|Creator:||north country dude||Upload Date:||2009/08/26|
|Last Update:||Never||File Type:||Textures|
|Views:||16648||Category:||Dependency - Textures|
3,545 KB (v1.0)
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In this mega-pack are base and overlay textures used in the creation of more realistic railyards and industrial rail lots. Included in this set are rail spurs, multi-track switches, roadcrossings, and some miscellaneous base and overlay textures.
The primary use for the base and overlay textures is for prop placement within the lot you are trying to create. So far, all props work normally no matter where they are placed on the tile, eg; train cars and locomotives used as props will appear and disappear according to their schedule if that is what they are supposed to do. Static props will remain..., umm..., static.
I have created mainly BASE textures so that road overlays can be used with the track textures that have room for them, eg. track textures that use 1/2 or less of the tile space. It is understood that you can place more than one overlay texture on a tile, but this increases the number of objects used by the SC4Lot file. The ability to use a single base texture with only one overlay cuts down the number of objects used by the lot file, enabling you to place more props.
Version 1.02 Notes
These are the very same textures that were released back in 2006, with ONE exception: They have a different TGI number. The reason for this re-release is that the original TGI numbers used "0" as a wealth indicator which may or may not cause a problem when the Lot using the original textures became abandoned, the rail textures on the Lot then became "randomized",... sometimes,... not a big problem if the Lot was a Rail Station, but on Industrial Lots that are 'plopped' it would cause some visual discrepancies,... no game crashes, just the Lot looked odd after abandonment,... solution then was to re-plop the Industrial Lot.
In Version 1.02, the wealth indicator was given the value "4" which would prevent this randomization effect. You can still use both packages as my older Industrial creations have not yet been updated with this package, but over time and Real Life permitting, Mega-Pak version 1 will be phased out.
Special Note on Textures used in the Lot Editor
Please make sure that you only have this latest version of this Mega-pack in your plugins when lotting. Railyard Texture Mega-Pack Vol 1.dat may still be needed as a dependency for older lots, but please do not use it when making new lots.
Please keep in mind that textures by themselves CAN NOT be 'transit enabled', only lots can be 'transit enabled'. Also, you can transit enable the lot that uses these textures, but the game's automata will only use the 2 tracks in the center of the tile if it is used for Stations (Freight and Passenger).
The game will ignore the tracks on the left and right side within the tile and if you transit enable a tile with only a single track running through it, you may see train automata running across empty ground.
The only exception is custom made Path Files, which is beyond the scope of this Texture Pack. Future lots using these textures will possibly have custom Path Files.
Feeling nostalgic? Check out the old comments!