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Not sure where to put this, but a slight mishap

Started by bien1700, May 18, 2015, 09:34:08 AM

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bien1700

I've installed the BSC Parks set over Sudden Valley and I've come across this interesting thing:


I assume SV changes the grass texture, creating an effect as elaborated in the pictures above. The grass texture used in the paths is no longer the same as the empty space texture, which ruins the effect of a uniform parkway.

This leads me to two questions:
Is there a fix for this available?
If not, how do I fix it?

vortext

#1
The easiest fix is to take out SV Base Textures.dat, which overrides the default Maxis grass textures.

If you want to keep using the override except for the park series it becomes slightly more complicated, in that there's no easy way around it afaik and you'll probably need to do some re-lotting.   
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bien1700