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Author Topic: NAM: Development  (Read 453820 times)

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Offline Akallan

Re: NAM: Development
« Reply #1560 on: November 08, 2017, 06:31:06 AM »
Very nice job Tarkus and mgb!

The roundabouts finally have connections with the NWM AVE! :thumbsup:

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Re: NAM: Development
« Reply #1560 on: November 08, 2017, 06:31:06 AM »

Re: NAM: Development

Offline Tarkus

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Re: NAM: Development
« Reply #1561 on: November 09, 2017, 09:37:16 PM »
Thanks, Matias, Robin, and Akallan (and all the "like"-minded folks, pun fully intended). :thumbsup:

Pathing operations are going forward on the curves.



I've actually been able to use Bender to turn the pathing for curves into a "paint-by-numbers" exercise.  This is a far cry from the days of yore--I still remember how long it took me to path that 9x9 Rail 90 Curve several years ago.

-Alex

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Re: NAM: Development
« Reply #1561 on: November 09, 2017, 09:37:16 PM »

Re: NAM: Development

Offline Kitsune

Re: NAM: Development
« Reply #1562 on: November 10, 2017, 09:31:47 AM »
I love seeing the NRD-4 getting some love.

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Re: NAM: Development
« Reply #1562 on: November 10, 2017, 09:31:47 AM »

Re: NAM: Development

Offline AsimPika3172

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Re: NAM: Development
« Reply #1563 on: November 10, 2017, 08:02:00 PM »
Nice NRD-4 curve version!  &apls :bnn:   :thumbsup:
I loves Sim City forever!

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Re: NAM: Development
« Reply #1563 on: November 10, 2017, 08:02:00 PM »

Re: NAM: Development

ChiefZDN

Re: NAM: Development
« Reply #1564 on: November 12, 2017, 05:31:32 PM »
Thanks, Matias, Robin, and Akallan (and all the "like"-minded folks, pun fully intended). :thumbsup:

Pathing operations are going forward on the curves.



I've actually been able to use Bender to turn the pathing for curves into a "paint-by-numbers" exercise.  This is a far cry from the days of yore--I still remember how long it took me to path that 9x9 Rail 90 Curve several years ago.

-Alex

Nice, smooth curved NRD-4. Continue working, NAM Team!

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Re: NAM: Development
« Reply #1564 on: November 12, 2017, 05:31:32 PM »

Re: NAM: Development

Offline mgb204

Re: NAM: Development
« Reply #1565 on: November 13, 2017, 06:56:56 PM »
And we have lift off for the base GLRxSAM pieces:



Just porting that code now so it works for the other GLR styles (Rural, Alt Grass/SW). Once that's done, I'll add some stability code so you can have junctions and other pieces next to the crossings. At that point it's just a copy/paste job (a LOT  &Thk/( of copy/pasting), to cover every SAM mod from 2-11.

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Re: NAM: Development
« Reply #1565 on: November 13, 2017, 06:56:56 PM »

Re: NAM: Development

Offline Mad_genius

Re: NAM: Development
« Reply #1566 on: November 14, 2017, 04:17:17 AM »
Guys you need to stop!!!! You're making me drool all over the floor almost daily.  ;D ;D ;D

Just kidding. Keep up the awesome work. I'll fetch a broom to clean the mess.  :P

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Re: NAM: Development
« Reply #1566 on: November 14, 2017, 04:17:17 AM »

Re: NAM: Development

Offline b22rian

Re: NAM: Development
« Reply #1567 on: November 14, 2017, 05:38:14 AM »
MGB,

Thanks so much for your efforts here  :thumbsup:

I think it had to because I have only seen limited use as a game player with the SAM pieces.., that this came as a surprise to myself... I did start out using the SAM content a lot during there earlier releases.. But I had no idea until your posting here that the GLR X SAM was non - functional with these crossings until your posting came out  &mmm

Greatly appreciated what your doing here, especially in light of the fact of the amount of content you have to mod, and it does sound like somewhat tedious work here to make this happen for the rest of us, so its just that much more appreciated by myself your taking the time to do all of this ...

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Re: NAM: Development
« Reply #1567 on: November 14, 2017, 05:38:14 AM »

Re: NAM: Development

Offline gn_leugim

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Re: NAM: Development
« Reply #1568 on: November 14, 2017, 11:10:20 AM »
Excellent! With these new SAM compatibilities they are no longer limited in city use, we can exploit the most of them! Good to see them seeing some love! :D

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Re: NAM: Development
« Reply #1568 on: November 14, 2017, 11:10:20 AM »

Re: NAM: Development

Offline Akallan

Re: NAM: Development
« Reply #1569 on: November 15, 2017, 04:55:58 AM »
How beautiful! ;D

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Re: NAM: Development
« Reply #1569 on: November 15, 2017, 04:55:58 AM »

Re: NAM: Development

Offline metarvo

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Re: NAM: Development
« Reply #1570 on: November 15, 2017, 07:22:32 AM »
Now GLR in the historic brick street district is not out of reach.  Great work!  :thumbsup:
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Re: NAM: Development
« Reply #1570 on: November 15, 2017, 07:22:32 AM »

Re: NAM: Development

Offline eggman121

Re: NAM: Development
« Reply #1571 on: November 19, 2017, 03:28:38 AM »
Just dropping this here  ::)



These intersections are very common on rural four lane Highways in Victoria.

-eggman121

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Re: NAM: Development
« Reply #1571 on: November 19, 2017, 03:28:38 AM »

Re: NAM: Development

Offline Seaman

Re: NAM: Development
« Reply #1572 on: November 19, 2017, 11:55:10 AM »
wait, whaaaaa....????

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Re: NAM: Development
« Reply #1572 on: November 19, 2017, 11:55:10 AM »

Re: NAM: Development

Offline Akallan

Re: NAM: Development
« Reply #1573 on: November 19, 2017, 01:32:07 PM »
Wow, it seems to me that this type of roundabout is dangerous ... I find it very strange that a roundabout is built in the middle of a highway, the risk of accident is high.

In Switzerland / Europe, for this type of configuration, sub-channels or viaducts are used.

Anyway, it does not detract from the beauty of the work. &apls

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Re: NAM: Development
« Reply #1573 on: November 19, 2017, 01:32:07 PM »

Re: NAM: Development

Offline eggman121

Re: NAM: Development
« Reply #1574 on: November 19, 2017, 01:56:33 PM »
Wow, it seems to me that this type of roundabout is dangerous ... I find it very strange that a roundabout is built in the middle of a highway, the risk of accident is high.

In Switzerland / Europe, for this type of configuration, sub-channels or viaducts are used.

Anyway, it does not detract from the beauty of the work. &apls

Thanks Akallan, Seaman and everyone else that hit Like

They are dangerous intersections. But when traffic volumes are down these are the intersections that are employed.

Here is one example

I personally hate having them on Highways that I drive on but that is Australia for you  :innocent:

-eggman121
« Last Edit: November 19, 2017, 01:58:45 PM by eggman121 »

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Re: NAM: Development
« Reply #1574 on: November 19, 2017, 01:56:33 PM »

Re: NAM: Development

Offline Kitsune

Re: NAM: Development
« Reply #1575 on: November 19, 2017, 03:32:59 PM »
... I've been through actual highway roundabouts in Barbados that are rated for 80 km/h .... you do not want to know what its like to cross these things from the intersecting road.

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Re: NAM: Development
« Reply #1575 on: November 19, 2017, 03:32:59 PM »

Re: NAM: Development

Offline Wiimeiser

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Re: NAM: Development
« Reply #1576 on: November 20, 2017, 01:23:32 AM »
That could also be used for an urban boulevard, maybe. Will the wider OWR be used for anything else?
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Re: NAM: Development
« Reply #1576 on: November 20, 2017, 01:23:32 AM »

Re: NAM: Development

Offline dyoungyn

Re: NAM: Development
« Reply #1577 on: November 20, 2017, 11:49:58 PM »
I love maps and oh boy there are this type after one after another of this type of interchange (round-about) in the center.  The U.S. sort of has items similar to this just not as round.

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Re: NAM: Development
« Reply #1577 on: November 20, 2017, 11:49:58 PM »

Re: NAM: Development

Offline Tarkus

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Re: NAM: Development
« Reply #1578 on: November 21, 2017, 01:25:09 AM »
Actually have a 3-way version of one of these not too far from me, at the junction of OR-99W and OR-47 . . . used to drive through it regularly, in fact (I basically learned to drive on OR-99W).

-Alex

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Re: NAM: Development
« Reply #1578 on: November 21, 2017, 01:25:09 AM »

Re: NAM: Development

Offline Seaman

Re: NAM: Development
« Reply #1579 on: November 21, 2017, 11:59:51 AM »
It appears to me, that (although shaped like one) this is, in fact, not a roundabout rather than a sort of shifted intersection. The right of way of the main road seems to go clearly through and the separated middle helps drivers on the intersecting road to focus only one direction, where traffic might come from.
And its waaay cheaper to build this than a subchannel or viaduct.

I love it for the sake of diversity this might ad to the range of intersections in SC4. I'm really looking forward to you opening your REW-box of wonders, eggman :)

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Re: NAM: Development
« Reply #1579 on: November 21, 2017, 11:59:51 AM »

 


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