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Author Topic: Kolbrów (1.10.2017 - WIP - Designing a road - part 2)  (Read 124916 times)

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Offline matias93

Re: Kolbrów (21.05.2017 - WIP - Designing a road - part 1)
« Reply #960 on: May 21, 2017, 04:38:53 PM »
Considering that Koszice will be a middle ground city between two points with heavy traffic, I think the full bypass option is the best one, preserving the ringroad for an urban environment and traffic level (and speed).


Indeed, I would promote the idea of a new highway to ex-Helsakoh that junctions with the A option on the place that energy plant is now, to continue the ringroad westward after the southernmost roundabout, and to expand the city limits to fill the area defined by the new ringroad.


Maybe it is a bit expansive proposal, but I tend to feel that this city will eventually grow to that size, with lots of residents commuting to the other cities on the region.

"Lets be scientists and as such, remember always that the purpose of politics is not freedom, nor authority, nor is any principle of abstract character, but it is to meet the social needs of man and the development of the society"
— Valentín Letelier, 1895

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Re: Kolbrów (21.05.2017 - WIP - Designing a road - part 1)
« Reply #960 on: May 21, 2017, 04:38:53 PM »

Re: Kolbrów (21.05.2017 - WIP - Designing a road - part 1)

Offline eggman121

Re: Kolbrów (21.05.2017 - WIP - Designing a road - part 1)
« Reply #961 on: May 21, 2017, 05:10:12 PM »
I would also build Yellow.

It strikes the right balance and you could always expand towards Magyar.

I have always wanted to do something like this but between modding and playing. Well there is not that much time on the clock.  &mmm

So I mod instead with the view of creating more possibilities  ;)

-eggman121

Sim City 4 Devotion Forums

Re: Kolbrów (21.05.2017 - WIP - Designing a road - part 1)
« Reply #961 on: May 21, 2017, 05:10:12 PM »

Re: Kolbrów (21.05.2017 - WIP - Designing a road - part 1)

Offline siemanthepieman

Re: Kolbrów (21.05.2017 - WIP - Designing a road - part 1)
« Reply #962 on: May 22, 2017, 05:40:08 AM »
What about a completely new highway along the river all the way back to Kolbrow - keeping the high speed traffic out of not just Koszyce but also Jasien Malurski. You'd need to decide whether to cut it through Skala or go around it as you leave Kolbrow.

I never worry too much about wasting taxpayers money though, you play style might differ.

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Re: Kolbrów (21.05.2017 - WIP - Designing a road - part 1)
« Reply #962 on: May 22, 2017, 05:40:08 AM »

Re: Kolbrów (21.05.2017 - WIP - Designing a road - part 1)

Offline brick_mortimer

Re: Kolbrów (21.05.2017 - WIP - Designing a road - part 1)
« Reply #963 on: May 22, 2017, 06:42:44 AM »
I would opt for the Red allignment for a couple of reasons:
-It would shift all the Magyar-Kolbrow traffic away from Koszyce.
-If the red bypass branches from the original Magyar-Koszyce road (the ringroad) someplace further west (on Magyar territory?), it would seperate the Magyar-Kolbrow traffic from the Magyar-Helsakoh traffic, thus decreasing traffic on the ringroad.
-The (planned) industrial estate north of Koszyce can export its goods muchy easier.
-A grade separated intersection with national road 3 is a safe option.
-The new bypass might serve as a 'focal point' for the future expansion of Koszyce industry (between the planned industrial estate near national road 3 and the powerplant?).

Depending on the amount of traffic between Kolbrow and Helsakoh, you might consider adding either the yellow or the blue extension.
If Kolbrow-Helsakoh traffic is not very substantial, the proposed upgrade of national road 3 to 2x2 between the ringroad and the red bypass will be propably be enough to handle it.

Btw, thanks again for the link to the beautiful roadside chapel  :thumbsup:

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Re: Kolbrów (21.05.2017 - WIP - Designing a road - part 1)
« Reply #963 on: May 22, 2017, 06:42:44 AM »

Re: Kolbrów (21.05.2017 - WIP - Designing a road - part 1)

Offline Mikey Knox

Re: Kolbrów (21.05.2017 - WIP - Designing a road - part 1)
« Reply #964 on: May 22, 2017, 07:08:33 AM »

Mikey Knox About the fields - Long ago I downloaded simple ploppable lots which were a part of 3RR stuff, but I cannot find them. Maybe somebodye else know? :???:



No Problem, it took me 1 Minute to find them, they are really nice and perfect for my Farms i am working on  :)

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Re: Kolbrów (21.05.2017 - WIP - Designing a road - part 1)
« Reply #964 on: May 22, 2017, 07:08:33 AM »

Re: Kolbrów (21.05.2017 - WIP - Designing a road - part 1)

Offline Nanami

Re: Kolbrów (21.05.2017 - WIP - Designing a road - part 1)
« Reply #965 on: May 26, 2017, 11:27:12 AM »
I suppose lemme give a little bit of my opinion about this. (might a little bit technical)

Although in best scenario, I would say the red one will be the best but it would simply need justification for case of financial feasibility.
1. Red one will be the best as it will give full grade separated bypass which has highest capacity if:
- the traffic volumes and future demand projection between cities are large enough that smaller road wont fit it. I might refer to the future plan for the region whether the kolbrow or magyar will has a major growth or something like that. Or maybe there is a seasonal heavy traffic like holiday.
- future development on koszyce will expand closer to the old road. it might worth to just move the bypass outer side of the city/town since the city activity might interference with the inter-city traffic.
- traffic in national route 3 is it high enough that the current intersection cant handle it?
- will the other link will be improved as well? I mean if it only road near koszyce improved in current plan, it might not worth do it.
2. For the blue one it might be a good short-mid term alternative as it less costly although I would recommend to give additional lanes in the merged section between route 3 and route 4.
3. As for the yellow one I dont really see much reason to build, considering the land clearance might be costly if compared to rl.

In the end it always up to the decision/policy maker to choose between options... ;)

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Re: Kolbrów (21.05.2017 - WIP - Designing a road - part 1)
« Reply #965 on: May 26, 2017, 11:27:12 AM »

Re: Kolbrów (21.05.2017 - WIP - Designing a road - part 1)

Offline c.p.

Re: Kolbrów (21.05.2017 - WIP - Designing a road - part 1)
« Reply #966 on: May 26, 2017, 11:37:15 AM »
I'd probably go with the red option, but I tend to like a lot of growth/development, and I'm imagining the whole northwest corner pretty heavily developed.
If you want to keep the town smallish, maybe the yellow option would get the traffic efficiently across the tile for fewer simoleans.

Sim City 4 Devotion Forums

Re: Kolbrów (21.05.2017 - WIP - Designing a road - part 1)
« Reply #966 on: May 26, 2017, 11:37:15 AM »

Re: Kolbrów (21.05.2017 - WIP - Designing a road - part 1)

Offline Patricius Maximus

Re: Kolbrów (21.05.2017 - WIP - Designing a road - part 1)
« Reply #967 on: June 07, 2017, 12:20:57 PM »
I strongly recommend you build the red option. Your region viewed from afar looks lovely.

Sim City 4 Devotion Forums

Re: Kolbrów (21.05.2017 - WIP - Designing a road - part 1)
« Reply #967 on: June 07, 2017, 12:20:57 PM »

Re: Kolbrów (1.10.2017 - WIP - Designing a road - part 2)

Offline kbieniu7

Re: Kolbrów (1.10.2017 - WIP - Designing a road - part 2)
« Reply #968 on: October 01, 2017, 10:05:05 AM »
Hey guys! The first news is that photobucket stopped hotlinking images, so dozens of photos from last years are not visible now :( I have copies of them on my hard drive, I'll try to reupload them later, maybe to imgur. Or maybe you have some website that you could recommend for putting images?

Anyway, it's been a long time nothing happened there. Well, thank you for all your comments, ideas and suggestions. I have read them carefully, counted the votes and decided, that we're going to build the red variant!

Yes, it's the most expensive one. Do we have some kind of EU funds? Well, maybe a bit...? :D Anyway, it's not going to be funded with city funds, but by central government.


A small problem is that I underestimated the terrain shape there. At the first glance it didn't seem to be too steep, similiar with the height difference. However, it turned out that it wasn't that flat as it looked to be and I had to built a tunnel over there. So, it might have increased the total cost a bit, as well as the final setup might look a bit weird, but I think it should work. Should it...? :D

That's the connection with the old road. There is a stream to be made under the bridge.


General lookout:


In a different part of the region, there is another road to be constructed. It's in the mountains, so the terrain is more demanding. There's only a part of developement already made, so I also marked some planned roads on the picture. There are few towns and villages to be made, which are connected with an old narrow and curvy road (national road no 7). It connects Kolbrów with all this region and goes further south to the border crossing with Kasandria (I have shown it last year). I wanted to create an expressway there, there is a "stub" already built. However, I think it's going to have just one carriageway. RHW-2 with collision-free interchanges (a bit inspired by Slovakian network, part of which I've seen this year). It would be much easier to fit in mountainous region and will separate local and long distance traffic (much lower than around Koszyce), what is a target. Just still trying to figure out how to draw it...



Full size here (google drive)

Regards!

Sim City 4 Devotion Forums

Re: Kolbrów (1.10.2017 - WIP - Designing a road - part 2)
« Reply #968 on: October 01, 2017, 10:05:05 AM »

Re: Kolbrów (1.10.2017 - WIP - Designing a road - part 2)

Offline matias93

Re: Kolbrów (1.10.2017 - WIP - Designing a road - part 2)
« Reply #969 on: October 01, 2017, 10:50:38 AM »
It's great to see the civil works advancing! And even better if the central government is helping to finance it...


About the images, some programming genius developed an addon to be able to see hotlinked photobucket images:


https://github.com/Ryan-Myers/photobucket-embed-fix

"Lets be scientists and as such, remember always that the purpose of politics is not freedom, nor authority, nor is any principle of abstract character, but it is to meet the social needs of man and the development of the society"
— Valentín Letelier, 1895

Sim City 4 Devotion Forums

Re: Kolbrów (1.10.2017 - WIP - Designing a road - part 2)
« Reply #969 on: October 01, 2017, 10:50:38 AM »

Re: Kolbrów (1.10.2017 - WIP - Designing a road - part 2)

Offline kelis

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Re: Kolbrów (1.10.2017 - WIP - Designing a road - part 2)
« Reply #970 on: October 10, 2017, 02:32:15 PM »
Fantastic update as always my friend, like the region view so much  ;D ;D

I use flickr, it is pretty easy to use and I don't think that we are gonna have problems in the future with lost images...

https://www.flickr.com/photos/119198754@N04/

This is my Simcity 4 page, as you can see all my pictures are there...
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Re: Kolbrów (1.10.2017 - WIP - Designing a road - part 2)
« Reply #970 on: October 10, 2017, 02:32:15 PM »

Re: Kolbrów (1.10.2017 - WIP - Designing a road - part 2)

Offline korver

Re: Kolbrów (1.10.2017 - WIP - Designing a road - part 2)
« Reply #971 on: October 10, 2017, 09:59:04 PM »
Beautiful overviews! I actually think the highway looks pretty cool the way it turned out ;)

Sucks to hear about your lost pictures though :( Flickr or imgur seem like the best choice moving forward though imo. I made the switch to imgur a while back and haven't had any issues and it seems like a pretty safe long term bet.

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Re: Kolbrów (1.10.2017 - WIP - Designing a road - part 2)
« Reply #971 on: October 10, 2017, 09:59:04 PM »

Re: Kolbrów (1.10.2017 - WIP - Designing a road - part 2)

Offline Themistokles

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Re: Kolbrów (1.10.2017 - WIP - Designing a road - part 2)
« Reply #972 on: October 11, 2017, 02:32:39 AM »
Money from the central government is always good money, even if used for more roads ;)

Recognise Lanckorona over there too :D
Come join me on a hike to St Edmea!

Latest update: 7

"In the end, our society will be defined not only by what we create, but by what we refuse to destroy." - John Sawhill

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Re: Kolbrów (1.10.2017 - WIP - Designing a road - part 2)
« Reply #972 on: October 11, 2017, 02:32:39 AM »

Re: Kolbrów (1.10.2017 - WIP - Designing a road - part 2)

Offline 911Diva

Re: Kolbrów (1.10.2017 - WIP - Designing a road - part 2)
« Reply #973 on: October 11, 2017, 06:43:45 AM »
 &apls &apls Very well done!  Dam looks great!

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Re: Kolbrów (1.10.2017 - WIP - Designing a road - part 2)
« Reply #973 on: October 11, 2017, 06:43:45 AM »

Re: Kolbrów (1.10.2017 - WIP - Designing a road - part 2)

Offline Akallan

Re: Kolbrów (1.10.2017 - WIP - Designing a road - part 2)
« Reply #974 on: October 11, 2017, 02:37:59 PM »
It was a long time since we had seen your CJ, what a pleasure! The highway section is well done, with the tunnel and then the bridge, the turbo gyratory are well thought out!
I look forward to seeing what happens next! ;D

Sim City 4 Devotion Forums

Re: Kolbrów (1.10.2017 - WIP - Designing a road - part 2)
« Reply #974 on: October 11, 2017, 02:37:59 PM »

 


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