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Author Topic: SNT (Swiss Network Textures)  (Read 2951 times)

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Offline Tyberius06

Re: SNT (Swiss Network Textures)
« Reply #20 on: July 24, 2017, 03:52:39 AM »
Uh!  &apls &apls

I see here some configuration which is kind of missing from SC4. Those intersections where the OWR1s going towards to the intersection (road/streat) and drivers have to turn left or right on both sides, they can't go straight are very nice, I miss these stuffs from the game and from NAM too... (pictures: A00-24a, n13-09a, n13-10a)

It looks fantastic! :)  :popcorn:

- Tyberius

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Re: SNT (Swiss Network Textures)
« Reply #20 on: July 24, 2017, 03:52:39 AM »

Re: SNT (Swiss Network Textures)

Offline Akallan

Re: SNT (Swiss Network Textures)
« Reply #21 on: July 25, 2017, 02:16:54 PM »
If I want to, I can do more configurations, but then this will make me some fifty more textures (or even more) by type of network. It will become complicated! NAM I guess it's the same, making the textures is simple, but the modding is long and complicated I guess! :squirrel:

Thank you for your comment and support! :thumbsup:

Today I finished the OWS-1 network (One Way Street, 1 lane). Here are the textures:


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Re: SNT (Swiss Network Textures)
« Reply #21 on: July 25, 2017, 02:16:54 PM »

Re: SNT (Swiss Network Textures)

Offline Themistokles

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Re: SNT (Swiss Network Textures)
« Reply #22 on: July 26, 2017, 03:05:40 PM »
Double like on this one :thumbsup: :thumbsup:

Diagonals? ;D
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Re: SNT (Swiss Network Textures)
« Reply #22 on: July 26, 2017, 03:05:40 PM »

Re: SNT (Swiss Network Textures)

Offline mattb325

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Re: SNT (Swiss Network Textures)
« Reply #23 on: July 27, 2017, 04:06:55 AM »
These look great  &apls

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Re: SNT (Swiss Network Textures)
« Reply #23 on: July 27, 2017, 04:06:55 AM »

Re: SNT (Swiss Network Textures)

Offline Krasner

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Re: SNT (Swiss Network Textures)
« Reply #24 on: July 27, 2017, 04:12:08 PM »
I saw that already but I take the time to comment only now... It's an excellent project my friend ;D And I realize, those road textures with bus wiggles may be the perfect excuse to make a set of swiss bus stops isn't it ? I mean, to stay coherent with the general swiss theme. I have solved my late problems with Gmax and this kind of small things are fun and quick done, so if you want a can consider to make some. Send me some pictures if you want  ::)
« Last Edit: July 27, 2017, 04:19:00 PM by Krasner »
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Re: SNT (Swiss Network Textures)
« Reply #24 on: July 27, 2017, 04:12:08 PM »

Re: SNT (Swiss Network Textures)

Offline manga rivotra

Re: SNT (Swiss Network Textures)
« Reply #25 on: July 28, 2017, 09:52:12 AM »
Really great work on the OWS-1 network !
I always thought that this network should use street textures and not road textures, look like really more realistic like that.  :thumbsup:

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Re: SNT (Swiss Network Textures)
« Reply #25 on: July 28, 2017, 09:52:12 AM »

Re: SNT (Swiss Network Textures)

Offline Akallan

Re: SNT (Swiss Network Textures)
« Reply #26 on: August 04, 2017, 09:40:39 AM »
Themistokles : Let me finish all the networks I want to do in orthogonal version!  :D

mattb325 : Thank you! :)

Krasner : Thank you, MP already! :satisfied:

manga rivotra : I agree with you, but I think both networks are useful. For example, if it's an old one-way street, then the OWS-1 is better. But if it's a one-way street on which the tar carpet has been redone, the OWR-1 is better. It all depends on the utility we have. :)



Today, just a small update, with some modifications made to the transitions (mainly OWR-2 on OWR-1), the addition of the end of networks (cul-de-sac), and a slightly bigger modification for The network of roundabouts.



You may have noticed the presence of new networks, there is the OWR-2 / code M03 (one-way road of Maxis, two lines) with the markings M03a and without the markings M03b. It is now on this new network that I work.

There is also the new OWS-2 network (with and without marking, code P23a / b), this is the continuation of the OWS-1. This network is still at a hypothetical stage, I do not know if I will, but I think it may be as useful to have one-way roads two lines as one-way streets two lines.  I will think about it. ()what()

That's all for now, if you have any criticism or suggestions do not hesitate! :thumbsup:

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Re: SNT (Swiss Network Textures)
« Reply #26 on: August 04, 2017, 09:40:39 AM »

Re: SNT (Swiss Network Textures)

Offline Tyberius06

Re: SNT (Swiss Network Textures)
« Reply #27 on: August 04, 2017, 10:20:00 AM »
Hi!

It looks great, however on the new networks M03a and P23a, I would put the lane reduction and giveaway markings to the other side (with RHD) and it can be like this with LHD... Based on that under RHD setup mandatory to use the Right lane (on LHD is the same with the left lane). But it can be used for a Road-OWR1-ish transition where the OWR1 is just a short section to slow the traffic down (and despite of its name it actually serves both directions). I saw a few of those back in Hungary, and here in England I regulary pass through such kind of transitions...

- Tyberius

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Re: SNT (Swiss Network Textures)
« Reply #27 on: August 04, 2017, 10:20:00 AM »

Re: SNT (Swiss Network Textures)

Offline Akallan

Re: SNT (Swiss Network Textures)
« Reply #28 on: August 20, 2017, 11:47:21 AM »
Tyberius06 : Yes, you are quite right. It is an error of inattention on my part, I corrected it, thank you.

Tonight just an image that presents all the networks created so far. I finished the network M03, and the network P23 arrives at the end, soon I propose the images. :)
The pedestrian crossings have changed color, in order to make them less fluorescent yellow. Now they have a tint rather close to yellow-orange, inspired directly by the color of the Swiss pedestrian crossings.


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Re: SNT (Swiss Network Textures)
« Reply #28 on: August 20, 2017, 11:47:21 AM »

Re: SNT (Swiss Network Textures)

Offline korver

Re: SNT (Swiss Network Textures)
« Reply #29 on: August 22, 2017, 08:40:59 PM »
Like I said on ST - great improvement with the textures! Keep up the nice work :thumbsup:

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Re: SNT (Swiss Network Textures)
« Reply #29 on: August 22, 2017, 08:40:59 PM »

Re: SNT (Swiss Network Textures)

Offline kelis

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Re: SNT (Swiss Network Textures)
« Reply #30 on: August 23, 2017, 06:32:08 AM »
I can not wait to put my hands on this, great job !!
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Re: SNT (Swiss Network Textures)
« Reply #30 on: August 23, 2017, 06:32:08 AM »

Re: SNT (Swiss Network Textures)

Offline Akallan

Re: SNT (Swiss Network Textures)
« Reply #31 on: August 25, 2017, 03:39:40 PM »
Thank you korver and kelis for your nice comments! :)

I finished the networks M03 (OWR-2) and P23 (OWS-2). Before tackling a new network, I am going to make changes to all networks to make them more realistic about certain details such as the way cars (the tire marks on the tar). Here are the images of the two networks:



« Last Edit: August 25, 2017, 03:41:31 PM by Akallan »

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Re: SNT (Swiss Network Textures)
« Reply #31 on: August 25, 2017, 03:39:40 PM »

Re: SNT (Swiss Network Textures)

Offline tomvsotis

Re: SNT (Swiss Network Textures)
« Reply #32 on: September 12, 2017, 11:14:06 AM »
These look fantastic. Well done!

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Re: SNT (Swiss Network Textures)
« Reply #32 on: September 12, 2017, 11:14:06 AM »

Re: SNT (Swiss Network Textures)

Offline matias93

Re: SNT (Swiss Network Textures)
« Reply #33 on: September 12, 2017, 02:27:07 PM »
Really beautiful and detailed work  &apls

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Re: SNT (Swiss Network Textures)
« Reply #33 on: September 12, 2017, 02:27:07 PM »

Re: SNT (Swiss Network Textures)

Offline Ernestmaxis

Re: SNT (Swiss Network Textures)
« Reply #34 on: September 13, 2017, 02:32:43 AM »
Impressive work! Cant wait to see this in action :thumbsup:

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Re: SNT (Swiss Network Textures)
« Reply #34 on: September 13, 2017, 02:32:43 AM »

Re: SNT (Swiss Network Textures)

Offline Akallan

Re: SNT (Swiss Network Textures)
« Reply #35 on: October 11, 2017, 03:04:47 PM »
Hello, thank you very much for your comments! :)

Here is a moment that I did not come. The SNT project has not progressed much since I am working at the same time on a new video for Phoenix Project.

The work I have done for now is to redo all the traces of vehicles on the roadway. Before doing the job, the roads that were taken by the vehicles were badly done and wrong, I corrected the problem on all the networks I have created so far. The next job is to create new textures for existing networks with parking places and also a new textures for bus stops.

When all this work is finished, I will start new networks (AVE Maxis, a few SAM streets, maybe the OWR-3).

Here is an image of the work done with respect to the path of vehicles, this is the OWR-2 network. This is the network on which we see the most work done so far (look at the pictures of the OWR-2 of the previous update for you the difference with the new textures OWR-2 ;) ).

See you soon! :thumbsup:


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Re: SNT (Swiss Network Textures)
« Reply #35 on: October 11, 2017, 03:04:47 PM »

Re: SNT (Swiss Network Textures)

Offline kelis

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Re: SNT (Swiss Network Textures)
« Reply #36 on: October 12, 2017, 06:59:00 AM »
I can't imagine all the hours that you are putting in this project, I say that because of the result, all those textures looks awesome...
I'm thinking about Hong Kong...why? they use those yellow crosswalk too... Can't wait to see the final result ingame.

 &apls &apls
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Re: SNT (Swiss Network Textures)
« Reply #36 on: October 12, 2017, 06:59:00 AM »

 


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