc11)

Next place the RET-30 joint tiles:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F7203%2F091210ret3002.jpg&hash=738df3a2a75efea6c98952ae6eca4932b0be151e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F4472%2F091210ret3003.jpg&hash=de93b93b3a81dd2a977c94dcb273c369e7e472ab)

Expand the taxiway whatever you want, next finish with TWY parallel joint:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg192.imageshack.us%2Fimg192%2F8773%2F091210ret3004.jpg&hash=e54b9fbc551c1088f8d7843e7cbdfb18db28949d)

Et voilla, it's ready. If you want, you can add the extra lot with enhanced taxiway marking at the stop line:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg192.imageshack.us%2Fimg192%2F6171%2F091210ret3005.jpg&hash=a7f44ba48490124ac1a62dfa104ed28a628ec1f4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F8818%2F091210ret3006.jpg&hash=9d6d38127887041c64319800f101463552a6311f)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Delecto on December 10, 2009, 02:01:52 AM
Amazing work you have done Gwail  :o :thumbsup:
I have a question: why do we see the grid below the runaway?

Good luck with the rest of the project.  ;)

DEL!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: woodb3kmaster on December 10, 2009, 02:29:20 AM
Brilliant work, Gwail! It looks as if the curved centerline and skid mark are overhanging props or textures; is that right? Also, will there be a curve from these 30° taxiways to connect them smoothly to the 45° diagonal taxiways?

I look forward to rebuilding my runways with these new lots!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ShadeSlayer on December 10, 2009, 05:00:23 PM
I love it, but are you going to do anything with the little "dash" effect on the yellow centerline. It looks awfully pixellated at the close view, and looks like a bunch of dashes from the farther one.

Other than my nitpicking, I'm going to have to say that it's superb.

One thing though, I love the idea of more runway types, but wouldn't that make the release date a lot longer from now than currently planned?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on December 11, 2009, 05:21:15 AM
Thank you all!

Delecto, perhaps you see the tiles of concrete on the runway :)?

woodb3kmaster - not in RMIP-3.1. There will be only a basic set of RET-30, as you see on the pics. The rest will be part of new Taxiway Pack, I think it would be RMIP-3.3 (the second project should be diagonal 150 ft, I think), unless there will be the decision to remade all the existing RMIP-2 pack with the new lights first. We will see.
And yes, presented centerline expansion and skid marks texture are overhanging s3d props with solid / transparent texture, same as the enhanced TWY markings.

ShadeSlayer - so far I don't know if I will remade the expanded centerlines. They are full 3d props (just like the automata) and their look depends on the graphic card (mine isn't too powerful ;) ). The tests will show, maybe I'll be forced to change these lines into the texture on the plain rectangle, just like the skid marks. As I've explained above - I don't plan expanding the RMIP-3.1 project more, everything else will wait until the first part release. Now I'll focus back on the new lights, I do hope that I've just finished the research phase - the results are very promising  :thumbsup:.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gilikov1994 on December 11, 2009, 10:42:58 AM
Hi there,



I realy love your work, Bardzo dobrze!!
Can I download them anywhere, or must I wait for the upload date  :P?
Thank you very much, dziękuję!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on December 13, 2009, 09:36:20 AM
Nice work there! And Gilikov, yes. They have yet to be released. But by the looks of this... It won't be too long! ;D
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: calibanX on December 13, 2009, 07:23:11 PM
Wow, I can't wait to build another airport with these. Nice job Gwail.

Geoff
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on December 15, 2009, 12:07:46 AM
Gilikov1994, dank u! I do hope you won't have to wait too long :).

All right. I was talking much about the new lights lately. No, because new lights, yes but after new lights, maybe when new lights, new lights, new lights. Many ideas, many tests, many fails. There has much time passed after last pic of new lights I've posted, so let's make some "controlled unofficial leak". Take a look, what we're working on. It's not the final version, but I've said before, it's very promising.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F2366%2F091214lights01.jpg&hash=bc9c149bb3bdaa9f8342b3a4d77357ef0751be4e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F9131%2F091214lights02.jpg&hash=da28773209eeac197045ac40165839d27e6547e0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F4045%2F091214lights03.jpg&hash=903334ba653005091fbdf93f505287f4c2360e40)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg29.imageshack.us%2Fimg29%2F9583%2F091214lights04.jpg&hash=c39f59c8822133cc0b899aee270ae0e42c1710ea)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: tag_one on December 15, 2009, 02:36:38 AM
Looks wonderful Chris  :thumbsup:
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Ennedi on December 15, 2009, 03:26:32 AM
 &dance &dance &dance

It is difficult to imagine how much work needed these lights  $%Grinno$% (I observed some of Chris' work at the beginning and I know a bit about it  ::))
The final effect will be stunning. Great work Chris!  :thumbsup:

Adam

PS. Chris, you get Karma from me for this brilliant example of an extreme engineering  :)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gilikov1994 on December 15, 2009, 11:46:14 AM
@Gwail: I've patience .. :thumbsup: and I very like the new releases!!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: figui on December 15, 2009, 08:05:19 PM
after a very looong absence in the forums, i came back to find this extremely superb project! so wow, thank you!

mauricio.

i needed to suscribe to this thread.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on December 16, 2009, 03:30:54 AM
Very nice! The white lights remind me of GTAIV. Lol.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on December 16, 2009, 06:03:33 AM
Thank you all, glad you like it.

Adam, thanks twice :). Indeed, it's extremely engineered. The light contains two props - for day and night, via RKT-4. The day prop is standard, the night prop is completely remoded - custom LODs, modded s3d files, replaced all the FSH files. Although it wouldn't be possible without Jeronij's first version. I still wonder how to use his base lamp props, as the 3DS Max rendered them much better than the BAT Tool.

Alex, lol. I knew there was something wrong with that green color...  ;D.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: pilotdaryl on December 25, 2009, 04:32:57 PM
The way the taxiways are put together are very interesting, unique and inspiring!  The runway/taxiway lights look really good too, especially with the new night light effects, though they seem dastardly small :P
As far as taxiway entrances go though, will the lots include provisions for those flashing yellow lights that are on the taxiway or alongside as is standard with every runway-taxiway entrance?  The runway centreline lights also look like the flashing in-game ones, though I'm confident that you'll be replacing those as well.  I'm one of those hoping this turns out really well :D
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: abcd on January 06, 2010, 03:07:21 PM
Hey what happened to the the diagonal runways which were made a while ago? Any chance for a release?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on January 07, 2010, 12:40:27 AM
Pilotdaryl - so far only the red-green aboveground lights are on the table, the rest is untouched, but will use the same technique (both inground and aboveground lights). The size of light glows is equal to the standard Maxis effects, I will take care to make new lights more visible in zoom 4-3. At the same time we work on the light animations, for the new ALSF system mostly.

abcd - if you're talking about n-RMIP Wide and Diagonal Runways (http://sc4devotion.com/forums/index.php?board=178.0) by Dedgren - yes, the project is being revised and prepared for the further work.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Jack Bauer on January 07, 2010, 01:41:05 AM
You have been doing such a great work on these new runways! it's gonna be wonderful to make airports. and it sounds great that you are about to make diagonal runways too.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: taner on February 09, 2010, 04:21:57 AM
we can download?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Korot on February 09, 2010, 08:11:24 AM
Quote from: taner on February 09, 2010, 04:21:57 AM
we can download?

No we can't, it is still being tested. When can we download it? No-one knows, it will be ready when it is ready.

Regards,
Korot
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ShadeSlayer on February 18, 2010, 09:58:49 PM
How's progress going? Just post production now?

A quick question--is this project going to include intersection solutions for RMIP-2->RMIP-3?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: GMT on February 19, 2010, 03:15:24 AM
Great progress with the wider runways. They will come very handy once released.

I have another question myself, tho I think I'm not the only one with it:
Are there any plans for diagonal runways like 45 135 and so on?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on February 22, 2010, 11:47:00 PM
Sorry to disappoint you, but I haven't touched almost anything about the game for last two months and so far there aren't too much chances do to so, the RL hits hardly :).

Alex, the RMIP-3.1 will contain the RMIP-2 intersection lots.

GMT, as I've stated several times, there will be diagonals - both dedgren's n-RMIP Wide and Diagonal and diagonal concrete 150 ft.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: GMT on February 24, 2010, 04:49:03 AM
Quote from: Gwail on February 22, 2010, 11:47:00 PM
[...]
GMT, as I've stated several times, there will be diagonals - both dedgren's n-RMIP Wide and Diagonal and diagonal concrete 150 ft.

Looks like I missed that info. Thanks for mentioning it (again).
Now I got something to look forward to  &apls
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: bobthebobthe on March 20, 2010, 03:48:35 PM
 &dance &dance &dance
Great Job!!!!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: i_love_lamp on March 27, 2010, 12:44:37 PM
nice bra! I love the work that yall r doin here
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Koekie01 on April 10, 2010, 05:34:10 AM
I'm looking forward to the release, I'm very curious!

Good luck, I'm hoping it won't take long, but you're right, it must be perfect!  ()stsfd()

Koekie
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: jdenm8 on May 05, 2010, 04:37:46 AM
Any news on progress or is RL still kicking?  &mmm

I am very interested in this project (The RMIP-2 runways are really too narrow for anything larger than a regional jet) and hope to see it hit completion.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Voltaire on May 07, 2010, 10:28:38 PM
oh yeah, it's still in progress... there's more to this set than pavement and edge lights  ;)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: woodb3kmaster on May 07, 2010, 11:25:11 PM
Quote from: Voltaire on May 07, 2010, 10:28:38 PM
oh yeah, it's still in progress... there's more to this set than pavement and edge lights  ;)
Like new ALS lights? I'd love to find out what's in the works as far as they're concerned. Maybe a set that can be plopped in water?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: RickD on May 08, 2010, 12:37:33 PM
Quote from: woodb3kmaster on May 07, 2010, 11:25:11 PM
Like new ALS lights? I'd love to find out what's in the works as far as they're concerned. Maybe a set that can be plopped in water?

That's an excellent idea!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on May 08, 2010, 07:56:59 PM
Quote from: Voltaire on May 07, 2010, 10:28:38 PMthere's more to this set than pavement and edge lights

Like what?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: adroman on May 08, 2010, 08:01:04 PM
Paint?  ::)

But seriously, this set looks like it'll be worth waiting for... No need to pressure the AC, I'm sure it'll be more than perfect when it is released.

My anticipation is quietly building... Take your time, I'm sure we can wait!
Adrian.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on May 12, 2010, 12:52:25 PM
Quote from: jdenm8 on May 05, 2010, 04:37:46 AM
Any news on progress or is RL still kicking?  &mmm
Kickin', hittin', scratchin', bitin'. But I won't give up, it won't get me alive  $%#Ninj2.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Voltaire on May 14, 2010, 09:59:48 PM
Quote from: woodb3kmaster on May 07, 2010, 11:25:11 PM
Like new ALS lights? I'd love to find out what's in the works as far as they're concerned. Maybe a set that can be plopped in water?

Good guesses  :thumbsup: although I handn't considered the water plopping, that's an interesting idea.

These features are definitely going into the Approach Light System lots:
  -  new ALSF-2 and MALS rendered in HD, matched to the width of Gwail's runways
  -  new, low-profile LODs to cut filesize dramatically
  -  new Localizer antenna
  -  compact versions (1/2 length) for players who want light systems without the land investment.

There's still more I won't post yet, I'd like to surprise everyone with a couple extras when this is released ;)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: figui on May 15, 2010, 09:34:56 AM
wow, i can't wait (kidding, it's worth the wait)  :thumbsup:

mauricio.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: superchad on May 15, 2010, 10:57:37 AM
i have a request for the RMIP-3, you know the edges of the runway with the yellow lines? could you create runway edge pieces without the yellow lines, and that blend in better with the runway, ive looked at photos of several airports, Indianapolis Intl, JFK, LAX, and i have NEVER seen those on the runway edges, and the runway edges blend in a bit with the runways color, like maybe a bit darker grey but not very dark like RMIP-3 is.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on May 15, 2010, 06:49:07 PM
Quote from: Gwail on May 12, 2010, 12:52:25 PM
Kickin', hittin', scratchin', bitin'. But I won't give up, it won't get me alive  $%#Ninj2.

It better not, stay strong Gwail! ;)

Alex
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Cyclone1001 on May 16, 2010, 07:05:31 AM
Maybe piers for water-based lights?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: [Delta ²k5] on May 16, 2010, 07:55:46 AM
Quote from: Cyclone1001 on May 16, 2010, 07:05:31 AM
Maybe piers for water-based lights?

yeah... something like this: (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm1.static.flickr.com%2F23%2F26649960_98e89dc03b.jpg%3Fv%3D0&hash=6a3c584711212d2912b438e7057117e87f5f8874)

or something like in San Francisco ;)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Haljackey on May 16, 2010, 08:50:35 AM
Hey guys, I just wanted to point out that no development pictures have been posted since December 15, 2009.

I know we're all excited here and have loads of requests for this modular airport pack, but I think it would be best to wait until we see some additional development. Perhaps your request could be integrated into this release, but if not perhaps it would be considered for a future release.

Like everyone else, I am looking forward to this mod and am hoping to see some new development pictures soon. Hope all is going well with the project!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on May 17, 2010, 07:10:49 AM
Although I haven't made any progress so far, there is no need to worry, Haljackey.

The part with all ALS lights is handled by Voltaire, so you can have a discussion about it with no stress. I'll start my development over when I handle all my RL business.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: fafalone on May 17, 2010, 04:41:48 PM
 :'(

Sorry RL is sucking so much, hope everything works out ok (and quickly  ;D)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: 3010 on June 05, 2010, 01:35:36 AM
these runways look like the ones from lgat kind of
http://marrickvillegreens.files.wordpress.com/2009/06/athens-airport.jpg
http://www.google.com/imgres?imgurl=http://images3.jetphotos.net/img/1/9/9/8/94660_1077494899.jpg&imgrefurl=http://jetphotos.net/viewphoto.php%3Fid%3D233173&usg=__Cr_2LHQWS-aNOYs5F57YZ9uHSl4=&h=620&w=980&sz=203&hl=de&start=65&um=1&itbs=1&tbnid=lohlsYKiuSfJvM:&tbnh=94&tbnw=149&prev=/images%3Fq%3Dhellinikon%2Bairport%26start%3D60%26um%3D1%26hl%3Dde%26sa%3DN%26ndsp%3D20%26tbs%3Disch:1
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Highrise99 on July 26, 2010, 02:24:03 PM
Are there previous versions of this such pack?  If so, please provide a link.
Thank you!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on July 28, 2010, 06:06:13 AM
Not this pack per say. There is the RMIP with Concrete runways and RMIP2. RMIP concrete runways are a little dated, but its the only concrete one availiable (http://www.simtropolis.com/stex/details.cfm?id=14299) right now. If you search RMIP 2 on the STEX, you will find four files that all go together. Hope this helps.

Alex
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: vitorhnn on August 05, 2010, 07:40:30 AM
So, how is this project going?
Don't see activity here for a long while...
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Koekie01 on August 06, 2010, 02:39:54 AM
Quote from: vitorhnn on August 05, 2010, 07:40:30 AM
So, how is this project going?
Don't see activity here for a long while...

That you don't see a lot of posts here doesn't mean there isn't a lot of activity. I'm not a member of the AC-team, but if you read the last post from the creators you will see that they are far, but not ready. The biggest thing isn't in their hands, but in jeronij's, because he's working on a new light system, what will be in the new RMIP-3 pack.

If you don't know what I mean, take a look at this post, posted by Gwail in december (yes, indeed, time is going fast):

Quote from: Gwail on December 15, 2009, 12:07:46 AM
Gilikov1994, dank u! I do hope you won't have to wait too long :).

All right. I was talking much about the new lights lately. No, because new lights, yes but after new lights, maybe when new lights, new lights, new lights. Many ideas, many tests, many fails. There has much time passed after last pic of new lights I've posted, so let's make some "controlled unofficial leak". Take a look, what we're working on. It's not the final version, but I've said before, it's very promising.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F2366%2F091214lights01.jpg&hash=bc9c149bb3bdaa9f8342b3a4d77357ef0751be4e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F9131%2F091214lights02.jpg&hash=da28773209eeac197045ac40165839d27e6547e0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F4045%2F091214lights03.jpg&hash=903334ba653005091fbdf93f505287f4c2360e40)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg29.imageshack.us%2Fimg29%2F9583%2F091214lights04.jpg&hash=c39f59c8822133cc0b899aee270ae0e42c1710ea)

Besides the lot of work there is still to do, Gwail and Voltaire are having a Real life, (I think) they are not robots.  ;)

Yes, you're not the only one (well, I think you are), who can't wait for the release. But they will only release it when it's better then best, when they think: for this time, it can't be better.

I hope I have helped you with this.   :)

Tim

PS. By the way, I see that you are new on SC4 Devotion! Welcome!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: vitorhnn on August 06, 2010, 07:48:30 AM
Yes, i know they are not robots, I just can't wait so that i can have a realistic concrete runway at my airports, but... And also, i'm not THAT new on SC4D, I'm just kinda inactive, as i'm a moderator at www.simcitybrasil.net (http://www.simcitybrasil.net)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: citybuilderx on August 06, 2010, 02:11:33 PM
Wow this is very realistic!

I am looking forward to seeing your creations. :thumbsup:
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Koekie01 on August 06, 2010, 03:46:28 PM
Quote from: vitorhnn on August 06, 2010, 07:48:30 AM
Yes, i know they are not robots, I just can't wait so that i can have a realistic concrete runway at my airports, but... And also, i'm not THAT new on SC4D, I'm just kinda inactive, as i'm a moderator at www.simcitybrasil.net (http://www.simcitybrasil.net)

Sorry for the misunderstanding, indeed, inactive doesn't mean the same as new. I saw only your amount of posts, so that's the reason I said that, but I think you understand that.  ;)

And by the way, do you know about the former RMIP-2?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: vitorhnn on August 06, 2010, 08:39:44 PM
Yes, I know about RMIP2, the AC's Terminals, but I'm planning a super-airport, and I would like concrete runways...
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: greendude on August 07, 2010, 01:29:40 AM
Quote from: vitorhnn on August 06, 2010, 08:39:44 PM
Yes, I know about RMIP2, the AC's Terminals, but I'm planning a super-airport, and I would like concrete runways...
I think you might be looking for this?
http://www.simtropolis.com/stex/details.cfm?id=14299 (http://www.simtropolis.com/stex/details.cfm?id=14299)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: k808j on August 07, 2010, 09:32:53 AM
We  ()borg() followed the link, is it compatible with RMIP-3 and X-Airports?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: greendude on August 08, 2010, 12:50:39 AM
Quote from: k808j on August 07, 2010, 09:32:53 AM
We  ()borg() followed the link, is it compatible with RMIP-3 and X-Airports?
I think it may be an older set made by volitare but it's probably is compatible with all RMIP sets
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: [Delta ²k5] on August 08, 2010, 06:01:15 AM
Well.. The taxiways aren't 100% compatible with the newer sets, because they are apron style and don't have any lines on it. :thumbsup:
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: SPygkeren on August 11, 2010, 02:59:27 AM
I've been waiting for years &mmm
when are this airport pack completed??? ()what()
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: WC_EEND on August 11, 2010, 03:15:58 AM
Quote from: SPygkeren on August 11, 2010, 02:59:27 AM
I've been waiting for years &mmm
when are this airport pack completed??? ()what()

when it's ready ;)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: brettonknight on August 11, 2010, 03:21:01 PM
This is like that episode of the Simpsons "Are we there yet?" "NO!" "Are we there yet?" "NO!" "Are we there yet?" "NO!" "Are we there yet?" "NO!".
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gilikov1994 on August 12, 2010, 11:35:40 AM
brettonknight, haha yes it is.. but we must accept it  :thumbsup:
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ipp4ever on August 18, 2010, 10:45:30 AM
All that we can do is waiting waiting and waiting . When it finally comes to us , it will be a big surprise. :-\ ;D
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: marsh on August 30, 2010, 04:42:05 PM
Wow, everyones impatient :P The runway ends look great and i cant wait for these.  :)

,marsh
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ivo_su on October 08, 2010, 08:11:39 AM
if you know a possible date when RIMP 3 will be ready
really want to download your product
the pictures look great
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: WC_EEND on October 08, 2010, 08:22:47 AM
When it's ready, Voltaire and Gwail both have a RL, and RL comes first. I totally understand that you are annoyed by the waiting, but I suspect that when it's finished, it'll be worth the wait. And as a SCAG member, I can tell you that most projects take some time, because everything needs to be tested before release.

Xander
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ivo_su on October 08, 2010, 09:26:29 AM
if they are ready to New Year
would be great
remains our only wait and hope
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: MR.Y on October 08, 2010, 11:13:04 AM
Oh when it will be released? I can't wait longer...
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Jack_wilds on October 08, 2010, 03:45:59 PM
Quote from: WC_EEND on October 08, 2010, 08:22:47 AM
When it's ready, Voltaire and Gwail both have a RL, and RL comes first. I totally understand that you are annoyed by the waiting, but I suspect that when it's finished, it'll be worth the wait. And as a SCAG member, I can tell you that most projects take some time, because everything needs to be tested before release.

Xander

...peace and patience for good things come to those who know how to wait, a day will be when it will just show up on the LEX without prior notice -til then...  :-\   &Thk/(
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: banditp61 on October 11, 2010, 07:34:08 PM
so by any chance, will there be new terminals (maybe something that looks like DIA, just a thought.) coming out, and diagonal runways?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Voltaire on October 13, 2010, 02:32:31 PM
no and no... those items are separate projects.

This one is big enough on its own  ;)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: sc4maniac on October 29, 2010, 11:31:02 AM
I really like it, and I also can't wait until it comes out, but I just don't like the textures, not to be mean, but I'd like them to be darker like in RMIP-2, and I think the black marks can be made a little lighter.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: maxosha on November 18, 2010, 08:16:56 AM
Linck please to download  :'(
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: carkid1998 on November 18, 2010, 09:47:25 AM
Unfourtunately it's not available to download yet.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: maxosha on November 18, 2010, 09:54:39 AM
When will it be finished?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: carkid1998 on November 18, 2010, 11:04:24 AM
Well, it doesn't currently have a release date...
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: nekseb on December 09, 2010, 11:16:51 PM
Just a short question - any progress with this project or still on hold ?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Jayster on December 10, 2010, 04:56:47 PM
I'm pretty sure this project has been scrapped, it's been almost a year I think and no progress. Same with the other project in this thread, that one is behind by about 2 years I think.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: WC_EEND on December 10, 2010, 05:29:42 PM
Quote from: Jayster on December 10, 2010, 04:56:47 PM
I'm pretty sure this project has been scrapped, it's been almost a year I think and no progress. Same with the other project in this thread, that one is behind by about 2 years I think.

And I (and I suppose quite a lot of people in this community) think this project is still ongoing, and nagging about how long ik takes before it's released isn't going to help anyone. I know that Gwail (who is one of the major contributors of this project) has a busy life, so give the guy a break. Most people tend to prioritize RL instead of SC4, so it's normal some things take time


Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: nekseb on December 11, 2010, 05:42:02 AM
I confirm with you - RL first!

I asked only if there are any news, not to read what someone think about this project.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Jayster on December 11, 2010, 12:14:43 PM
Sorry, I was just pointing out that there hasn't been any activity (development wise) for about a year. I'm not nagging for it to hurry up and come out.

Jayster
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on December 11, 2010, 12:36:57 PM
To paraphrase the classics - the rumors about this project's death have been greatly exaggerated  :thumbsup:. However, this's been a very busy year in my life (a brand new living place, a new job, another baby on the way, some minor health problems, still some RL projects), but I'm fine and going to finish this baby up. It would be a shame to abandon it, especially when it consumed so much time so far. For now I have to recall, what was going there. I want to finish the Rapid Exit Taxiway lots and - the main job - close the development of new lights and relot all the puzzles. And I think it would be enough for this project, except the all needed finishing stuff, such as modding, readmes and so on.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ShadeSlayer on December 11, 2010, 01:25:15 PM
Great to see you back, Gwail. Hope all is well.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: joelyboy911 on December 11, 2010, 03:34:56 PM
Great to hear from you Gwail. If there's anything SCAG can do to assist, please let us know. Looking forward to the release of this project.  :)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Jack_wilds on December 11, 2010, 04:13:47 PM
I also echo the sentiment -great to hear from you Gwail, I trust things will come round and become more-reasonable-to-manage soon  ;)

Jack
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: hkboondoggle on December 11, 2010, 07:36:44 PM
Welcome back Gwail! Best of luck of what you're doing - RL & SC4 modding.  :thumbsup:
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on December 14, 2010, 05:50:52 PM
Great to see you back Gwail! Congrats on the new kid. ;)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Damiangjy on January 08, 2011, 11:53:43 AM
Quote from: pilotdaryl on February 13, 2009, 06:56:37 PM
I see you've made some interesting progress here.  Keep it going! ;D  I would, however, suggest a new set of rapid exit taxiway lots with the actual exit taxiways at 30 degrees to the runway, similar to how it is arranged in real-life and the original RMIP-1 set.  The runway skid markings are also extremely dark and wide.  While this would be realistic for larger airports such as LAX and JFK and other major airports in the US, I'm still in favour of toning it down even just a bit, to make things a bit more consistent since not all airports have runways that busy or runways used that much. -Never mind, I noticed a set with toned-down skid markings.  I'm impressed! ;D

Hey Gwail, I can't wait for the LAE's release! I hope you do fine with your RL issues. Just some suggestions, maybe you could reduce the contrast between the skid marks and the concrete surfaces to make them seem less bold? Make the concrete darker and the skids lighter? And I quote Pilotdaryl as I agree with him on having the 30 degrees rapid exit taxiways back since it would be more realistic.   :)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on January 20, 2011, 01:12:48 PM
Well, it's good to know you still remember me  :thumbsup:. So far I'm tinkering a bunch of new lights, the work is still in progress, the "stable beta" should be quite soon, so I'll be able to start relotting.

Damiangjy, the skid marks have been lightened up a bit meanwhile, here you can see how it will look like (http://sc4devotion.com/forums/index.php?topic=6985.msg239328#msg239328). It's rather the final version, I really don't want to spend more time on this pack. If there will be any reasonable interest, I'll maybe spare some time to make an additional mod pack. And the 30 RET is intended to be included, just read carefully this thread, about 3-4 pages earlier.

Some fresh photos, perhaps?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F3122%2F110119lights1.jpg&hash=ddf81b4b17d8c80caf2a1ba596189b723ff0be3f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg130.imageshack.us%2Fimg130%2F1752%2F110119lights2.jpg&hash=9fb334325a8294ad14819dcdcf36486dfc11aa01)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg600.imageshack.us%2Fimg600%2F415%2F110119lights3.jpg&hash=5c0a14c7c98853083999655a408e9ca870f89a92)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F8486%2F110119lights4.jpg&hash=5608970ab98f0561d104e5b7e81122b8bc41b18d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F9905%2F110119lights5.jpg&hash=f2ec4707b8153399d761bd6125341b4b93ea54a5)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ShadeSlayer on January 20, 2011, 04:23:20 PM
Looks very nice. It seems that progress is coming along quite well.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: joelyboy911 on January 20, 2011, 09:27:54 PM
Could you explain "stable beta" and "relotting"? I'm not sure I understand what you mean by these terms.

At any rate, I'm certainly looking forward to being able to use these runways.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: nekseb on January 20, 2011, 10:37:43 PM
Looks great - for me it means - rebuilding FRA (Rhein-Main-Airport) in SC4 is stopped till this Baby is born.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on January 20, 2011, 11:17:15 PM
Quote from: joelyboy911 on January 20, 2011, 09:27:54 PM
Could you explain "stable beta" and "relotting"? I'm not sure I understand what you mean by these terms.
Sure! The quality of "stable beta" qualifies the lights to start "relotting" - changing all the Maxis lights effects to new lights in all lots of RMIP 3.1. The minor fixes and adjustments of new lights can be done after relotting, when I'll be able to score the final effect. Some of the lots, as shown on the pics, gave already been relotted.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: joelyboy911 on January 20, 2011, 11:31:13 PM
Oh cool! I thought you meant that the set up was stable, and you were ready to create the final lots.

That means... you're a lot closer than I thought you were.  :)

Very keen to start using these runways.  :thumbsup:
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Jack_wilds on January 21, 2011, 02:03:28 PM
I find the progress 'intriguing' if not teasing  :P,  :o particularly with the inline-in-runway lighting...  :thumbsup: trust that the remaining project goes well  :)

in flight for OSH-Airventure '11

Jack
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Evillions8 on January 27, 2011, 07:11:04 PM
Will this have placement helpers?  It would help newbies like me for airports.  :D
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on January 29, 2011, 02:30:23 PM
Well, the lights and lots are almost finished, I hope. Now I have to make some more lights for taxiways, make some new lots, concerning new light system, finish RET-30 system, refine the twy centerlines and finish some minor changes.

Evillions8, it surely has every kind of helpers, already :).

How about a lil' zoom-3 preview?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg820.imageshack.us%2Fimg820%2F4623%2F110129lights01.jpg&hash=d77317ab4caef6872dd939476c3b77b35b4aa131)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F8012%2F110129lights02.jpg&hash=a92a3344871900b481978e89aa441f82506011dd)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Jack_wilds on January 29, 2011, 02:44:59 PM
the makings for a world class international airport  :thumbsup:... those Sims will be so spoiled  :D ::)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Cyclone1001 on January 29, 2011, 05:53:13 PM
*Drool*

Iz Leikz tat.

Now that I can think straight... WOW!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Kcrimsonsim on January 29, 2011, 07:54:41 PM
RMIP is still expanding and developing? Holy smokes, I got lost in RMIP-2, easily the most comprehensive and extensive pack there is for the game. I admit, I took some shortcuts because I have no idea how to lay out a realistic set of pavement markings (not runways or taxiways but the rest). Kudos to you for your work!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: tag_one on January 30, 2011, 01:59:10 AM
 &apls &apls Wonderful work! The new lights are stunning.  :thumbsup: Man I can't wait for the moment you'll put this on the priLEX for scrutineering  ;)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: kbieniu7 on January 30, 2011, 03:36:11 AM
Yay! Great! I'm waiting for them!  ;D
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Jack Bauer on January 30, 2011, 05:46:54 AM
The runways are breathtaking. You have done such a great work. I can't wait for the next pictures and to be able to build an airport with these runways. :thumbsup:
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Girafe on January 30, 2011, 06:09:26 AM
Awesome job Gwail  &apls &apls

Runways are so realistic now  :thumbsup:
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: [Delta ²k5] on January 30, 2011, 06:32:39 AM
You made my day, thank you for this wonderful piece of lots &apls :thumbsup: I cannot wait to build massive airports with this!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ivo_su on January 31, 2011, 10:34:15 AM
So by watching my photos seem that everything  is almost ready and I wonder what else is to complete this project to be released finally. Otherwise enormous runways are perfect  and it can be a taxiway and wider would be great. (I wonder why not consider runways not only concrete but there are those of dark asphalt)

- Ivaylo
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Evillions8 on January 31, 2011, 04:18:58 PM
Stop teasing me and just release the darn thing.  &apls &apls &apls

btw, will there be a tutorial in making a realistic airport for that set?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: cammo2003 on January 31, 2011, 09:19:47 PM
Those are stunning! Just....

*drools*

(Thankfully, this ISN'T my keyboard.  :P)

Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: SPygkeren on February 02, 2011, 02:09:35 AM
Just my opinion,
but can you make the taxiways larger? :thumbsup:
I think large taxiway can handle a B747 ;D
maybe about... 3 tiles?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: KoV Liberty on February 02, 2011, 07:39:01 PM
In reality, the taxiways are the correct size.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on February 10, 2011, 01:17:09 PM
Glad you like it, we're doing our best :).

Quote from: Evillions8Stop teasing me and just release the darn thing.
I'd like to, really :). But as the Pareto 80-20 rule says - 80% of the effects come from 20% of the causes. Same about this project - the remaining 20% of work consumes about 80% of total time.

Right now we're working on the taxiway centerline lights, the overhanging lights for exit taxiways and fixing minor bugs. The new lights require brand new system of laying down the in-ground lights on every exit taxiway. Just like the whole project, we want to make it as flexible, as it's possible.

SPygkeren, as KoV Liberty says, you don't need wider taxiways to handle jumbos :). Although it could be a good idea to make expansion pack with wider curves, will see :).

Some fresh photos at the end?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg820.imageshack.us%2Fimg820%2F6379%2F110210lights3.jpg&hash=248248ac8829d6e81dab005b501a95595c57cc9d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg41.imageshack.us%2Fimg41%2F6779%2F110210lights4.jpg&hash=5ce625768b072991f3d71c961820a2b0a5453373)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg651.imageshack.us%2Fimg651%2F5511%2F110210lights2.jpg&hash=b1214e82a7a457672f8d69f129bc1c6d99155f27)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg547.imageshack.us%2Fimg547%2F8790%2F110210lights1.jpg&hash=42a49b8db93c1e9f08b2cc9643b53448c28c59ef)

At last all presented lights are brand new. The old taxiway lots from RMIP-2 series will need to be relotted in the nearest future.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: SPygkeren on February 11, 2011, 01:46:32 AM
nice project &apls
I'll waiting for it :thumbsup:
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: [Delta ²k5] on February 11, 2011, 08:55:40 AM
Very good work! I like the green centerline lights on the taxiway :)
I've got a quesion also: Maybe I hadn't read about, but will the new lights be stationary or will they flash like in RMIP-2? I don't want that my whole airport will flash like some kind of discotheque :D I hope you understand my point ;)

But I think they remain stationary from what is showed on the pictures above &Thk/(
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Voltaire on February 11, 2011, 09:05:55 AM
That's correct, all the new lights are steady-burning bulbs.

No more trying to take airport screenshots at exactly the right instant  ;)

All the RMIP-2 lots will be upgraded to use the new bulbs as well. I'll re-release the RMIP-2 lots after RMIP-3 is done.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Jack_wilds on February 11, 2011, 01:40:36 PM
Gwail and Voltaire

I am really liking the progress and development...  :thumbsup:

not a witty response but a noted observation at any rate  ()stsfd()

Jack
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: SPygkeren on February 11, 2011, 04:54:56 PM
Quote from: [Delta ²k5] on February 11, 2011, 08:55:40 AM
Very good work! I like the green centerline lights on the taxiway :)
I've got a quesion also: Maybe I hadn't read about, but will the new lights be stationary or will they flash like in RMIP-2? I don't want that my whole airport will flash like some kind of discotheque :D I hope you understand my point ;)

But I think they remain stationary from what is showed on the pictures above &Thk/(
yeah I agree :thumbsup:
airport is not a night club $%Grinno$%
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: barnahadnagy01 on February 13, 2011, 08:23:09 AM
Just a quick question.
Is there something planned for planes to turn at the end of runways? Like this: http://www.maldivesdivetravel.com/images/male-international-airport.jpg
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: maxosha on February 15, 2011, 02:02:16 PM
barnahadnagy01: this piece of runway is only for small airport which dosen't have a taxiways, like in this photo :)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: WC_EEND on February 15, 2011, 11:59:09 PM
Not necessarily, I've also seen these kinds of pieces at Brussels Airport (which has 3 runways, so not really that small anymore :P). Generally speaking though, you are right.

Xander
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: barnahadnagy01 on February 16, 2011, 06:11:53 AM
That airport is used by 747's as well!  ;D It's rare but existing.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: kccl35 on February 17, 2011, 12:18:56 AM
So...How long more till we get this?  :)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: hkboondoggle on February 17, 2011, 01:54:53 AM
@kccl35

Old answer: It will be ready when it is ready. Just hold your breath & wait for the big moment. ;)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: sepen77 on February 17, 2011, 07:51:10 PM
OOoooh. Looks good. Me likes.
I'm a big fan of RMIP - 2, but I barely use it (sorry). This seems even better!
Do you mind creating an ALS on water (with transparent texture)? Right now most (like 5) of my airports are beside water and most large airports are anyways. They all have ALS on water. The only one out there right now is some red one and it's messed up (to put it simple, it's ugly); it's also 3 tiles wide, so it wont be quite compatible with RMIP - 3.

This is still awesome!
Just as exciting as waiting years for the NWM to come out!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Voltaire on February 18, 2011, 01:47:43 AM
The new ALS parts are much more water compatible. The visible models are offset far outside their 'home' lot (the orange & white shack):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg40.imageshack.us%2Fimg40%2F5976%2Falsfoundation.jpg&hash=d64cec2752e2d0d029b4cb4ef814b44258f3a2c8)

The only restriction, is that home lot must be plopped on land, to set the lights' elevation. Building the entire ALS over water is done by raising a tiny island, at the runway elevation, and plopping the shack.

a couple more new features:
    - The orange/white towers will appear over water, plus whenever the land is uneven. If plopped on level terrain, only the lights will show.
    - Because of the way the ALS is split into sections now, the inner 1000 ft (330m) may be plopped as in-ground fixtures (useful on displaced thresholds & blast pads)
    - only the two 'home lots' need to be on land -- and they can fit on a 2x1 island.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: [Delta ²k5] on February 18, 2011, 06:03:41 AM
This is just incredible! I love those new light system as much as I love the whole project! Nice to see that there is much progress after a long time of nothing showable. &apls It's great to see that more people are in aviation and that they are working together on such great things for SimCity, even if it's nearly 9 years old :thumbsup:
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ShadeSlayer on February 18, 2011, 11:45:41 AM
Okay, this is very cool. I'm looking forward to the release!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Jack_wilds on February 18, 2011, 02:14:00 PM
hey, thats really neat!  :thumbsup:

its all progressing well and good... so-much-so that the anticipation of LEX-release raises ones expectation  :)

Jack
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: sepen77 on February 18, 2011, 03:04:12 PM
 &apls
Amazing.
That's all I have to say. Just good ol'amazing.
Well done. Truely the best ever! :thumbsup:
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Jack Bauer on February 19, 2011, 01:42:16 AM
Good Job :thumbsup:

This is just perfect. It will be a pleasure to make an airport with all these pieces. I love the possibilty to put the ALS light system on the water.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Cyclone1001 on February 19, 2011, 02:53:25 PM
Just what this has needed! Genius!
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on February 26, 2011, 02:57:38 PM
A little update ;).

I've been playing last days with all kind of exit taxiways, finishing the lights, new skidmarks textures etc. Meanwhile I've got a new model to bring down - it's a brand new idea, called DeeDee (double-D):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg714.imageshack.us%2Fimg714%2F1286%2Falaeg.th.jpg&hash=c543b198e142db06d43daa9a7caebd91b0081c20) (http://img714.imageshack.us/img714/1286/alaeg.jpg)

The DeeDee (just as double-Daddy or double-Daughter, depending of the point of view) is in stable beta phase, but still requires a lot of crash tests to get the final version ;). Because of that, the OC-150 ETA may vary ;).
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Jack_wilds on February 26, 2011, 04:02:44 PM
 :thumbsup: :thumbsup:  &apls

a real cutey  ;)

Jack
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: RippleJet on February 26, 2011, 04:30:28 PM
 :D

Sounds like you'll be an excellent dad! :thumbsup:
Congrats, Chris! :)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: GMT on February 28, 2011, 05:52:19 AM
 &apls

EDIT:
Seeing the revised ALS and currently reworking my airport, I came up with the following question:
Are there any yet missing installments of (airport) structures planned for an/the upcomming release?
I'm especially thinking of the lack of nav equipment like ILS components (localizer-, glideslope-, marker- antannas) meteorological equipment (rvr facility, weather stations, wind cones)
Unless already planned, I'll post a request in the related thread.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: simcity4ever on March 16, 2011, 07:38:34 AM
I like the current developments! &apls

However I've seen somewhere in this thread that there will also be wider asphalt runways. Is that true?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Voltaire on March 22, 2011, 08:06:12 AM
Quote from: GMT on February 28, 2011, 05:52:19 AM
nav equipment

None of these items come as their own lots right now, but many have been made (as individual props):

Wind Socks: jzo_RMIP2_WindCone   0x6534284a-0x30a08cca-0x91370006    AC MEGA Props Vol02
                    jzo_RMIP2_WindCone   0x6534284a-0x30a08cca-0x31700792    AC MEGA Props Vol02

ILS Glideslope:  VLTprop_GSxmit    0x6534284a-0x55a91b22-0x55a91b61        AC MEGA Props Vol04

An ILS localizer prop is coming with the ALS systems underway now.


also, just for the sake of completeness:

VOR/DME is lotted in RMIP-2 SAE Volume 3, the prop itself is:
                        blp-wc-vor-dme    0x6534284a-0x3037bd88-0x51e15805    AC MEGA Props Vol02

VORTAC is lotted in RMIP-2 SAE Volume 3, the prop itself is:
                        blp-wc-vortac      0x6534284a-0x3037bd88-0x31e15823    AC MEGA Props Vol02


I've no visual references for modelling a weather station, or RVR facility -- but if you can provide some photos, and an idea of the overall size, I'd be happy to make them. Same goes for the marker antenna, although perhaps the red/white glideslope (with shed) could stand in?



Quote from: simcity4ever on March 16, 2011, 07:38:34 AM
wider asphalt runways

At least for now, no asphalt runway lots are in the pipeline. I dont see it happening in Volume 1 (since it's been over 2 years so far) but that doesn't rule it out later on.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: GMT on March 24, 2011, 08:02:53 AM
wow thanks for the heads up on available parts. gotta check them and make some lots then.

as for the rvr and marker antennas, like with any equipment, there's several constructions available.
here's some pictures of rvr systems:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.allweatherinc.com%2Fnews%2Fpress%2F2006%2F060506_01lo.jpg&hash=1bc2aa7de676dcd026031cc7bdfbc3cc57318d22)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimages-mediawiki-sites.thefullwiki.org%2F05%2F1%2F2%2F7%2F51854533410955118.jpg&hash=f66dab19cce5c19b82b8e5f9befb79d602b3c854)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Frunway-visual-range.com%2Frvr.JPG&hash=ac876a9bbaa0d8fa1fc27ca974925f83b80e45c7)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.flightsimbooks.com%2Fflightsimhandbook%2F207-1.jpg&hash=0474083693d82376da94c08bc99805e1ffbee08e)

and here's an rvr receiver (I guess) with some meteorological equippment next to it (browse the page for some more pictures of available systems, including weather stations)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.coastalenvironmental.com%2Fimages%2Faviation%2FKeesler.primary.jpg&hash=b4b454d28feb7812665f6d135498b35f9fba20b5)
http://www.coastalenvironmental.com (http://www.coastalenvironmental.com)

and this is the setup of the rvr facility at frankfurt international airport, eddf:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FNodyme%2FSimCity4%2Frvr.jpg&hash=80d684c9da43ee9ec9a6bb7911539d63479d0513)
there's on of these setups on either end of the runway and half of it (as in just one row of 3 ... thingys) around the middle of the runway. I guess the 2 rows and either end of the runway are for redundancy purposes as these are the most critical locations to know the rvr. at least this would explain how there's only half the setup in the middle of the runway.

in terms of size, since this system is made up of 2 individual constructions, I think 2 1x1 lots, one for the projector, one for the receiver, do the trick. If I recall it correctly here's no real guidline in icao annex 14 on how an rvr system has to be built, so there's much room for structural interpretation.

here's another picture of an awss system
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.allweatherinc.com%2Fimages%2Fawss.jpg&hash=3999152dab895ad3de6eb4cefa2fdf6a32ce8b5b)
Like this and above pictures suggest, the weather stations are sometimes physically linked with one of the 2 parts of the rvr system. as for the remaining parts of the station, barometric sensors, temperature, vertical visibility systems and so on, I guess another 1x1 lot would do the trick aswell... of course keeping in mind that such nifty structures ask for some upscaling as to scale creations would be too small for the game unless rendered in hd.

as for outer, middle, inner marker, it's actually nothing spectacular, just an areal antenna pole, often with a small shed where technical equipment is located in.
here's 2 pages with good pictures of several markers and other radio nav equipment.
http://www.ngs.noaa.gov/AERO/navimages/cmanual_mm.html (http://www.ngs.noaa.gov/AERO/navimages/cmanual_mm.html)
http://members.chello.nl/vdleije/beacon2.html (http://members.chello.nl/vdleije/beacon2.html)

1x1 lot would be more than sufficient here, as there's just a small shed (maybe 2x2 meters) and the antenna itself, sometimes separated on a pole of a few meters, sometimes on top of the building. I think the pictures allow for a fair enough guess on dimensions.


mod edit - changed first pic to smaller version (I did save the large one for later reference)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Voltaire on March 26, 2011, 06:11:31 AM
Very nice! Thanks GMT for all the reference material  :thumbsup:

The ALS props and localizer are already in HD, so these will be as well. It does help quite a bit on thin parts, like antennas and structural latticework.

For the RVR system, I prefer the elevated platform style in the 3rd photo -- it will make them distictive vs. other 'antenna-things' like beacons and the ILS glideslope. The weather station has so many small parts that it may stretch the capability of an HD render to get all the details. But it looks like that more elaborate style in the last photo may fill a 1x1 lot nicely.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: lostsoul3193 on April 20, 2011, 10:59:09 PM
I'm new to this website, where can I download the runways and the lights?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: jdenm8 on April 20, 2011, 11:19:08 PM
They haven't been released to the public.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Voltaire on April 26, 2011, 10:18:56 AM
ALSF-2 inground version is complete!

They are installed on the right-hand runway (displaced threshold) in these pics:


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8042%2F8035360114_bf3d9368e4_z.jpg&hash=c8ab6d1ea227a0dbc46a2e9622c459f632d932c0)    (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8460%2F8035360941_ba54facc95_z.jpg&hash=80cc7dd6aa43f8be0446e79cc01b8e43c623d245)


This one took awhile because while making this lot, I couldn't see what I was doing! Each one of those inground lights is an individual prop, with its X,Y position programmed by hand, in hexadecimal, with the Reader. No visual editing with the Lot Editor.

Other news: the strobe lights I've made for this aren't going to work out. They work in the LE, but in-game the animation pauses unless you're looking straight at it. Specifically, in zoom 5 the screen center must be within 9 tiles of the home lot. In practical terms this often leaves the prop paused while still on-screen... thus un-usable.

Instead, I'll explore adding a pair REIL strobes at the threshold. The big sequenced strobe doesn't operate at (most) real airports except in poor weather anyway... so it's 'more realistic' to have them off.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Jack_wilds on April 26, 2011, 01:41:20 PM
...wow, the sims will have such neat airports, they'll forget to board the aircraft  :D  ???
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: allan_kuan1992 on May 08, 2011, 08:58:28 PM
(pops out of hiding)

holy mackerel... that's some stunning attention to detail! Surely gives me another reason to dust off SimCity 4 again. =)

BTW congrats Gwail! I wish that you and your family will do well. =)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: GMT on May 10, 2011, 03:16:49 AM
very well done. must have been an quite some work to get the lights there via coding.
anyways got a question, is the ils antenna a prop of its own so one can make an individual lot of it or is it integrated into (parts of) the als system?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Jack Bauer on May 10, 2011, 08:28:08 AM
Great job. I am looking forward to making runways on water with the ALSF system like in SFO.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Voltaire on May 13, 2011, 09:38:53 AM

Thanks jack_wilds, sounds like a new sim-business opportunity: airfield tours! Perhaps it could be a functional CS$$ lot.

Hi allan, glad you liked it... and keep watching, because we're not out of surprises yet  ;)

Quote from: GMT on May 10, 2011, 03:16:49 AM
is the ils antenna a prop of its own so one can make an individual lot of it or is it integrated into (parts of) the als system?

Yes and yes. Both ALSF styles include the Localizer antenna, plus it comes as a separate prop on its own lot. A re-lotting note: it was designed with a 48m offset, because its 'home lots' are placed away from the runway centerline.


That sounds great Jack Bauer, the 28's in San Francisco (along with 22 at LaGuardia) were my inspiration for the ALSF towers.

=============

Lately, I've taken a break from the gmax work to get the aircraft requests running faster - but I'll be back soon with the weather/RVR items and (hopefully) runway end strobes. Nothing goes as fast as you think it will, when developing for this game  $%Grinno$%



Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ShadeSlayer on May 25, 2011, 06:53:47 PM
Well as always, the project is looking excellent but a recent airport I have been laying out to fit this project has led me to a question:

Will the 30 degree taxiways and other taxiway attachments also include the apron-on-the-outside textures or will they only be available in the green asphalt?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Voltaire on May 28, 2011, 03:59:08 AM
That's up to Gwail in the end; but at present all of the runway exits feature shoulders with turf only.

There are very few reasons IRL to pave within the runway OFZ, because everything but navaids is prohibited. No aircraft parking stands, for example. But I'd be interested to see what your situation is, in case I'm misuderstaning you?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: superchad on May 28, 2011, 11:23:22 AM
will there be runways without the yellow diagonal slashes on the side? ive rarley ever seen them on runways and i think they look ugly

examples of runways without them
Indianapolis International
Chicago Ohare's longest Runway
Chicago Midway
New York's John F. Kennedy International
Los Angeles International
Atlanta International
Denver International Airport

since these are not on most runways at these airports, i think there should be additional runways without slashes.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Voltaire on May 29, 2011, 07:25:01 AM
The shoulders are separate lots, and therefore 100% optional. You can see this in my last pair of photos, at the very top -- I didn't build the shoulders next to the runway thresholds. In this case, the white side lines are the edge of the runway.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: superchad on May 29, 2011, 09:56:26 AM
ok good, will there be shoulders without the lines?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Sebbe99 on June 01, 2011, 11:37:54 AM
I think there are some little problems with the shoulders, the side lights on the shoulders and with the blast pads.

It looks like the side lights are mounted on the shoulders. As Voltaire said the shoulders are 100% optional but if you don't place them you don't have any sight lights at your runway - and this would be unrealistic.

Another point is that yellow side lights at the last 2000ft of the runway are not very common e.g. in Europe. For the shoulders and the sight lights you could make an compromise - creating the following types of shoulders:

1. blank (without stripes) shoulder without any lights
2. blank shoulder with white lights and red lights for displaced threshold areas
3. blank shoulder with white/yellow lights and red lights for displaced threshold areas
4. striped shoulder with white lights and red lights for displaced threshold areas
5. striped shoulder with white/yellow lights and red lights for displaced threshold areas

The 3rd problem are the blast pads. Blast pads are also not very common in Europe - even some very big European airports (Paris CDG, Frankfurt, Amsterdam, Zurich) don't have blast pads. It looks like you can't build thresholds without any blast pad (pieces). If you are going to build a threshold without a blast pad you've got a little remaining piece of a blast pad at your thresholds and this looks a bit ugly and unrealistic.

Sorry for being so fussy, the rest of the project is just awesome!  ;)

Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: j-dub on June 01, 2011, 02:04:03 PM
QuoteSorry for my poor English (I'm just a German student) and being so fussy, the rest of the project is just awesome!  ;)

Up until that last sentence, I did not even realize that was the case. I don't know about Europe, but your English looks like it could of typed up by anyone from the U.S. or Canada. I am no runway engineer, but I can actually see what you described in my mind.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ShadeSlayer on June 01, 2011, 04:24:38 PM
Quote from: Voltaire on May 28, 2011, 03:59:08 AM
That's up to Gwail in the end; but at present all of the runway exits feature shoulders with turf only.

There are very few reasons IRL to pave within the runway OFZ, because everything but navaids is prohibited. No aircraft parking stands, for example. But I'd be interested to see what your situation is, in case I'm misuderstaning you?
I am recreating LAX in SC4. If you check out their runways, many of the taxiways have an asphalt shoulder instead of a green one.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Sebbe99 on June 03, 2011, 10:29:06 AM
Quote from: j-dub on June 01, 2011, 02:04:03 PM
I don't know about Europe, but your English looks like it could of typed up by anyone from the U.S. or Canada.

Thank you. It may look good but I used some translation programs (not Google translator) for the grammar and also some informal words in this post  ::)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Voltaire on June 04, 2011, 09:56:42 AM
Wow, lots of replies this week - thanks for the interest everyone!


Quote from: superchad on May 29, 2011, 09:56:26 AM
will there be shoulders without the lines?

This is certainly possible, using the existing RMIP-2 blank-pavement tiles.


Quote from: Sebbe99 on June 01, 2011, 11:37:54 AM
I think there are some little problems with the shoulders, the side lights on the shoulders and with the blast pads.
...
Sorry for being so fussy, the rest of the project is just awesome!  ;)

That's OK, we're fussy too ;)  OC-150/RMIP-3 has been in development for over 2 years because our expectations for the final package are very high.

The edge lighting systems are incomplete, and we will be changing the placement scheme to allow all the things you mentioned. Before Gwail went on hiatus (to be with his newborn daughter), we were discussing this exact issue. I think the answer will be placing the lights on separate lots, plopped in the grass area next to the runway. That's going to allow total customization of the light system, just as you're suggesting.

With the shoulders, there's already blank pavement available (in four colors) with RMIP-2. The edge lights will 'float' above anything next to the runway, so anyone can place whichever color they prefer.

The blast pad is also 100% optional. That's been in all the photos so far, because the red-green threshold lights are attached to it. When those lights become a separate item (like all other edge lighting), the blast pad will be truly independent.


Quote from: ShadeSlayer on June 01, 2011, 04:24:38 PM
I am recreating LAX in SC4. If you check out their runways, many of the taxiways have an asphalt shoulder instead of a green one.

OK, now I understand... for example, the taxiways between 6L and 6R. I'm not sure if Gwail wants to take time for it... for myself, remaking the RMIP-2 pieces (anything beyond the runway exit is RMIP-2) wouldn't be easy. The templates were corrupted, and I'd need to reconstruct them first. That's a large time committment and it would have to wait until other things are done.

Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ShadeSlayer on June 04, 2011, 10:47:08 AM
Quote from: Voltaire on June 04, 2011, 09:56:42 AMOK, now I understand... for example, the taxiways between 6L and 6R. I'm not sure if Gwail wants to take time for it... for myself, remaking the RMIP-2 pieces (anything beyond the runway exit is RMIP-2) wouldn't be easy. The templates were corrupted, and I'd need to reconstruct them first. That's a large time committment and it would have to wait until other things are done.
Ah, yes. I remember now... your computer crashed or something didn't it? Green should suffice for now (besides, the terminals won't be perfect either).
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Sebbe99 on June 05, 2011, 05:39:58 AM
Quote from: Voltaire on June 04, 2011, 09:56:42 AM
The edge lighting systems are incomplete, and we will be changing the placement scheme to allow all the things you mentioned. Before Gwail went on hiatus (to be with his newborn daughter), we were discussing this exact issue. I think the answer will be placing the lights on separate lots, plopped in the grass area next to the runway. That's going to allow total customization of the light system, just as you're suggesting.

With the shoulders, there's already blank pavement available (in four colors) with RMIP-2. The edge lights will 'float' above anything next to the runway, so anyone can place whichever color they prefer.

The blast pad is also 100% optional. That's been in all the photos so far, because the red-green threshold lights are attached to it. When those lights become a separate item (like all other edge lighting), the blast pad will be truly independent.

OK, I think this is probably the best solution for these things.

Keep up your great, fussy work!  :thumbsup:
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ivo_su on June 24, 2011, 01:37:44 PM
Hello Gwail
I want to ask if there is any development project RMIP-3 because this release really is delayed much longer. I know that your personal life is busy following sections of your beautiful child but is still working on RMIP-3 at all and if so, only you know dealing with this. Thank you hopefully soon be ready with this much awaited release.

Ivo
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on June 24, 2011, 02:02:56 PM
Well, I don't want to give too much hope, but there is a flashing light at the end of the tunnel ;). I'm starting to look for the free time for sc4 again, I do hope it will work, 4 months of absence is enough for me.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Jack_wilds on June 24, 2011, 02:12:15 PM
Thats a :thumbsup:  Gwail... clearance to go

I'll be standing by...  :) :D

Jack
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ivo_su on June 24, 2011, 02:13:54 PM
I hope there are no more obstacles in front of you  and bring  the project  to its  end. And you really felt your absence in these long four months. I can not wait  to see the results of  your work.

Ivo
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: SPygkeren on June 26, 2011, 01:17:59 AM
hey, is this project dropped? ()what()
it's quiet here :-\
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: [Delta ²k5] on June 26, 2011, 04:07:16 AM
Quote from: SPygkeren on June 26, 2011, 01:17:59 AM
hey, is this project dropped? ()what()
it's quiet here :-\

Quote from: Gwail on June 24, 2011, 02:02:56 PM
Well, I don't want to give too much hope, but there is a flashing light at the end of the tunnel ;). I'm starting to look for the free time for sc4 again, I do hope it will work, 4 months of absence is enough for me.

Maybe you see that there was an answer just two days ago to your question... &Thk/(
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: MR.Y on July 09, 2011, 05:16:11 PM
How are the Runways at night? And will it give a update of the taxiways, cause what I know they have yellow lights at the line, and I miss them in SC4...
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: tag_one on July 09, 2011, 11:56:12 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F9271%2Fzuchtf.jpg&hash=fe5d847609aa5aa91df5cc576f3b040e1baccaf4)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: GMT on July 12, 2011, 03:27:58 AM
Quote from: MR.Y on July 09, 2011, 05:16:11 PM
How are the Runways at night? And will it give a update of the taxiways, cause what I know they have yellow lights at the line, and I miss them in SC4...

there're several nighttime pictures scattered about the previous pages.
also, taxiways have green center line lights, not yellow.

Speaking of lights, will there be a change to the blue taxiway edge lights so they are, instead of blinking, steady lights like they're supposed to be?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Voltaire on July 13, 2011, 09:24:12 AM
There are yellow, green and blue lights!

Virtually all standard FAA/ICAO airfield lighting is part of the RMIP-3 design, including:
- uni-directional yellow bulbs, at the runway hold lines
- yellow+green bi-directional bulbs, between the runway and hold line of acute-angle runway exits
- blue omni-directional bulbs, on all taxiways

RMIP-2 is being updated and re-released so all the taxiways have steady blue bulbs, and green centerline bulbs. There will be no blinking lights anymore. The overall effect is quite different from the Maxis blinky-lights, especially since the 2-sided bulbs change color (or dissapear) based on the viewing direction.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: ivo_su on July 17, 2011, 11:39:25 PM
After completion of RIMP-3 and its installation  what will happen with  files from  RIMP-2. Will I need to  be uninstalled or not. And if so what will happen to the already existing  airports  and runways  with pieces of RIMP-2?

- Ivo
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: GMT on July 18, 2011, 03:57:13 AM
Quote from: Voltaire on July 13, 2011, 09:24:12 AM
Virtually all standard FAA/ICAO airfield lighting is part of the RMIP-3 design, including:
- uni-directional yellow bulbs, at the runway hold lines
they are flashing, right?

Quote- yellow+green bi-directional bulbs, between the runway and hold line of acute-angle runway exits
finally the exit taxiways get their lights

QuoteRMIP-2 is being updated and re-released so all the taxiways have steady blue bulbs, and green centerline bulbs. There will be no blinking lights anymore. The overall effect is quite different from the Maxis blinky-lights, especially since the 2-sided bulbs change color (or dissapear) based on the viewing direction.
that sounds fun. But also like a lot of work to implement into the design as I can't think of any maxis effect that offers this

Quote from: ivo_su on July 17, 2011, 11:39:25 PM
After completion of RIMP-3 and its installation  what will happen with  files from  RIMP-2. Will I need to  be uninstalled or not. And if so what will happen to the already existing  airports  and runways  with pieces of RIMP-2?

same question. Will the RMIP3 just override the RMIP2 or will we have to update manually ingame?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Korot on July 18, 2011, 04:09:35 AM
Since RIMP-3 lots are larger, I don't consider it possible for an automatic upgrade. You'll have to manually upgrade your runways.
The updated RIMP-2 taxi lots could be auto-updated though, since they are the same size. And I see no reason not to do so, so I think they will be done automatically. But, alas, I'm no AC-team member, so don't take my words for granted.

Regards,
Korot
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Gwail on July 18, 2011, 10:34:29 AM
Quote from: ShadeSlayer
I am recreating LAX in SC4. If you check out their runways, many of the taxiways have an asphalt shoulder instead of a green one.
I think the best way would be making a texture patch, that converts all green shoulders into the asphalt ones. However I was thinking about the expansion pack for RMIP3, that allows to make the runways and taxiways on the asphalt, without grass at all. We'll see how it will be about my free time - as rare as the 17-years old virgins ;). I cannot say anything about RMIP2, for the reasons Voltaire's mentioned earlier.

Quote from: GMT
they are flashing, right?
Any flashing light in RMIP-3.

Quote from: GMT
Will the RMIP3 just override the RMIP2 or will we have to update manually ingame?
Sorry, not. Both scenarios - upgrading RMIP2 into RMIP3 and upgrading lights in RMIP2 (when new version will be released) will require rebuilding all airport areas.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Voltaire on July 18, 2011, 12:03:04 PM
Quote from: GMT on July 18, 2011, 03:57:13 AM
- uni-directional yellow bulbs, at the runway hold lines
they are flashing, right?

Not these, they are in-pavement fixtures running along the hold line. Steady burning, and visible only from the taxiway side.


Quote from: GMT on July 18, 2011, 03:57:13 AM
that sounds fun. But also like a lot of work to implement into the design as I can't think of any maxis effect that offers this

Quite. Gwail has been working on them since 2009 -- inventing the modding techniques to make them, and then modifying all 40 of each prop's textures by hand, to achieve the correct appearance. That's 40 bitmaps x 21 lights (so far) folks...
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: GMT on July 19, 2011, 04:32:42 AM
Quote from: Gwail on July 18, 2011, 10:34:29 AM
Sorry, not. Both scenarios - upgrading RMIP2 into RMIP3 and upgrading lights in RMIP2 (when new version will be released) will require rebuilding all airport areas.

There goes my free time. Straight outa the window. See yaaaa  :thumbsup:

Quote from: Voltaire on July 18, 2011, 12:03:04 PM
Not these, they are in-pavement fixtures running along the hold line. Steady burning, and visible only from the taxiway side.

aaalright, I was thinking of the alternately flashing sequence of 2 bulbs on either side of the hold line
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: maxosha on August 23, 2011, 06:17:58 AM
does this RMIP have an intersection between runways??
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: SCWTC4 on August 23, 2011, 09:08:28 AM
yes it will, this one it's an old post (may 2009, page 3) but shows clearly how to make intersecting runways with the upcoming RIMP-3

Quote from: Gwail on May 17, 2009, 11:58:20 PM
How to build an intersection?

Let's start. The best with the first runway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg43.imageshack.us%2Fimg43%2F1202%2Foc15009051801.jpg&hash=1f33664cc8a10a827b951f438d8650e937b90c75)

Next, build another runways, crossing the first one where only do you want to.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F3905%2Foc15009051802.jpg&hash=91e9e45f60418ad9cd8cee876a28cae0fb95e7ec)

Fill three inner corners with shoulder intersection lot.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F1875%2Foc15009051803.jpg&hash=d32983281936c028940f178937c7c5da37dfde16)

Fill last inner corner with proper shoulder intersection lot with overhanging texture.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F963%2Foc15009051804.jpg&hash=2306b12e28d2079e4358c930476e89dbe6498c1a)

Complete runways with standard shoulder lots.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg269.imageshack.us%2Fimg269%2F7894%2Foc15009051805.jpg&hash=3d4543ddb59a02fcc5446a25946a1f690a1ed89b)


Simple, isn't it? Arrange intersections where you want to, don't be limited:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F4814%2Foc15009051806.jpg&hash=e1ecc42db5f6ebe313a40e22c48d0af654a8db4d)

All this has been enabled thanks to neverending kindless and patience of Buddybud and Masuda-san. It's still beta, but the results are very promising.

dont'know when tey will release the whole pack but ill'wait patiently, the wait it's worth of the work tey'r making for us SC4 lovers.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: strucka on August 26, 2011, 01:23:49 PM
Hello! One request!
PLEASE! Make 1x1 or 1x3 filler pieces. There is no such piece for the RMIP-2 runway and a lot of things isn't possible to make.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: WC_EEND on August 26, 2011, 01:33:22 PM
I'd like to second that request actually, since I've ran into similar situations myself.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: MR.Y on August 26, 2011, 01:55:50 PM
how is it with 45° runways?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: GMT on September 22, 2011, 04:43:01 AM
any news lately? been quite a while since the last status update  %confuso
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Voltaire on October 17, 2011, 08:18:36 AM
I've nothing new in terms of pics, but the Lot modding is underway for the RMIP-2 re-release. All the standard taxiways have got the new steady-burning blue bulbs installed, and it's so much nicer than flashers ;D  Next updates will be to the asphalt runway set, and I'll post photos when I'm done.

MR.Y  - Diagonal runways will need to wait until this set is complete. It may seem a simple upgrade, but given what we're trying to do here (in terms of realism and ultimate layout flexibility), a diagonal runway set willl be a huge project in itself.

strucka, WC-EEND - looking through my plugin lots, there are fillers but only for shoulders. I'll see about adding a 1x runway filler -- something to be used only in the very center of the runway. Inserting a plug like that anywhere else would cause the tire skids, lights and markings to misalign.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: GMT on October 19, 2011, 05:06:16 AM
my biggest concern blown away  &apls
looking forward to the upgrades
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: yjbrian on November 30, 2011, 02:16:46 PM
I very very very look foward the RMIP3. It looks done already. It has been produced for nearly 3 years. Will you produce 200 feet for A380?

I knew Gwail is busy. How about the progress of this now?

one more quetion. Does it has any new precision approach lighting system?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: superchad on December 23, 2011, 09:26:53 PM
i know its been a while since someone posted here, but is there any news on a possible release date for this?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Voltaire on December 24, 2011, 01:17:06 PM
No earlier than 6 months, and possibly 2 years from now. Seriously, its really really big... and we haven't solved all the issues yet.

I might send out the ALS update on its own, but given that not all the runway light models are complete, it would need to be re-lotted without them first. Since updating all the lights together was the whole idea, it'll take a lot longer for me to consider that option.
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: superchad on December 24, 2011, 03:40:24 PM
what do you mean about updating the lights?

what about a beta release?
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: Voltaire on December 25, 2011, 03:48:14 AM
%bur2$

Seriously... read the thread. We've shown numerous examples of "updating the lights". You will most certainly not have early access to our 3 years of work. Not what I needed to see on Christmas morning.


Readers, please refrain from asking for updates... and assume this project is on long-term hold. I (or Gwail, the principal developer) will update if/when we are ready.

Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: jakob-i on June 22, 2013, 04:09:55 AM
When is this going to be released? :)
Title: Re: RMIP-3 Large Airport Edition vol. 1
Post by: woodb3kmaster on June 24, 2013, 01:49:02 AM
Quote from: Voltaire on December 25, 2011, 03:48:14 AMReaders, please refrain from asking for updates... and assume this project is on long-term hold. I (or Gwail, the principal developer) will update if/when we are ready.
I have no idea why this thread was unlocked, but considering that the last post from Voltaire was 18 months ago, I'm assuming it was a mistake. Unless he says otherwise, please respect his wishes (as quoted) and don't ask for updates, release dates, or anything of the sort.