|Last Update:||Never||File Type:||W2W|
|Views:||73||Category:||Commercial - W2W|
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This is a fictional BAT of an urban Sears Department Store. The design of this BAT was inspired by the architecture of the many W2W commercial/residential buildings found in New York City and other cities in the northeastern US. Before the 1960s one could find many similar urban department stores in cities throughout the US. Most cities lost their department stores in the postwar era as the suburbs and their accompanying shopping malls siphoned commercial activity away from city centers. Only a few of the largest cities (New York, Chicago, etc.) have managed to retain department stores and other commercial activity in their downtown cores.
In real life such a building would contain shops and stores on the ground floor and offices or apartments on the upper floors. Since such mixing of zones is not currently possible in SimCity 4, two lots for this BAT have been included: a CS§§ lot and an R§§ lot. The lots are CAMpatible but do not require the CAM to grow. They will only grow on medium or high-density commercial/residential zones next to street corners.
See the readme for stats and other details.
(1) BSC Essentials - for the lot queries
Many thanks to the BSC team for their constant support, advice, testing, and feedback as well as to everyone who offered advice and comments on this project in my SC4D BAT thread.
|Homie Lamar||Thanks a lot for this.||2016/03/10|
|Szeppi112||When your wonderful designs appear as Plopplable versions? Regards||2011/04/18|
|sejr99999||thank you fantastic lighting love the Sears sign and the whole look of it||2010/11/11|
|mallow||Wow a realy nice store sims to shop awsome. I imagine it has tons and tons of merchandice. From Clothes to Vacuum Cleaners and washers/dryers including tools etc...||2010/04/27|
|dwelln8hss32||Wonderful building, and love the architecture! Thanks!||2010/01/31|
|Ssean||Thank you great work||2009/10/06|
|hmm||I feel like I never left Queens! great upload marcszar||2009/07/28|
|marcszar||Jim- Actually, the opposite is true. ;) The whole purpose of "corners" is to control where growable buildings can grow. There's no need to make a ploppable building a corner lot because- as per the definition- you can plop a ploppable building wherever you want. In LE there are options to make growable buildings grow in specific ways- on a left corner, on a right corner, or on a straight street (no corners required).||2009/06/16|
|Jim||No plop? Corners are less useful in grow because the game doesn't know if the building is on a corner or not...||2009/06/14|
|Krigsforbryter11||wonderful piece of art||2009/06/11|
|jcmpaz||Great BAT!!! But I was wondering if its proppable if not I wish it was..||2009/06/11|
|clearlypowa||The night lighting of the buildings and the building are great.... Good job and thanks for sharing||2009/06/11|
|Nasri||this store is perfect!! I like the neon a lot!!!||2009/06/10|
|Mas71||I'm always admire for a quality of yours, Thank you for sharing Mascszar :)||2009/06/10|
|Cockatoo-210893||This especially is fantastic, I love that night lighting.||2009/06/09|
|mike3775||Thanks for this lot||2009/06/09|
|SimNation||So lovely your work is. I wish you were a machine so you could produce tons of them in a short period of time :-)||2009/06/09|